1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.util.Poolable;
20import android.util.Pool;
21import android.util.Pools;
22import android.util.PoolableManager;
23
24/**
25 * Helper for tracking the velocity of touch events, for implementing
26 * flinging and other such gestures.
27 *
28 * Use {@link #obtain} to retrieve a new instance of the class when you are going
29 * to begin tracking.  Put the motion events you receive into it with
30 * {@link #addMovement(MotionEvent)}.  When you want to determine the velocity call
31 * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)}
32 * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id.
33 */
34public final class VelocityTracker implements Poolable<VelocityTracker> {
35    private static final Pool<VelocityTracker> sPool = Pools.synchronizedPool(
36            Pools.finitePool(new PoolableManager<VelocityTracker>() {
37                public VelocityTracker newInstance() {
38                    return new VelocityTracker(null);
39                }
40
41                public void onAcquired(VelocityTracker element) {
42                    // Intentionally empty
43                }
44
45                public void onReleased(VelocityTracker element) {
46                    element.clear();
47                }
48            }, 2));
49
50    private static final int ACTIVE_POINTER_ID = -1;
51
52    private int mPtr;
53    private final String mStrategy;
54
55    private VelocityTracker mNext;
56    private boolean mIsPooled;
57
58    private static native int nativeInitialize(String strategy);
59    private static native void nativeDispose(int ptr);
60    private static native void nativeClear(int ptr);
61    private static native void nativeAddMovement(int ptr, MotionEvent event);
62    private static native void nativeComputeCurrentVelocity(int ptr, int units, float maxVelocity);
63    private static native float nativeGetXVelocity(int ptr, int id);
64    private static native float nativeGetYVelocity(int ptr, int id);
65    private static native boolean nativeGetEstimator(int ptr, int id, Estimator outEstimator);
66
67    /**
68     * Retrieve a new VelocityTracker object to watch the velocity of a
69     * motion.  Be sure to call {@link #recycle} when done.  You should
70     * generally only maintain an active object while tracking a movement,
71     * so that the VelocityTracker can be re-used elsewhere.
72     *
73     * @return Returns a new VelocityTracker.
74     */
75    static public VelocityTracker obtain() {
76        return sPool.acquire();
77    }
78
79    /**
80     * Obtains a velocity tracker with the specified strategy.
81     * For testing and comparison purposes only.
82     *
83     * @param strategy The strategy, or null to use the default.
84     * @return The velocity tracker.
85     *
86     * @hide
87     */
88    public static VelocityTracker obtain(String strategy) {
89        if (strategy == null) {
90            return obtain();
91        }
92        return new VelocityTracker(strategy);
93    }
94
95    /**
96     * Return a VelocityTracker object back to be re-used by others.  You must
97     * not touch the object after calling this function.
98     */
99    public void recycle() {
100        if (mStrategy == null) {
101            sPool.release(this);
102        }
103    }
104
105    /**
106     * @hide
107     */
108    public void setNextPoolable(VelocityTracker element) {
109        mNext = element;
110    }
111
112    /**
113     * @hide
114     */
115    public VelocityTracker getNextPoolable() {
116        return mNext;
117    }
118
119    /**
120     * @hide
121     */
122    public boolean isPooled() {
123        return mIsPooled;
124    }
125
126    /**
127     * @hide
128     */
129    public void setPooled(boolean isPooled) {
130        mIsPooled = isPooled;
131    }
132
133    private VelocityTracker(String strategy) {
134        mPtr = nativeInitialize(strategy);
135        mStrategy = strategy;
136    }
137
138    @Override
139    protected void finalize() throws Throwable {
140        try {
141            if (mPtr != 0) {
142                nativeDispose(mPtr);
143                mPtr = 0;
144            }
145        } finally {
146            super.finalize();
147        }
148    }
149
150    /**
151     * Reset the velocity tracker back to its initial state.
152     */
153    public void clear() {
154        nativeClear(mPtr);
155    }
156
157    /**
158     * Add a user's movement to the tracker.  You should call this for the
159     * initial {@link MotionEvent#ACTION_DOWN}, the following
160     * {@link MotionEvent#ACTION_MOVE} events that you receive, and the
161     * final {@link MotionEvent#ACTION_UP}.  You can, however, call this
162     * for whichever events you desire.
163     *
164     * @param event The MotionEvent you received and would like to track.
165     */
166    public void addMovement(MotionEvent event) {
167        if (event == null) {
168            throw new IllegalArgumentException("event must not be null");
169        }
170        nativeAddMovement(mPtr, event);
171    }
172
173    /**
174     * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum
175     * velocity of Float.MAX_VALUE.
176     *
177     * @see #computeCurrentVelocity(int, float)
178     */
179    public void computeCurrentVelocity(int units) {
180        nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE);
181    }
182
183    /**
184     * Compute the current velocity based on the points that have been
185     * collected.  Only call this when you actually want to retrieve velocity
186     * information, as it is relatively expensive.  You can then retrieve
187     * the velocity with {@link #getXVelocity()} and
188     * {@link #getYVelocity()}.
189     *
190     * @param units The units you would like the velocity in.  A value of 1
191     * provides pixels per millisecond, 1000 provides pixels per second, etc.
192     * @param maxVelocity The maximum velocity that can be computed by this method.
193     * This value must be declared in the same unit as the units parameter. This value
194     * must be positive.
195     */
196    public void computeCurrentVelocity(int units, float maxVelocity) {
197        nativeComputeCurrentVelocity(mPtr, units, maxVelocity);
198    }
199
200    /**
201     * Retrieve the last computed X velocity.  You must first call
202     * {@link #computeCurrentVelocity(int)} before calling this function.
203     *
204     * @return The previously computed X velocity.
205     */
206    public float getXVelocity() {
207        return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID);
208    }
209
210    /**
211     * Retrieve the last computed Y velocity.  You must first call
212     * {@link #computeCurrentVelocity(int)} before calling this function.
213     *
214     * @return The previously computed Y velocity.
215     */
216    public float getYVelocity() {
217        return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID);
218    }
219
220    /**
221     * Retrieve the last computed X velocity.  You must first call
222     * {@link #computeCurrentVelocity(int)} before calling this function.
223     *
224     * @param id Which pointer's velocity to return.
225     * @return The previously computed X velocity.
226     */
227    public float getXVelocity(int id) {
228        return nativeGetXVelocity(mPtr, id);
229    }
230
231    /**
232     * Retrieve the last computed Y velocity.  You must first call
233     * {@link #computeCurrentVelocity(int)} before calling this function.
234     *
235     * @param id Which pointer's velocity to return.
236     * @return The previously computed Y velocity.
237     */
238    public float getYVelocity(int id) {
239        return nativeGetYVelocity(mPtr, id);
240    }
241
242    /**
243     * Get an estimator for the movements of a pointer using past movements of the
244     * pointer to predict future movements.
245     *
246     * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling
247     * this method.
248     *
249     * @param id Which pointer's velocity to return.
250     * @param outEstimator The estimator to populate.
251     * @return True if an estimator was obtained, false if there is no information
252     * available about the pointer.
253     *
254     * @hide For internal use only.  Not a final API.
255     */
256    public boolean getEstimator(int id, Estimator outEstimator) {
257        if (outEstimator == null) {
258            throw new IllegalArgumentException("outEstimator must not be null");
259        }
260        return nativeGetEstimator(mPtr, id, outEstimator);
261    }
262
263    /**
264     * An estimator for the movements of a pointer based on a polynomial model.
265     *
266     * The last recorded position of the pointer is at time zero seconds.
267     * Past estimated positions are at negative times and future estimated positions
268     * are at positive times.
269     *
270     * First coefficient is position (in pixels), second is velocity (in pixels per second),
271     * third is acceleration (in pixels per second squared).
272     *
273     * @hide For internal use only.  Not a final API.
274     */
275    public static final class Estimator {
276        // Must match VelocityTracker::Estimator::MAX_DEGREE
277        private static final int MAX_DEGREE = 4;
278
279        /**
280         * Polynomial coefficients describing motion in X.
281         */
282        public final float[] xCoeff = new float[MAX_DEGREE + 1];
283
284        /**
285         * Polynomial coefficients describing motion in Y.
286         */
287        public final float[] yCoeff = new float[MAX_DEGREE + 1];
288
289        /**
290         * Polynomial degree, or zero if only position information is available.
291         */
292        public int degree;
293
294        /**
295         * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
296         */
297        public float confidence;
298
299        /**
300         * Gets an estimate of the X position of the pointer at the specified time point.
301         * @param time The time point in seconds, 0 is the last recorded time.
302         * @return The estimated X coordinate.
303         */
304        public float estimateX(float time) {
305            return estimate(time, xCoeff);
306        }
307
308        /**
309         * Gets an estimate of the Y position of the pointer at the specified time point.
310         * @param time The time point in seconds, 0 is the last recorded time.
311         * @return The estimated Y coordinate.
312         */
313        public float estimateY(float time) {
314            return estimate(time, yCoeff);
315        }
316
317        /**
318         * Gets the X coefficient with the specified index.
319         * @param index The index of the coefficient to return.
320         * @return The X coefficient, or 0 if the index is greater than the degree.
321         */
322        public float getXCoeff(int index) {
323            return index <= degree ? xCoeff[index] : 0;
324        }
325
326        /**
327         * Gets the Y coefficient with the specified index.
328         * @param index The index of the coefficient to return.
329         * @return The Y coefficient, or 0 if the index is greater than the degree.
330         */
331        public float getYCoeff(int index) {
332            return index <= degree ? yCoeff[index] : 0;
333        }
334
335        private float estimate(float time, float[] c) {
336            float a = 0;
337            float scale = 1;
338            for (int i = 0; i <= degree; i++) {
339                a += c[i] * scale;
340                scale *= time;
341            }
342            return a;
343        }
344    }
345}
346