ITree.cs revision 324c4644fee44b9898524c09511bd33c3f12e2df
1/*
2 * [The "BSD licence"]
3 * Copyright (c) 2005-2008 Terence Parr
4 * All rights reserved.
5 *
6 * Conversion to C#:
7 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8 * All rights reserved.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 *    notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 *    notice, this list of conditions and the following disclaimer in the
17 *    documentation and/or other materials provided with the distribution.
18 * 3. The name of the author may not be used to endorse or promote products
19 *    derived from this software without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33namespace Antlr.Runtime.Tree
34{
35    using System.Collections.Generic;
36
37    /** <summary>
38     *  What does a tree look like?  ANTLR has a number of support classes
39     *  such as CommonTreeNodeStream that work on these kinds of trees.  You
40     *  don't have to make your trees implement this interface, but if you do,
41     *  you'll be able to use more support code.
42     *  </summary>
43     *
44     *  <remarks>
45     *  NOTE: When constructing trees, ANTLR can build any kind of tree; it can
46     *  even use Token objects as trees if you add a child list to your tokens.
47     *
48     *  This is a tree node without any payload; just navigation and factory stuff.
49     *  </remarks>
50     */
51    public interface ITree
52    {
53
54        ITree GetChild( int i );
55
56        int ChildCount
57        {
58            get;
59        }
60
61        // Tree tracks parent and child index now > 3.0
62
63        ITree Parent
64        {
65            get;
66            set;
67        }
68
69        /** <summary>Is there is a node above with token type ttype?</summary> */
70        bool HasAncestor( int ttype );
71
72        /** <summary>Walk upwards and get first ancestor with this token type.</summary> */
73        ITree GetAncestor( int ttype );
74
75        /** <summary>
76         *  Return a list of all ancestors of this node.  The first node of
77         *  list is the root and the last is the parent of this node.
78         *  </summary>
79         */
80        IList<ITree> GetAncestors();
81
82        /** <summary>This node is what child index? 0..n-1</summary> */
83        int ChildIndex
84        {
85            get;
86            set;
87        }
88
89        /** <summary>Set the parent and child index values for all children</summary> */
90        void FreshenParentAndChildIndexes();
91
92        /** <summary>
93         *  Add t as a child to this node.  If t is null, do nothing.  If t
94         *  is nil, add all children of t to this' children.
95         *  </summary>
96         */
97        void AddChild( ITree t );
98
99        /** <summary>Set ith child (0..n-1) to t; t must be non-null and non-nil node</summary> */
100        void SetChild( int i, ITree t );
101
102        object DeleteChild( int i );
103
104        /** <summary>
105         *  Delete children from start to stop and replace with t even if t is
106         *  a list (nil-root tree).  num of children can increase or decrease.
107         *  For huge child lists, inserting children can force walking rest of
108         *  children to set their childindex; could be slow.
109         *  </summary>
110         */
111        void ReplaceChildren( int startChildIndex, int stopChildIndex, object t );
112
113        /** <summary>
114         *  Indicates the node is a nil node but may still have children, meaning
115         *  the tree is a flat list.
116         *  </summary>
117         */
118        bool IsNil
119        {
120            get;
121        }
122
123        /** <summary>
124         *  What is the smallest token index (indexing from 0) for this node
125         *  and its children?
126         *  </summary>
127         */
128        int TokenStartIndex
129        {
130            get;
131            set;
132        }
133
134        /** <summary>
135         *  What is the largest token index (indexing from 0) for this node
136         *  and its children?
137         *  </summary>
138         */
139        int TokenStopIndex
140        {
141            get;
142            set;
143        }
144
145        ITree DupNode();
146
147        /** <summary>Return a token type; needed for tree parsing</summary> */
148        int Type
149        {
150            get;
151        }
152
153        string Text
154        {
155            get;
156        }
157
158        /** <summary>In case we don't have a token payload, what is the line for errors?</summary> */
159        int Line
160        {
161            get;
162        }
163
164        int CharPositionInLine
165        {
166            get;
167        }
168
169        string ToStringTree();
170
171        string ToString();
172    }
173}
174