1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.systemui.media;
18
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
24import android.os.Handler;
25import android.os.Looper;
26import android.os.Message;
27import android.os.PowerManager;
28import android.os.SystemClock;
29import android.util.Log;
30
31import java.io.IOException;
32import java.lang.IllegalStateException;
33import java.lang.Thread;
34import java.util.LinkedList;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44    private static final int PLAY = 1;
45    private static final int STOP = 2;
46    private static final boolean mDebug = false;
47
48    private static final class Command {
49        int code;
50        Context context;
51        Uri uri;
52        boolean looping;
53        int stream;
54        long requestTime;
55
56        public String toString() {
57            return "{ code=" + code + " looping=" + looping + " stream=" + stream
58                    + " uri=" + uri + " }";
59        }
60    }
61
62    private LinkedList<Command> mCmdQueue = new LinkedList();
63
64    private Looper mLooper;
65
66    /*
67     * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
68     * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
69     * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
70     * be created with a looper running so its event handler is not null.
71     */
72    private final class CreationAndCompletionThread extends Thread {
73        public Command mCmd;
74        public CreationAndCompletionThread(Command cmd) {
75            super();
76            mCmd = cmd;
77        }
78
79        public void run() {
80            Looper.prepare();
81            mLooper = Looper.myLooper();
82            synchronized(this) {
83                AudioManager audioManager =
84                    (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
85                try {
86                    MediaPlayer player = new MediaPlayer();
87                    player.setAudioStreamType(mCmd.stream);
88                    player.setDataSource(mCmd.context, mCmd.uri);
89                    player.setLooping(mCmd.looping);
90                    player.prepare();
91                    if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
92                            && (mCmd.uri.getEncodedPath().length() > 0)) {
93                        if (mCmd.looping) {
94                            audioManager.requestAudioFocus(null, mCmd.stream,
95                                    AudioManager.AUDIOFOCUS_GAIN);
96                        } else {
97                            audioManager.requestAudioFocus(null, mCmd.stream,
98                                    AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
99                        }
100                    }
101                    player.setOnCompletionListener(NotificationPlayer.this);
102                    player.start();
103                    if (mPlayer != null) {
104                        mPlayer.release();
105                    }
106                    mPlayer = player;
107                }
108                catch (Exception e) {
109                    Log.w(mTag, "error loading sound for " + mCmd.uri, e);
110                }
111                mAudioManager = audioManager;
112                this.notify();
113            }
114            Looper.loop();
115        }
116    };
117
118    private void startSound(Command cmd) {
119        // Preparing can be slow, so if there is something else
120        // is playing, let it continue until we're done, so there
121        // is less of a glitch.
122        try {
123            if (mDebug) Log.d(mTag, "Starting playback");
124            //-----------------------------------
125            // This is were we deviate from the AsyncPlayer implementation and create the
126            // MediaPlayer in a new thread with which we're synchronized
127            synchronized(mCompletionHandlingLock) {
128                // if another sound was already playing, it doesn't matter we won't get notified
129                // of the completion, since only the completion notification of the last sound
130                // matters
131                if((mLooper != null)
132                        && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
133                    mLooper.quit();
134                }
135                mCompletionThread = new CreationAndCompletionThread(cmd);
136                synchronized(mCompletionThread) {
137                    mCompletionThread.start();
138                    mCompletionThread.wait();
139                }
140            }
141            //-----------------------------------
142
143            long delay = SystemClock.uptimeMillis() - cmd.requestTime;
144            if (delay > 1000) {
145                Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
146            }
147        }
148        catch (Exception e) {
149            Log.w(mTag, "error loading sound for " + cmd.uri, e);
150        }
151    }
152
153    private final class CmdThread extends java.lang.Thread {
154        CmdThread() {
155            super("NotificationPlayer-" + mTag);
156        }
157
158        public void run() {
159            while (true) {
160                Command cmd = null;
161
162                synchronized (mCmdQueue) {
163                    if (mDebug) Log.d(mTag, "RemoveFirst");
164                    cmd = mCmdQueue.removeFirst();
165                }
166
167                switch (cmd.code) {
168                case PLAY:
169                    if (mDebug) Log.d(mTag, "PLAY");
170                    startSound(cmd);
171                    break;
172                case STOP:
173                    if (mDebug) Log.d(mTag, "STOP");
174                    if (mPlayer != null) {
175                        long delay = SystemClock.uptimeMillis() - cmd.requestTime;
176                        if (delay > 1000) {
177                            Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
178                        }
179                        mPlayer.stop();
180                        mPlayer.release();
181                        mPlayer = null;
182                        mAudioManager.abandonAudioFocus(null);
183                        mAudioManager = null;
184                        if((mLooper != null)
185                                && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
186                            mLooper.quit();
187                        }
188                    } else {
189                        Log.w(mTag, "STOP command without a player");
190                    }
191                    break;
192                }
193
194                synchronized (mCmdQueue) {
195                    if (mCmdQueue.size() == 0) {
196                        // nothing left to do, quit
197                        // doing this check after we're done prevents the case where they
198                        // added it during the operation from spawning two threads and
199                        // trying to do them in parallel.
200                        mThread = null;
201                        releaseWakeLock();
202                        return;
203                    }
204                }
205            }
206        }
207    }
208
209    public void onCompletion(MediaPlayer mp) {
210        if (mAudioManager != null) {
211            mAudioManager.abandonAudioFocus(null);
212        }
213        // if there are no more sounds to play, end the Looper to listen for media completion
214        synchronized (mCmdQueue) {
215            if (mCmdQueue.size() == 0) {
216                synchronized(mCompletionHandlingLock) {
217                    if(mLooper != null) {
218                        mLooper.quit();
219                    }
220                    mCompletionThread = null;
221                }
222            }
223        }
224    }
225
226    private String mTag;
227    private CmdThread mThread;
228    private CreationAndCompletionThread mCompletionThread;
229    private final Object mCompletionHandlingLock = new Object();
230    private MediaPlayer mPlayer;
231    private PowerManager.WakeLock mWakeLock;
232    private AudioManager mAudioManager;
233
234    // The current state according to the caller.  Reality lags behind
235    // because of the asynchronous nature of this class.
236    private int mState = STOP;
237
238    /**
239     * Construct a NotificationPlayer object.
240     *
241     * @param tag a string to use for debugging
242     */
243    public NotificationPlayer(String tag) {
244        if (tag != null) {
245            mTag = tag;
246        } else {
247            mTag = "NotificationPlayer";
248        }
249    }
250
251    /**
252     * Start playing the sound.  It will actually start playing at some
253     * point in the future.  There are no guarantees about latency here.
254     * Calling this before another audio file is done playing will stop
255     * that one and start the new one.
256     *
257     * @param context Your application's context.
258     * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
259     * @param looping Whether the audio should loop forever.
260     *          (see {@link MediaPlayer#setLooping(boolean)})
261     * @param stream the AudioStream to use.
262     *          (see {@link MediaPlayer#setAudioStreamType(int)})
263     */
264    public void play(Context context, Uri uri, boolean looping, int stream) {
265        Command cmd = new Command();
266        cmd.requestTime = SystemClock.uptimeMillis();
267        cmd.code = PLAY;
268        cmd.context = context;
269        cmd.uri = uri;
270        cmd.looping = looping;
271        cmd.stream = stream;
272        synchronized (mCmdQueue) {
273            enqueueLocked(cmd);
274            mState = PLAY;
275        }
276    }
277
278    /**
279     * Stop a previously played sound.  It can't be played again or unpaused
280     * at this point.  Calling this multiple times has no ill effects.
281     */
282    public void stop() {
283        synchronized (mCmdQueue) {
284            // This check allows stop to be called multiple times without starting
285            // a thread that ends up doing nothing.
286            if (mState != STOP) {
287                Command cmd = new Command();
288                cmd.requestTime = SystemClock.uptimeMillis();
289                cmd.code = STOP;
290                enqueueLocked(cmd);
291                mState = STOP;
292            }
293        }
294    }
295
296    private void enqueueLocked(Command cmd) {
297        mCmdQueue.add(cmd);
298        if (mThread == null) {
299            acquireWakeLock();
300            mThread = new CmdThread();
301            mThread.start();
302        }
303    }
304
305    /**
306     * We want to hold a wake lock while we do the prepare and play.  The stop probably is
307     * optional, but it won't hurt to have it too.  The problem is that if you start a sound
308     * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
309     * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
310     * simplest way to deal with this is to make it so there is a wake lock held while the
311     * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
312     * going to call this.
313     *
314     * This must be called before the first time play is called.
315     *
316     * @hide
317     */
318    public void setUsesWakeLock(Context context) {
319        if (mWakeLock != null || mThread != null) {
320            // if either of these has happened, we've already played something.
321            // and our releases will be out of sync.
322            throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
323                    + " mThread=" + mThread);
324        }
325        PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
326        mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
327    }
328
329    private void acquireWakeLock() {
330        if (mWakeLock != null) {
331            mWakeLock.acquire();
332        }
333    }
334
335    private void releaseWakeLock() {
336        if (mWakeLock != null) {
337            mWakeLock.release();
338        }
339    }
340}
341