1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.opengl;
18
19import java.io.Writer;
20import java.lang.ref.WeakReference;
21import java.util.ArrayList;
22
23import javax.microedition.khronos.egl.EGL10;
24import javax.microedition.khronos.egl.EGL11;
25import javax.microedition.khronos.egl.EGLConfig;
26import javax.microedition.khronos.egl.EGLContext;
27import javax.microedition.khronos.egl.EGLDisplay;
28import javax.microedition.khronos.egl.EGLSurface;
29import javax.microedition.khronos.opengles.GL;
30import javax.microedition.khronos.opengles.GL10;
31
32import android.content.Context;
33import android.content.pm.ConfigurationInfo;
34import android.os.SystemProperties;
35import android.util.AttributeSet;
36import android.util.Log;
37import android.view.SurfaceHolder;
38import android.view.SurfaceView;
39
40/**
41 * An implementation of SurfaceView that uses the dedicated surface for
42 * displaying OpenGL rendering.
43 * <p>
44 * A GLSurfaceView provides the following features:
45 * <p>
46 * <ul>
47 * <li>Manages a surface, which is a special piece of memory that can be
48 * composited into the Android view system.
49 * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50 * <li>Accepts a user-provided Renderer object that does the actual rendering.
51 * <li>Renders on a dedicated thread to decouple rendering performance from the
52 * UI thread.
53 * <li>Supports both on-demand and continuous rendering.
54 * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55 * </ul>
56 *
57 * <div class="special reference">
58 * <h3>Developer Guides</h3>
59 * <p>For more information about how to use OpenGL, read the
60 * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61 * </div>
62 *
63 * <h3>Using GLSurfaceView</h3>
64 * <p>
65 * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66 * View system input event methods. If your application does not need to override event
67 * methods then GLSurfaceView can be used as-is. For the most part
68 * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69 * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70 * is registered with the GLSurfaceView
71 * using the {@link #setRenderer(Renderer)} call.
72 * <p>
73 * <h3>Initializing GLSurfaceView</h3>
74 * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75 * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76 * more of these methods before calling setRenderer:
77 * <ul>
78 * <li>{@link #setDebugFlags(int)}
79 * <li>{@link #setEGLConfigChooser(boolean)}
80 * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81 * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82 * <li>{@link #setGLWrapper(GLWrapper)}
83 * </ul>
84 * <p>
85 * <h4>Specifying the android.view.Surface</h4>
86 * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
87 * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88 * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89 * a 32-bit-per-pixel surface with 8 bits per component.
90 * <p>
91 * <h4>Choosing an EGL Configuration</h4>
92 * A given Android device may support multiple EGLConfig rendering configurations.
93 * The available configurations may differ in how may channels of data are present, as
94 * well as how many bits are allocated to each channel. Therefore, the first thing
95 * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96 * <p>
97 * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
98 * with at least a 16-bit depth buffer and no stencil.
99 * <p>
100 * If you would prefer a different EGLConfig
101 * you can override the default behavior by calling one of the
102 * setEGLConfigChooser methods.
103 * <p>
104 * <h4>Debug Behavior</h4>
105 * You can optionally modify the behavior of GLSurfaceView by calling
106 * one or more of the debugging methods {@link #setDebugFlags(int)},
107 * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108 * typically they are called before setRenderer so that they take effect immediately.
109 * <p>
110 * <h4>Setting a Renderer</h4>
111 * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112 * The renderer is
113 * responsible for doing the actual OpenGL rendering.
114 * <p>
115 * <h3>Rendering Mode</h3>
116 * Once the renderer is set, you can control whether the renderer draws
117 * continuously or on-demand by calling
118 * {@link #setRenderMode}. The default is continuous rendering.
119 * <p>
120 * <h3>Activity Life-cycle</h3>
121 * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
122 * are required to call {@link #onPause()} when the activity pauses and
123 * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
124 * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125 * the OpenGL display.
126 * <p>
127 * <h3>Handling events</h3>
128 * <p>
129 * To handle an event you will typically subclass GLSurfaceView and override the
130 * appropriate method, just as you would with any other View. However, when handling
131 * the event, you may need to communicate with the Renderer object
132 * that's running in the rendering thread. You can do this using any
133 * standard Java cross-thread communication mechanism. In addition,
134 * one relatively easy way to communicate with your renderer is
135 * to call
136 * {@link #queueEvent(Runnable)}. For example:
137 * <pre class="prettyprint">
138 * class MyGLSurfaceView extends GLSurfaceView {
139 *
140 *     private MyRenderer mMyRenderer;
141 *
142 *     public void start() {
143 *         mMyRenderer = ...;
144 *         setRenderer(mMyRenderer);
145 *     }
146 *
147 *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148 *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149 *             queueEvent(new Runnable() {
150 *                 // This method will be called on the rendering
151 *                 // thread:
152 *                 public void run() {
153 *                     mMyRenderer.handleDpadCenter();
154 *                 }});
155 *             return true;
156 *         }
157 *         return super.onKeyDown(keyCode, event);
158 *     }
159 * }
160 * </pre>
161 *
162 */
163public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
164    private final static String TAG = "GLSurfaceView";
165    private final static boolean LOG_ATTACH_DETACH = false;
166    private final static boolean LOG_THREADS = false;
167    private final static boolean LOG_PAUSE_RESUME = false;
168    private final static boolean LOG_SURFACE = false;
169    private final static boolean LOG_RENDERER = false;
170    private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171    private final static boolean LOG_EGL = false;
172    /**
173     * The renderer only renders
174     * when the surface is created, or when {@link #requestRender} is called.
175     *
176     * @see #getRenderMode()
177     * @see #setRenderMode(int)
178     * @see #requestRender()
179     */
180    public final static int RENDERMODE_WHEN_DIRTY = 0;
181    /**
182     * The renderer is called
183     * continuously to re-render the scene.
184     *
185     * @see #getRenderMode()
186     * @see #setRenderMode(int)
187     */
188    public final static int RENDERMODE_CONTINUOUSLY = 1;
189
190    /**
191     * Check glError() after every GL call and throw an exception if glError indicates
192     * that an error has occurred. This can be used to help track down which OpenGL ES call
193     * is causing an error.
194     *
195     * @see #getDebugFlags
196     * @see #setDebugFlags
197     */
198    public final static int DEBUG_CHECK_GL_ERROR = 1;
199
200    /**
201     * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202     *
203     * @see #getDebugFlags
204     * @see #setDebugFlags
205     */
206    public final static int DEBUG_LOG_GL_CALLS = 2;
207
208    /**
209     * Standard View constructor. In order to render something, you
210     * must call {@link #setRenderer} to register a renderer.
211     */
212    public GLSurfaceView(Context context) {
213        super(context);
214        init();
215    }
216
217    /**
218     * Standard View constructor. In order to render something, you
219     * must call {@link #setRenderer} to register a renderer.
220     */
221    public GLSurfaceView(Context context, AttributeSet attrs) {
222        super(context, attrs);
223        init();
224    }
225
226    @Override
227    protected void finalize() throws Throwable {
228        try {
229            if (mGLThread != null) {
230                // GLThread may still be running if this view was never
231                // attached to a window.
232                mGLThread.requestExitAndWait();
233            }
234        } finally {
235            super.finalize();
236        }
237    }
238
239    private void init() {
240        // Install a SurfaceHolder.Callback so we get notified when the
241        // underlying surface is created and destroyed
242        SurfaceHolder holder = getHolder();
243        holder.addCallback(this);
244        // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245        // this statement if back-porting to 2.2 or older:
246        // holder.setFormat(PixelFormat.RGB_565);
247        //
248        // setType is not needed for SDK 2.0 or newer. Uncomment this
249        // statement if back-porting this code to older SDKs.
250        // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251    }
252
253    /**
254     * Set the glWrapper. If the glWrapper is not null, its
255     * {@link GLWrapper#wrap(GL)} method is called
256     * whenever a surface is created. A GLWrapper can be used to wrap
257     * the GL object that's passed to the renderer. Wrapping a GL
258     * object enables examining and modifying the behavior of the
259     * GL calls made by the renderer.
260     * <p>
261     * Wrapping is typically used for debugging purposes.
262     * <p>
263     * The default value is null.
264     * @param glWrapper the new GLWrapper
265     */
266    public void setGLWrapper(GLWrapper glWrapper) {
267        mGLWrapper = glWrapper;
268    }
269
270    /**
271     * Set the debug flags to a new value. The value is
272     * constructed by OR-together zero or more
273     * of the DEBUG_CHECK_* constants. The debug flags take effect
274     * whenever a surface is created. The default value is zero.
275     * @param debugFlags the new debug flags
276     * @see #DEBUG_CHECK_GL_ERROR
277     * @see #DEBUG_LOG_GL_CALLS
278     */
279    public void setDebugFlags(int debugFlags) {
280        mDebugFlags = debugFlags;
281    }
282
283    /**
284     * Get the current value of the debug flags.
285     * @return the current value of the debug flags.
286     */
287    public int getDebugFlags() {
288        return mDebugFlags;
289    }
290
291    /**
292     * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293     * resumed.
294     * <p>
295     * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296     * Whether the EGL context is actually preserved or not depends upon whether the
297     * Android device that the program is running on can support an arbitrary number of EGL
298     * contexts or not. Devices that can only support a limited number of EGL contexts must
299     * release the  EGL context in order to allow multiple applications to share the GPU.
300     * <p>
301     * If set to false, the EGL context will be released when the GLSurfaceView is paused,
302     * and recreated when the GLSurfaceView is resumed.
303     * <p>
304     *
305     * The default is false.
306     *
307     * @param preserveOnPause preserve the EGL context when paused
308     */
309    public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
310        mPreserveEGLContextOnPause = preserveOnPause;
311    }
312
313    /**
314     * @return true if the EGL context will be preserved when paused
315     */
316    public boolean getPreserveEGLContextOnPause() {
317        return mPreserveEGLContextOnPause;
318    }
319
320    /**
321     * Set the renderer associated with this view. Also starts the thread that
322     * will call the renderer, which in turn causes the rendering to start.
323     * <p>This method should be called once and only once in the life-cycle of
324     * a GLSurfaceView.
325     * <p>The following GLSurfaceView methods can only be called <em>before</em>
326     * setRenderer is called:
327     * <ul>
328     * <li>{@link #setEGLConfigChooser(boolean)}
329     * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
330     * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
331     * </ul>
332     * <p>
333     * The following GLSurfaceView methods can only be called <em>after</em>
334     * setRenderer is called:
335     * <ul>
336     * <li>{@link #getRenderMode()}
337     * <li>{@link #onPause()}
338     * <li>{@link #onResume()}
339     * <li>{@link #queueEvent(Runnable)}
340     * <li>{@link #requestRender()}
341     * <li>{@link #setRenderMode(int)}
342     * </ul>
343     *
344     * @param renderer the renderer to use to perform OpenGL drawing.
345     */
346    public void setRenderer(Renderer renderer) {
347        checkRenderThreadState();
348        if (mEGLConfigChooser == null) {
349            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
350        }
351        if (mEGLContextFactory == null) {
352            mEGLContextFactory = new DefaultContextFactory();
353        }
354        if (mEGLWindowSurfaceFactory == null) {
355            mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
356        }
357        mRenderer = renderer;
358        mGLThread = new GLThread(mThisWeakRef);
359        mGLThread.start();
360    }
361
362    /**
363     * Install a custom EGLContextFactory.
364     * <p>If this method is
365     * called, it must be called before {@link #setRenderer(Renderer)}
366     * is called.
367     * <p>
368     * If this method is not called, then by default
369     * a context will be created with no shared context and
370     * with a null attribute list.
371     */
372    public void setEGLContextFactory(EGLContextFactory factory) {
373        checkRenderThreadState();
374        mEGLContextFactory = factory;
375    }
376
377    /**
378     * Install a custom EGLWindowSurfaceFactory.
379     * <p>If this method is
380     * called, it must be called before {@link #setRenderer(Renderer)}
381     * is called.
382     * <p>
383     * If this method is not called, then by default
384     * a window surface will be created with a null attribute list.
385     */
386    public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
387        checkRenderThreadState();
388        mEGLWindowSurfaceFactory = factory;
389    }
390
391    /**
392     * Install a custom EGLConfigChooser.
393     * <p>If this method is
394     * called, it must be called before {@link #setRenderer(Renderer)}
395     * is called.
396     * <p>
397     * If no setEGLConfigChooser method is called, then by default the
398     * view will choose an EGLConfig that is compatible with the current
399     * android.view.Surface, with a depth buffer depth of
400     * at least 16 bits.
401     * @param configChooser
402     */
403    public void setEGLConfigChooser(EGLConfigChooser configChooser) {
404        checkRenderThreadState();
405        mEGLConfigChooser = configChooser;
406    }
407
408    /**
409     * Install a config chooser which will choose a config
410     * as close to 16-bit RGB as possible, with or without an optional depth
411     * buffer as close to 16-bits as possible.
412     * <p>If this method is
413     * called, it must be called before {@link #setRenderer(Renderer)}
414     * is called.
415     * <p>
416     * If no setEGLConfigChooser method is called, then by default the
417     * view will choose an RGB_888 surface with a depth buffer depth of
418     * at least 16 bits.
419     *
420     * @param needDepth
421     */
422    public void setEGLConfigChooser(boolean needDepth) {
423        setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
424    }
425
426    /**
427     * Install a config chooser which will choose a config
428     * with at least the specified depthSize and stencilSize,
429     * and exactly the specified redSize, greenSize, blueSize and alphaSize.
430     * <p>If this method is
431     * called, it must be called before {@link #setRenderer(Renderer)}
432     * is called.
433     * <p>
434     * If no setEGLConfigChooser method is called, then by default the
435     * view will choose an RGB_888 surface with a depth buffer depth of
436     * at least 16 bits.
437     *
438     */
439    public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
440            int alphaSize, int depthSize, int stencilSize) {
441        setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
442                blueSize, alphaSize, depthSize, stencilSize));
443    }
444
445    /**
446     * Inform the default EGLContextFactory and default EGLConfigChooser
447     * which EGLContext client version to pick.
448     * <p>Use this method to create an OpenGL ES 2.0-compatible context.
449     * Example:
450     * <pre class="prettyprint">
451     *     public MyView(Context context) {
452     *         super(context);
453     *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
454     *         setRenderer(new MyRenderer());
455     *     }
456     * </pre>
457     * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
458     * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
459     * AndroidManifest.xml file.
460     * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
461     * is called.
462     * <p>This method only affects the behavior of the default EGLContexFactory and the
463     * default EGLConfigChooser. If
464     * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
465     * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
466     * If
467     * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
468     * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
469     * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
470     */
471    public void setEGLContextClientVersion(int version) {
472        checkRenderThreadState();
473        mEGLContextClientVersion = version;
474    }
475
476    /**
477     * Set the rendering mode. When renderMode is
478     * RENDERMODE_CONTINUOUSLY, the renderer is called
479     * repeatedly to re-render the scene. When renderMode
480     * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
481     * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
482     * <p>
483     * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
484     * by allowing the GPU and CPU to idle when the view does not need to be updated.
485     * <p>
486     * This method can only be called after {@link #setRenderer(Renderer)}
487     *
488     * @param renderMode one of the RENDERMODE_X constants
489     * @see #RENDERMODE_CONTINUOUSLY
490     * @see #RENDERMODE_WHEN_DIRTY
491     */
492    public void setRenderMode(int renderMode) {
493        mGLThread.setRenderMode(renderMode);
494    }
495
496    /**
497     * Get the current rendering mode. May be called
498     * from any thread. Must not be called before a renderer has been set.
499     * @return the current rendering mode.
500     * @see #RENDERMODE_CONTINUOUSLY
501     * @see #RENDERMODE_WHEN_DIRTY
502     */
503    public int getRenderMode() {
504        return mGLThread.getRenderMode();
505    }
506
507    /**
508     * Request that the renderer render a frame.
509     * This method is typically used when the render mode has been set to
510     * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
511     * May be called
512     * from any thread. Must not be called before a renderer has been set.
513     */
514    public void requestRender() {
515        mGLThread.requestRender();
516    }
517
518    /**
519     * This method is part of the SurfaceHolder.Callback interface, and is
520     * not normally called or subclassed by clients of GLSurfaceView.
521     */
522    public void surfaceCreated(SurfaceHolder holder) {
523        mGLThread.surfaceCreated();
524    }
525
526    /**
527     * This method is part of the SurfaceHolder.Callback interface, and is
528     * not normally called or subclassed by clients of GLSurfaceView.
529     */
530    public void surfaceDestroyed(SurfaceHolder holder) {
531        // Surface will be destroyed when we return
532        mGLThread.surfaceDestroyed();
533    }
534
535    /**
536     * This method is part of the SurfaceHolder.Callback interface, and is
537     * not normally called or subclassed by clients of GLSurfaceView.
538     */
539    public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
540        mGLThread.onWindowResize(w, h);
541    }
542
543    /**
544     * Inform the view that the activity is paused. The owner of this view must
545     * call this method when the activity is paused. Calling this method will
546     * pause the rendering thread.
547     * Must not be called before a renderer has been set.
548     */
549    public void onPause() {
550        mGLThread.onPause();
551    }
552
553    /**
554     * Inform the view that the activity is resumed. The owner of this view must
555     * call this method when the activity is resumed. Calling this method will
556     * recreate the OpenGL display and resume the rendering
557     * thread.
558     * Must not be called before a renderer has been set.
559     */
560    public void onResume() {
561        mGLThread.onResume();
562    }
563
564    /**
565     * Queue a runnable to be run on the GL rendering thread. This can be used
566     * to communicate with the Renderer on the rendering thread.
567     * Must not be called before a renderer has been set.
568     * @param r the runnable to be run on the GL rendering thread.
569     */
570    public void queueEvent(Runnable r) {
571        mGLThread.queueEvent(r);
572    }
573
574    /**
575     * This method is used as part of the View class and is not normally
576     * called or subclassed by clients of GLSurfaceView.
577     */
578    @Override
579    protected void onAttachedToWindow() {
580        super.onAttachedToWindow();
581        if (LOG_ATTACH_DETACH) {
582            Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
583        }
584        if (mDetached && (mRenderer != null)) {
585            int renderMode = RENDERMODE_CONTINUOUSLY;
586            if (mGLThread != null) {
587                renderMode = mGLThread.getRenderMode();
588            }
589            mGLThread = new GLThread(mThisWeakRef);
590            if (renderMode != RENDERMODE_CONTINUOUSLY) {
591                mGLThread.setRenderMode(renderMode);
592            }
593            mGLThread.start();
594        }
595        mDetached = false;
596    }
597
598    /**
599     * This method is used as part of the View class and is not normally
600     * called or subclassed by clients of GLSurfaceView.
601     * Must not be called before a renderer has been set.
602     */
603    @Override
604    protected void onDetachedFromWindow() {
605        if (LOG_ATTACH_DETACH) {
606            Log.d(TAG, "onDetachedFromWindow");
607        }
608        if (mGLThread != null) {
609            mGLThread.requestExitAndWait();
610        }
611        mDetached = true;
612        super.onDetachedFromWindow();
613    }
614
615    // ----------------------------------------------------------------------
616
617    /**
618     * An interface used to wrap a GL interface.
619     * <p>Typically
620     * used for implementing debugging and tracing on top of the default
621     * GL interface. You would typically use this by creating your own class
622     * that implemented all the GL methods by delegating to another GL instance.
623     * Then you could add your own behavior before or after calling the
624     * delegate. All the GLWrapper would do was instantiate and return the
625     * wrapper GL instance:
626     * <pre class="prettyprint">
627     * class MyGLWrapper implements GLWrapper {
628     *     GL wrap(GL gl) {
629     *         return new MyGLImplementation(gl);
630     *     }
631     *     static class MyGLImplementation implements GL,GL10,GL11,... {
632     *         ...
633     *     }
634     * }
635     * </pre>
636     * @see #setGLWrapper(GLWrapper)
637     */
638    public interface GLWrapper {
639        /**
640         * Wraps a gl interface in another gl interface.
641         * @param gl a GL interface that is to be wrapped.
642         * @return either the input argument or another GL object that wraps the input argument.
643         */
644        GL wrap(GL gl);
645    }
646
647    /**
648     * A generic renderer interface.
649     * <p>
650     * The renderer is responsible for making OpenGL calls to render a frame.
651     * <p>
652     * GLSurfaceView clients typically create their own classes that implement
653     * this interface, and then call {@link GLSurfaceView#setRenderer} to
654     * register the renderer with the GLSurfaceView.
655     * <p>
656     *
657     * <div class="special reference">
658     * <h3>Developer Guides</h3>
659     * <p>For more information about how to use OpenGL, read the
660     * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
661     * </div>
662     *
663     * <h3>Threading</h3>
664     * The renderer will be called on a separate thread, so that rendering
665     * performance is decoupled from the UI thread. Clients typically need to
666     * communicate with the renderer from the UI thread, because that's where
667     * input events are received. Clients can communicate using any of the
668     * standard Java techniques for cross-thread communication, or they can
669     * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
670     * <p>
671     * <h3>EGL Context Lost</h3>
672     * There are situations where the EGL rendering context will be lost. This
673     * typically happens when device wakes up after going to sleep. When
674     * the EGL context is lost, all OpenGL resources (such as textures) that are
675     * associated with that context will be automatically deleted. In order to
676     * keep rendering correctly, a renderer must recreate any lost resources
677     * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
678     * is a convenient place to do this.
679     *
680     *
681     * @see #setRenderer(Renderer)
682     */
683    public interface Renderer {
684        /**
685         * Called when the surface is created or recreated.
686         * <p>
687         * Called when the rendering thread
688         * starts and whenever the EGL context is lost. The EGL context will typically
689         * be lost when the Android device awakes after going to sleep.
690         * <p>
691         * Since this method is called at the beginning of rendering, as well as
692         * every time the EGL context is lost, this method is a convenient place to put
693         * code to create resources that need to be created when the rendering
694         * starts, and that need to be recreated when the EGL context is lost.
695         * Textures are an example of a resource that you might want to create
696         * here.
697         * <p>
698         * Note that when the EGL context is lost, all OpenGL resources associated
699         * with that context will be automatically deleted. You do not need to call
700         * the corresponding "glDelete" methods such as glDeleteTextures to
701         * manually delete these lost resources.
702         * <p>
703         * @param gl the GL interface. Use <code>instanceof</code> to
704         * test if the interface supports GL11 or higher interfaces.
705         * @param config the EGLConfig of the created surface. Can be used
706         * to create matching pbuffers.
707         */
708        void onSurfaceCreated(GL10 gl, EGLConfig config);
709
710        /**
711         * Called when the surface changed size.
712         * <p>
713         * Called after the surface is created and whenever
714         * the OpenGL ES surface size changes.
715         * <p>
716         * Typically you will set your viewport here. If your camera
717         * is fixed then you could also set your projection matrix here:
718         * <pre class="prettyprint">
719         * void onSurfaceChanged(GL10 gl, int width, int height) {
720         *     gl.glViewport(0, 0, width, height);
721         *     // for a fixed camera, set the projection too
722         *     float ratio = (float) width / height;
723         *     gl.glMatrixMode(GL10.GL_PROJECTION);
724         *     gl.glLoadIdentity();
725         *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
726         * }
727         * </pre>
728         * @param gl the GL interface. Use <code>instanceof</code> to
729         * test if the interface supports GL11 or higher interfaces.
730         * @param width
731         * @param height
732         */
733        void onSurfaceChanged(GL10 gl, int width, int height);
734
735        /**
736         * Called to draw the current frame.
737         * <p>
738         * This method is responsible for drawing the current frame.
739         * <p>
740         * The implementation of this method typically looks like this:
741         * <pre class="prettyprint">
742         * void onDrawFrame(GL10 gl) {
743         *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
744         *     //... other gl calls to render the scene ...
745         * }
746         * </pre>
747         * @param gl the GL interface. Use <code>instanceof</code> to
748         * test if the interface supports GL11 or higher interfaces.
749         */
750        void onDrawFrame(GL10 gl);
751    }
752
753    /**
754     * An interface for customizing the eglCreateContext and eglDestroyContext calls.
755     * <p>
756     * This interface must be implemented by clients wishing to call
757     * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
758     */
759    public interface EGLContextFactory {
760        EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
761        void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
762    }
763
764    private class DefaultContextFactory implements EGLContextFactory {
765        private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
766
767        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
768            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
769                    EGL10.EGL_NONE };
770
771            return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
772                    mEGLContextClientVersion != 0 ? attrib_list : null);
773        }
774
775        public void destroyContext(EGL10 egl, EGLDisplay display,
776                EGLContext context) {
777            if (!egl.eglDestroyContext(display, context)) {
778                Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
779                if (LOG_THREADS) {
780                    Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
781                }
782                EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
783            }
784        }
785    }
786
787    /**
788     * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
789     * <p>
790     * This interface must be implemented by clients wishing to call
791     * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
792     */
793    public interface EGLWindowSurfaceFactory {
794        /**
795         *  @return null if the surface cannot be constructed.
796         */
797        EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
798                Object nativeWindow);
799        void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
800    }
801
802    private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
803
804        public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
805                EGLConfig config, Object nativeWindow) {
806            EGLSurface result = null;
807            try {
808                result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
809            } catch (IllegalArgumentException e) {
810                // This exception indicates that the surface flinger surface
811                // is not valid. This can happen if the surface flinger surface has
812                // been torn down, but the application has not yet been
813                // notified via SurfaceHolder.Callback.surfaceDestroyed.
814                // In theory the application should be notified first,
815                // but in practice sometimes it is not. See b/4588890
816                Log.e(TAG, "eglCreateWindowSurface", e);
817            }
818            return result;
819        }
820
821        public void destroySurface(EGL10 egl, EGLDisplay display,
822                EGLSurface surface) {
823            egl.eglDestroySurface(display, surface);
824        }
825    }
826
827    /**
828     * An interface for choosing an EGLConfig configuration from a list of
829     * potential configurations.
830     * <p>
831     * This interface must be implemented by clients wishing to call
832     * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
833     */
834    public interface EGLConfigChooser {
835        /**
836         * Choose a configuration from the list. Implementors typically
837         * implement this method by calling
838         * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
839         * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
840         * @param egl the EGL10 for the current display.
841         * @param display the current display.
842         * @return the chosen configuration.
843         */
844        EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
845    }
846
847    private abstract class BaseConfigChooser
848            implements EGLConfigChooser {
849        public BaseConfigChooser(int[] configSpec) {
850            mConfigSpec = filterConfigSpec(configSpec);
851        }
852
853        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
854            int[] num_config = new int[1];
855            if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
856                    num_config)) {
857                throw new IllegalArgumentException("eglChooseConfig failed");
858            }
859
860            int numConfigs = num_config[0];
861
862            if (numConfigs <= 0) {
863                throw new IllegalArgumentException(
864                        "No configs match configSpec");
865            }
866
867            EGLConfig[] configs = new EGLConfig[numConfigs];
868            if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
869                    num_config)) {
870                throw new IllegalArgumentException("eglChooseConfig#2 failed");
871            }
872            EGLConfig config = chooseConfig(egl, display, configs);
873            if (config == null) {
874                throw new IllegalArgumentException("No config chosen");
875            }
876            return config;
877        }
878
879        abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
880                EGLConfig[] configs);
881
882        protected int[] mConfigSpec;
883
884        private int[] filterConfigSpec(int[] configSpec) {
885            if (mEGLContextClientVersion != 2) {
886                return configSpec;
887            }
888            /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
889             * And we know the configSpec is well formed.
890             */
891            int len = configSpec.length;
892            int[] newConfigSpec = new int[len + 2];
893            System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
894            newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
895            newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
896            newConfigSpec[len+1] = EGL10.EGL_NONE;
897            return newConfigSpec;
898        }
899    }
900
901    /**
902     * Choose a configuration with exactly the specified r,g,b,a sizes,
903     * and at least the specified depth and stencil sizes.
904     */
905    private class ComponentSizeChooser extends BaseConfigChooser {
906        public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
907                int alphaSize, int depthSize, int stencilSize) {
908            super(new int[] {
909                    EGL10.EGL_RED_SIZE, redSize,
910                    EGL10.EGL_GREEN_SIZE, greenSize,
911                    EGL10.EGL_BLUE_SIZE, blueSize,
912                    EGL10.EGL_ALPHA_SIZE, alphaSize,
913                    EGL10.EGL_DEPTH_SIZE, depthSize,
914                    EGL10.EGL_STENCIL_SIZE, stencilSize,
915                    EGL10.EGL_NONE});
916            mValue = new int[1];
917            mRedSize = redSize;
918            mGreenSize = greenSize;
919            mBlueSize = blueSize;
920            mAlphaSize = alphaSize;
921            mDepthSize = depthSize;
922            mStencilSize = stencilSize;
923       }
924
925        @Override
926        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
927                EGLConfig[] configs) {
928            for (EGLConfig config : configs) {
929                int d = findConfigAttrib(egl, display, config,
930                        EGL10.EGL_DEPTH_SIZE, 0);
931                int s = findConfigAttrib(egl, display, config,
932                        EGL10.EGL_STENCIL_SIZE, 0);
933                if ((d >= mDepthSize) && (s >= mStencilSize)) {
934                    int r = findConfigAttrib(egl, display, config,
935                            EGL10.EGL_RED_SIZE, 0);
936                    int g = findConfigAttrib(egl, display, config,
937                             EGL10.EGL_GREEN_SIZE, 0);
938                    int b = findConfigAttrib(egl, display, config,
939                              EGL10.EGL_BLUE_SIZE, 0);
940                    int a = findConfigAttrib(egl, display, config,
941                            EGL10.EGL_ALPHA_SIZE, 0);
942                    if ((r == mRedSize) && (g == mGreenSize)
943                            && (b == mBlueSize) && (a == mAlphaSize)) {
944                        return config;
945                    }
946                }
947            }
948            return null;
949        }
950
951        private int findConfigAttrib(EGL10 egl, EGLDisplay display,
952                EGLConfig config, int attribute, int defaultValue) {
953
954            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
955                return mValue[0];
956            }
957            return defaultValue;
958        }
959
960        private int[] mValue;
961        // Subclasses can adjust these values:
962        protected int mRedSize;
963        protected int mGreenSize;
964        protected int mBlueSize;
965        protected int mAlphaSize;
966        protected int mDepthSize;
967        protected int mStencilSize;
968        }
969
970    /**
971     * This class will choose a RGB_888 surface with
972     * or without a depth buffer.
973     *
974     */
975    private class SimpleEGLConfigChooser extends ComponentSizeChooser {
976        public SimpleEGLConfigChooser(boolean withDepthBuffer) {
977            super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
978        }
979    }
980
981    /**
982     * An EGL helper class.
983     */
984
985    private static class EglHelper {
986        public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
987            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
988        }
989
990        /**
991         * Initialize EGL for a given configuration spec.
992         * @param configSpec
993         */
994        public void start() {
995            if (LOG_EGL) {
996                Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
997            }
998            /*
999             * Get an EGL instance
1000             */
1001            mEgl = (EGL10) EGLContext.getEGL();
1002
1003            /*
1004             * Get to the default display.
1005             */
1006            mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1007
1008            if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1009                throw new RuntimeException("eglGetDisplay failed");
1010            }
1011
1012            /*
1013             * We can now initialize EGL for that display
1014             */
1015            int[] version = new int[2];
1016            if(!mEgl.eglInitialize(mEglDisplay, version)) {
1017                throw new RuntimeException("eglInitialize failed");
1018            }
1019            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1020            if (view == null) {
1021                mEglConfig = null;
1022                mEglContext = null;
1023            } else {
1024                mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1025
1026                /*
1027                * Create an EGL context. We want to do this as rarely as we can, because an
1028                * EGL context is a somewhat heavy object.
1029                */
1030                mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1031            }
1032            if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1033                mEglContext = null;
1034                throwEglException("createContext");
1035            }
1036            if (LOG_EGL) {
1037                Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1038            }
1039
1040            mEglSurface = null;
1041        }
1042
1043        /**
1044         * Create an egl surface for the current SurfaceHolder surface. If a surface
1045         * already exists, destroy it before creating the new surface.
1046         *
1047         * @return true if the surface was created successfully.
1048         */
1049        public boolean createSurface() {
1050            if (LOG_EGL) {
1051                Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1052            }
1053            /*
1054             * Check preconditions.
1055             */
1056            if (mEgl == null) {
1057                throw new RuntimeException("egl not initialized");
1058            }
1059            if (mEglDisplay == null) {
1060                throw new RuntimeException("eglDisplay not initialized");
1061            }
1062            if (mEglConfig == null) {
1063                throw new RuntimeException("mEglConfig not initialized");
1064            }
1065
1066            /*
1067             *  The window size has changed, so we need to create a new
1068             *  surface.
1069             */
1070            destroySurfaceImp();
1071
1072            /*
1073             * Create an EGL surface we can render into.
1074             */
1075            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1076            if (view != null) {
1077                mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1078                        mEglDisplay, mEglConfig, view.getHolder());
1079            } else {
1080                mEglSurface = null;
1081            }
1082
1083            if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1084                int error = mEgl.eglGetError();
1085                if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1086                    Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1087                }
1088                return false;
1089            }
1090
1091            /*
1092             * Before we can issue GL commands, we need to make sure
1093             * the context is current and bound to a surface.
1094             */
1095            if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1096                /*
1097                 * Could not make the context current, probably because the underlying
1098                 * SurfaceView surface has been destroyed.
1099                 */
1100                logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1101                return false;
1102            }
1103
1104            return true;
1105        }
1106
1107        /**
1108         * Create a GL object for the current EGL context.
1109         * @return
1110         */
1111        GL createGL() {
1112
1113            GL gl = mEglContext.getGL();
1114            GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1115            if (view != null) {
1116                if (view.mGLWrapper != null) {
1117                    gl = view.mGLWrapper.wrap(gl);
1118                }
1119
1120                if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1121                    int configFlags = 0;
1122                    Writer log = null;
1123                    if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1124                        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1125                    }
1126                    if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1127                        log = new LogWriter();
1128                    }
1129                    gl = GLDebugHelper.wrap(gl, configFlags, log);
1130                }
1131            }
1132            return gl;
1133        }
1134
1135        /**
1136         * Display the current render surface.
1137         * @return the EGL error code from eglSwapBuffers.
1138         */
1139        public int swap() {
1140            if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1141                return mEgl.eglGetError();
1142            }
1143            return EGL10.EGL_SUCCESS;
1144        }
1145
1146        public void destroySurface() {
1147            if (LOG_EGL) {
1148                Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1149            }
1150            destroySurfaceImp();
1151        }
1152
1153        private void destroySurfaceImp() {
1154            if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1155                mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1156                        EGL10.EGL_NO_SURFACE,
1157                        EGL10.EGL_NO_CONTEXT);
1158                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1159                if (view != null) {
1160                    view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1161                }
1162                mEglSurface = null;
1163            }
1164        }
1165
1166        public void finish() {
1167            if (LOG_EGL) {
1168                Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1169            }
1170            if (mEglContext != null) {
1171                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1172                if (view != null) {
1173                    view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1174                }
1175                mEglContext = null;
1176            }
1177            if (mEglDisplay != null) {
1178                mEgl.eglTerminate(mEglDisplay);
1179                mEglDisplay = null;
1180            }
1181        }
1182
1183        private void throwEglException(String function) {
1184            throwEglException(function, mEgl.eglGetError());
1185        }
1186
1187        public static void throwEglException(String function, int error) {
1188            String message = formatEglError(function, error);
1189            if (LOG_THREADS) {
1190                Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1191                        + message);
1192            }
1193            throw new RuntimeException(message);
1194        }
1195
1196        public static void logEglErrorAsWarning(String tag, String function, int error) {
1197            Log.w(tag, formatEglError(function, error));
1198        }
1199
1200        public static String formatEglError(String function, int error) {
1201            return function + " failed: " + EGLLogWrapper.getErrorString(error);
1202        }
1203
1204        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1205        EGL10 mEgl;
1206        EGLDisplay mEglDisplay;
1207        EGLSurface mEglSurface;
1208        EGLConfig mEglConfig;
1209        EGLContext mEglContext;
1210
1211    }
1212
1213    /**
1214     * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1215     * to a Renderer instance to do the actual drawing. Can be configured to
1216     * render continuously or on request.
1217     *
1218     * All potentially blocking synchronization is done through the
1219     * sGLThreadManager object. This avoids multiple-lock ordering issues.
1220     *
1221     */
1222    static class GLThread extends Thread {
1223        GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1224            super();
1225            mWidth = 0;
1226            mHeight = 0;
1227            mRequestRender = true;
1228            mRenderMode = RENDERMODE_CONTINUOUSLY;
1229            mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1230        }
1231
1232        @Override
1233        public void run() {
1234            setName("GLThread " + getId());
1235            if (LOG_THREADS) {
1236                Log.i("GLThread", "starting tid=" + getId());
1237            }
1238
1239            try {
1240                guardedRun();
1241            } catch (InterruptedException e) {
1242                // fall thru and exit normally
1243            } finally {
1244                sGLThreadManager.threadExiting(this);
1245            }
1246        }
1247
1248        /*
1249         * This private method should only be called inside a
1250         * synchronized(sGLThreadManager) block.
1251         */
1252        private void stopEglSurfaceLocked() {
1253            if (mHaveEglSurface) {
1254                mHaveEglSurface = false;
1255                mEglHelper.destroySurface();
1256            }
1257        }
1258
1259        /*
1260         * This private method should only be called inside a
1261         * synchronized(sGLThreadManager) block.
1262         */
1263        private void stopEglContextLocked() {
1264            if (mHaveEglContext) {
1265                mEglHelper.finish();
1266                mHaveEglContext = false;
1267                sGLThreadManager.releaseEglContextLocked(this);
1268            }
1269        }
1270        private void guardedRun() throws InterruptedException {
1271            mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1272            mHaveEglContext = false;
1273            mHaveEglSurface = false;
1274            try {
1275                GL10 gl = null;
1276                boolean createEglContext = false;
1277                boolean createEglSurface = false;
1278                boolean createGlInterface = false;
1279                boolean lostEglContext = false;
1280                boolean sizeChanged = false;
1281                boolean wantRenderNotification = false;
1282                boolean doRenderNotification = false;
1283                boolean askedToReleaseEglContext = false;
1284                int w = 0;
1285                int h = 0;
1286                Runnable event = null;
1287
1288                while (true) {
1289                    synchronized (sGLThreadManager) {
1290                        while (true) {
1291                            if (mShouldExit) {
1292                                return;
1293                            }
1294
1295                            if (! mEventQueue.isEmpty()) {
1296                                event = mEventQueue.remove(0);
1297                                break;
1298                            }
1299
1300                            // Update the pause state.
1301                            boolean pausing = false;
1302                            if (mPaused != mRequestPaused) {
1303                                pausing = mRequestPaused;
1304                                mPaused = mRequestPaused;
1305                                sGLThreadManager.notifyAll();
1306                                if (LOG_PAUSE_RESUME) {
1307                                    Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1308                                }
1309                            }
1310
1311                            // Do we need to give up the EGL context?
1312                            if (mShouldReleaseEglContext) {
1313                                if (LOG_SURFACE) {
1314                                    Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1315                                }
1316                                stopEglSurfaceLocked();
1317                                stopEglContextLocked();
1318                                mShouldReleaseEglContext = false;
1319                                askedToReleaseEglContext = true;
1320                            }
1321
1322                            // Have we lost the EGL context?
1323                            if (lostEglContext) {
1324                                stopEglSurfaceLocked();
1325                                stopEglContextLocked();
1326                                lostEglContext = false;
1327                            }
1328
1329                            // When pausing, release the EGL surface:
1330                            if (pausing && mHaveEglSurface) {
1331                                if (LOG_SURFACE) {
1332                                    Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1333                                }
1334                                stopEglSurfaceLocked();
1335                            }
1336
1337                            // When pausing, optionally release the EGL Context:
1338                            if (pausing && mHaveEglContext) {
1339                                GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1340                                boolean preserveEglContextOnPause = view == null ?
1341                                        false : view.mPreserveEGLContextOnPause;
1342                                if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1343                                    stopEglContextLocked();
1344                                    if (LOG_SURFACE) {
1345                                        Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1346                                    }
1347                                }
1348                            }
1349
1350                            // When pausing, optionally terminate EGL:
1351                            if (pausing) {
1352                                if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1353                                    mEglHelper.finish();
1354                                    if (LOG_SURFACE) {
1355                                        Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1356                                    }
1357                                }
1358                            }
1359
1360                            // Have we lost the SurfaceView surface?
1361                            if ((! mHasSurface) && (! mWaitingForSurface)) {
1362                                if (LOG_SURFACE) {
1363                                    Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1364                                }
1365                                if (mHaveEglSurface) {
1366                                    stopEglSurfaceLocked();
1367                                }
1368                                mWaitingForSurface = true;
1369                                mSurfaceIsBad = false;
1370                                sGLThreadManager.notifyAll();
1371                            }
1372
1373                            // Have we acquired the surface view surface?
1374                            if (mHasSurface && mWaitingForSurface) {
1375                                if (LOG_SURFACE) {
1376                                    Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1377                                }
1378                                mWaitingForSurface = false;
1379                                sGLThreadManager.notifyAll();
1380                            }
1381
1382                            if (doRenderNotification) {
1383                                if (LOG_SURFACE) {
1384                                    Log.i("GLThread", "sending render notification tid=" + getId());
1385                                }
1386                                wantRenderNotification = false;
1387                                doRenderNotification = false;
1388                                mRenderComplete = true;
1389                                sGLThreadManager.notifyAll();
1390                            }
1391
1392                            // Ready to draw?
1393                            if (readyToDraw()) {
1394
1395                                // If we don't have an EGL context, try to acquire one.
1396                                if (! mHaveEglContext) {
1397                                    if (askedToReleaseEglContext) {
1398                                        askedToReleaseEglContext = false;
1399                                    } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1400                                        try {
1401                                            mEglHelper.start();
1402                                        } catch (RuntimeException t) {
1403                                            sGLThreadManager.releaseEglContextLocked(this);
1404                                            throw t;
1405                                        }
1406                                        mHaveEglContext = true;
1407                                        createEglContext = true;
1408
1409                                        sGLThreadManager.notifyAll();
1410                                    }
1411                                }
1412
1413                                if (mHaveEglContext && !mHaveEglSurface) {
1414                                    mHaveEglSurface = true;
1415                                    createEglSurface = true;
1416                                    createGlInterface = true;
1417                                    sizeChanged = true;
1418                                }
1419
1420                                if (mHaveEglSurface) {
1421                                    if (mSizeChanged) {
1422                                        sizeChanged = true;
1423                                        w = mWidth;
1424                                        h = mHeight;
1425                                        wantRenderNotification = true;
1426                                        if (LOG_SURFACE) {
1427                                            Log.i("GLThread",
1428                                                    "noticing that we want render notification tid="
1429                                                    + getId());
1430                                        }
1431
1432                                        // Destroy and recreate the EGL surface.
1433                                        createEglSurface = true;
1434
1435                                        mSizeChanged = false;
1436                                    }
1437                                    mRequestRender = false;
1438                                    sGLThreadManager.notifyAll();
1439                                    break;
1440                                }
1441                            }
1442
1443                            // By design, this is the only place in a GLThread thread where we wait().
1444                            if (LOG_THREADS) {
1445                                Log.i("GLThread", "waiting tid=" + getId()
1446                                    + " mHaveEglContext: " + mHaveEglContext
1447                                    + " mHaveEglSurface: " + mHaveEglSurface
1448                                    + " mPaused: " + mPaused
1449                                    + " mHasSurface: " + mHasSurface
1450                                    + " mSurfaceIsBad: " + mSurfaceIsBad
1451                                    + " mWaitingForSurface: " + mWaitingForSurface
1452                                    + " mWidth: " + mWidth
1453                                    + " mHeight: " + mHeight
1454                                    + " mRequestRender: " + mRequestRender
1455                                    + " mRenderMode: " + mRenderMode);
1456                            }
1457                            sGLThreadManager.wait();
1458                        }
1459                    } // end of synchronized(sGLThreadManager)
1460
1461                    if (event != null) {
1462                        event.run();
1463                        event = null;
1464                        continue;
1465                    }
1466
1467                    if (createEglSurface) {
1468                        if (LOG_SURFACE) {
1469                            Log.w("GLThread", "egl createSurface");
1470                        }
1471                        if (!mEglHelper.createSurface()) {
1472                            synchronized(sGLThreadManager) {
1473                                mSurfaceIsBad = true;
1474                                sGLThreadManager.notifyAll();
1475                            }
1476                            continue;
1477                        }
1478                        createEglSurface = false;
1479                    }
1480
1481                    if (createGlInterface) {
1482                        gl = (GL10) mEglHelper.createGL();
1483
1484                        sGLThreadManager.checkGLDriver(gl);
1485                        createGlInterface = false;
1486                    }
1487
1488                    if (createEglContext) {
1489                        if (LOG_RENDERER) {
1490                            Log.w("GLThread", "onSurfaceCreated");
1491                        }
1492                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1493                        if (view != null) {
1494                            view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1495                        }
1496                        createEglContext = false;
1497                    }
1498
1499                    if (sizeChanged) {
1500                        if (LOG_RENDERER) {
1501                            Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1502                        }
1503                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1504                        if (view != null) {
1505                            view.mRenderer.onSurfaceChanged(gl, w, h);
1506                        }
1507                        sizeChanged = false;
1508                    }
1509
1510                    if (LOG_RENDERER_DRAW_FRAME) {
1511                        Log.w("GLThread", "onDrawFrame tid=" + getId());
1512                    }
1513                    {
1514                        GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1515                        if (view != null) {
1516                            view.mRenderer.onDrawFrame(gl);
1517                        }
1518                    }
1519                    int swapError = mEglHelper.swap();
1520                    switch (swapError) {
1521                        case EGL10.EGL_SUCCESS:
1522                            break;
1523                        case EGL11.EGL_CONTEXT_LOST:
1524                            if (LOG_SURFACE) {
1525                                Log.i("GLThread", "egl context lost tid=" + getId());
1526                            }
1527                            lostEglContext = true;
1528                            break;
1529                        default:
1530                            // Other errors typically mean that the current surface is bad,
1531                            // probably because the SurfaceView surface has been destroyed,
1532                            // but we haven't been notified yet.
1533                            // Log the error to help developers understand why rendering stopped.
1534                            EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1535
1536                            synchronized(sGLThreadManager) {
1537                                mSurfaceIsBad = true;
1538                                sGLThreadManager.notifyAll();
1539                            }
1540                            break;
1541                    }
1542
1543                    if (wantRenderNotification) {
1544                        doRenderNotification = true;
1545                    }
1546                }
1547
1548            } finally {
1549                /*
1550                 * clean-up everything...
1551                 */
1552                synchronized (sGLThreadManager) {
1553                    stopEglSurfaceLocked();
1554                    stopEglContextLocked();
1555                }
1556            }
1557        }
1558
1559        public boolean ableToDraw() {
1560            return mHaveEglContext && mHaveEglSurface && readyToDraw();
1561        }
1562
1563        private boolean readyToDraw() {
1564            return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1565                && (mWidth > 0) && (mHeight > 0)
1566                && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1567        }
1568
1569        public void setRenderMode(int renderMode) {
1570            if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1571                throw new IllegalArgumentException("renderMode");
1572            }
1573            synchronized(sGLThreadManager) {
1574                mRenderMode = renderMode;
1575                sGLThreadManager.notifyAll();
1576            }
1577        }
1578
1579        public int getRenderMode() {
1580            synchronized(sGLThreadManager) {
1581                return mRenderMode;
1582            }
1583        }
1584
1585        public void requestRender() {
1586            synchronized(sGLThreadManager) {
1587                mRequestRender = true;
1588                sGLThreadManager.notifyAll();
1589            }
1590        }
1591
1592        public void surfaceCreated() {
1593            synchronized(sGLThreadManager) {
1594                if (LOG_THREADS) {
1595                    Log.i("GLThread", "surfaceCreated tid=" + getId());
1596                }
1597                mHasSurface = true;
1598                sGLThreadManager.notifyAll();
1599                while((mWaitingForSurface) && (!mExited)) {
1600                    try {
1601                        sGLThreadManager.wait();
1602                    } catch (InterruptedException e) {
1603                        Thread.currentThread().interrupt();
1604                    }
1605                }
1606            }
1607        }
1608
1609        public void surfaceDestroyed() {
1610            synchronized(sGLThreadManager) {
1611                if (LOG_THREADS) {
1612                    Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1613                }
1614                mHasSurface = false;
1615                sGLThreadManager.notifyAll();
1616                while((!mWaitingForSurface) && (!mExited)) {
1617                    try {
1618                        sGLThreadManager.wait();
1619                    } catch (InterruptedException e) {
1620                        Thread.currentThread().interrupt();
1621                    }
1622                }
1623            }
1624        }
1625
1626        public void onPause() {
1627            synchronized (sGLThreadManager) {
1628                if (LOG_PAUSE_RESUME) {
1629                    Log.i("GLThread", "onPause tid=" + getId());
1630                }
1631                mRequestPaused = true;
1632                sGLThreadManager.notifyAll();
1633                while ((! mExited) && (! mPaused)) {
1634                    if (LOG_PAUSE_RESUME) {
1635                        Log.i("Main thread", "onPause waiting for mPaused.");
1636                    }
1637                    try {
1638                        sGLThreadManager.wait();
1639                    } catch (InterruptedException ex) {
1640                        Thread.currentThread().interrupt();
1641                    }
1642                }
1643            }
1644        }
1645
1646        public void onResume() {
1647            synchronized (sGLThreadManager) {
1648                if (LOG_PAUSE_RESUME) {
1649                    Log.i("GLThread", "onResume tid=" + getId());
1650                }
1651                mRequestPaused = false;
1652                mRequestRender = true;
1653                mRenderComplete = false;
1654                sGLThreadManager.notifyAll();
1655                while ((! mExited) && mPaused && (!mRenderComplete)) {
1656                    if (LOG_PAUSE_RESUME) {
1657                        Log.i("Main thread", "onResume waiting for !mPaused.");
1658                    }
1659                    try {
1660                        sGLThreadManager.wait();
1661                    } catch (InterruptedException ex) {
1662                        Thread.currentThread().interrupt();
1663                    }
1664                }
1665            }
1666        }
1667
1668        public void onWindowResize(int w, int h) {
1669            synchronized (sGLThreadManager) {
1670                mWidth = w;
1671                mHeight = h;
1672                mSizeChanged = true;
1673                mRequestRender = true;
1674                mRenderComplete = false;
1675                sGLThreadManager.notifyAll();
1676
1677                // Wait for thread to react to resize and render a frame
1678                while (! mExited && !mPaused && !mRenderComplete
1679                        && ableToDraw()) {
1680                    if (LOG_SURFACE) {
1681                        Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1682                    }
1683                    try {
1684                        sGLThreadManager.wait();
1685                    } catch (InterruptedException ex) {
1686                        Thread.currentThread().interrupt();
1687                    }
1688                }
1689            }
1690        }
1691
1692        public void requestExitAndWait() {
1693            // don't call this from GLThread thread or it is a guaranteed
1694            // deadlock!
1695            synchronized(sGLThreadManager) {
1696                mShouldExit = true;
1697                sGLThreadManager.notifyAll();
1698                while (! mExited) {
1699                    try {
1700                        sGLThreadManager.wait();
1701                    } catch (InterruptedException ex) {
1702                        Thread.currentThread().interrupt();
1703                    }
1704                }
1705            }
1706        }
1707
1708        public void requestReleaseEglContextLocked() {
1709            mShouldReleaseEglContext = true;
1710            sGLThreadManager.notifyAll();
1711        }
1712
1713        /**
1714         * Queue an "event" to be run on the GL rendering thread.
1715         * @param r the runnable to be run on the GL rendering thread.
1716         */
1717        public void queueEvent(Runnable r) {
1718            if (r == null) {
1719                throw new IllegalArgumentException("r must not be null");
1720            }
1721            synchronized(sGLThreadManager) {
1722                mEventQueue.add(r);
1723                sGLThreadManager.notifyAll();
1724            }
1725        }
1726
1727        // Once the thread is started, all accesses to the following member
1728        // variables are protected by the sGLThreadManager monitor
1729        private boolean mShouldExit;
1730        private boolean mExited;
1731        private boolean mRequestPaused;
1732        private boolean mPaused;
1733        private boolean mHasSurface;
1734        private boolean mSurfaceIsBad;
1735        private boolean mWaitingForSurface;
1736        private boolean mHaveEglContext;
1737        private boolean mHaveEglSurface;
1738        private boolean mShouldReleaseEglContext;
1739        private int mWidth;
1740        private int mHeight;
1741        private int mRenderMode;
1742        private boolean mRequestRender;
1743        private boolean mRenderComplete;
1744        private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1745        private boolean mSizeChanged = true;
1746
1747        // End of member variables protected by the sGLThreadManager monitor.
1748
1749        private EglHelper mEglHelper;
1750
1751        /**
1752         * Set once at thread construction time, nulled out when the parent view is garbage
1753         * called. This weak reference allows the GLSurfaceView to be garbage collected while
1754         * the GLThread is still alive.
1755         */
1756        private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1757
1758    }
1759
1760    static class LogWriter extends Writer {
1761
1762        @Override public void close() {
1763            flushBuilder();
1764        }
1765
1766        @Override public void flush() {
1767            flushBuilder();
1768        }
1769
1770        @Override public void write(char[] buf, int offset, int count) {
1771            for(int i = 0; i < count; i++) {
1772                char c = buf[offset + i];
1773                if ( c == '\n') {
1774                    flushBuilder();
1775                }
1776                else {
1777                    mBuilder.append(c);
1778                }
1779            }
1780        }
1781
1782        private void flushBuilder() {
1783            if (mBuilder.length() > 0) {
1784                Log.v("GLSurfaceView", mBuilder.toString());
1785                mBuilder.delete(0, mBuilder.length());
1786            }
1787        }
1788
1789        private StringBuilder mBuilder = new StringBuilder();
1790    }
1791
1792
1793    private void checkRenderThreadState() {
1794        if (mGLThread != null) {
1795            throw new IllegalStateException(
1796                    "setRenderer has already been called for this instance.");
1797        }
1798    }
1799
1800    private static class GLThreadManager {
1801        private static String TAG = "GLThreadManager";
1802
1803        public synchronized void threadExiting(GLThread thread) {
1804            if (LOG_THREADS) {
1805                Log.i("GLThread", "exiting tid=" +  thread.getId());
1806            }
1807            thread.mExited = true;
1808            if (mEglOwner == thread) {
1809                mEglOwner = null;
1810            }
1811            notifyAll();
1812        }
1813
1814        /*
1815         * Tries once to acquire the right to use an EGL
1816         * context. Does not block. Requires that we are already
1817         * in the sGLThreadManager monitor when this is called.
1818         *
1819         * @return true if the right to use an EGL context was acquired.
1820         */
1821        public boolean tryAcquireEglContextLocked(GLThread thread) {
1822            if (mEglOwner == thread || mEglOwner == null) {
1823                mEglOwner = thread;
1824                notifyAll();
1825                return true;
1826            }
1827            checkGLESVersion();
1828            if (mMultipleGLESContextsAllowed) {
1829                return true;
1830            }
1831            // Notify the owning thread that it should release the context.
1832            // TODO: implement a fairness policy. Currently
1833            // if the owning thread is drawing continuously it will just
1834            // reacquire the EGL context.
1835            if (mEglOwner != null) {
1836                mEglOwner.requestReleaseEglContextLocked();
1837            }
1838            return false;
1839        }
1840
1841        /*
1842         * Releases the EGL context. Requires that we are already in the
1843         * sGLThreadManager monitor when this is called.
1844         */
1845        public void releaseEglContextLocked(GLThread thread) {
1846            if (mEglOwner == thread) {
1847                mEglOwner = null;
1848            }
1849            notifyAll();
1850        }
1851
1852        public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1853            // Release the EGL context when pausing even if
1854            // the hardware supports multiple EGL contexts.
1855            // Otherwise the device could run out of EGL contexts.
1856            return mLimitedGLESContexts;
1857        }
1858
1859        public synchronized boolean shouldTerminateEGLWhenPausing() {
1860            checkGLESVersion();
1861            return !mMultipleGLESContextsAllowed;
1862        }
1863
1864        public synchronized void checkGLDriver(GL10 gl) {
1865            if (! mGLESDriverCheckComplete) {
1866                checkGLESVersion();
1867                String renderer = gl.glGetString(GL10.GL_RENDERER);
1868                if (mGLESVersion < kGLES_20) {
1869                    mMultipleGLESContextsAllowed =
1870                        ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1871                    notifyAll();
1872                }
1873                mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1874                if (LOG_SURFACE) {
1875                    Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1876                        + mMultipleGLESContextsAllowed
1877                        + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1878                }
1879                mGLESDriverCheckComplete = true;
1880            }
1881        }
1882
1883        private void checkGLESVersion() {
1884            if (! mGLESVersionCheckComplete) {
1885                mGLESVersion = SystemProperties.getInt(
1886                        "ro.opengles.version",
1887                        ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1888                if (mGLESVersion >= kGLES_20) {
1889                    mMultipleGLESContextsAllowed = true;
1890                }
1891                if (LOG_SURFACE) {
1892                    Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1893                            " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1894                }
1895                mGLESVersionCheckComplete = true;
1896            }
1897        }
1898
1899        /**
1900         * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1901         * support for hardware-accelerated views, therefore multiple EGL contexts are
1902         * supported on all Android 3.0+ EGL drivers.
1903         */
1904        private boolean mGLESVersionCheckComplete;
1905        private int mGLESVersion;
1906        private boolean mGLESDriverCheckComplete;
1907        private boolean mMultipleGLESContextsAllowed;
1908        private boolean mLimitedGLESContexts;
1909        private static final int kGLES_20 = 0x20000;
1910        private static final String kMSM7K_RENDERER_PREFIX =
1911            "Q3Dimension MSM7500 ";
1912        private GLThread mEglOwner;
1913    }
1914
1915    private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1916
1917    private final WeakReference<GLSurfaceView> mThisWeakRef =
1918            new WeakReference<GLSurfaceView>(this);
1919    private GLThread mGLThread;
1920    private Renderer mRenderer;
1921    private boolean mDetached;
1922    private EGLConfigChooser mEGLConfigChooser;
1923    private EGLContextFactory mEGLContextFactory;
1924    private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1925    private GLWrapper mGLWrapper;
1926    private int mDebugFlags;
1927    private int mEGLContextClientVersion;
1928    private boolean mPreserveEGLContextOnPause;
1929}
1930