Searched refs:translucent (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
75 setEGLConfigChooser( translucent ?
/frameworks/base/core/java/android/view/
H A DHardwareRenderer.java532 * @param translucent True if the surface is translucent, false otherwise
536 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { argument
539 return Gl20Renderer.create(translucent);
675 GlRenderer(int glVersion, boolean translucent) { argument
677 mTranslucent = translucent;
1423 Gl20Renderer(boolean translucent) { argument
1424 super(2, translucent);
1606 static HardwareRenderer create(boolean translucent) { argument
1608 return new Gl20Renderer(translucent);
[all...]
H A DGLES20Canvas.java87 GLES20Canvas(boolean translucent) { argument
88 this(false, translucent);
94 GLES20Canvas(int layer, boolean translucent) { argument
95 mOpaque = !translucent;
100 protected GLES20Canvas(boolean record, boolean translucent) { argument
101 mOpaque = !translucent;
H A DViewRootImpl.java731 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
732 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent);
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp1336 * Areas covered by a translucent surface are considered visible.
1342 * visible regions above it (which includes the translucent areas).
1359 const bool translucent = !layer->isOpaque(); local
1364 if (translucent) {
1382 if (s.alpha==255 && !translucent &&

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