InputDispatcher.cpp revision 072ec96a4900d4616574733646ee46311cb5d2cb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about the dispatch cycle.
28#define DEBUG_DISPATCH_CYCLE 0
29
30// Log debug messages about registrations.
31#define DEBUG_REGISTRATION 0
32
33// Log debug messages about input event injection.
34#define DEBUG_INJECTION 0
35
36// Log debug messages about input focus tracking.
37#define DEBUG_FOCUS 0
38
39// Log debug messages about the app switch latency optimization.
40#define DEBUG_APP_SWITCH 0
41
42// Log debug messages about hover events.
43#define DEBUG_HOVER 0
44
45#include "InputDispatcher.h"
46
47#include <cutils/log.h>
48#include <ui/PowerManager.h>
49
50#include <stddef.h>
51#include <unistd.h>
52#include <errno.h>
53#include <limits.h>
54
55#define INDENT "  "
56#define INDENT2 "    "
57
58namespace android {
59
60// Default input dispatching timeout if there is no focused application or paused window
61// from which to determine an appropriate dispatching timeout.
62const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
63
64// Amount of time to allow for all pending events to be processed when an app switch
65// key is on the way.  This is used to preempt input dispatch and drop input events
66// when an application takes too long to respond and the user has pressed an app switch key.
67const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
68
69// Amount of time to allow for an event to be dispatched (measured since its eventTime)
70// before considering it stale and dropping it.
71const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
72
73// Amount of time to allow touch events to be streamed out to a connection before requiring
74// that the first event be finished.  This value extends the ANR timeout by the specified
75// amount.  For example, if streaming is allowed to get ahead by one second relative to the
76// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
77const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
78
79
80static inline nsecs_t now() {
81    return systemTime(SYSTEM_TIME_MONOTONIC);
82}
83
84static inline const char* toString(bool value) {
85    return value ? "true" : "false";
86}
87
88static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
89    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
90            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
91}
92
93static bool isValidKeyAction(int32_t action) {
94    switch (action) {
95    case AKEY_EVENT_ACTION_DOWN:
96    case AKEY_EVENT_ACTION_UP:
97        return true;
98    default:
99        return false;
100    }
101}
102
103static bool validateKeyEvent(int32_t action) {
104    if (! isValidKeyAction(action)) {
105        ALOGE("Key event has invalid action code 0x%x", action);
106        return false;
107    }
108    return true;
109}
110
111static bool isValidMotionAction(int32_t action, size_t pointerCount) {
112    switch (action & AMOTION_EVENT_ACTION_MASK) {
113    case AMOTION_EVENT_ACTION_DOWN:
114    case AMOTION_EVENT_ACTION_UP:
115    case AMOTION_EVENT_ACTION_CANCEL:
116    case AMOTION_EVENT_ACTION_MOVE:
117    case AMOTION_EVENT_ACTION_OUTSIDE:
118    case AMOTION_EVENT_ACTION_HOVER_ENTER:
119    case AMOTION_EVENT_ACTION_HOVER_MOVE:
120    case AMOTION_EVENT_ACTION_HOVER_EXIT:
121    case AMOTION_EVENT_ACTION_SCROLL:
122        return true;
123    case AMOTION_EVENT_ACTION_POINTER_DOWN:
124    case AMOTION_EVENT_ACTION_POINTER_UP: {
125        int32_t index = getMotionEventActionPointerIndex(action);
126        return index >= 0 && size_t(index) < pointerCount;
127    }
128    default:
129        return false;
130    }
131}
132
133static bool validateMotionEvent(int32_t action, size_t pointerCount,
134        const PointerProperties* pointerProperties) {
135    if (! isValidMotionAction(action, pointerCount)) {
136        ALOGE("Motion event has invalid action code 0x%x", action);
137        return false;
138    }
139    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
140        ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
141                pointerCount, MAX_POINTERS);
142        return false;
143    }
144    BitSet32 pointerIdBits;
145    for (size_t i = 0; i < pointerCount; i++) {
146        int32_t id = pointerProperties[i].id;
147        if (id < 0 || id > MAX_POINTER_ID) {
148            ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
149                    id, MAX_POINTER_ID);
150            return false;
151        }
152        if (pointerIdBits.hasBit(id)) {
153            ALOGE("Motion event has duplicate pointer id %d", id);
154            return false;
155        }
156        pointerIdBits.markBit(id);
157    }
158    return true;
159}
160
161static void dumpRegion(String8& dump, const SkRegion& region) {
162    if (region.isEmpty()) {
163        dump.append("<empty>");
164        return;
165    }
166
167    bool first = true;
168    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
169        if (first) {
170            first = false;
171        } else {
172            dump.append("|");
173        }
174        const SkIRect& rect = it.rect();
175        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
176    }
177}
178
179
180// --- InputDispatcher ---
181
182InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
183    mPolicy(policy),
184    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
185    mNextUnblockedEvent(NULL),
186    mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false),
187    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
188    mLooper = new Looper(false);
189
190    mKeyRepeatState.lastKeyEntry = NULL;
191
192    policy->getDispatcherConfiguration(&mConfig);
193}
194
195InputDispatcher::~InputDispatcher() {
196    { // acquire lock
197        AutoMutex _l(mLock);
198
199        resetKeyRepeatLocked();
200        releasePendingEventLocked();
201        drainInboundQueueLocked();
202    }
203
204    while (mConnectionsByFd.size() != 0) {
205        unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
206    }
207}
208
209void InputDispatcher::dispatchOnce() {
210    nsecs_t nextWakeupTime = LONG_LONG_MAX;
211    { // acquire lock
212        AutoMutex _l(mLock);
213        mDispatcherIsAliveCondition.broadcast();
214
215        dispatchOnceInnerLocked(&nextWakeupTime);
216
217        if (runCommandsLockedInterruptible()) {
218            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
219        }
220    } // release lock
221
222    // Wait for callback or timeout or wake.  (make sure we round up, not down)
223    nsecs_t currentTime = now();
224    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
225    mLooper->pollOnce(timeoutMillis);
226}
227
228void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
229    nsecs_t currentTime = now();
230
231    // Reset the key repeat timer whenever we disallow key events, even if the next event
232    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
233    // out of sleep.
234    if (!mPolicy->isKeyRepeatEnabled()) {
235        resetKeyRepeatLocked();
236    }
237
238    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
239    if (mDispatchFrozen) {
240#if DEBUG_FOCUS
241        ALOGD("Dispatch frozen.  Waiting some more.");
242#endif
243        return;
244    }
245
246    // Optimize latency of app switches.
247    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
248    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
249    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
250    if (mAppSwitchDueTime < *nextWakeupTime) {
251        *nextWakeupTime = mAppSwitchDueTime;
252    }
253
254    // Ready to start a new event.
255    // If we don't already have a pending event, go grab one.
256    if (! mPendingEvent) {
257        if (mInboundQueue.isEmpty()) {
258            if (isAppSwitchDue) {
259                // The inbound queue is empty so the app switch key we were waiting
260                // for will never arrive.  Stop waiting for it.
261                resetPendingAppSwitchLocked(false);
262                isAppSwitchDue = false;
263            }
264
265            // Synthesize a key repeat if appropriate.
266            if (mKeyRepeatState.lastKeyEntry) {
267                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
268                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
269                } else {
270                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
271                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
272                    }
273                }
274            }
275
276            // Nothing to do if there is no pending event.
277            if (!mPendingEvent) {
278                return;
279            }
280        } else {
281            // Inbound queue has at least one entry.
282            mPendingEvent = mInboundQueue.dequeueAtHead();
283        }
284
285        // Poke user activity for this event.
286        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
287            pokeUserActivityLocked(mPendingEvent);
288        }
289
290        // Get ready to dispatch the event.
291        resetANRTimeoutsLocked();
292    }
293
294    // Now we have an event to dispatch.
295    // All events are eventually dequeued and processed this way, even if we intend to drop them.
296    ALOG_ASSERT(mPendingEvent != NULL);
297    bool done = false;
298    DropReason dropReason = DROP_REASON_NOT_DROPPED;
299    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
300        dropReason = DROP_REASON_POLICY;
301    } else if (!mDispatchEnabled) {
302        dropReason = DROP_REASON_DISABLED;
303    }
304
305    if (mNextUnblockedEvent == mPendingEvent) {
306        mNextUnblockedEvent = NULL;
307    }
308
309    switch (mPendingEvent->type) {
310    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
311        ConfigurationChangedEntry* typedEntry =
312                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
313        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
314        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
315        break;
316    }
317
318    case EventEntry::TYPE_DEVICE_RESET: {
319        DeviceResetEntry* typedEntry =
320                static_cast<DeviceResetEntry*>(mPendingEvent);
321        done = dispatchDeviceResetLocked(currentTime, typedEntry);
322        dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
323        break;
324    }
325
326    case EventEntry::TYPE_KEY: {
327        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
328        if (isAppSwitchDue) {
329            if (isAppSwitchKeyEventLocked(typedEntry)) {
330                resetPendingAppSwitchLocked(true);
331                isAppSwitchDue = false;
332            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
333                dropReason = DROP_REASON_APP_SWITCH;
334            }
335        }
336        if (dropReason == DROP_REASON_NOT_DROPPED
337                && isStaleEventLocked(currentTime, typedEntry)) {
338            dropReason = DROP_REASON_STALE;
339        }
340        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
341            dropReason = DROP_REASON_BLOCKED;
342        }
343        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
344        break;
345    }
346
347    case EventEntry::TYPE_MOTION: {
348        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
349        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
350            dropReason = DROP_REASON_APP_SWITCH;
351        }
352        if (dropReason == DROP_REASON_NOT_DROPPED
353                && isStaleEventLocked(currentTime, typedEntry)) {
354            dropReason = DROP_REASON_STALE;
355        }
356        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
357            dropReason = DROP_REASON_BLOCKED;
358        }
359        done = dispatchMotionLocked(currentTime, typedEntry,
360                &dropReason, nextWakeupTime);
361        break;
362    }
363
364    default:
365        ALOG_ASSERT(false);
366        break;
367    }
368
369    if (done) {
370        if (dropReason != DROP_REASON_NOT_DROPPED) {
371            dropInboundEventLocked(mPendingEvent, dropReason);
372        }
373
374        releasePendingEventLocked();
375        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
376    }
377}
378
379bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
380    bool needWake = mInboundQueue.isEmpty();
381    mInboundQueue.enqueueAtTail(entry);
382
383    switch (entry->type) {
384    case EventEntry::TYPE_KEY: {
385        // Optimize app switch latency.
386        // If the application takes too long to catch up then we drop all events preceding
387        // the app switch key.
388        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
389        if (isAppSwitchKeyEventLocked(keyEntry)) {
390            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
391                mAppSwitchSawKeyDown = true;
392            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
393                if (mAppSwitchSawKeyDown) {
394#if DEBUG_APP_SWITCH
395                    ALOGD("App switch is pending!");
396#endif
397                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
398                    mAppSwitchSawKeyDown = false;
399                    needWake = true;
400                }
401            }
402        }
403        break;
404    }
405
406    case EventEntry::TYPE_MOTION: {
407        // Optimize case where the current application is unresponsive and the user
408        // decides to touch a window in a different application.
409        // If the application takes too long to catch up then we drop all events preceding
410        // the touch into the other window.
411        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
412        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
413                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
414                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
415                && mInputTargetWaitApplicationHandle != NULL) {
416            int32_t x = int32_t(motionEntry->pointerCoords[0].
417                    getAxisValue(AMOTION_EVENT_AXIS_X));
418            int32_t y = int32_t(motionEntry->pointerCoords[0].
419                    getAxisValue(AMOTION_EVENT_AXIS_Y));
420            sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y);
421            if (touchedWindowHandle != NULL
422                    && touchedWindowHandle->inputApplicationHandle
423                            != mInputTargetWaitApplicationHandle) {
424                // User touched a different application than the one we are waiting on.
425                // Flag the event, and start pruning the input queue.
426                mNextUnblockedEvent = motionEntry;
427                needWake = true;
428            }
429        }
430        break;
431    }
432    }
433
434    return needWake;
435}
436
437sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
438    // Traverse windows from front to back to find touched window.
439    size_t numWindows = mWindowHandles.size();
440    for (size_t i = 0; i < numWindows; i++) {
441        sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
442        const InputWindowInfo* windowInfo = windowHandle->getInfo();
443        int32_t flags = windowInfo->layoutParamsFlags;
444
445        if (windowInfo->visible) {
446            if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
447                bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
448                        | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
449                if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
450                    // Found window.
451                    return windowHandle;
452                }
453            }
454        }
455
456        if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
457            // Error window is on top but not visible, so touch is dropped.
458            return NULL;
459        }
460    }
461    return NULL;
462}
463
464void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
465    const char* reason;
466    switch (dropReason) {
467    case DROP_REASON_POLICY:
468#if DEBUG_INBOUND_EVENT_DETAILS
469        ALOGD("Dropped event because policy consumed it.");
470#endif
471        reason = "inbound event was dropped because the policy consumed it";
472        break;
473    case DROP_REASON_DISABLED:
474        ALOGI("Dropped event because input dispatch is disabled.");
475        reason = "inbound event was dropped because input dispatch is disabled";
476        break;
477    case DROP_REASON_APP_SWITCH:
478        ALOGI("Dropped event because of pending overdue app switch.");
479        reason = "inbound event was dropped because of pending overdue app switch";
480        break;
481    case DROP_REASON_BLOCKED:
482        ALOGI("Dropped event because the current application is not responding and the user "
483                "has started interacting with a different application.");
484        reason = "inbound event was dropped because the current application is not responding "
485                "and the user has started interacting with a different application";
486        break;
487    case DROP_REASON_STALE:
488        ALOGI("Dropped event because it is stale.");
489        reason = "inbound event was dropped because it is stale";
490        break;
491    default:
492        ALOG_ASSERT(false);
493        return;
494    }
495
496    switch (entry->type) {
497    case EventEntry::TYPE_KEY: {
498        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
499        synthesizeCancelationEventsForAllConnectionsLocked(options);
500        break;
501    }
502    case EventEntry::TYPE_MOTION: {
503        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
504        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
505            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
506            synthesizeCancelationEventsForAllConnectionsLocked(options);
507        } else {
508            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
509            synthesizeCancelationEventsForAllConnectionsLocked(options);
510        }
511        break;
512    }
513    }
514}
515
516bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
517    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
518}
519
520bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
521    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
522            && isAppSwitchKeyCode(keyEntry->keyCode)
523            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
524            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
525}
526
527bool InputDispatcher::isAppSwitchPendingLocked() {
528    return mAppSwitchDueTime != LONG_LONG_MAX;
529}
530
531void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
532    mAppSwitchDueTime = LONG_LONG_MAX;
533
534#if DEBUG_APP_SWITCH
535    if (handled) {
536        ALOGD("App switch has arrived.");
537    } else {
538        ALOGD("App switch was abandoned.");
539    }
540#endif
541}
542
543bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
544    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
545}
546
547bool InputDispatcher::runCommandsLockedInterruptible() {
548    if (mCommandQueue.isEmpty()) {
549        return false;
550    }
551
552    do {
553        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
554
555        Command command = commandEntry->command;
556        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
557
558        commandEntry->connection.clear();
559        delete commandEntry;
560    } while (! mCommandQueue.isEmpty());
561    return true;
562}
563
564InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
565    CommandEntry* commandEntry = new CommandEntry(command);
566    mCommandQueue.enqueueAtTail(commandEntry);
567    return commandEntry;
568}
569
570void InputDispatcher::drainInboundQueueLocked() {
571    while (! mInboundQueue.isEmpty()) {
572        EventEntry* entry = mInboundQueue.dequeueAtHead();
573        releaseInboundEventLocked(entry);
574    }
575}
576
577void InputDispatcher::releasePendingEventLocked() {
578    if (mPendingEvent) {
579        resetANRTimeoutsLocked();
580        releaseInboundEventLocked(mPendingEvent);
581        mPendingEvent = NULL;
582    }
583}
584
585void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
586    InjectionState* injectionState = entry->injectionState;
587    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
588#if DEBUG_DISPATCH_CYCLE
589        ALOGD("Injected inbound event was dropped.");
590#endif
591        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
592    }
593    if (entry == mNextUnblockedEvent) {
594        mNextUnblockedEvent = NULL;
595    }
596    entry->release();
597}
598
599void InputDispatcher::resetKeyRepeatLocked() {
600    if (mKeyRepeatState.lastKeyEntry) {
601        mKeyRepeatState.lastKeyEntry->release();
602        mKeyRepeatState.lastKeyEntry = NULL;
603    }
604}
605
606InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
607    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
608
609    // Reuse the repeated key entry if it is otherwise unreferenced.
610    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
611            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
612    if (entry->refCount == 1) {
613        entry->recycle();
614        entry->eventTime = currentTime;
615        entry->policyFlags = policyFlags;
616        entry->repeatCount += 1;
617    } else {
618        KeyEntry* newEntry = new KeyEntry(currentTime,
619                entry->deviceId, entry->source, policyFlags,
620                entry->action, entry->flags, entry->keyCode, entry->scanCode,
621                entry->metaState, entry->repeatCount + 1, entry->downTime);
622
623        mKeyRepeatState.lastKeyEntry = newEntry;
624        entry->release();
625
626        entry = newEntry;
627    }
628    entry->syntheticRepeat = true;
629
630    // Increment reference count since we keep a reference to the event in
631    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
632    entry->refCount += 1;
633
634    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
635    return entry;
636}
637
638bool InputDispatcher::dispatchConfigurationChangedLocked(
639        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
640#if DEBUG_OUTBOUND_EVENT_DETAILS
641    ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
642#endif
643
644    // Reset key repeating in case a keyboard device was added or removed or something.
645    resetKeyRepeatLocked();
646
647    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
648    CommandEntry* commandEntry = postCommandLocked(
649            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
650    commandEntry->eventTime = entry->eventTime;
651    return true;
652}
653
654bool InputDispatcher::dispatchDeviceResetLocked(
655        nsecs_t currentTime, DeviceResetEntry* entry) {
656#if DEBUG_OUTBOUND_EVENT_DETAILS
657    ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
658#endif
659
660    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
661            "device was reset");
662    options.deviceId = entry->deviceId;
663    synthesizeCancelationEventsForAllConnectionsLocked(options);
664    return true;
665}
666
667bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
668        DropReason* dropReason, nsecs_t* nextWakeupTime) {
669    // Preprocessing.
670    if (! entry->dispatchInProgress) {
671        if (entry->repeatCount == 0
672                && entry->action == AKEY_EVENT_ACTION_DOWN
673                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
674                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
675            if (mKeyRepeatState.lastKeyEntry
676                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
677                // We have seen two identical key downs in a row which indicates that the device
678                // driver is automatically generating key repeats itself.  We take note of the
679                // repeat here, but we disable our own next key repeat timer since it is clear that
680                // we will not need to synthesize key repeats ourselves.
681                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
682                resetKeyRepeatLocked();
683                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
684            } else {
685                // Not a repeat.  Save key down state in case we do see a repeat later.
686                resetKeyRepeatLocked();
687                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
688            }
689            mKeyRepeatState.lastKeyEntry = entry;
690            entry->refCount += 1;
691        } else if (! entry->syntheticRepeat) {
692            resetKeyRepeatLocked();
693        }
694
695        if (entry->repeatCount == 1) {
696            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
697        } else {
698            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
699        }
700
701        entry->dispatchInProgress = true;
702
703        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
704    }
705
706    // Handle case where the policy asked us to try again later last time.
707    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
708        if (currentTime < entry->interceptKeyWakeupTime) {
709            if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
710                *nextWakeupTime = entry->interceptKeyWakeupTime;
711            }
712            return false; // wait until next wakeup
713        }
714        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
715        entry->interceptKeyWakeupTime = 0;
716    }
717
718    // Give the policy a chance to intercept the key.
719    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
720        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
721            CommandEntry* commandEntry = postCommandLocked(
722                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
723            if (mFocusedWindowHandle != NULL) {
724                commandEntry->inputWindowHandle = mFocusedWindowHandle;
725            }
726            commandEntry->keyEntry = entry;
727            entry->refCount += 1;
728            return false; // wait for the command to run
729        } else {
730            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
731        }
732    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
733        if (*dropReason == DROP_REASON_NOT_DROPPED) {
734            *dropReason = DROP_REASON_POLICY;
735        }
736    }
737
738    // Clean up if dropping the event.
739    if (*dropReason != DROP_REASON_NOT_DROPPED) {
740        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
741                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
742        return true;
743    }
744
745    // Identify targets.
746    Vector<InputTarget> inputTargets;
747    int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
748            entry, inputTargets, nextWakeupTime);
749    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
750        return false;
751    }
752
753    setInjectionResultLocked(entry, injectionResult);
754    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
755        return true;
756    }
757
758    addMonitoringTargetsLocked(inputTargets);
759
760    // Dispatch the key.
761    dispatchEventLocked(currentTime, entry, inputTargets);
762    return true;
763}
764
765void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
766#if DEBUG_OUTBOUND_EVENT_DETAILS
767    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
768            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
769            "repeatCount=%d, downTime=%lld",
770            prefix,
771            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
772            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
773            entry->repeatCount, entry->downTime);
774#endif
775}
776
777bool InputDispatcher::dispatchMotionLocked(
778        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
779    // Preprocessing.
780    if (! entry->dispatchInProgress) {
781        entry->dispatchInProgress = true;
782
783        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
784    }
785
786    // Clean up if dropping the event.
787    if (*dropReason != DROP_REASON_NOT_DROPPED) {
788        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
789                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
790        return true;
791    }
792
793    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
794
795    // Identify targets.
796    Vector<InputTarget> inputTargets;
797
798    bool conflictingPointerActions = false;
799    int32_t injectionResult;
800    if (isPointerEvent) {
801        // Pointer event.  (eg. touchscreen)
802        injectionResult = findTouchedWindowTargetsLocked(currentTime,
803                entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
804    } else {
805        // Non touch event.  (eg. trackball)
806        injectionResult = findFocusedWindowTargetsLocked(currentTime,
807                entry, inputTargets, nextWakeupTime);
808    }
809    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
810        return false;
811    }
812
813    setInjectionResultLocked(entry, injectionResult);
814    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
815        return true;
816    }
817
818    addMonitoringTargetsLocked(inputTargets);
819
820    // Dispatch the motion.
821    if (conflictingPointerActions) {
822        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
823                "conflicting pointer actions");
824        synthesizeCancelationEventsForAllConnectionsLocked(options);
825    }
826    dispatchEventLocked(currentTime, entry, inputTargets);
827    return true;
828}
829
830
831void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
832#if DEBUG_OUTBOUND_EVENT_DETAILS
833    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
834            "action=0x%x, flags=0x%x, "
835            "metaState=0x%x, buttonState=0x%x, "
836            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
837            prefix,
838            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
839            entry->action, entry->flags,
840            entry->metaState, entry->buttonState,
841            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
842            entry->downTime);
843
844    for (uint32_t i = 0; i < entry->pointerCount; i++) {
845        ALOGD("  Pointer %d: id=%d, toolType=%d, "
846                "x=%f, y=%f, pressure=%f, size=%f, "
847                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
848                "orientation=%f",
849                i, entry->pointerProperties[i].id,
850                entry->pointerProperties[i].toolType,
851                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
852                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
853                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
854                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
855                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
856                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
857                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
858                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
859                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
860    }
861#endif
862}
863
864void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
865        EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
866#if DEBUG_DISPATCH_CYCLE
867    ALOGD("dispatchEventToCurrentInputTargets");
868#endif
869
870    ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
871
872    pokeUserActivityLocked(eventEntry);
873
874    for (size_t i = 0; i < inputTargets.size(); i++) {
875        const InputTarget& inputTarget = inputTargets.itemAt(i);
876
877        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
878        if (connectionIndex >= 0) {
879            sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
880            prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
881        } else {
882#if DEBUG_FOCUS
883            ALOGD("Dropping event delivery to target with channel '%s' because it "
884                    "is no longer registered with the input dispatcher.",
885                    inputTarget.inputChannel->getName().string());
886#endif
887        }
888    }
889}
890
891int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
892        const EventEntry* entry,
893        const sp<InputApplicationHandle>& applicationHandle,
894        const sp<InputWindowHandle>& windowHandle,
895        nsecs_t* nextWakeupTime) {
896    if (applicationHandle == NULL && windowHandle == NULL) {
897        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
898#if DEBUG_FOCUS
899            ALOGD("Waiting for system to become ready for input.");
900#endif
901            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
902            mInputTargetWaitStartTime = currentTime;
903            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
904            mInputTargetWaitTimeoutExpired = false;
905            mInputTargetWaitApplicationHandle.clear();
906        }
907    } else {
908        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
909#if DEBUG_FOCUS
910            ALOGD("Waiting for application to become ready for input: %s",
911                    getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
912#endif
913            nsecs_t timeout;
914            if (windowHandle != NULL) {
915                timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
916            } else if (applicationHandle != NULL) {
917                timeout = applicationHandle->getDispatchingTimeout(
918                        DEFAULT_INPUT_DISPATCHING_TIMEOUT);
919            } else {
920                timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
921            }
922
923            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
924            mInputTargetWaitStartTime = currentTime;
925            mInputTargetWaitTimeoutTime = currentTime + timeout;
926            mInputTargetWaitTimeoutExpired = false;
927            mInputTargetWaitApplicationHandle.clear();
928
929            if (windowHandle != NULL) {
930                mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
931            }
932            if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
933                mInputTargetWaitApplicationHandle = applicationHandle;
934            }
935        }
936    }
937
938    if (mInputTargetWaitTimeoutExpired) {
939        return INPUT_EVENT_INJECTION_TIMED_OUT;
940    }
941
942    if (currentTime >= mInputTargetWaitTimeoutTime) {
943        onANRLocked(currentTime, applicationHandle, windowHandle,
944                entry->eventTime, mInputTargetWaitStartTime);
945
946        // Force poll loop to wake up immediately on next iteration once we get the
947        // ANR response back from the policy.
948        *nextWakeupTime = LONG_LONG_MIN;
949        return INPUT_EVENT_INJECTION_PENDING;
950    } else {
951        // Force poll loop to wake up when timeout is due.
952        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
953            *nextWakeupTime = mInputTargetWaitTimeoutTime;
954        }
955        return INPUT_EVENT_INJECTION_PENDING;
956    }
957}
958
959void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
960        const sp<InputChannel>& inputChannel) {
961    if (newTimeout > 0) {
962        // Extend the timeout.
963        mInputTargetWaitTimeoutTime = now() + newTimeout;
964    } else {
965        // Give up.
966        mInputTargetWaitTimeoutExpired = true;
967
968        // Release the touch targets.
969        mTouchState.reset();
970
971        // Input state will not be realistic.  Mark it out of sync.
972        if (inputChannel.get()) {
973            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
974            if (connectionIndex >= 0) {
975                sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
976                if (connection->status == Connection::STATUS_NORMAL) {
977                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
978                            "application not responding");
979                    synthesizeCancelationEventsForConnectionLocked(connection, options);
980                }
981            }
982        }
983    }
984}
985
986nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
987        nsecs_t currentTime) {
988    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
989        return currentTime - mInputTargetWaitStartTime;
990    }
991    return 0;
992}
993
994void InputDispatcher::resetANRTimeoutsLocked() {
995#if DEBUG_FOCUS
996        ALOGD("Resetting ANR timeouts.");
997#endif
998
999    // Reset input target wait timeout.
1000    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1001    mInputTargetWaitApplicationHandle.clear();
1002}
1003
1004int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1005        const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1006    int32_t injectionResult;
1007
1008    // If there is no currently focused window and no focused application
1009    // then drop the event.
1010    if (mFocusedWindowHandle == NULL) {
1011        if (mFocusedApplicationHandle != NULL) {
1012#if DEBUG_FOCUS
1013            ALOGD("Waiting because there is no focused window but there is a "
1014                    "focused application that may eventually add a window: %s.",
1015                    getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1016#endif
1017            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1018                    mFocusedApplicationHandle, NULL, nextWakeupTime);
1019            goto Unresponsive;
1020        }
1021
1022        ALOGI("Dropping event because there is no focused window or focused application.");
1023        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1024        goto Failed;
1025    }
1026
1027    // Check permissions.
1028    if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1029        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1030        goto Failed;
1031    }
1032
1033    // If the currently focused window is paused then keep waiting.
1034    if (mFocusedWindowHandle->getInfo()->paused) {
1035#if DEBUG_FOCUS
1036        ALOGD("Waiting because focused window is paused.");
1037#endif
1038        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1039                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1040        goto Unresponsive;
1041    }
1042
1043    // If the currently focused window is still working on previous events then keep waiting.
1044    if (!isWindowReadyForMoreInputLocked(currentTime,
1045            mFocusedWindowHandle, true /*focusedEvent*/)) {
1046#if DEBUG_FOCUS
1047        ALOGD("Waiting because focused window still processing previous input.");
1048#endif
1049        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1050                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1051        goto Unresponsive;
1052    }
1053
1054    // Success!  Output targets.
1055    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1056    addWindowTargetLocked(mFocusedWindowHandle,
1057            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1058            inputTargets);
1059
1060    // Done.
1061Failed:
1062Unresponsive:
1063    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1064    updateDispatchStatisticsLocked(currentTime, entry,
1065            injectionResult, timeSpentWaitingForApplication);
1066#if DEBUG_FOCUS
1067    ALOGD("findFocusedWindow finished: injectionResult=%d, "
1068            "timeSpendWaitingForApplication=%0.1fms",
1069            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1070#endif
1071    return injectionResult;
1072}
1073
1074int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1075        const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1076        bool* outConflictingPointerActions) {
1077    enum InjectionPermission {
1078        INJECTION_PERMISSION_UNKNOWN,
1079        INJECTION_PERMISSION_GRANTED,
1080        INJECTION_PERMISSION_DENIED
1081    };
1082
1083    nsecs_t startTime = now();
1084
1085    // For security reasons, we defer updating the touch state until we are sure that
1086    // event injection will be allowed.
1087    //
1088    // FIXME In the original code, screenWasOff could never be set to true.
1089    //       The reason is that the POLICY_FLAG_WOKE_HERE
1090    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1091    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1092    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1093    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1094    //       In the new native input dispatcher we're a bit more careful about event
1095    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1096    //       Unfortunately we obtain undesirable behavior.
1097    //
1098    //       Here's what happens:
1099    //
1100    //       When the device dims in anticipation of going to sleep, touches
1101    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1102    //       the device to brighten and reset the user activity timer.
1103    //       Touches on other windows (such as the launcher window)
1104    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1105    //
1106    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1107    //       instead of POLICY_FLAG_WOKE_HERE...
1108    //
1109    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1110
1111    int32_t action = entry->action;
1112    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1113
1114    // Update the touch state as needed based on the properties of the touch event.
1115    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1116    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1117    sp<InputWindowHandle> newHoverWindowHandle;
1118
1119    bool isSplit = mTouchState.split;
1120    bool switchedDevice = mTouchState.deviceId >= 0
1121            && (mTouchState.deviceId != entry->deviceId
1122                    || mTouchState.source != entry->source);
1123    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1124            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1125            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1126    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1127            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1128            || isHoverAction);
1129    bool wrongDevice = false;
1130    if (newGesture) {
1131        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1132        if (switchedDevice && mTouchState.down && !down) {
1133#if DEBUG_FOCUS
1134            ALOGD("Dropping event because a pointer for a different device is already down.");
1135#endif
1136            mTempTouchState.copyFrom(mTouchState);
1137            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1138            switchedDevice = false;
1139            wrongDevice = true;
1140            goto Failed;
1141        }
1142        mTempTouchState.reset();
1143        mTempTouchState.down = down;
1144        mTempTouchState.deviceId = entry->deviceId;
1145        mTempTouchState.source = entry->source;
1146        isSplit = false;
1147    } else {
1148        mTempTouchState.copyFrom(mTouchState);
1149    }
1150
1151    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1152        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1153
1154        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1155        int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1156                getAxisValue(AMOTION_EVENT_AXIS_X));
1157        int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1158                getAxisValue(AMOTION_EVENT_AXIS_Y));
1159        sp<InputWindowHandle> newTouchedWindowHandle;
1160        sp<InputWindowHandle> topErrorWindowHandle;
1161        bool isTouchModal = false;
1162
1163        // Traverse windows from front to back to find touched window and outside targets.
1164        size_t numWindows = mWindowHandles.size();
1165        for (size_t i = 0; i < numWindows; i++) {
1166            sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1167            const InputWindowInfo* windowInfo = windowHandle->getInfo();
1168            int32_t flags = windowInfo->layoutParamsFlags;
1169
1170            if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
1171                if (topErrorWindowHandle == NULL) {
1172                    topErrorWindowHandle = windowHandle;
1173                }
1174            }
1175
1176            if (windowInfo->visible) {
1177                if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1178                    isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1179                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1180                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1181                        if (! screenWasOff
1182                                || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1183                            newTouchedWindowHandle = windowHandle;
1184                        }
1185                        break; // found touched window, exit window loop
1186                    }
1187                }
1188
1189                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1190                        && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1191                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1192                    if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1193                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1194                    }
1195
1196                    mTempTouchState.addOrUpdateWindow(
1197                            windowHandle, outsideTargetFlags, BitSet32(0));
1198                }
1199            }
1200        }
1201
1202        // If there is an error window but it is not taking focus (typically because
1203        // it is invisible) then wait for it.  Any other focused window may in
1204        // fact be in ANR state.
1205        if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1206#if DEBUG_FOCUS
1207            ALOGD("Waiting because system error window is pending.");
1208#endif
1209            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1210                    NULL, NULL, nextWakeupTime);
1211            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1212            goto Unresponsive;
1213        }
1214
1215        // Figure out whether splitting will be allowed for this window.
1216        if (newTouchedWindowHandle != NULL
1217                && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1218            // New window supports splitting.
1219            isSplit = true;
1220        } else if (isSplit) {
1221            // New window does not support splitting but we have already split events.
1222            // Assign the pointer to the first foreground window we find.
1223            // (May be NULL which is why we put this code block before the next check.)
1224            newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1225        }
1226
1227        // If we did not find a touched window then fail.
1228        if (newTouchedWindowHandle == NULL) {
1229            if (mFocusedApplicationHandle != NULL) {
1230#if DEBUG_FOCUS
1231                ALOGD("Waiting because there is no touched window but there is a "
1232                        "focused application that may eventually add a new window: %s.",
1233                        getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1234#endif
1235                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1236                        mFocusedApplicationHandle, NULL, nextWakeupTime);
1237                goto Unresponsive;
1238            }
1239
1240            ALOGI("Dropping event because there is no touched window or focused application.");
1241            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1242            goto Failed;
1243        }
1244
1245        // Set target flags.
1246        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1247        if (isSplit) {
1248            targetFlags |= InputTarget::FLAG_SPLIT;
1249        }
1250        if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1251            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1252        }
1253
1254        // Update hover state.
1255        if (isHoverAction) {
1256            newHoverWindowHandle = newTouchedWindowHandle;
1257        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1258            newHoverWindowHandle = mLastHoverWindowHandle;
1259        }
1260
1261        // Update the temporary touch state.
1262        BitSet32 pointerIds;
1263        if (isSplit) {
1264            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1265            pointerIds.markBit(pointerId);
1266        }
1267        mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1268    } else {
1269        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1270
1271        // If the pointer is not currently down, then ignore the event.
1272        if (! mTempTouchState.down) {
1273#if DEBUG_FOCUS
1274            ALOGD("Dropping event because the pointer is not down or we previously "
1275                    "dropped the pointer down event.");
1276#endif
1277            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1278            goto Failed;
1279        }
1280
1281        // Check whether touches should slip outside of the current foreground window.
1282        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1283                && entry->pointerCount == 1
1284                && mTempTouchState.isSlippery()) {
1285            int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1286            int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1287
1288            sp<InputWindowHandle> oldTouchedWindowHandle =
1289                    mTempTouchState.getFirstForegroundWindowHandle();
1290            sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y);
1291            if (oldTouchedWindowHandle != newTouchedWindowHandle
1292                    && newTouchedWindowHandle != NULL) {
1293#if DEBUG_FOCUS
1294                ALOGD("Touch is slipping out of window %s into window %s.",
1295                        oldTouchedWindowHandle->getName().string(),
1296                        newTouchedWindowHandle->getName().string());
1297#endif
1298                // Make a slippery exit from the old window.
1299                mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1300                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1301
1302                // Make a slippery entrance into the new window.
1303                if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1304                    isSplit = true;
1305                }
1306
1307                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1308                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1309                if (isSplit) {
1310                    targetFlags |= InputTarget::FLAG_SPLIT;
1311                }
1312                if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1313                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1314                }
1315
1316                BitSet32 pointerIds;
1317                if (isSplit) {
1318                    pointerIds.markBit(entry->pointerProperties[0].id);
1319                }
1320                mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1321            }
1322        }
1323    }
1324
1325    if (newHoverWindowHandle != mLastHoverWindowHandle) {
1326        // Let the previous window know that the hover sequence is over.
1327        if (mLastHoverWindowHandle != NULL) {
1328#if DEBUG_HOVER
1329            ALOGD("Sending hover exit event to window %s.",
1330                    mLastHoverWindowHandle->getName().string());
1331#endif
1332            mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1333                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1334        }
1335
1336        // Let the new window know that the hover sequence is starting.
1337        if (newHoverWindowHandle != NULL) {
1338#if DEBUG_HOVER
1339            ALOGD("Sending hover enter event to window %s.",
1340                    newHoverWindowHandle->getName().string());
1341#endif
1342            mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1343                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1344        }
1345    }
1346
1347    // Check permission to inject into all touched foreground windows and ensure there
1348    // is at least one touched foreground window.
1349    {
1350        bool haveForegroundWindow = false;
1351        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1352            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1353            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1354                haveForegroundWindow = true;
1355                if (! checkInjectionPermission(touchedWindow.windowHandle,
1356                        entry->injectionState)) {
1357                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1358                    injectionPermission = INJECTION_PERMISSION_DENIED;
1359                    goto Failed;
1360                }
1361            }
1362        }
1363        if (! haveForegroundWindow) {
1364#if DEBUG_FOCUS
1365            ALOGD("Dropping event because there is no touched foreground window to receive it.");
1366#endif
1367            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1368            goto Failed;
1369        }
1370
1371        // Permission granted to injection into all touched foreground windows.
1372        injectionPermission = INJECTION_PERMISSION_GRANTED;
1373    }
1374
1375    // Check whether windows listening for outside touches are owned by the same UID. If it is
1376    // set the policy flag that we will not reveal coordinate information to this window.
1377    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1378        sp<InputWindowHandle> foregroundWindowHandle =
1379                mTempTouchState.getFirstForegroundWindowHandle();
1380        const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1381        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1382            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1383            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1384                sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1385                if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1386                    mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1387                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1388                }
1389            }
1390        }
1391    }
1392
1393    // Ensure all touched foreground windows are ready for new input.
1394    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1395        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1396        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1397            // If the touched window is paused then keep waiting.
1398            if (touchedWindow.windowHandle->getInfo()->paused) {
1399#if DEBUG_FOCUS
1400                ALOGD("Waiting because touched window is paused.");
1401#endif
1402                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1403                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1404                goto Unresponsive;
1405            }
1406
1407            // If the touched window is still working on previous events then keep waiting.
1408            if (!isWindowReadyForMoreInputLocked(currentTime,
1409                    touchedWindow.windowHandle, false /*focusedEvent*/)) {
1410#if DEBUG_FOCUS
1411                ALOGD("Waiting because touched window still processing previous input.");
1412#endif
1413                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1414                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1415                goto Unresponsive;
1416            }
1417        }
1418    }
1419
1420    // If this is the first pointer going down and the touched window has a wallpaper
1421    // then also add the touched wallpaper windows so they are locked in for the duration
1422    // of the touch gesture.
1423    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1424    // engine only supports touch events.  We would need to add a mechanism similar
1425    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1426    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1427        sp<InputWindowHandle> foregroundWindowHandle =
1428                mTempTouchState.getFirstForegroundWindowHandle();
1429        if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1430            for (size_t i = 0; i < mWindowHandles.size(); i++) {
1431                sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1432                if (windowHandle->getInfo()->layoutParamsType
1433                        == InputWindowInfo::TYPE_WALLPAPER) {
1434                    mTempTouchState.addOrUpdateWindow(windowHandle,
1435                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1436                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1437                            BitSet32(0));
1438                }
1439            }
1440        }
1441    }
1442
1443    // Success!  Output targets.
1444    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1445
1446    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1447        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1448        addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1449                touchedWindow.pointerIds, inputTargets);
1450    }
1451
1452    // Drop the outside or hover touch windows since we will not care about them
1453    // in the next iteration.
1454    mTempTouchState.filterNonAsIsTouchWindows();
1455
1456Failed:
1457    // Check injection permission once and for all.
1458    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1459        if (checkInjectionPermission(NULL, entry->injectionState)) {
1460            injectionPermission = INJECTION_PERMISSION_GRANTED;
1461        } else {
1462            injectionPermission = INJECTION_PERMISSION_DENIED;
1463        }
1464    }
1465
1466    // Update final pieces of touch state if the injector had permission.
1467    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1468        if (!wrongDevice) {
1469            if (switchedDevice) {
1470#if DEBUG_FOCUS
1471                ALOGD("Conflicting pointer actions: Switched to a different device.");
1472#endif
1473                *outConflictingPointerActions = true;
1474            }
1475
1476            if (isHoverAction) {
1477                // Started hovering, therefore no longer down.
1478                if (mTouchState.down) {
1479#if DEBUG_FOCUS
1480                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1481#endif
1482                    *outConflictingPointerActions = true;
1483                }
1484                mTouchState.reset();
1485                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1486                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1487                    mTouchState.deviceId = entry->deviceId;
1488                    mTouchState.source = entry->source;
1489                }
1490            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1491                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1492                // All pointers up or canceled.
1493                mTouchState.reset();
1494            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1495                // First pointer went down.
1496                if (mTouchState.down) {
1497#if DEBUG_FOCUS
1498                    ALOGD("Conflicting pointer actions: Down received while already down.");
1499#endif
1500                    *outConflictingPointerActions = true;
1501                }
1502                mTouchState.copyFrom(mTempTouchState);
1503            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1504                // One pointer went up.
1505                if (isSplit) {
1506                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1507                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1508
1509                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1510                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1511                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1512                            touchedWindow.pointerIds.clearBit(pointerId);
1513                            if (touchedWindow.pointerIds.isEmpty()) {
1514                                mTempTouchState.windows.removeAt(i);
1515                                continue;
1516                            }
1517                        }
1518                        i += 1;
1519                    }
1520                }
1521                mTouchState.copyFrom(mTempTouchState);
1522            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1523                // Discard temporary touch state since it was only valid for this action.
1524            } else {
1525                // Save changes to touch state as-is for all other actions.
1526                mTouchState.copyFrom(mTempTouchState);
1527            }
1528
1529            // Update hover state.
1530            mLastHoverWindowHandle = newHoverWindowHandle;
1531        }
1532    } else {
1533#if DEBUG_FOCUS
1534        ALOGD("Not updating touch focus because injection was denied.");
1535#endif
1536    }
1537
1538Unresponsive:
1539    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1540    mTempTouchState.reset();
1541
1542    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1543    updateDispatchStatisticsLocked(currentTime, entry,
1544            injectionResult, timeSpentWaitingForApplication);
1545#if DEBUG_FOCUS
1546    ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1547            "timeSpentWaitingForApplication=%0.1fms",
1548            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1549#endif
1550    return injectionResult;
1551}
1552
1553void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1554        int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1555    inputTargets.push();
1556
1557    const InputWindowInfo* windowInfo = windowHandle->getInfo();
1558    InputTarget& target = inputTargets.editTop();
1559    target.inputChannel = windowInfo->inputChannel;
1560    target.flags = targetFlags;
1561    target.xOffset = - windowInfo->frameLeft;
1562    target.yOffset = - windowInfo->frameTop;
1563    target.scaleFactor = windowInfo->scaleFactor;
1564    target.pointerIds = pointerIds;
1565}
1566
1567void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1568    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1569        inputTargets.push();
1570
1571        InputTarget& target = inputTargets.editTop();
1572        target.inputChannel = mMonitoringChannels[i];
1573        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1574        target.xOffset = 0;
1575        target.yOffset = 0;
1576        target.pointerIds.clear();
1577        target.scaleFactor = 1.0f;
1578    }
1579}
1580
1581bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1582        const InjectionState* injectionState) {
1583    if (injectionState
1584            && (windowHandle == NULL
1585                    || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1586            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1587        if (windowHandle != NULL) {
1588            ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1589                    "owned by uid %d",
1590                    injectionState->injectorPid, injectionState->injectorUid,
1591                    windowHandle->getName().string(),
1592                    windowHandle->getInfo()->ownerUid);
1593        } else {
1594            ALOGW("Permission denied: injecting event from pid %d uid %d",
1595                    injectionState->injectorPid, injectionState->injectorUid);
1596        }
1597        return false;
1598    }
1599    return true;
1600}
1601
1602bool InputDispatcher::isWindowObscuredAtPointLocked(
1603        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1604    size_t numWindows = mWindowHandles.size();
1605    for (size_t i = 0; i < numWindows; i++) {
1606        sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1607        if (otherHandle == windowHandle) {
1608            break;
1609        }
1610
1611        const InputWindowInfo* otherInfo = otherHandle->getInfo();
1612        if (otherInfo->visible && ! otherInfo->isTrustedOverlay()
1613                && otherInfo->frameContainsPoint(x, y)) {
1614            return true;
1615        }
1616    }
1617    return false;
1618}
1619
1620bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1621        const sp<InputWindowHandle>& windowHandle, bool focusedEvent) {
1622    ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1623    if (connectionIndex >= 0) {
1624        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1625        if (connection->inputPublisherBlocked) {
1626            return false;
1627        }
1628        if (focusedEvent) {
1629            // If the event relies on input focus (such as a key event), then we must
1630            // wait for all previous events to complete before delivering it because they
1631            // may move focus elsewhere.
1632            return connection->outboundQueue.isEmpty()
1633                    && connection->waitQueue.isEmpty();
1634        }
1635        // Touch events can always be sent to a window because the user intended to touch
1636        // whatever was visible immediately.  Even if focus changes or a new window appears,
1637        // the touch event was meant for whatever happened to be on screen at the time.
1638        // However, if the wait queue is piling up with lots of events, then hold up
1639        // new events for awhile.  This condition ensures that ANRs still work.
1640        if (!connection->waitQueue.isEmpty()
1641                && currentTime >= connection->waitQueue.head->eventEntry->eventTime
1642                        + STREAM_AHEAD_EVENT_TIMEOUT) {
1643            return false;
1644        }
1645    }
1646    return true;
1647}
1648
1649String8 InputDispatcher::getApplicationWindowLabelLocked(
1650        const sp<InputApplicationHandle>& applicationHandle,
1651        const sp<InputWindowHandle>& windowHandle) {
1652    if (applicationHandle != NULL) {
1653        if (windowHandle != NULL) {
1654            String8 label(applicationHandle->getName());
1655            label.append(" - ");
1656            label.append(windowHandle->getName());
1657            return label;
1658        } else {
1659            return applicationHandle->getName();
1660        }
1661    } else if (windowHandle != NULL) {
1662        return windowHandle->getName();
1663    } else {
1664        return String8("<unknown application or window>");
1665    }
1666}
1667
1668void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1669    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1670    switch (eventEntry->type) {
1671    case EventEntry::TYPE_MOTION: {
1672        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1673        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1674            return;
1675        }
1676
1677        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1678            eventType = POWER_MANAGER_TOUCH_EVENT;
1679        }
1680        break;
1681    }
1682    case EventEntry::TYPE_KEY: {
1683        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1684        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1685            return;
1686        }
1687        eventType = POWER_MANAGER_BUTTON_EVENT;
1688        break;
1689    }
1690    }
1691
1692    CommandEntry* commandEntry = postCommandLocked(
1693            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1694    commandEntry->eventTime = eventEntry->eventTime;
1695    commandEntry->userActivityEventType = eventType;
1696}
1697
1698void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1699        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1700#if DEBUG_DISPATCH_CYCLE
1701    ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1702            "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1703            "pointerIds=0x%x",
1704            connection->getInputChannelName(), inputTarget->flags,
1705            inputTarget->xOffset, inputTarget->yOffset,
1706            inputTarget->scaleFactor, inputTarget->pointerIds.value);
1707#endif
1708
1709    // Skip this event if the connection status is not normal.
1710    // We don't want to enqueue additional outbound events if the connection is broken.
1711    if (connection->status != Connection::STATUS_NORMAL) {
1712#if DEBUG_DISPATCH_CYCLE
1713        ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1714                connection->getInputChannelName(), connection->getStatusLabel());
1715#endif
1716        return;
1717    }
1718
1719    // Split a motion event if needed.
1720    if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1721        ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1722
1723        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1724        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1725            MotionEntry* splitMotionEntry = splitMotionEvent(
1726                    originalMotionEntry, inputTarget->pointerIds);
1727            if (!splitMotionEntry) {
1728                return; // split event was dropped
1729            }
1730#if DEBUG_FOCUS
1731            ALOGD("channel '%s' ~ Split motion event.",
1732                    connection->getInputChannelName());
1733            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1734#endif
1735            enqueueDispatchEntriesLocked(currentTime, connection,
1736                    splitMotionEntry, inputTarget);
1737            splitMotionEntry->release();
1738            return;
1739        }
1740    }
1741
1742    // Not splitting.  Enqueue dispatch entries for the event as is.
1743    enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1744}
1745
1746void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1747        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1748    bool wasEmpty = connection->outboundQueue.isEmpty();
1749
1750    // Enqueue dispatch entries for the requested modes.
1751    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1752            InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1753    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1754            InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1755    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1756            InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1757    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1758            InputTarget::FLAG_DISPATCH_AS_IS);
1759    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1760            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1761    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1762            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1763
1764    // If the outbound queue was previously empty, start the dispatch cycle going.
1765    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1766        startDispatchCycleLocked(currentTime, connection);
1767    }
1768}
1769
1770void InputDispatcher::enqueueDispatchEntryLocked(
1771        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1772        int32_t dispatchMode) {
1773    int32_t inputTargetFlags = inputTarget->flags;
1774    if (!(inputTargetFlags & dispatchMode)) {
1775        return;
1776    }
1777    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1778
1779    // This is a new event.
1780    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1781    DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1782            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1783            inputTarget->scaleFactor);
1784
1785    // Apply target flags and update the connection's input state.
1786    switch (eventEntry->type) {
1787    case EventEntry::TYPE_KEY: {
1788        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1789        dispatchEntry->resolvedAction = keyEntry->action;
1790        dispatchEntry->resolvedFlags = keyEntry->flags;
1791
1792        if (!connection->inputState.trackKey(keyEntry,
1793                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1794#if DEBUG_DISPATCH_CYCLE
1795            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1796                    connection->getInputChannelName());
1797#endif
1798            delete dispatchEntry;
1799            return; // skip the inconsistent event
1800        }
1801        break;
1802    }
1803
1804    case EventEntry::TYPE_MOTION: {
1805        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1806        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1807            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1808        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1809            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1810        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1811            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1812        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1813            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1814        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1815            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1816        } else {
1817            dispatchEntry->resolvedAction = motionEntry->action;
1818        }
1819        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1820                && !connection->inputState.isHovering(
1821                        motionEntry->deviceId, motionEntry->source)) {
1822#if DEBUG_DISPATCH_CYCLE
1823        ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1824                connection->getInputChannelName());
1825#endif
1826            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1827        }
1828
1829        dispatchEntry->resolvedFlags = motionEntry->flags;
1830        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1831            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1832        }
1833
1834        if (!connection->inputState.trackMotion(motionEntry,
1835                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1836#if DEBUG_DISPATCH_CYCLE
1837            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1838                    connection->getInputChannelName());
1839#endif
1840            delete dispatchEntry;
1841            return; // skip the inconsistent event
1842        }
1843        break;
1844    }
1845    }
1846
1847    // Remember that we are waiting for this dispatch to complete.
1848    if (dispatchEntry->hasForegroundTarget()) {
1849        incrementPendingForegroundDispatchesLocked(eventEntry);
1850    }
1851
1852    // Enqueue the dispatch entry.
1853    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1854}
1855
1856void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1857        const sp<Connection>& connection) {
1858#if DEBUG_DISPATCH_CYCLE
1859    ALOGD("channel '%s' ~ startDispatchCycle",
1860            connection->getInputChannelName());
1861#endif
1862
1863    while (connection->status == Connection::STATUS_NORMAL
1864            && !connection->outboundQueue.isEmpty()) {
1865        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1866
1867        // Publish the event.
1868        status_t status;
1869        EventEntry* eventEntry = dispatchEntry->eventEntry;
1870        switch (eventEntry->type) {
1871        case EventEntry::TYPE_KEY: {
1872            KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1873
1874            // Publish the key event.
1875            status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1876                    keyEntry->deviceId, keyEntry->source,
1877                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1878                    keyEntry->keyCode, keyEntry->scanCode,
1879                    keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1880                    keyEntry->eventTime);
1881            break;
1882        }
1883
1884        case EventEntry::TYPE_MOTION: {
1885            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1886
1887            PointerCoords scaledCoords[MAX_POINTERS];
1888            const PointerCoords* usingCoords = motionEntry->pointerCoords;
1889
1890            // Set the X and Y offset depending on the input source.
1891            float xOffset, yOffset, scaleFactor;
1892            if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1893                    && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1894                scaleFactor = dispatchEntry->scaleFactor;
1895                xOffset = dispatchEntry->xOffset * scaleFactor;
1896                yOffset = dispatchEntry->yOffset * scaleFactor;
1897                if (scaleFactor != 1.0f) {
1898                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1899                        scaledCoords[i] = motionEntry->pointerCoords[i];
1900                        scaledCoords[i].scale(scaleFactor);
1901                    }
1902                    usingCoords = scaledCoords;
1903                }
1904            } else {
1905                xOffset = 0.0f;
1906                yOffset = 0.0f;
1907                scaleFactor = 1.0f;
1908
1909                // We don't want the dispatch target to know.
1910                if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1911                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1912                        scaledCoords[i].clear();
1913                    }
1914                    usingCoords = scaledCoords;
1915                }
1916            }
1917
1918            // Publish the motion event.
1919            status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1920                    motionEntry->deviceId, motionEntry->source,
1921                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1922                    motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1923                    xOffset, yOffset,
1924                    motionEntry->xPrecision, motionEntry->yPrecision,
1925                    motionEntry->downTime, motionEntry->eventTime,
1926                    motionEntry->pointerCount, motionEntry->pointerProperties,
1927                    usingCoords);
1928            break;
1929        }
1930
1931        default:
1932            ALOG_ASSERT(false);
1933            return;
1934        }
1935
1936        // Check the result.
1937        if (status) {
1938            if (status == WOULD_BLOCK) {
1939                if (connection->waitQueue.isEmpty()) {
1940                    ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
1941                            "This is unexpected because the wait queue is empty, so the pipe "
1942                            "should be empty and we shouldn't have any problems writing an "
1943                            "event to it, status=%d", connection->getInputChannelName(), status);
1944                    abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
1945                } else {
1946                    // Pipe is full and we are waiting for the app to finish process some events
1947                    // before sending more events to it.
1948#if DEBUG_DISPATCH_CYCLE
1949                    ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
1950                            "waiting for the application to catch up",
1951                            connection->getInputChannelName());
1952#endif
1953                    connection->inputPublisherBlocked = true;
1954                }
1955            } else {
1956                ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
1957                        "status=%d", connection->getInputChannelName(), status);
1958                abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
1959            }
1960            return;
1961        }
1962
1963        // Re-enqueue the event on the wait queue.
1964        connection->outboundQueue.dequeue(dispatchEntry);
1965        connection->waitQueue.enqueueAtTail(dispatchEntry);
1966    }
1967}
1968
1969void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
1970        const sp<Connection>& connection, uint32_t seq, bool handled) {
1971#if DEBUG_DISPATCH_CYCLE
1972    ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
1973            connection->getInputChannelName(), seq, toString(handled));
1974#endif
1975
1976    connection->inputPublisherBlocked = false;
1977
1978    if (connection->status == Connection::STATUS_BROKEN
1979            || connection->status == Connection::STATUS_ZOMBIE) {
1980        return;
1981    }
1982
1983    // Notify other system components and prepare to start the next dispatch cycle.
1984    onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
1985}
1986
1987void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
1988        const sp<Connection>& connection, bool notify) {
1989#if DEBUG_DISPATCH_CYCLE
1990    ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
1991            connection->getInputChannelName(), toString(notify));
1992#endif
1993
1994    // Clear the dispatch queues.
1995    drainDispatchQueueLocked(&connection->outboundQueue);
1996    drainDispatchQueueLocked(&connection->waitQueue);
1997
1998    // The connection appears to be unrecoverably broken.
1999    // Ignore already broken or zombie connections.
2000    if (connection->status == Connection::STATUS_NORMAL) {
2001        connection->status = Connection::STATUS_BROKEN;
2002
2003        if (notify) {
2004            // Notify other system components.
2005            onDispatchCycleBrokenLocked(currentTime, connection);
2006        }
2007    }
2008}
2009
2010void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2011    while (!queue->isEmpty()) {
2012        DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2013        releaseDispatchEntryLocked(dispatchEntry);
2014    }
2015}
2016
2017void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2018    if (dispatchEntry->hasForegroundTarget()) {
2019        decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2020    }
2021    delete dispatchEntry;
2022}
2023
2024int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2025    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2026
2027    { // acquire lock
2028        AutoMutex _l(d->mLock);
2029
2030        ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2031        if (connectionIndex < 0) {
2032            ALOGE("Received spurious receive callback for unknown input channel.  "
2033                    "fd=%d, events=0x%x", fd, events);
2034            return 0; // remove the callback
2035        }
2036
2037        bool notify;
2038        sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2039        if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2040            if (!(events & ALOOPER_EVENT_INPUT)) {
2041                ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2042                        "events=0x%x", connection->getInputChannelName(), events);
2043                return 1;
2044            }
2045
2046            nsecs_t currentTime = now();
2047            bool gotOne = false;
2048            status_t status;
2049            for (;;) {
2050                uint32_t seq;
2051                bool handled;
2052                status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2053                if (status) {
2054                    break;
2055                }
2056                d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2057                gotOne = true;
2058            }
2059            if (gotOne) {
2060                d->runCommandsLockedInterruptible();
2061                if (status == WOULD_BLOCK) {
2062                    return 1;
2063                }
2064            }
2065
2066            notify = status != DEAD_OBJECT || !connection->monitor;
2067            if (notify) {
2068                ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2069                        connection->getInputChannelName(), status);
2070            }
2071        } else {
2072            // Monitor channels are never explicitly unregistered.
2073            // We do it automatically when the remote endpoint is closed so don't warn
2074            // about them.
2075            notify = !connection->monitor;
2076            if (notify) {
2077                ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2078                        "events=0x%x", connection->getInputChannelName(), events);
2079            }
2080        }
2081
2082        // Unregister the channel.
2083        d->unregisterInputChannelLocked(connection->inputChannel, notify);
2084        return 0; // remove the callback
2085    } // release lock
2086}
2087
2088void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2089        const CancelationOptions& options) {
2090    for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2091        synthesizeCancelationEventsForConnectionLocked(
2092                mConnectionsByFd.valueAt(i), options);
2093    }
2094}
2095
2096void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2097        const sp<InputChannel>& channel, const CancelationOptions& options) {
2098    ssize_t index = getConnectionIndexLocked(channel);
2099    if (index >= 0) {
2100        synthesizeCancelationEventsForConnectionLocked(
2101                mConnectionsByFd.valueAt(index), options);
2102    }
2103}
2104
2105void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2106        const sp<Connection>& connection, const CancelationOptions& options) {
2107    if (connection->status == Connection::STATUS_BROKEN) {
2108        return;
2109    }
2110
2111    nsecs_t currentTime = now();
2112
2113    Vector<EventEntry*> cancelationEvents;
2114    connection->inputState.synthesizeCancelationEvents(currentTime,
2115            cancelationEvents, options);
2116
2117    if (!cancelationEvents.isEmpty()) {
2118#if DEBUG_OUTBOUND_EVENT_DETAILS
2119        ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2120                "with reality: %s, mode=%d.",
2121                connection->getInputChannelName(), cancelationEvents.size(),
2122                options.reason, options.mode);
2123#endif
2124        for (size_t i = 0; i < cancelationEvents.size(); i++) {
2125            EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2126            switch (cancelationEventEntry->type) {
2127            case EventEntry::TYPE_KEY:
2128                logOutboundKeyDetailsLocked("cancel - ",
2129                        static_cast<KeyEntry*>(cancelationEventEntry));
2130                break;
2131            case EventEntry::TYPE_MOTION:
2132                logOutboundMotionDetailsLocked("cancel - ",
2133                        static_cast<MotionEntry*>(cancelationEventEntry));
2134                break;
2135            }
2136
2137            InputTarget target;
2138            sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2139            if (windowHandle != NULL) {
2140                const InputWindowInfo* windowInfo = windowHandle->getInfo();
2141                target.xOffset = -windowInfo->frameLeft;
2142                target.yOffset = -windowInfo->frameTop;
2143                target.scaleFactor = windowInfo->scaleFactor;
2144            } else {
2145                target.xOffset = 0;
2146                target.yOffset = 0;
2147                target.scaleFactor = 1.0f;
2148            }
2149            target.inputChannel = connection->inputChannel;
2150            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2151
2152            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2153                    &target, InputTarget::FLAG_DISPATCH_AS_IS);
2154
2155            cancelationEventEntry->release();
2156        }
2157
2158        startDispatchCycleLocked(currentTime, connection);
2159    }
2160}
2161
2162InputDispatcher::MotionEntry*
2163InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2164    ALOG_ASSERT(pointerIds.value != 0);
2165
2166    uint32_t splitPointerIndexMap[MAX_POINTERS];
2167    PointerProperties splitPointerProperties[MAX_POINTERS];
2168    PointerCoords splitPointerCoords[MAX_POINTERS];
2169
2170    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2171    uint32_t splitPointerCount = 0;
2172
2173    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2174            originalPointerIndex++) {
2175        const PointerProperties& pointerProperties =
2176                originalMotionEntry->pointerProperties[originalPointerIndex];
2177        uint32_t pointerId = uint32_t(pointerProperties.id);
2178        if (pointerIds.hasBit(pointerId)) {
2179            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2180            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2181            splitPointerCoords[splitPointerCount].copyFrom(
2182                    originalMotionEntry->pointerCoords[originalPointerIndex]);
2183            splitPointerCount += 1;
2184        }
2185    }
2186
2187    if (splitPointerCount != pointerIds.count()) {
2188        // This is bad.  We are missing some of the pointers that we expected to deliver.
2189        // Most likely this indicates that we received an ACTION_MOVE events that has
2190        // different pointer ids than we expected based on the previous ACTION_DOWN
2191        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2192        // in this way.
2193        ALOGW("Dropping split motion event because the pointer count is %d but "
2194                "we expected there to be %d pointers.  This probably means we received "
2195                "a broken sequence of pointer ids from the input device.",
2196                splitPointerCount, pointerIds.count());
2197        return NULL;
2198    }
2199
2200    int32_t action = originalMotionEntry->action;
2201    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2202    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2203            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2204        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2205        const PointerProperties& pointerProperties =
2206                originalMotionEntry->pointerProperties[originalPointerIndex];
2207        uint32_t pointerId = uint32_t(pointerProperties.id);
2208        if (pointerIds.hasBit(pointerId)) {
2209            if (pointerIds.count() == 1) {
2210                // The first/last pointer went down/up.
2211                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2212                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2213            } else {
2214                // A secondary pointer went down/up.
2215                uint32_t splitPointerIndex = 0;
2216                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2217                    splitPointerIndex += 1;
2218                }
2219                action = maskedAction | (splitPointerIndex
2220                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2221            }
2222        } else {
2223            // An unrelated pointer changed.
2224            action = AMOTION_EVENT_ACTION_MOVE;
2225        }
2226    }
2227
2228    MotionEntry* splitMotionEntry = new MotionEntry(
2229            originalMotionEntry->eventTime,
2230            originalMotionEntry->deviceId,
2231            originalMotionEntry->source,
2232            originalMotionEntry->policyFlags,
2233            action,
2234            originalMotionEntry->flags,
2235            originalMotionEntry->metaState,
2236            originalMotionEntry->buttonState,
2237            originalMotionEntry->edgeFlags,
2238            originalMotionEntry->xPrecision,
2239            originalMotionEntry->yPrecision,
2240            originalMotionEntry->downTime,
2241            splitPointerCount, splitPointerProperties, splitPointerCoords);
2242
2243    if (originalMotionEntry->injectionState) {
2244        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2245        splitMotionEntry->injectionState->refCount += 1;
2246    }
2247
2248    return splitMotionEntry;
2249}
2250
2251void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2252#if DEBUG_INBOUND_EVENT_DETAILS
2253    ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2254#endif
2255
2256    bool needWake;
2257    { // acquire lock
2258        AutoMutex _l(mLock);
2259
2260        ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2261        needWake = enqueueInboundEventLocked(newEntry);
2262    } // release lock
2263
2264    if (needWake) {
2265        mLooper->wake();
2266    }
2267}
2268
2269void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2270#if DEBUG_INBOUND_EVENT_DETAILS
2271    ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2272            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2273            args->eventTime, args->deviceId, args->source, args->policyFlags,
2274            args->action, args->flags, args->keyCode, args->scanCode,
2275            args->metaState, args->downTime);
2276#endif
2277    if (!validateKeyEvent(args->action)) {
2278        return;
2279    }
2280
2281    uint32_t policyFlags = args->policyFlags;
2282    int32_t flags = args->flags;
2283    int32_t metaState = args->metaState;
2284    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2285        policyFlags |= POLICY_FLAG_VIRTUAL;
2286        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2287    }
2288    if (policyFlags & POLICY_FLAG_ALT) {
2289        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2290    }
2291    if (policyFlags & POLICY_FLAG_ALT_GR) {
2292        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2293    }
2294    if (policyFlags & POLICY_FLAG_SHIFT) {
2295        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2296    }
2297    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2298        metaState |= AMETA_CAPS_LOCK_ON;
2299    }
2300    if (policyFlags & POLICY_FLAG_FUNCTION) {
2301        metaState |= AMETA_FUNCTION_ON;
2302    }
2303
2304    policyFlags |= POLICY_FLAG_TRUSTED;
2305
2306    KeyEvent event;
2307    event.initialize(args->deviceId, args->source, args->action,
2308            flags, args->keyCode, args->scanCode, metaState, 0,
2309            args->downTime, args->eventTime);
2310
2311    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2312
2313    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2314        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2315    }
2316
2317    bool needWake;
2318    { // acquire lock
2319        mLock.lock();
2320
2321        if (mInputFilterEnabled) {
2322            mLock.unlock();
2323
2324            policyFlags |= POLICY_FLAG_FILTERED;
2325            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2326                return; // event was consumed by the filter
2327            }
2328
2329            mLock.lock();
2330        }
2331
2332        int32_t repeatCount = 0;
2333        KeyEntry* newEntry = new KeyEntry(args->eventTime,
2334                args->deviceId, args->source, policyFlags,
2335                args->action, flags, args->keyCode, args->scanCode,
2336                metaState, repeatCount, args->downTime);
2337
2338        needWake = enqueueInboundEventLocked(newEntry);
2339        mLock.unlock();
2340    } // release lock
2341
2342    if (needWake) {
2343        mLooper->wake();
2344    }
2345}
2346
2347void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2348#if DEBUG_INBOUND_EVENT_DETAILS
2349    ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2350            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2351            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2352            args->eventTime, args->deviceId, args->source, args->policyFlags,
2353            args->action, args->flags, args->metaState, args->buttonState,
2354            args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2355    for (uint32_t i = 0; i < args->pointerCount; i++) {
2356        ALOGD("  Pointer %d: id=%d, toolType=%d, "
2357                "x=%f, y=%f, pressure=%f, size=%f, "
2358                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2359                "orientation=%f",
2360                i, args->pointerProperties[i].id,
2361                args->pointerProperties[i].toolType,
2362                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2363                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2364                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2365                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2366                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2367                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2368                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2369                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2370                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2371    }
2372#endif
2373    if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2374        return;
2375    }
2376
2377    uint32_t policyFlags = args->policyFlags;
2378    policyFlags |= POLICY_FLAG_TRUSTED;
2379    mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2380
2381    bool needWake;
2382    { // acquire lock
2383        mLock.lock();
2384
2385        if (mInputFilterEnabled) {
2386            mLock.unlock();
2387
2388            MotionEvent event;
2389            event.initialize(args->deviceId, args->source, args->action, args->flags,
2390                    args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2391                    args->xPrecision, args->yPrecision,
2392                    args->downTime, args->eventTime,
2393                    args->pointerCount, args->pointerProperties, args->pointerCoords);
2394
2395            policyFlags |= POLICY_FLAG_FILTERED;
2396            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2397                return; // event was consumed by the filter
2398            }
2399
2400            mLock.lock();
2401        }
2402
2403        // Just enqueue a new motion event.
2404        MotionEntry* newEntry = new MotionEntry(args->eventTime,
2405                args->deviceId, args->source, policyFlags,
2406                args->action, args->flags, args->metaState, args->buttonState,
2407                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2408                args->pointerCount, args->pointerProperties, args->pointerCoords);
2409
2410        needWake = enqueueInboundEventLocked(newEntry);
2411        mLock.unlock();
2412    } // release lock
2413
2414    if (needWake) {
2415        mLooper->wake();
2416    }
2417}
2418
2419void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2420#if DEBUG_INBOUND_EVENT_DETAILS
2421    ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
2422            args->eventTime, args->policyFlags,
2423            args->switchCode, args->switchValue);
2424#endif
2425
2426    uint32_t policyFlags = args->policyFlags;
2427    policyFlags |= POLICY_FLAG_TRUSTED;
2428    mPolicy->notifySwitch(args->eventTime,
2429            args->switchCode, args->switchValue, policyFlags);
2430}
2431
2432void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2433#if DEBUG_INBOUND_EVENT_DETAILS
2434    ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2435            args->eventTime, args->deviceId);
2436#endif
2437
2438    bool needWake;
2439    { // acquire lock
2440        AutoMutex _l(mLock);
2441
2442        DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2443        needWake = enqueueInboundEventLocked(newEntry);
2444    } // release lock
2445
2446    if (needWake) {
2447        mLooper->wake();
2448    }
2449}
2450
2451int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2452        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2453        uint32_t policyFlags) {
2454#if DEBUG_INBOUND_EVENT_DETAILS
2455    ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2456            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2457            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2458#endif
2459
2460    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2461
2462    policyFlags |= POLICY_FLAG_INJECTED;
2463    if (hasInjectionPermission(injectorPid, injectorUid)) {
2464        policyFlags |= POLICY_FLAG_TRUSTED;
2465    }
2466
2467    EventEntry* firstInjectedEntry;
2468    EventEntry* lastInjectedEntry;
2469    switch (event->getType()) {
2470    case AINPUT_EVENT_TYPE_KEY: {
2471        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2472        int32_t action = keyEvent->getAction();
2473        if (! validateKeyEvent(action)) {
2474            return INPUT_EVENT_INJECTION_FAILED;
2475        }
2476
2477        int32_t flags = keyEvent->getFlags();
2478        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2479            policyFlags |= POLICY_FLAG_VIRTUAL;
2480        }
2481
2482        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2483            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2484        }
2485
2486        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2487            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2488        }
2489
2490        mLock.lock();
2491        firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2492                keyEvent->getDeviceId(), keyEvent->getSource(),
2493                policyFlags, action, flags,
2494                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2495                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2496        lastInjectedEntry = firstInjectedEntry;
2497        break;
2498    }
2499
2500    case AINPUT_EVENT_TYPE_MOTION: {
2501        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2502        int32_t action = motionEvent->getAction();
2503        size_t pointerCount = motionEvent->getPointerCount();
2504        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2505        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2506            return INPUT_EVENT_INJECTION_FAILED;
2507        }
2508
2509        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2510            nsecs_t eventTime = motionEvent->getEventTime();
2511            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2512        }
2513
2514        mLock.lock();
2515        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2516        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2517        firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2518                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2519                action, motionEvent->getFlags(),
2520                motionEvent->getMetaState(), motionEvent->getButtonState(),
2521                motionEvent->getEdgeFlags(),
2522                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2523                motionEvent->getDownTime(), uint32_t(pointerCount),
2524                pointerProperties, samplePointerCoords);
2525        lastInjectedEntry = firstInjectedEntry;
2526        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2527            sampleEventTimes += 1;
2528            samplePointerCoords += pointerCount;
2529            MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2530                    motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2531                    action, motionEvent->getFlags(),
2532                    motionEvent->getMetaState(), motionEvent->getButtonState(),
2533                    motionEvent->getEdgeFlags(),
2534                    motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2535                    motionEvent->getDownTime(), uint32_t(pointerCount),
2536                    pointerProperties, samplePointerCoords);
2537            lastInjectedEntry->next = nextInjectedEntry;
2538            lastInjectedEntry = nextInjectedEntry;
2539        }
2540        break;
2541    }
2542
2543    default:
2544        ALOGW("Cannot inject event of type %d", event->getType());
2545        return INPUT_EVENT_INJECTION_FAILED;
2546    }
2547
2548    InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2549    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2550        injectionState->injectionIsAsync = true;
2551    }
2552
2553    injectionState->refCount += 1;
2554    lastInjectedEntry->injectionState = injectionState;
2555
2556    bool needWake = false;
2557    for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2558        EventEntry* nextEntry = entry->next;
2559        needWake |= enqueueInboundEventLocked(entry);
2560        entry = nextEntry;
2561    }
2562
2563    mLock.unlock();
2564
2565    if (needWake) {
2566        mLooper->wake();
2567    }
2568
2569    int32_t injectionResult;
2570    { // acquire lock
2571        AutoMutex _l(mLock);
2572
2573        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2574            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2575        } else {
2576            for (;;) {
2577                injectionResult = injectionState->injectionResult;
2578                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2579                    break;
2580                }
2581
2582                nsecs_t remainingTimeout = endTime - now();
2583                if (remainingTimeout <= 0) {
2584#if DEBUG_INJECTION
2585                    ALOGD("injectInputEvent - Timed out waiting for injection result "
2586                            "to become available.");
2587#endif
2588                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2589                    break;
2590                }
2591
2592                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2593            }
2594
2595            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2596                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2597                while (injectionState->pendingForegroundDispatches != 0) {
2598#if DEBUG_INJECTION
2599                    ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2600                            injectionState->pendingForegroundDispatches);
2601#endif
2602                    nsecs_t remainingTimeout = endTime - now();
2603                    if (remainingTimeout <= 0) {
2604#if DEBUG_INJECTION
2605                    ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2606                            "dispatches to finish.");
2607#endif
2608                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2609                        break;
2610                    }
2611
2612                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2613                }
2614            }
2615        }
2616
2617        injectionState->release();
2618    } // release lock
2619
2620#if DEBUG_INJECTION
2621    ALOGD("injectInputEvent - Finished with result %d.  "
2622            "injectorPid=%d, injectorUid=%d",
2623            injectionResult, injectorPid, injectorUid);
2624#endif
2625
2626    return injectionResult;
2627}
2628
2629bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2630    return injectorUid == 0
2631            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2632}
2633
2634void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2635    InjectionState* injectionState = entry->injectionState;
2636    if (injectionState) {
2637#if DEBUG_INJECTION
2638        ALOGD("Setting input event injection result to %d.  "
2639                "injectorPid=%d, injectorUid=%d",
2640                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2641#endif
2642
2643        if (injectionState->injectionIsAsync
2644                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2645            // Log the outcome since the injector did not wait for the injection result.
2646            switch (injectionResult) {
2647            case INPUT_EVENT_INJECTION_SUCCEEDED:
2648                ALOGV("Asynchronous input event injection succeeded.");
2649                break;
2650            case INPUT_EVENT_INJECTION_FAILED:
2651                ALOGW("Asynchronous input event injection failed.");
2652                break;
2653            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2654                ALOGW("Asynchronous input event injection permission denied.");
2655                break;
2656            case INPUT_EVENT_INJECTION_TIMED_OUT:
2657                ALOGW("Asynchronous input event injection timed out.");
2658                break;
2659            }
2660        }
2661
2662        injectionState->injectionResult = injectionResult;
2663        mInjectionResultAvailableCondition.broadcast();
2664    }
2665}
2666
2667void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2668    InjectionState* injectionState = entry->injectionState;
2669    if (injectionState) {
2670        injectionState->pendingForegroundDispatches += 1;
2671    }
2672}
2673
2674void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2675    InjectionState* injectionState = entry->injectionState;
2676    if (injectionState) {
2677        injectionState->pendingForegroundDispatches -= 1;
2678
2679        if (injectionState->pendingForegroundDispatches == 0) {
2680            mInjectionSyncFinishedCondition.broadcast();
2681        }
2682    }
2683}
2684
2685sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2686        const sp<InputChannel>& inputChannel) const {
2687    size_t numWindows = mWindowHandles.size();
2688    for (size_t i = 0; i < numWindows; i++) {
2689        const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2690        if (windowHandle->getInputChannel() == inputChannel) {
2691            return windowHandle;
2692        }
2693    }
2694    return NULL;
2695}
2696
2697bool InputDispatcher::hasWindowHandleLocked(
2698        const sp<InputWindowHandle>& windowHandle) const {
2699    size_t numWindows = mWindowHandles.size();
2700    for (size_t i = 0; i < numWindows; i++) {
2701        if (mWindowHandles.itemAt(i) == windowHandle) {
2702            return true;
2703        }
2704    }
2705    return false;
2706}
2707
2708void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2709#if DEBUG_FOCUS
2710    ALOGD("setInputWindows");
2711#endif
2712    { // acquire lock
2713        AutoMutex _l(mLock);
2714
2715        Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2716        mWindowHandles = inputWindowHandles;
2717
2718        sp<InputWindowHandle> newFocusedWindowHandle;
2719        bool foundHoveredWindow = false;
2720        for (size_t i = 0; i < mWindowHandles.size(); i++) {
2721            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2722            if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2723                mWindowHandles.removeAt(i--);
2724                continue;
2725            }
2726            if (windowHandle->getInfo()->hasFocus) {
2727                newFocusedWindowHandle = windowHandle;
2728            }
2729            if (windowHandle == mLastHoverWindowHandle) {
2730                foundHoveredWindow = true;
2731            }
2732        }
2733
2734        if (!foundHoveredWindow) {
2735            mLastHoverWindowHandle = NULL;
2736        }
2737
2738        if (mFocusedWindowHandle != newFocusedWindowHandle) {
2739            if (mFocusedWindowHandle != NULL) {
2740#if DEBUG_FOCUS
2741                ALOGD("Focus left window: %s",
2742                        mFocusedWindowHandle->getName().string());
2743#endif
2744                sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2745                if (focusedInputChannel != NULL) {
2746                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2747                            "focus left window");
2748                    synthesizeCancelationEventsForInputChannelLocked(
2749                            focusedInputChannel, options);
2750                }
2751            }
2752            if (newFocusedWindowHandle != NULL) {
2753#if DEBUG_FOCUS
2754                ALOGD("Focus entered window: %s",
2755                        newFocusedWindowHandle->getName().string());
2756#endif
2757            }
2758            mFocusedWindowHandle = newFocusedWindowHandle;
2759        }
2760
2761        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2762            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2763            if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2764#if DEBUG_FOCUS
2765                ALOGD("Touched window was removed: %s",
2766                        touchedWindow.windowHandle->getName().string());
2767#endif
2768                sp<InputChannel> touchedInputChannel =
2769                        touchedWindow.windowHandle->getInputChannel();
2770                if (touchedInputChannel != NULL) {
2771                    CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2772                            "touched window was removed");
2773                    synthesizeCancelationEventsForInputChannelLocked(
2774                            touchedInputChannel, options);
2775                }
2776                mTouchState.windows.removeAt(i--);
2777            }
2778        }
2779
2780        // Release information for windows that are no longer present.
2781        // This ensures that unused input channels are released promptly.
2782        // Otherwise, they might stick around until the window handle is destroyed
2783        // which might not happen until the next GC.
2784        for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2785            const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2786            if (!hasWindowHandleLocked(oldWindowHandle)) {
2787#if DEBUG_FOCUS
2788                ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2789#endif
2790                oldWindowHandle->releaseInfo();
2791            }
2792        }
2793    } // release lock
2794
2795    // Wake up poll loop since it may need to make new input dispatching choices.
2796    mLooper->wake();
2797}
2798
2799void InputDispatcher::setFocusedApplication(
2800        const sp<InputApplicationHandle>& inputApplicationHandle) {
2801#if DEBUG_FOCUS
2802    ALOGD("setFocusedApplication");
2803#endif
2804    { // acquire lock
2805        AutoMutex _l(mLock);
2806
2807        if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2808            if (mFocusedApplicationHandle != inputApplicationHandle) {
2809                if (mFocusedApplicationHandle != NULL) {
2810                    resetANRTimeoutsLocked();
2811                    mFocusedApplicationHandle->releaseInfo();
2812                }
2813                mFocusedApplicationHandle = inputApplicationHandle;
2814            }
2815        } else if (mFocusedApplicationHandle != NULL) {
2816            resetANRTimeoutsLocked();
2817            mFocusedApplicationHandle->releaseInfo();
2818            mFocusedApplicationHandle.clear();
2819        }
2820
2821#if DEBUG_FOCUS
2822        //logDispatchStateLocked();
2823#endif
2824    } // release lock
2825
2826    // Wake up poll loop since it may need to make new input dispatching choices.
2827    mLooper->wake();
2828}
2829
2830void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2831#if DEBUG_FOCUS
2832    ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2833#endif
2834
2835    bool changed;
2836    { // acquire lock
2837        AutoMutex _l(mLock);
2838
2839        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2840            if (mDispatchFrozen && !frozen) {
2841                resetANRTimeoutsLocked();
2842            }
2843
2844            if (mDispatchEnabled && !enabled) {
2845                resetAndDropEverythingLocked("dispatcher is being disabled");
2846            }
2847
2848            mDispatchEnabled = enabled;
2849            mDispatchFrozen = frozen;
2850            changed = true;
2851        } else {
2852            changed = false;
2853        }
2854
2855#if DEBUG_FOCUS
2856        //logDispatchStateLocked();
2857#endif
2858    } // release lock
2859
2860    if (changed) {
2861        // Wake up poll loop since it may need to make new input dispatching choices.
2862        mLooper->wake();
2863    }
2864}
2865
2866void InputDispatcher::setInputFilterEnabled(bool enabled) {
2867#if DEBUG_FOCUS
2868    ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2869#endif
2870
2871    { // acquire lock
2872        AutoMutex _l(mLock);
2873
2874        if (mInputFilterEnabled == enabled) {
2875            return;
2876        }
2877
2878        mInputFilterEnabled = enabled;
2879        resetAndDropEverythingLocked("input filter is being enabled or disabled");
2880    } // release lock
2881
2882    // Wake up poll loop since there might be work to do to drop everything.
2883    mLooper->wake();
2884}
2885
2886bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2887        const sp<InputChannel>& toChannel) {
2888#if DEBUG_FOCUS
2889    ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2890            fromChannel->getName().string(), toChannel->getName().string());
2891#endif
2892    { // acquire lock
2893        AutoMutex _l(mLock);
2894
2895        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2896        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2897        if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2898#if DEBUG_FOCUS
2899            ALOGD("Cannot transfer focus because from or to window not found.");
2900#endif
2901            return false;
2902        }
2903        if (fromWindowHandle == toWindowHandle) {
2904#if DEBUG_FOCUS
2905            ALOGD("Trivial transfer to same window.");
2906#endif
2907            return true;
2908        }
2909
2910        bool found = false;
2911        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2912            const TouchedWindow& touchedWindow = mTouchState.windows[i];
2913            if (touchedWindow.windowHandle == fromWindowHandle) {
2914                int32_t oldTargetFlags = touchedWindow.targetFlags;
2915                BitSet32 pointerIds = touchedWindow.pointerIds;
2916
2917                mTouchState.windows.removeAt(i);
2918
2919                int32_t newTargetFlags = oldTargetFlags
2920                        & (InputTarget::FLAG_FOREGROUND
2921                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
2922                mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
2923
2924                found = true;
2925                break;
2926            }
2927        }
2928
2929        if (! found) {
2930#if DEBUG_FOCUS
2931            ALOGD("Focus transfer failed because from window did not have focus.");
2932#endif
2933            return false;
2934        }
2935
2936        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
2937        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
2938        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
2939            sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
2940            sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
2941
2942            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
2943            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2944                    "transferring touch focus from this window to another window");
2945            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
2946        }
2947
2948#if DEBUG_FOCUS
2949        logDispatchStateLocked();
2950#endif
2951    } // release lock
2952
2953    // Wake up poll loop since it may need to make new input dispatching choices.
2954    mLooper->wake();
2955    return true;
2956}
2957
2958void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
2959#if DEBUG_FOCUS
2960    ALOGD("Resetting and dropping all events (%s).", reason);
2961#endif
2962
2963    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
2964    synthesizeCancelationEventsForAllConnectionsLocked(options);
2965
2966    resetKeyRepeatLocked();
2967    releasePendingEventLocked();
2968    drainInboundQueueLocked();
2969    resetANRTimeoutsLocked();
2970
2971    mTouchState.reset();
2972    mLastHoverWindowHandle.clear();
2973}
2974
2975void InputDispatcher::logDispatchStateLocked() {
2976    String8 dump;
2977    dumpDispatchStateLocked(dump);
2978
2979    char* text = dump.lockBuffer(dump.size());
2980    char* start = text;
2981    while (*start != '\0') {
2982        char* end = strchr(start, '\n');
2983        if (*end == '\n') {
2984            *(end++) = '\0';
2985        }
2986        ALOGD("%s", start);
2987        start = end;
2988    }
2989}
2990
2991void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
2992    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
2993    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
2994
2995    if (mFocusedApplicationHandle != NULL) {
2996        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
2997                mFocusedApplicationHandle->getName().string(),
2998                mFocusedApplicationHandle->getDispatchingTimeout(
2999                        DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3000    } else {
3001        dump.append(INDENT "FocusedApplication: <null>\n");
3002    }
3003    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3004            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3005
3006    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3007    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3008    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3009    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3010    if (!mTouchState.windows.isEmpty()) {
3011        dump.append(INDENT "TouchedWindows:\n");
3012        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3013            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3014            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3015                    i, touchedWindow.windowHandle->getName().string(),
3016                    touchedWindow.pointerIds.value,
3017                    touchedWindow.targetFlags);
3018        }
3019    } else {
3020        dump.append(INDENT "TouchedWindows: <none>\n");
3021    }
3022
3023    if (!mWindowHandles.isEmpty()) {
3024        dump.append(INDENT "Windows:\n");
3025        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3026            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3027            const InputWindowInfo* windowInfo = windowHandle->getInfo();
3028
3029            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3030                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3031                    "frame=[%d,%d][%d,%d], scale=%f, "
3032                    "touchableRegion=",
3033                    i, windowInfo->name.string(),
3034                    toString(windowInfo->paused),
3035                    toString(windowInfo->hasFocus),
3036                    toString(windowInfo->hasWallpaper),
3037                    toString(windowInfo->visible),
3038                    toString(windowInfo->canReceiveKeys),
3039                    windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3040                    windowInfo->layer,
3041                    windowInfo->frameLeft, windowInfo->frameTop,
3042                    windowInfo->frameRight, windowInfo->frameBottom,
3043                    windowInfo->scaleFactor);
3044            dumpRegion(dump, windowInfo->touchableRegion);
3045            dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3046            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3047                    windowInfo->ownerPid, windowInfo->ownerUid,
3048                    windowInfo->dispatchingTimeout / 1000000.0);
3049        }
3050    } else {
3051        dump.append(INDENT "Windows: <none>\n");
3052    }
3053
3054    if (!mMonitoringChannels.isEmpty()) {
3055        dump.append(INDENT "MonitoringChannels:\n");
3056        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3057            const sp<InputChannel>& channel = mMonitoringChannels[i];
3058            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3059        }
3060    } else {
3061        dump.append(INDENT "MonitoringChannels: <none>\n");
3062    }
3063
3064    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3065
3066    if (isAppSwitchPendingLocked()) {
3067        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3068                (mAppSwitchDueTime - now()) / 1000000.0);
3069    } else {
3070        dump.append(INDENT "AppSwitch: not pending\n");
3071    }
3072}
3073
3074status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3075        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3076#if DEBUG_REGISTRATION
3077    ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3078            toString(monitor));
3079#endif
3080
3081    { // acquire lock
3082        AutoMutex _l(mLock);
3083
3084        if (getConnectionIndexLocked(inputChannel) >= 0) {
3085            ALOGW("Attempted to register already registered input channel '%s'",
3086                    inputChannel->getName().string());
3087            return BAD_VALUE;
3088        }
3089
3090        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3091
3092        int32_t fd = inputChannel->getFd();
3093        mConnectionsByFd.add(fd, connection);
3094
3095        if (monitor) {
3096            mMonitoringChannels.push(inputChannel);
3097        }
3098
3099        mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3100
3101        runCommandsLockedInterruptible();
3102    } // release lock
3103    return OK;
3104}
3105
3106status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3107#if DEBUG_REGISTRATION
3108    ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3109#endif
3110
3111    { // acquire lock
3112        AutoMutex _l(mLock);
3113
3114        status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3115        if (status) {
3116            return status;
3117        }
3118    } // release lock
3119
3120    // Wake the poll loop because removing the connection may have changed the current
3121    // synchronization state.
3122    mLooper->wake();
3123    return OK;
3124}
3125
3126status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3127        bool notify) {
3128    ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3129    if (connectionIndex < 0) {
3130        ALOGW("Attempted to unregister already unregistered input channel '%s'",
3131                inputChannel->getName().string());
3132        return BAD_VALUE;
3133    }
3134
3135    sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3136    mConnectionsByFd.removeItemsAt(connectionIndex);
3137
3138    if (connection->monitor) {
3139        removeMonitorChannelLocked(inputChannel);
3140    }
3141
3142    mLooper->removeFd(inputChannel->getFd());
3143
3144    nsecs_t currentTime = now();
3145    abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3146
3147    runCommandsLockedInterruptible();
3148
3149    connection->status = Connection::STATUS_ZOMBIE;
3150    return OK;
3151}
3152
3153void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3154    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3155         if (mMonitoringChannels[i] == inputChannel) {
3156             mMonitoringChannels.removeAt(i);
3157             break;
3158         }
3159    }
3160}
3161
3162ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3163    ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3164    if (connectionIndex >= 0) {
3165        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3166        if (connection->inputChannel.get() == inputChannel.get()) {
3167            return connectionIndex;
3168        }
3169    }
3170
3171    return -1;
3172}
3173
3174void InputDispatcher::onDispatchCycleFinishedLocked(
3175        nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3176    CommandEntry* commandEntry = postCommandLocked(
3177            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3178    commandEntry->connection = connection;
3179    commandEntry->seq = seq;
3180    commandEntry->handled = handled;
3181}
3182
3183void InputDispatcher::onDispatchCycleBrokenLocked(
3184        nsecs_t currentTime, const sp<Connection>& connection) {
3185    ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3186            connection->getInputChannelName());
3187
3188    CommandEntry* commandEntry = postCommandLocked(
3189            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3190    commandEntry->connection = connection;
3191}
3192
3193void InputDispatcher::onANRLocked(
3194        nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3195        const sp<InputWindowHandle>& windowHandle,
3196        nsecs_t eventTime, nsecs_t waitStartTime) {
3197    ALOGI("Application is not responding: %s.  "
3198            "%01.1fms since event, %01.1fms since wait started",
3199            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3200            (currentTime - eventTime) / 1000000.0,
3201            (currentTime - waitStartTime) / 1000000.0);
3202
3203    CommandEntry* commandEntry = postCommandLocked(
3204            & InputDispatcher::doNotifyANRLockedInterruptible);
3205    commandEntry->inputApplicationHandle = applicationHandle;
3206    commandEntry->inputWindowHandle = windowHandle;
3207}
3208
3209void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3210        CommandEntry* commandEntry) {
3211    mLock.unlock();
3212
3213    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3214
3215    mLock.lock();
3216}
3217
3218void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3219        CommandEntry* commandEntry) {
3220    sp<Connection> connection = commandEntry->connection;
3221
3222    if (connection->status != Connection::STATUS_ZOMBIE) {
3223        mLock.unlock();
3224
3225        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3226
3227        mLock.lock();
3228    }
3229}
3230
3231void InputDispatcher::doNotifyANRLockedInterruptible(
3232        CommandEntry* commandEntry) {
3233    mLock.unlock();
3234
3235    nsecs_t newTimeout = mPolicy->notifyANR(
3236            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3237
3238    mLock.lock();
3239
3240    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3241            commandEntry->inputWindowHandle != NULL
3242                    ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3243}
3244
3245void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3246        CommandEntry* commandEntry) {
3247    KeyEntry* entry = commandEntry->keyEntry;
3248
3249    KeyEvent event;
3250    initializeKeyEvent(&event, entry);
3251
3252    mLock.unlock();
3253
3254    nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3255            &event, entry->policyFlags);
3256
3257    mLock.lock();
3258
3259    if (delay < 0) {
3260        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3261    } else if (!delay) {
3262        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3263    } else {
3264        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3265        entry->interceptKeyWakeupTime = now() + delay;
3266    }
3267    entry->release();
3268}
3269
3270void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3271        CommandEntry* commandEntry) {
3272    sp<Connection> connection = commandEntry->connection;
3273    uint32_t seq = commandEntry->seq;
3274    bool handled = commandEntry->handled;
3275
3276    // Handle post-event policy actions.
3277    DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3278    if (dispatchEntry) {
3279        bool restartEvent;
3280        if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3281            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3282            restartEvent = afterKeyEventLockedInterruptible(connection,
3283                    dispatchEntry, keyEntry, handled);
3284        } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3285            MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3286            restartEvent = afterMotionEventLockedInterruptible(connection,
3287                    dispatchEntry, motionEntry, handled);
3288        } else {
3289            restartEvent = false;
3290        }
3291
3292        // Dequeue the event and start the next cycle.
3293        // Note that because the lock might have been released, it is possible that the
3294        // contents of the wait queue to have been drained, so we need to double-check
3295        // a few things.
3296        if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3297            connection->waitQueue.dequeue(dispatchEntry);
3298            if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3299                connection->outboundQueue.enqueueAtHead(dispatchEntry);
3300            } else {
3301                releaseDispatchEntryLocked(dispatchEntry);
3302            }
3303        }
3304
3305        // Start the next dispatch cycle for this connection.
3306        startDispatchCycleLocked(now(), connection);
3307    }
3308}
3309
3310bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3311        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3312    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3313        // Get the fallback key state.
3314        // Clear it out after dispatching the UP.
3315        int32_t originalKeyCode = keyEntry->keyCode;
3316        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3317        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3318            connection->inputState.removeFallbackKey(originalKeyCode);
3319        }
3320
3321        if (handled || !dispatchEntry->hasForegroundTarget()) {
3322            // If the application handles the original key for which we previously
3323            // generated a fallback or if the window is not a foreground window,
3324            // then cancel the associated fallback key, if any.
3325            if (fallbackKeyCode != -1) {
3326                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3327                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3328                            "application handled the original non-fallback key "
3329                            "or is no longer a foreground target, "
3330                            "canceling previously dispatched fallback key");
3331                    options.keyCode = fallbackKeyCode;
3332                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3333                }
3334                connection->inputState.removeFallbackKey(originalKeyCode);
3335            }
3336        } else {
3337            // If the application did not handle a non-fallback key, first check
3338            // that we are in a good state to perform unhandled key event processing
3339            // Then ask the policy what to do with it.
3340            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3341                    && keyEntry->repeatCount == 0;
3342            if (fallbackKeyCode == -1 && !initialDown) {
3343#if DEBUG_OUTBOUND_EVENT_DETAILS
3344                ALOGD("Unhandled key event: Skipping unhandled key event processing "
3345                        "since this is not an initial down.  "
3346                        "keyCode=%d, action=%d, repeatCount=%d",
3347                        originalKeyCode, keyEntry->action, keyEntry->repeatCount);
3348#endif
3349                return false;
3350            }
3351
3352            // Dispatch the unhandled key to the policy.
3353#if DEBUG_OUTBOUND_EVENT_DETAILS
3354            ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
3355                    "keyCode=%d, action=%d, repeatCount=%d",
3356                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3357#endif
3358            KeyEvent event;
3359            initializeKeyEvent(&event, keyEntry);
3360
3361            mLock.unlock();
3362
3363            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3364                    &event, keyEntry->policyFlags, &event);
3365
3366            mLock.lock();
3367
3368            if (connection->status != Connection::STATUS_NORMAL) {
3369                connection->inputState.removeFallbackKey(originalKeyCode);
3370                return false;
3371            }
3372
3373            // Latch the fallback keycode for this key on an initial down.
3374            // The fallback keycode cannot change at any other point in the lifecycle.
3375            if (initialDown) {
3376                if (fallback) {
3377                    fallbackKeyCode = event.getKeyCode();
3378                } else {
3379                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3380                }
3381                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3382            }
3383
3384            ALOG_ASSERT(fallbackKeyCode != -1);
3385
3386            // Cancel the fallback key if the policy decides not to send it anymore.
3387            // We will continue to dispatch the key to the policy but we will no
3388            // longer dispatch a fallback key to the application.
3389            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3390                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3391#if DEBUG_OUTBOUND_EVENT_DETAILS
3392                if (fallback) {
3393                    ALOGD("Unhandled key event: Policy requested to send key %d"
3394                            "as a fallback for %d, but on the DOWN it had requested "
3395                            "to send %d instead.  Fallback canceled.",
3396                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3397                } else {
3398                    ALOGD("Unhandled key event: Policy did not request fallback for %d,"
3399                            "but on the DOWN it had requested to send %d.  "
3400                            "Fallback canceled.",
3401                            originalKeyCode, fallbackKeyCode);
3402                }
3403#endif
3404
3405                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3406                        "canceling fallback, policy no longer desires it");
3407                options.keyCode = fallbackKeyCode;
3408                synthesizeCancelationEventsForConnectionLocked(connection, options);
3409
3410                fallback = false;
3411                fallbackKeyCode = AKEYCODE_UNKNOWN;
3412                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3413                    connection->inputState.setFallbackKey(originalKeyCode,
3414                            fallbackKeyCode);
3415                }
3416            }
3417
3418#if DEBUG_OUTBOUND_EVENT_DETAILS
3419            {
3420                String8 msg;
3421                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3422                        connection->inputState.getFallbackKeys();
3423                for (size_t i = 0; i < fallbackKeys.size(); i++) {
3424                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3425                            fallbackKeys.valueAt(i));
3426                }
3427                ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3428                        fallbackKeys.size(), msg.string());
3429            }
3430#endif
3431
3432            if (fallback) {
3433                // Restart the dispatch cycle using the fallback key.
3434                keyEntry->eventTime = event.getEventTime();
3435                keyEntry->deviceId = event.getDeviceId();
3436                keyEntry->source = event.getSource();
3437                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3438                keyEntry->keyCode = fallbackKeyCode;
3439                keyEntry->scanCode = event.getScanCode();
3440                keyEntry->metaState = event.getMetaState();
3441                keyEntry->repeatCount = event.getRepeatCount();
3442                keyEntry->downTime = event.getDownTime();
3443                keyEntry->syntheticRepeat = false;
3444
3445#if DEBUG_OUTBOUND_EVENT_DETAILS
3446                ALOGD("Unhandled key event: Dispatching fallback key.  "
3447                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3448                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3449#endif
3450                return true; // restart the event
3451            } else {
3452#if DEBUG_OUTBOUND_EVENT_DETAILS
3453                ALOGD("Unhandled key event: No fallback key.");
3454#endif
3455            }
3456        }
3457    }
3458    return false;
3459}
3460
3461bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3462        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3463    return false;
3464}
3465
3466void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3467    mLock.unlock();
3468
3469    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3470
3471    mLock.lock();
3472}
3473
3474void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3475    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3476            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3477            entry->downTime, entry->eventTime);
3478}
3479
3480void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3481        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3482    // TODO Write some statistics about how long we spend waiting.
3483}
3484
3485void InputDispatcher::dump(String8& dump) {
3486    AutoMutex _l(mLock);
3487
3488    dump.append("Input Dispatcher State:\n");
3489    dumpDispatchStateLocked(dump);
3490
3491    dump.append(INDENT "Configuration:\n");
3492    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f);
3493    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f);
3494}
3495
3496void InputDispatcher::monitor() {
3497    // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3498    mLock.lock();
3499    mLooper->wake();
3500    mDispatcherIsAliveCondition.wait(mLock);
3501    mLock.unlock();
3502}
3503
3504
3505// --- InputDispatcher::Queue ---
3506
3507template <typename T>
3508uint32_t InputDispatcher::Queue<T>::count() const {
3509    uint32_t result = 0;
3510    for (const T* entry = head; entry; entry = entry->next) {
3511        result += 1;
3512    }
3513    return result;
3514}
3515
3516
3517// --- InputDispatcher::InjectionState ---
3518
3519InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3520        refCount(1),
3521        injectorPid(injectorPid), injectorUid(injectorUid),
3522        injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3523        pendingForegroundDispatches(0) {
3524}
3525
3526InputDispatcher::InjectionState::~InjectionState() {
3527}
3528
3529void InputDispatcher::InjectionState::release() {
3530    refCount -= 1;
3531    if (refCount == 0) {
3532        delete this;
3533    } else {
3534        ALOG_ASSERT(refCount > 0);
3535    }
3536}
3537
3538
3539// --- InputDispatcher::EventEntry ---
3540
3541InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3542        refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3543        injectionState(NULL), dispatchInProgress(false) {
3544}
3545
3546InputDispatcher::EventEntry::~EventEntry() {
3547    releaseInjectionState();
3548}
3549
3550void InputDispatcher::EventEntry::release() {
3551    refCount -= 1;
3552    if (refCount == 0) {
3553        delete this;
3554    } else {
3555        ALOG_ASSERT(refCount > 0);
3556    }
3557}
3558
3559void InputDispatcher::EventEntry::releaseInjectionState() {
3560    if (injectionState) {
3561        injectionState->release();
3562        injectionState = NULL;
3563    }
3564}
3565
3566
3567// --- InputDispatcher::ConfigurationChangedEntry ---
3568
3569InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3570        EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3571}
3572
3573InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3574}
3575
3576
3577// --- InputDispatcher::DeviceResetEntry ---
3578
3579InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3580        EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3581        deviceId(deviceId) {
3582}
3583
3584InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3585}
3586
3587
3588// --- InputDispatcher::KeyEntry ---
3589
3590InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3591        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3592        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3593        int32_t repeatCount, nsecs_t downTime) :
3594        EventEntry(TYPE_KEY, eventTime, policyFlags),
3595        deviceId(deviceId), source(source), action(action), flags(flags),
3596        keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3597        repeatCount(repeatCount), downTime(downTime),
3598        syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3599        interceptKeyWakeupTime(0) {
3600}
3601
3602InputDispatcher::KeyEntry::~KeyEntry() {
3603}
3604
3605void InputDispatcher::KeyEntry::recycle() {
3606    releaseInjectionState();
3607
3608    dispatchInProgress = false;
3609    syntheticRepeat = false;
3610    interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3611    interceptKeyWakeupTime = 0;
3612}
3613
3614
3615// --- InputDispatcher::MotionEntry ---
3616
3617InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3618        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3619        int32_t metaState, int32_t buttonState,
3620        int32_t edgeFlags, float xPrecision, float yPrecision,
3621        nsecs_t downTime, uint32_t pointerCount,
3622        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
3623        EventEntry(TYPE_MOTION, eventTime, policyFlags),
3624        eventTime(eventTime),
3625        deviceId(deviceId), source(source), action(action), flags(flags),
3626        metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3627        xPrecision(xPrecision), yPrecision(yPrecision),
3628        downTime(downTime), pointerCount(pointerCount) {
3629    for (uint32_t i = 0; i < pointerCount; i++) {
3630        this->pointerProperties[i].copyFrom(pointerProperties[i]);
3631        this->pointerCoords[i].copyFrom(pointerCoords[i]);
3632    }
3633}
3634
3635InputDispatcher::MotionEntry::~MotionEntry() {
3636}
3637
3638
3639// --- InputDispatcher::DispatchEntry ---
3640
3641volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3642
3643InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3644        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3645        seq(nextSeq()),
3646        eventEntry(eventEntry), targetFlags(targetFlags),
3647        xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3648        resolvedAction(0), resolvedFlags(0) {
3649    eventEntry->refCount += 1;
3650}
3651
3652InputDispatcher::DispatchEntry::~DispatchEntry() {
3653    eventEntry->release();
3654}
3655
3656uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3657    // Sequence number 0 is reserved and will never be returned.
3658    uint32_t seq;
3659    do {
3660        seq = android_atomic_inc(&sNextSeqAtomic);
3661    } while (!seq);
3662    return seq;
3663}
3664
3665
3666// --- InputDispatcher::InputState ---
3667
3668InputDispatcher::InputState::InputState() {
3669}
3670
3671InputDispatcher::InputState::~InputState() {
3672}
3673
3674bool InputDispatcher::InputState::isNeutral() const {
3675    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3676}
3677
3678bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const {
3679    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3680        const MotionMemento& memento = mMotionMementos.itemAt(i);
3681        if (memento.deviceId == deviceId
3682                && memento.source == source
3683                && memento.hovering) {
3684            return true;
3685        }
3686    }
3687    return false;
3688}
3689
3690bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3691        int32_t action, int32_t flags) {
3692    switch (action) {
3693    case AKEY_EVENT_ACTION_UP: {
3694        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3695            for (size_t i = 0; i < mFallbackKeys.size(); ) {
3696                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3697                    mFallbackKeys.removeItemsAt(i);
3698                } else {
3699                    i += 1;
3700                }
3701            }
3702        }
3703        ssize_t index = findKeyMemento(entry);
3704        if (index >= 0) {
3705            mKeyMementos.removeAt(index);
3706            return true;
3707        }
3708        /* FIXME: We can't just drop the key up event because that prevents creating
3709         * popup windows that are automatically shown when a key is held and then
3710         * dismissed when the key is released.  The problem is that the popup will
3711         * not have received the original key down, so the key up will be considered
3712         * to be inconsistent with its observed state.  We could perhaps handle this
3713         * by synthesizing a key down but that will cause other problems.
3714         *
3715         * So for now, allow inconsistent key up events to be dispatched.
3716         *
3717#if DEBUG_OUTBOUND_EVENT_DETAILS
3718        ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
3719                "keyCode=%d, scanCode=%d",
3720                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
3721#endif
3722        return false;
3723        */
3724        return true;
3725    }
3726
3727    case AKEY_EVENT_ACTION_DOWN: {
3728        ssize_t index = findKeyMemento(entry);
3729        if (index >= 0) {
3730            mKeyMementos.removeAt(index);
3731        }
3732        addKeyMemento(entry, flags);
3733        return true;
3734    }
3735
3736    default:
3737        return true;
3738    }
3739}
3740
3741bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
3742        int32_t action, int32_t flags) {
3743    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
3744    switch (actionMasked) {
3745    case AMOTION_EVENT_ACTION_UP:
3746    case AMOTION_EVENT_ACTION_CANCEL: {
3747        ssize_t index = findMotionMemento(entry, false /*hovering*/);
3748        if (index >= 0) {
3749            mMotionMementos.removeAt(index);
3750            return true;
3751        }
3752#if DEBUG_OUTBOUND_EVENT_DETAILS
3753        ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
3754                "actionMasked=%d",
3755                entry->deviceId, entry->source, actionMasked);
3756#endif
3757        return false;
3758    }
3759
3760    case AMOTION_EVENT_ACTION_DOWN: {
3761        ssize_t index = findMotionMemento(entry, false /*hovering*/);
3762        if (index >= 0) {
3763            mMotionMementos.removeAt(index);
3764        }
3765        addMotionMemento(entry, flags, false /*hovering*/);
3766        return true;
3767    }
3768
3769    case AMOTION_EVENT_ACTION_POINTER_UP:
3770    case AMOTION_EVENT_ACTION_POINTER_DOWN:
3771    case AMOTION_EVENT_ACTION_MOVE: {
3772        ssize_t index = findMotionMemento(entry, false /*hovering*/);
3773        if (index >= 0) {
3774            MotionMemento& memento = mMotionMementos.editItemAt(index);
3775            memento.setPointers(entry);
3776            return true;
3777        }
3778        if (actionMasked == AMOTION_EVENT_ACTION_MOVE
3779                && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
3780                        | AINPUT_SOURCE_CLASS_NAVIGATION))) {
3781            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
3782            return true;
3783        }
3784#if DEBUG_OUTBOUND_EVENT_DETAILS
3785        ALOGD("Dropping inconsistent motion pointer up/down or move event: "
3786                "deviceId=%d, source=%08x, actionMasked=%d",
3787                entry->deviceId, entry->source, actionMasked);
3788#endif
3789        return false;
3790    }
3791
3792    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
3793        ssize_t index = findMotionMemento(entry, true /*hovering*/);
3794        if (index >= 0) {
3795            mMotionMementos.removeAt(index);
3796            return true;
3797        }
3798#if DEBUG_OUTBOUND_EVENT_DETAILS
3799        ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
3800                entry->deviceId, entry->source);
3801#endif
3802        return false;
3803    }
3804
3805    case AMOTION_EVENT_ACTION_HOVER_ENTER:
3806    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
3807        ssize_t index = findMotionMemento(entry, true /*hovering*/);
3808        if (index >= 0) {
3809            mMotionMementos.removeAt(index);
3810        }
3811        addMotionMemento(entry, flags, true /*hovering*/);
3812        return true;
3813    }
3814
3815    default:
3816        return true;
3817    }
3818}
3819
3820ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
3821    for (size_t i = 0; i < mKeyMementos.size(); i++) {
3822        const KeyMemento& memento = mKeyMementos.itemAt(i);
3823        if (memento.deviceId == entry->deviceId
3824                && memento.source == entry->source
3825                && memento.keyCode == entry->keyCode
3826                && memento.scanCode == entry->scanCode) {
3827            return i;
3828        }
3829    }
3830    return -1;
3831}
3832
3833ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
3834        bool hovering) const {
3835    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3836        const MotionMemento& memento = mMotionMementos.itemAt(i);
3837        if (memento.deviceId == entry->deviceId
3838                && memento.source == entry->source
3839                && memento.hovering == hovering) {
3840            return i;
3841        }
3842    }
3843    return -1;
3844}
3845
3846void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
3847    mKeyMementos.push();
3848    KeyMemento& memento = mKeyMementos.editTop();
3849    memento.deviceId = entry->deviceId;
3850    memento.source = entry->source;
3851    memento.keyCode = entry->keyCode;
3852    memento.scanCode = entry->scanCode;
3853    memento.flags = flags;
3854    memento.downTime = entry->downTime;
3855}
3856
3857void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
3858        int32_t flags, bool hovering) {
3859    mMotionMementos.push();
3860    MotionMemento& memento = mMotionMementos.editTop();
3861    memento.deviceId = entry->deviceId;
3862    memento.source = entry->source;
3863    memento.flags = flags;
3864    memento.xPrecision = entry->xPrecision;
3865    memento.yPrecision = entry->yPrecision;
3866    memento.downTime = entry->downTime;
3867    memento.setPointers(entry);
3868    memento.hovering = hovering;
3869}
3870
3871void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
3872    pointerCount = entry->pointerCount;
3873    for (uint32_t i = 0; i < entry->pointerCount; i++) {
3874        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
3875        pointerCoords[i].copyFrom(entry->pointerCoords[i]);
3876    }
3877}
3878
3879void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
3880        Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
3881    for (size_t i = 0; i < mKeyMementos.size(); i++) {
3882        const KeyMemento& memento = mKeyMementos.itemAt(i);
3883        if (shouldCancelKey(memento, options)) {
3884            outEvents.push(new KeyEntry(currentTime,
3885                    memento.deviceId, memento.source, 0,
3886                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
3887                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
3888        }
3889    }
3890
3891    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3892        const MotionMemento& memento = mMotionMementos.itemAt(i);
3893        if (shouldCancelMotion(memento, options)) {
3894            outEvents.push(new MotionEntry(currentTime,
3895                    memento.deviceId, memento.source, 0,
3896                    memento.hovering
3897                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
3898                            : AMOTION_EVENT_ACTION_CANCEL,
3899                    memento.flags, 0, 0, 0,
3900                    memento.xPrecision, memento.yPrecision, memento.downTime,
3901                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
3902        }
3903    }
3904}
3905
3906void InputDispatcher::InputState::clear() {
3907    mKeyMementos.clear();
3908    mMotionMementos.clear();
3909    mFallbackKeys.clear();
3910}
3911
3912void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
3913    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3914        const MotionMemento& memento = mMotionMementos.itemAt(i);
3915        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
3916            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
3917                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
3918                if (memento.deviceId == otherMemento.deviceId
3919                        && memento.source == otherMemento.source) {
3920                    other.mMotionMementos.removeAt(j);
3921                } else {
3922                    j += 1;
3923                }
3924            }
3925            other.mMotionMementos.push(memento);
3926        }
3927    }
3928}
3929
3930int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
3931    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
3932    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
3933}
3934
3935void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
3936        int32_t fallbackKeyCode) {
3937    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
3938    if (index >= 0) {
3939        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
3940    } else {
3941        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
3942    }
3943}
3944
3945void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
3946    mFallbackKeys.removeItem(originalKeyCode);
3947}
3948
3949bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
3950        const CancelationOptions& options) {
3951    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
3952        return false;
3953    }
3954
3955    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
3956        return false;
3957    }
3958
3959    switch (options.mode) {
3960    case CancelationOptions::CANCEL_ALL_EVENTS:
3961    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
3962        return true;
3963    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
3964        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
3965    default:
3966        return false;
3967    }
3968}
3969
3970bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
3971        const CancelationOptions& options) {
3972    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
3973        return false;
3974    }
3975
3976    switch (options.mode) {
3977    case CancelationOptions::CANCEL_ALL_EVENTS:
3978        return true;
3979    case CancelationOptions::CANCEL_POINTER_EVENTS:
3980        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
3981    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
3982        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
3983    default:
3984        return false;
3985    }
3986}
3987
3988
3989// --- InputDispatcher::Connection ---
3990
3991InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
3992        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
3993        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
3994        monitor(monitor),
3995        inputPublisher(inputChannel), inputPublisherBlocked(false) {
3996}
3997
3998InputDispatcher::Connection::~Connection() {
3999}
4000
4001const char* InputDispatcher::Connection::getStatusLabel() const {
4002    switch (status) {
4003    case STATUS_NORMAL:
4004        return "NORMAL";
4005
4006    case STATUS_BROKEN:
4007        return "BROKEN";
4008
4009    case STATUS_ZOMBIE:
4010        return "ZOMBIE";
4011
4012    default:
4013        return "UNKNOWN";
4014    }
4015}
4016
4017InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4018    for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4019        if (entry->seq == seq) {
4020            return entry;
4021        }
4022    }
4023    return NULL;
4024}
4025
4026
4027// --- InputDispatcher::CommandEntry ---
4028
4029InputDispatcher::CommandEntry::CommandEntry(Command command) :
4030    command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4031    seq(0), handled(false) {
4032}
4033
4034InputDispatcher::CommandEntry::~CommandEntry() {
4035}
4036
4037
4038// --- InputDispatcher::TouchState ---
4039
4040InputDispatcher::TouchState::TouchState() :
4041    down(false), split(false), deviceId(-1), source(0) {
4042}
4043
4044InputDispatcher::TouchState::~TouchState() {
4045}
4046
4047void InputDispatcher::TouchState::reset() {
4048    down = false;
4049    split = false;
4050    deviceId = -1;
4051    source = 0;
4052    windows.clear();
4053}
4054
4055void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4056    down = other.down;
4057    split = other.split;
4058    deviceId = other.deviceId;
4059    source = other.source;
4060    windows = other.windows;
4061}
4062
4063void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4064        int32_t targetFlags, BitSet32 pointerIds) {
4065    if (targetFlags & InputTarget::FLAG_SPLIT) {
4066        split = true;
4067    }
4068
4069    for (size_t i = 0; i < windows.size(); i++) {
4070        TouchedWindow& touchedWindow = windows.editItemAt(i);
4071        if (touchedWindow.windowHandle == windowHandle) {
4072            touchedWindow.targetFlags |= targetFlags;
4073            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4074                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4075            }
4076            touchedWindow.pointerIds.value |= pointerIds.value;
4077            return;
4078        }
4079    }
4080
4081    windows.push();
4082
4083    TouchedWindow& touchedWindow = windows.editTop();
4084    touchedWindow.windowHandle = windowHandle;
4085    touchedWindow.targetFlags = targetFlags;
4086    touchedWindow.pointerIds = pointerIds;
4087}
4088
4089void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4090    for (size_t i = 0 ; i < windows.size(); ) {
4091        TouchedWindow& window = windows.editItemAt(i);
4092        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4093                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4094            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4095            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4096            i += 1;
4097        } else {
4098            windows.removeAt(i);
4099        }
4100    }
4101}
4102
4103sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4104    for (size_t i = 0; i < windows.size(); i++) {
4105        const TouchedWindow& window = windows.itemAt(i);
4106        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4107            return window.windowHandle;
4108        }
4109    }
4110    return NULL;
4111}
4112
4113bool InputDispatcher::TouchState::isSlippery() const {
4114    // Must have exactly one foreground window.
4115    bool haveSlipperyForegroundWindow = false;
4116    for (size_t i = 0; i < windows.size(); i++) {
4117        const TouchedWindow& window = windows.itemAt(i);
4118        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4119            if (haveSlipperyForegroundWindow
4120                    || !(window.windowHandle->getInfo()->layoutParamsFlags
4121                            & InputWindowInfo::FLAG_SLIPPERY)) {
4122                return false;
4123            }
4124            haveSlipperyForegroundWindow = true;
4125        }
4126    }
4127    return haveSlipperyForegroundWindow;
4128}
4129
4130
4131// --- InputDispatcherThread ---
4132
4133InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4134        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4135}
4136
4137InputDispatcherThread::~InputDispatcherThread() {
4138}
4139
4140bool InputDispatcherThread::threadLoop() {
4141    mDispatcher->dispatchOnce();
4142    return true;
4143}
4144
4145} // namespace android
4146