ValueAnimator.java revision c38fa1f63674971f9ac6ced1a449fb81026b62f7
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
22d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haaseimport android.os.SystemProperties;
232970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
2496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brownimport android.view.Choreographer;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
2727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haaseimport android.view.animation.LinearInterpolator;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
39a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
41a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
42e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
433aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez *
443aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <div class="special reference">
453aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <h3>Developer Guides</h3>
463aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <p>For more information about animating with {@code ValueAnimator}, read the
473aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#value-animator">Property
483aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * Animation</a> developer guide.</p>
493aef8e1d1b2f0b87d470bcccf37ba4ebb6560c45Joe Fernandez * </div>
50a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private static float sDurationScale = 1.0f;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
5996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * Messages sent to timing handler: START is sent when an animation first begins.
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
617f9f99ea11051614a7727dfb9f9578b518e76e3cXavier Ducrohet    static final int ANIMATION_START = 0;
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
65a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
67051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int STOPPED    = 0; // Not yet playing
68051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int RUNNING    = 1; // Playing normally
69051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    static final int SEEKED     = 2; // Seeked to some time value
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
81051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mStartTime;
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
85a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
86a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
87051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    long mSeekTime = -1;
88a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
89a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
91e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
92e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
93e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
94a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
95e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
96e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
97a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
98a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
99a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
111a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Tracks current elapsed/eased fraction, for querying in getAnimatedFraction().
112a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
113a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    private float mCurrentFraction = 0f;
114a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
115a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
132e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
134051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    int mPlayingState = STOPPED;
135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
137b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Additional playing state to indicate whether an animator has been start()'d. There is
138b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * some lag between a call to start() and the first animation frame. We should still note
139b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * that the animation has been started, even if it's first animation frame has not yet
140b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * happened, and reflect that state in isRunning().
141b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * Note that delayed animations are different: they are not started until their first
142b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     * animation frame, which occurs after their delay elapses.
143b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase     */
1448b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    private boolean mRunning = false;
1458b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
1468b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    /**
1478b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * Additional playing state to indicate whether an animator has been start()'d, whether or
1488b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     * not there is a nonzero startDelay.
1498b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase     */
150b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    private boolean mStarted = false;
151b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase
152b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase    /**
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
163c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    private long mDuration = (long)(300 * sDurationScale);
164d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledDuration = 300;
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
168d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase    private long mUnscaledStartDelay = 0;
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
186e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
194a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
218a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
224c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
225c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    /**
226c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     * @hide
227c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase     */
228c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    public static void setDurationScale(float durationScale) {
229c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase        sDurationScale = durationScale;
230c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase    }
231c38fa1f63674971f9ac6ced1a449fb81026b62f7Chet Haase
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
25041f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
35741f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
3812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
399a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
400a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
401a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
402a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
403a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
404a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
405a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
406a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
407a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
408a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
409a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
410a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
411a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
412a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
413a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
414a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
415a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
416a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4170e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4180e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
419a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
420a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
421a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
422a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
441a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
442a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
45727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param duration The length of the animation, in milliseconds. This value cannot
45827c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * be negative.
4592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
46427c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        if (duration < 0) {
46527c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            throw new IllegalArgumentException("Animators cannot have negative duration: " +
46627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase                    duration);
46727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        }
468d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledDuration = duration;
469d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mDuration = (long)(duration * sDurationScale);
4702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
479d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledDuration;
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
482a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
483a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
484a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
486a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
488a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
492a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
52596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown    private static class AnimationHandler extends Handler
52696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            implements Choreographer.OnAnimateListener {
5279c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread list of all active animations
5289c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mAnimations = new ArrayList<ValueAnimator>();
5299c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5309c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        // The per-thread set of animations to be started on the next animation frame
5319c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mPendingAnimations = new ArrayList<ValueAnimator>();
5329c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
5339c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        /**
5349c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * Internal per-thread collections used to avoid set collisions as animations start and end
5359c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         * while being processed.
5369c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown         */
5379c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mDelayedAnims = new ArrayList<ValueAnimator>();
5389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mEndingAnims = new ArrayList<ValueAnimator>();
5399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        private final ArrayList<ValueAnimator> mReadyAnims = new ArrayList<ValueAnimator>();
5409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
54196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private final Choreographer mChoreographer;
54296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private boolean mIsChoreographed;
54396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
54496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private AnimationHandler() {
54596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            mChoreographer = Choreographer.getInstance();
54696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
54796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
54996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown         * The START message is sent when an animation's start()  method is called.
55096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown         * It cannot start synchronously when start() is called
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
559a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
560a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
56196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    doAnimationStart();
56296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    break;
56396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
56496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
565a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
56696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private void doAnimationStart() {
56796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // mPendingAnimations holds any animations that have requested to be started
56896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // We're going to clear mPendingAnimations, but starting animation may
56996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // cause more to be added to the pending list (for example, if one animation
57096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // starting triggers another starting). So we loop until mPendingAnimations
57196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // is empty.
57296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (mPendingAnimations.size() > 0) {
57396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ArrayList<ValueAnimator> pendingCopy =
57496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        (ArrayList<ValueAnimator>) mPendingAnimations.clone();
57596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mPendingAnimations.clear();
57696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                int count = pendingCopy.size();
57796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < count; ++i) {
57896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = pendingCopy.get(i);
57996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // If the animation has a startDelay, place it on the delayed list
58096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    if (anim.mStartDelay == 0) {
58196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        anim.startAnimation(this);
58296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    } else {
58396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                        mDelayedAnims.add(anim);
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
58596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
58696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
58796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            doAnimationFrame();
58896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
59096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        private void doAnimationFrame() {
59196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // currentTime holds the common time for all animations processed
59296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // during this frame
59396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            long currentTime = AnimationUtils.currentAnimationTimeMillis();
59496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
59596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // First, process animations currently sitting on the delayed queue, adding
59696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // them to the active animations if they are ready
59796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numDelayedAnims = mDelayedAnims.size();
59896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            for (int i = 0; i < numDelayedAnims; ++i) {
59996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mDelayedAnims.get(i);
60096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (anim.delayedAnimationFrame(currentTime)) {
60196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mReadyAnims.add(anim);
60296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
60396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
60496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numReadyAnims = mReadyAnims.size();
60596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (numReadyAnims > 0) {
60696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (int i = 0; i < numReadyAnims; ++i) {
60796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ValueAnimator anim = mReadyAnims.get(i);
60896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.startAnimation(this);
60996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    anim.mRunning = true;
61096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mDelayedAnims.remove(anim);
61196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
61296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mReadyAnims.clear();
61396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
61496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
61596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // Now process all active animations. The return value from animationFrame()
61696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // tells the handler whether it should now be ended
61796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int numAnims = mAnimations.size();
61896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            int i = 0;
61996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            while (i < numAnims) {
62096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                ValueAnimator anim = mAnimations.get(i);
62196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (anim.animationFrame(currentTime)) {
62296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.add(anim);
62396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
62496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (mAnimations.size() == numAnims) {
62596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    ++i;
62696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                } else {
62796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // An animation might be canceled or ended by client code
62896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // during the animation frame. Check to see if this happened by
62996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // seeing whether the current index is the same as it was before
63096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // calling animationFrame(). Another approach would be to copy
63196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // animations to a temporary list and process that list instead,
63296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // but that entails garbage and processing overhead that would
63396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    // be nice to avoid.
63496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    --numAnims;
63596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.remove(anim);
63696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
63796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
63896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (mEndingAnims.size() > 0) {
63996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                for (i = 0; i < mEndingAnims.size(); ++i) {
64096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mEndingAnims.get(i).endAnimation(this);
64196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
64296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mEndingAnims.clear();
64396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            }
64496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
64596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // If there are still active or delayed animations, schedule a future call to
64696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            // onAnimate to process the next frame of the animations.
64796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            if (!mAnimations.isEmpty() || !mDelayedAnims.isEmpty()) {
64896e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (!mIsChoreographed) {
64996e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mIsChoreographed = true;
65096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mChoreographer.addOnAnimateListener(this);
65196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
65296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                mChoreographer.scheduleAnimation();
65396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            } else {
65496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                if (mIsChoreographed) {
65596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mIsChoreographed = false;
65696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                    mChoreographer.removeOnAnimateListener(this);
65796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown                }
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
66096e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown
66196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        @Override
66296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        public void onAnimate() {
66396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown            doAnimationFrame();
66496e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        }
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
674d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        return mUnscaledStartDelay;
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
684d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        this.mStartDelay = (long)(startDelay * sDurationScale);
685d21a9fe2d9a6cfe966fc7df3a8c37c172d7ac302Chet Haase        mUnscaledStartDelay = startDelay;
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
69596e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
69696e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
69796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
70196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        return Choreographer.getFrameDelay();
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
71196e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * The frame delay may be ignored when the animation system uses an external timing
71296e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     * source, such as the display refresh rate (vsync), to govern animations.
71396e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown     *
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
71796e942dabeeaaa9ab6df3a870668c6fe53d930daJeff Brown        Choreographer.setFrameDelay(frameDelay);
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
799a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
800a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
801a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
802a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
803a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
804a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
805a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
806a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
807a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
808a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
809a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
8163060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8173060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8183060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8193060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8203060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8213060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8223060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8233060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8243060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8253060421045d4d9e411797f91bb509824b03e33fbJim Miller
8263060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
835a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
846a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
84927c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * @param value the interpolator to be used by this animation. A value of <code>null</code>
85027c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase     * will result in linear interpolation.
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
853e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
85627c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase        } else {
85727c1d4debb3848f5accd5673fffeeacad3e61648Chet Haase            mInterpolator = new LinearInterpolator();
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
866e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
872b2ab04ffb6894f399d5c9ceb15f64eb17b654426Chet Haase     * The system will automatically assign a float or int evaluator based on the type
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
875a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
87653ee3316bcb3590ff156b3fd7108903c0817c35dChet Haase     * For example, when running an animation on color values, the {@link ArgbEvaluator}
877a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
878a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
879a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
880a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
881a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
886a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
887a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
888a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
889a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
890a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
891a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
892a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
893a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
894a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8952970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8962970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8972970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8982970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8992970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
9002970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
9012970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
902a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
905a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
9062970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
9072970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
9083060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
9092970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
910add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mCurrentIteration = 0;
911add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mPlayingState = STOPPED;
9128b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mStarted = true;
913add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        mStartedDelay = false;
9149c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler animationHandler = getOrCreateAnimationHandler();
9159c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        animationHandler.mPendingAnimations.add(this);
9162970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
917add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            // This sets the initial value of the animation, prior to actually starting it running
918add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            setCurrentPlayTime(getCurrentPlayTime());
919154f14508a11627d5a995b6fe2a14a83d794a6feChet Haase            mPlayingState = STOPPED;
9208b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            mRunning = true;
921add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase
922b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
923b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
924b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9257c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
9267c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
9277c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
928b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
929b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
930a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
931e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
932a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
933a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
938a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
9412970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9422970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (mPlayingState != STOPPED
9459c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mPendingAnimations.contains(this)
9469c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown                || handler.mDelayedAnims.contains(this)) {
947b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase            // Only notify listeners if the animator has actually started
9488b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase            if (mRunning && mListeners != null) {
9497dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                ArrayList<AnimatorListener> tmpListeners =
9507dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
9517dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                for (AnimatorListener listener : tmpListeners) {
9527dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                    listener.onAnimationCancel(this);
9537dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase                }
9547dfacdb1c820f955cb3cd6032ff5fbc2dd7d9df5Chet Haase            }
9559c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            endAnimation(handler);
9562970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
9619c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = getOrCreateAnimationHandler();
9629c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (!handler.mAnimations.contains(this) && !handler.mPendingAnimations.contains(this)) {
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
9659c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            startAnimation(handler);
966add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase        } else if (!mInitialized) {
967add6577a0196258e5a48c5deefcdb12e05c935b3Chet Haase            initAnimation();
968e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
969e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
970e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
971e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
972e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
973e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
974e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9769c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        endAnimation(handler);
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
9818b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return (mPlayingState == RUNNING || mRunning);
9828b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    }
9838b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase
9848b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    @Override
9858b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase    public boolean isStarted() {
9868b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        return mStarted;
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
989a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
990a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
991a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
999a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
1002a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
1003a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1004a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
1005a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1008a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1009a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
1010a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10129c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void endAnimation(AnimationHandler handler) {
10139c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.remove(this);
10149c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mPendingAnimations.remove(this);
10159c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mDelayedAnims.remove(this);
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
10178b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        if (mRunning && mListeners != null) {
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10207c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10217c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10227c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
10258b699792b677bd4dd8442b32641ac09d48fdd79cChet Haase        mRunning = false;
1026b8f574a165bf6ec5b316734b367ac274ded4809bChet Haase        mStarted = false;
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
10339c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private void startAnimation(AnimationHandler handler) {
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
10359c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        handler.mAnimations.add(this);
1036b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1037b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1038b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10417c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10427c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10437c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1070a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1075a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1076a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1077a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1083a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1084a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1087051d35e41f7b21cd8a1608bdce10cf70952c6be4Chet Haase    boolean animationFrame(long currentTime) {
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
110370d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
11087c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
11097c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
11107c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1116730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1117730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1135a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * Returns the current animation fraction, which is the elapsed/interpolated fraction used in
1136a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * the most recent frame update on the animation.
1137a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     *
1138a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     * @return Elapsed/interpolated fraction of the animation.
1139a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase     */
1140a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    public float getAnimatedFraction() {
1141a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        return mCurrentFraction;
1142a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    }
1143a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase
1144a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase    /**
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1158a00f3865f55c5c9cb74510ee2b239d101230133cChet Haase        mCurrentFraction = fraction;
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1179a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1194d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                PropertyValuesHolder newValuesHolder = oldValues[i].clone();
1195d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValues[i] = newValuesHolder;
1196d4dd7025a1b356476e119de19a2e2cd5cf50d43cChet Haase                anim.mValuesMap.put(newValuesHolder.getPropertyName(), newValuesHolder);
1197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1217599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1218599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1219599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1220599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
12219c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * Used by StrictMode internally to annotate violations.
12229c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown     * May be called on arbitrary threads!
1223599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1224599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1225599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1226599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
12279c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12289c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler != null ? handler.mAnimations.size() : 0;
1229599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
12308901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy
12318901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    /**
12328901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * Clear all animations on this thread, without canceling or ending them.
12338901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * This should be used with caution.
12348901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     *
12358901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     * @hide
12368901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy     */
12378901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    public static void clearAllAnimations() {
12389c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12399c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler != null) {
12409c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mAnimations.clear();
12419c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mPendingAnimations.clear();
12429c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler.mDelayedAnims.clear();
12439c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12449c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    }
12459c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown
12469c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown    private AnimationHandler getOrCreateAnimationHandler() {
12479c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        AnimationHandler handler = sAnimationHandler.get();
12489c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        if (handler == null) {
12499c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            handler = new AnimationHandler();
12509c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown            sAnimationHandler.set(handler);
12519c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        }
12529c38dbeb1d183ecd48bbf5d18a39f5e0508a1223Jeff Brown        return handler;
12538901ffab294934fc4899143f31bd58f3d58df225Patrick Dubroy    }
1254e9140a72b1059574046a624b471b2c3a35806496Chet Haase
1255e9140a72b1059574046a624b471b2c3a35806496Chet Haase    @Override
1256e9140a72b1059574046a624b471b2c3a35806496Chet Haase    public String toString() {
1257e9140a72b1059574046a624b471b2c3a35806496Chet Haase        String returnVal = "ValueAnimator@" + Integer.toHexString(hashCode());
1258e9140a72b1059574046a624b471b2c3a35806496Chet Haase        if (mValues != null) {
1259e9140a72b1059574046a624b471b2c3a35806496Chet Haase            for (int i = 0; i < mValues.length; ++i) {
1260e9140a72b1059574046a624b471b2c3a35806496Chet Haase                returnVal += "\n    " + mValues[i].toString();
1261e9140a72b1059574046a624b471b2c3a35806496Chet Haase            }
1262e9140a72b1059574046a624b471b2c3a35806496Chet Haase        }
1263e9140a72b1059574046a624b471b2c3a35806496Chet Haase        return returnVal;
1264e9140a72b1059574046a624b471b2c3a35806496Chet Haase    }
1265599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
1266