LayerRenderer.cpp revision a45c056e62be0ca97edbdd6f6660822cf453c886
159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta/*
259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Copyright (C) 2011 The Android Open Source Project
359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Licensed under the Apache License, Version 2.0 (the "License");
559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * you may not use this file except in compliance with the License.
659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * You may obtain a copy of the License at
759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *      http://www.apache.org/licenses/LICENSE-2.0
959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta *
1059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * Unless required by applicable law or agreed to in writing, software
1159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * distributed under the License is distributed on an "AS IS" BASIS,
1259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * See the License for the specific language governing permissions and
1459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta * limitations under the License.
1559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta */
1659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
1759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#define LOG_TAG "OpenGLRenderer"
1859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
1959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#include "LayerRenderer.h"
2059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#include "Properties.h"
2159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
2259b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartanamespace android {
2359b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartanamespace uirenderer {
2459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
2559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta///////////////////////////////////////////////////////////////////////////////
2659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta// Rendering
2759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta///////////////////////////////////////////////////////////////////////////////
2859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
2959b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavoid LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
3059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
3159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#if RENDER_LAYERS_AS_REGIONS
3359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    mLayer->region.clear();
3459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#endif
3559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
3759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
3859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque);
3959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
4059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
4159b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavoid LayerRenderer::finish() {
4259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    OpenGLRenderer::finish();
4359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
4459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    generateMesh();
4559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
4659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo);
4759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
4859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // No need to unbind our FBO, this will be taken care of by the caller
4959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    // who will invoke OpenGLRenderer::resume()
5059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
5159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
5259b2e6871c65f58fdad78cd7229c292f6a177578Scott BartaGLint LayerRenderer::getTargetFbo() {
5359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    return mLayer->fbo;
5459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
5559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
5659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta///////////////////////////////////////////////////////////////////////////////
5759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta// Dirty region tracking
5859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta///////////////////////////////////////////////////////////////////////////////
5959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6059b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartabool LayerRenderer::hasLayer() {
6159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    return true;
6259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
6359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
6459b2e6871c65f58fdad78cd7229c292f6a177578Scott BartaRegion* LayerRenderer::getRegion() {
6559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#if RENDER_LAYERS_AS_REGIONS
6659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
6759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return OpenGLRenderer::getRegion();
6859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
6959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    return &mLayer->region;
7059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#else
7159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    return OpenGLRenderer::getRegion();
7259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#endif
7359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta}
7459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
7559b2e6871c65f58fdad78cd7229c292f6a177578Scott Bartavoid LayerRenderer::generateMesh() {
7659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta#if RENDER_LAYERS_AS_REGIONS
7759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
7859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        if (mLayer->mesh) {
7959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            delete mLayer->mesh;
8059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            delete mLayer->meshIndices;
8159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            mLayer->mesh = NULL;
8359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            mLayer->meshIndices = NULL;
8459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta            mLayer->meshElementCount = 0;
8559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        }
8659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        return;
8759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
8859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
8959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    size_t count;
9059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    const android::Rect* rects = mLayer->region.getArray(&count);
9159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
9259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    GLsizei elementCount = count * 6;
9359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
9459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
9559b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        delete mLayer->mesh;
9659b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        delete mLayer->meshIndices;
9759b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
9859b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        mLayer->mesh = NULL;
9959b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        mLayer->meshIndices = NULL;
10059b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    }
10159b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta
10259b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    bool rebuildIndices = false;
10359b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta    if (!mLayer->mesh) {
10459b2e6871c65f58fdad78cd7229c292f6a177578Scott Barta        mLayer->mesh = new TextureVertex[count * 4];
105        mLayer->meshIndices = new uint16_t[elementCount];
106        rebuildIndices = true;
107    }
108    mLayer->meshElementCount = elementCount;
109
110    const float texX = 1.0f / float(mLayer->width);
111    const float texY = 1.0f / float(mLayer->height);
112    const float height = mLayer->layer.getHeight();
113
114    TextureVertex* mesh = mLayer->mesh;
115    uint16_t* indices = mLayer->meshIndices;
116
117    for (size_t i = 0; i < count; i++) {
118        const android::Rect* r = &rects[i];
119
120        const float u1 = r->left * texX;
121        const float v1 = (height - r->top) * texY;
122        const float u2 = r->right * texX;
123        const float v2 = (height - r->bottom) * texY;
124
125        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
126        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
127        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
128        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
129
130        if (rebuildIndices) {
131            uint16_t quad = i * 4;
132            int index = i * 6;
133            indices[index    ] = quad;       // top-left
134            indices[index + 1] = quad + 1;   // top-right
135            indices[index + 2] = quad + 2;   // bottom-left
136            indices[index + 3] = quad + 2;   // bottom-left
137            indices[index + 4] = quad + 1;   // top-right
138            indices[index + 5] = quad + 3;   // bottom-right
139        }
140    }
141#endif
142}
143
144///////////////////////////////////////////////////////////////////////////////
145// Layers management
146///////////////////////////////////////////////////////////////////////////////
147
148Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
149    LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
150
151    Layer* layer = new Layer(width, height);
152
153    GLuint previousFbo;
154    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
155
156    glGenFramebuffers(1, &layer->fbo);
157    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
158
159    if (glGetError() != GL_NO_ERROR) {
160        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
161        glDeleteBuffers(1, &layer->fbo);
162        return 0;
163    }
164
165    glActiveTexture(GL_TEXTURE0);
166    glGenTextures(1, &layer->texture);
167    glBindTexture(GL_TEXTURE_2D, layer->texture);
168
169    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
170
171    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
172    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
173
174    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
175    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
176
177    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
178            GL_RGBA, GL_UNSIGNED_BYTE, NULL);
179
180    if (glGetError() != GL_NO_ERROR) {
181        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
182        glDeleteBuffers(1, &layer->fbo);
183        glDeleteTextures(1, &layer->texture);
184        delete layer;
185        return 0;
186    }
187
188    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
189            layer->texture, 0);
190
191    if (glGetError() != GL_NO_ERROR) {
192        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
193        glDeleteBuffers(1, &layer->fbo);
194        glDeleteTextures(1, &layer->texture);
195        delete layer;
196        return 0;
197    }
198
199    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
200
201    layer->layer.set(0.0f, 0.0f, width, height);
202    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
203    layer->alpha = 255;
204    layer->mode = SkXfermode::kSrcOver_Mode;
205    layer->blend = !isOpaque;
206    layer->empty = false;
207    layer->colorFilter = NULL;
208
209    return layer;
210}
211
212bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
213    if (layer) {
214        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
215
216        glActiveTexture(GL_TEXTURE0);
217        glBindTexture(GL_TEXTURE_2D, layer->texture);
218
219        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
220                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
221
222        if (glGetError() != GL_NO_ERROR) {
223            glDeleteBuffers(1, &layer->fbo);
224            glDeleteTextures(1, &layer->texture);
225
226            layer->width = 0;
227            layer->height = 0;
228            layer->fbo = 0;
229            layer->texture = 0;
230
231            return false;
232        }
233
234        layer->width = width;
235        layer->height = height;
236    }
237    return true;
238}
239
240void LayerRenderer::destroyLayer(Layer* layer) {
241    if (layer) {
242        LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
243
244        if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
245        if (layer->texture) glDeleteTextures(1, &layer->texture);
246
247        delete layer;
248    }
249}
250
251void LayerRenderer::destroyLayerDeferred(Layer* layer) {
252    if (layer) {
253        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
254
255        Caches::getInstance().deleteLayerDeferred(layer);
256    }
257}
258
259}; // namespace uirenderer
260}; // namespace android
261