Searched refs:updateTexImage (Results 1 - 17 of 17) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp714 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
760 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
820 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
963 // updateTexImage call that doesn't consume a newly available buffer
969 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1000 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1042 ASSERT_EQ(NO_ERROR, mST->updateTexImage());
1074 // to handle a special case where updateTexImage is called
1128 EXPECT_EQ(OK,mST->updateTexImage());
1133 EXPECT_EQ(OK,mST->updateTexImage());
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H A DSurfaceTextureClient_test.cpp47 // We need a valid GL context so we can test updateTexImage()
315 EXPECT_EQ(OK, mST->updateTexImage());
316 EXPECT_EQ(OK, mST->updateTexImage());
326 EXPECT_EQ(OK, mST->updateTexImage());
327 EXPECT_EQ(OK, mST->updateTexImage());
328 EXPECT_EQ(OK, mST->updateTexImage());
344 EXPECT_EQ(OK, mST->updateTexImage());
346 EXPECT_EQ(OK, mST->updateTexImage());
348 EXPECT_EQ(OK, mST->updateTexImage());
363 EXPECT_EQ(OK, mST->updateTexImage());
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/frameworks/native/include/gui/
H A DSurfaceTexture.h51 // texture will be bound in updateTexImage. useFenceSync specifies whether
61 // doesn't get latched until the first call to updateTexImage. After that
62 // point, all calls to updateTexImage must be made with the same OpenGL ES
75 // updateTexImage sets the image contents of the target texture to that of
83 status_t updateTexImage();
87 // the producer when the current buffer is released by updateTexImage().
100 // updateTexImage.
119 // set by the most recent call to updateTexImage.
133 // updateTexImage() is called.
144 // texture as returned by updateTexImage()
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/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java32 * SurfaceTexture object rather than to the device's display. When {@link #updateTexImage} is
39 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
58 * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
61 * #updateTexImage} should not be called directly from the callback.
126 * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
150 * updateTexImage() is called.
161 public void updateTexImage() { method in class:SurfaceTexture
169 * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until
205 * the most recent call to updateTexImage.
229 * updateTexImage
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
H A DSurfaceTextureSource.java216 mSurfaceTexture.updateTexImage();
H A DCameraSource.java191 mSurfaceTexture.updateTexImage();
H A DMediaSource.java295 mSurfaceTexture.updateTexImage();
/frameworks/base/tests/RenderScriptTests/SurfaceTexture/src/com/example/android/rs/sto/
H A DCameraCapture.java85 mSurfaceTexture.updateTexImage();
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp219 status_t err = surfaceTexture->updateTexImage();
224 jniThrowRuntimeException(env, "Error during updateTexImage (see logcat for details)");
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java98 mSurface.updateTexImage();
/frameworks/native/libs/gui/
H A DSurfaceTexture.cpp156 status_t SurfaceTexture::updateTexImage() { function in class:android::SurfaceTexture
157 return SurfaceTexture::updateTexImage(NULL, false);
198 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) { function in class:android::SurfaceTexture
200 ST_LOGV("updateTexImage");
206 ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
211 ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
221 ST_LOGE("updateTexImage: invalid current EGLDisplay");
227 ST_LOGE("updateTexImage: invalid current EGLContext");
253 ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
261 ST_LOGE("updateTexImage
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/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp328 ST->updateTexImage();
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java188 mSurface.updateTexImage();
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java375 mSurface.updateTexImage();
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp544 // if we've already called updateTexImage() without going through
647 if (mSurfaceTexture->updateTexImage(&r, true) < NO_ERROR) {
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp811 if (surfaceTexture->updateTexImage() == NO_ERROR) {
/frameworks/rs/driver/
H A DrsdAllocation.cpp570 alloc->mHal.state.surfaceTexture->updateTexImage();

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