1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18import android.graphics.Rect;
19
20/**
21 * Standard constants and tools for placing an object within a potentially
22 * larger container.
23 */
24public class Gravity
25{
26    /** Constant indicating that no gravity has been set **/
27    public static final int NO_GRAVITY = 0x0000;
28
29    /** Raw bit indicating the gravity for an axis has been specified. */
30    public static final int AXIS_SPECIFIED = 0x0001;
31
32    /** Raw bit controlling how the left/top edge is placed. */
33    public static final int AXIS_PULL_BEFORE = 0x0002;
34    /** Raw bit controlling how the right/bottom edge is placed. */
35    public static final int AXIS_PULL_AFTER = 0x0004;
36    /** Raw bit controlling whether the right/bottom edge is clipped to its
37     * container, based on the gravity direction being applied. */
38    public static final int AXIS_CLIP = 0x0008;
39
40    /** Bits defining the horizontal axis. */
41    public static final int AXIS_X_SHIFT = 0;
42    /** Bits defining the vertical axis. */
43    public static final int AXIS_Y_SHIFT = 4;
44
45    /** Push object to the top of its container, not changing its size. */
46    public static final int TOP = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
47    /** Push object to the bottom of its container, not changing its size. */
48    public static final int BOTTOM = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_Y_SHIFT;
49    /** Push object to the left of its container, not changing its size. */
50    public static final int LEFT = (AXIS_PULL_BEFORE|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
51    /** Push object to the right of its container, not changing its size. */
52    public static final int RIGHT = (AXIS_PULL_AFTER|AXIS_SPECIFIED)<<AXIS_X_SHIFT;
53
54    /** Place object in the vertical center of its container, not changing its
55     *  size. */
56    public static final int CENTER_VERTICAL = AXIS_SPECIFIED<<AXIS_Y_SHIFT;
57    /** Grow the vertical size of the object if needed so it completely fills
58     *  its container. */
59    public static final int FILL_VERTICAL = TOP|BOTTOM;
60
61    /** Place object in the horizontal center of its container, not changing its
62     *  size. */
63    public static final int CENTER_HORIZONTAL = AXIS_SPECIFIED<<AXIS_X_SHIFT;
64    /** Grow the horizontal size of the object if needed so it completely fills
65     *  its container. */
66    public static final int FILL_HORIZONTAL = LEFT|RIGHT;
67
68    /** Place the object in the center of its container in both the vertical
69     *  and horizontal axis, not changing its size. */
70    public static final int CENTER = CENTER_VERTICAL|CENTER_HORIZONTAL;
71
72    /** Grow the horizontal and vertical size of the object if needed so it
73     *  completely fills its container. */
74    public static final int FILL = FILL_VERTICAL|FILL_HORIZONTAL;
75
76    /** Flag to clip the edges of the object to its container along the
77     *  vertical axis. */
78    public static final int CLIP_VERTICAL = AXIS_CLIP<<AXIS_Y_SHIFT;
79
80    /** Flag to clip the edges of the object to its container along the
81     *  horizontal axis. */
82    public static final int CLIP_HORIZONTAL = AXIS_CLIP<<AXIS_X_SHIFT;
83
84    /** Raw bit controlling whether the layout direction is relative or not (START/END instead of
85     * absolute LEFT/RIGHT).
86     */
87    public static final int RELATIVE_LAYOUT_DIRECTION = 0x00800000;
88
89    /**
90     * Binary mask to get the absolute horizontal gravity of a gravity.
91     */
92    public static final int HORIZONTAL_GRAVITY_MASK = (AXIS_SPECIFIED |
93            AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_X_SHIFT;
94    /**
95     * Binary mask to get the vertical gravity of a gravity.
96     */
97    public static final int VERTICAL_GRAVITY_MASK = (AXIS_SPECIFIED |
98            AXIS_PULL_BEFORE | AXIS_PULL_AFTER) << AXIS_Y_SHIFT;
99
100    /** Special constant to enable clipping to an overall display along the
101     *  vertical dimension.  This is not applied by default by
102     *  {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
103     *  yourself by calling {@link #applyDisplay}.
104     */
105    public static final int DISPLAY_CLIP_VERTICAL = 0x10000000;
106
107    /** Special constant to enable clipping to an overall display along the
108     *  horizontal dimension.  This is not applied by default by
109     *  {@link #apply(int, int, int, Rect, int, int, Rect)}; you must do so
110     *  yourself by calling {@link #applyDisplay}.
111     */
112    public static final int DISPLAY_CLIP_HORIZONTAL = 0x01000000;
113
114    /** Push object to x-axis position at the start of its container, not changing its size. */
115    public static final int START = RELATIVE_LAYOUT_DIRECTION | LEFT;
116
117    /** Push object to x-axis position at the end of its container, not changing its size. */
118    public static final int END = RELATIVE_LAYOUT_DIRECTION | RIGHT;
119
120    /**
121     * Binary mask for the horizontal gravity and script specific direction bit.
122     */
123    public static final int RELATIVE_HORIZONTAL_GRAVITY_MASK = START | END;
124
125    /**
126     * Apply a gravity constant to an object. This suppose that the layout direction is LTR.
127     *
128     * @param gravity The desired placement of the object, as defined by the
129     *                constants in this class.
130     * @param w The horizontal size of the object.
131     * @param h The vertical size of the object.
132     * @param container The frame of the containing space, in which the object
133     *                  will be placed.  Should be large enough to contain the
134     *                  width and height of the object.
135     * @param outRect Receives the computed frame of the object in its
136     *                container.
137     */
138    public static void apply(int gravity, int w, int h, Rect container, Rect outRect) {
139        apply(gravity, w, h, container, 0, 0, outRect);
140    }
141
142    /**
143     * Apply a gravity constant to an object and take care if layout direction is RTL or not.
144     *
145     * @param gravity The desired placement of the object, as defined by the
146     *                constants in this class.
147     * @param w The horizontal size of the object.
148     * @param h The vertical size of the object.
149     * @param container The frame of the containing space, in which the object
150     *                  will be placed.  Should be large enough to contain the
151     *                  width and height of the object.
152     * @param outRect Receives the computed frame of the object in its
153     *                container.
154     * @param layoutDirection The layout direction.
155     *
156     * @see View#LAYOUT_DIRECTION_LTR
157     * @see View#LAYOUT_DIRECTION_RTL
158     */
159    public static void apply(int gravity, int w, int h, Rect container,
160            Rect outRect, int layoutDirection) {
161        int absGravity = getAbsoluteGravity(gravity, layoutDirection);
162        apply(absGravity, w, h, container, 0, 0, outRect);
163    }
164
165    /**
166     * Apply a gravity constant to an object.
167     *
168     * @param gravity The desired placement of the object, as defined by the
169     *                constants in this class.
170     * @param w The horizontal size of the object.
171     * @param h The vertical size of the object.
172     * @param container The frame of the containing space, in which the object
173     *                  will be placed.  Should be large enough to contain the
174     *                  width and height of the object.
175     * @param xAdj Offset to apply to the X axis.  If gravity is LEFT this
176     *             pushes it to the right; if gravity is RIGHT it pushes it to
177     *             the left; if gravity is CENTER_HORIZONTAL it pushes it to the
178     *             right or left; otherwise it is ignored.
179     * @param yAdj Offset to apply to the Y axis.  If gravity is TOP this pushes
180     *             it down; if gravity is BOTTOM it pushes it up; if gravity is
181     *             CENTER_VERTICAL it pushes it down or up; otherwise it is
182     *             ignored.
183     * @param outRect Receives the computed frame of the object in its
184     *                container.
185     */
186    public static void apply(int gravity, int w, int h, Rect container,
187            int xAdj, int yAdj, Rect outRect) {
188        switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_X_SHIFT)) {
189            case 0:
190                outRect.left = container.left
191                        + ((container.right - container.left - w)/2) + xAdj;
192                outRect.right = outRect.left + w;
193                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
194                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
195                    if (outRect.left < container.left) {
196                        outRect.left = container.left;
197                    }
198                    if (outRect.right > container.right) {
199                        outRect.right = container.right;
200                    }
201                }
202                break;
203            case AXIS_PULL_BEFORE<<AXIS_X_SHIFT:
204                outRect.left = container.left + xAdj;
205                outRect.right = outRect.left + w;
206                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
207                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
208                    if (outRect.right > container.right) {
209                        outRect.right = container.right;
210                    }
211                }
212                break;
213            case AXIS_PULL_AFTER<<AXIS_X_SHIFT:
214                outRect.right = container.right - xAdj;
215                outRect.left = outRect.right - w;
216                if ((gravity&(AXIS_CLIP<<AXIS_X_SHIFT))
217                        == (AXIS_CLIP<<AXIS_X_SHIFT)) {
218                    if (outRect.left < container.left) {
219                        outRect.left = container.left;
220                    }
221                }
222                break;
223            default:
224                outRect.left = container.left + xAdj;
225                outRect.right = container.right + xAdj;
226                break;
227        }
228
229        switch (gravity&((AXIS_PULL_BEFORE|AXIS_PULL_AFTER)<<AXIS_Y_SHIFT)) {
230            case 0:
231                outRect.top = container.top
232                        + ((container.bottom - container.top - h)/2) + yAdj;
233                outRect.bottom = outRect.top + h;
234                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
235                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
236                    if (outRect.top < container.top) {
237                        outRect.top = container.top;
238                    }
239                    if (outRect.bottom > container.bottom) {
240                        outRect.bottom = container.bottom;
241                    }
242                }
243                break;
244            case AXIS_PULL_BEFORE<<AXIS_Y_SHIFT:
245                outRect.top = container.top + yAdj;
246                outRect.bottom = outRect.top + h;
247                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
248                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
249                    if (outRect.bottom > container.bottom) {
250                        outRect.bottom = container.bottom;
251                    }
252                }
253                break;
254            case AXIS_PULL_AFTER<<AXIS_Y_SHIFT:
255                outRect.bottom = container.bottom - yAdj;
256                outRect.top = outRect.bottom - h;
257                if ((gravity&(AXIS_CLIP<<AXIS_Y_SHIFT))
258                        == (AXIS_CLIP<<AXIS_Y_SHIFT)) {
259                    if (outRect.top < container.top) {
260                        outRect.top = container.top;
261                    }
262                }
263                break;
264            default:
265                outRect.top = container.top + yAdj;
266                outRect.bottom = container.bottom + yAdj;
267                break;
268        }
269    }
270
271    /**
272     * Apply a gravity constant to an object.
273     *
274     * @param gravity The desired placement of the object, as defined by the
275     *                constants in this class.
276     * @param w The horizontal size of the object.
277     * @param h The vertical size of the object.
278     * @param container The frame of the containing space, in which the object
279     *                  will be placed.  Should be large enough to contain the
280     *                  width and height of the object.
281     * @param xAdj Offset to apply to the X axis.  If gravity is LEFT this
282     *             pushes it to the right; if gravity is RIGHT it pushes it to
283     *             the left; if gravity is CENTER_HORIZONTAL it pushes it to the
284     *             right or left; otherwise it is ignored.
285     * @param yAdj Offset to apply to the Y axis.  If gravity is TOP this pushes
286     *             it down; if gravity is BOTTOM it pushes it up; if gravity is
287     *             CENTER_VERTICAL it pushes it down or up; otherwise it is
288     *             ignored.
289     * @param outRect Receives the computed frame of the object in its
290     *                container.
291     * @param layoutDirection The layout direction.
292     *
293     * @see View#LAYOUT_DIRECTION_LTR
294     * @see View#LAYOUT_DIRECTION_RTL
295     */
296    public static void apply(int gravity, int w, int h, Rect container,
297                             int xAdj, int yAdj, Rect outRect, int layoutDirection) {
298        int absGravity = getAbsoluteGravity(gravity, layoutDirection);
299        apply(absGravity, w, h, container, xAdj, yAdj, outRect);
300    }
301
302    /**
303     * Apply additional gravity behavior based on the overall "display" that an
304     * object exists in.  This can be used after
305     * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
306     * within a visible display.  By default this moves or clips the object
307     * to be visible in the display; the gravity flags
308     * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
309     * can be used to change this behavior.
310     *
311     * @param gravity Gravity constants to modify the placement within the
312     * display.
313     * @param display The rectangle of the display in which the object is
314     * being placed.
315     * @param inoutObj Supplies the current object position; returns with it
316     * modified if needed to fit in the display.
317     */
318    public static void applyDisplay(int gravity, Rect display, Rect inoutObj) {
319        if ((gravity&DISPLAY_CLIP_VERTICAL) != 0) {
320            if (inoutObj.top < display.top) inoutObj.top = display.top;
321            if (inoutObj.bottom > display.bottom) inoutObj.bottom = display.bottom;
322        } else {
323            int off = 0;
324            if (inoutObj.top < display.top) off = display.top-inoutObj.top;
325            else if (inoutObj.bottom > display.bottom) off = display.bottom-inoutObj.bottom;
326            if (off != 0) {
327                if (inoutObj.height() > (display.bottom-display.top)) {
328                    inoutObj.top = display.top;
329                    inoutObj.bottom = display.bottom;
330                } else {
331                    inoutObj.top += off;
332                    inoutObj.bottom += off;
333                }
334            }
335        }
336
337        if ((gravity&DISPLAY_CLIP_HORIZONTAL) != 0) {
338            if (inoutObj.left < display.left) inoutObj.left = display.left;
339            if (inoutObj.right > display.right) inoutObj.right = display.right;
340        } else {
341            int off = 0;
342            if (inoutObj.left < display.left) off = display.left-inoutObj.left;
343            else if (inoutObj.right > display.right) off = display.right-inoutObj.right;
344            if (off != 0) {
345                if (inoutObj.width() > (display.right-display.left)) {
346                    inoutObj.left = display.left;
347                    inoutObj.right = display.right;
348                } else {
349                    inoutObj.left += off;
350                    inoutObj.right += off;
351                }
352            }
353        }
354    }
355
356    /**
357     * Apply additional gravity behavior based on the overall "display" that an
358     * object exists in.  This can be used after
359     * {@link #apply(int, int, int, Rect, int, int, Rect)} to place the object
360     * within a visible display.  By default this moves or clips the object
361     * to be visible in the display; the gravity flags
362     * {@link #DISPLAY_CLIP_HORIZONTAL} and {@link #DISPLAY_CLIP_VERTICAL}
363     * can be used to change this behavior.
364     *
365     * @param gravity Gravity constants to modify the placement within the
366     * display.
367     * @param display The rectangle of the display in which the object is
368     * being placed.
369     * @param inoutObj Supplies the current object position; returns with it
370     * modified if needed to fit in the display.
371     * @param layoutDirection The layout direction.
372     *
373     * @see View#LAYOUT_DIRECTION_LTR
374     * @see View#LAYOUT_DIRECTION_RTL
375     */
376    public static void applyDisplay(int gravity, Rect display, Rect inoutObj, int layoutDirection) {
377        int absGravity = getAbsoluteGravity(gravity, layoutDirection);
378        applyDisplay(absGravity, display, inoutObj);
379    }
380
381    /**
382     * <p>Indicate whether the supplied gravity has a vertical pull.</p>
383     *
384     * @param gravity the gravity to check for vertical pull
385     * @return true if the supplied gravity has a vertical pull
386     */
387    public static boolean isVertical(int gravity) {
388        return gravity > 0 && (gravity & VERTICAL_GRAVITY_MASK) != 0;
389    }
390
391    /**
392     * <p>Indicate whether the supplied gravity has an horizontal pull.</p>
393     *
394     * @param gravity the gravity to check for horizontal pull
395     * @return true if the supplied gravity has an horizontal pull
396     */
397    public static boolean isHorizontal(int gravity) {
398        return gravity > 0 && (gravity & RELATIVE_HORIZONTAL_GRAVITY_MASK) != 0;
399    }
400
401    /**
402     * <p>Convert script specific gravity to absolute horizontal value.</p>
403     *
404     * if horizontal direction is LTR, then START will set LEFT and END will set RIGHT.
405     * if horizontal direction is RTL, then START will set RIGHT and END will set LEFT.
406     *
407     *
408     * @param gravity The gravity to convert to absolute (horizontal) values.
409     * @param layoutDirection The layout direction.
410     * @return gravity converted to absolute (horizontal) values.
411     */
412    public static int getAbsoluteGravity(int gravity, int layoutDirection) {
413        int result = gravity;
414        // If layout is script specific and gravity is horizontal relative (START or END)
415        if ((result & RELATIVE_LAYOUT_DIRECTION) > 0) {
416            if ((result & Gravity.START) == Gravity.START) {
417                // Remove the START bit
418                result &= ~START;
419                if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
420                    // Set the RIGHT bit
421                    result |= RIGHT;
422                } else {
423                    // Set the LEFT bit
424                    result |= LEFT;
425                }
426            } else if ((result & Gravity.END) == Gravity.END) {
427                // Remove the END bit
428                result &= ~END;
429                if (layoutDirection == View.LAYOUT_DIRECTION_RTL) {
430                    // Set the LEFT bit
431                    result |= LEFT;
432                } else {
433                    // Set the RIGHT bit
434                    result |= RIGHT;
435                }
436            }
437            // Don't need the script specific bit any more, so remove it as we are converting to
438            // absolute values (LEFT or RIGHT)
439            result &= ~RELATIVE_LAYOUT_DIRECTION;
440        }
441        return result;
442    }
443}
444