1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18package android.filterpacks.imageproc;
19
20import android.filterfw.core.Filter;
21import android.filterfw.core.FilterContext;
22import android.filterfw.core.Frame;
23import android.filterfw.core.FrameFormat;
24import android.filterfw.core.KeyValueMap;
25import android.filterfw.core.NativeProgram;
26import android.filterfw.core.NativeFrame;
27import android.filterfw.core.Program;
28import android.filterfw.core.ShaderProgram;
29
30import java.util.Set;
31
32/**
33 * @hide
34 */
35public class ContrastFilter extends SimpleImageFilter {
36
37    private static final String mContrastShader =
38            "precision mediump float;\n" +
39            "uniform sampler2D tex_sampler_0;\n" +
40            "uniform float contrast;\n" +
41            "varying vec2 v_texcoord;\n" +
42            "void main() {\n" +
43            "  vec4 color = texture2D(tex_sampler_0, v_texcoord);\n" +
44            "  color -= 0.5;\n" +
45            "  color *= contrast;\n" +
46            "  color += 0.5;\n" +
47            "  gl_FragColor = color;\n" +  // this will clamp
48            "}\n";
49
50    public ContrastFilter(String name) {
51        super(name, "contrast");
52    }
53
54    @Override
55    protected Program getNativeProgram(FilterContext context) {
56        return new NativeProgram("filterpack_imageproc", "contrast");
57    }
58
59    @Override
60    protected Program getShaderProgram(FilterContext context) {
61        return new ShaderProgram(context, mContrastShader);
62    }
63
64}
65