BootAnimation.cpp revision abac01052c1c40f8582fe9f010c2efe6013e25c6
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <stdint.h> 18#include <sys/types.h> 19#include <math.h> 20#include <fcntl.h> 21#include <utils/misc.h> 22 23#include <binder/IPCThreadState.h> 24#include <utils/threads.h> 25#include <utils/Atomic.h> 26#include <utils/Errors.h> 27#include <utils/Log.h> 28#include <utils/AssetManager.h> 29 30#include <ui/PixelFormat.h> 31#include <ui/Rect.h> 32#include <ui/Region.h> 33#include <ui/DisplayInfo.h> 34#include <ui/ISurfaceComposer.h> 35#include <ui/ISurfaceFlingerClient.h> 36#include <ui/FramebufferNativeWindow.h> 37 38#include <core/SkBitmap.h> 39#include <images/SkImageDecoder.h> 40 41#include <GLES/gl.h> 42#include <GLES/glext.h> 43#include <EGL/eglext.h> 44 45#include "BootAnimation.h" 46 47namespace android { 48 49// --------------------------------------------------------------------------- 50 51BootAnimation::BootAnimation() : Thread(false) 52{ 53 mSession = new SurfaceComposerClient(); 54} 55 56BootAnimation::~BootAnimation() { 57} 58 59void BootAnimation::onFirstRef() { 60 run("BootAnimation", PRIORITY_DISPLAY); 61} 62 63const sp<SurfaceComposerClient>& BootAnimation::session() const { 64 return mSession; 65} 66 67status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, 68 const char* name) { 69 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); 70 if (!asset) 71 return NO_INIT; 72 SkBitmap bitmap; 73 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 74 &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode); 75 asset->close(); 76 delete asset; 77 78 // ensure we can call getPixels(). No need to call unlock, since the 79 // bitmap will go out of scope when we return from this method. 80 bitmap.lockPixels(); 81 82 const int w = bitmap.width(); 83 const int h = bitmap.height(); 84 const void* p = bitmap.getPixels(); 85 86 GLint crop[4] = { 0, h, w, -h }; 87 texture->w = w; 88 texture->h = h; 89 90 glGenTextures(1, &texture->name); 91 glBindTexture(GL_TEXTURE_2D, texture->name); 92 93 switch (bitmap.getConfig()) { 94 case SkBitmap::kA8_Config: 95 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, 96 GL_UNSIGNED_BYTE, p); 97 break; 98 case SkBitmap::kARGB_4444_Config: 99 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 100 GL_UNSIGNED_SHORT_4_4_4_4, p); 101 break; 102 case SkBitmap::kARGB_8888_Config: 103 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, 104 GL_UNSIGNED_BYTE, p); 105 break; 106 case SkBitmap::kRGB_565_Config: 107 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, 108 GL_UNSIGNED_SHORT_5_6_5, p); 109 break; 110 default: 111 break; 112 } 113 114 glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); 115 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 116 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 117 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 118 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 119 return NO_ERROR; 120} 121 122status_t BootAnimation::readyToRun() { 123 mAssets.addDefaultAssets(); 124 125 DisplayInfo dinfo; 126 status_t status = session()->getDisplayInfo(0, &dinfo); 127 if (status) 128 return -1; 129 130 // create the native surface 131 sp<SurfaceControl> control = session()->createSurface( 132 getpid(), 0, dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565, 133 ISurfaceComposer::eGPU); 134 session()->openTransaction(); 135 control->setLayer(0x40000000); 136 session()->closeTransaction(); 137 138 sp<Surface> s = control->getSurface(); 139 140 // initialize opengl and egl 141 const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, 142 EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE }; 143 EGLint w, h, dummy; 144 EGLint numConfigs; 145 EGLConfig config; 146 EGLSurface surface; 147 EGLContext context; 148 149 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 150 151 eglInitialize(display, 0, 0); 152 eglChooseConfig(display, attribs, &config, 1, &numConfigs); 153 154 surface = eglCreateWindowSurface(display, config, s.get(), NULL); 155 context = eglCreateContext(display, config, NULL, NULL); 156 eglQuerySurface(display, surface, EGL_WIDTH, &w); 157 eglQuerySurface(display, surface, EGL_HEIGHT, &h); 158 159 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) 160 return NO_INIT; 161 162 mDisplay = display; 163 mContext = context; 164 mSurface = surface; 165 mWidth = w; 166 mHeight = h; 167 mFlingerSurfaceControl = control; 168 mFlingerSurface = s; 169 170 // initialize GL 171 glShadeModel(GL_FLAT); 172 glEnable(GL_TEXTURE_2D); 173 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 174 175 return NO_ERROR; 176} 177 178bool BootAnimation::threadLoop() { 179 bool r = android(); 180 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 181 eglDestroyContext(mDisplay, mContext); 182 eglDestroySurface(mDisplay, mSurface); 183 mFlingerSurface.clear(); 184 mFlingerSurfaceControl.clear(); 185 eglTerminate(mDisplay); 186 IPCThreadState::self()->stopProcess(); 187 return r; 188} 189 190bool BootAnimation::android() { 191 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); 192 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); 193 194 // clear screen 195 glDisable(GL_DITHER); 196 glDisable(GL_SCISSOR_TEST); 197 glClear(GL_COLOR_BUFFER_BIT); 198 eglSwapBuffers(mDisplay, mSurface); 199 200 const GLint xc = (mWidth - mAndroid[0].w) / 2; 201 const GLint yc = (mHeight - mAndroid[0].h) / 2; 202 const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); 203 204 // draw and update only what we need 205 mFlingerSurface->setSwapRectangle(updateRect); 206 207 glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), 208 updateRect.height()); 209 210 // Blend state 211 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 212 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 213 214 const nsecs_t startTime = systemTime(); 215 do { 216 nsecs_t now = systemTime(); 217 double time = now - startTime; 218 float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; 219 GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; 220 GLint x = xc - offset; 221 222 glDisable(GL_SCISSOR_TEST); 223 glClear(GL_COLOR_BUFFER_BIT); 224 225 glEnable(GL_SCISSOR_TEST); 226 glDisable(GL_BLEND); 227 glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); 228 glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); 229 glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); 230 231 glEnable(GL_BLEND); 232 glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); 233 glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); 234 235 EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); 236 if (res == EGL_FALSE) 237 break; 238 239 // 12fps: don't animate too fast to preserve CPU 240 const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); 241 if (sleepTime > 0) 242 usleep(sleepTime); 243 } while (!exitPending()); 244 245 glDeleteTextures(1, &mAndroid[0].name); 246 glDeleteTextures(1, &mAndroid[1].name); 247 return false; 248} 249 250// --------------------------------------------------------------------------- 251 252} 253; // namespace android 254