ValueAnimator.java revision 730666858692ea396f5ad779654b5d86ff90b6ca
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
39e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
50608fc3cbed6062f29cd512c08aacb8c1632a8851Chet Haase    private static final long DEFAULT_FRAME_DELAY = 10;
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_START = 0;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_FRAME = 1;
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int STOPPED    = 0; // Not yet playing
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int RUNNING    = 1; // Playing normally
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int CANCELED   = 2; // cancel() called - need to end it
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ENDED      = 3; // end() called - need to end it
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int SEEKED     = 4; // Seeked to some time value
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartTime;
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mSeekTime = -1;
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // TODO: We access the following ThreadLocal variables often, some of them on every update.
88e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // If ThreadLocal access is significantly expensive, we may want to put all of these
89e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // fields into a structure sot hat we just access ThreadLocal once to get the reference
90e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // to that structure, then access the structure directly for each field.
91e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
93a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
94e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
95e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
96e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
97e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread list of all active animations
98e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sAnimations =
99e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
100e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
101e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
102e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
103e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
106e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread set of animations to be started on the next animation frame
107e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sPendingAnimations =
108e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
109e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
110e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
111e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
112e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
113e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
114e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
115e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    /**
116e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * Internal per-thread collections used to avoid set collisions as animations start and end
117e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * while being processed.
118e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     */
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sDelayedAnims =
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
121e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
122e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
123e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
124e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
125e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
127e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sEndingAnims =
128e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
129e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
130e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
131e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
132e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
133e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
135e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sReadyAnims =
136e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
137e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
138e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
139e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
140e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
141e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
144e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
145e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // type evaluators for the three primitive types handled by this implementation
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sDoubleEvaluator = new DoubleEvaluator();
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * STOPPED, RUNNING, ENDED, CANCELED.
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mPlayingState = STOPPED;
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
1962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
220e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
27641f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
38341f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4430e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4440e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param duration The length of the animation, in milliseconds.
4842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
4902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
561e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> animations = sAnimations.get();
562e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> delayedAnims = sDelayedAnims.get();
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
567e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> pendingAnimations = sPendingAnimations.get();
568e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (animations.size() > 0 || delayedAnims.size() > 0) {
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
576e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    while (pendingAnimations.size() > 0) {
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
578e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                (ArrayList<ValueAnimator>) pendingAnimations.clone();
579e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        pendingAnimations.clear();
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            if (anim.mStartDelay == 0 || anim.mPlayingState == ENDED ||
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                    anim.mPlayingState == CANCELED) {
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
588e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                delayedAnims.add(anim);
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
591a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
597e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> readyAnims = sReadyAnims.get();
598e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> endingAnims = sEndingAnims.get();
599a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
600a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
601a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
602e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numDelayedAnims = delayedAnims.size();
603a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
604e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = delayedAnims.get(i);
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
606e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            readyAnims.add(anim);
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
609e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numReadyAnims = readyAnims.size();
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
612e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            ValueAnimator anim = readyAnims.get(i);
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
614e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            delayedAnims.remove(anim);
615a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
616e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        readyAnims.clear();
617a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
618a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
619a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
620a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
621e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numAnims = animations.size();
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numAnims; ++i) {
623e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = animations.get(i);
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
625e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.add(anim);
626a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
627a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
628e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (endingAnims.size() > 0) {
629e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        for (int i = 0; i < endingAnims.size(); ++i) {
630e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.get(i).endAnimation();
631a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
632e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        endingAnims.clear();
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
634a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
635a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
636a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
637e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
63851b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
63951b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
642a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
643a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
644a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
647a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
654a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
7883060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
7893060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
7903060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
7913060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
7923060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
7933060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
7943060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
7953060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
7963060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
7973060421045d4d9e411797f91bb509824b03e33fbJim Miller
7983060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the interpolator to be used by this animation
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
824e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
835e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The system will automatically assign a float, int, or double evaluator based on the type
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * For example, when running an animation on color values, the {@link RGBEvaluator}
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8642970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8652970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8662970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8672970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8682970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
8692970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
8702970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
8752970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
8762970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
8773060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8782970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
8792970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
880b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
881b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
882b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
8837c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
8847c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
8857c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
886b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
887b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // This sets the initial value of the animation, prior to actually starting it running
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setCurrentPlayTime(getCurrentPlayTime());
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
8915c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        mCurrentIteration = 0;
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartedDelay = false;
894e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sPendingAnimations.get().add(this);
895e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        AnimationHandler animationHandler = sAnimationHandler.get();
896e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (animationHandler == null) {
897e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler = new AnimationHandler();
898e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sAnimationHandler.set(animationHandler);
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
900e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationCancel(this);
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9172970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9182970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9192970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mPlayingState != STOPPED || sPendingAnimations.get().contains(this) ||
9202970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase                sDelayedAnims.get().contains(this)) {
9212970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            // Just set the CANCELED flag - this causes the animation to end the next time a frame
9222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            // is processed.
9232970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            mPlayingState = CANCELED;
9242970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
929e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (!sAnimations.get().contains(this) && !sPendingAnimations.get().contains(this)) {
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
932e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sPendingAnimations.get().add(this);
933e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            AnimationHandler animationHandler = sAnimationHandler.get();
934e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            if (animationHandler == null) {
935e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                animationHandler = new AnimationHandler();
936e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                sAnimationHandler.set(animationHandler);
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
938e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler.sendEmptyMessage(ANIMATION_START);
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Just set the ENDED flag - this causes the animation to end the next time a frame
941a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // is processed.
942a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = ENDED;
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
947a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // ENDED or CANCELED indicate that it has been ended or canceled, but not processed yet
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return (mPlayingState == RUNNING || mPlayingState == ENDED || mPlayingState == CANCELED);
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
975e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().remove(this);
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
9807c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
9817c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
9827c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
983a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
984a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
993e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().add(this);
994b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
995b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
996b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
9997c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10007c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10017c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1012a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == CANCELED || mPlayingState == ENDED) {
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // end the delay, process an animation frame to actually cancel it
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return true;
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1026a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean animationFrame(long currentTime) {
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
106570d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10707c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10717c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10727c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1078730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1079730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case ENDED:
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // The final value set on the target varies, depending on whether the animation
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // was supposed to repeat an odd number of times
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                animateValue(0f);
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                animateValue(1f);
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Fall through to set done flag
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case CANCELED:
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            done = true;
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = STOPPED;
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValues[i] = oldValues[i].clone();
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                PropertyValuesHolder valuesHolder = mValues[i];
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1183599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1184599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1185599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1186599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1187599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Used by StrictMode internally to annotate violations.  Only
1188599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * called on the main thread.
1189599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1190599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1191599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1192599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
1193e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        return sAnimations.get().size();
1194599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
1195599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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