DisplayListRenderer.h revision 6b7bd24659fb175fe1f0e97c86c18969918b496a
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_UI_DISPLAY_LIST_RENDERER_H
19
20#include <SkChunkAlloc.h>
21#include <SkFlattenable.h>
22#include <SkMatrix.h>
23#include <SkPaint.h>
24#include <SkPath.h>
25#include <SkPictureFlat.h>
26#include <SkRefCnt.h>
27#include <SkTDArray.h>
28#include <SkTSearch.h>
29
30#include "OpenGLRenderer.h"
31
32namespace android {
33namespace uirenderer {
34
35///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
39#define MIN_WRITER_SIZE 16384
40#define HEAP_BLOCK_SIZE 4096
41
42///////////////////////////////////////////////////////////////////////////////
43// Helpers
44///////////////////////////////////////////////////////////////////////////////
45
46class PathHeap: public SkRefCnt {
47public:
48    PathHeap();
49    PathHeap(SkFlattenableReadBuffer& buffer);
50    ~PathHeap();
51
52    int append(const SkPath& path);
53
54    int count() const { return mPaths.count(); }
55
56    SkPath& operator[](int index) const {
57        return *mPaths[index];
58    }
59
60    void flatten(SkFlattenableWriteBuffer& buffer) const;
61
62private:
63    SkChunkAlloc mHeap;
64    SkTDArray<SkPath*> mPaths;
65};
66
67///////////////////////////////////////////////////////////////////////////////
68// Display list
69///////////////////////////////////////////////////////////////////////////////
70
71class DisplayListRenderer;
72
73/**
74 * Replays recorded drawing commands.
75 */
76class DisplayList {
77public:
78    DisplayList(const DisplayListRenderer& recorder);
79    ~DisplayList();
80
81    enum Op {
82        AcquireContext,
83        ReleaseContext,
84        Save,
85        Restore,
86        RestoreToCount,
87        SaveLayer,
88        Translate,
89        Rotate,
90        Scale,
91        SetMatrix,
92        ConcatMatrix,
93        ClipRect,
94        DrawBitmap,
95        DrawBitmapMatrix,
96        DrawBitmapRect,
97        DrawPatch,
98        DrawColor,
99        DrawRect,
100        DrawPath,
101        DrawLines,
102        DrawText,
103        ResetShader,
104        SetupShader,
105        ResetColorFilter,
106        SetupColorFilter,
107        ResetShadow,
108        SetupShadow
109    };
110
111    void replay(OpenGLRenderer& renderer);
112
113private:
114    void init();
115
116    class TextContainer {
117    public:
118        size_t length() const {
119            return mByteLength;
120        }
121
122        const char* text() const {
123            return (const char*) mText;
124        }
125
126        size_t mByteLength;
127        const char* mText;
128    };
129
130    SkBitmap* getBitmap() {
131        int index = getInt();
132        return &mBitmaps[index - 1];
133    }
134
135    inline int getIndex() {
136        return mReader.readInt();
137    }
138
139    inline int getInt() {
140        return mReader.readInt();
141    }
142
143    SkMatrix* getMatrix() {
144        int index = getInt();
145        if (index == 0) {
146            return NULL;
147        }
148        return &mMatrices[index - 1];
149    }
150
151    SkPath* getPath() {
152        return &(*mPathHeap)[getInt() - 1];
153    }
154
155    SkPaint* getPaint() {
156        int index = getInt();
157        if (index == 0) {
158            return NULL;
159        }
160        return &mPaints[index - 1];
161    }
162
163    inline float getFloat() {
164        return mReader.readScalar();
165    }
166
167    int32_t* getInts(uint32_t& count) {
168        count = getInt();
169        return (int32_t*) mReader.skip(count * sizeof(int32_t));
170    }
171
172    float* getFloats(int& count) {
173        count = getInt();
174        return (float*) mReader.skip(count * sizeof(float));
175    }
176
177    void getText(TextContainer* text) {
178        size_t length = text->mByteLength = getInt();
179        text->mText = (const char*) mReader.skip(length);
180    }
181
182    PathHeap* mPathHeap;
183
184    SkBitmap* mBitmaps;
185    int mBitmapCount;
186
187    SkMatrix* mMatrices;
188    int mMatrixCount;
189
190    SkPaint* mPaints;
191    int mPaintCount;
192
193    mutable SkFlattenableReadBuffer mReader;
194
195    SkRefCntPlayback mRCPlayback;
196    SkTypefacePlayback mTFPlayback;
197};
198
199///////////////////////////////////////////////////////////////////////////////
200// Renderer
201///////////////////////////////////////////////////////////////////////////////
202
203/**
204 * Records drawing commands in a display list for latter playback.
205 */
206class DisplayListRenderer: public OpenGLRenderer {
207public:
208    DisplayListRenderer();
209    ~DisplayListRenderer();
210
211    void setViewport(int width, int height);
212    void prepare(bool opaque);
213
214    void acquireContext();
215    void releaseContext();
216
217    int save(int flags);
218    void restore();
219    void restoreToCount(int saveCount);
220
221    int saveLayer(float left, float top, float right, float bottom,
222            const SkPaint* p, int flags);
223
224    void translate(float dx, float dy);
225    void rotate(float degrees);
226    void scale(float sx, float sy);
227
228    void setMatrix(SkMatrix* matrix);
229    void concatMatrix(SkMatrix* matrix);
230
231    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
232
233    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
234    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
235    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
236            float srcRight, float srcBottom, float dstLeft, float dstTop,
237            float dstRight, float dstBottom, const SkPaint* paint);
238    void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
239            uint32_t width, uint32_t height, float left, float top, float right, float bottom,
240            const SkPaint* paint);
241    void drawColor(int color, SkXfermode::Mode mode);
242    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
243    void drawPath(SkPath* path, SkPaint* paint);
244    void drawLines(float* points, int count, const SkPaint* paint);
245    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
246
247    void resetShader();
248    void setupShader(SkiaShader* shader);
249
250    void resetColorFilter();
251    void setupColorFilter(SkiaColorFilter* filter);
252
253    void resetShadow();
254    void setupShadow(float radius, float dx, float dy, int color);
255
256    void reset();
257
258    DisplayList* getDisplayList() const {
259        return new DisplayList(*this);
260    }
261
262    const SkWriter32& writeStream() const {
263        return mWriter;
264    }
265
266    const SkTDArray<const SkFlatBitmap*>& getBitmaps() const {
267        return mBitmaps;
268    }
269
270    const SkTDArray<const SkFlatMatrix*>& getMatrices() const {
271        return mMatrices;
272    }
273
274    const SkTDArray<const SkFlatPaint*>& getPaints() const {
275        return mPaints;
276    }
277
278private:
279    inline void addOp(DisplayList::Op drawOp) {
280        mWriter.writeInt(drawOp);
281    }
282
283    inline void addInt(int value) {
284        mWriter.writeInt(value);
285    }
286
287    void addInts(const int32_t* values, uint32_t count) {
288        mWriter.writeInt(count);
289        for (uint32_t i = 0; i < count; i++) {
290            mWriter.writeInt(values[i]);
291        }
292    }
293
294    inline void addFloat(float value) {
295        mWriter.writeScalar(value);
296    }
297
298    void addFloats(const float* values, int count) {
299        mWriter.writeInt(count);
300        for (int i = 0; i < count; i++) {
301            mWriter.writeScalar(values[i]);
302        }
303    }
304
305    inline void addPoint(float x, float y) {
306        mWriter.writeScalar(x);
307        mWriter.writeScalar(y);
308    }
309
310    inline void addBounds(float left, float top, float right, float bottom) {
311        mWriter.writeScalar(left);
312        mWriter.writeScalar(top);
313        mWriter.writeScalar(right);
314        mWriter.writeScalar(bottom);
315    }
316
317    inline void addText(const void* text, size_t byteLength) {
318        mWriter.writeInt(byteLength);
319        mWriter.writePad(text, byteLength);
320    }
321
322    inline void addPath(const SkPath* path) {
323        if (mPathHeap == NULL) {
324            mPathHeap = new PathHeap();
325        }
326        addInt(mPathHeap->append(*path));
327    }
328
329    int find(SkTDArray<const SkFlatPaint*>& paints, const SkPaint* paint);
330
331    inline void addPaint(const SkPaint* paint) {
332        addInt(find(mPaints, paint));
333    }
334
335    int find(SkTDArray<const SkFlatMatrix*>& matrices, const SkMatrix* matrix);
336
337    inline void addMatrix(const SkMatrix* matrix) {
338        addInt(find(mMatrices, matrix));
339    }
340
341    int find(SkTDArray<const SkFlatBitmap*>& bitmaps, const SkBitmap& bitmap);
342
343    inline void addBitmap(const SkBitmap* bitmap) {
344        addInt(find(mBitmaps, *bitmap));
345    }
346
347    SkChunkAlloc mHeap;
348
349    int mBitmapIndex;
350    SkTDArray<const SkFlatBitmap*> mBitmaps;
351
352    int mMatrixIndex;
353    SkTDArray<const SkFlatMatrix*> mMatrices;
354
355    int mPaintIndex;
356    SkTDArray<const SkFlatPaint*> mPaints;
357
358    PathHeap* mPathHeap;
359    SkWriter32 mWriter;
360
361    SkRefCntRecorder mRCRecorder;
362    SkRefCntRecorder mTFRecorder;
363
364    friend class DisplayList;
365
366}; // class DisplayListRenderer
367
368}; // namespace uirenderer
369}; // namespace android
370
371#endif // ANDROID_UI_DISPLAY_LIST_RENDERER_H
372