OverScroller.java revision 6579b0b4ac0e781efab044aaaf3f66447cf5e067
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.util.FloatMath;
21import android.view.animation.AnimationUtils;
22import android.view.animation.Interpolator;
23import android.widget.Scroller.MagneticScroller;
24
25/**
26 * This class encapsulates scrolling with the ability to overshoot the bounds
27 * of a scrolling operation. This class is a drop-in replacement for
28 * {@link android.widget.Scroller} in most cases.
29 */
30public class OverScroller {
31    private int mMode;
32
33    private MagneticOverScroller mScrollerX;
34    private MagneticOverScroller mScrollerY;
35
36    private final Interpolator mInterpolator;
37
38    private static final int DEFAULT_DURATION = 250;
39    private static final int SCROLL_MODE = 0;
40    private static final int FLING_MODE = 1;
41
42    /**
43     * Creates an OverScroller with a viscous fluid scroll interpolator.
44     * @param context
45     */
46    public OverScroller(Context context) {
47        this(context, null);
48    }
49
50    /**
51     * Creates an OverScroller with default edge bounce coefficients.
52     * @param context The context of this application.
53     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
54     * be used.
55     */
56    public OverScroller(Context context, Interpolator interpolator) {
57        this(context, interpolator, MagneticOverScroller.DEFAULT_BOUNCE_COEFFICIENT,
58                MagneticOverScroller.DEFAULT_BOUNCE_COEFFICIENT);
59    }
60
61    /**
62     * Creates an OverScroller.
63     * @param context The context of this application.
64     * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will
65     * be used.
66     * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the
67     * velocity which is preserved in the bounce when the horizontal edge is reached. A null value
68     * means no bounce.
69     * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction.
70     */
71    public OverScroller(Context context, Interpolator interpolator,
72            float bounceCoefficientX, float bounceCoefficientY) {
73        mInterpolator = interpolator;
74        mScrollerX = new MagneticOverScroller();
75        mScrollerY = new MagneticOverScroller();
76        MagneticScroller.initializeFromContext(context);
77
78        mScrollerX.setBounceCoefficient(bounceCoefficientX);
79        mScrollerY.setBounceCoefficient(bounceCoefficientY);
80    }
81
82    /**
83     *
84     * Returns whether the scroller has finished scrolling.
85     *
86     * @return True if the scroller has finished scrolling, false otherwise.
87     */
88    public final boolean isFinished() {
89        return mScrollerX.mFinished && mScrollerY.mFinished;
90    }
91
92    /**
93     * Force the finished field to a particular value. Contrary to
94     * {@link #abortAnimation()}, forcing the animation to finished
95     * does NOT cause the scroller to move to the final x and y
96     * position.
97     *
98     * @param finished The new finished value.
99     */
100    public final void forceFinished(boolean finished) {
101        mScrollerX.mFinished = mScrollerY.mFinished = finished;
102    }
103
104    /**
105     * Returns the current X offset in the scroll.
106     *
107     * @return The new X offset as an absolute distance from the origin.
108     */
109    public final int getCurrX() {
110        return mScrollerX.mCurrentPosition;
111    }
112
113    /**
114     * Returns the current Y offset in the scroll.
115     *
116     * @return The new Y offset as an absolute distance from the origin.
117     */
118    public final int getCurrY() {
119        return mScrollerY.mCurrentPosition;
120    }
121
122    /**
123     * @hide
124     * Returns the current velocity.
125     *
126     * @return The original velocity less the deceleration, norm of the X and Y velocity vector.
127     */
128    public float getCurrVelocity() {
129        float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity;
130        squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity;
131        return FloatMath.sqrt(squaredNorm);
132    }
133
134    /**
135     * Returns the start X offset in the scroll.
136     *
137     * @return The start X offset as an absolute distance from the origin.
138     */
139    public final int getStartX() {
140        return mScrollerX.mStart;
141    }
142
143    /**
144     * Returns the start Y offset in the scroll.
145     *
146     * @return The start Y offset as an absolute distance from the origin.
147     */
148    public final int getStartY() {
149        return mScrollerY.mStart;
150    }
151
152    /**
153     * Returns where the scroll will end. Valid only for "fling" scrolls.
154     *
155     * @return The final X offset as an absolute distance from the origin.
156     */
157    public final int getFinalX() {
158        return mScrollerX.mFinal;
159    }
160
161    /**
162     * Returns where the scroll will end. Valid only for "fling" scrolls.
163     *
164     * @return The final Y offset as an absolute distance from the origin.
165     */
166    public final int getFinalY() {
167        return mScrollerY.mFinal;
168    }
169
170    /**
171     * Returns how long the scroll event will take, in milliseconds.
172     *
173     * @return The duration of the scroll in milliseconds.
174     *
175     * @hide Pending removal once nothing depends on it
176     * @deprecated OverScrollers don't necessarily have a fixed duration.
177     *             This function will lie to the best of its ability.
178     */
179    public final int getDuration() {
180        return Math.max(mScrollerX.mDuration, mScrollerY.mDuration);
181    }
182
183    /**
184     * Extend the scroll animation. This allows a running animation to scroll
185     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
186     *
187     * @param extend Additional time to scroll in milliseconds.
188     * @see #setFinalX(int)
189     * @see #setFinalY(int)
190     *
191     * @hide Pending removal once nothing depends on it
192     * @deprecated OverScrollers don't necessarily have a fixed duration.
193     *             Instead of setting a new final position and extending
194     *             the duration of an existing scroll, use startScroll
195     *             to begin a new animation.
196     */
197    public void extendDuration(int extend) {
198        mScrollerX.extendDuration(extend);
199        mScrollerY.extendDuration(extend);
200    }
201
202    /**
203     * Sets the final position (X) for this scroller.
204     *
205     * @param newX The new X offset as an absolute distance from the origin.
206     * @see #extendDuration(int)
207     * @see #setFinalY(int)
208     *
209     * @hide Pending removal once nothing depends on it
210     * @deprecated OverScroller's final position may change during an animation.
211     *             Instead of setting a new final position and extending
212     *             the duration of an existing scroll, use startScroll
213     *             to begin a new animation.
214     */
215    public void setFinalX(int newX) {
216        mScrollerX.setFinalPosition(newX);
217    }
218
219    /**
220     * Sets the final position (Y) for this scroller.
221     *
222     * @param newY The new Y offset as an absolute distance from the origin.
223     * @see #extendDuration(int)
224     * @see #setFinalX(int)
225     *
226     * @hide Pending removal once nothing depends on it
227     * @deprecated OverScroller's final position may change during an animation.
228     *             Instead of setting a new final position and extending
229     *             the duration of an existing scroll, use startScroll
230     *             to begin a new animation.
231     */
232    public void setFinalY(int newY) {
233        mScrollerY.setFinalPosition(newY);
234    }
235
236    /**
237     * Call this when you want to know the new location. If it returns true, the
238     * animation is not yet finished.
239     */
240    public boolean computeScrollOffset() {
241        if (isFinished()) {
242            return false;
243        }
244
245        switch (mMode) {
246            case SCROLL_MODE:
247                long time = AnimationUtils.currentAnimationTimeMillis();
248                // Any scroller can be used for time, since they were started
249                // together in scroll mode. We use X here.
250                final long elapsedTime = time - mScrollerX.mStartTime;
251
252                final int duration = mScrollerX.mDuration;
253                if (elapsedTime < duration) {
254                    float q = (float) (elapsedTime) / duration;
255
256                    if (mInterpolator == null)
257                        q = Scroller.viscousFluid(q);
258                    else
259                        q = mInterpolator.getInterpolation(q);
260
261                    mScrollerX.updateScroll(q);
262                    mScrollerY.updateScroll(q);
263                } else {
264                    abortAnimation();
265                }
266                break;
267
268            case FLING_MODE:
269                if (!mScrollerX.mFinished) {
270                    if (!mScrollerX.update()) {
271                        if (!mScrollerX.continueWhenFinished()) {
272                            mScrollerX.finish();
273                        }
274                    }
275                }
276
277                if (!mScrollerY.mFinished) {
278                    if (!mScrollerY.update()) {
279                        if (!mScrollerY.continueWhenFinished()) {
280                            mScrollerY.finish();
281                        }
282                    }
283                }
284
285                break;
286        }
287
288        return true;
289    }
290
291    /**
292     * Start scrolling by providing a starting point and the distance to travel.
293     * The scroll will use the default value of 250 milliseconds for the
294     * duration.
295     *
296     * @param startX Starting horizontal scroll offset in pixels. Positive
297     *        numbers will scroll the content to the left.
298     * @param startY Starting vertical scroll offset in pixels. Positive numbers
299     *        will scroll the content up.
300     * @param dx Horizontal distance to travel. Positive numbers will scroll the
301     *        content to the left.
302     * @param dy Vertical distance to travel. Positive numbers will scroll the
303     *        content up.
304     */
305    public void startScroll(int startX, int startY, int dx, int dy) {
306        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
307    }
308
309    /**
310     * Start scrolling by providing a starting point and the distance to travel.
311     *
312     * @param startX Starting horizontal scroll offset in pixels. Positive
313     *        numbers will scroll the content to the left.
314     * @param startY Starting vertical scroll offset in pixels. Positive numbers
315     *        will scroll the content up.
316     * @param dx Horizontal distance to travel. Positive numbers will scroll the
317     *        content to the left.
318     * @param dy Vertical distance to travel. Positive numbers will scroll the
319     *        content up.
320     * @param duration Duration of the scroll in milliseconds.
321     */
322    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
323        mMode = SCROLL_MODE;
324        mScrollerX.startScroll(startX, dx, duration);
325        mScrollerY.startScroll(startY, dy, duration);
326    }
327
328    /**
329     * Call this when you want to 'spring back' into a valid coordinate range.
330     *
331     * @param startX Starting X coordinate
332     * @param startY Starting Y coordinate
333     * @param minX Minimum valid X value
334     * @param maxX Maximum valid X value
335     * @param minY Minimum valid Y value
336     * @param maxY Minimum valid Y value
337     * @return true if a springback was initiated, false if startX and startY were
338     *          already within the valid range.
339     */
340    public boolean springback(int startX, int startY, int minX, int maxX, int minY, int maxY) {
341        mMode = FLING_MODE;
342
343        // Make sure both methods are called.
344        final boolean spingbackX = mScrollerX.springback(startX, minX, maxX);
345        final boolean spingbackY = mScrollerY.springback(startY, minY, maxY);
346        return spingbackX || spingbackY;
347    }
348
349    public void fling(int startX, int startY, int velocityX, int velocityY,
350            int minX, int maxX, int minY, int maxY) {
351        fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
352    }
353
354    /**
355     * Start scrolling based on a fling gesture. The distance traveled will
356     * depend on the initial velocity of the fling.
357     *
358     * @param startX Starting point of the scroll (X)
359     * @param startY Starting point of the scroll (Y)
360     * @param velocityX Initial velocity of the fling (X) measured in pixels per
361     *            second.
362     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
363     *            second
364     * @param minX Minimum X value. The scroller will not scroll past this point
365     *            unless overX > 0. If overfling is allowed, it will use minX as
366     *            a springback boundary.
367     * @param maxX Maximum X value. The scroller will not scroll past this point
368     *            unless overX > 0. If overfling is allowed, it will use maxX as
369     *            a springback boundary.
370     * @param minY Minimum Y value. The scroller will not scroll past this point
371     *            unless overY > 0. If overfling is allowed, it will use minY as
372     *            a springback boundary.
373     * @param maxY Maximum Y value. The scroller will not scroll past this point
374     *            unless overY > 0. If overfling is allowed, it will use maxY as
375     *            a springback boundary.
376     * @param overX Overfling range. If > 0, horizontal overfling in either
377     *            direction will be possible.
378     * @param overY Overfling range. If > 0, vertical overfling in either
379     *            direction will be possible.
380     */
381    public void fling(int startX, int startY, int velocityX, int velocityY,
382            int minX, int maxX, int minY, int maxY, int overX, int overY) {
383        mMode = FLING_MODE;
384        mScrollerX.fling(startX, velocityX, minX, maxX, overX);
385        mScrollerY.fling(startY, velocityY, minY, maxY, overY);
386    }
387
388    /**
389     * Notify the scroller that we've reached a horizontal boundary.
390     * Normally the information to handle this will already be known
391     * when the animation is started, such as in a call to one of the
392     * fling functions. However there are cases where this cannot be known
393     * in advance. This function will transition the current motion and
394     * animate from startX to finalX as appropriate.
395     *
396     * @param startX Starting/current X position
397     * @param finalX Desired final X position
398     * @param overX Magnitude of overscroll allowed. This should be the maximum
399     *              desired distance from finalX. Absolute value - must be positive.
400     */
401    public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
402        mScrollerX.notifyEdgeReached(startX, finalX, overX);
403    }
404
405    /**
406     * Notify the scroller that we've reached a vertical boundary.
407     * Normally the information to handle this will already be known
408     * when the animation is started, such as in a call to one of the
409     * fling functions. However there are cases where this cannot be known
410     * in advance. This function will animate a parabolic motion from
411     * startY to finalY.
412     *
413     * @param startY Starting/current Y position
414     * @param finalY Desired final Y position
415     * @param overY Magnitude of overscroll allowed. This should be the maximum
416     *              desired distance from finalY.
417     */
418    public void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
419        mScrollerY.notifyEdgeReached(startY, finalY, overY);
420    }
421
422    /**
423     * Returns whether the current Scroller is currently returning to a valid position.
424     * Valid bounds were provided by the
425     * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
426     *
427     * One should check this value before calling
428     * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress
429     * to restore a valid position will then be stopped. The caller has to take into account
430     * the fact that the started scroll will start from an overscrolled position.
431     *
432     * @return true when the current position is overscrolled and in the process of
433     *         interpolating back to a valid value.
434     */
435    public boolean isOverscrolled() {
436        return ((!mScrollerX.mFinished &&
437                mScrollerX.mState != MagneticOverScroller.TO_EDGE) ||
438                (!mScrollerY.mFinished &&
439                        mScrollerY.mState != MagneticOverScroller.TO_EDGE));
440    }
441
442    /**
443     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
444     * aborting the animating causes the scroller to move to the final x and y
445     * positions.
446     *
447     * @see #forceFinished(boolean)
448     */
449    public void abortAnimation() {
450        mScrollerX.finish();
451        mScrollerY.finish();
452    }
453
454    /**
455     * Returns the time elapsed since the beginning of the scrolling.
456     *
457     * @return The elapsed time in milliseconds.
458     *
459     * @hide
460     */
461    public int timePassed() {
462        final long time = AnimationUtils.currentAnimationTimeMillis();
463        final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime);
464        return (int) (time - startTime);
465    }
466
467    static class MagneticOverScroller extends Scroller.MagneticScroller {
468        private static final int TO_EDGE = 0;
469        private static final int TO_BOUNDARY = 1;
470        private static final int TO_BOUNCE = 2;
471
472        private int mState = TO_EDGE;
473
474        // The allowed overshot distance before boundary is reached.
475        private int mOver;
476
477        // Duration in milliseconds to go back from edge to edge. Springback is half of it.
478        private static final int OVERSCROLL_SPRINGBACK_DURATION = 200;
479
480        // Oscillation period
481        private static final float TIME_COEF =
482            1000.0f * (float) Math.PI / OVERSCROLL_SPRINGBACK_DURATION;
483
484        // If the velocity is smaller than this value, no bounce is triggered
485        // when the edge limits are reached (would result in a zero pixels
486        // displacement anyway).
487        private static final float MINIMUM_VELOCITY_FOR_BOUNCE = 140.0f;
488
489        // Proportion of the velocity that is preserved when the edge is reached.
490        private static final float DEFAULT_BOUNCE_COEFFICIENT = 0.16f;
491
492        private float mBounceCoefficient = DEFAULT_BOUNCE_COEFFICIENT;
493
494        void setBounceCoefficient(float coefficient) {
495            mBounceCoefficient = coefficient;
496        }
497
498        boolean springback(int start, int min, int max) {
499            mFinished = true;
500
501            mStart = start;
502            mVelocity = 0;
503
504            mStartTime = AnimationUtils.currentAnimationTimeMillis();
505            mDuration = 0;
506
507            if (start < min) {
508                startSpringback(start, min, false);
509            } else if (start > max) {
510                startSpringback(start, max, true);
511            }
512
513            return !mFinished;
514        }
515
516        private void startSpringback(int start, int end, boolean positive) {
517            mFinished = false;
518            mState = TO_BOUNCE;
519            mStart = mFinal = end;
520            mDuration = OVERSCROLL_SPRINGBACK_DURATION;
521            mStartTime -= OVERSCROLL_SPRINGBACK_DURATION / 2;
522            mVelocity = (int) (Math.abs(end - start) * TIME_COEF * (positive ? 1.0 : -1.0f));
523        }
524
525        void fling(int start, int velocity, int min, int max, int over) {
526            mState = TO_EDGE;
527            mOver = over;
528
529            super.fling(start, velocity, min, max);
530
531            if (start > max) {
532                if (start >= max + over) {
533                    springback(max + over, min, max);
534                } else {
535                    if (velocity <= 0) {
536                        springback(start, min, max);
537                    } else {
538                        long time = AnimationUtils.currentAnimationTimeMillis();
539                        final double durationSinceEdge =
540                            Math.atan((start-max) * TIME_COEF / velocity) / TIME_COEF;
541                        mStartTime = (int) (time - 1000.0f * durationSinceEdge);
542
543                        // Simulate a bounce that started from edge
544                        mStart = max;
545
546                        mVelocity = (int) (velocity / Math.cos(durationSinceEdge * TIME_COEF));
547
548                        onEdgeReached();
549                    }
550                }
551            } else {
552                if (start < min) {
553                    if (start <= min - over) {
554                        springback(min - over, min, max);
555                    } else {
556                        if (velocity >= 0) {
557                            springback(start, min, max);
558                        } else {
559                            long time = AnimationUtils.currentAnimationTimeMillis();
560                            final double durationSinceEdge =
561                                Math.atan((start-min) * TIME_COEF / velocity) / TIME_COEF;
562                            mStartTime = (int) (time - 1000.0f * durationSinceEdge);
563
564                            // Simulate a bounce that started from edge
565                            mStart = min;
566
567                            mVelocity = (int) (velocity / Math.cos(durationSinceEdge * TIME_COEF));
568
569                            onEdgeReached();
570                        }
571
572                    }
573                }
574            }
575        }
576
577        void notifyEdgeReached(int start, int end, int over) {
578            mDeceleration = getDeceleration(mVelocity);
579
580            // Local time, used to compute edge crossing time.
581            float timeCurrent = mCurrVelocity / mDeceleration;
582            final int distance = end - start;
583            float timeEdge = -(float) Math.sqrt((2.0f * distance / mDeceleration)
584                    + (timeCurrent * timeCurrent));
585
586            mVelocity = (int) (mDeceleration * timeEdge);
587
588            // Simulate a symmetric bounce that started from edge
589            mStart = end;
590
591            mOver = over;
592
593            long time = AnimationUtils.currentAnimationTimeMillis();
594            mStartTime = (int) (time - 1000.0f * (timeCurrent - timeEdge));
595
596            onEdgeReached();
597        }
598
599        private void onEdgeReached() {
600            // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
601            final float distance = mVelocity / TIME_COEF;
602
603            if (Math.abs(distance) < mOver) {
604                // Spring force will bring us back to final position
605                mState = TO_BOUNCE;
606                mFinal = mStart;
607                mDuration = OVERSCROLL_SPRINGBACK_DURATION;
608            } else {
609                // Velocity is too high, we will hit the boundary limit
610                mState = TO_BOUNDARY;
611                int over = mVelocity > 0 ? mOver : -mOver;
612                mFinal = mStart + over;
613                mDuration = (int) (1000.0f * Math.asin(over / distance) / TIME_COEF);
614            }
615        }
616
617        @Override
618        boolean continueWhenFinished() {
619            switch (mState) {
620                case TO_EDGE:
621                    // Duration from start to null velocity
622                    int duration = (int) (-1000.0f * mVelocity / mDeceleration);
623                    if (mDuration < duration) {
624                        // If the animation was clamped, we reached the edge
625                        mStart = mFinal;
626                        // Speed when edge was reached
627                        mVelocity = (int) (mVelocity + mDeceleration * mDuration / 1000.0f);
628                        mStartTime += mDuration;
629                        onEdgeReached();
630                    } else {
631                        // Normal stop, no need to continue
632                        return false;
633                    }
634                    break;
635                case TO_BOUNDARY:
636                    mStartTime += mDuration;
637                    startSpringback(mFinal, mFinal - (mVelocity > 0 ? mOver:-mOver), mVelocity > 0);
638                    break;
639                case TO_BOUNCE:
640                    //mVelocity = (int) (mVelocity * BOUNCE_COEFFICIENT);
641                    mVelocity = (int) (mVelocity * mBounceCoefficient);
642                    if (Math.abs(mVelocity) < MINIMUM_VELOCITY_FOR_BOUNCE) {
643                        return false;
644                    }
645                    mStartTime += mDuration;
646                    break;
647            }
648
649            update();
650            return true;
651        }
652
653        /*
654         * Update the current position and velocity for current time. Returns
655         * true if update has been done and false if animation duration has been
656         * reached.
657         */
658        @Override
659        boolean update() {
660            final long time = AnimationUtils.currentAnimationTimeMillis();
661            final long duration = time - mStartTime;
662
663            if (duration > mDuration) {
664                return false;
665            }
666
667            double distance;
668            final float t = duration / 1000.0f;
669            if (mState == TO_EDGE) {
670                mCurrVelocity = mVelocity + mDeceleration * t;
671                distance = mVelocity * t + mDeceleration * t * t / 2.0f;
672            } else {
673                final float d = t * TIME_COEF;
674                mCurrVelocity = mVelocity * (float)Math.cos(d);
675                distance = mVelocity / TIME_COEF * Math.sin(d);
676            }
677
678            mCurrentPosition = mStart + (int) distance;
679            return true;
680        }
681    }
682}
683