index.jd revision b111b5785eccda4d0193a52b09fc9f5f7da2eff2
1page.title=Computation 2page.landing=true 3page.landing.intro=Renderscript provides a platform-independent computation engine that operates at the native level. Use it to accelerate your apps that require extensive computational horsepower. 4page.landing.image= 5 6@jd:body 7 8<div class="landing-docs"> 9 10 <div> 11 <h3>Blog Articles</h3> 12 <a 13href="http://android-developers.blogspot.com/2012/01/levels-in-renderscript.html"> 14 <h4>Levels in Renderscript</h4> 15 <p>For ICS, Renderscript (RS) has been updated with several new features to simplify 16 adding compute acceleration to your application. RS is interesting for compute 17 acceleration when you have large buffers of data on which you need to do significant 18 processing. In this example we will look at applying a levels/saturation operation 19 on a bitmap.</p> 20 </a> 21 22 <a 23href="http://android-developers.blogspot.com/2011/03/renderscript.html"> 24 <h4>Renderscript Part 2</h4> 25 <p>In Introducing Renderscript I gave a brief overview of this technology. 26 In this post I’ll look at "compute" in more detail. In Renderscript we use 27 "compute" to mean offloading of data processing from Dalvik code to 28 Renderscript code which may run on the same or different processor(s).</p> 29 </a> 30 </div> 31 32 </div> 33</div>