/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 714 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 760 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 820 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 963 // updateTexImage call that doesn't consume a newly available buffer 969 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1000 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1042 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1074 // to handle a special case where updateTexImage is called 1128 EXPECT_EQ(OK,mST->updateTexImage()); 1133 EXPECT_EQ(OK,mST->updateTexImage()); [all...] |
H A D | SurfaceTextureClient_test.cpp | 47 // We need a valid GL context so we can test updateTexImage() 315 EXPECT_EQ(OK, mST->updateTexImage()); 316 EXPECT_EQ(OK, mST->updateTexImage()); 326 EXPECT_EQ(OK, mST->updateTexImage()); 327 EXPECT_EQ(OK, mST->updateTexImage()); 328 EXPECT_EQ(OK, mST->updateTexImage()); 344 EXPECT_EQ(OK, mST->updateTexImage()); 346 EXPECT_EQ(OK, mST->updateTexImage()); 348 EXPECT_EQ(OK, mST->updateTexImage()); 363 EXPECT_EQ(OK, mST->updateTexImage()); [all...] |
/frameworks/native/include/gui/ |
H A D | SurfaceTexture.h | 51 // texture will be bound in updateTexImage. useFenceSync specifies whether 61 // doesn't get latched until the first call to updateTexImage. After that 62 // point, all calls to updateTexImage must be made with the same OpenGL ES 75 // updateTexImage sets the image contents of the target texture to that of 83 status_t updateTexImage(); 87 // the producer when the current buffer is released by updateTexImage(). 100 // updateTexImage. 119 // set by the most recent call to updateTexImage. 133 // updateTexImage() is called. 144 // texture as returned by updateTexImage() [all...] |
/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 32 * SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is 39 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image 58 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be 61 * #updateTexImage} should not be called directly from the callback. 126 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the 150 * updateTexImage() is called. 161 public void updateTexImage() { method in class:SurfaceTexture 169 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until 205 * the most recent call to updateTexImage. 229 * updateTexImage [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/ |
H A D | SurfaceTextureSource.java | 216 mSurfaceTexture.updateTexImage();
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H A D | CameraSource.java | 191 mSurfaceTexture.updateTexImage();
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H A D | MediaSource.java | 295 mSurfaceTexture.updateTexImage();
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/frameworks/base/tests/RenderScriptTests/SurfaceTexture/src/com/example/android/rs/sto/ |
H A D | CameraCapture.java | 85 mSurfaceTexture.updateTexImage();
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 219 status_t err = surfaceTexture->updateTexImage(); 224 jniThrowRuntimeException(env, "Error during updateTexImage (see logcat for details)");
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 98 mSurface.updateTexImage();
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/frameworks/native/libs/gui/ |
H A D | SurfaceTexture.cpp | 156 status_t SurfaceTexture::updateTexImage() { function in class:android::SurfaceTexture 157 return SurfaceTexture::updateTexImage(NULL, false); 198 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) { function in class:android::SurfaceTexture 200 ST_LOGV("updateTexImage"); 206 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!"); 211 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL " 221 ST_LOGE("updateTexImage: invalid current EGLDisplay"); 227 ST_LOGE("updateTexImage: invalid current EGLContext"); 253 ST_LOGW("updateTexImage: clearing GL error: %#04x", error); 261 ST_LOGE("updateTexImage [all...] |
/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 328 ST->updateTexImage();
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 188 mSurface.updateTexImage();
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 375 mSurface.updateTexImage();
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/frameworks/native/services/surfaceflinger/ |
H A D | Layer.cpp | 544 // if we've already called updateTexImage() without going through 647 if (mSurfaceTexture->updateTexImage(&r, true) < NO_ERROR) {
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/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 811 if (surfaceTexture->updateTexImage() == NO_ERROR) {
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/frameworks/rs/driver/ |
H A D | rsdAllocation.cpp | 570 alloc->mHal.state.surfaceTexture->updateTexImage();
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