ManagedEGLContext.java revision 31f2c2e94656530fbf6282803e62edb47e9a894d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.opengl; 18 19import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY; 20import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY; 21 22import java.util.ArrayList; 23 24import javax.microedition.khronos.egl.EGL10; 25import javax.microedition.khronos.egl.EGLContext; 26import javax.microedition.khronos.egl.EGLDisplay; 27 28import android.os.Looper; 29import android.util.Log; 30 31import com.google.android.gles_jni.EGLImpl; 32 33/** 34 * The per-process memory overhead of hardware accelerated graphics can 35 * be quite large on some devices. For small memory devices, being able to 36 * terminate all EGL contexts so that this graphics driver memory can be 37 * reclaimed can significant improve the overall behavior of the device. This 38 * class helps app developers participate in releasing their EGL context 39 * when appropriate and possible. 40 * 41 * <p>To use, simple instantiate this class with the EGLContext you create. 42 * When you have done this, if the device is getting low on memory and all 43 * of the currently created EGL contexts in the process are being managed 44 * through this class, then they will all be asked to terminate through the 45 * call to {@link #onTerminate}. 46 */ 47public abstract class ManagedEGLContext { 48 static final String TAG = "ManagedEGLContext"; 49 50 static final ArrayList<ManagedEGLContext> sActive = new ArrayList<ManagedEGLContext>(); 51 52 final EGLContext mContext; 53 54 /** 55 * Instantiate to manage the given EGLContext. 56 */ 57 public ManagedEGLContext(EGLContext context) { 58 mContext = context; 59 synchronized (sActive) { 60 sActive.add(this); 61 } 62 } 63 64 /** 65 * Retrieve the EGLContext being managed by the class. 66 */ 67 public EGLContext getContext() { 68 return mContext; 69 } 70 71 /** 72 * Force-terminate the ManagedEGLContext. This will cause 73 * {@link #onTerminate(EGLContext)} to be called. You <em>must</em> 74 * call this when destroying the EGLContext, so that the framework 75 * knows to stop managing it. 76 */ 77 public void terminate() { 78 execTerminate(); 79 } 80 81 void execTerminate() { 82 onTerminate(mContext); 83 } 84 85 /** 86 * Override this method to destroy the EGLContext when appropriate. 87 * <em>Note that this method is always called on the main thread 88 * of the process.</em> If your EGLContext was created on a different 89 * thread, you will need to implement this method to hand off the work 90 * of destroying the context to that thread. 91 */ 92 public abstract void onTerminate(EGLContext context); 93 94 /** @hide */ 95 public static boolean doTerminate() { 96 ArrayList<ManagedEGLContext> active; 97 98 if (Looper.getMainLooper() != Looper.myLooper()) { 99 throw new IllegalStateException("Called on wrong thread"); 100 } 101 102 synchronized (sActive) { 103 // If there are no active managed contexts, we will not even 104 // try to terminate. 105 if (sActive.size() <= 0) { 106 return false; 107 } 108 109 // Need to check how many EGL contexts are actually running, 110 // to compare with how many we are managing. 111 EGL10 egl = (EGL10) EGLContext.getEGL(); 112 EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); 113 114 if (display == EGL_NO_DISPLAY) { 115 Log.w(TAG, "doTerminate failed: no display"); 116 return false; 117 } 118 119 if (EGLImpl.getInitCount(display) != sActive.size()) { 120 Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display) 121 + " but managed count is " + sActive.size()); 122 return false; 123 } 124 125 active = new ArrayList<ManagedEGLContext>(sActive); 126 sActive.clear(); 127 } 128 129 for (int i = 0; i < active.size(); i++) { 130 active.get(i).execTerminate(); 131 } 132 133 return true; 134 } 135} 136