ValueAnimator.java revision e2ab7ccd385cdb6517955c719e1d2b49771bedb6
1a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/*
2a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Copyright (C) 2010 The Android Open Source Project
3a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
4a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Licensed under the Apache License, Version 2.0 (the "License");
5a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * you may not use this file except in compliance with the License.
6a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * You may obtain a copy of the License at
7a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
8a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *      http://www.apache.org/licenses/LICENSE-2.0
9a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
10a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * Unless required by applicable law or agreed to in writing, software
11a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * distributed under the License is distributed on an "AS IS" BASIS,
12a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * See the License for the specific language governing permissions and
14a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * limitations under the License.
15a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
16a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
17a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haasepackage android.animation;
18a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
19a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Handler;
20a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Looper;
21a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.os.Message;
222970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haaseimport android.util.AndroidRuntimeException;
23a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AccelerateDecelerateInterpolator;
24a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport android.view.animation.AnimationUtils;
25a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
26a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.ArrayList;
27a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haaseimport java.util.HashMap;
28a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
29a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase/**
30a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * This class provides a simple timing engine for running animations
31a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * which calculate animated values and set them on target objects.
32a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
33a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>There is a single timing pulse that all animations use. It runs in a
34a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * custom handler to ensure that property changes happen on the UI thread.</p>
35a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase *
36a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * <p>By default, ValueAnimator uses non-linear time interpolation, via the
37a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * {@link AccelerateDecelerateInterpolator} class, which accelerates into and decelerates
38a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase * out of an animation. This behavior can be changed by calling
39e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase * {@link ValueAnimator#setInterpolator(TimeInterpolator)}.</p>
40a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase */
412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haasepublic class ValueAnimator extends Animator {
42a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
43a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
44a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal constants
45a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
46a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
47a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /*
48a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The default amount of time in ms between animation frames
49a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
50608fc3cbed6062f29cd512c08aacb8c1632a8851Chet Haase    private static final long DEFAULT_FRAME_DELAY = 10;
51a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
52a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
53a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Messages sent to timing handler: START is sent when an animation first begins, FRAME is sent
54a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the handler to itself to process the next animation frame
55a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
56a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_START = 0;
57a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int ANIMATION_FRAME = 1;
58a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
59a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
60a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Values used with internal variable mPlayingState to indicate the current state of an
61a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
62a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
63a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int STOPPED    = 0; // Not yet playing
64a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final int RUNNING    = 1; // Playing normally
65e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase    private static final int SEEKED     = 2; // Seeked to some time value
66a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
67a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
68a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal variables
69a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * NOTE: This object implements the clone() method, making a deep copy of any referenced
70a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * objects. As other non-trivial fields are added to this class, make sure to add logic
71a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to clone() to make deep copies of them.
72a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
73a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
74a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The first time that the animation's animateFrame() method is called. This time is used to
75a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // determine elapsed time (and therefore the elapsed fraction) in subsequent calls
76a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // to animateFrame()
77a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartTime;
78a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
79a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
80a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Set when setCurrentPlayTime() is called. If negative, animation is not currently seeked
81a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to a value.
82a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
83a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mSeekTime = -1;
84a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
85e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // TODO: We access the following ThreadLocal variables often, some of them on every update.
86e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // If ThreadLocal access is significantly expensive, we may want to put all of these
87e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // fields into a structure sot hat we just access ThreadLocal once to get the reference
88e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // to that structure, then access the structure directly for each field.
89e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
90a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The static sAnimationHandler processes the internal timing loop on which all animations
91a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // are based
92e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static ThreadLocal<AnimationHandler> sAnimationHandler =
93e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<AnimationHandler>();
94e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
95e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread list of all active animations
96e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sAnimations =
97e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
98e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
99e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
100e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
101e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
102e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
103e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
104e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    // The per-thread set of animations to be started on the next animation frame
105e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sPendingAnimations =
106e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
107e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
108e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
109e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
110e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
111e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
112e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase
113e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    /**
114e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * Internal per-thread collections used to avoid set collisions as animations start and end
115e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     * while being processed.
116e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase     */
117e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sDelayedAnims =
118e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
119e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
120e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
121e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
122e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
123e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
125e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sEndingAnims =
126e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
127e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
128e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
129e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
130e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
131e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
133e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase    private static final ThreadLocal<ArrayList<ValueAnimator>> sReadyAnims =
134e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            new ThreadLocal<ArrayList<ValueAnimator>>() {
135e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                @Override
136e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                protected ArrayList<ValueAnimator> initialValue() {
137e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    return new ArrayList<ValueAnimator>();
138e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                }
139e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            };
140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The time interpolator to be used if none is set on the animation
142e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private static final TimeInterpolator sDefaultInterpolator =
143e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase            new AccelerateDecelerateInterpolator();
144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // type evaluators for the three primitive types handled by this implementation
146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sIntEvaluator = new IntEvaluator();
147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sFloatEvaluator = new FloatEvaluator();
148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static final TypeEvaluator sDoubleEvaluator = new DoubleEvaluator();
149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Used to indicate whether the animation is currently playing in reverse. This causes the
152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed fraction to be inverted to calculate the appropriate values.
153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mPlayingBackwards = false;
155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This variable tracks the current iteration that is playing. When mCurrentIteration exceeds the
158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * repeatCount (if repeatCount!=INFINITE), the animation ends
159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mCurrentIteration = 0;
161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks whether a startDelay'd animation has begun playing through the startDelay.
164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean mStartedDelay = false;
166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Tracks the time at which the animation began playing through its startDelay. This is
169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * different from the mStartTime variable, which is used to track when the animation became
170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * active (which is when the startDelay expired and the animation was added to the active
171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations list).
172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mDelayStartTime;
174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
175a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
176a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that represents the current state of the animation. Used to figure out when to start
177a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation (if state == STOPPED). Also used to end an animation that
178a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has been cancel()'d or end()'d since the last animation frame. Possible values are
179e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase     * STOPPED, RUNNING, SEEKED.
180a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
181a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mPlayingState = STOPPED;
182a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
183a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
184a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Flag that denotes whether the animation is set up and ready to go. Used to
185a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set up animation that has not yet been started.
186a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
187a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    boolean mInitialized = false;
188a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
189a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
190a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // Backing variables
191a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    //
192a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
193a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // How long the animation should last in ms
1942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    private long mDuration = 300;
195a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
196a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The amount of time in ms to delay starting the animation after start() is called
197a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private long mStartDelay = 0;
198a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
199a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of milliseconds between animation frames
200a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static long sFrameDelay = DEFAULT_FRAME_DELAY;
201a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
202a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // The number of times the animation will repeat. The default is 0, which means the animation
203a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    // will play only once
204a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatCount = 0;
205a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
206a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
207a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type of repetition that will occur when repeatMode is nonzero. RESTART means the
208a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation will start from the beginning on every new cycle. REVERSE means the animation
209a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will reverse directions on each iteration.
210a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
211a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private int mRepeatMode = RESTART;
212a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
213a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
214a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator to be used. The elapsed fraction of the animation will be passed
215a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * through this interpolator to calculate the interpolated fraction, which is then used to
216a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * calculate the animated values.
217a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
218e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    private TimeInterpolator mInterpolator = sDefaultInterpolator;
219a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
220a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
221a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The set of listeners to be sent events through the life of an animation.
222a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
223a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private ArrayList<AnimatorUpdateListener> mUpdateListeners = null;
224a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
225a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
226a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The property/value sets being animated.
227a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
228a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    PropertyValuesHolder[] mValues;
229a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
230a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
231a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * A hashmap of the PropertyValuesHolder objects. This map is used to lookup animated values
232a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by property name during calls to getAnimatedValue(String).
233a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
234a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    HashMap<String, PropertyValuesHolder> mValuesMap;
235a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
236a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
237a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Public constants
238a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
239a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
240a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
241a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
242a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation restarts from the beginning.
243a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
244a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int RESTART = 1;
245a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
246a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * When the animation reaches the end and <code>repeatCount</code> is INFINITE
247a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * or a positive value, the animation reverses direction on every iteration.
248a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
249a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int REVERSE = 2;
250a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
251a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This value used used with the {@link #setRepeatCount(int)} property to repeat
252a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation indefinitely.
253a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
254a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static final int INFINITE = -1;
255a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
256a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
257a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Creates a new ValueAnimator object. This default constructor is primarily for
2582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * use internally; the factory methods which take parameters are more generally
259a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * useful.
260a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
261a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator() {
262a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
263a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
264a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
2652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between int values. A single
2662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
271a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
2722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
27441f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase     */
2752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofInt(int... values) {
2762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setIntValues(values);
2782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2812794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between float values. A single
2832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
2842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
2852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
2862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
2872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
2882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
2892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
2902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
2912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
2922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofFloat(float... values) {
2932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
2942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setFloatValues(values);
2952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
2962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
2972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
2982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
2992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between the values
3002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * specified in the PropertyValuesHolder objects.
3012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of PropertyValuesHolder objects whose values will be animated
3032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between over time.
3042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... values) {
3072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setValues(values);
3092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Constructs and returns a ValueAnimator that animates between Object values. A single
3132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>Since ValueAnimator does not know how to animate between arbitrary Objects, this
3202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * factory method also takes a TypeEvaluator object that the ValueAnimator will use
3212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * to perform that interpolation.
3222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3232794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param evaluator A TypeEvaluator that will be called on each animation frame to
3242794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * provide the ncessry interpolation between the Object values to derive the animated
3252794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value.
3262794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3272794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return A ValueAnimator object that is set up to animate between the given values.
3282794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3292794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public static ValueAnimator ofObject(TypeEvaluator evaluator, Object... values) {
3302794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        ValueAnimator anim = new ValueAnimator();
3312794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setObjectValues(values);
3322794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        anim.setEvaluator(evaluator);
3332794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return anim;
3342794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3352794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3362794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3372794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets int values that will be animated between. A single
3382794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3392794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3402794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3412794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3422794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3432794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3442794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3452794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3462794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3472794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3482794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3492794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3502794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setIntValues(int... values) {
3512794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3522794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
3532794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3542794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3552794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofInt("", values)});
3562794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3572794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3582794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setIntValues(values);
3592794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3602794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3612794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3622794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3632794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3642794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3652794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets float values that will be animated between. A single
3662794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3672794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3682794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3692794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3702794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3712794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3722794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
3732794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
3742794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
3752794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
3762794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values A set of values that the animation will animate between over time.
3772794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
3782794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setFloatValues(float... values) {
3792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
3802794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
38141f041d9986f8a5d45b6cb0b86e881c81a412168Chet Haase        }
3822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
3832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofFloat("", values)});
3842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
3852794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
3862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setFloatValues(values);
3872794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
3882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
3892794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
3902794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    }
3912794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase
3922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    /**
3932794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the values to animate between for this animation. A single
3942794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value implies that that value is the one being animated to. However, this is not typically
3952794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * useful in a ValueAnimator object because there is no way for the object to determine the
3962794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * starting value for the animation (unlike ObjectAnimator, which can derive that value
3972794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * from the target object and property being animated). Therefore, there should typically
3982794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * be two or more values.
3992794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4002794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>If there are already multiple sets of values defined for this ValueAnimator via more
4012794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * than one PropertyValuesHolder object, this method will set the values for the first
4022794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * of those objects.</p>
4032794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4042794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * <p>There should be a TypeEvaluator set on the ValueAnimator that knows how to interpolate
4052794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * between these value objects. ValueAnimator only knows how to interpolate between the
4062794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * primitive types specified in the other setValues() methods.</p>
4072794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     *
4082794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @param values The set of values to animate between.
4092794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     */
4102794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public void setObjectValues(Object... values) {
4112794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (values == null || values.length == 0) {
4122794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            return;
4132794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4142794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        if (mValues == null || mValues.length == 0) {
4152794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            setValues(new PropertyValuesHolder[]{PropertyValuesHolder.ofObject("",
4162794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase                    (TypeEvaluator)null, values)});
4172794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        } else {
4182794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            PropertyValuesHolder valuesHolder = mValues[0];
4192794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase            valuesHolder.setObjectValues(values);
4202794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        }
4212794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        // New property/values/target should cause re-initialization prior to starting
4222794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        mInitialized = false;
423a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
424a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
425a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
426a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the values, per property, being animated between. This function is called internally
427a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by the constructors of ValueAnimator that take a list of values. But an ValueAnimator can
428a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be constructed without values and this method can be called to set the values manually
429a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * instead.
430a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
431a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param values The set of values, per property, being animated between.
432a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
433a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setValues(PropertyValuesHolder... values) {
434a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = values.length;
435a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValues = values;
436a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
437a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
438a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            PropertyValuesHolder valuesHolder = (PropertyValuesHolder) values[i];
439a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
440a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
4410e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        // New property/values/target should cause re-initialization prior to starting
4420e0590bf3cb32e73f423c0fe39a180d4b3c4343dChet Haase        mInitialized = false;
443a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
444a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
445a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
446a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the values that this ValueAnimator animates between. These values are stored in
447a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * PropertyValuesHolder objects, even if the ValueAnimator was created with a simple list
448a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of value objects instead.
449a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
450a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return PropertyValuesHolder[] An array of PropertyValuesHolder objects which hold the
451a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values, per property, that define the animation.
452a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
453a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public PropertyValuesHolder[] getValues() {
454a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mValues;
455a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
456a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
457a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
458a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This function is called immediately before processing the first animation
459a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
460a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called after that delay ends.
461a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * It takes care of the final initialization steps for the
462a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation.
463a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
464a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  <p>Overrides of this method should call the superclass method to ensure
465a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *  that internal mechanisms for the animation are set up correctly.</p>
466a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
467a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void initAnimation() {
468a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized) {
469a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = mValues.length;
470a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
471a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mValues[i].init();
472a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
473a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInitialized = true;
474a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
475a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
476a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
477a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
478a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4792794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Sets the length of the animation. The default duration is 300 milliseconds.
480a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
481a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param duration The length of the animation, in milliseconds.
4822794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * @return ValueAnimator The object called with setDuration(). This return
4832794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * value makes it easier to compose statements together that construct and then set the
4842794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * duration, as in <code>ValueAnimator.ofInt(0, 10).setDuration(500).start()</code>.
485a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
4862794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase    public ValueAnimator setDuration(long duration) {
487a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mDuration = duration;
4882794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase        return this;
489a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
490a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
491a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
4922794eb3b02e2404d453d3ad22a8a85a138130a07Chet Haase     * Gets the length of the animation. The default duration is 300 milliseconds.
493a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
494a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The length of the animation, in milliseconds.
495a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
496a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getDuration() {
497a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mDuration;
498a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
499a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
500a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
501a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets the position of the animation to the specified point in time. This time should
502a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * be between 0 and the total duration of the animation, including any repetition. If
503a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the animation has not yet been started, then it will not advance forward after it is
504a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * set to this time; it will simply set the time to this value and perform any appropriate
505a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * actions based on that time. If the animation is already running, then setCurrentPlayTime()
506a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will set the current playing time to this value and continue playing from that point.
507a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
508a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playTime The time, in milliseconds, to which the animation is advanced or rewound.
509a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
510a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setCurrentPlayTime(long playTime) {
511a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
512a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        long currentTime = AnimationUtils.currentAnimationTimeMillis();
513a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState != RUNNING) {
514a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mSeekTime = playTime;
515a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = SEEKED;
516a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
517a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartTime = currentTime - playTime;
518a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        animationFrame(currentTime);
519a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
520a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
521a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
522a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Gets the current position of the animation in time, which is equal to the current
523a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * time minus the time that the animation started. An animation that is not yet started will
524a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * return a value of zero.
525a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
526a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The current position in time of the animation.
527a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
528a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getCurrentPlayTime() {
529a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mInitialized || mPlayingState == STOPPED) {
530a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return 0;
531a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
532a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return AnimationUtils.currentAnimationTimeMillis() - mStartTime;
533a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
534a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
535a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
536a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This custom, static handler handles the timing pulse that is shared by
537a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * all active animations. This approach ensures that the setting of animation
538a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * values will happen on the UI thread and that all animations will share
539a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the same times for calculating their values, which makes synchronizing
540a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animations possible.
541a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
542a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
543a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private static class AnimationHandler extends Handler {
544a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
545a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * There are only two messages that we care about: ANIMATION_START and
546a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * ANIMATION_FRAME. The START message is sent when an animation's start()
547a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * method is called. It cannot start synchronously when start() is called
548a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * because the call may be on the wrong thread, and it would also not be
549a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * synchronized with other animations because it would not start on a common
550a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * timing pulse. So each animation sends a START message to the handler, which
551a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * causes the handler to place the animation on the active animations queue and
552a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * start processing frames for that animation.
553a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * The FRAME message is the one that is sent over and over while there are any
554a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * active animations to process.
555a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
556a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        @Override
557a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        public void handleMessage(Message msg) {
558a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            boolean callAgain = true;
559e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> animations = sAnimations.get();
560e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            ArrayList<ValueAnimator> delayedAnims = sDelayedAnims.get();
561a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            switch (msg.what) {
562a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // TODO: should we avoid sending frame message when starting if we
563a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // were already running?
564a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_START:
565e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> pendingAnimations = sPendingAnimations.get();
566e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (animations.size() > 0 || delayedAnims.size() > 0) {
567a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        callAgain = false;
568a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
569a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // pendingAnims holds any animations that have requested to be started
570a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // We're going to clear sPendingAnimations, but starting animation may
571a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // cause more to be added to the pending list (for example, if one animation
572a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // starting triggers another starting). So we loop until sPendingAnimations
573a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // is empty.
574e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    while (pendingAnimations.size() > 0) {
575a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        ArrayList<ValueAnimator> pendingCopy =
576e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                (ArrayList<ValueAnimator>) pendingAnimations.clone();
577e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        pendingAnimations.clear();
578a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        int count = pendingCopy.size();
579a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < count; ++i) {
580a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            ValueAnimator anim = pendingCopy.get(i);
581a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            // If the animation has a startDelay, place it on the delayed list
582e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            if (anim.mStartDelay == 0) {
583a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                                anim.startAnimation();
584a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            } else {
585e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                                delayedAnims.add(anim);
586a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            }
587a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
588a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
589a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // fall through to process first frame of new animations
590a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                case ANIMATION_FRAME:
591a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // currentTime holds the common time for all animations processed
592a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // during this frame
593a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    long currentTime = AnimationUtils.currentAnimationTimeMillis();
594e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> readyAnims = sReadyAnims.get();
595e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    ArrayList<ValueAnimator> endingAnims = sEndingAnims.get();
596a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
597a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // First, process animations currently sitting on the delayed queue, adding
598a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // them to the active animations if they are ready
599e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numDelayedAnims = delayedAnims.size();
600a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    for (int i = 0; i < numDelayedAnims; ++i) {
601e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = delayedAnims.get(i);
602a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.delayedAnimationFrame(currentTime)) {
603e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            readyAnims.add(anim);
604a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
605a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
606e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numReadyAnims = readyAnims.size();
607a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (numReadyAnims > 0) {
608a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        for (int i = 0; i < numReadyAnims; ++i) {
609e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            ValueAnimator anim = readyAnims.get(i);
610a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                            anim.startAnimation();
611e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            delayedAnims.remove(anim);
612a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
613e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        readyAnims.clear();
614a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
615a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
616a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Now process all active animations. The return value from animationFrame()
617a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // tells the handler whether it should now be ended
618e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    int numAnims = animations.size();
619e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    int i = 0;
620e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                    while (i < numAnims) {
621e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        ValueAnimator anim = animations.get(i);
622a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        if (anim.animationFrame(currentTime)) {
623e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.add(anim);
624a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
625e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        if (animations.size() == numAnims) {
626e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            ++i;
627e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        } else {
628e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // An animation might be canceled or ended by client code
629e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // during the animation frame. Check to see if this happened by
630e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // seeing whether the current index is the same as it was before
631e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // calling animationFrame(). Another approach would be to copy
632e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // animations to a temporary list and process that list instead,
633e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // but that entails garbage and processing overhead that would
634e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            // be nice to avoid.
635e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            --numAnims;
636e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                            endingAnims.remove(anim);
637e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        }
638a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
639e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (endingAnims.size() > 0) {
640e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase                        for (i = 0; i < endingAnims.size(); ++i) {
641e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                            endingAnims.get(i).endAnimation();
642a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
643e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                        endingAnims.clear();
644a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
645a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
646a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // If there are still active or delayed animations, call the handler again
647a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // after the frameDelay
648e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase                    if (callAgain && (!animations.isEmpty() || !delayedAnims.isEmpty())) {
64951b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                        sendEmptyMessageDelayed(ANIMATION_FRAME, Math.max(0, sFrameDelay -
65051b3227c2e08143c2e3dde9d51ae5b6fff36693cChet Haase                            (AnimationUtils.currentAnimationTimeMillis() - currentTime)));
651a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
652a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    break;
653a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
654a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
655a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
656a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
657a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
658a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
659a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
660a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
661a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of milliseconds to delay running the animation
662a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
663a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public long getStartDelay() {
664a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mStartDelay;
665a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
666a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
667a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
668a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, to delay starting the animation after
669a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link #start()} is called.
670a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
671a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param startDelay The amount of the delay, in milliseconds
672a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
673a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setStartDelay(long startDelay) {
674a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        this.mStartDelay = startDelay;
675a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
676a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
677a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
678a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
679a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
680a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
681a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
682a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
683a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
684a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the requested time between frames, in milliseconds
685a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
686a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static long getFrameDelay() {
687a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return sFrameDelay;
688a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
689a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
690a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
691a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The amount of time, in milliseconds, between each frame of the animation. This is a
692a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * requested time that the animation will attempt to honor, but the actual delay between
693a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frames may be different, depending on system load and capabilities. This is a static
694a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function because the same delay will be applied to all animations, since they are all
695a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * run off of a single timing loop.
696a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
697a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param frameDelay the requested time between frames, in milliseconds
698a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
699a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static void setFrameDelay(long frameDelay) {
700a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        sFrameDelay = frameDelay;
701a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
702a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
703a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
704a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> when there is just one
705a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * property being animated. This value is only sensible while the animation is running. The main
706a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * purpose for this read-only property is to retrieve the value from the <code>ValueAnimator</code>
707a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * during a call to {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
708a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
709a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
710a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated by this <code>ValueAnimator</code> for
711a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the single property being animated. If there are several properties being animated
712a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * (specified by several PropertyValuesHolder objects in the constructor), this function
713a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * returns the animated value for the first of those objects.
714a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
715a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue() {
716a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mValues != null && mValues.length > 0) {
717a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return mValues[0].getAnimatedValue();
718a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
719a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        // Shouldn't get here; should always have values unless ValueAnimator was set up wrong
720a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return null;
721a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
722a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
723a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
724a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The most recent value calculated by this <code>ValueAnimator</code> for <code>propertyName</code>.
725a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The main purpose for this read-only property is to retrieve the value from the
726a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code> during a call to
727a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link AnimatorUpdateListener#onAnimationUpdate(ValueAnimator)}, which
728a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is called during each animation frame, immediately after the value is calculated.
729a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
730a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return animatedValue The value most recently calculated for the named property
731a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * by this <code>ValueAnimator</code>.
732a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
733a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public Object getAnimatedValue(String propertyName) {
734a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder valuesHolder = mValuesMap.get(propertyName);
735a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (valuesHolder != null) {
736a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return valuesHolder.getAnimatedValue();
737a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
738a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // At least avoid crashing if called with bogus propertyName
739a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return null;
740a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
741a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
742a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
743a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
744a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Sets how many times the animation should be repeated. If the repeat
745a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * count is 0, the animation is never repeated. If the repeat count is
746a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
747a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * into account. The repeat count is 0 by default.
748a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
749a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the number of times the animation should be repeated
750a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
751a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatCount(int value) {
752a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatCount = value;
753a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
754a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
755a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines how many times the animation should repeat. The default value
756a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is 0.
757a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
758a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return the number of times the animation should repeat, or {@link #INFINITE}
759a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
760a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatCount() {
761a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatCount;
762a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
763a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
764a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
765a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end. This
766a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * setting is applied only when the repeat count is either greater than
767a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}.
768a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
769a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value {@link #RESTART} or {@link #REVERSE}
770a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
771a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setRepeatMode(int value) {
772a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mRepeatMode = value;
773a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
774a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
775a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
776a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Defines what this animation should do when it reaches the end.
777a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
778a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return either one of {@link #REVERSE} or {@link #RESTART}
779a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
780a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public int getRepeatMode() {
781a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mRepeatMode;
782a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
783a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
784a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
785a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Adds a listener to the set of listeners that are sent update events through the life of
786a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * an animation. This method is called on all listeners for every frame of the animation,
787a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * after the values for the animation have been calculated.
788a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
789a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be added to the current set of listeners for this animation.
790a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
791a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void addUpdateListener(AnimatorUpdateListener listener) {
792a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
793a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
794a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
795a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.add(listener);
796a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
797a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
798a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
7993060421045d4d9e411797f91bb509824b03e33fbJim Miller     * Removes all listeners from the set listening to frame updates for this animation.
8003060421045d4d9e411797f91bb509824b03e33fbJim Miller     */
8013060421045d4d9e411797f91bb509824b03e33fbJim Miller    public void removeAllUpdateListeners() {
8023060421045d4d9e411797f91bb509824b03e33fbJim Miller        if (mUpdateListeners == null) {
8033060421045d4d9e411797f91bb509824b03e33fbJim Miller            return;
8043060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8053060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners.clear();
8063060421045d4d9e411797f91bb509824b03e33fbJim Miller        mUpdateListeners = null;
8073060421045d4d9e411797f91bb509824b03e33fbJim Miller    }
8083060421045d4d9e411797f91bb509824b03e33fbJim Miller
8093060421045d4d9e411797f91bb509824b03e33fbJim Miller    /**
810a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Removes a listener from the set listening to frame updates for this animation.
811a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
812a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param listener the listener to be removed from the current set of update listeners
813a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * for this animation.
814a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
815a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void removeUpdateListener(AnimatorUpdateListener listener) {
816a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners == null) {
817a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            return;
818a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
819a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mUpdateListeners.remove(listener);
820a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners.size() == 0) {
821a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mUpdateListeners = null;
822a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
823a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
824a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
825a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
826a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
827a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The time interpolator used in calculating the elapsed fraction of this animation. The
828a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * interpolator determines whether the animation runs with linear or non-linear motion,
829a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * such as acceleration and deceleration. The default value is
830a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * {@link android.view.animation.AccelerateDecelerateInterpolator}
831a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
832a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the interpolator to be used by this animation
833a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
834a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
835e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public void setInterpolator(TimeInterpolator value) {
836a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null) {
837a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mInterpolator = value;
838a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
839a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
840a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
841a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
842a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Returns the timing interpolator that this ValueAnimator uses.
843a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
844a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return The timing interpolator for this ValueAnimator.
845a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
846e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9Chet Haase    public TimeInterpolator getInterpolator() {
847a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return mInterpolator;
848a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
849a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
850a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
851a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The type evaluator to be used when calculating the animated values of this animation.
852a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * The system will automatically assign a float, int, or double evaluator based on the type
853a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of <code>startValue</code> and <code>endValue</code> in the constructor. But if these values
854a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * are not one of these primitive types, or if different evaluation is desired (such as is
855a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * necessary with int values that represent colors), a custom evaluator needs to be assigned.
856a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * For example, when running an animation on color values, the {@link RGBEvaluator}
857a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be used to get correct RGB color interpolation.
858a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
859a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>If this ValueAnimator has only one set of values being animated between, this evaluator
860a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * will be used for that set. If there are several sets of values being animated, which is
861a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the case if PropertyValuesHOlder objects were set on the ValueAnimator, then the evaluator
862a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * is assigned just to the first PropertyValuesHolder object.</p>
863a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
864a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param value the evaluator to be used this animation
865a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
866a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void setEvaluator(TypeEvaluator value) {
867a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (value != null && mValues != null && mValues.length > 0) {
868a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[0].setEvaluator(value);
869a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
870a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
871a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
872a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
873a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Start the animation playing. This version of start() takes a boolean flag that indicates
874a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * whether the animation should play in reverse. The flag is usually false, but may be set
8752970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * to true if called from the reverse() method.
8762970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     *
8772970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * <p>The animation started by calling this method will be run on the thread that called
8782970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this method. This thread should have a Looper on it (a runtime exception will be thrown if
8792970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * this is not the case). Also, if the animation will animate
8802970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * properties of objects in the view hierarchy, then the calling thread should be the UI
8812970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase     * thread for that view hierarchy.</p>
882a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
883a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param playBackwards Whether the ValueAnimator should start playing in reverse.
884a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
885a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void start(boolean playBackwards) {
8862970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (Looper.myLooper() == null) {
8872970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase            throw new AndroidRuntimeException("Animators may only be run on Looper threads");
8883060421045d4d9e411797f91bb509824b03e33fbJim Miller        }
8892970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        mPlayingBackwards = playBackwards;
8902970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mStartDelay == 0) {
891b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            if (mListeners != null) {
892b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                ArrayList<AnimatorListener> tmpListeners =
893b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                        (ArrayList<AnimatorListener>) mListeners.clone();
8947c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                int numListeners = tmpListeners.size();
8957c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                for (int i = 0; i < numListeners; ++i) {
8967c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                    tmpListeners.get(i).onAnimationStart(this);
897b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase                }
898b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            }
899a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // This sets the initial value of the animation, prior to actually starting it running
900a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            setCurrentPlayTime(getCurrentPlayTime());
901a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9025c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        mCurrentIteration = 0;
903a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
904a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mStartedDelay = false;
905e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sPendingAnimations.get().add(this);
906e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        AnimationHandler animationHandler = sAnimationHandler.get();
907e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (animationHandler == null) {
908e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            animationHandler = new AnimationHandler();
909e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase            sAnimationHandler.set(animationHandler);
910a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
911e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        animationHandler.sendEmptyMessage(ANIMATION_START);
912a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
913a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
914a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
915a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void start() {
916a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        start(false);
917a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
918a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
919a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
920a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void cancel() {
921a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
922a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
923a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
924a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (AnimatorListener listener : tmpListeners) {
925a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                listener.onAnimationCancel(this);
926a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
927a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
9282970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // Only cancel if the animation is actually running or has been started and is about
9292970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        // to run
9302970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        if (mPlayingState != STOPPED || sPendingAnimations.get().contains(this) ||
9312970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase                sDelayedAnims.get().contains(this)) {
932e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            endAnimation();
9332970c499388b4dcd1232cd622a9b80b395eeb2b4Chet Haase        }
934a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
935a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
936a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
937a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void end() {
938e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        if (!sAnimations.get().contains(this) && !sPendingAnimations.get().contains(this)) {
939a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            // Special case if the animation has not yet started; get it ready for ending
940a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = false;
941e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            startAnimation();
942e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        }
943e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // The final value set on the target varies, depending on whether the animation
944e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        // was supposed to repeat an odd number of times
945e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        if (mRepeatCount > 0 && (mRepeatCount & 0x01) == 1) {
946e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(0f);
947e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        } else {
948e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase            animateValue(1f);
949a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
950e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        endAnimation();
951a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
952a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
953a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
954a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public boolean isRunning() {
955e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        return (mPlayingState == RUNNING);
956a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
957a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
958a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
959a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Plays the ValueAnimator in reverse. If the animation is already running,
960a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * it will stop itself and play backwards from the point reached when reverse was called.
961a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * If the animation is not currently running, then it will start from the end and
962a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * play backwards. This behavior is only set for the current animation; future playing
963a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animation will use the default behavior of playing forward.
964a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
965a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public void reverse() {
966a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingBackwards = !mPlayingBackwards;
967a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == RUNNING) {
968a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentTime = AnimationUtils.currentAnimationTimeMillis();
969a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long currentPlayTime = currentTime - mStartTime;
970a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long timeLeft = mDuration - currentPlayTime;
971a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartTime = currentTime - timeLeft;
972a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
973a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            start(true);
974a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
975a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
976a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
977a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
978a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to end an animation by removing it from the animations list. Must be
979a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
980a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
981a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void endAnimation() {
982e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().remove(this);
983e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sPendingAnimations.get().remove(this);
984e2ab7ccd385cdb6517955c719e1d2b49771bedb6Chet Haase        sDelayedAnims.get().remove(this);
985a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        mPlayingState = STOPPED;
986a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mListeners != null) {
987a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
988a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
9897c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
9907c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
9917c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationEnd(this);
992a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
993a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
994a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
995a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
996a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
997a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Called internally to start an animation by adding it to the active animations list. Must be
998a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * called on the UI thread.
999a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1000a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private void startAnimation() {
1001a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        initAnimation();
1002e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        sAnimations.get().add(this);
1003b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase        if (mStartDelay > 0 && mListeners != null) {
1004b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // Listeners were already notified in start() if startDelay is 0; this is
1005b20db3ec34e846010f389880b2cfab4d7bf79820Chet Haase            // just for delayed animations
1006a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorListener> tmpListeners =
1007a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    (ArrayList<AnimatorListener>) mListeners.clone();
10087c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            int numListeners = tmpListeners.size();
10097c608f25d494c8a0a671e7373efbb47ca635367eChet Haase            for (int i = 0; i < numListeners; ++i) {
10107c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                tmpListeners.get(i).onAnimationStart(this);
1011a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1012a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1013a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1014a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1015a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1016a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Internal function called to process an animation frame on an animation that is currently
1017a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * sleeping through its <code>startDelay</code> phase. The return value indicates whether it
1018a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be woken up and put on the active animations queue.
1019a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1020a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current animation time, used to calculate whether the animation
1021a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * has exceeded its <code>startDelay</code> and should be started.
1022a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return True if the animation's <code>startDelay</code> has been exceeded and the animation
1023a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be added to the set of active animations.
1024a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1025a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean delayedAnimationFrame(long currentTime) {
1026a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (!mStartedDelay) {
1027a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mStartedDelay = true;
1028a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mDelayStartTime = currentTime;
1029a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        } else {
1030a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            long deltaTime = currentTime - mDelayStartTime;
1031a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (deltaTime > mStartDelay) {
1032a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // startDelay ended - start the anim and record the
1033a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // mStartTime appropriately
1034a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - (deltaTime - mStartDelay);
1035a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mPlayingState = RUNNING;
1036a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                return true;
1037a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1038a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1039a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return false;
1040a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1041a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1042a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1043a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This internal function processes a single animation frame for a given animation. The
1044a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * currentTime parameter is the timing pulse sent by the handler, used to calculate the
1045a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * elapsed duration, and therefore
1046a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * the elapsed fraction, of the animation. The return value indicates whether the animation
1047a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * should be ended (which happens when the elapsed time of the animation exceeds the
1048a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation's duration, including the repeatCount).
1049a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1050a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param currentTime The current time, as tracked by the static timing handler
1051a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @return true if the animation's duration, including any repetitions due to
1052a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>repeatCount</code> has been exceeded and the animation should be ended.
1053a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1054a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    private boolean animationFrame(long currentTime) {
1055a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        boolean done = false;
1056a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1057a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mPlayingState == STOPPED) {
1058a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mPlayingState = RUNNING;
1059a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mSeekTime < 0) {
1060a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime;
1061a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            } else {
1062a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mStartTime = currentTime - mSeekTime;
1063a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                // Now that we're playing, reset the seek time
1064a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mSeekTime = -1;
1065a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1066a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1067a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        switch (mPlayingState) {
1068a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case RUNNING:
1069a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        case SEEKED:
107070d4ba15b1f0c1133c5aabc86de828b41e482fffChet Haase            float fraction = mDuration > 0 ? (float)(currentTime - mStartTime) / mDuration : 1f;
1071a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (fraction >= 1f) {
1072a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                if (mCurrentIteration < mRepeatCount || mRepeatCount == INFINITE) {
1073a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    // Time to repeat
1074a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mListeners != null) {
10757c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        int numListeners = mListeners.size();
10767c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                        for (int i = 0; i < numListeners; ++i) {
10777c608f25d494c8a0a671e7373efbb47ca635367eChet Haase                            mListeners.get(i).onAnimationRepeat(this);
1078a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        }
1079a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1080a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    if (mRepeatMode == REVERSE) {
1081a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                        mPlayingBackwards = mPlayingBackwards ? false : true;
1082a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    }
1083730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    mCurrentIteration += (int)fraction;
1084730666858692ea396f5ad779654b5d86ff90b6caChet Haase                    fraction = fraction % 1f;
1085a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    mStartTime += mDuration;
1086a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                } else {
1087a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    done = true;
1088a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                    fraction = Math.min(fraction, 1.0f);
1089a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                }
1090a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1091a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            if (mPlayingBackwards) {
1092a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                fraction = 1f - fraction;
1093a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1094a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            animateValue(fraction);
1095a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            break;
1096a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1097a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1098a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return done;
1099a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1100a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1101a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1102a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * This method is called with the elapsed fraction of the animation during every
1103a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation frame. This function turns the elapsed fraction into an interpolated fraction
1104a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * and then into an animated value (from the evaluator. The function is called mostly during
1105a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * animation updates, but it is also called when the <code>end()</code>
1106a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * function is called, to set the final value on the property.
1107a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1108a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <p>Overrides of this method must call the superclass to perform the calculation
1109a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * of the animated value.</p>
1110a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     *
1111a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * @param fraction The elapsed fraction of the animation.
1112a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1113a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    void animateValue(float fraction) {
1114a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        fraction = mInterpolator.getInterpolation(fraction);
1115a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        int numValues = mValues.length;
1116a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        for (int i = 0; i < numValues; ++i) {
1117a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            mValues[i].calculateValue(fraction);
1118a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1119a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1120a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = mUpdateListeners.size();
1121a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1122a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                mUpdateListeners.get(i).onAnimationUpdate(this);
1123a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1124a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1125a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1126a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1127a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    @Override
1128a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public ValueAnimator clone() {
1129a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        final ValueAnimator anim = (ValueAnimator) super.clone();
1130a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (mUpdateListeners != null) {
1131a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            ArrayList<AnimatorUpdateListener> oldListeners = mUpdateListeners;
1132a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mUpdateListeners = new ArrayList<AnimatorUpdateListener>();
1133a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numListeners = oldListeners.size();
1134a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numListeners; ++i) {
1135a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mUpdateListeners.add(oldListeners.get(i));
1136a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1137a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1138a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mSeekTime = -1;
1139a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingBackwards = false;
1140a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mCurrentIteration = 0;
1141a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mInitialized = false;
1142a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mPlayingState = STOPPED;
1143a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        anim.mStartedDelay = false;
1144a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        PropertyValuesHolder[] oldValues = mValues;
1145a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        if (oldValues != null) {
1146a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            int numValues = oldValues.length;
1147a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValues = new PropertyValuesHolder[numValues];
1148a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1149a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValues[i] = oldValues[i].clone();
1150a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1151a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            anim.mValuesMap = new HashMap<String, PropertyValuesHolder>(numValues);
1152a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            for (int i = 0; i < numValues; ++i) {
1153a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                PropertyValuesHolder valuesHolder = mValues[i];
1154a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase                anim.mValuesMap.put(valuesHolder.getPropertyName(), valuesHolder);
1155a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase            }
1156a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        }
1157a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        return anim;
1158a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1159a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1160a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    /**
1161a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * Implementors of this interface can add themselves as update listeners
1162a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * to an <code>ValueAnimator</code> instance to receive callbacks on every animation
1163a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * frame, after the current frame's values have been calculated for that
1164a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     * <code>ValueAnimator</code>.
1165a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase     */
1166a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    public static interface AnimatorUpdateListener {
1167a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        /**
1168a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * <p>Notifies the occurrence of another frame of the animation.</p>
1169a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         *
1170a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         * @param animation The animation which was repeated.
1171a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase         */
1172a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase        void onAnimationUpdate(ValueAnimator animation);
1173a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase
1174a18a86b43e40e3c15dcca0ae0148d641be9b25feChet Haase    }
1175599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick
1176599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    /**
1177599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Return the number of animations currently running.
1178599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1179599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * Used by StrictMode internally to annotate violations.  Only
1180599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * called on the main thread.
1181599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     *
1182599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     * @hide
1183599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick     */
1184599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    public static int getCurrentAnimationsCount() {
1185e3bc4e6f102fbef760fe0a59dd807363571b0867Chet Haase        return sAnimations.get().size();
1186599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick    }
1187599ca29986235e07f532c7b112507f6c39b5dba9Brad Fitzpatrick}
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