Shader.java revision 06f96e2652e4855b6520ad9dd70583677605b79a
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.graphics; 18 19/** 20 * Shader is the based class for objects that return horizontal spans of colors 21 * during drawing. A subclass of Shader is installed in a Paint calling 22 * paint.setShader(shader). After that any object (other than a bitmap) that is 23 * drawn with that paint will get its color(s) from the shader. 24 */ 25public class Shader { 26 /** 27 * This is set by subclasses, but don't make it public. 28 * 29 * @hide 30 */ 31 public int native_instance; 32 /** 33 * @hide 34 */ 35 public int native_shader; 36 37 public enum TileMode { 38 /** 39 * replicate the edge color if the shader draws outside of its 40 * original bounds 41 */ 42 CLAMP (0), 43 /** 44 * repeat the shader's image horizontally and vertically 45 */ 46 REPEAT (1), 47 /** 48 * repeat the shader's image horizontally and vertically, alternating 49 * mirror images so that adjacent images always seam 50 */ 51 MIRROR (2); 52 53 TileMode(int nativeInt) { 54 this.nativeInt = nativeInt; 55 } 56 final int nativeInt; 57 } 58 59 /** 60 * Return true if the shader has a non-identity local matrix. 61 * @param localM If not null, it is set to the shader's local matrix. 62 * @return true if the shader has a non-identity local matrix 63 */ 64 public boolean getLocalMatrix(Matrix localM) { 65 return nativeGetLocalMatrix(native_instance, localM.native_instance); 66 } 67 68 /** 69 * Set the shader's local matrix. Passing null will reset the shader's 70 * matrix to identity 71 * @param localM The shader's new local matrix, or null to specify identity 72 */ 73 public void setLocalMatrix(Matrix localM) { 74 nativeSetLocalMatrix(native_instance, native_shader, localM.native_instance); 75 } 76 77 protected void finalize() throws Throwable { 78 try { 79 super.finalize(); 80 } finally { 81 nativeDestructor(native_instance, native_shader); 82 } 83 } 84 85 private static native void nativeDestructor(int native_shader, int native_skiaShader); 86 private static native boolean nativeGetLocalMatrix(int native_shader, 87 int matrix_instance); 88 private static native void nativeSetLocalMatrix(int native_shader, 89 int native_skiaShader, int matrix_instance); 90} 91