1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8#include "BenchGpuTimer_gl.h" 9#include "gl/SkGLContext.h" 10 11BenchGpuTimer::BenchGpuTimer(const SkGLContext* glctx) { 12 fContext = glctx; 13 glctx->ref(); 14 glctx->makeCurrent(); 15 fStarted = false; 16 fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) || 17 GrGLHasExtension(glctx->gl(), "GL_ARB_timer_query") || 18 GrGLHasExtension(glctx->gl(), "GL_EXT_timer_query"); 19 20 if (fSupported) { 21 SK_GL(*glctx, GenQueries(1, &fQuery)); 22 } 23} 24 25BenchGpuTimer::~BenchGpuTimer() { 26 if (fSupported) { 27 fContext->makeCurrent(); 28 SK_GL(*fContext, DeleteQueries(1, &fQuery)); 29 } 30 fContext->unref(); 31} 32 33void BenchGpuTimer::startGpu() { 34 if (fSupported) { 35 fContext->makeCurrent(); 36 fStarted = true; 37 SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); 38 } 39} 40 41/** 42 * It is important to stop the cpu clocks first, 43 * as this will cpu wait for the gpu to finish. 44 */ 45double BenchGpuTimer::endGpu() { 46 if (fSupported) { 47 fStarted = false; 48 fContext->makeCurrent(); 49 SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); 50 51 GrGLint available = 0; 52 while (!available) { 53 SK_GL(*fContext, GetQueryObjectiv(fQuery, 54 GR_GL_QUERY_RESULT_AVAILABLE, 55 &available)); 56 } 57 GrGLuint64 totalGPUTimeElapsed = 0; 58 SK_GL(*fContext, GetQueryObjectui64v(fQuery, 59 GR_GL_QUERY_RESULT, 60 &totalGPUTimeElapsed)); 61 62 return totalGPUTimeElapsed / 1000000.0; 63 } else { 64 return 0; 65 } 66} 67