ValueAnimator.java revision b20db3ec34e846010f389880b2cfab4d7bf79820
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
22a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.Interpolator;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link ValueAnimator#setInterpolator(Interpolator)}.</p>
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepublic class ValueAnimator<T> extends Animator {
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final long DEFAULT_FRAME_DELAY = 30;
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_START = 0;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_FRAME = 1;
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int STOPPED    = 0; // Not yet playing
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int RUNNING    = 1; // Playing normally
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int CANCELED   = 2; // cancel() called - need to end it
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ENDED      = 3; // end() called - need to end it
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int SEEKED     = 4; // Seeked to some time value
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartTime;
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mSeekTime = -1;
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
87a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
88a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static AnimationHandler sAnimationHandler;
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static list of all active animations
92a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final ArrayList<ValueAnimator> sAnimations = new ArrayList<ValueAnimator>();
93a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The set of animations to be started on the next animation frame
95a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final ArrayList<ValueAnimator> sPendingAnimations = new ArrayList<ValueAnimator>();
96a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final Interpolator sDefaultInterpolator = new AccelerateDecelerateInterpolator();
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // type evaluators for the three primitive types handled by this implementation
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sDoubleEvaluator = new DoubleEvaluator();
104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * STOPPED, RUNNING, ENDED, CANCELED.
135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mPlayingState = STOPPED;
137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal collections used to avoid set collisions as animations start and end while being
140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * processed.
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final ArrayList<ValueAnimator> sEndingAnims = new ArrayList<ValueAnimator>();
143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final ArrayList<ValueAnimator> sDelayedAnims = new ArrayList<ValueAnimator>();
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final ArrayList<ValueAnimator> sReadyAnims = new ArrayList<ValueAnimator>();
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDuration;
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private Interpolator mInterpolator = sDefaultInterpolator;
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * use internally; the other constructors which take parameters are more generally
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Constructs an ValueAnimator object with the specified duration and set of
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values. If the values are a set of PropertyValuesHolder objects, then these objects
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * define the potentially multiple properties being animated and the values the properties are
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animated between. Otherwise, the values define a single set of values animated between.
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param duration The length of the animation, in milliseconds.
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values to animate between. If these values are not
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, then there should be more than one value, since the values
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * determine the interval to animate between.
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator(long duration, T...values) {
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (values.length > 0) {
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setValues(values);
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
258a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
265a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
266a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
267a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
268a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
269a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
270a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
272a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
273a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
274a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
275a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
276a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values to animate between for this animation. If <code>values</code> is
277a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * a set of PropertyValuesHolder objects, these objects will become the set of properties
278a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animated and the values that those properties are animated between. Otherwise, this method
279a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set only one set of values for the ValueAnimator. Also, if the values are not
280a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects and if there are already multiple sets of
281a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values defined for this ValueAnimator via
282a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * more than one PropertyValuesHolder objects, this method will set the values for
283a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the first of those objects.
284a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
285a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values to animate between.
286a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
287a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(T... values) {
288a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues == null || mValues.length == 0) {
289a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setValues(new PropertyValuesHolder[]{
290a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    new PropertyValuesHolder("", (Object[])values)});
291a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
292a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = mValues[0];
293a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            valuesHolder.setValues(values);
294a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
295a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
296a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
297a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
298a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
299a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
300a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
301a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
302a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
303a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
304a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
305a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
306a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
307a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
308a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
309a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
310a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
311a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
312a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
313a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mCurrentIteration = 0;
314a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
315a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
316a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
317a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
318a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
319a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
320a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the length of the animation.
321a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
322a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param duration The length of the animation, in milliseconds.
323a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
324a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setDuration(long duration) {
325a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
326a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
327a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
328a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
329a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the length of the animation.
330a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
331a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
332a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
333a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
334a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
335a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
336a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
337a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
338a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
339a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
340a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
341a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
342a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
343a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
344a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
345a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
346a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
347a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
348a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
349a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
350a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
351a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
352a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
353a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
354a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
355a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
356a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
357a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
358a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
359a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
360a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
361a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
362a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
363a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
364a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
365a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
366a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
367a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
368a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
369a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
370a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
371a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
372a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
373a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
374a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
375a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
376a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
377a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
378a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
379a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
380a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
381a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
382a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
383a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
384a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
385a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
386a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
387a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
388a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
389a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
390a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
391a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
392a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
393a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
394a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
395a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
396a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
397a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
398a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
399a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
400a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (sAnimations.size() > 0 || sDelayedAnims.size() > 0) {
401a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
402a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
403a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
404a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
405a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
406a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
407a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
408a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    while (sPendingAnimations.size() > 0) {
409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                (ArrayList<ValueAnimator>) sPendingAnimations.clone();
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        sPendingAnimations.clear();
412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
415a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            if (anim.mStartDelay == 0 || anim.mPlayingState == ENDED ||
417a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                    anim.mPlayingState == CANCELED) {
418a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                sDelayedAnims.add(anim);
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    int numDelayedAnims = sDelayedAnims.size();
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ValueAnimator anim = sDelayedAnims.get(i);
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            sReadyAnims.add(anim);
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    int numReadyAnims = sReadyAnims.size();
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = sReadyAnims.get(i);
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            sDelayedAnims.remove(anim);
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        sReadyAnims.clear();
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    int numAnims = sAnimations.size();
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numAnims; ++i) {
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ValueAnimator anim = sAnimations.get(i);
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            sEndingAnims.add(anim);
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (sEndingAnims.size() > 0) {
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < sEndingAnims.size(); ++i) {
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            sEndingAnims.get(i).endAnimation();
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        sEndingAnims.clear();
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (callAgain && (!sAnimations.isEmpty() || !sDelayedAnims.isEmpty())) {
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, sFrameDelay);
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
479a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
566a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
574a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
576a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
577a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
582a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
585a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
591a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
594a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
595a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
597a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
598a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
599a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
600a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
601a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
602a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
603a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
606a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
609a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
611a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
612a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
613a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
615a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
616a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
617a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
618a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
619a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
620a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
621a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
623a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
625a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
626a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
627a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
628a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
629a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
630a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
631a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
632a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
633a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
634a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
635a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
636a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
637a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
639a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the interpolator to be used by this animation
640a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
641a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
642a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setInterpolator(Interpolator value) {
643a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
644a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
647a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
648a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
649a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
650a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Interpolator getInterpolator() {
654a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The system will automatically assign a float, int, or double evaluator based on the type
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * For example, when running an animation on color values, the {@link RGBEvaluator}
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to true if called from the reverse() method/
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = playBackwards;
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if ((mStartDelay == 0) && (Thread.currentThread() == Looper.getMainLooper().getThread())) {
689b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
690b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
691b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
692b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                for (AnimatorListener listener : tmpListeners) {
693b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                    listener.onAnimationStart(this);
694b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
695b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // This sets the initial value of the animation, prior to actually starting it running
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setCurrentPlayTime(getCurrentPlayTime());
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartedDelay = false;
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sPendingAnimations.add(this);
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (sAnimationHandler == null) {
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            sAnimationHandler = new AnimationHandler();
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // TODO: does this put too many messages on the queue if the handler
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // is already running?
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sAnimationHandler.sendEmptyMessage(ANIMATION_START);
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationCancel(this);
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Just set the CANCELED flag - this causes the animation to end the next time a frame
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // is processed.
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = CANCELED;
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!sAnimations.contains(this) && !sPendingAnimations.contains(this)) {
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            sPendingAnimations.add(this);
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (sAnimationHandler == null) {
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                sAnimationHandler = new AnimationHandler();
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            sAnimationHandler.sendEmptyMessage(ANIMATION_START);
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Just set the ENDED flag - this causes the animation to end the next time a frame
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // is processed.
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = ENDED;
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // ENDED or CANCELED indicate that it has been ended or canceled, but not processed yet
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return (mPlayingState == RUNNING || mPlayingState == ENDED || mPlayingState == CANCELED);
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sAnimations.remove(this);
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationEnd(this);
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sAnimations.add(this);
793b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
794b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
795b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationStart(this);
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == CANCELED || mPlayingState == ENDED) {
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // end the delay, process an animation frame to actually cancel it
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return true;
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean animationFrame(long currentTime) {
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            float fraction = (float)(currentTime - mStartTime) / mDuration;
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (AnimatorListener listener : mListeners) {
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            listener.onAnimationRepeat(this);
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    ++mCurrentIteration;
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
876a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // TODO: doesn't account for fraction going Wayyyyy over 1, like 2+
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = fraction - 1f;
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case ENDED:
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // The final value set on the target varies, depending on whether the animation
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // was supposed to repeat an odd number of times
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                animateValue(0f);
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
895a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                animateValue(1f);
896a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
897a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Fall through to set done flag
898a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case CANCELED:
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            done = true;
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = STOPPED;
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
906a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
907a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
908a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
909a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
911a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
917a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
928a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
929a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
931a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
941a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
942a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
943a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
944a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
945a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
946a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
947a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
948a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
950a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
955a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValues[i] = oldValues[i].clone();
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                PropertyValuesHolder valuesHolder = mValues[i];
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase}