Searched refs:addBezierCurveTo (Results 1 - 15 of 15) sorted by relevance

/external/webkit/Source/WebCore/svg/
H A DSVGPathBuilder.cpp56 m_path->addBezierCurveTo(m_current + point1, m_current + point2, m_current + targetPoint);
60 m_path->addBezierCurveTo(point1, point2, m_current);
/external/webkit/Source/WebCore/platform/graphics/
H A DPath.cpp135 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height()));
140 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height()));
145 addBezierCurveTo(FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height()));
150 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + radius.width(), rect.y()));
172 addBezierCurveTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width() * gCircleControlPoint, rect.y()),
176 addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height() * gCircleControlPoint),
180 addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.y() + rect.height()),
184 addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint),
H A DPath.h132 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint);
/external/webkit/Source/WebCore/platform/graphics/wince/
H A DPathWinCE.cpp86 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
88 m_path->addBezierCurveTo(cp1, cp2, p);
H A DPlatformPathWinCE.h161 void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
H A DPlatformPathWinCE.cpp640 void PlatformPath::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::PlatformPath
/external/webkit/Source/WebCore/platform/graphics/haiku/
H A DPathHaiku.cpp107 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/wx/
H A DPathWx.cpp164 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/cg/
H A DPathCG.cpp204 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/skia/
H A DPathSkia.cpp115 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/android/
H A DPathAndroid.cpp137 void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/cairo/
H A DPathCairo.cpp139 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& controlPoint3) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/openvg/
H A DPathOpenVG.cpp217 void Path::addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint& endPoint) function in class:WebCore::Path
/external/webkit/Source/WebCore/platform/graphics/qt/
H A DPathQt.cpp190 void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p) function in class:WebCore::Path
/external/webkit/Source/WebCore/html/canvas/
H A DCanvasRenderingContext2D.cpp810 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1);

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