Searched refs:translucent (Results 1 - 7 of 7) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
|
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 75 setEGLConfigChooser( translucent ?
|
/frameworks/base/core/java/android/view/ |
H A D | HardwareRenderer.java | 532 * @param translucent True if the surface is translucent, false otherwise 536 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { argument 539 return Gl20Renderer.create(translucent); 675 GlRenderer(int glVersion, boolean translucent) { argument 677 mTranslucent = translucent; 1423 Gl20Renderer(boolean translucent) { argument 1424 super(2, translucent); 1606 static HardwareRenderer create(boolean translucent) { argument 1608 return new Gl20Renderer(translucent); [all...] |
H A D | GLES20Canvas.java | 87 GLES20Canvas(boolean translucent) { argument 88 this(false, translucent); 94 GLES20Canvas(int layer, boolean translucent) { argument 95 mOpaque = !translucent; 100 protected GLES20Canvas(boolean record, boolean translucent) { argument 101 mOpaque = !translucent;
|
H A D | ViewRootImpl.java | 731 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 732 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent);
|
/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 1336 * Areas covered by a translucent surface are considered visible. 1342 * visible regions above it (which includes the translucent areas). 1359 const bool translucent = !layer->isOpaque(); local 1364 if (translucent) { 1382 if (s.alpha==255 && !translucent &&
|
Completed in 99 milliseconds