Scroller.java revision 637d337b58d8eec6de19230a5dd5ca5581c0478d
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.os.Build;
22import android.util.FloatMath;
23import android.view.ViewConfiguration;
24import android.view.animation.AnimationUtils;
25import android.view.animation.Interpolator;
26
27
28/**
29 * This class encapsulates scrolling.  The duration of the scroll
30 * can be passed in the constructor and specifies the maximum time that
31 * the scrolling animation should take.  Past this time, the scrolling is
32 * automatically moved to its final stage and computeScrollOffset()
33 * will always return false to indicate that scrolling is over.
34 */
35public class Scroller  {
36    private int mMode;
37
38    private int mStartX;
39    private int mStartY;
40    private int mFinalX;
41    private int mFinalY;
42
43    private int mMinX;
44    private int mMaxX;
45    private int mMinY;
46    private int mMaxY;
47
48    private int mCurrX;
49    private int mCurrY;
50    private long mStartTime;
51    private int mDuration;
52    private float mDurationReciprocal;
53    private float mDeltaX;
54    private float mDeltaY;
55    private boolean mFinished;
56    private Interpolator mInterpolator;
57    private boolean mFlywheel;
58
59    private float mVelocity;
60
61    private static final int DEFAULT_DURATION = 250;
62    private static final int SCROLL_MODE = 0;
63    private static final int FLING_MODE = 1;
64
65    private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
66    private static float ALPHA = 800; // pixels / seconds
67    private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance)
68    private static float END_TENSION = 1.0f - START_TENSION;
69    private static final int NB_SAMPLES = 100;
70    private static final float[] SPLINE = new float[NB_SAMPLES + 1];
71
72    private float mDeceleration;
73    private final float mPpi;
74
75    static {
76        float x_min = 0.0f;
77        for (int i = 0; i <= NB_SAMPLES; i++) {
78            final float t = (float) i / NB_SAMPLES;
79            float x_max = 1.0f;
80            float x, tx, coef;
81            while (true) {
82                x = x_min + (x_max - x_min) / 2.0f;
83                coef = 3.0f * x * (1.0f - x);
84                tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;
85                if (Math.abs(tx - t) < 1E-5) break;
86                if (tx > t) x_max = x;
87                else x_min = x;
88            }
89            final float d = coef + x * x * x;
90            SPLINE[i] = d;
91        }
92        SPLINE[NB_SAMPLES] = 1.0f;
93
94        // This controls the viscous fluid effect (how much of it)
95        sViscousFluidScale = 8.0f;
96        // must be set to 1.0 (used in viscousFluid())
97        sViscousFluidNormalize = 1.0f;
98        sViscousFluidNormalize = 1.0f / viscousFluid(1.0f);
99    }
100
101    private static float sViscousFluidScale;
102    private static float sViscousFluidNormalize;
103
104    /**
105     * Create a Scroller with the default duration and interpolator.
106     */
107    public Scroller(Context context) {
108        this(context, null);
109    }
110
111    /**
112     * Create a Scroller with the specified interpolator. If the interpolator is
113     * null, the default (viscous) interpolator will be used. "Flywheel" behavior will
114     * be in effect for apps targeting Honeycomb or newer.
115     */
116    public Scroller(Context context, Interpolator interpolator) {
117        this(context, interpolator,
118                context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB);
119    }
120
121    /**
122     * Create a Scroller with the specified interpolator. If the interpolator is
123     * null, the default (viscous) interpolator will be used. Specify whether or
124     * not to support progressive "flywheel" behavior in flinging.
125     */
126    public Scroller(Context context, Interpolator interpolator, boolean flywheel) {
127        mFinished = true;
128        mInterpolator = interpolator;
129        mPpi = context.getResources().getDisplayMetrics().density * 160.0f;
130        mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());
131        mFlywheel = flywheel;
132    }
133
134    /**
135     * The amount of friction applied to flings. The default value
136     * is {@link ViewConfiguration#getScrollFriction}.
137     *
138     * @param friction A scalar dimension-less value representing the coefficient of
139     *         friction.
140     */
141    public final void setFriction(float friction) {
142        mDeceleration = computeDeceleration(friction);
143    }
144
145    private float computeDeceleration(float friction) {
146        return SensorManager.GRAVITY_EARTH   // g (m/s^2)
147                      * 39.37f               // inch/meter
148                      * mPpi                 // pixels per inch
149                      * friction;
150    }
151
152    /**
153     *
154     * Returns whether the scroller has finished scrolling.
155     *
156     * @return True if the scroller has finished scrolling, false otherwise.
157     */
158    public final boolean isFinished() {
159        return mFinished;
160    }
161
162    /**
163     * Force the finished field to a particular value.
164     *
165     * @param finished The new finished value.
166     */
167    public final void forceFinished(boolean finished) {
168        mFinished = finished;
169    }
170
171    /**
172     * Returns how long the scroll event will take, in milliseconds.
173     *
174     * @return The duration of the scroll in milliseconds.
175     */
176    public final int getDuration() {
177        return mDuration;
178    }
179
180    /**
181     * Returns the current X offset in the scroll.
182     *
183     * @return The new X offset as an absolute distance from the origin.
184     */
185    public final int getCurrX() {
186        return mCurrX;
187    }
188
189    /**
190     * Returns the current Y offset in the scroll.
191     *
192     * @return The new Y offset as an absolute distance from the origin.
193     */
194    public final int getCurrY() {
195        return mCurrY;
196    }
197
198    /**
199     * @hide
200     * Returns the current velocity.
201     *
202     * @return The original velocity less the deceleration. Result may be
203     * negative.
204     */
205    public float getCurrVelocity() {
206        return mVelocity - mDeceleration * timePassed() / 2000.0f;
207    }
208
209    /**
210     * Returns the start X offset in the scroll.
211     *
212     * @return The start X offset as an absolute distance from the origin.
213     */
214    public final int getStartX() {
215        return mStartX;
216    }
217
218    /**
219     * Returns the start Y offset in the scroll.
220     *
221     * @return The start Y offset as an absolute distance from the origin.
222     */
223    public final int getStartY() {
224        return mStartY;
225    }
226
227    /**
228     * Returns where the scroll will end. Valid only for "fling" scrolls.
229     *
230     * @return The final X offset as an absolute distance from the origin.
231     */
232    public final int getFinalX() {
233        return mFinalX;
234    }
235
236    /**
237     * Returns where the scroll will end. Valid only for "fling" scrolls.
238     *
239     * @return The final Y offset as an absolute distance from the origin.
240     */
241    public final int getFinalY() {
242        return mFinalY;
243    }
244
245    /**
246     * Call this when you want to know the new location.  If it returns true,
247     * the animation is not yet finished.  loc will be altered to provide the
248     * new location.
249     */
250    public boolean computeScrollOffset() {
251        if (mFinished) {
252            return false;
253        }
254
255        int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
256
257        if (timePassed < mDuration) {
258            switch (mMode) {
259            case SCROLL_MODE:
260                float x = timePassed * mDurationReciprocal;
261
262                if (mInterpolator == null)
263                    x = viscousFluid(x);
264                else
265                    x = mInterpolator.getInterpolation(x);
266
267                mCurrX = mStartX + Math.round(x * mDeltaX);
268                mCurrY = mStartY + Math.round(x * mDeltaY);
269                break;
270            case FLING_MODE:
271                final float t = (float) timePassed / mDuration;
272                final int index = (int) (NB_SAMPLES * t);
273                final float t_inf = (float) index / NB_SAMPLES;
274                final float t_sup = (float) (index + 1) / NB_SAMPLES;
275                final float d_inf = SPLINE[index];
276                final float d_sup = SPLINE[index + 1];
277                final float distanceCoef = d_inf + (t - t_inf) / (t_sup - t_inf) * (d_sup - d_inf);
278
279                mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
280                // Pin to mMinX <= mCurrX <= mMaxX
281                mCurrX = Math.min(mCurrX, mMaxX);
282                mCurrX = Math.max(mCurrX, mMinX);
283
284                mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
285                // Pin to mMinY <= mCurrY <= mMaxY
286                mCurrY = Math.min(mCurrY, mMaxY);
287                mCurrY = Math.max(mCurrY, mMinY);
288
289                if (mCurrX == mFinalX && mCurrY == mFinalY) {
290                    mFinished = true;
291                }
292
293                break;
294            }
295        }
296        else {
297            mCurrX = mFinalX;
298            mCurrY = mFinalY;
299            mFinished = true;
300        }
301        return true;
302    }
303
304    /**
305     * Start scrolling by providing a starting point and the distance to travel.
306     * The scroll will use the default value of 250 milliseconds for the
307     * duration.
308     *
309     * @param startX Starting horizontal scroll offset in pixels. Positive
310     *        numbers will scroll the content to the left.
311     * @param startY Starting vertical scroll offset in pixels. Positive numbers
312     *        will scroll the content up.
313     * @param dx Horizontal distance to travel. Positive numbers will scroll the
314     *        content to the left.
315     * @param dy Vertical distance to travel. Positive numbers will scroll the
316     *        content up.
317     */
318    public void startScroll(int startX, int startY, int dx, int dy) {
319        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
320    }
321
322    /**
323     * Start scrolling by providing a starting point and the distance to travel.
324     *
325     * @param startX Starting horizontal scroll offset in pixels. Positive
326     *        numbers will scroll the content to the left.
327     * @param startY Starting vertical scroll offset in pixels. Positive numbers
328     *        will scroll the content up.
329     * @param dx Horizontal distance to travel. Positive numbers will scroll the
330     *        content to the left.
331     * @param dy Vertical distance to travel. Positive numbers will scroll the
332     *        content up.
333     * @param duration Duration of the scroll in milliseconds.
334     */
335    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
336        mMode = SCROLL_MODE;
337        mFinished = false;
338        mDuration = duration;
339        mStartTime = AnimationUtils.currentAnimationTimeMillis();
340        mStartX = startX;
341        mStartY = startY;
342        mFinalX = startX + dx;
343        mFinalY = startY + dy;
344        mDeltaX = dx;
345        mDeltaY = dy;
346        mDurationReciprocal = 1.0f / (float) mDuration;
347    }
348
349    /**
350     * Start scrolling based on a fling gesture. The distance travelled will
351     * depend on the initial velocity of the fling.
352     *
353     * @param startX Starting point of the scroll (X)
354     * @param startY Starting point of the scroll (Y)
355     * @param velocityX Initial velocity of the fling (X) measured in pixels per
356     *        second.
357     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
358     *        second
359     * @param minX Minimum X value. The scroller will not scroll past this
360     *        point.
361     * @param maxX Maximum X value. The scroller will not scroll past this
362     *        point.
363     * @param minY Minimum Y value. The scroller will not scroll past this
364     *        point.
365     * @param maxY Maximum Y value. The scroller will not scroll past this
366     *        point.
367     */
368    public void fling(int startX, int startY, int velocityX, int velocityY,
369            int minX, int maxX, int minY, int maxY) {
370        // Continue a scroll or fling in progress
371        if (mFlywheel && !mFinished) {
372            float oldVel = getCurrVelocity();
373
374            float dx = (float) (mFinalX - mStartX);
375            float dy = (float) (mFinalY - mStartY);
376            float hyp = FloatMath.sqrt(dx * dx + dy * dy);
377
378            float ndx = dx / hyp;
379            float ndy = dy / hyp;
380
381            float oldVelocityX = ndx * oldVel;
382            float oldVelocityY = ndy * oldVel;
383            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
384                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
385                velocityX += oldVelocityX;
386                velocityY += oldVelocityY;
387            }
388        }
389
390        mMode = FLING_MODE;
391        mFinished = false;
392
393        float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
394
395        mVelocity = velocity;
396        final double l = Math.log(START_TENSION * velocity / ALPHA);
397        mDuration = (int) (1000.0 * Math.exp(l / (DECELERATION_RATE - 1.0)));
398        mStartTime = AnimationUtils.currentAnimationTimeMillis();
399        mStartX = startX;
400        mStartY = startY;
401
402        float coeffX = velocity == 0 ? 1.0f : velocityX / velocity;
403        float coeffY = velocity == 0 ? 1.0f : velocityY / velocity;
404
405        int totalDistance =
406                (int) (ALPHA * Math.exp(DECELERATION_RATE / (DECELERATION_RATE - 1.0) * l));
407
408        mMinX = minX;
409        mMaxX = maxX;
410        mMinY = minY;
411        mMaxY = maxY;
412
413        mFinalX = startX + Math.round(totalDistance * coeffX);
414        // Pin to mMinX <= mFinalX <= mMaxX
415        mFinalX = Math.min(mFinalX, mMaxX);
416        mFinalX = Math.max(mFinalX, mMinX);
417
418        mFinalY = startY + Math.round(totalDistance * coeffY);
419        // Pin to mMinY <= mFinalY <= mMaxY
420        mFinalY = Math.min(mFinalY, mMaxY);
421        mFinalY = Math.max(mFinalY, mMinY);
422    }
423
424    static float viscousFluid(float x)
425    {
426        x *= sViscousFluidScale;
427        if (x < 1.0f) {
428            x -= (1.0f - (float)Math.exp(-x));
429        } else {
430            float start = 0.36787944117f;   // 1/e == exp(-1)
431            x = 1.0f - (float)Math.exp(1.0f - x);
432            x = start + x * (1.0f - start);
433        }
434        x *= sViscousFluidNormalize;
435        return x;
436    }
437
438    /**
439     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
440     * aborting the animating cause the scroller to move to the final x and y
441     * position
442     *
443     * @see #forceFinished(boolean)
444     */
445    public void abortAnimation() {
446        mCurrX = mFinalX;
447        mCurrY = mFinalY;
448        mFinished = true;
449    }
450
451    /**
452     * Extend the scroll animation. This allows a running animation to scroll
453     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
454     *
455     * @param extend Additional time to scroll in milliseconds.
456     * @see #setFinalX(int)
457     * @see #setFinalY(int)
458     */
459    public void extendDuration(int extend) {
460        int passed = timePassed();
461        mDuration = passed + extend;
462        mDurationReciprocal = 1.0f / mDuration;
463        mFinished = false;
464    }
465
466    /**
467     * Returns the time elapsed since the beginning of the scrolling.
468     *
469     * @return The elapsed time in milliseconds.
470     */
471    public int timePassed() {
472        return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
473    }
474
475    /**
476     * Sets the final position (X) for this scroller.
477     *
478     * @param newX The new X offset as an absolute distance from the origin.
479     * @see #extendDuration(int)
480     * @see #setFinalY(int)
481     */
482    public void setFinalX(int newX) {
483        mFinalX = newX;
484        mDeltaX = mFinalX - mStartX;
485        mFinished = false;
486    }
487
488    /**
489     * Sets the final position (Y) for this scroller.
490     *
491     * @param newY The new Y offset as an absolute distance from the origin.
492     * @see #extendDuration(int)
493     * @see #setFinalX(int)
494     */
495    public void setFinalY(int newY) {
496        mFinalY = newY;
497        mDeltaY = mFinalY - mStartY;
498        mFinished = false;
499    }
500
501    /**
502     * @hide
503     */
504    public boolean isScrollingInDirection(float xvel, float yvel) {
505        return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) &&
506                Math.signum(yvel) == Math.signum(mFinalY - mStartY);
507    }
508}
509