LayerRenderer.cpp revision 8f0095cd33558e9cc8a440047908e53b68906f5f
16c319ca1275c8db892c39b48fc54864c949f9171Romain Guy/*
26c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * Copyright (C) 2011 The Android Open Source Project
36c319ca1275c8db892c39b48fc54864c949f9171Romain Guy *
46c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
56c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * you may not use this file except in compliance with the License.
66c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * You may obtain a copy of the License at
76c319ca1275c8db892c39b48fc54864c949f9171Romain Guy *
86c319ca1275c8db892c39b48fc54864c949f9171Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
96c319ca1275c8db892c39b48fc54864c949f9171Romain Guy *
106c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * Unless required by applicable law or agreed to in writing, software
116c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
126c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
136c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * See the License for the specific language governing permissions and
146c319ca1275c8db892c39b48fc54864c949f9171Romain Guy * limitations under the License.
156c319ca1275c8db892c39b48fc54864c949f9171Romain Guy */
166c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
176c319ca1275c8db892c39b48fc54864c949f9171Romain Guy#define LOG_TAG "OpenGLRenderer"
186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#include <ui/Rect.h>
203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy#include "LayerCache.h"
226c319ca1275c8db892c39b48fc54864c949f9171Romain Guy#include "LayerRenderer.h"
23aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy#include "Matrix.h"
241fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy#include "Properties.h"
253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#include "Rect.h"
266c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
276c319ca1275c8db892c39b48fc54864c949f9171Romain Guynamespace android {
286c319ca1275c8db892c39b48fc54864c949f9171Romain Guynamespace uirenderer {
296c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
306c319ca1275c8db892c39b48fc54864c949f9171Romain Guy///////////////////////////////////////////////////////////////////////////////
316c319ca1275c8db892c39b48fc54864c949f9171Romain Guy// Rendering
326c319ca1275c8db892c39b48fc54864c949f9171Romain Guy///////////////////////////////////////////////////////////////////////////////
336c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
347d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
35ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
361fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
3762687ec12cb8e0b1d4044a235b1387b9a8c3b4b4Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
3862687ec12cb8e0b1d4044a235b1387b9a8c3b4b4Romain Guy
3909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    const float width = mLayer->layer.getWidth();
4009b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    const float height = mLayer->layer.getHeight();
4109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy
42c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy#if RENDER_LAYERS_AS_REGIONS
433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    Rect dirty(left, top, right, bottom);
443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
4509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            dirty.right >= width && dirty.bottom >= height)) {
463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        mLayer->region.clear();
4709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        dirty.set(0.0f, 0.0f, width, height);
483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    } else {
4909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        dirty.intersect(0.0f, 0.0f, width, height);
503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        mLayer->region.subtractSelf(r);
523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
53c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#else
5609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
586c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
606c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid LayerRenderer::finish() {
616c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    OpenGLRenderer::finish();
621fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
63f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    generateMesh();
64f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
65678e0adbdbac5fa3f25ca8371fdff1b3182f67e9Chet Haase    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo);
6642f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
6742f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    // No need to unbind our FBO, this will be taken care of by the caller
6842f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    // who will invoke OpenGLRenderer::resume()
6942f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy}
7042f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy
7142f3a4b7c35dd1ea1922356eb3611af8cde05179Romain GuyGLint LayerRenderer::getTargetFbo() {
7242f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    return mLayer->fbo;
736c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy///////////////////////////////////////////////////////////////////////////////
76f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy// Dirty region tracking
77f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy///////////////////////////////////////////////////////////////////////////////
78f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
79f219da5e32e85deb442468ee9a63bb28eb198557Romain Guybool LayerRenderer::hasLayer() {
80f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    return true;
81f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy}
82f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
83f219da5e32e85deb442468ee9a63bb28eb198557Romain GuyRegion* LayerRenderer::getRegion() {
84f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
85f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
86f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return OpenGLRenderer::getRegion();
87f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
88f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    return &mLayer->region;
89f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
90f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    return OpenGLRenderer::getRegion();
91f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
92f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy}
93f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
94f219da5e32e85deb442468ee9a63bb28eb198557Romain Guyvoid LayerRenderer::generateMesh() {
95f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
96f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
97f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (mLayer->mesh) {
98f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            delete mLayer->mesh;
99f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            delete mLayer->meshIndices;
100f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
101f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            mLayer->mesh = NULL;
102f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            mLayer->meshIndices = NULL;
103f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            mLayer->meshElementCount = 0;
104f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        }
10540667676e542a9daeafeac9904c30004e8706fd3Romain Guy
1069fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        mLayer->setRegionAsRect();
107f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        return;
108f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
109f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
110f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    size_t count;
111f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    const android::Rect* rects = mLayer->region.getArray(&count);
112f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
113f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    GLsizei elementCount = count * 6;
114f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
115f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
116f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        delete mLayer->mesh;
117f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        delete mLayer->meshIndices;
118f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
119f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        mLayer->mesh = NULL;
120f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        mLayer->meshIndices = NULL;
121f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
122f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1234f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy    bool rebuildIndices = false;
124f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (!mLayer->mesh) {
125f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        mLayer->mesh = new TextureVertex[count * 4];
126f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        mLayer->meshIndices = new uint16_t[elementCount];
1274f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy        rebuildIndices = true;
128f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1294f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy    mLayer->meshElementCount = elementCount;
130f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
131f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    const float texX = 1.0f / float(mLayer->width);
132f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    const float texY = 1.0f / float(mLayer->height);
133f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    const float height = mLayer->layer.getHeight();
134f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
135f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    TextureVertex* mesh = mLayer->mesh;
136f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    uint16_t* indices = mLayer->meshIndices;
137f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
138f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    for (size_t i = 0; i < count; i++) {
139f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const android::Rect* r = &rects[i];
140f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
141f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float u1 = r->left * texX;
142f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float v1 = (height - r->top) * texY;
143f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float u2 = r->right * texX;
144f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float v2 = (height - r->bottom) * texY;
145f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
146f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
147f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
148f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
149f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
150f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
1514f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy        if (rebuildIndices) {
1524f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            uint16_t quad = i * 4;
1534f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            int index = i * 6;
1544f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index    ] = quad;       // top-left
1554f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index + 1] = quad + 1;   // top-right
1564f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index + 2] = quad + 2;   // bottom-left
1574f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index + 3] = quad + 2;   // bottom-left
1584f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index + 4] = quad + 1;   // top-right
1594f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            indices[index + 5] = quad + 3;   // bottom-right
1604f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy        }
161f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
162f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
163f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy}
164f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy
165f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy///////////////////////////////////////////////////////////////////////////////
166f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy// Layers management
1676c319ca1275c8db892c39b48fc54864c949f9171Romain Guy///////////////////////////////////////////////////////////////////////////////
1686c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
169aa6c24c21c727a196451332448d4e3b11a80be69Romain GuyLayer* LayerRenderer::createTextureLayer() {
170aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    LAYER_RENDERER_LOGD("Creating new texture layer");
171aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
172aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    Layer* layer = new Layer(0, 0);
173aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->isCacheable = false;
174aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->isTextureLayer = true;
175aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->blend = true;
176aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->empty = true;
177aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->fbo = 0;
178aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->colorFilter = NULL;
179aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->fbo = 0;
180aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
181aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f);
182aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->alpha = 255;
183aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->mode = SkXfermode::kSrcOver_Mode;
184aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->colorFilter = NULL;
185aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    layer->region.clear();
186aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
187aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glActiveTexture(GL_TEXTURE0);
188aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glGenTextures(1, &layer->texture);
189aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
190aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    return layer;
191aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
192aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
193ada830f639591b99c3e40de22b07296c7932a33fRomain GuyLayer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
1941fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy    LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
1951fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
19609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    GLuint fbo = Caches::getInstance().fboCache.get();
19709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    if (!fbo) {
19809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        LOGW("Could not obtain an FBO");
19909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        return NULL;
2001fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy    }
2011fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
2026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(GL_TEXTURE0);
20309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    Layer* layer = Caches::getInstance().layerCache.get(width, height);
20409b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    if (!layer) {
20509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        LOGW("Could not obtain a layer");
20609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        return NULL;
20709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    }
2086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
20909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->fbo = fbo;
21009b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->layer.set(0.0f, 0.0f, width, height);
21109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->texCoords.set(0.0f, height / float(layer->height),
21209b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            width / float(layer->width), 0.0f);
21309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->alpha = 255;
21409b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->mode = SkXfermode::kSrcOver_Mode;
21509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->blend = !isOpaque;
21609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->colorFilter = NULL;
21709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    layer->region.clear();
2186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
21909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    GLuint previousFbo;
22009b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
2216c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22209b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
22309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
2246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    // Initialize the texture if needed
22609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy    if (layer->empty) {
22709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        layer->empty = false;
22809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
22909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
2306c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        if (glGetError() != GL_NO_ERROR) {
23209b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            LOGD("Could not allocate texture");
23309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
23409b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            glDeleteTextures(1, &layer->texture);
23509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            Caches::getInstance().fboCache.put(fbo);
23609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            delete layer;
23709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            return NULL;
23809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        }
2396c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
2406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
242ada830f639591b99c3e40de22b07296c7932a33fRomain Guy            layer->texture, 0);
2436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24440a787f89a6f4c20f2c7fce29e5bc53954305f34Romain Guy    glDisable(GL_SCISSOR_TEST);
24540a787f89a6f4c20f2c7fce29e5bc53954305f34Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
24640a787f89a6f4c20f2c7fce29e5bc53954305f34Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
24740a787f89a6f4c20f2c7fce29e5bc53954305f34Romain Guy    glEnable(GL_SCISSOR_TEST);
24840a787f89a6f4c20f2c7fce29e5bc53954305f34Romain Guy
2496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
2506c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
251ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    return layer;
2526c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
2536c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
254ada830f639591b99c3e40de22b07296c7932a33fRomain Guybool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
255ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (layer) {
256ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
2571fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
25809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        if (Caches::getInstance().layerCache.resize(layer, width, height)) {
25909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            layer->layer.set(0.0f, 0.0f, width, height);
26009b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            layer->texCoords.set(0.0f, height / float(layer->height),
26109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy                    width / float(layer->width), 0.0f);
26209b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        } else {
26309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            if (layer->texture) glDeleteTextures(1, &layer->texture);
26409b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            delete layer;
265ada830f639591b99c3e40de22b07296c7932a33fRomain Guy            return false;
266ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        }
267ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    }
26809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy
269ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    return true;
2706c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
2716c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
272aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
2738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        GLenum renderTarget, float* transform) {
274aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    if (layer) {
275aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->width = width;
276aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->height = height;
277aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->layer.set(0.0f, 0.0f, width, height);
278aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->region.set(width, height);
279aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->regionRect.set(0.0f, 0.0f, width, height);
280aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        layer->texTransform.load(transform);
2818f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        layer->renderTarget = renderTarget;
2828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
2838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        glBindTexture(layer->renderTarget, layer->texture);
2848f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
2858f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        glTexParameteri(layer->renderTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
2868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        glTexParameteri(layer->renderTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
2878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
2888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
290aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
291aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
292aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
293ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid LayerRenderer::destroyLayer(Layer* layer) {
294ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (layer) {
295ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
296ada830f639591b99c3e40de22b07296c7932a33fRomain Guy
29709b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        if (layer->fbo) {
29809b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            Caches::getInstance().fboCache.put(layer->fbo);
29909b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        }
3001fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
30109b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        if (!Caches::getInstance().layerCache.put(layer)) {
30209b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            if (layer->texture) glDeleteTextures(1, &layer->texture);
30309b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            delete layer;
30409b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        } else {
30509b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy            layer->region.clear();
30609b7c91de73b59aa3f679b3ae3ba299f82ec9f8aRomain Guy        }
307ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    }
3086c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
3096c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
310ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid LayerRenderer::destroyLayerDeferred(Layer* layer) {
311ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (layer) {
312ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
3131fc883b271707c4206ae20cc9a935d7bd4a7485eRomain Guy
314ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        Caches::getInstance().deleteLayerDeferred(layer);
315ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    }
31657066eb64c9a190d1afc87bb060bbb2d31e5b86cRomain Guy}
31757066eb64c9a190d1afc87bb060bbb2d31e5b86cRomain Guy
3186c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}; // namespace uirenderer
3196c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}; // namespace android
320