WindowManager.java revision a492c3a7b2c18426fd0cb4d017eacbc368195dc5
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.view;
18
19import android.app.Presentation;
20import android.content.Context;
21import android.content.pm.ActivityInfo;
22import android.graphics.PixelFormat;
23import android.os.IBinder;
24import android.os.Parcel;
25import android.os.Parcelable;
26import android.text.TextUtils;
27import android.util.Log;
28
29
30/**
31 * The interface that apps use to talk to the window manager.
32 * <p>
33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
34 * </p><p>
35 * Each window manager instance is bound to a particular {@link Display}.
36 * To obtain a {@link WindowManager} for a different display, use
37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that
38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
39 * to get the WindowManager.
40 * </p><p>
41 * The simplest way to show a window on another display is to create a
42 * {@link Presentation}.  The presentation will automatically obtain a
43 * {@link WindowManager} and {@link Context} for that display.
44 * </p>
45 *
46 * @see android.content.Context#getSystemService
47 * @see android.content.Context#WINDOW_SERVICE
48 */
49public interface WindowManager extends ViewManager {
50    /**
51     * Exception that is thrown when trying to add view whose
52     * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
53     * is invalid.
54     */
55    public static class BadTokenException extends RuntimeException {
56        public BadTokenException() {
57        }
58
59        public BadTokenException(String name) {
60            super(name);
61        }
62    }
63
64    /**
65     * Returns the {@link Display} upon which this {@link WindowManager} instance
66     * will create new windows.
67     * <p>
68     * Despite the name of this method, the display that is returned is not
69     * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
70     * The returned display could instead be a secondary display that this
71     * window manager instance is managing.  Think of it as the display that
72     * this {@link WindowManager} instance uses by default.
73     * </p><p>
74     * To create windows on a different display, you need to obtain a
75     * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
76     * class documentation for more information.)
77     * </p>
78     *
79     * @return The display that this window manager is managing.
80     */
81    public Display getDefaultDisplay();
82
83    /**
84     * Special variation of {@link #removeView} that immediately invokes
85     * the given view hierarchy's {@link View#onDetachedFromWindow()
86     * View.onDetachedFromWindow()} methods before returning.  This is not
87     * for normal applications; using it correctly requires great care.
88     *
89     * @param view The view to be removed.
90     */
91    public void removeViewImmediate(View view);
92
93    public static class LayoutParams extends ViewGroup.LayoutParams
94            implements Parcelable {
95        /**
96         * X position for this window.  With the default gravity it is ignored.
97         * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
98         * {@link Gravity#END} it provides an offset from the given edge.
99         */
100        @ViewDebug.ExportedProperty
101        public int x;
102
103        /**
104         * Y position for this window.  With the default gravity it is ignored.
105         * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
106         * an offset from the given edge.
107         */
108        @ViewDebug.ExportedProperty
109        public int y;
110
111        /**
112         * Indicates how much of the extra space will be allocated horizontally
113         * to the view associated with these LayoutParams. Specify 0 if the view
114         * should not be stretched. Otherwise the extra pixels will be pro-rated
115         * among all views whose weight is greater than 0.
116         */
117        @ViewDebug.ExportedProperty
118        public float horizontalWeight;
119
120        /**
121         * Indicates how much of the extra space will be allocated vertically
122         * to the view associated with these LayoutParams. Specify 0 if the view
123         * should not be stretched. Otherwise the extra pixels will be pro-rated
124         * among all views whose weight is greater than 0.
125         */
126        @ViewDebug.ExportedProperty
127        public float verticalWeight;
128
129        /**
130         * The general type of window.  There are three main classes of
131         * window types:
132         * <ul>
133         * <li> <strong>Application windows</strong> (ranging from
134         * {@link #FIRST_APPLICATION_WINDOW} to
135         * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
136         * windows.  For these types of windows, the {@link #token} must be
137         * set to the token of the activity they are a part of (this will
138         * normally be done for you if {@link #token} is null).
139         * <li> <strong>Sub-windows</strong> (ranging from
140         * {@link #FIRST_SUB_WINDOW} to
141         * {@link #LAST_SUB_WINDOW}) are associated with another top-level
142         * window.  For these types of windows, the {@link #token} must be
143         * the token of the window it is attached to.
144         * <li> <strong>System windows</strong> (ranging from
145         * {@link #FIRST_SYSTEM_WINDOW} to
146         * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
147         * use by the system for specific purposes.  They should not normally
148         * be used by applications, and a special permission is required
149         * to use them.
150         * </ul>
151         *
152         * @see #TYPE_BASE_APPLICATION
153         * @see #TYPE_APPLICATION
154         * @see #TYPE_APPLICATION_STARTING
155         * @see #TYPE_APPLICATION_PANEL
156         * @see #TYPE_APPLICATION_MEDIA
157         * @see #TYPE_APPLICATION_SUB_PANEL
158         * @see #TYPE_APPLICATION_ATTACHED_DIALOG
159         * @see #TYPE_STATUS_BAR
160         * @see #TYPE_SEARCH_BAR
161         * @see #TYPE_PHONE
162         * @see #TYPE_SYSTEM_ALERT
163         * @see #TYPE_KEYGUARD
164         * @see #TYPE_TOAST
165         * @see #TYPE_SYSTEM_OVERLAY
166         * @see #TYPE_PRIORITY_PHONE
167         * @see #TYPE_STATUS_BAR_PANEL
168         * @see #TYPE_SYSTEM_DIALOG
169         * @see #TYPE_KEYGUARD_DIALOG
170         * @see #TYPE_SYSTEM_ERROR
171         * @see #TYPE_INPUT_METHOD
172         * @see #TYPE_INPUT_METHOD_DIALOG
173         */
174        @ViewDebug.ExportedProperty(mapping = {
175            @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
176            @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
177            @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
178            @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
179            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
180            @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
181            @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
182            @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
183            @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
184            @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
185            @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
186            @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
187            @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
188            @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
189            @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
190            @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
191            @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
192            @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
193            @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
194            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
195            @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
196            @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
197            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
198            @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
199            @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
200            @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
201            @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
202            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
203            @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
204            @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
205            @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
206            @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
207            @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
208            @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY")
209        })
210        public int type;
211
212        /**
213         * Start of window types that represent normal application windows.
214         */
215        public static final int FIRST_APPLICATION_WINDOW = 1;
216
217        /**
218         * Window type: an application window that serves as the "base" window
219         * of the overall application; all other application windows will
220         * appear on top of it.
221         */
222        public static final int TYPE_BASE_APPLICATION   = 1;
223
224        /**
225         * Window type: a normal application window.  The {@link #token} must be
226         * an Activity token identifying who the window belongs to.
227         */
228        public static final int TYPE_APPLICATION        = 2;
229
230        /**
231         * Window type: special application window that is displayed while the
232         * application is starting.  Not for use by applications themselves;
233         * this is used by the system to display something until the
234         * application can show its own windows.
235         */
236        public static final int TYPE_APPLICATION_STARTING = 3;
237
238        /**
239         * End of types of application windows.
240         */
241        public static final int LAST_APPLICATION_WINDOW = 99;
242
243        /**
244         * Start of types of sub-windows.  The {@link #token} of these windows
245         * must be set to the window they are attached to.  These types of
246         * windows are kept next to their attached window in Z-order, and their
247         * coordinate space is relative to their attached window.
248         */
249        public static final int FIRST_SUB_WINDOW        = 1000;
250
251        /**
252         * Window type: a panel on top of an application window.  These windows
253         * appear on top of their attached window.
254         */
255        public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
256
257        /**
258         * Window type: window for showing media (e.g. video).  These windows
259         * are displayed behind their attached window.
260         */
261        public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
262
263        /**
264         * Window type: a sub-panel on top of an application window.  These
265         * windows are displayed on top their attached window and any
266         * {@link #TYPE_APPLICATION_PANEL} panels.
267         */
268        public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
269
270        /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
271         * of the window happens as that of a top-level window, <em>not</em>
272         * as a child of its container.
273         */
274        public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
275
276        /**
277         * Window type: window for showing overlays on top of media windows.
278         * These windows are displayed between TYPE_APPLICATION_MEDIA and the
279         * application window.  They should be translucent to be useful.  This
280         * is a big ugly hack so:
281         * @hide
282         */
283        public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
284
285        /**
286         * End of types of sub-windows.
287         */
288        public static final int LAST_SUB_WINDOW         = 1999;
289
290        /**
291         * Start of system-specific window types.  These are not normally
292         * created by applications.
293         */
294        public static final int FIRST_SYSTEM_WINDOW     = 2000;
295
296        /**
297         * Window type: the status bar.  There can be only one status bar
298         * window; it is placed at the top of the screen, and all other
299         * windows are shifted down so they are below it.
300         */
301        public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
302
303        /**
304         * Window type: the search bar.  There can be only one search bar
305         * window; it is placed at the top of the screen.
306         */
307        public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
308
309        /**
310         * Window type: phone.  These are non-application windows providing
311         * user interaction with the phone (in particular incoming calls).
312         * These windows are normally placed above all applications, but behind
313         * the status bar.
314         */
315        public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
316
317        /**
318         * Window type: system window, such as low power alert. These windows
319         * are always on top of application windows.
320         */
321        public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
322
323        /**
324         * Window type: keyguard window.
325         */
326        public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
327
328        /**
329         * Window type: transient notifications.
330         */
331        public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
332
333        /**
334         * Window type: system overlay windows, which need to be displayed
335         * on top of everything else.  These windows must not take input
336         * focus, or they will interfere with the keyguard.
337         */
338        public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
339
340        /**
341         * Window type: priority phone UI, which needs to be displayed even if
342         * the keyguard is active.  These windows must not take input
343         * focus, or they will interfere with the keyguard.
344         */
345        public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
346
347        /**
348         * Window type: panel that slides out from the status bar
349         */
350        public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
351
352        /**
353         * Window type: dialogs that the keyguard shows
354         */
355        public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
356
357        /**
358         * Window type: internal system error windows, appear on top of
359         * everything they can.
360         */
361        public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
362
363        /**
364         * Window type: internal input methods windows, which appear above
365         * the normal UI.  Application windows may be resized or panned to keep
366         * the input focus visible while this window is displayed.
367         */
368        public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
369
370        /**
371         * Window type: internal input methods dialog windows, which appear above
372         * the current input method window.
373         */
374        public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
375
376        /**
377         * Window type: wallpaper window, placed behind any window that wants
378         * to sit on top of the wallpaper.
379         */
380        public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
381
382        /**
383         * Window type: panel that slides out from over the status bar
384         */
385        public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
386
387        /**
388         * Window type: secure system overlay windows, which need to be displayed
389         * on top of everything else.  These windows must not take input
390         * focus, or they will interfere with the keyguard.
391         *
392         * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
393         * system itself is allowed to create these overlays.  Applications cannot
394         * obtain permission to create secure system overlays.
395         * @hide
396         */
397        public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
398
399        /**
400         * Window type: the drag-and-drop pseudowindow.  There is only one
401         * drag layer (at most), and it is placed on top of all other windows.
402         * @hide
403         */
404        public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
405
406        /**
407         * Window type: panel that slides out from under the status bar
408         * @hide
409         */
410        public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
411
412        /**
413         * Window type: (mouse) pointer
414         * @hide
415         */
416        public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
417
418        /**
419         * Window type: Navigation bar (when distinct from status bar)
420         * @hide
421         */
422        public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
423
424        /**
425         * Window type: The volume level overlay/dialog shown when the user
426         * changes the system volume.
427         * @hide
428         */
429        public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
430
431        /**
432         * Window type: The boot progress dialog, goes on top of everything
433         * in the world.
434         * @hide
435         */
436        public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
437
438        /**
439         * Window type: Fake window to consume touch events when the navigation
440         * bar is hidden.
441         * @hide
442         */
443        public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
444
445        /**
446         * Window type: Dreams (screen saver) window, just above keyguard.
447         * @hide
448         */
449        public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
450
451        /**
452         * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
453         * @hide
454         */
455        public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
456
457        /**
458         * Window type: Behind the universe of the real windows.
459         * @hide
460         */
461        public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
462
463        /**
464         * Window type: Display overlay window.  Used to simulate secondary display devices.
465         * @hide
466         */
467        public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
468
469        /**
470         * End of types of system windows.
471         */
472        public static final int LAST_SYSTEM_WINDOW      = 2999;
473
474        /** @deprecated this is ignored, this value is set automatically when needed. */
475        @Deprecated
476        public static final int MEMORY_TYPE_NORMAL = 0;
477        /** @deprecated this is ignored, this value is set automatically when needed. */
478        @Deprecated
479        public static final int MEMORY_TYPE_HARDWARE = 1;
480        /** @deprecated this is ignored, this value is set automatically when needed. */
481        @Deprecated
482        public static final int MEMORY_TYPE_GPU = 2;
483        /** @deprecated this is ignored, this value is set automatically when needed. */
484        @Deprecated
485        public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
486
487        /**
488         * @deprecated this is ignored
489         */
490        @Deprecated
491        public int memoryType;
492
493        /** Window flag: as long as this window is visible to the user, allow
494         *  the lock screen to activate while the screen is on.
495         *  This can be used independently, or in combination with
496         *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
497        public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
498
499        /** Window flag: everything behind this window will be dimmed.
500         *  Use {@link #dimAmount} to control the amount of dim. */
501        public static final int FLAG_DIM_BEHIND        = 0x00000002;
502
503        /** Window flag: blur everything behind this window.
504         * @deprecated Blurring is no longer supported. */
505        @Deprecated
506        public static final int FLAG_BLUR_BEHIND        = 0x00000004;
507
508        /** Window flag: this window won't ever get key input focus, so the
509         * user can not send key or other button events to it.  Those will
510         * instead go to whatever focusable window is behind it.  This flag
511         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
512         * is explicitly set.
513         *
514         * <p>Setting this flag also implies that the window will not need to
515         * interact with
516         * a soft input method, so it will be Z-ordered and positioned
517         * independently of any active input method (typically this means it
518         * gets Z-ordered on top of the input method, so it can use the full
519         * screen for its content and cover the input method if needed.  You
520         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
521        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
522
523        /** Window flag: this window can never receive touch events. */
524        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
525
526        /** Window flag: Even when this window is focusable (its
527         * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
528         * outside of the window to be sent to the windows behind it.  Otherwise
529         * it will consume all pointer events itself, regardless of whether they
530         * are inside of the window. */
531        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
532
533        /** Window flag: When set, if the device is asleep when the touch
534         * screen is pressed, you will receive this first touch event.  Usually
535         * the first touch event is consumed by the system since the user can
536         * not see what they are pressing on.
537         */
538        public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
539
540        /** Window flag: as long as this window is visible to the user, keep
541         *  the device's screen turned on and bright. */
542        public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
543
544        /** Window flag: place the window within the entire screen, ignoring
545         *  decorations around the border (a.k.a. the status bar).  The
546         *  window must correctly position its contents to take the screen
547         *  decoration into account.  This flag is normally set for you
548         *  by Window as described in {@link Window#setFlags}. */
549        public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
550
551        /** Window flag: allow window to extend outside of the screen. */
552        public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
553
554        /** Window flag: Hide all screen decorations (e.g. status bar) while
555         * this window is displayed.  This allows the window to use the entire
556         * display space for itself -- the status bar will be hidden when
557         * an app window with this flag set is on the top layer. */
558        public static final int FLAG_FULLSCREEN      = 0x00000400;
559
560        /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
561         *  screen decorations (such as status bar) to be shown. */
562        public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
563
564        /** Window flag: turn on dithering when compositing this window to
565         *  the screen.
566         * @deprecated This flag is no longer used. */
567        @Deprecated
568        public static final int FLAG_DITHER             = 0x00001000;
569
570        /** Window flag: don't allow screen shots while this window is
571         * displayed. Maps to Surface.SECURE. */
572        public static final int FLAG_SECURE             = 0x00002000;
573
574        /** Window flag: a special mode where the layout parameters are used
575         * to perform scaling of the surface when it is composited to the
576         * screen. */
577        public static final int FLAG_SCALED             = 0x00004000;
578
579        /** Window flag: intended for windows that will often be used when the user is
580         * holding the screen against their face, it will aggressively filter the event
581         * stream to prevent unintended presses in this situation that may not be
582         * desired for a particular window, when such an event stream is detected, the
583         * application will receive a CANCEL motion event to indicate this so applications
584         * can handle this accordingly by taking no action on the event
585         * until the finger is released. */
586        public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
587
588        /** Window flag: a special option only for use in combination with
589         * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
590         * screen your window may appear on top of or behind screen decorations
591         * such as the status bar.  By also including this flag, the window
592         * manager will report the inset rectangle needed to ensure your
593         * content is not covered by screen decorations.  This flag is normally
594         * set for you by Window as described in {@link Window#setFlags}.*/
595        public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
596
597        /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
598         * respect to how this window interacts with the current method.  That
599         * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
600         * window will behave as if it needs to interact with the input method
601         * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
602         * not set and this flag is set, then the window will behave as if it
603         * doesn't need to interact with the input method and can be placed
604         * to use more space and cover the input method.
605         */
606        public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
607
608        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
609         * can set this flag to receive a single special MotionEvent with
610         * the action
611         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
612         * touches that occur outside of your window.  Note that you will not
613         * receive the full down/move/up gesture, only the location of the
614         * first down as an ACTION_OUTSIDE.
615         */
616        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
617
618        /** Window flag: special flag to let windows be shown when the screen
619         * is locked. This will let application windows take precedence over
620         * key guard or any other lock screens. Can be used with
621         * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
622         * directly before showing the key guard window.  Can be used with
623         * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
624         * non-secure keyguards.  This flag only applies to the top-most
625         * full-screen window.
626         */
627        public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
628
629        /** Window flag: ask that the system wallpaper be shown behind
630         * your window.  The window surface must be translucent to be able
631         * to actually see the wallpaper behind it; this flag just ensures
632         * that the wallpaper surface will be there if this window actually
633         * has translucent regions.
634         */
635        public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
636
637        /** Window flag: when set as a window is being added or made
638         * visible, once the window has been shown then the system will
639         * poke the power manager's user activity (as if the user had woken
640         * up the device) to turn the screen on. */
641        public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
642
643        /** Window flag: when set the window will cause the keyguard to
644         * be dismissed, only if it is not a secure lock keyguard.  Because such
645         * a keyguard is not needed for security, it will never re-appear if
646         * the user navigates to another window (in contrast to
647         * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
648         * hide both secure and non-secure keyguards but ensure they reappear
649         * when the user moves to another UI that doesn't hide them).
650         * If the keyguard is currently active and is secure (requires an
651         * unlock pattern) than the user will still need to confirm it before
652         * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
653         * also been set.
654         */
655        public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
656
657        /** Window flag: when set the window will accept for touch events
658         * outside of its bounds to be sent to other windows that also
659         * support split touch.  When this flag is not set, the first pointer
660         * that goes down determines the window to which all subsequent touches
661         * go until all pointers go up.  When this flag is set, each pointer
662         * (not necessarily the first) that goes down determines the window
663         * to which all subsequent touches of that pointer will go until that
664         * pointer goes up thereby enabling touches with multiple pointers
665         * to be split across multiple windows.
666         */
667        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
668
669        /**
670         * <p>Indicates whether this window should be hardware accelerated.
671         * Requesting hardware acceleration does not guarantee it will happen.</p>
672         *
673         * <p>This flag can be controlled programmatically <em>only</em> to enable
674         * hardware acceleration. To enable hardware acceleration for a given
675         * window programmatically, do the following:</p>
676         *
677         * <pre>
678         * Window w = activity.getWindow(); // in Activity's onCreate() for instance
679         * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
680         *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
681         * </pre>
682         *
683         * <p>It is important to remember that this flag <strong>must</strong>
684         * be set before setting the content view of your activity or dialog.</p>
685         *
686         * <p>This flag cannot be used to disable hardware acceleration after it
687         * was enabled in your manifest using
688         * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
689         * and programmatically disable hardware acceleration (for automated testing
690         * for instance), make sure it is turned off in your manifest and enable it
691         * on your activity or dialog when you need it instead, using the method
692         * described above.</p>
693         *
694         * <p>This flag is automatically set by the system if the
695         * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
696         * XML attribute is set to true on an activity or on the application.</p>
697         */
698        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
699
700        // ----- HIDDEN FLAGS.
701        // These start at the high bit and go down.
702
703        /** Window flag: Enable touches to slide out of a window into neighboring
704         * windows in mid-gesture instead of being captured for the duration of
705         * the gesture.
706         *
707         * This flag changes the behavior of touch focus for this window only.
708         * Touches can slide out of the window but they cannot necessarily slide
709         * back in (unless the other window with touch focus permits it).
710         *
711         * {@hide}
712         */
713        public static final int FLAG_SLIPPERY = 0x04000000;
714
715        /**
716         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
717         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
718         * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
719         * this flag is set.
720         *
721         * (Note that Action Bars, when available, are the preferred way to offer additional
722         * functions otherwise accessed via an options menu.)
723         *
724         * {@hide}
725         */
726        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
727
728        /** Window flag: special flag to limit the size of the window to be
729         * original size ([320x480] x density). Used to create window for applications
730         * running under compatibility mode.
731         *
732         * {@hide} */
733        public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
734
735        /** Window flag: a special option intended for system dialogs.  When
736         * this flag is set, the window will demand focus unconditionally when
737         * it is created.
738         * {@hide} */
739        public static final int FLAG_SYSTEM_ERROR = 0x40000000;
740
741        /**
742         * Various behavioral options/flags.  Default is none.
743         *
744         * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
745         * @see #FLAG_DIM_BEHIND
746         * @see #FLAG_NOT_FOCUSABLE
747         * @see #FLAG_NOT_TOUCHABLE
748         * @see #FLAG_NOT_TOUCH_MODAL
749         * @see #FLAG_TOUCHABLE_WHEN_WAKING
750         * @see #FLAG_KEEP_SCREEN_ON
751         * @see #FLAG_LAYOUT_IN_SCREEN
752         * @see #FLAG_LAYOUT_NO_LIMITS
753         * @see #FLAG_FULLSCREEN
754         * @see #FLAG_FORCE_NOT_FULLSCREEN
755         * @see #FLAG_SECURE
756         * @see #FLAG_SCALED
757         * @see #FLAG_IGNORE_CHEEK_PRESSES
758         * @see #FLAG_LAYOUT_INSET_DECOR
759         * @see #FLAG_ALT_FOCUSABLE_IM
760         * @see #FLAG_WATCH_OUTSIDE_TOUCH
761         * @see #FLAG_SHOW_WHEN_LOCKED
762         * @see #FLAG_SHOW_WALLPAPER
763         * @see #FLAG_TURN_SCREEN_ON
764         * @see #FLAG_DISMISS_KEYGUARD
765         * @see #FLAG_SPLIT_TOUCH
766         * @see #FLAG_HARDWARE_ACCELERATED
767         */
768        @ViewDebug.ExportedProperty(flagMapping = {
769            @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
770                    name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
771            @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
772                    name = "FLAG_DIM_BEHIND"),
773            @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
774                    name = "FLAG_BLUR_BEHIND"),
775            @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
776                    name = "FLAG_NOT_FOCUSABLE"),
777            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
778                    name = "FLAG_NOT_TOUCHABLE"),
779            @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
780                    name = "FLAG_NOT_TOUCH_MODAL"),
781            @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
782                    name = "FLAG_TOUCHABLE_WHEN_WAKING"),
783            @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
784                    name = "FLAG_KEEP_SCREEN_ON"),
785            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
786                    name = "FLAG_LAYOUT_IN_SCREEN"),
787            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
788                    name = "FLAG_LAYOUT_NO_LIMITS"),
789            @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
790                    name = "FLAG_FULLSCREEN"),
791            @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
792                    name = "FLAG_FORCE_NOT_FULLSCREEN"),
793            @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
794                    name = "FLAG_DITHER"),
795            @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
796                    name = "FLAG_SECURE"),
797            @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
798                    name = "FLAG_SCALED"),
799            @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
800                    name = "FLAG_IGNORE_CHEEK_PRESSES"),
801            @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
802                    name = "FLAG_LAYOUT_INSET_DECOR"),
803            @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
804                    name = "FLAG_ALT_FOCUSABLE_IM"),
805            @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
806                    name = "FLAG_WATCH_OUTSIDE_TOUCH"),
807            @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
808                    name = "FLAG_SHOW_WHEN_LOCKED"),
809            @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
810                    name = "FLAG_SHOW_WALLPAPER"),
811            @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
812                    name = "FLAG_TURN_SCREEN_ON"),
813            @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
814                    name = "FLAG_DISMISS_KEYGUARD"),
815            @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
816                    name = "FLAG_SPLIT_TOUCH"),
817            @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
818                    name = "FLAG_HARDWARE_ACCELERATED")
819        })
820        public int flags;
821
822        /**
823         * If the window has requested hardware acceleration, but this is not
824         * allowed in the process it is in, then still render it as if it is
825         * hardware accelerated.  This is used for the starting preview windows
826         * in the system process, which don't need to have the overhead of
827         * hardware acceleration (they are just a static rendering), but should
828         * be rendered as such to match the actual window of the app even if it
829         * is hardware accelerated.
830         * Even if the window isn't hardware accelerated, still do its rendering
831         * as if it was.
832         * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
833         * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
834         * is generally disabled. This flag must be specified in addition to
835         * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
836         * windows.
837         *
838         * @hide
839         */
840        public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
841
842        /**
843         * In the system process, we globally do not use hardware acceleration
844         * because there are many threads doing UI there and they conflict.
845         * If certain parts of the UI that really do want to use hardware
846         * acceleration, this flag can be set to force it.  This is basically
847         * for the lock screen.  Anyone else using it, you are probably wrong.
848         *
849         * @hide
850         */
851        public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
852
853        /**
854         * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
855         * may elect to skip these notifications if they are not doing anything productive with
856         * them (they do not affect the wallpaper scrolling operation) by calling
857         * {@link
858         * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
859         *
860         * @hide
861         */
862        public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
863
864        /**
865         * This is set for a window that has explicitly specified its
866         * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
867         * appropriate one to use.  If this is not set, we should look at
868         * windows behind it to determine the appropriate value.
869         *
870         * @hide
871         */
872        public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
873
874        /**
875         * Control flags that are private to the platform.
876         * @hide
877         */
878        public int privateFlags;
879
880        /**
881         * Given a particular set of window manager flags, determine whether
882         * such a window may be a target for an input method when it has
883         * focus.  In particular, this checks the
884         * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
885         * flags and returns true if the combination of the two corresponds
886         * to a window that needs to be behind the input method so that the
887         * user can type into it.
888         *
889         * @param flags The current window manager flags.
890         *
891         * @return Returns true if such a window should be behind/interact
892         * with an input method, false if not.
893         */
894        public static boolean mayUseInputMethod(int flags) {
895            switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
896                case 0:
897                case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
898                    return true;
899            }
900            return false;
901        }
902
903        /**
904         * Mask for {@link #softInputMode} of the bits that determine the
905         * desired visibility state of the soft input area for this window.
906         */
907        public static final int SOFT_INPUT_MASK_STATE = 0x0f;
908
909        /**
910         * Visibility state for {@link #softInputMode}: no state has been specified.
911         */
912        public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
913
914        /**
915         * Visibility state for {@link #softInputMode}: please don't change the state of
916         * the soft input area.
917         */
918        public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
919
920        /**
921         * Visibility state for {@link #softInputMode}: please hide any soft input
922         * area when normally appropriate (when the user is navigating
923         * forward to your window).
924         */
925        public static final int SOFT_INPUT_STATE_HIDDEN = 2;
926
927        /**
928         * Visibility state for {@link #softInputMode}: please always hide any
929         * soft input area when this window receives focus.
930         */
931        public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
932
933        /**
934         * Visibility state for {@link #softInputMode}: please show the soft
935         * input area when normally appropriate (when the user is navigating
936         * forward to your window).
937         */
938        public static final int SOFT_INPUT_STATE_VISIBLE = 4;
939
940        /**
941         * Visibility state for {@link #softInputMode}: please always make the
942         * soft input area visible when this window receives input focus.
943         */
944        public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
945
946        /**
947         * Mask for {@link #softInputMode} of the bits that determine the
948         * way that the window should be adjusted to accommodate the soft
949         * input window.
950         */
951        public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
952
953        /** Adjustment option for {@link #softInputMode}: nothing specified.
954         * The system will try to pick one or
955         * the other depending on the contents of the window.
956         */
957        public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
958
959        /** Adjustment option for {@link #softInputMode}: set to allow the
960         * window to be resized when an input
961         * method is shown, so that its contents are not covered by the input
962         * method.  This can <em>not</em> be combined with
963         * {@link #SOFT_INPUT_ADJUST_PAN}; if
964         * neither of these are set, then the system will try to pick one or
965         * the other depending on the contents of the window.
966         */
967        public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
968
969        /** Adjustment option for {@link #softInputMode}: set to have a window
970         * pan when an input method is
971         * shown, so it doesn't need to deal with resizing but just panned
972         * by the framework to ensure the current input focus is visible.  This
973         * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
974         * neither of these are set, then the system will try to pick one or
975         * the other depending on the contents of the window.
976         */
977        public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
978
979        /** Adjustment option for {@link #softInputMode}: set to have a window
980         * not adjust for a shown input method.  The window will not be resized,
981         * and it will not be panned to make its focus visible.
982         */
983        public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
984
985        /**
986         * Bit for {@link #softInputMode}: set when the user has navigated
987         * forward to the window.  This is normally set automatically for
988         * you by the system, though you may want to set it in certain cases
989         * when you are displaying a window yourself.  This flag will always
990         * be cleared automatically after the window is displayed.
991         */
992        public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
993
994        /**
995         * Desired operating mode for any soft input area.  May be any combination
996         * of:
997         *
998         * <ul>
999         * <li> One of the visibility states
1000         * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1001         * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1002         * {@link #SOFT_INPUT_STATE_VISIBLE}.
1003         * <li> One of the adjustment options
1004         * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1005         * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1006         * {@link #SOFT_INPUT_ADJUST_PAN}.
1007         */
1008        public int softInputMode;
1009
1010        /**
1011         * Placement of window within the screen as per {@link Gravity}.  Both
1012         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1013         * android.graphics.Rect) Gravity.apply} and
1014         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1015         * Gravity.applyDisplay} are used during window layout, with this value
1016         * given as the desired gravity.  For example you can specify
1017         * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1018         * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1019         * to control the behavior of
1020         * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1021         * Gravity.applyDisplay}.
1022         *
1023         * @see Gravity
1024         */
1025        public int gravity;
1026
1027        /**
1028         * The horizontal margin, as a percentage of the container's width,
1029         * between the container and the widget.  See
1030         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1031         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1032         * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1033         */
1034        public float horizontalMargin;
1035
1036        /**
1037         * The vertical margin, as a percentage of the container's height,
1038         * between the container and the widget.  See
1039         * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1040         * android.graphics.Rect) Gravity.apply} for how this is used.  This
1041         * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1042         */
1043        public float verticalMargin;
1044
1045        /**
1046         * The desired bitmap format.  May be one of the constants in
1047         * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1048         */
1049        public int format;
1050
1051        /**
1052         * A style resource defining the animations to use for this window.
1053         * This must be a system resource; it can not be an application resource
1054         * because the window manager does not have access to applications.
1055         */
1056        public int windowAnimations;
1057
1058        /**
1059         * An alpha value to apply to this entire window.
1060         * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1061         */
1062        public float alpha = 1.0f;
1063
1064        /**
1065         * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1066         * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1067         * dim.
1068         */
1069        public float dimAmount = 1.0f;
1070
1071        /**
1072         * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1073         * indicating that the brightness value is not overridden for this window
1074         * and normal brightness policy should be used.
1075         */
1076        public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1077
1078        /**
1079         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1080         * indicating that the screen or button backlight brightness should be set
1081         * to the lowest value when this window is in front.
1082         */
1083        public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1084
1085        /**
1086         * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1087         * indicating that the screen or button backlight brightness should be set
1088         * to the hightest value when this window is in front.
1089         */
1090        public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1091
1092        /**
1093         * This can be used to override the user's preferred brightness of
1094         * the screen.  A value of less than 0, the default, means to use the
1095         * preferred screen brightness.  0 to 1 adjusts the brightness from
1096         * dark to full bright.
1097         */
1098        public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1099
1100        /**
1101         * This can be used to override the standard behavior of the button and
1102         * keyboard backlights.  A value of less than 0, the default, means to
1103         * use the standard backlight behavior.  0 to 1 adjusts the brightness
1104         * from dark to full bright.
1105         */
1106        public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1107
1108        /**
1109         * Identifier for this window.  This will usually be filled in for
1110         * you.
1111         */
1112        public IBinder token = null;
1113
1114        /**
1115         * Name of the package owning this window.
1116         */
1117        public String packageName = null;
1118
1119        /**
1120         * Specific orientation value for a window.
1121         * May be any of the same values allowed
1122         * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1123         * If not set, a default value of
1124         * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1125         * will be used.
1126         */
1127        public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1128
1129        /**
1130         * Control the visibility of the status bar.
1131         *
1132         * @see View#STATUS_BAR_VISIBLE
1133         * @see View#STATUS_BAR_HIDDEN
1134         */
1135        public int systemUiVisibility;
1136
1137        /**
1138         * @hide
1139         * The ui visibility as requested by the views in this hierarchy.
1140         * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1141         */
1142        public int subtreeSystemUiVisibility;
1143
1144        /**
1145         * Get callbacks about the system ui visibility changing.
1146         *
1147         * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1148         *
1149         * @hide
1150         */
1151        public boolean hasSystemUiListeners;
1152
1153        /**
1154         * When this window has focus, disable touch pad pointer gesture processing.
1155         * The window will receive raw position updates from the touch pad instead
1156         * of pointer movements and synthetic touch events.
1157         *
1158         * @hide
1159         */
1160        public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1161
1162        /**
1163         * Does not construct an input channel for this window.  The channel will therefore
1164         * be incapable of receiving input.
1165         *
1166         * @hide
1167         */
1168        public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1169
1170        /**
1171         * Control special features of the input subsystem.
1172         *
1173         * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1174         * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1175         * @hide
1176         */
1177        public int inputFeatures;
1178
1179        public LayoutParams() {
1180            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1181            type = TYPE_APPLICATION;
1182            format = PixelFormat.OPAQUE;
1183        }
1184
1185        public LayoutParams(int _type) {
1186            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1187            type = _type;
1188            format = PixelFormat.OPAQUE;
1189        }
1190
1191        public LayoutParams(int _type, int _flags) {
1192            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1193            type = _type;
1194            flags = _flags;
1195            format = PixelFormat.OPAQUE;
1196        }
1197
1198        public LayoutParams(int _type, int _flags, int _format) {
1199            super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1200            type = _type;
1201            flags = _flags;
1202            format = _format;
1203        }
1204
1205        public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1206            super(w, h);
1207            type = _type;
1208            flags = _flags;
1209            format = _format;
1210        }
1211
1212        public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1213                int _flags, int _format) {
1214            super(w, h);
1215            x = xpos;
1216            y = ypos;
1217            type = _type;
1218            flags = _flags;
1219            format = _format;
1220        }
1221
1222        public final void setTitle(CharSequence title) {
1223            if (null == title)
1224                title = "";
1225
1226            mTitle = TextUtils.stringOrSpannedString(title);
1227        }
1228
1229        public final CharSequence getTitle() {
1230            return mTitle;
1231        }
1232
1233        public int describeContents() {
1234            return 0;
1235        }
1236
1237        public void writeToParcel(Parcel out, int parcelableFlags) {
1238            out.writeInt(width);
1239            out.writeInt(height);
1240            out.writeInt(x);
1241            out.writeInt(y);
1242            out.writeInt(type);
1243            out.writeInt(flags);
1244            out.writeInt(privateFlags);
1245            out.writeInt(softInputMode);
1246            out.writeInt(gravity);
1247            out.writeFloat(horizontalMargin);
1248            out.writeFloat(verticalMargin);
1249            out.writeInt(format);
1250            out.writeInt(windowAnimations);
1251            out.writeFloat(alpha);
1252            out.writeFloat(dimAmount);
1253            out.writeFloat(screenBrightness);
1254            out.writeFloat(buttonBrightness);
1255            out.writeStrongBinder(token);
1256            out.writeString(packageName);
1257            TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1258            out.writeInt(screenOrientation);
1259            out.writeInt(systemUiVisibility);
1260            out.writeInt(subtreeSystemUiVisibility);
1261            out.writeInt(hasSystemUiListeners ? 1 : 0);
1262            out.writeInt(inputFeatures);
1263        }
1264
1265        public static final Parcelable.Creator<LayoutParams> CREATOR
1266                    = new Parcelable.Creator<LayoutParams>() {
1267            public LayoutParams createFromParcel(Parcel in) {
1268                return new LayoutParams(in);
1269            }
1270
1271            public LayoutParams[] newArray(int size) {
1272                return new LayoutParams[size];
1273            }
1274        };
1275
1276
1277        public LayoutParams(Parcel in) {
1278            width = in.readInt();
1279            height = in.readInt();
1280            x = in.readInt();
1281            y = in.readInt();
1282            type = in.readInt();
1283            flags = in.readInt();
1284            privateFlags = in.readInt();
1285            softInputMode = in.readInt();
1286            gravity = in.readInt();
1287            horizontalMargin = in.readFloat();
1288            verticalMargin = in.readFloat();
1289            format = in.readInt();
1290            windowAnimations = in.readInt();
1291            alpha = in.readFloat();
1292            dimAmount = in.readFloat();
1293            screenBrightness = in.readFloat();
1294            buttonBrightness = in.readFloat();
1295            token = in.readStrongBinder();
1296            packageName = in.readString();
1297            mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1298            screenOrientation = in.readInt();
1299            systemUiVisibility = in.readInt();
1300            subtreeSystemUiVisibility = in.readInt();
1301            hasSystemUiListeners = in.readInt() != 0;
1302            inputFeatures = in.readInt();
1303        }
1304
1305        @SuppressWarnings({"PointlessBitwiseExpression"})
1306        public static final int LAYOUT_CHANGED = 1<<0;
1307        public static final int TYPE_CHANGED = 1<<1;
1308        public static final int FLAGS_CHANGED = 1<<2;
1309        public static final int FORMAT_CHANGED = 1<<3;
1310        public static final int ANIMATION_CHANGED = 1<<4;
1311        public static final int DIM_AMOUNT_CHANGED = 1<<5;
1312        public static final int TITLE_CHANGED = 1<<6;
1313        public static final int ALPHA_CHANGED = 1<<7;
1314        public static final int MEMORY_TYPE_CHANGED = 1<<8;
1315        public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1316        public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1317        public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1318        /** {@hide} */
1319        public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1320        /** {@hide} */
1321        public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1322        /** {@hide} */
1323        public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1324        /** {@hide} */
1325        public static final int INPUT_FEATURES_CHANGED = 1<<15;
1326        /** {@hide} */
1327        public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1328        /** {@hide} */
1329        public static final int EVERYTHING_CHANGED = 0xffffffff;
1330
1331        // internal buffer to backup/restore parameters under compatibility mode.
1332        private int[] mCompatibilityParamsBackup = null;
1333
1334        public final int copyFrom(LayoutParams o) {
1335            int changes = 0;
1336
1337            if (width != o.width) {
1338                width = o.width;
1339                changes |= LAYOUT_CHANGED;
1340            }
1341            if (height != o.height) {
1342                height = o.height;
1343                changes |= LAYOUT_CHANGED;
1344            }
1345            if (x != o.x) {
1346                x = o.x;
1347                changes |= LAYOUT_CHANGED;
1348            }
1349            if (y != o.y) {
1350                y = o.y;
1351                changes |= LAYOUT_CHANGED;
1352            }
1353            if (horizontalWeight != o.horizontalWeight) {
1354                horizontalWeight = o.horizontalWeight;
1355                changes |= LAYOUT_CHANGED;
1356            }
1357            if (verticalWeight != o.verticalWeight) {
1358                verticalWeight = o.verticalWeight;
1359                changes |= LAYOUT_CHANGED;
1360            }
1361            if (horizontalMargin != o.horizontalMargin) {
1362                horizontalMargin = o.horizontalMargin;
1363                changes |= LAYOUT_CHANGED;
1364            }
1365            if (verticalMargin != o.verticalMargin) {
1366                verticalMargin = o.verticalMargin;
1367                changes |= LAYOUT_CHANGED;
1368            }
1369            if (type != o.type) {
1370                type = o.type;
1371                changes |= TYPE_CHANGED;
1372            }
1373            if (flags != o.flags) {
1374                flags = o.flags;
1375                changes |= FLAGS_CHANGED;
1376            }
1377            if (privateFlags != o.privateFlags) {
1378                privateFlags = o.privateFlags;
1379                changes |= PRIVATE_FLAGS_CHANGED;
1380            }
1381            if (softInputMode != o.softInputMode) {
1382                softInputMode = o.softInputMode;
1383                changes |= SOFT_INPUT_MODE_CHANGED;
1384            }
1385            if (gravity != o.gravity) {
1386                gravity = o.gravity;
1387                changes |= LAYOUT_CHANGED;
1388            }
1389            if (format != o.format) {
1390                format = o.format;
1391                changes |= FORMAT_CHANGED;
1392            }
1393            if (windowAnimations != o.windowAnimations) {
1394                windowAnimations = o.windowAnimations;
1395                changes |= ANIMATION_CHANGED;
1396            }
1397            if (token == null) {
1398                // NOTE: token only copied if the recipient doesn't
1399                // already have one.
1400                token = o.token;
1401            }
1402            if (packageName == null) {
1403                // NOTE: packageName only copied if the recipient doesn't
1404                // already have one.
1405                packageName = o.packageName;
1406            }
1407            if (!mTitle.equals(o.mTitle)) {
1408                mTitle = o.mTitle;
1409                changes |= TITLE_CHANGED;
1410            }
1411            if (alpha != o.alpha) {
1412                alpha = o.alpha;
1413                changes |= ALPHA_CHANGED;
1414            }
1415            if (dimAmount != o.dimAmount) {
1416                dimAmount = o.dimAmount;
1417                changes |= DIM_AMOUNT_CHANGED;
1418            }
1419            if (screenBrightness != o.screenBrightness) {
1420                screenBrightness = o.screenBrightness;
1421                changes |= SCREEN_BRIGHTNESS_CHANGED;
1422            }
1423            if (buttonBrightness != o.buttonBrightness) {
1424                buttonBrightness = o.buttonBrightness;
1425                changes |= BUTTON_BRIGHTNESS_CHANGED;
1426            }
1427
1428            if (screenOrientation != o.screenOrientation) {
1429                screenOrientation = o.screenOrientation;
1430                changes |= SCREEN_ORIENTATION_CHANGED;
1431            }
1432
1433            if (systemUiVisibility != o.systemUiVisibility
1434                    || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1435                systemUiVisibility = o.systemUiVisibility;
1436                subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1437                changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1438            }
1439
1440            if (hasSystemUiListeners != o.hasSystemUiListeners) {
1441                hasSystemUiListeners = o.hasSystemUiListeners;
1442                changes |= SYSTEM_UI_LISTENER_CHANGED;
1443            }
1444
1445            if (inputFeatures != o.inputFeatures) {
1446                inputFeatures = o.inputFeatures;
1447                changes |= INPUT_FEATURES_CHANGED;
1448            }
1449
1450            return changes;
1451        }
1452
1453        @Override
1454        public String debug(String output) {
1455            output += "Contents of " + this + ":";
1456            Log.d("Debug", output);
1457            output = super.debug("");
1458            Log.d("Debug", output);
1459            Log.d("Debug", "");
1460            Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1461            return "";
1462        }
1463
1464        @Override
1465        public String toString() {
1466            StringBuilder sb = new StringBuilder(256);
1467            sb.append("WM.LayoutParams{");
1468            sb.append("(");
1469            sb.append(x);
1470            sb.append(',');
1471            sb.append(y);
1472            sb.append(")(");
1473            sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1474            sb.append('x');
1475            sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1476            sb.append(")");
1477            if (horizontalMargin != 0) {
1478                sb.append(" hm=");
1479                sb.append(horizontalMargin);
1480            }
1481            if (verticalMargin != 0) {
1482                sb.append(" vm=");
1483                sb.append(verticalMargin);
1484            }
1485            if (gravity != 0) {
1486                sb.append(" gr=#");
1487                sb.append(Integer.toHexString(gravity));
1488            }
1489            if (softInputMode != 0) {
1490                sb.append(" sim=#");
1491                sb.append(Integer.toHexString(softInputMode));
1492            }
1493            sb.append(" ty=");
1494            sb.append(type);
1495            sb.append(" fl=#");
1496            sb.append(Integer.toHexString(flags));
1497            if (privateFlags != 0) {
1498                sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1499            }
1500            if (format != PixelFormat.OPAQUE) {
1501                sb.append(" fmt=");
1502                sb.append(format);
1503            }
1504            if (windowAnimations != 0) {
1505                sb.append(" wanim=0x");
1506                sb.append(Integer.toHexString(windowAnimations));
1507            }
1508            if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1509                sb.append(" or=");
1510                sb.append(screenOrientation);
1511            }
1512            if (alpha != 1.0f) {
1513                sb.append(" alpha=");
1514                sb.append(alpha);
1515            }
1516            if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1517                sb.append(" sbrt=");
1518                sb.append(screenBrightness);
1519            }
1520            if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1521                sb.append(" bbrt=");
1522                sb.append(buttonBrightness);
1523            }
1524            if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1525                sb.append(" compatible=true");
1526            }
1527            if (systemUiVisibility != 0) {
1528                sb.append(" sysui=0x");
1529                sb.append(Integer.toHexString(systemUiVisibility));
1530            }
1531            if (subtreeSystemUiVisibility != 0) {
1532                sb.append(" vsysui=0x");
1533                sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1534            }
1535            if (hasSystemUiListeners) {
1536                sb.append(" sysuil=");
1537                sb.append(hasSystemUiListeners);
1538            }
1539            if (inputFeatures != 0) {
1540                sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1541            }
1542            sb.append('}');
1543            return sb.toString();
1544        }
1545
1546        /**
1547         * Scale the layout params' coordinates and size.
1548         * @hide
1549         */
1550        public void scale(float scale) {
1551            x = (int) (x * scale + 0.5f);
1552            y = (int) (y * scale + 0.5f);
1553            if (width > 0) {
1554                width = (int) (width * scale + 0.5f);
1555            }
1556            if (height > 0) {
1557                height = (int) (height * scale + 0.5f);
1558            }
1559        }
1560
1561        /**
1562         * Backup the layout parameters used in compatibility mode.
1563         * @see LayoutParams#restore()
1564         */
1565        void backup() {
1566            int[] backup = mCompatibilityParamsBackup;
1567            if (backup == null) {
1568                // we backup 4 elements, x, y, width, height
1569                backup = mCompatibilityParamsBackup = new int[4];
1570            }
1571            backup[0] = x;
1572            backup[1] = y;
1573            backup[2] = width;
1574            backup[3] = height;
1575        }
1576
1577        /**
1578         * Restore the layout params' coordinates, size and gravity
1579         * @see LayoutParams#backup()
1580         */
1581        void restore() {
1582            int[] backup = mCompatibilityParamsBackup;
1583            if (backup != null) {
1584                x = backup[0];
1585                y = backup[1];
1586                width = backup[2];
1587                height = backup[3];
1588            }
1589        }
1590
1591        private CharSequence mTitle = "";
1592    }
1593}
1594