Scroller.java revision 89935e41c593a599e8955388b27fb926e60e5e94
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.os.Build;
22import android.util.FloatMath;
23import android.view.ViewConfiguration;
24import android.view.animation.AnimationUtils;
25import android.view.animation.Interpolator;
26
27
28/**
29 * This class encapsulates scrolling.  The duration of the scroll
30 * can be passed in the constructor and specifies the maximum time that
31 * the scrolling animation should take.  Past this time, the scrolling is
32 * automatically moved to its final stage and computeScrollOffset()
33 * will always return false to indicate that scrolling is over.
34 */
35public class Scroller  {
36    private int mMode;
37
38    private int mStartX;
39    private int mStartY;
40    private int mFinalX;
41    private int mFinalY;
42
43    private int mMinX;
44    private int mMaxX;
45    private int mMinY;
46    private int mMaxY;
47
48    private int mCurrX;
49    private int mCurrY;
50    private long mStartTime;
51    private int mDuration;
52    private float mDurationReciprocal;
53    private float mDeltaX;
54    private float mDeltaY;
55    private boolean mFinished;
56    private Interpolator mInterpolator;
57    private boolean mFlywheel;
58
59    private float mVelocity;
60
61    private static final int DEFAULT_DURATION = 250;
62    private static final int SCROLL_MODE = 0;
63    private static final int FLING_MODE = 1;
64
65    private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
66    private static float ALPHA = 800; // pixels / seconds
67    private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance)
68    private static float END_TENSION = 1.0f - START_TENSION;
69    private static final int NB_SAMPLES = 100;
70    private static final float[] SPLINE = new float[NB_SAMPLES + 1];
71
72    private float mDeceleration;
73    private final float mPpi;
74
75    static {
76        float x_min = 0.0f;
77        for (int i = 0; i <= NB_SAMPLES; i++) {
78            final float t = (float) i / NB_SAMPLES;
79            float x_max = 1.0f;
80            float x, tx, coef;
81            while (true) {
82                x = x_min + (x_max - x_min) / 2.0f;
83                coef = 3.0f * x * (1.0f - x);
84                tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;
85                if (Math.abs(tx - t) < 1E-5) break;
86                if (tx > t) x_max = x;
87                else x_min = x;
88            }
89            final float d = coef + x * x * x;
90            SPLINE[i] = d;
91        }
92        SPLINE[NB_SAMPLES] = 1.0f;
93
94        // This controls the viscous fluid effect (how much of it)
95        sViscousFluidScale = 8.0f;
96        // must be set to 1.0 (used in viscousFluid())
97        sViscousFluidNormalize = 1.0f;
98        sViscousFluidNormalize = 1.0f / viscousFluid(1.0f);
99    }
100
101    private static float sViscousFluidScale;
102    private static float sViscousFluidNormalize;
103
104    /**
105     * Create a Scroller with the default duration and interpolator.
106     */
107    public Scroller(Context context) {
108        this(context, null);
109    }
110
111    /**
112     * Create a Scroller with the specified interpolator. If the interpolator is
113     * null, the default (viscous) interpolator will be used. "Flywheel" behavior will
114     * be in effect for apps targeting Honeycomb or newer.
115     */
116    public Scroller(Context context, Interpolator interpolator) {
117        this(context, interpolator,
118                context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB);
119    }
120
121    /**
122     * Create a Scroller with the specified interpolator. If the interpolator is
123     * null, the default (viscous) interpolator will be used. Specify whether or
124     * not to support progressive "flywheel" behavior in flinging.
125     */
126    public Scroller(Context context, Interpolator interpolator, boolean flywheel) {
127        mFinished = true;
128        mInterpolator = interpolator;
129        mPpi = context.getResources().getDisplayMetrics().density * 160.0f;
130        mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());
131        mFlywheel = flywheel;
132    }
133
134    /**
135     * The amount of friction applied to flings. The default value
136     * is {@link ViewConfiguration#getScrollFriction}.
137     *
138     * @param friction A scalar dimension-less value representing the coefficient of
139     *         friction.
140     */
141    public final void setFriction(float friction) {
142        mDeceleration = computeDeceleration(friction);
143    }
144
145    private float computeDeceleration(float friction) {
146        return SensorManager.GRAVITY_EARTH   // g (m/s^2)
147                      * 39.37f               // inch/meter
148                      * mPpi                 // pixels per inch
149                      * friction;
150    }
151
152    /**
153     *
154     * Returns whether the scroller has finished scrolling.
155     *
156     * @return True if the scroller has finished scrolling, false otherwise.
157     */
158    public final boolean isFinished() {
159        return mFinished;
160    }
161
162    /**
163     * Force the finished field to a particular value.
164     *
165     * @param finished The new finished value.
166     */
167    public final void forceFinished(boolean finished) {
168        mFinished = finished;
169    }
170
171    /**
172     * Returns how long the scroll event will take, in milliseconds.
173     *
174     * @return The duration of the scroll in milliseconds.
175     */
176    public final int getDuration() {
177        return mDuration;
178    }
179
180    /**
181     * Returns the current X offset in the scroll.
182     *
183     * @return The new X offset as an absolute distance from the origin.
184     */
185    public final int getCurrX() {
186        return mCurrX;
187    }
188
189    /**
190     * Returns the current Y offset in the scroll.
191     *
192     * @return The new Y offset as an absolute distance from the origin.
193     */
194    public final int getCurrY() {
195        return mCurrY;
196    }
197
198    /**
199     * Returns the current velocity.
200     *
201     * @return The original velocity less the deceleration. Result may be
202     * negative.
203     */
204    public float getCurrVelocity() {
205        return mVelocity - mDeceleration * timePassed() / 2000.0f;
206    }
207
208    /**
209     * Returns the start X offset in the scroll.
210     *
211     * @return The start X offset as an absolute distance from the origin.
212     */
213    public final int getStartX() {
214        return mStartX;
215    }
216
217    /**
218     * Returns the start Y offset in the scroll.
219     *
220     * @return The start Y offset as an absolute distance from the origin.
221     */
222    public final int getStartY() {
223        return mStartY;
224    }
225
226    /**
227     * Returns where the scroll will end. Valid only for "fling" scrolls.
228     *
229     * @return The final X offset as an absolute distance from the origin.
230     */
231    public final int getFinalX() {
232        return mFinalX;
233    }
234
235    /**
236     * Returns where the scroll will end. Valid only for "fling" scrolls.
237     *
238     * @return The final Y offset as an absolute distance from the origin.
239     */
240    public final int getFinalY() {
241        return mFinalY;
242    }
243
244    /**
245     * Call this when you want to know the new location.  If it returns true,
246     * the animation is not yet finished.  loc will be altered to provide the
247     * new location.
248     */
249    public boolean computeScrollOffset() {
250        if (mFinished) {
251            return false;
252        }
253
254        int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
255
256        if (timePassed < mDuration) {
257            switch (mMode) {
258            case SCROLL_MODE:
259                float x = timePassed * mDurationReciprocal;
260
261                if (mInterpolator == null)
262                    x = viscousFluid(x);
263                else
264                    x = mInterpolator.getInterpolation(x);
265
266                mCurrX = mStartX + Math.round(x * mDeltaX);
267                mCurrY = mStartY + Math.round(x * mDeltaY);
268                break;
269            case FLING_MODE:
270                final float t = (float) timePassed / mDuration;
271                final int index = (int) (NB_SAMPLES * t);
272                final float t_inf = (float) index / NB_SAMPLES;
273                final float t_sup = (float) (index + 1) / NB_SAMPLES;
274                final float d_inf = SPLINE[index];
275                final float d_sup = SPLINE[index + 1];
276                final float distanceCoef = d_inf + (t - t_inf) / (t_sup - t_inf) * (d_sup - d_inf);
277
278                mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
279                // Pin to mMinX <= mCurrX <= mMaxX
280                mCurrX = Math.min(mCurrX, mMaxX);
281                mCurrX = Math.max(mCurrX, mMinX);
282
283                mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
284                // Pin to mMinY <= mCurrY <= mMaxY
285                mCurrY = Math.min(mCurrY, mMaxY);
286                mCurrY = Math.max(mCurrY, mMinY);
287
288                if (mCurrX == mFinalX && mCurrY == mFinalY) {
289                    mFinished = true;
290                }
291
292                break;
293            }
294        }
295        else {
296            mCurrX = mFinalX;
297            mCurrY = mFinalY;
298            mFinished = true;
299        }
300        return true;
301    }
302
303    /**
304     * Start scrolling by providing a starting point and the distance to travel.
305     * The scroll will use the default value of 250 milliseconds for the
306     * duration.
307     *
308     * @param startX Starting horizontal scroll offset in pixels. Positive
309     *        numbers will scroll the content to the left.
310     * @param startY Starting vertical scroll offset in pixels. Positive numbers
311     *        will scroll the content up.
312     * @param dx Horizontal distance to travel. Positive numbers will scroll the
313     *        content to the left.
314     * @param dy Vertical distance to travel. Positive numbers will scroll the
315     *        content up.
316     */
317    public void startScroll(int startX, int startY, int dx, int dy) {
318        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
319    }
320
321    /**
322     * Start scrolling by providing a starting point and the distance to travel.
323     *
324     * @param startX Starting horizontal scroll offset in pixels. Positive
325     *        numbers will scroll the content to the left.
326     * @param startY Starting vertical scroll offset in pixels. Positive numbers
327     *        will scroll the content up.
328     * @param dx Horizontal distance to travel. Positive numbers will scroll the
329     *        content to the left.
330     * @param dy Vertical distance to travel. Positive numbers will scroll the
331     *        content up.
332     * @param duration Duration of the scroll in milliseconds.
333     */
334    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
335        mMode = SCROLL_MODE;
336        mFinished = false;
337        mDuration = duration;
338        mStartTime = AnimationUtils.currentAnimationTimeMillis();
339        mStartX = startX;
340        mStartY = startY;
341        mFinalX = startX + dx;
342        mFinalY = startY + dy;
343        mDeltaX = dx;
344        mDeltaY = dy;
345        mDurationReciprocal = 1.0f / (float) mDuration;
346    }
347
348    /**
349     * Start scrolling based on a fling gesture. The distance travelled will
350     * depend on the initial velocity of the fling.
351     *
352     * @param startX Starting point of the scroll (X)
353     * @param startY Starting point of the scroll (Y)
354     * @param velocityX Initial velocity of the fling (X) measured in pixels per
355     *        second.
356     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
357     *        second
358     * @param minX Minimum X value. The scroller will not scroll past this
359     *        point.
360     * @param maxX Maximum X value. The scroller will not scroll past this
361     *        point.
362     * @param minY Minimum Y value. The scroller will not scroll past this
363     *        point.
364     * @param maxY Maximum Y value. The scroller will not scroll past this
365     *        point.
366     */
367    public void fling(int startX, int startY, int velocityX, int velocityY,
368            int minX, int maxX, int minY, int maxY) {
369        // Continue a scroll or fling in progress
370        if (mFlywheel && !mFinished) {
371            float oldVel = getCurrVelocity();
372
373            float dx = (float) (mFinalX - mStartX);
374            float dy = (float) (mFinalY - mStartY);
375            float hyp = FloatMath.sqrt(dx * dx + dy * dy);
376
377            float ndx = dx / hyp;
378            float ndy = dy / hyp;
379
380            float oldVelocityX = ndx * oldVel;
381            float oldVelocityY = ndy * oldVel;
382            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
383                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
384                velocityX += oldVelocityX;
385                velocityY += oldVelocityY;
386            }
387        }
388
389        mMode = FLING_MODE;
390        mFinished = false;
391
392        float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
393
394        mVelocity = velocity;
395        final double l = Math.log(START_TENSION * velocity / ALPHA);
396        mDuration = (int) (1000.0 * Math.exp(l / (DECELERATION_RATE - 1.0)));
397        mStartTime = AnimationUtils.currentAnimationTimeMillis();
398        mStartX = startX;
399        mStartY = startY;
400
401        float coeffX = velocity == 0 ? 1.0f : velocityX / velocity;
402        float coeffY = velocity == 0 ? 1.0f : velocityY / velocity;
403
404        int totalDistance =
405                (int) (ALPHA * Math.exp(DECELERATION_RATE / (DECELERATION_RATE - 1.0) * l));
406
407        mMinX = minX;
408        mMaxX = maxX;
409        mMinY = minY;
410        mMaxY = maxY;
411
412        mFinalX = startX + Math.round(totalDistance * coeffX);
413        // Pin to mMinX <= mFinalX <= mMaxX
414        mFinalX = Math.min(mFinalX, mMaxX);
415        mFinalX = Math.max(mFinalX, mMinX);
416
417        mFinalY = startY + Math.round(totalDistance * coeffY);
418        // Pin to mMinY <= mFinalY <= mMaxY
419        mFinalY = Math.min(mFinalY, mMaxY);
420        mFinalY = Math.max(mFinalY, mMinY);
421    }
422
423    static float viscousFluid(float x)
424    {
425        x *= sViscousFluidScale;
426        if (x < 1.0f) {
427            x -= (1.0f - (float)Math.exp(-x));
428        } else {
429            float start = 0.36787944117f;   // 1/e == exp(-1)
430            x = 1.0f - (float)Math.exp(1.0f - x);
431            x = start + x * (1.0f - start);
432        }
433        x *= sViscousFluidNormalize;
434        return x;
435    }
436
437    /**
438     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
439     * aborting the animating cause the scroller to move to the final x and y
440     * position
441     *
442     * @see #forceFinished(boolean)
443     */
444    public void abortAnimation() {
445        mCurrX = mFinalX;
446        mCurrY = mFinalY;
447        mFinished = true;
448    }
449
450    /**
451     * Extend the scroll animation. This allows a running animation to scroll
452     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
453     *
454     * @param extend Additional time to scroll in milliseconds.
455     * @see #setFinalX(int)
456     * @see #setFinalY(int)
457     */
458    public void extendDuration(int extend) {
459        int passed = timePassed();
460        mDuration = passed + extend;
461        mDurationReciprocal = 1.0f / mDuration;
462        mFinished = false;
463    }
464
465    /**
466     * Returns the time elapsed since the beginning of the scrolling.
467     *
468     * @return The elapsed time in milliseconds.
469     */
470    public int timePassed() {
471        return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
472    }
473
474    /**
475     * Sets the final position (X) for this scroller.
476     *
477     * @param newX The new X offset as an absolute distance from the origin.
478     * @see #extendDuration(int)
479     * @see #setFinalY(int)
480     */
481    public void setFinalX(int newX) {
482        mFinalX = newX;
483        mDeltaX = mFinalX - mStartX;
484        mFinished = false;
485    }
486
487    /**
488     * Sets the final position (Y) for this scroller.
489     *
490     * @param newY The new Y offset as an absolute distance from the origin.
491     * @see #extendDuration(int)
492     * @see #setFinalX(int)
493     */
494    public void setFinalY(int newY) {
495        mFinalY = newY;
496        mDeltaY = mFinalY - mStartY;
497        mFinished = false;
498    }
499
500    /**
501     * @hide
502     */
503    public boolean isScrollingInDirection(float xvel, float yvel) {
504        return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) &&
505                Math.signum(yvel) == Math.signum(mFinalY - mStartY);
506    }
507}
508