BootAnimation.cpp revision 2978751310b4efef1faa87b116fcaee9423c007f
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "BootAnimation" 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <math.h> 22#include <fcntl.h> 23#include <utils/misc.h> 24#include <signal.h> 25 26#include <binder/IPCThreadState.h> 27#include <utils/threads.h> 28#include <utils/Atomic.h> 29#include <utils/Errors.h> 30#include <utils/Log.h> 31#include <utils/AssetManager.h> 32 33#include <ui/PixelFormat.h> 34#include <ui/Rect.h> 35#include <ui/Region.h> 36#include <ui/DisplayInfo.h> 37#include <ui/FramebufferNativeWindow.h> 38#include <ui/EGLUtils.h> 39 40#include <surfaceflinger/ISurfaceComposer.h> 41#include <surfaceflinger/ISurfaceFlingerClient.h> 42 43#include <core/SkBitmap.h> 44#include <images/SkImageDecoder.h> 45 46#include <GLES/gl.h> 47#include <GLES/glext.h> 48#include <EGL/eglext.h> 49 50#include "BootAnimation.h" 51 52#define USER_BOOTANIMATION_FILE "/data/local/bootanimation.zip" 53#define SYSTEM_BOOTANIMATION_FILE "/system/media/bootanimation.zip" 54 55namespace android { 56 57// --------------------------------------------------------------------------- 58 59BootAnimation::BootAnimation() : Thread(false) 60{ 61 mSession = new SurfaceComposerClient(); 62} 63 64BootAnimation::~BootAnimation() { 65} 66 67void BootAnimation::onFirstRef() { 68 status_t err = mSession->linkToComposerDeath(this); 69 LOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); 70 if (err == NO_ERROR) { 71 run("BootAnimation", PRIORITY_DISPLAY); 72 } 73} 74 75sp<SurfaceComposerClient> BootAnimation::session() const { 76 return mSession; 77} 78 79 80void BootAnimation::binderDied(const wp<IBinder>& who) 81{ 82 // woah, surfaceflinger died! 83 LOGD("SurfaceFlinger died, exiting..."); 84 85 // calling requestExit() is not enough here because the Surface code 86 // might be blocked on a condition variable that will never be updated. 87 kill( getpid(), SIGKILL ); 88 requestExit(); 89} 90 91status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 92 const char* name) { 93 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); 94 if (!asset) 95 return NO_INIT; 96 SkBitmap bitmap; 97 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 98 &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); 99 asset->close(); 100 delete asset; 101 102 // ensure we can call getPixels(). No need to call unlock, since the 103 // bitmap will go out of scope when we return from this method. 104 bitmap.lockPixels(); 105 106 const int w = bitmap.width(); 107 const int h = bitmap.height(); 108 const void* p = bitmap.getPixels(); 109 110 GLint crop[4] = { 0, h, w, -h }; 111 texture->w = w; 112 texture->h = h; 113 114 glGenTextures(1, &texture->name); 115 glBindTexture(GL_TEXTURE_2D, texture->name); 116 117 switch (bitmap.getConfig()) { 118 case SkBitmap::kA8_Config: 119 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 120 GL_UNSIGNED_BYTE, p); 121 break; 122 case SkBitmap::kARGB_4444_Config: 123 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 124 GL_UNSIGNED_SHORT_4_4_4_4, p); 125 break; 126 case SkBitmap::kARGB_8888_Config: 127 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 128 GL_UNSIGNED_BYTE, p); 129 break; 130 case SkBitmap::kRGB_565_Config: 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 132 GL_UNSIGNED_SHORT_5_6_5, p); 133 break; 134 default: 135 break; 136 } 137 138 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 139 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 140 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 141 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 142 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 143 return NO_ERROR; 144} 145 146status_t BootAnimation::initTexture(void* buffer, size_t len) 147{ 148 //StopWatch watch("blah"); 149 150 SkBitmap bitmap; 151 SkImageDecoder::DecodeMemory(buffer, len, 152 &bitmap, SkBitmap::kRGB_565_Config, 153 SkImageDecoder::kDecodePixels_Mode); 154 155 // ensure we can call getPixels(). No need to call unlock, since the 156 // bitmap will go out of scope when we return from this method. 157 bitmap.lockPixels(); 158 159 const int w = bitmap.width(); 160 const int h = bitmap.height(); 161 const void* p = bitmap.getPixels(); 162 163 GLint crop[4] = { 0, h, w, -h }; 164 int tw = 1 << (31 - __builtin_clz(w)); 165 int th = 1 << (31 - __builtin_clz(h)); 166 if (tw < w) tw <<= 1; 167 if (th < h) th <<= 1; 168 169 switch (bitmap.getConfig()) { 170 case SkBitmap::kARGB_8888_Config: 171 if (tw != w || th != h) { 172 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 173 GL_UNSIGNED_BYTE, 0); 174 glTexSubImage2D(GL_TEXTURE_2D, 0, 175 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); 176 } else { 177 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, 178 GL_UNSIGNED_BYTE, p); 179 } 180 break; 181 182 case SkBitmap::kRGB_565_Config: 183 if (tw != w || th != h) { 184 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 185 GL_UNSIGNED_SHORT_5_6_5, 0); 186 glTexSubImage2D(GL_TEXTURE_2D, 0, 187 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); 188 } else { 189 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, 190 GL_UNSIGNED_SHORT_5_6_5, p); 191 } 192 break; 193 default: 194 break; 195 } 196 197 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 198 199 return NO_ERROR; 200} 201 202status_t BootAnimation::readyToRun() { 203 mAssets.addDefaultAssets(); 204 205 DisplayInfo dinfo; 206 status_t status = session()->getDisplayInfo(0, &dinfo); 207 if (status) 208 return -1; 209 210 // create the native surface 211 sp<SurfaceControl> control = session()->createSurface( 212 getpid(), 0, dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); 213 session()->openTransaction(); 214 control->setLayer(0x40000000); 215 session()->closeTransaction(); 216 217 sp<Surface> s = control->getSurface(); 218 219 // initialize opengl and egl 220 const EGLint attribs[] = { 221 EGL_DEPTH_SIZE, 0, 222 EGL_NONE 223 }; 224 EGLint w, h, dummy; 225 EGLint numConfigs; 226 EGLConfig config; 227 EGLSurface surface; 228 EGLContext context; 229 230 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 231 232 eglInitialize(display, 0, 0); 233 EGLUtils::selectConfigForNativeWindow(display, attribs, s.get(), &config); 234 surface = eglCreateWindowSurface(display, config, s.get(), NULL); 235 context = eglCreateContext(display, config, NULL, NULL); 236 eglQuerySurface(display, surface, EGL_WIDTH, &w); 237 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 238 239 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) 240 return NO_INIT; 241 242 mDisplay = display; 243 mContext = context; 244 mSurface = surface; 245 mWidth = w; 246 mHeight = h; 247 mFlingerSurfaceControl = control; 248 mFlingerSurface = s; 249 250 mAndroidAnimation = true; 251 if ((access(USER_BOOTANIMATION_FILE, R_OK) == 0) && 252 (mZip.open(USER_BOOTANIMATION_FILE) == NO_ERROR) || 253 (access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) && 254 (mZip.open(SYSTEM_BOOTANIMATION_FILE) == NO_ERROR)) 255 mAndroidAnimation = false; 256 257 return NO_ERROR; 258} 259 260bool BootAnimation::threadLoop() 261{ 262 bool r; 263 if (mAndroidAnimation) { 264 r = android(); 265 } else { 266 r = movie(); 267 } 268 269 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 270 eglDestroyContext(mDisplay, mContext); 271 eglDestroySurface(mDisplay, mSurface); 272 mFlingerSurface.clear(); 273 mFlingerSurfaceControl.clear(); 274 eglTerminate(mDisplay); 275 IPCThreadState::self()->stopProcess(); 276 return r; 277} 278 279bool BootAnimation::android() 280{ 281 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); 282 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); 283 284 // clear screen 285 glShadeModel(GL_FLAT); 286 glDisable(GL_DITHER); 287 glDisable(GL_SCISSOR_TEST); 288 glClear(GL_COLOR_BUFFER_BIT); 289 eglSwapBuffers(mDisplay, mSurface); 290 291 glEnable(GL_TEXTURE_2D); 292 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 293 294 const GLint xc = (mWidth - mAndroid[0].w) / 2; 295 const GLint yc = (mHeight - mAndroid[0].h) / 2; 296 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); 297 298 // draw and update only what we need 299 mFlingerSurface->setSwapRectangle(updateRect); 300 301 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), 302 updateRect.height()); 303 304 // Blend state 305 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 306 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 307 308 const nsecs_t startTime = systemTime(); 309 do { 310 nsecs_t now = systemTime(); 311 double time = now - startTime; 312 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; 313 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; 314 GLint x = xc - offset; 315 316 glDisable(GL_SCISSOR_TEST); 317 glClear(GL_COLOR_BUFFER_BIT); 318 319 glEnable(GL_SCISSOR_TEST); 320 glDisable(GL_BLEND); 321 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); 322 glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); 323 glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); 324 325 glEnable(GL_BLEND); 326 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); 327 glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); 328 329 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); 330 if (res == EGL_FALSE) 331 break; 332 333 // 12fps: don't animate too fast to preserve CPU 334 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); 335 if (sleepTime > 0) 336 usleep(sleepTime); 337 } while (!exitPending()); 338 339 glDeleteTextures(1, &mAndroid[0].name); 340 glDeleteTextures(1, &mAndroid[1].name); 341 return false; 342} 343 344 345bool BootAnimation::movie() 346{ 347 ZipFileRO& zip(mZip); 348 349 size_t numEntries = zip.getNumEntries(); 350 ZipEntryRO desc = zip.findEntryByName("desc.txt"); 351 FileMap* descMap = zip.createEntryFileMap(desc); 352 LOGE_IF(!descMap, "descMap is null"); 353 if (!descMap) { 354 return false; 355 } 356 357 String8 desString((char const*)descMap->getDataPtr(), 358 descMap->getDataLength()); 359 char const* s = desString.string(); 360 361 Animation animation; 362 363 // Parse the description file 364 for (;;) { 365 const char* endl = strstr(s, "\n"); 366 if (!endl) break; 367 String8 line(s, endl - s); 368 const char* l = line.string(); 369 int fps, width, height, count, pause; 370 char path[256]; 371 if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { 372 //LOGD("> w=%d, h=%d, fps=%d", fps, width, height); 373 animation.width = width; 374 animation.height = height; 375 animation.fps = fps; 376 } 377 if (sscanf(l, "p %d %d %s", &count, &pause, path) == 3) { 378 //LOGD("> count=%d, pause=%d, path=%s", count, pause, path); 379 Animation::Part part; 380 part.count = count; 381 part.pause = pause; 382 part.path = path; 383 animation.parts.add(part); 384 } 385 s = ++endl; 386 } 387 388 // read all the data structures 389 const size_t pcount = animation.parts.size(); 390 for (size_t i=0 ; i<numEntries ; i++) { 391 char name[256]; 392 ZipEntryRO entry = zip.findEntryByIndex(i); 393 if (zip.getEntryFileName(entry, name, 256) == 0) { 394 const String8 entryName(name); 395 const String8 path(entryName.getPathDir()); 396 const String8 leaf(entryName.getPathLeaf()); 397 if (leaf.size() > 0) { 398 for (int j=0 ; j<pcount ; j++) { 399 if (path == animation.parts[j].path) { 400 int method; 401 // supports only stored png files 402 if (zip.getEntryInfo(entry, &method, 0, 0, 0, 0, 0)) { 403 if (method == ZipFileRO::kCompressStored) { 404 FileMap* map = zip.createEntryFileMap(entry); 405 if (map) { 406 Animation::Frame frame; 407 frame.name = leaf; 408 frame.map = map; 409 Animation::Part& part(animation.parts.editItemAt(j)); 410 part.frames.add(frame); 411 } 412 } 413 } 414 } 415 } 416 } 417 } 418 } 419 420 // clear screen 421 glShadeModel(GL_FLAT); 422 glDisable(GL_DITHER); 423 glDisable(GL_SCISSOR_TEST); 424 glDisable(GL_BLEND); 425 glClear(GL_COLOR_BUFFER_BIT); 426 427 eglSwapBuffers(mDisplay, mSurface); 428 429 glBindTexture(GL_TEXTURE_2D, 0); 430 glEnable(GL_TEXTURE_2D); 431 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 432 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 433 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 434 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 435 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 436 437 const int xc = (mWidth - animation.width) / 2; 438 const int yc = ((mHeight - animation.height) / 2); 439 nsecs_t lastFrame = systemTime(); 440 nsecs_t frameDuration = s2ns(1) / animation.fps; 441 442 Region clearReg(Rect(mWidth, mHeight)); 443 clearReg.subtractSelf(Rect(xc, yc, xc+animation.width, yc+animation.height)); 444 445 for (int i=0 ; i<pcount && !exitPending() ; i++) { 446 const Animation::Part& part(animation.parts[i]); 447 const size_t fcount = part.frames.size(); 448 glBindTexture(GL_TEXTURE_2D, 0); 449 450 for (int r=0 ; !part.count || r<part.count ; r++) { 451 for (int j=0 ; j<fcount && !exitPending(); j++) { 452 const Animation::Frame& frame(part.frames[j]); 453 454 if (r > 0) { 455 glBindTexture(GL_TEXTURE_2D, frame.tid); 456 } else { 457 if (part.count != 1) { 458 glGenTextures(1, &frame.tid); 459 glBindTexture(GL_TEXTURE_2D, frame.tid); 460 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 461 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 462 } 463 initTexture( 464 frame.map->getDataPtr(), 465 frame.map->getDataLength()); 466 } 467 468 if (!clearReg.isEmpty()) { 469 Region::const_iterator head(clearReg.begin()); 470 Region::const_iterator tail(clearReg.end()); 471 glEnable(GL_SCISSOR_TEST); 472 while (head != tail) { 473 const Rect& r(*head++); 474 glScissor(r.left, mHeight - r.bottom, 475 r.width(), r.height()); 476 glClear(GL_COLOR_BUFFER_BIT); 477 } 478 glDisable(GL_SCISSOR_TEST); 479 } 480 glDrawTexiOES(xc, yc, 0, animation.width, animation.height); 481 eglSwapBuffers(mDisplay, mSurface); 482 483 nsecs_t now = systemTime(); 484 nsecs_t delay = frameDuration - (now - lastFrame); 485 lastFrame = now; 486 long wait = ns2us(frameDuration); 487 if (wait > 0) 488 usleep(wait); 489 } 490 usleep(part.pause * ns2us(frameDuration)); 491 } 492 493 // free the textures for this part 494 if (part.count != 1) { 495 for (int j=0 ; j<fcount ; j++) { 496 const Animation::Frame& frame(part.frames[j]); 497 glDeleteTextures(1, &frame.tid); 498 } 499 } 500 } 501 502 return false; 503} 504 505// --------------------------------------------------------------------------- 506 507} 508; // namespace android 509