1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
22d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haaseimport android.os.SystemProperties;
232970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
42e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
483aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
493aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
62051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
63051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
64051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
76051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
82051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
86e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
87e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
88e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
90e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
91e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
93a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
106a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
107a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
108a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
109a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
110a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
127e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
129051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
132b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
133b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
134b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
135b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
136b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
137b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
138b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1398b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1408b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1418b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1428b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1438b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
145b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
146b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
147b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
14817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * Tracks whether we've notified listeners of the onAnimationSTart() event. This can be
14917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * complex to keep track of since we notify listeners at different times depending on
15017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     * startDelay and whether start() was called before end().
15117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase     */
15217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private boolean mStartListenersCalled = false;
15317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
15417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    /**
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
165c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
166d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
170d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
188e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
226c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
227c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
228c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
229c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
230c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
231c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
232c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
233c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
235ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     * @hide
236ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown     */
237ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    public static float getDurationScale() {
238ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown        return sDurationScale;
239ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    }
240ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown
241ff7e6ef4f18ff94a9836492ff3ccd1ba7f6804f3Jeff Brown    /**
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
25941f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
36641f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
408a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
412f76a50ce8fdc6aea22cabc77b2977a1a15a79630Ken Wakasa     * by the constructors of ValueAnimator that take a list of values. But a ValueAnimator can
413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
415a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
417a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4260e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4270e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
46627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
46727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
47327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
47427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
47527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
47627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
477d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
478d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mDuration = (long)(duration * sDurationScale);
4792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
488d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
50920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        doAnimationFrame(currentTime);
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
53320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * The handler uses the Choreographer for executing periodic callbacks.
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
53520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    private static class AnimationHandler implements Runnable {
5369c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
5379c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5392936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        // Used in doAnimationFrame() to avoid concurrent modifications of mAnimations
5402936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase        private final ArrayList<ValueAnimator> mTmpAnimations = new ArrayList<ValueAnimator>();
5412936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase
5429c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
5439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
5449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5459c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
5469c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
5479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
5489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
5499c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
5509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
5519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
5529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
55396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
5544a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        private boolean mAnimationScheduled;
55596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
55696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
55796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
55896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
55996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
56120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown         * Start animating on the next frame.
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
56320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        public void start() {
56420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            scheduleAnimation();
56596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
56720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void doAnimationFrame(long frameTime) {
56896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
56996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
57096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
57196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
57296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
57396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
57496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
57596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
57696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
57796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
57896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
57996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
58096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
58196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
58296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
58396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
58496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
58696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
58796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
588c6ffab32415a58bbb010dcd115684f9dbc249710Chet Haase            // Next, process animations currently sitting on the delayed queue, adding
58996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
59096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
59196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
59296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
59320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                if (anim.delayedAnimationFrame(frameTime)) {
59496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
59596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
59696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
59796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
59896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
59996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
60096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
60196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
60296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
60396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
60496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
60596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
60696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
60796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
60896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
60996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
61096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
6112936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6122936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                mTmpAnimations.add(mAnimations.get(i));
6132936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            }
6142936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            for (int i = 0; i < numAnims; ++i) {
6152936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                ValueAnimator anim = mTmpAnimations.get(i);
6162936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                if (mAnimations.contains(anim) && anim.doAnimationFrame(frameTime)) {
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
61896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
61996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
6202936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase            mTmpAnimations.clear();
62196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
6222936fc0244ab2010696b3b1d723d6bbbc693916eChet Haase                for (int i = 0; i < mEndingAnims.size(); ++i) {
62396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
62496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
62596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
62796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
62896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
62996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
63020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
63120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                scheduleAnimation();
632a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
6354a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        // Called by the Choreographer.
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
6374a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown        public void run() {
6384a06c8008b2edd6677f9a411af79b0a4971b87feJeff Brown            mAnimationScheduled = false;
63920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            doAnimationFrame(mChoreographer.getFrameTime());
64020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
64120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
64220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        private void scheduleAnimation() {
64320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (!mAnimationScheduled) {
64420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
64520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mAnimationScheduled = true;
64620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
64796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
654a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
657d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
667d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
668d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
67896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
67996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
68096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
68496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
69496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
69596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
69696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
70096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
7993060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8003060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8013060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8023060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8033060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8043060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8053060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8063060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8073060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8083060421045d4d9e411797f91bb509824b03e33fbJim Miller
8093060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
83227c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
83327c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
836e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
83927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
84027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
849e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
855b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
85953ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    private void notifyStartListeners() {
87617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if (mListeners != null && !mStartListenersCalled) {
87717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            ArrayList<AnimatorListener> tmpListeners =
87817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
87917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            int numListeners = tmpListeners.size();
88017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            for (int i = 0; i < numListeners; ++i) {
88117cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                tmpListeners.get(i).onAnimationStart(this);
88217cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            }
88317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        }
88417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = true;
88517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase    }
88617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8902970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8912970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8922970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8932970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8942970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
8952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
8962970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9012970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9022970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9033060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9042970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
905add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
906add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9078b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
908add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
9099c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
9109c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
9112970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
912add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
91359bbef0cd781f4933fd8a0a85b6067f36e529e02Jeff Brown            setCurrentPlayTime(0);
914154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9158b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
91617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
917a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
91820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        animationHandler.start();
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9282970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9292970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9309c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9319c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9329c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
9339c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
934b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
93517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if ((mStarted || mRunning) && mListeners != null) {
93617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                if (!mRunning) {
93717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    // If it's not yet running, then start listeners weren't called. Call them now.
93817cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                    notifyStartListeners();
93917cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                }
9407dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9417dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9427dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9437dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9447dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9457dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
9469c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
9472970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
9529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9539c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
9569c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
95717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            mStarted = true;
958add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
959add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
960e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
9614dd176864310e1d9519bf6b88918913e9927984fChet Haase        animateValue(mPlayingBackwards ? 0f : 1f);
9629c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9678b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9688b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9698b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9708b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9718b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9728b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
982a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
9989c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void endAnimation(AnimationHandler handler) {
9999c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
10009c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
10019c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
100317cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        if ((mStarted || mRunning) && mListeners != null) {
100417cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            if (!mRunning) {
100517cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                // If it's not yet running, then start listeners weren't called. Call them now.
100617cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase                notifyStartListeners();
100717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase             }
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10107c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10117c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10127c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10158b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1016b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
101717cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase        mStartListenersCalled = false;
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10249c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
10269c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1027b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1028b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1029b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
103017cf42cb85c22b50ecfa8d21efc992f99d20fc45Chet Haase            notifyStartListeners();
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1073051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
107870d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10837c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10847c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10857c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1091730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1092730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
111020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * Processes a frame of the animation, adjusting the start time if needed.
111120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     *
111220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @param frameTime The frame time.
111320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     * @return true if the animation has ended.
111420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown     */
111520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    final boolean doAnimationFrame(long frameTime) {
111620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        if (mPlayingState == STOPPED) {
111720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            mPlayingState = RUNNING;
111820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            if (mSeekTime < 0) {
111920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime;
112020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            } else {
112120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mStartTime = frameTime - mSeekTime;
112220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                // Now that we're playing, reset the seek time
112320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown                mSeekTime = -1;
112420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown            }
112520c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        }
112620c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // The frame time might be before the start time during the first frame of
112720c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // an animation.  The "current time" must always be on or after the start
112820c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // time to avoid animating frames at negative time intervals.  In practice, this
112920c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        // is very rare and only happens when seeking backwards.
113020c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        final long currentTime = Math.max(frameTime, mStartTime);
113120c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown        return animationFrame(currentTime);
113220c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    }
113320c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown
113420c4f87b2916d05e860d11568d7db6b2d340e909Jeff Brown    /**
1135a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1136a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1137a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1138a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1139a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1140a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1141a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1142a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1143a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1144a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1158a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1194d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1195d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1196d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1217599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1218599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1219599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1220599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
12219c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
12229c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1223599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1224599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1225599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1226599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
12279c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12289c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1229599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12308901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12318901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12328901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12338901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12348901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12358901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12368901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12378901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
12409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
12419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
12429c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
12439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
12459c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
12469c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private AnimationHandler getOrCreateAnimationHandler() {
12479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
12499c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
12509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
12519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
12538901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1254e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1255e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1256e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1257e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1258e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1259e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1260e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1261e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1262e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1263e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1264e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1265599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1266