InputDispatcher.cpp revision 2717eff2ac04bed60e5fd577bcb8ec1ea7c2ccde
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51// Log debug messages about hover events.
52#define DEBUG_HOVER 0
53
54#include "InputDispatcher.h"
55
56#include <cutils/log.h>
57#include <ui/PowerManager.h>
58
59#include <stddef.h>
60#include <unistd.h>
61#include <errno.h>
62#include <limits.h>
63
64#define INDENT "  "
65#define INDENT2 "    "
66
67namespace android {
68
69// Default input dispatching timeout if there is no focused application or paused window
70// from which to determine an appropriate dispatching timeout.
71const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
72
73// Amount of time to allow for all pending events to be processed when an app switch
74// key is on the way.  This is used to preempt input dispatch and drop input events
75// when an application takes too long to respond and the user has pressed an app switch key.
76const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
77
78// Amount of time to allow for an event to be dispatched (measured since its eventTime)
79// before considering it stale and dropping it.
80const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
81
82// Motion samples that are received within this amount of time are simply coalesced
83// when batched instead of being appended.  This is done because some drivers update
84// the location of pointers one at a time instead of all at once.
85// For example, when there are 10 fingers down, the input dispatcher may receive 10
86// samples in quick succession with only one finger's location changed in each sample.
87//
88// This value effectively imposes an upper bound on the touch sampling rate.
89// Touch sensors typically have a 50Hz - 200Hz sampling rate, so we expect distinct
90// samples to become available 5-20ms apart but individual finger reports can trickle
91// in over a period of 2-4ms or so.
92//
93// Empirical testing shows that a 2ms coalescing interval (500Hz) is not enough,
94// a 3ms coalescing interval (333Hz) works well most of the time and doesn't introduce
95// significant quantization noise on current hardware.
96const nsecs_t MOTION_SAMPLE_COALESCE_INTERVAL = 3 * 1000000LL; // 3ms, 333Hz
97
98
99static inline nsecs_t now() {
100    return systemTime(SYSTEM_TIME_MONOTONIC);
101}
102
103static inline const char* toString(bool value) {
104    return value ? "true" : "false";
105}
106
107static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
108    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
109            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
110}
111
112static bool isValidKeyAction(int32_t action) {
113    switch (action) {
114    case AKEY_EVENT_ACTION_DOWN:
115    case AKEY_EVENT_ACTION_UP:
116        return true;
117    default:
118        return false;
119    }
120}
121
122static bool validateKeyEvent(int32_t action) {
123    if (! isValidKeyAction(action)) {
124        LOGE("Key event has invalid action code 0x%x", action);
125        return false;
126    }
127    return true;
128}
129
130static bool isValidMotionAction(int32_t action, size_t pointerCount) {
131    switch (action & AMOTION_EVENT_ACTION_MASK) {
132    case AMOTION_EVENT_ACTION_DOWN:
133    case AMOTION_EVENT_ACTION_UP:
134    case AMOTION_EVENT_ACTION_CANCEL:
135    case AMOTION_EVENT_ACTION_MOVE:
136    case AMOTION_EVENT_ACTION_OUTSIDE:
137    case AMOTION_EVENT_ACTION_HOVER_ENTER:
138    case AMOTION_EVENT_ACTION_HOVER_MOVE:
139    case AMOTION_EVENT_ACTION_HOVER_EXIT:
140    case AMOTION_EVENT_ACTION_SCROLL:
141        return true;
142    case AMOTION_EVENT_ACTION_POINTER_DOWN:
143    case AMOTION_EVENT_ACTION_POINTER_UP: {
144        int32_t index = getMotionEventActionPointerIndex(action);
145        return index >= 0 && size_t(index) < pointerCount;
146    }
147    default:
148        return false;
149    }
150}
151
152static bool validateMotionEvent(int32_t action, size_t pointerCount,
153        const PointerProperties* pointerProperties) {
154    if (! isValidMotionAction(action, pointerCount)) {
155        LOGE("Motion event has invalid action code 0x%x", action);
156        return false;
157    }
158    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
159        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
160                pointerCount, MAX_POINTERS);
161        return false;
162    }
163    BitSet32 pointerIdBits;
164    for (size_t i = 0; i < pointerCount; i++) {
165        int32_t id = pointerProperties[i].id;
166        if (id < 0 || id > MAX_POINTER_ID) {
167            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
168                    id, MAX_POINTER_ID);
169            return false;
170        }
171        if (pointerIdBits.hasBit(id)) {
172            LOGE("Motion event has duplicate pointer id %d", id);
173            return false;
174        }
175        pointerIdBits.markBit(id);
176    }
177    return true;
178}
179
180static void scalePointerCoords(const PointerCoords* inCoords, size_t count, float scaleFactor,
181        PointerCoords* outCoords) {
182   for (size_t i = 0; i < count; i++) {
183       outCoords[i] = inCoords[i];
184       outCoords[i].scale(scaleFactor);
185   }
186}
187
188static void dumpRegion(String8& dump, const SkRegion& region) {
189    if (region.isEmpty()) {
190        dump.append("<empty>");
191        return;
192    }
193
194    bool first = true;
195    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
196        if (first) {
197            first = false;
198        } else {
199            dump.append("|");
200        }
201        const SkIRect& rect = it.rect();
202        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
203    }
204}
205
206
207// --- InputDispatcher ---
208
209InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
210    mPolicy(policy),
211    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
212    mNextUnblockedEvent(NULL),
213    mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false),
214    mFocusedWindow(NULL),
215    mFocusedApplication(NULL),
216    mCurrentInputTargetsValid(false),
217    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE),
218    mLastHoverWindow(NULL) {
219    mLooper = new Looper(false);
220
221    mInboundQueue.headSentinel.refCount = -1;
222    mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
223    mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
224
225    mInboundQueue.tailSentinel.refCount = -1;
226    mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
227    mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
228
229    mKeyRepeatState.lastKeyEntry = NULL;
230
231    policy->getDispatcherConfiguration(&mConfig);
232
233    mThrottleState.minTimeBetweenEvents = 1000000000LL / mConfig.maxEventsPerSecond;
234    mThrottleState.lastDeviceId = -1;
235
236#if DEBUG_THROTTLING
237    mThrottleState.originalSampleCount = 0;
238    LOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond);
239#endif
240}
241
242InputDispatcher::~InputDispatcher() {
243    { // acquire lock
244        AutoMutex _l(mLock);
245
246        resetKeyRepeatLocked();
247        releasePendingEventLocked();
248        drainInboundQueueLocked();
249    }
250
251    while (mConnectionsByReceiveFd.size() != 0) {
252        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
253    }
254}
255
256void InputDispatcher::dispatchOnce() {
257    nsecs_t nextWakeupTime = LONG_LONG_MAX;
258    { // acquire lock
259        AutoMutex _l(mLock);
260        dispatchOnceInnerLocked(&nextWakeupTime);
261
262        if (runCommandsLockedInterruptible()) {
263            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
264        }
265    } // release lock
266
267    // Wait for callback or timeout or wake.  (make sure we round up, not down)
268    nsecs_t currentTime = now();
269    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
270    mLooper->pollOnce(timeoutMillis);
271}
272
273void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
274    nsecs_t currentTime = now();
275
276    // Reset the key repeat timer whenever we disallow key events, even if the next event
277    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
278    // out of sleep.
279    if (!mPolicy->isKeyRepeatEnabled()) {
280        resetKeyRepeatLocked();
281    }
282
283    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
284    if (mDispatchFrozen) {
285#if DEBUG_FOCUS
286        LOGD("Dispatch frozen.  Waiting some more.");
287#endif
288        return;
289    }
290
291    // Optimize latency of app switches.
292    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
293    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
294    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
295    if (mAppSwitchDueTime < *nextWakeupTime) {
296        *nextWakeupTime = mAppSwitchDueTime;
297    }
298
299    // Ready to start a new event.
300    // If we don't already have a pending event, go grab one.
301    if (! mPendingEvent) {
302        if (mInboundQueue.isEmpty()) {
303            if (isAppSwitchDue) {
304                // The inbound queue is empty so the app switch key we were waiting
305                // for will never arrive.  Stop waiting for it.
306                resetPendingAppSwitchLocked(false);
307                isAppSwitchDue = false;
308            }
309
310            // Synthesize a key repeat if appropriate.
311            if (mKeyRepeatState.lastKeyEntry) {
312                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
313                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
314                } else {
315                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
316                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
317                    }
318                }
319            }
320            if (! mPendingEvent) {
321                return;
322            }
323        } else {
324            // Inbound queue has at least one entry.
325            EventEntry* entry = mInboundQueue.headSentinel.next;
326
327            // Throttle the entry if it is a move event and there are no
328            // other events behind it in the queue.  Due to movement batching, additional
329            // samples may be appended to this event by the time the throttling timeout
330            // expires.
331            // TODO Make this smarter and consider throttling per device independently.
332            if (entry->type == EventEntry::TYPE_MOTION
333                    && !isAppSwitchDue
334                    && mDispatchEnabled
335                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
336                    && !entry->isInjected()) {
337                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
338                int32_t deviceId = motionEntry->deviceId;
339                uint32_t source = motionEntry->source;
340                if (! isAppSwitchDue
341                        && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
342                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
343                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
344                        && deviceId == mThrottleState.lastDeviceId
345                        && source == mThrottleState.lastSource) {
346                    nsecs_t nextTime = mThrottleState.lastEventTime
347                            + mThrottleState.minTimeBetweenEvents;
348                    if (currentTime < nextTime) {
349                        // Throttle it!
350#if DEBUG_THROTTLING
351                        LOGD("Throttling - Delaying motion event for "
352                                "device %d, source 0x%08x by up to %0.3fms.",
353                                deviceId, source, (nextTime - currentTime) * 0.000001);
354#endif
355                        if (nextTime < *nextWakeupTime) {
356                            *nextWakeupTime = nextTime;
357                        }
358                        if (mThrottleState.originalSampleCount == 0) {
359                            mThrottleState.originalSampleCount =
360                                    motionEntry->countSamples();
361                        }
362                        return;
363                    }
364                }
365
366#if DEBUG_THROTTLING
367                if (mThrottleState.originalSampleCount != 0) {
368                    uint32_t count = motionEntry->countSamples();
369                    LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
370                            count - mThrottleState.originalSampleCount,
371                            mThrottleState.originalSampleCount, count);
372                    mThrottleState.originalSampleCount = 0;
373                }
374#endif
375
376                mThrottleState.lastEventTime = currentTime;
377                mThrottleState.lastDeviceId = deviceId;
378                mThrottleState.lastSource = source;
379            }
380
381            mInboundQueue.dequeue(entry);
382            mPendingEvent = entry;
383        }
384
385        // Poke user activity for this event.
386        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
387            pokeUserActivityLocked(mPendingEvent);
388        }
389    }
390
391    // Now we have an event to dispatch.
392    // All events are eventually dequeued and processed this way, even if we intend to drop them.
393    LOG_ASSERT(mPendingEvent != NULL);
394    bool done = false;
395    DropReason dropReason = DROP_REASON_NOT_DROPPED;
396    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
397        dropReason = DROP_REASON_POLICY;
398    } else if (!mDispatchEnabled) {
399        dropReason = DROP_REASON_DISABLED;
400    }
401
402    if (mNextUnblockedEvent == mPendingEvent) {
403        mNextUnblockedEvent = NULL;
404    }
405
406    switch (mPendingEvent->type) {
407    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
408        ConfigurationChangedEntry* typedEntry =
409                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
410        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
411        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
412        break;
413    }
414
415    case EventEntry::TYPE_KEY: {
416        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
417        if (isAppSwitchDue) {
418            if (isAppSwitchKeyEventLocked(typedEntry)) {
419                resetPendingAppSwitchLocked(true);
420                isAppSwitchDue = false;
421            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
422                dropReason = DROP_REASON_APP_SWITCH;
423            }
424        }
425        if (dropReason == DROP_REASON_NOT_DROPPED
426                && isStaleEventLocked(currentTime, typedEntry)) {
427            dropReason = DROP_REASON_STALE;
428        }
429        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
430            dropReason = DROP_REASON_BLOCKED;
431        }
432        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
433        break;
434    }
435
436    case EventEntry::TYPE_MOTION: {
437        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
438        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
439            dropReason = DROP_REASON_APP_SWITCH;
440        }
441        if (dropReason == DROP_REASON_NOT_DROPPED
442                && isStaleEventLocked(currentTime, typedEntry)) {
443            dropReason = DROP_REASON_STALE;
444        }
445        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
446            dropReason = DROP_REASON_BLOCKED;
447        }
448        done = dispatchMotionLocked(currentTime, typedEntry,
449                &dropReason, nextWakeupTime);
450        break;
451    }
452
453    default:
454        LOG_ASSERT(false);
455        break;
456    }
457
458    if (done) {
459        if (dropReason != DROP_REASON_NOT_DROPPED) {
460            dropInboundEventLocked(mPendingEvent, dropReason);
461        }
462
463        releasePendingEventLocked();
464        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
465    }
466}
467
468bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
469    bool needWake = mInboundQueue.isEmpty();
470    mInboundQueue.enqueueAtTail(entry);
471
472    switch (entry->type) {
473    case EventEntry::TYPE_KEY: {
474        // Optimize app switch latency.
475        // If the application takes too long to catch up then we drop all events preceding
476        // the app switch key.
477        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
478        if (isAppSwitchKeyEventLocked(keyEntry)) {
479            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
480                mAppSwitchSawKeyDown = true;
481            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
482                if (mAppSwitchSawKeyDown) {
483#if DEBUG_APP_SWITCH
484                    LOGD("App switch is pending!");
485#endif
486                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
487                    mAppSwitchSawKeyDown = false;
488                    needWake = true;
489                }
490            }
491        }
492        break;
493    }
494
495    case EventEntry::TYPE_MOTION: {
496        // Optimize case where the current application is unresponsive and the user
497        // decides to touch a window in a different application.
498        // If the application takes too long to catch up then we drop all events preceding
499        // the touch into the other window.
500        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
501        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
502                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
503                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
504                && mInputTargetWaitApplication != NULL) {
505            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
506                    getAxisValue(AMOTION_EVENT_AXIS_X));
507            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
508                    getAxisValue(AMOTION_EVENT_AXIS_Y));
509            const InputWindow* touchedWindow = findTouchedWindowAtLocked(x, y);
510            if (touchedWindow
511                    && touchedWindow->inputWindowHandle != NULL
512                    && touchedWindow->inputWindowHandle->getInputApplicationHandle()
513                            != mInputTargetWaitApplication) {
514                // User touched a different application than the one we are waiting on.
515                // Flag the event, and start pruning the input queue.
516                mNextUnblockedEvent = motionEntry;
517                needWake = true;
518            }
519        }
520        break;
521    }
522    }
523
524    return needWake;
525}
526
527const InputWindow* InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
528    // Traverse windows from front to back to find touched window.
529    size_t numWindows = mWindows.size();
530    for (size_t i = 0; i < numWindows; i++) {
531        const InputWindow* window = & mWindows.editItemAt(i);
532        int32_t flags = window->layoutParamsFlags;
533
534        if (window->visible) {
535            if (!(flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
536                bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
537                        | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
538                if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
539                    // Found window.
540                    return window;
541                }
542            }
543        }
544
545        if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
546            // Error window is on top but not visible, so touch is dropped.
547            return NULL;
548        }
549    }
550    return NULL;
551}
552
553void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
554    const char* reason;
555    switch (dropReason) {
556    case DROP_REASON_POLICY:
557#if DEBUG_INBOUND_EVENT_DETAILS
558        LOGD("Dropped event because policy consumed it.");
559#endif
560        reason = "inbound event was dropped because the policy consumed it";
561        break;
562    case DROP_REASON_DISABLED:
563        LOGI("Dropped event because input dispatch is disabled.");
564        reason = "inbound event was dropped because input dispatch is disabled";
565        break;
566    case DROP_REASON_APP_SWITCH:
567        LOGI("Dropped event because of pending overdue app switch.");
568        reason = "inbound event was dropped because of pending overdue app switch";
569        break;
570    case DROP_REASON_BLOCKED:
571        LOGI("Dropped event because the current application is not responding and the user "
572                "has started interacting with a different application.");
573        reason = "inbound event was dropped because the current application is not responding "
574                "and the user has started interacting with a different application";
575        break;
576    case DROP_REASON_STALE:
577        LOGI("Dropped event because it is stale.");
578        reason = "inbound event was dropped because it is stale";
579        break;
580    default:
581        LOG_ASSERT(false);
582        return;
583    }
584
585    switch (entry->type) {
586    case EventEntry::TYPE_KEY: {
587        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
588        synthesizeCancelationEventsForAllConnectionsLocked(options);
589        break;
590    }
591    case EventEntry::TYPE_MOTION: {
592        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
593        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
594            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
595            synthesizeCancelationEventsForAllConnectionsLocked(options);
596        } else {
597            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
598            synthesizeCancelationEventsForAllConnectionsLocked(options);
599        }
600        break;
601    }
602    }
603}
604
605bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
606    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
607}
608
609bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
610    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
611            && isAppSwitchKeyCode(keyEntry->keyCode)
612            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
613            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
614}
615
616bool InputDispatcher::isAppSwitchPendingLocked() {
617    return mAppSwitchDueTime != LONG_LONG_MAX;
618}
619
620void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
621    mAppSwitchDueTime = LONG_LONG_MAX;
622
623#if DEBUG_APP_SWITCH
624    if (handled) {
625        LOGD("App switch has arrived.");
626    } else {
627        LOGD("App switch was abandoned.");
628    }
629#endif
630}
631
632bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
633    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
634}
635
636bool InputDispatcher::runCommandsLockedInterruptible() {
637    if (mCommandQueue.isEmpty()) {
638        return false;
639    }
640
641    do {
642        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
643
644        Command command = commandEntry->command;
645        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
646
647        commandEntry->connection.clear();
648        mAllocator.releaseCommandEntry(commandEntry);
649    } while (! mCommandQueue.isEmpty());
650    return true;
651}
652
653InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
654    CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
655    mCommandQueue.enqueueAtTail(commandEntry);
656    return commandEntry;
657}
658
659void InputDispatcher::drainInboundQueueLocked() {
660    while (! mInboundQueue.isEmpty()) {
661        EventEntry* entry = mInboundQueue.dequeueAtHead();
662        releaseInboundEventLocked(entry);
663    }
664}
665
666void InputDispatcher::releasePendingEventLocked() {
667    if (mPendingEvent) {
668        releaseInboundEventLocked(mPendingEvent);
669        mPendingEvent = NULL;
670    }
671}
672
673void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
674    InjectionState* injectionState = entry->injectionState;
675    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
676#if DEBUG_DISPATCH_CYCLE
677        LOGD("Injected inbound event was dropped.");
678#endif
679        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
680    }
681    mAllocator.releaseEventEntry(entry);
682}
683
684void InputDispatcher::resetKeyRepeatLocked() {
685    if (mKeyRepeatState.lastKeyEntry) {
686        mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
687        mKeyRepeatState.lastKeyEntry = NULL;
688    }
689}
690
691InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
692    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
693
694    // Reuse the repeated key entry if it is otherwise unreferenced.
695    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
696            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
697    if (entry->refCount == 1) {
698        mAllocator.recycleKeyEntry(entry);
699        entry->eventTime = currentTime;
700        entry->policyFlags = policyFlags;
701        entry->repeatCount += 1;
702    } else {
703        KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
704                entry->deviceId, entry->source, policyFlags,
705                entry->action, entry->flags, entry->keyCode, entry->scanCode,
706                entry->metaState, entry->repeatCount + 1, entry->downTime);
707
708        mKeyRepeatState.lastKeyEntry = newEntry;
709        mAllocator.releaseKeyEntry(entry);
710
711        entry = newEntry;
712    }
713    entry->syntheticRepeat = true;
714
715    // Increment reference count since we keep a reference to the event in
716    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
717    entry->refCount += 1;
718
719    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
720    return entry;
721}
722
723bool InputDispatcher::dispatchConfigurationChangedLocked(
724        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
725#if DEBUG_OUTBOUND_EVENT_DETAILS
726    LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
727#endif
728
729    // Reset key repeating in case a keyboard device was added or removed or something.
730    resetKeyRepeatLocked();
731
732    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
733    CommandEntry* commandEntry = postCommandLocked(
734            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
735    commandEntry->eventTime = entry->eventTime;
736    return true;
737}
738
739bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
740        DropReason* dropReason, nsecs_t* nextWakeupTime) {
741    // Preprocessing.
742    if (! entry->dispatchInProgress) {
743        if (entry->repeatCount == 0
744                && entry->action == AKEY_EVENT_ACTION_DOWN
745                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
746                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
747            if (mKeyRepeatState.lastKeyEntry
748                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
749                // We have seen two identical key downs in a row which indicates that the device
750                // driver is automatically generating key repeats itself.  We take note of the
751                // repeat here, but we disable our own next key repeat timer since it is clear that
752                // we will not need to synthesize key repeats ourselves.
753                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
754                resetKeyRepeatLocked();
755                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
756            } else {
757                // Not a repeat.  Save key down state in case we do see a repeat later.
758                resetKeyRepeatLocked();
759                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
760            }
761            mKeyRepeatState.lastKeyEntry = entry;
762            entry->refCount += 1;
763        } else if (! entry->syntheticRepeat) {
764            resetKeyRepeatLocked();
765        }
766
767        if (entry->repeatCount == 1) {
768            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
769        } else {
770            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
771        }
772
773        entry->dispatchInProgress = true;
774        resetTargetsLocked();
775
776        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
777    }
778
779    // Give the policy a chance to intercept the key.
780    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
781        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
782            CommandEntry* commandEntry = postCommandLocked(
783                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
784            if (mFocusedWindow) {
785                commandEntry->inputWindowHandle = mFocusedWindow->inputWindowHandle;
786            }
787            commandEntry->keyEntry = entry;
788            entry->refCount += 1;
789            return false; // wait for the command to run
790        } else {
791            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
792        }
793    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
794        if (*dropReason == DROP_REASON_NOT_DROPPED) {
795            *dropReason = DROP_REASON_POLICY;
796        }
797    }
798
799    // Clean up if dropping the event.
800    if (*dropReason != DROP_REASON_NOT_DROPPED) {
801        resetTargetsLocked();
802        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
803                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
804        return true;
805    }
806
807    // Identify targets.
808    if (! mCurrentInputTargetsValid) {
809        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
810                entry, nextWakeupTime);
811        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
812            return false;
813        }
814
815        setInjectionResultLocked(entry, injectionResult);
816        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
817            return true;
818        }
819
820        addMonitoringTargetsLocked();
821        commitTargetsLocked();
822    }
823
824    // Dispatch the key.
825    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
826    return true;
827}
828
829void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
830#if DEBUG_OUTBOUND_EVENT_DETAILS
831    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
832            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
833            "repeatCount=%d, downTime=%lld",
834            prefix,
835            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
836            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
837            entry->repeatCount, entry->downTime);
838#endif
839}
840
841bool InputDispatcher::dispatchMotionLocked(
842        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
843    // Preprocessing.
844    if (! entry->dispatchInProgress) {
845        entry->dispatchInProgress = true;
846        resetTargetsLocked();
847
848        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
849    }
850
851    // Clean up if dropping the event.
852    if (*dropReason != DROP_REASON_NOT_DROPPED) {
853        resetTargetsLocked();
854        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
855                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
856        return true;
857    }
858
859    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
860
861    // Identify targets.
862    bool conflictingPointerActions = false;
863    if (! mCurrentInputTargetsValid) {
864        int32_t injectionResult;
865        const MotionSample* splitBatchAfterSample = NULL;
866        if (isPointerEvent) {
867            // Pointer event.  (eg. touchscreen)
868            injectionResult = findTouchedWindowTargetsLocked(currentTime,
869                    entry, nextWakeupTime, &conflictingPointerActions, &splitBatchAfterSample);
870        } else {
871            // Non touch event.  (eg. trackball)
872            injectionResult = findFocusedWindowTargetsLocked(currentTime,
873                    entry, nextWakeupTime);
874        }
875        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
876            return false;
877        }
878
879        setInjectionResultLocked(entry, injectionResult);
880        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
881            return true;
882        }
883
884        addMonitoringTargetsLocked();
885        commitTargetsLocked();
886
887        // Unbatch the event if necessary by splitting it into two parts after the
888        // motion sample indicated by splitBatchAfterSample.
889        if (splitBatchAfterSample && splitBatchAfterSample->next) {
890#if DEBUG_BATCHING
891            uint32_t originalSampleCount = entry->countSamples();
892#endif
893            MotionSample* nextSample = splitBatchAfterSample->next;
894            MotionEntry* nextEntry = mAllocator.obtainMotionEntry(nextSample->eventTime,
895                    entry->deviceId, entry->source, entry->policyFlags,
896                    entry->action, entry->flags,
897                    entry->metaState, entry->buttonState, entry->edgeFlags,
898                    entry->xPrecision, entry->yPrecision, entry->downTime,
899                    entry->pointerCount, entry->pointerProperties, nextSample->pointerCoords);
900            if (nextSample != entry->lastSample) {
901                nextEntry->firstSample.next = nextSample->next;
902                nextEntry->lastSample = entry->lastSample;
903            }
904            mAllocator.freeMotionSample(nextSample);
905
906            entry->lastSample = const_cast<MotionSample*>(splitBatchAfterSample);
907            entry->lastSample->next = NULL;
908
909            if (entry->injectionState) {
910                nextEntry->injectionState = entry->injectionState;
911                entry->injectionState->refCount += 1;
912            }
913
914#if DEBUG_BATCHING
915            LOGD("Split batch of %d samples into two parts, first part has %d samples, "
916                    "second part has %d samples.", originalSampleCount,
917                    entry->countSamples(), nextEntry->countSamples());
918#endif
919
920            mInboundQueue.enqueueAtHead(nextEntry);
921        }
922    }
923
924    // Dispatch the motion.
925    if (conflictingPointerActions) {
926        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
927                "conflicting pointer actions");
928        synthesizeCancelationEventsForAllConnectionsLocked(options);
929    }
930    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
931    return true;
932}
933
934
935void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
936#if DEBUG_OUTBOUND_EVENT_DETAILS
937    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
938            "action=0x%x, flags=0x%x, "
939            "metaState=0x%x, buttonState=0x%x, "
940            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
941            prefix,
942            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
943            entry->action, entry->flags,
944            entry->metaState, entry->buttonState,
945            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
946            entry->downTime);
947
948    // Print the most recent sample that we have available, this may change due to batching.
949    size_t sampleCount = 1;
950    const MotionSample* sample = & entry->firstSample;
951    for (; sample->next != NULL; sample = sample->next) {
952        sampleCount += 1;
953    }
954    for (uint32_t i = 0; i < entry->pointerCount; i++) {
955        LOGD("  Pointer %d: id=%d, toolType=%d, "
956                "x=%f, y=%f, pressure=%f, size=%f, "
957                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
958                "orientation=%f",
959                i, entry->pointerProperties[i].id,
960                entry->pointerProperties[i].toolType,
961                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
962                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
963                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
964                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
965                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
966                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
967                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
968                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
969                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
970    }
971
972    // Keep in mind that due to batching, it is possible for the number of samples actually
973    // dispatched to change before the application finally consumed them.
974    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
975        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
976    }
977#endif
978}
979
980void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
981        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
982#if DEBUG_DISPATCH_CYCLE
983    LOGD("dispatchEventToCurrentInputTargets - "
984            "resumeWithAppendedMotionSample=%s",
985            toString(resumeWithAppendedMotionSample));
986#endif
987
988    LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
989
990    pokeUserActivityLocked(eventEntry);
991
992    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
993        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
994
995        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
996        if (connectionIndex >= 0) {
997            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
998            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
999                    resumeWithAppendedMotionSample);
1000        } else {
1001#if DEBUG_FOCUS
1002            LOGD("Dropping event delivery to target with channel '%s' because it "
1003                    "is no longer registered with the input dispatcher.",
1004                    inputTarget.inputChannel->getName().string());
1005#endif
1006        }
1007    }
1008}
1009
1010void InputDispatcher::resetTargetsLocked() {
1011    mCurrentInputTargetsValid = false;
1012    mCurrentInputTargets.clear();
1013    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1014    mInputTargetWaitApplication.clear();
1015}
1016
1017void InputDispatcher::commitTargetsLocked() {
1018    mCurrentInputTargetsValid = true;
1019}
1020
1021int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
1022        const EventEntry* entry, const InputApplication* application, const InputWindow* window,
1023        nsecs_t* nextWakeupTime) {
1024    if (application == NULL && window == NULL) {
1025        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
1026#if DEBUG_FOCUS
1027            LOGD("Waiting for system to become ready for input.");
1028#endif
1029            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
1030            mInputTargetWaitStartTime = currentTime;
1031            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
1032            mInputTargetWaitTimeoutExpired = false;
1033            mInputTargetWaitApplication.clear();
1034        }
1035    } else {
1036        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1037#if DEBUG_FOCUS
1038            LOGD("Waiting for application to become ready for input: %s",
1039                    getApplicationWindowLabelLocked(application, window).string());
1040#endif
1041            nsecs_t timeout = window ? window->dispatchingTimeout :
1042                application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
1043
1044            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
1045            mInputTargetWaitStartTime = currentTime;
1046            mInputTargetWaitTimeoutTime = currentTime + timeout;
1047            mInputTargetWaitTimeoutExpired = false;
1048            mInputTargetWaitApplication.clear();
1049
1050            if (window && window->inputWindowHandle != NULL) {
1051                mInputTargetWaitApplication =
1052                        window->inputWindowHandle->getInputApplicationHandle();
1053            }
1054            if (mInputTargetWaitApplication == NULL && application) {
1055                mInputTargetWaitApplication = application->inputApplicationHandle;
1056            }
1057        }
1058    }
1059
1060    if (mInputTargetWaitTimeoutExpired) {
1061        return INPUT_EVENT_INJECTION_TIMED_OUT;
1062    }
1063
1064    if (currentTime >= mInputTargetWaitTimeoutTime) {
1065        onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
1066
1067        // Force poll loop to wake up immediately on next iteration once we get the
1068        // ANR response back from the policy.
1069        *nextWakeupTime = LONG_LONG_MIN;
1070        return INPUT_EVENT_INJECTION_PENDING;
1071    } else {
1072        // Force poll loop to wake up when timeout is due.
1073        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1074            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1075        }
1076        return INPUT_EVENT_INJECTION_PENDING;
1077    }
1078}
1079
1080void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1081        const sp<InputChannel>& inputChannel) {
1082    if (newTimeout > 0) {
1083        // Extend the timeout.
1084        mInputTargetWaitTimeoutTime = now() + newTimeout;
1085    } else {
1086        // Give up.
1087        mInputTargetWaitTimeoutExpired = true;
1088
1089        // Release the touch targets.
1090        mTouchState.reset();
1091
1092        // Input state will not be realistic.  Mark it out of sync.
1093        if (inputChannel.get()) {
1094            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1095            if (connectionIndex >= 0) {
1096                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1097                if (connection->status == Connection::STATUS_NORMAL) {
1098                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1099                            "application not responding");
1100                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1101                }
1102            }
1103        }
1104    }
1105}
1106
1107nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1108        nsecs_t currentTime) {
1109    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1110        return currentTime - mInputTargetWaitStartTime;
1111    }
1112    return 0;
1113}
1114
1115void InputDispatcher::resetANRTimeoutsLocked() {
1116#if DEBUG_FOCUS
1117        LOGD("Resetting ANR timeouts.");
1118#endif
1119
1120    // Reset input target wait timeout.
1121    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1122}
1123
1124int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1125        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1126    mCurrentInputTargets.clear();
1127
1128    int32_t injectionResult;
1129
1130    // If there is no currently focused window and no focused application
1131    // then drop the event.
1132    if (! mFocusedWindow) {
1133        if (mFocusedApplication) {
1134#if DEBUG_FOCUS
1135            LOGD("Waiting because there is no focused window but there is a "
1136                    "focused application that may eventually add a window: %s.",
1137                    getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1138#endif
1139            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1140                    mFocusedApplication, NULL, nextWakeupTime);
1141            goto Unresponsive;
1142        }
1143
1144        LOGI("Dropping event because there is no focused window or focused application.");
1145        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1146        goto Failed;
1147    }
1148
1149    // Check permissions.
1150    if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
1151        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1152        goto Failed;
1153    }
1154
1155    // If the currently focused window is paused then keep waiting.
1156    if (mFocusedWindow->paused) {
1157#if DEBUG_FOCUS
1158        LOGD("Waiting because focused window is paused.");
1159#endif
1160        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1161                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1162        goto Unresponsive;
1163    }
1164
1165    // If the currently focused window is still working on previous events then keep waiting.
1166    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
1167#if DEBUG_FOCUS
1168        LOGD("Waiting because focused window still processing previous input.");
1169#endif
1170        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1171                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1172        goto Unresponsive;
1173    }
1174
1175    // Success!  Output targets.
1176    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1177    addWindowTargetLocked(mFocusedWindow,
1178            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0));
1179
1180    // Done.
1181Failed:
1182Unresponsive:
1183    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1184    updateDispatchStatisticsLocked(currentTime, entry,
1185            injectionResult, timeSpentWaitingForApplication);
1186#if DEBUG_FOCUS
1187    LOGD("findFocusedWindow finished: injectionResult=%d, "
1188            "timeSpendWaitingForApplication=%0.1fms",
1189            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1190#endif
1191    return injectionResult;
1192}
1193
1194int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1195        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
1196        const MotionSample** outSplitBatchAfterSample) {
1197    enum InjectionPermission {
1198        INJECTION_PERMISSION_UNKNOWN,
1199        INJECTION_PERMISSION_GRANTED,
1200        INJECTION_PERMISSION_DENIED
1201    };
1202
1203    mCurrentInputTargets.clear();
1204
1205    nsecs_t startTime = now();
1206
1207    // For security reasons, we defer updating the touch state until we are sure that
1208    // event injection will be allowed.
1209    //
1210    // FIXME In the original code, screenWasOff could never be set to true.
1211    //       The reason is that the POLICY_FLAG_WOKE_HERE
1212    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1213    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1214    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1215    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1216    //       In the new native input dispatcher we're a bit more careful about event
1217    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1218    //       Unfortunately we obtain undesirable behavior.
1219    //
1220    //       Here's what happens:
1221    //
1222    //       When the device dims in anticipation of going to sleep, touches
1223    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1224    //       the device to brighten and reset the user activity timer.
1225    //       Touches on other windows (such as the launcher window)
1226    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1227    //
1228    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1229    //       instead of POLICY_FLAG_WOKE_HERE...
1230    //
1231    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1232
1233    int32_t action = entry->action;
1234    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1235
1236    // Update the touch state as needed based on the properties of the touch event.
1237    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1238    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1239    const InputWindow* newHoverWindow = NULL;
1240
1241    bool isSplit = mTouchState.split;
1242    bool switchedDevice = mTouchState.deviceId >= 0
1243            && (mTouchState.deviceId != entry->deviceId
1244                    || mTouchState.source != entry->source);
1245    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1246            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1247            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1248    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1249            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1250            || isHoverAction);
1251    bool wrongDevice = false;
1252    if (newGesture) {
1253        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1254        if (switchedDevice && mTouchState.down && !down) {
1255#if DEBUG_FOCUS
1256            LOGD("Dropping event because a pointer for a different device is already down.");
1257#endif
1258            mTempTouchState.copyFrom(mTouchState);
1259            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1260            switchedDevice = false;
1261            wrongDevice = true;
1262            goto Failed;
1263        }
1264        mTempTouchState.reset();
1265        mTempTouchState.down = down;
1266        mTempTouchState.deviceId = entry->deviceId;
1267        mTempTouchState.source = entry->source;
1268        isSplit = false;
1269    } else {
1270        mTempTouchState.copyFrom(mTouchState);
1271    }
1272
1273    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1274        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1275
1276        const MotionSample* sample = &entry->firstSample;
1277        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1278        int32_t x = int32_t(sample->pointerCoords[pointerIndex].
1279                getAxisValue(AMOTION_EVENT_AXIS_X));
1280        int32_t y = int32_t(sample->pointerCoords[pointerIndex].
1281                getAxisValue(AMOTION_EVENT_AXIS_Y));
1282        const InputWindow* newTouchedWindow = NULL;
1283        const InputWindow* topErrorWindow = NULL;
1284        bool isTouchModal = false;
1285
1286        // Traverse windows from front to back to find touched window and outside targets.
1287        size_t numWindows = mWindows.size();
1288        for (size_t i = 0; i < numWindows; i++) {
1289            const InputWindow* window = & mWindows.editItemAt(i);
1290            int32_t flags = window->layoutParamsFlags;
1291
1292            if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
1293                if (! topErrorWindow) {
1294                    topErrorWindow = window;
1295                }
1296            }
1297
1298            if (window->visible) {
1299                if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
1300                    isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
1301                            | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
1302                    if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
1303                        if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
1304                            newTouchedWindow = window;
1305                        }
1306                        break; // found touched window, exit window loop
1307                    }
1308                }
1309
1310                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1311                        && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
1312                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1313                    if (isWindowObscuredAtPointLocked(window, x, y)) {
1314                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1315                    }
1316
1317                    mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
1318                }
1319            }
1320        }
1321
1322        // If there is an error window but it is not taking focus (typically because
1323        // it is invisible) then wait for it.  Any other focused window may in
1324        // fact be in ANR state.
1325        if (topErrorWindow && newTouchedWindow != topErrorWindow) {
1326#if DEBUG_FOCUS
1327            LOGD("Waiting because system error window is pending.");
1328#endif
1329            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1330                    NULL, NULL, nextWakeupTime);
1331            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1332            goto Unresponsive;
1333        }
1334
1335        // Figure out whether splitting will be allowed for this window.
1336        if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
1337            // New window supports splitting.
1338            isSplit = true;
1339        } else if (isSplit) {
1340            // New window does not support splitting but we have already split events.
1341            // Assign the pointer to the first foreground window we find.
1342            // (May be NULL which is why we put this code block before the next check.)
1343            newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
1344        }
1345
1346        // If we did not find a touched window then fail.
1347        if (! newTouchedWindow) {
1348            if (mFocusedApplication) {
1349#if DEBUG_FOCUS
1350                LOGD("Waiting because there is no touched window but there is a "
1351                        "focused application that may eventually add a new window: %s.",
1352                        getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1353#endif
1354                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1355                        mFocusedApplication, NULL, nextWakeupTime);
1356                goto Unresponsive;
1357            }
1358
1359            LOGI("Dropping event because there is no touched window or focused application.");
1360            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1361            goto Failed;
1362        }
1363
1364        // Set target flags.
1365        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1366        if (isSplit) {
1367            targetFlags |= InputTarget::FLAG_SPLIT;
1368        }
1369        if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
1370            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1371        }
1372
1373        // Update hover state.
1374        if (isHoverAction) {
1375            newHoverWindow = newTouchedWindow;
1376
1377            // Ensure all subsequent motion samples are also within the touched window.
1378            // Set *outSplitBatchAfterSample to the sample before the first one that is not
1379            // within the touched window.
1380            if (!isTouchModal) {
1381                while (sample->next) {
1382                    if (!newHoverWindow->touchableRegionContainsPoint(
1383                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
1384                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) {
1385                        *outSplitBatchAfterSample = sample;
1386                        break;
1387                    }
1388                    sample = sample->next;
1389                }
1390            }
1391        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1392            newHoverWindow = mLastHoverWindow;
1393        }
1394
1395        // Update the temporary touch state.
1396        BitSet32 pointerIds;
1397        if (isSplit) {
1398            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1399            pointerIds.markBit(pointerId);
1400        }
1401        mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1402    } else {
1403        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1404
1405        // If the pointer is not currently down, then ignore the event.
1406        if (! mTempTouchState.down) {
1407#if DEBUG_FOCUS
1408            LOGD("Dropping event because the pointer is not down or we previously "
1409                    "dropped the pointer down event.");
1410#endif
1411            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1412            goto Failed;
1413        }
1414
1415        // Check whether touches should slip outside of the current foreground window.
1416        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1417                && entry->pointerCount == 1
1418                && mTempTouchState.isSlippery()) {
1419            const MotionSample* sample = &entry->firstSample;
1420            int32_t x = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1421            int32_t y = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1422
1423            const InputWindow* oldTouchedWindow = mTempTouchState.getFirstForegroundWindow();
1424            const InputWindow* newTouchedWindow = findTouchedWindowAtLocked(x, y);
1425            if (oldTouchedWindow != newTouchedWindow && newTouchedWindow) {
1426#if DEBUG_FOCUS
1427                LOGD("Touch is slipping out of window %s into window %s.",
1428                        oldTouchedWindow->name.string(), newTouchedWindow->name.string());
1429#endif
1430                // Make a slippery exit from the old window.
1431                mTempTouchState.addOrUpdateWindow(oldTouchedWindow,
1432                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1433
1434                // Make a slippery entrance into the new window.
1435                if (newTouchedWindow->supportsSplitTouch()) {
1436                    isSplit = true;
1437                }
1438
1439                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1440                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1441                if (isSplit) {
1442                    targetFlags |= InputTarget::FLAG_SPLIT;
1443                }
1444                if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
1445                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1446                }
1447
1448                BitSet32 pointerIds;
1449                if (isSplit) {
1450                    pointerIds.markBit(entry->pointerProperties[0].id);
1451                }
1452                mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1453
1454                // Split the batch here so we send exactly one sample.
1455                *outSplitBatchAfterSample = &entry->firstSample;
1456            }
1457        }
1458    }
1459
1460    if (newHoverWindow != mLastHoverWindow) {
1461        // Split the batch here so we send exactly one sample as part of ENTER or EXIT.
1462        *outSplitBatchAfterSample = &entry->firstSample;
1463
1464        // Let the previous window know that the hover sequence is over.
1465        if (mLastHoverWindow) {
1466#if DEBUG_HOVER
1467            LOGD("Sending hover exit event to window %s.", mLastHoverWindow->name.string());
1468#endif
1469            mTempTouchState.addOrUpdateWindow(mLastHoverWindow,
1470                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1471        }
1472
1473        // Let the new window know that the hover sequence is starting.
1474        if (newHoverWindow) {
1475#if DEBUG_HOVER
1476            LOGD("Sending hover enter event to window %s.", newHoverWindow->name.string());
1477#endif
1478            mTempTouchState.addOrUpdateWindow(newHoverWindow,
1479                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1480        }
1481    }
1482
1483    // Check permission to inject into all touched foreground windows and ensure there
1484    // is at least one touched foreground window.
1485    {
1486        bool haveForegroundWindow = false;
1487        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1488            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1489            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1490                haveForegroundWindow = true;
1491                if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
1492                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1493                    injectionPermission = INJECTION_PERMISSION_DENIED;
1494                    goto Failed;
1495                }
1496            }
1497        }
1498        if (! haveForegroundWindow) {
1499#if DEBUG_FOCUS
1500            LOGD("Dropping event because there is no touched foreground window to receive it.");
1501#endif
1502            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1503            goto Failed;
1504        }
1505
1506        // Permission granted to injection into all touched foreground windows.
1507        injectionPermission = INJECTION_PERMISSION_GRANTED;
1508    }
1509
1510    // Check whether windows listening for outside touches are owned by the same UID. If it is
1511    // set the policy flag that we will not reveal coordinate information to this window.
1512    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1513        const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
1514        const int32_t foregroundWindowUid = foregroundWindow->ownerUid;
1515        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1516            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1517            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1518                const InputWindow* inputWindow = touchedWindow.window;
1519                if (inputWindow->ownerUid != foregroundWindowUid) {
1520                    mTempTouchState.addOrUpdateWindow(inputWindow,
1521                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1522                }
1523            }
1524        }
1525    }
1526
1527    // Ensure all touched foreground windows are ready for new input.
1528    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1529        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1530        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1531            // If the touched window is paused then keep waiting.
1532            if (touchedWindow.window->paused) {
1533#if DEBUG_FOCUS
1534                LOGD("Waiting because touched window is paused.");
1535#endif
1536                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1537                        NULL, touchedWindow.window, nextWakeupTime);
1538                goto Unresponsive;
1539            }
1540
1541            // If the touched window is still working on previous events then keep waiting.
1542            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
1543#if DEBUG_FOCUS
1544                LOGD("Waiting because touched window still processing previous input.");
1545#endif
1546                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1547                        NULL, touchedWindow.window, nextWakeupTime);
1548                goto Unresponsive;
1549            }
1550        }
1551    }
1552
1553    // If this is the first pointer going down and the touched window has a wallpaper
1554    // then also add the touched wallpaper windows so they are locked in for the duration
1555    // of the touch gesture.
1556    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1557    // engine only supports touch events.  We would need to add a mechanism similar
1558    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1559    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1560        const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
1561        if (foregroundWindow->hasWallpaper) {
1562            for (size_t i = 0; i < mWindows.size(); i++) {
1563                const InputWindow* window = & mWindows[i];
1564                if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
1565                    mTempTouchState.addOrUpdateWindow(window,
1566                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1567                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1568                            BitSet32(0));
1569                }
1570            }
1571        }
1572    }
1573
1574    // Success!  Output targets.
1575    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1576
1577    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1578        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1579        addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
1580                touchedWindow.pointerIds);
1581    }
1582
1583    // Drop the outside or hover touch windows since we will not care about them
1584    // in the next iteration.
1585    mTempTouchState.filterNonAsIsTouchWindows();
1586
1587Failed:
1588    // Check injection permission once and for all.
1589    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1590        if (checkInjectionPermission(NULL, entry->injectionState)) {
1591            injectionPermission = INJECTION_PERMISSION_GRANTED;
1592        } else {
1593            injectionPermission = INJECTION_PERMISSION_DENIED;
1594        }
1595    }
1596
1597    // Update final pieces of touch state if the injector had permission.
1598    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1599        if (!wrongDevice) {
1600            if (switchedDevice) {
1601#if DEBUG_FOCUS
1602                LOGD("Conflicting pointer actions: Switched to a different device.");
1603#endif
1604                *outConflictingPointerActions = true;
1605            }
1606
1607            if (isHoverAction) {
1608                // Started hovering, therefore no longer down.
1609                if (mTouchState.down) {
1610#if DEBUG_FOCUS
1611                    LOGD("Conflicting pointer actions: Hover received while pointer was down.");
1612#endif
1613                    *outConflictingPointerActions = true;
1614                }
1615                mTouchState.reset();
1616                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1617                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1618                    mTouchState.deviceId = entry->deviceId;
1619                    mTouchState.source = entry->source;
1620                }
1621            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1622                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1623                // All pointers up or canceled.
1624                mTouchState.reset();
1625            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1626                // First pointer went down.
1627                if (mTouchState.down) {
1628#if DEBUG_FOCUS
1629                    LOGD("Conflicting pointer actions: Down received while already down.");
1630#endif
1631                    *outConflictingPointerActions = true;
1632                }
1633                mTouchState.copyFrom(mTempTouchState);
1634            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1635                // One pointer went up.
1636                if (isSplit) {
1637                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1638                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1639
1640                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1641                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1642                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1643                            touchedWindow.pointerIds.clearBit(pointerId);
1644                            if (touchedWindow.pointerIds.isEmpty()) {
1645                                mTempTouchState.windows.removeAt(i);
1646                                continue;
1647                            }
1648                        }
1649                        i += 1;
1650                    }
1651                }
1652                mTouchState.copyFrom(mTempTouchState);
1653            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1654                // Discard temporary touch state since it was only valid for this action.
1655            } else {
1656                // Save changes to touch state as-is for all other actions.
1657                mTouchState.copyFrom(mTempTouchState);
1658            }
1659
1660            // Update hover state.
1661            mLastHoverWindow = newHoverWindow;
1662        }
1663    } else {
1664#if DEBUG_FOCUS
1665        LOGD("Not updating touch focus because injection was denied.");
1666#endif
1667    }
1668
1669Unresponsive:
1670    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1671    mTempTouchState.reset();
1672
1673    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1674    updateDispatchStatisticsLocked(currentTime, entry,
1675            injectionResult, timeSpentWaitingForApplication);
1676#if DEBUG_FOCUS
1677    LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1678            "timeSpentWaitingForApplication=%0.1fms",
1679            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1680#endif
1681    return injectionResult;
1682}
1683
1684void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
1685        BitSet32 pointerIds) {
1686    mCurrentInputTargets.push();
1687
1688    InputTarget& target = mCurrentInputTargets.editTop();
1689    target.inputChannel = window->inputChannel;
1690    target.flags = targetFlags;
1691    target.xOffset = - window->frameLeft;
1692    target.yOffset = - window->frameTop;
1693    target.scaleFactor = window->scaleFactor;
1694    target.pointerIds = pointerIds;
1695}
1696
1697void InputDispatcher::addMonitoringTargetsLocked() {
1698    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1699        mCurrentInputTargets.push();
1700
1701        InputTarget& target = mCurrentInputTargets.editTop();
1702        target.inputChannel = mMonitoringChannels[i];
1703        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1704        target.xOffset = 0;
1705        target.yOffset = 0;
1706        target.pointerIds.clear();
1707        target.scaleFactor = 1.0f;
1708    }
1709}
1710
1711bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
1712        const InjectionState* injectionState) {
1713    if (injectionState
1714            && (window == NULL || window->ownerUid != injectionState->injectorUid)
1715            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1716        if (window) {
1717            LOGW("Permission denied: injecting event from pid %d uid %d to window "
1718                    "with input channel %s owned by uid %d",
1719                    injectionState->injectorPid, injectionState->injectorUid,
1720                    window->inputChannel->getName().string(),
1721                    window->ownerUid);
1722        } else {
1723            LOGW("Permission denied: injecting event from pid %d uid %d",
1724                    injectionState->injectorPid, injectionState->injectorUid);
1725        }
1726        return false;
1727    }
1728    return true;
1729}
1730
1731bool InputDispatcher::isWindowObscuredAtPointLocked(
1732        const InputWindow* window, int32_t x, int32_t y) const {
1733    size_t numWindows = mWindows.size();
1734    for (size_t i = 0; i < numWindows; i++) {
1735        const InputWindow* other = & mWindows.itemAt(i);
1736        if (other == window) {
1737            break;
1738        }
1739        if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
1740            return true;
1741        }
1742    }
1743    return false;
1744}
1745
1746bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
1747    ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
1748    if (connectionIndex >= 0) {
1749        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1750        return connection->outboundQueue.isEmpty();
1751    } else {
1752        return true;
1753    }
1754}
1755
1756String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
1757        const InputWindow* window) {
1758    if (application) {
1759        if (window) {
1760            String8 label(application->name);
1761            label.append(" - ");
1762            label.append(window->name);
1763            return label;
1764        } else {
1765            return application->name;
1766        }
1767    } else if (window) {
1768        return window->name;
1769    } else {
1770        return String8("<unknown application or window>");
1771    }
1772}
1773
1774void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1775    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1776    switch (eventEntry->type) {
1777    case EventEntry::TYPE_MOTION: {
1778        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1779        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1780            return;
1781        }
1782
1783        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1784            eventType = POWER_MANAGER_TOUCH_EVENT;
1785        }
1786        break;
1787    }
1788    case EventEntry::TYPE_KEY: {
1789        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1790        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1791            return;
1792        }
1793        eventType = POWER_MANAGER_BUTTON_EVENT;
1794        break;
1795    }
1796    }
1797
1798    CommandEntry* commandEntry = postCommandLocked(
1799            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1800    commandEntry->eventTime = eventEntry->eventTime;
1801    commandEntry->userActivityEventType = eventType;
1802}
1803
1804void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1805        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1806        bool resumeWithAppendedMotionSample) {
1807#if DEBUG_DISPATCH_CYCLE
1808    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
1809            "xOffset=%f, yOffset=%f, scaleFactor=%f"
1810            "pointerIds=0x%x, "
1811            "resumeWithAppendedMotionSample=%s",
1812            connection->getInputChannelName(), inputTarget->flags,
1813            inputTarget->xOffset, inputTarget->yOffset,
1814            inputTarget->scaleFactor, inputTarget->pointerIds.value,
1815            toString(resumeWithAppendedMotionSample));
1816#endif
1817
1818    // Make sure we are never called for streaming when splitting across multiple windows.
1819    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1820    LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit));
1821
1822    // Skip this event if the connection status is not normal.
1823    // We don't want to enqueue additional outbound events if the connection is broken.
1824    if (connection->status != Connection::STATUS_NORMAL) {
1825#if DEBUG_DISPATCH_CYCLE
1826        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
1827                connection->getInputChannelName(), connection->getStatusLabel());
1828#endif
1829        return;
1830    }
1831
1832    // Split a motion event if needed.
1833    if (isSplit) {
1834        LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1835
1836        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1837        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1838            MotionEntry* splitMotionEntry = splitMotionEvent(
1839                    originalMotionEntry, inputTarget->pointerIds);
1840            if (!splitMotionEntry) {
1841                return; // split event was dropped
1842            }
1843#if DEBUG_FOCUS
1844            LOGD("channel '%s' ~ Split motion event.",
1845                    connection->getInputChannelName());
1846            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1847#endif
1848            eventEntry = splitMotionEntry;
1849        }
1850    }
1851
1852    // Resume the dispatch cycle with a freshly appended motion sample.
1853    // First we check that the last dispatch entry in the outbound queue is for the same
1854    // motion event to which we appended the motion sample.  If we find such a dispatch
1855    // entry, and if it is currently in progress then we try to stream the new sample.
1856    bool wasEmpty = connection->outboundQueue.isEmpty();
1857
1858    if (! wasEmpty && resumeWithAppendedMotionSample) {
1859        DispatchEntry* motionEventDispatchEntry =
1860                connection->findQueuedDispatchEntryForEvent(eventEntry);
1861        if (motionEventDispatchEntry) {
1862            // If the dispatch entry is not in progress, then we must be busy dispatching an
1863            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1864            // be dispatched later.
1865            if (! motionEventDispatchEntry->inProgress) {
1866#if DEBUG_BATCHING
1867                LOGD("channel '%s' ~ Not streaming because the motion event has "
1868                        "not yet been dispatched.  "
1869                        "(Waiting for earlier events to be consumed.)",
1870                        connection->getInputChannelName());
1871#endif
1872                return;
1873            }
1874
1875            // If the dispatch entry is in progress but it already has a tail of pending
1876            // motion samples, then it must mean that the shared memory buffer filled up.
1877            // Not a problem, when this dispatch cycle is finished, we will eventually start
1878            // a new dispatch cycle to process the tail and that tail includes the newly
1879            // appended motion sample.
1880            if (motionEventDispatchEntry->tailMotionSample) {
1881#if DEBUG_BATCHING
1882                LOGD("channel '%s' ~ Not streaming because no new samples can "
1883                        "be appended to the motion event in this dispatch cycle.  "
1884                        "(Waiting for next dispatch cycle to start.)",
1885                        connection->getInputChannelName());
1886#endif
1887                return;
1888            }
1889
1890            // If the motion event was modified in flight, then we cannot stream the sample.
1891            if ((motionEventDispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_MASK)
1892                    != InputTarget::FLAG_DISPATCH_AS_IS) {
1893#if DEBUG_BATCHING
1894                LOGD("channel '%s' ~ Not streaming because the motion event was not "
1895                        "being dispatched as-is.  "
1896                        "(Waiting for next dispatch cycle to start.)",
1897                        connection->getInputChannelName());
1898#endif
1899                return;
1900            }
1901
1902            // The dispatch entry is in progress and is still potentially open for streaming.
1903            // Try to stream the new motion sample.  This might fail if the consumer has already
1904            // consumed the motion event (or if the channel is broken).
1905            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1906            MotionSample* appendedMotionSample = motionEntry->lastSample;
1907            status_t status;
1908            if (motionEventDispatchEntry->scaleFactor == 1.0f) {
1909                status = connection->inputPublisher.appendMotionSample(
1910                        appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1911            } else {
1912                PointerCoords scaledCoords[MAX_POINTERS];
1913                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1914                    scaledCoords[i] = appendedMotionSample->pointerCoords[i];
1915                    scaledCoords[i].scale(motionEventDispatchEntry->scaleFactor);
1916                }
1917                status = connection->inputPublisher.appendMotionSample(
1918                        appendedMotionSample->eventTime, scaledCoords);
1919            }
1920            if (status == OK) {
1921#if DEBUG_BATCHING
1922                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
1923                        connection->getInputChannelName());
1924#endif
1925                return;
1926            }
1927
1928#if DEBUG_BATCHING
1929            if (status == NO_MEMORY) {
1930                LOGD("channel '%s' ~ Could not append motion sample to currently "
1931                        "dispatched move event because the shared memory buffer is full.  "
1932                        "(Waiting for next dispatch cycle to start.)",
1933                        connection->getInputChannelName());
1934            } else if (status == status_t(FAILED_TRANSACTION)) {
1935                LOGD("channel '%s' ~ Could not append motion sample to currently "
1936                        "dispatched move event because the event has already been consumed.  "
1937                        "(Waiting for next dispatch cycle to start.)",
1938                        connection->getInputChannelName());
1939            } else {
1940                LOGD("channel '%s' ~ Could not append motion sample to currently "
1941                        "dispatched move event due to an error, status=%d.  "
1942                        "(Waiting for next dispatch cycle to start.)",
1943                        connection->getInputChannelName(), status);
1944            }
1945#endif
1946            // Failed to stream.  Start a new tail of pending motion samples to dispatch
1947            // in the next cycle.
1948            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
1949            return;
1950        }
1951    }
1952
1953    // Enqueue dispatch entries for the requested modes.
1954    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1955            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1956    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1957            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1958    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1959            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1960    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1961            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_IS);
1962    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1963            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1964    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1965            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1966
1967    // If the outbound queue was previously empty, start the dispatch cycle going.
1968    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1969        activateConnectionLocked(connection.get());
1970        startDispatchCycleLocked(currentTime, connection);
1971    }
1972}
1973
1974void InputDispatcher::enqueueDispatchEntryLocked(
1975        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1976        bool resumeWithAppendedMotionSample, int32_t dispatchMode) {
1977    int32_t inputTargetFlags = inputTarget->flags;
1978    if (!(inputTargetFlags & dispatchMode)) {
1979        return;
1980    }
1981    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1982
1983    // This is a new event.
1984    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1985    DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
1986            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1987            inputTarget->scaleFactor);
1988    if (dispatchEntry->hasForegroundTarget()) {
1989        incrementPendingForegroundDispatchesLocked(eventEntry);
1990    }
1991
1992    // Handle the case where we could not stream a new motion sample because the consumer has
1993    // already consumed the motion event (otherwise the corresponding dispatch entry would
1994    // still be in the outbound queue for this connection).  We set the head motion sample
1995    // to the list starting with the newly appended motion sample.
1996    if (resumeWithAppendedMotionSample) {
1997#if DEBUG_BATCHING
1998        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
1999                "that cannot be streamed because the motion event has already been consumed.",
2000                connection->getInputChannelName());
2001#endif
2002        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
2003        dispatchEntry->headMotionSample = appendedMotionSample;
2004    }
2005
2006    // Apply target flags and update the connection's input state.
2007    switch (eventEntry->type) {
2008    case EventEntry::TYPE_KEY: {
2009        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2010        dispatchEntry->resolvedAction = keyEntry->action;
2011        dispatchEntry->resolvedFlags = keyEntry->flags;
2012
2013        if (!connection->inputState.trackKey(keyEntry,
2014                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2015#if DEBUG_DISPATCH_CYCLE
2016            LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
2017                    connection->getInputChannelName());
2018#endif
2019            return; // skip the inconsistent event
2020        }
2021        break;
2022    }
2023
2024    case EventEntry::TYPE_MOTION: {
2025        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2026        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
2027            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
2028        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
2029            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
2030        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
2031            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2032        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
2033            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
2034        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
2035            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
2036        } else {
2037            dispatchEntry->resolvedAction = motionEntry->action;
2038        }
2039        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
2040                && !connection->inputState.isHovering(
2041                        motionEntry->deviceId, motionEntry->source)) {
2042#if DEBUG_DISPATCH_CYCLE
2043        LOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
2044                connection->getInputChannelName());
2045#endif
2046            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2047        }
2048
2049        dispatchEntry->resolvedFlags = motionEntry->flags;
2050        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
2051            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
2052        }
2053
2054        if (!connection->inputState.trackMotion(motionEntry,
2055                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2056#if DEBUG_DISPATCH_CYCLE
2057            LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
2058                    connection->getInputChannelName());
2059#endif
2060            return; // skip the inconsistent event
2061        }
2062        break;
2063    }
2064    }
2065
2066    // Enqueue the dispatch entry.
2067    connection->outboundQueue.enqueueAtTail(dispatchEntry);
2068}
2069
2070void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
2071        const sp<Connection>& connection) {
2072#if DEBUG_DISPATCH_CYCLE
2073    LOGD("channel '%s' ~ startDispatchCycle",
2074            connection->getInputChannelName());
2075#endif
2076
2077    LOG_ASSERT(connection->status == Connection::STATUS_NORMAL);
2078    LOG_ASSERT(! connection->outboundQueue.isEmpty());
2079
2080    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2081    LOG_ASSERT(! dispatchEntry->inProgress);
2082
2083    // Mark the dispatch entry as in progress.
2084    dispatchEntry->inProgress = true;
2085
2086    // Publish the event.
2087    status_t status;
2088    EventEntry* eventEntry = dispatchEntry->eventEntry;
2089    switch (eventEntry->type) {
2090    case EventEntry::TYPE_KEY: {
2091        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2092
2093        // Publish the key event.
2094        status = connection->inputPublisher.publishKeyEvent(
2095                keyEntry->deviceId, keyEntry->source,
2096                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2097                keyEntry->keyCode, keyEntry->scanCode,
2098                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
2099                keyEntry->eventTime);
2100
2101        if (status) {
2102            LOGE("channel '%s' ~ Could not publish key event, "
2103                    "status=%d", connection->getInputChannelName(), status);
2104            abortBrokenDispatchCycleLocked(currentTime, connection);
2105            return;
2106        }
2107        break;
2108    }
2109
2110    case EventEntry::TYPE_MOTION: {
2111        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2112
2113        // If headMotionSample is non-NULL, then it points to the first new sample that we
2114        // were unable to dispatch during the previous cycle so we resume dispatching from
2115        // that point in the list of motion samples.
2116        // Otherwise, we just start from the first sample of the motion event.
2117        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
2118        if (! firstMotionSample) {
2119            firstMotionSample = & motionEntry->firstSample;
2120        }
2121
2122        PointerCoords scaledCoords[MAX_POINTERS];
2123        const PointerCoords* usingCoords = firstMotionSample->pointerCoords;
2124
2125        // Set the X and Y offset depending on the input source.
2126        float xOffset, yOffset, scaleFactor;
2127        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER
2128                && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2129            scaleFactor = dispatchEntry->scaleFactor;
2130            xOffset = dispatchEntry->xOffset * scaleFactor;
2131            yOffset = dispatchEntry->yOffset * scaleFactor;
2132            if (scaleFactor != 1.0f) {
2133                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2134                    scaledCoords[i] = firstMotionSample->pointerCoords[i];
2135                    scaledCoords[i].scale(scaleFactor);
2136                }
2137                usingCoords = scaledCoords;
2138            }
2139        } else {
2140            xOffset = 0.0f;
2141            yOffset = 0.0f;
2142            scaleFactor = 1.0f;
2143
2144            // We don't want the dispatch target to know.
2145            if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2146                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2147                    scaledCoords[i].clear();
2148                }
2149                usingCoords = scaledCoords;
2150            }
2151        }
2152
2153        // Publish the motion event and the first motion sample.
2154        status = connection->inputPublisher.publishMotionEvent(
2155                motionEntry->deviceId, motionEntry->source,
2156                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2157                motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
2158                xOffset, yOffset,
2159                motionEntry->xPrecision, motionEntry->yPrecision,
2160                motionEntry->downTime, firstMotionSample->eventTime,
2161                motionEntry->pointerCount, motionEntry->pointerProperties,
2162                usingCoords);
2163
2164        if (status) {
2165            LOGE("channel '%s' ~ Could not publish motion event, "
2166                    "status=%d", connection->getInputChannelName(), status);
2167            abortBrokenDispatchCycleLocked(currentTime, connection);
2168            return;
2169        }
2170
2171        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_MOVE
2172                || dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2173            // Append additional motion samples.
2174            MotionSample* nextMotionSample = firstMotionSample->next;
2175            for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
2176                if (usingCoords == scaledCoords) {
2177                    if (!(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2178                        for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2179                            scaledCoords[i] = nextMotionSample->pointerCoords[i];
2180                            scaledCoords[i].scale(scaleFactor);
2181                        }
2182                    }
2183                } else {
2184                    usingCoords = nextMotionSample->pointerCoords;
2185                }
2186                status = connection->inputPublisher.appendMotionSample(
2187                        nextMotionSample->eventTime, usingCoords);
2188                if (status == NO_MEMORY) {
2189#if DEBUG_DISPATCH_CYCLE
2190                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
2191                            "be sent in the next dispatch cycle.",
2192                            connection->getInputChannelName());
2193#endif
2194                    break;
2195                }
2196                if (status != OK) {
2197                    LOGE("channel '%s' ~ Could not append motion sample "
2198                            "for a reason other than out of memory, status=%d",
2199                            connection->getInputChannelName(), status);
2200                    abortBrokenDispatchCycleLocked(currentTime, connection);
2201                    return;
2202                }
2203            }
2204
2205            // Remember the next motion sample that we could not dispatch, in case we ran out
2206            // of space in the shared memory buffer.
2207            dispatchEntry->tailMotionSample = nextMotionSample;
2208        }
2209        break;
2210    }
2211
2212    default: {
2213        LOG_ASSERT(false);
2214    }
2215    }
2216
2217    // Send the dispatch signal.
2218    status = connection->inputPublisher.sendDispatchSignal();
2219    if (status) {
2220        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
2221                connection->getInputChannelName(), status);
2222        abortBrokenDispatchCycleLocked(currentTime, connection);
2223        return;
2224    }
2225
2226    // Record information about the newly started dispatch cycle.
2227    connection->lastEventTime = eventEntry->eventTime;
2228    connection->lastDispatchTime = currentTime;
2229
2230    // Notify other system components.
2231    onDispatchCycleStartedLocked(currentTime, connection);
2232}
2233
2234void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2235        const sp<Connection>& connection, bool handled) {
2236#if DEBUG_DISPATCH_CYCLE
2237    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
2238            "%01.1fms since dispatch, handled=%s",
2239            connection->getInputChannelName(),
2240            connection->getEventLatencyMillis(currentTime),
2241            connection->getDispatchLatencyMillis(currentTime),
2242            toString(handled));
2243#endif
2244
2245    if (connection->status == Connection::STATUS_BROKEN
2246            || connection->status == Connection::STATUS_ZOMBIE) {
2247        return;
2248    }
2249
2250    // Reset the publisher since the event has been consumed.
2251    // We do this now so that the publisher can release some of its internal resources
2252    // while waiting for the next dispatch cycle to begin.
2253    status_t status = connection->inputPublisher.reset();
2254    if (status) {
2255        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
2256                connection->getInputChannelName(), status);
2257        abortBrokenDispatchCycleLocked(currentTime, connection);
2258        return;
2259    }
2260
2261    // Notify other system components and prepare to start the next dispatch cycle.
2262    onDispatchCycleFinishedLocked(currentTime, connection, handled);
2263}
2264
2265void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
2266        const sp<Connection>& connection) {
2267    // Start the next dispatch cycle for this connection.
2268    while (! connection->outboundQueue.isEmpty()) {
2269        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2270        if (dispatchEntry->inProgress) {
2271             // Finish or resume current event in progress.
2272            if (dispatchEntry->tailMotionSample) {
2273                // We have a tail of undispatched motion samples.
2274                // Reuse the same DispatchEntry and start a new cycle.
2275                dispatchEntry->inProgress = false;
2276                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
2277                dispatchEntry->tailMotionSample = NULL;
2278                startDispatchCycleLocked(currentTime, connection);
2279                return;
2280            }
2281            // Finished.
2282            connection->outboundQueue.dequeueAtHead();
2283            if (dispatchEntry->hasForegroundTarget()) {
2284                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2285            }
2286            mAllocator.releaseDispatchEntry(dispatchEntry);
2287        } else {
2288            // If the head is not in progress, then we must have already dequeued the in
2289            // progress event, which means we actually aborted it.
2290            // So just start the next event for this connection.
2291            startDispatchCycleLocked(currentTime, connection);
2292            return;
2293        }
2294    }
2295
2296    // Outbound queue is empty, deactivate the connection.
2297    deactivateConnectionLocked(connection.get());
2298}
2299
2300void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2301        const sp<Connection>& connection) {
2302#if DEBUG_DISPATCH_CYCLE
2303    LOGD("channel '%s' ~ abortBrokenDispatchCycle",
2304            connection->getInputChannelName());
2305#endif
2306
2307    // Clear the outbound queue.
2308    drainOutboundQueueLocked(connection.get());
2309
2310    // The connection appears to be unrecoverably broken.
2311    // Ignore already broken or zombie connections.
2312    if (connection->status == Connection::STATUS_NORMAL) {
2313        connection->status = Connection::STATUS_BROKEN;
2314
2315        // Notify other system components.
2316        onDispatchCycleBrokenLocked(currentTime, connection);
2317    }
2318}
2319
2320void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
2321    while (! connection->outboundQueue.isEmpty()) {
2322        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
2323        if (dispatchEntry->hasForegroundTarget()) {
2324            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2325        }
2326        mAllocator.releaseDispatchEntry(dispatchEntry);
2327    }
2328
2329    deactivateConnectionLocked(connection);
2330}
2331
2332int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2333    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2334
2335    { // acquire lock
2336        AutoMutex _l(d->mLock);
2337
2338        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2339        if (connectionIndex < 0) {
2340            LOGE("Received spurious receive callback for unknown input channel.  "
2341                    "fd=%d, events=0x%x", receiveFd, events);
2342            return 0; // remove the callback
2343        }
2344
2345        nsecs_t currentTime = now();
2346
2347        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2348        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
2349            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2350                    "events=0x%x", connection->getInputChannelName(), events);
2351            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2352            d->runCommandsLockedInterruptible();
2353            return 0; // remove the callback
2354        }
2355
2356        if (! (events & ALOOPER_EVENT_INPUT)) {
2357            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2358                    "events=0x%x", connection->getInputChannelName(), events);
2359            return 1;
2360        }
2361
2362        bool handled = false;
2363        status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2364        if (status) {
2365            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2366                    connection->getInputChannelName(), status);
2367            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2368            d->runCommandsLockedInterruptible();
2369            return 0; // remove the callback
2370        }
2371
2372        d->finishDispatchCycleLocked(currentTime, connection, handled);
2373        d->runCommandsLockedInterruptible();
2374        return 1;
2375    } // release lock
2376}
2377
2378void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2379        const CancelationOptions& options) {
2380    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2381        synthesizeCancelationEventsForConnectionLocked(
2382                mConnectionsByReceiveFd.valueAt(i), options);
2383    }
2384}
2385
2386void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2387        const sp<InputChannel>& channel, const CancelationOptions& options) {
2388    ssize_t index = getConnectionIndexLocked(channel);
2389    if (index >= 0) {
2390        synthesizeCancelationEventsForConnectionLocked(
2391                mConnectionsByReceiveFd.valueAt(index), options);
2392    }
2393}
2394
2395void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2396        const sp<Connection>& connection, const CancelationOptions& options) {
2397    nsecs_t currentTime = now();
2398
2399    mTempCancelationEvents.clear();
2400    connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
2401            mTempCancelationEvents, options);
2402
2403    if (! mTempCancelationEvents.isEmpty()
2404            && connection->status != Connection::STATUS_BROKEN) {
2405#if DEBUG_OUTBOUND_EVENT_DETAILS
2406        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2407                "with reality: %s, mode=%d.",
2408                connection->getInputChannelName(), mTempCancelationEvents.size(),
2409                options.reason, options.mode);
2410#endif
2411        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2412            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2413            switch (cancelationEventEntry->type) {
2414            case EventEntry::TYPE_KEY:
2415                logOutboundKeyDetailsLocked("cancel - ",
2416                        static_cast<KeyEntry*>(cancelationEventEntry));
2417                break;
2418            case EventEntry::TYPE_MOTION:
2419                logOutboundMotionDetailsLocked("cancel - ",
2420                        static_cast<MotionEntry*>(cancelationEventEntry));
2421                break;
2422            }
2423
2424            InputTarget target;
2425            const InputWindow* window = getWindowLocked(connection->inputChannel);
2426            if (window) {
2427                target.xOffset = -window->frameLeft;
2428                target.yOffset = -window->frameTop;
2429                target.scaleFactor = window->scaleFactor;
2430            } else {
2431                target.xOffset = 0;
2432                target.yOffset = 0;
2433                target.scaleFactor = 1.0f;
2434            }
2435            target.inputChannel = connection->inputChannel;
2436            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2437
2438            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2439                    &target, false, InputTarget::FLAG_DISPATCH_AS_IS);
2440
2441            mAllocator.releaseEventEntry(cancelationEventEntry);
2442        }
2443
2444        if (!connection->outboundQueue.headSentinel.next->inProgress) {
2445            startDispatchCycleLocked(currentTime, connection);
2446        }
2447    }
2448}
2449
2450InputDispatcher::MotionEntry*
2451InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2452    LOG_ASSERT(pointerIds.value != 0);
2453
2454    uint32_t splitPointerIndexMap[MAX_POINTERS];
2455    PointerProperties splitPointerProperties[MAX_POINTERS];
2456    PointerCoords splitPointerCoords[MAX_POINTERS];
2457
2458    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2459    uint32_t splitPointerCount = 0;
2460
2461    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2462            originalPointerIndex++) {
2463        const PointerProperties& pointerProperties =
2464                originalMotionEntry->pointerProperties[originalPointerIndex];
2465        uint32_t pointerId = uint32_t(pointerProperties.id);
2466        if (pointerIds.hasBit(pointerId)) {
2467            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2468            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2469            splitPointerCoords[splitPointerCount].copyFrom(
2470                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]);
2471            splitPointerCount += 1;
2472        }
2473    }
2474
2475    if (splitPointerCount != pointerIds.count()) {
2476        // This is bad.  We are missing some of the pointers that we expected to deliver.
2477        // Most likely this indicates that we received an ACTION_MOVE events that has
2478        // different pointer ids than we expected based on the previous ACTION_DOWN
2479        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2480        // in this way.
2481        LOGW("Dropping split motion event because the pointer count is %d but "
2482                "we expected there to be %d pointers.  This probably means we received "
2483                "a broken sequence of pointer ids from the input device.",
2484                splitPointerCount, pointerIds.count());
2485        return NULL;
2486    }
2487
2488    int32_t action = originalMotionEntry->action;
2489    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2490    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2491            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2492        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2493        const PointerProperties& pointerProperties =
2494                originalMotionEntry->pointerProperties[originalPointerIndex];
2495        uint32_t pointerId = uint32_t(pointerProperties.id);
2496        if (pointerIds.hasBit(pointerId)) {
2497            if (pointerIds.count() == 1) {
2498                // The first/last pointer went down/up.
2499                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2500                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2501            } else {
2502                // A secondary pointer went down/up.
2503                uint32_t splitPointerIndex = 0;
2504                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2505                    splitPointerIndex += 1;
2506                }
2507                action = maskedAction | (splitPointerIndex
2508                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2509            }
2510        } else {
2511            // An unrelated pointer changed.
2512            action = AMOTION_EVENT_ACTION_MOVE;
2513        }
2514    }
2515
2516    MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
2517            originalMotionEntry->eventTime,
2518            originalMotionEntry->deviceId,
2519            originalMotionEntry->source,
2520            originalMotionEntry->policyFlags,
2521            action,
2522            originalMotionEntry->flags,
2523            originalMotionEntry->metaState,
2524            originalMotionEntry->buttonState,
2525            originalMotionEntry->edgeFlags,
2526            originalMotionEntry->xPrecision,
2527            originalMotionEntry->yPrecision,
2528            originalMotionEntry->downTime,
2529            splitPointerCount, splitPointerProperties, splitPointerCoords);
2530
2531    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2532            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2533        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2534                splitPointerIndex++) {
2535            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2536            splitPointerCoords[splitPointerIndex].copyFrom(
2537                    originalMotionSample->pointerCoords[originalPointerIndex]);
2538        }
2539
2540        mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
2541                splitPointerCoords);
2542    }
2543
2544    if (originalMotionEntry->injectionState) {
2545        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2546        splitMotionEntry->injectionState->refCount += 1;
2547    }
2548
2549    return splitMotionEntry;
2550}
2551
2552void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
2553#if DEBUG_INBOUND_EVENT_DETAILS
2554    LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
2555#endif
2556
2557    bool needWake;
2558    { // acquire lock
2559        AutoMutex _l(mLock);
2560
2561        ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
2562        needWake = enqueueInboundEventLocked(newEntry);
2563    } // release lock
2564
2565    if (needWake) {
2566        mLooper->wake();
2567    }
2568}
2569
2570void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2571        uint32_t policyFlags, int32_t action, int32_t flags,
2572        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
2573#if DEBUG_INBOUND_EVENT_DETAILS
2574    LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2575            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2576            eventTime, deviceId, source, policyFlags, action, flags,
2577            keyCode, scanCode, metaState, downTime);
2578#endif
2579    if (! validateKeyEvent(action)) {
2580        return;
2581    }
2582
2583    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2584        policyFlags |= POLICY_FLAG_VIRTUAL;
2585        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2586    }
2587    if (policyFlags & POLICY_FLAG_ALT) {
2588        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2589    }
2590    if (policyFlags & POLICY_FLAG_ALT_GR) {
2591        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2592    }
2593    if (policyFlags & POLICY_FLAG_SHIFT) {
2594        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2595    }
2596    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2597        metaState |= AMETA_CAPS_LOCK_ON;
2598    }
2599    if (policyFlags & POLICY_FLAG_FUNCTION) {
2600        metaState |= AMETA_FUNCTION_ON;
2601    }
2602
2603    policyFlags |= POLICY_FLAG_TRUSTED;
2604
2605    KeyEvent event;
2606    event.initialize(deviceId, source, action, flags, keyCode, scanCode,
2607            metaState, 0, downTime, eventTime);
2608
2609    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2610
2611    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2612        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2613    }
2614
2615    bool needWake;
2616    { // acquire lock
2617        mLock.lock();
2618
2619        if (mInputFilterEnabled) {
2620            mLock.unlock();
2621
2622            policyFlags |= POLICY_FLAG_FILTERED;
2623            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2624                return; // event was consumed by the filter
2625            }
2626
2627            mLock.lock();
2628        }
2629
2630        int32_t repeatCount = 0;
2631        KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
2632                deviceId, source, policyFlags, action, flags, keyCode, scanCode,
2633                metaState, repeatCount, downTime);
2634
2635        needWake = enqueueInboundEventLocked(newEntry);
2636        mLock.unlock();
2637    } // release lock
2638
2639    if (needWake) {
2640        mLooper->wake();
2641    }
2642}
2643
2644void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2645        uint32_t policyFlags, int32_t action, int32_t flags,
2646        int32_t metaState, int32_t buttonState, int32_t edgeFlags,
2647        uint32_t pointerCount, const PointerProperties* pointerProperties,
2648        const PointerCoords* pointerCoords,
2649        float xPrecision, float yPrecision, nsecs_t downTime) {
2650#if DEBUG_INBOUND_EVENT_DETAILS
2651    LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2652            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2653            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2654            eventTime, deviceId, source, policyFlags, action, flags,
2655            metaState, buttonState, edgeFlags,
2656            xPrecision, yPrecision, downTime);
2657    for (uint32_t i = 0; i < pointerCount; i++) {
2658        LOGD("  Pointer %d: id=%d, toolType=%d, "
2659                "x=%f, y=%f, pressure=%f, size=%f, "
2660                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2661                "orientation=%f",
2662                i, pointerProperties[i].id,
2663                pointerProperties[i].toolType,
2664                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2665                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2666                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2667                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2668                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2669                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2670                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2671                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2672                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2673    }
2674#endif
2675    if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2676        return;
2677    }
2678
2679    policyFlags |= POLICY_FLAG_TRUSTED;
2680    mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2681
2682    bool needWake;
2683    { // acquire lock
2684        mLock.lock();
2685
2686        if (mInputFilterEnabled) {
2687            mLock.unlock();
2688
2689            MotionEvent event;
2690            event.initialize(deviceId, source, action, flags, edgeFlags, metaState,
2691                    buttonState, 0, 0,
2692                    xPrecision, yPrecision, downTime, eventTime,
2693                    pointerCount, pointerProperties, pointerCoords);
2694
2695            policyFlags |= POLICY_FLAG_FILTERED;
2696            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2697                return; // event was consumed by the filter
2698            }
2699
2700            mLock.lock();
2701        }
2702
2703        // Attempt batching and streaming of move events.
2704        if (action == AMOTION_EVENT_ACTION_MOVE
2705                || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2706            // BATCHING CASE
2707            //
2708            // Try to append a move sample to the tail of the inbound queue for this device.
2709            // Give up if we encounter a non-move motion event for this device since that
2710            // means we cannot append any new samples until a new motion event has started.
2711            for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
2712                    entry != & mInboundQueue.headSentinel; entry = entry->prev) {
2713                if (entry->type != EventEntry::TYPE_MOTION) {
2714                    // Keep looking for motion events.
2715                    continue;
2716                }
2717
2718                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2719                if (motionEntry->deviceId != deviceId
2720                        || motionEntry->source != source) {
2721                    // Keep looking for this device and source.
2722                    continue;
2723                }
2724
2725                if (!motionEntry->canAppendSamples(action, pointerCount, pointerProperties)) {
2726                    // Last motion event in the queue for this device and source is
2727                    // not compatible for appending new samples.  Stop here.
2728                    goto NoBatchingOrStreaming;
2729                }
2730
2731                // Do the batching magic.
2732                batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
2733                        "most recent motion event for this device and source in the inbound queue");
2734                mLock.unlock();
2735                return; // done!
2736            }
2737
2738            // BATCHING ONTO PENDING EVENT CASE
2739            //
2740            // Try to append a move sample to the currently pending event, if there is one.
2741            // We can do this as long as we are still waiting to find the targets for the
2742            // event.  Once the targets are locked-in we can only do streaming.
2743            if (mPendingEvent
2744                    && (!mPendingEvent->dispatchInProgress || !mCurrentInputTargetsValid)
2745                    && mPendingEvent->type == EventEntry::TYPE_MOTION) {
2746                MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent);
2747                if (motionEntry->deviceId == deviceId && motionEntry->source == source) {
2748                    if (!motionEntry->canAppendSamples(action, pointerCount, pointerProperties)) {
2749                        // Pending motion event is for this device and source but it is
2750                        // not compatible for appending new samples.  Stop here.
2751                        goto NoBatchingOrStreaming;
2752                    }
2753
2754                    // Do the batching magic.
2755                    batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
2756                            "pending motion event");
2757                    mLock.unlock();
2758                    return; // done!
2759                }
2760            }
2761
2762            // STREAMING CASE
2763            //
2764            // There is no pending motion event (of any kind) for this device in the inbound queue.
2765            // Search the outbound queue for the current foreground targets to find a dispatched
2766            // motion event that is still in progress.  If found, then, appen the new sample to
2767            // that event and push it out to all current targets.  The logic in
2768            // prepareDispatchCycleLocked takes care of the case where some targets may
2769            // already have consumed the motion event by starting a new dispatch cycle if needed.
2770            if (mCurrentInputTargetsValid) {
2771                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2772                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2773                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2774                        // Skip non-foreground targets.  We only want to stream if there is at
2775                        // least one foreground target whose dispatch is still in progress.
2776                        continue;
2777                    }
2778
2779                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2780                    if (connectionIndex < 0) {
2781                        // Connection must no longer be valid.
2782                        continue;
2783                    }
2784
2785                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2786                    if (connection->outboundQueue.isEmpty()) {
2787                        // This foreground target has an empty outbound queue.
2788                        continue;
2789                    }
2790
2791                    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2792                    if (! dispatchEntry->inProgress
2793                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2794                            || dispatchEntry->isSplit()) {
2795                        // No motion event is being dispatched, or it is being split across
2796                        // windows in which case we cannot stream.
2797                        continue;
2798                    }
2799
2800                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2801                            dispatchEntry->eventEntry);
2802                    if (motionEntry->action != action
2803                            || motionEntry->deviceId != deviceId
2804                            || motionEntry->source != source
2805                            || motionEntry->pointerCount != pointerCount
2806                            || motionEntry->isInjected()) {
2807                        // The motion event is not compatible with this move.
2808                        continue;
2809                    }
2810
2811                    if (action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2812                        if (!mLastHoverWindow) {
2813#if DEBUG_BATCHING
2814                            LOGD("Not streaming hover move because there is no "
2815                                    "last hovered window.");
2816#endif
2817                            goto NoBatchingOrStreaming;
2818                        }
2819
2820                        const InputWindow* hoverWindow = findTouchedWindowAtLocked(
2821                                pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
2822                                pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
2823                        if (mLastHoverWindow != hoverWindow) {
2824#if DEBUG_BATCHING
2825                            LOGD("Not streaming hover move because the last hovered window "
2826                                    "is '%s' but the currently hovered window is '%s'.",
2827                                    mLastHoverWindow->name.string(),
2828                                    hoverWindow ? hoverWindow->name.string() : "<null>");
2829#endif
2830                            goto NoBatchingOrStreaming;
2831                        }
2832                    }
2833
2834                    // Hurray!  This foreground target is currently dispatching a move event
2835                    // that we can stream onto.  Append the motion sample and resume dispatch.
2836                    mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2837#if DEBUG_BATCHING
2838                    LOGD("Appended motion sample onto batch for most recently dispatched "
2839                            "motion event for this device and source in the outbound queues.  "
2840                            "Attempting to stream the motion sample.");
2841#endif
2842                    nsecs_t currentTime = now();
2843                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2844                            true /*resumeWithAppendedMotionSample*/);
2845
2846                    runCommandsLockedInterruptible();
2847                    mLock.unlock();
2848                    return; // done!
2849                }
2850            }
2851
2852NoBatchingOrStreaming:;
2853        }
2854
2855        // Just enqueue a new motion event.
2856        MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
2857                deviceId, source, policyFlags, action, flags, metaState, buttonState, edgeFlags,
2858                xPrecision, yPrecision, downTime,
2859                pointerCount, pointerProperties, pointerCoords);
2860
2861        needWake = enqueueInboundEventLocked(newEntry);
2862        mLock.unlock();
2863    } // release lock
2864
2865    if (needWake) {
2866        mLooper->wake();
2867    }
2868}
2869
2870void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
2871        int32_t metaState, const PointerCoords* pointerCoords, const char* eventDescription) {
2872    // Combine meta states.
2873    entry->metaState |= metaState;
2874
2875    // Coalesce this sample if not enough time has elapsed since the last sample was
2876    // initially appended to the batch.
2877    MotionSample* lastSample = entry->lastSample;
2878    long interval = eventTime - lastSample->eventTimeBeforeCoalescing;
2879    if (interval <= MOTION_SAMPLE_COALESCE_INTERVAL) {
2880        uint32_t pointerCount = entry->pointerCount;
2881        for (uint32_t i = 0; i < pointerCount; i++) {
2882            lastSample->pointerCoords[i].copyFrom(pointerCoords[i]);
2883        }
2884        lastSample->eventTime = eventTime;
2885#if DEBUG_BATCHING
2886        LOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
2887                eventDescription, interval * 0.000001f);
2888#endif
2889        return;
2890    }
2891
2892    // Append the sample.
2893    mAllocator.appendMotionSample(entry, eventTime, pointerCoords);
2894#if DEBUG_BATCHING
2895    LOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
2896            eventDescription, interval * 0.000001f);
2897#endif
2898}
2899
2900void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
2901        uint32_t policyFlags) {
2902#if DEBUG_INBOUND_EVENT_DETAILS
2903    LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
2904            switchCode, switchValue, policyFlags);
2905#endif
2906
2907    policyFlags |= POLICY_FLAG_TRUSTED;
2908    mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
2909}
2910
2911int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2912        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2913        uint32_t policyFlags) {
2914#if DEBUG_INBOUND_EVENT_DETAILS
2915    LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2916            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2917            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2918#endif
2919
2920    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2921
2922    policyFlags |= POLICY_FLAG_INJECTED;
2923    if (hasInjectionPermission(injectorPid, injectorUid)) {
2924        policyFlags |= POLICY_FLAG_TRUSTED;
2925    }
2926
2927    EventEntry* injectedEntry;
2928    switch (event->getType()) {
2929    case AINPUT_EVENT_TYPE_KEY: {
2930        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2931        int32_t action = keyEvent->getAction();
2932        if (! validateKeyEvent(action)) {
2933            return INPUT_EVENT_INJECTION_FAILED;
2934        }
2935
2936        int32_t flags = keyEvent->getFlags();
2937        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2938            policyFlags |= POLICY_FLAG_VIRTUAL;
2939        }
2940
2941        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2942            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2943        }
2944
2945        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2946            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2947        }
2948
2949        mLock.lock();
2950        injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
2951                keyEvent->getDeviceId(), keyEvent->getSource(),
2952                policyFlags, action, flags,
2953                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2954                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2955        break;
2956    }
2957
2958    case AINPUT_EVENT_TYPE_MOTION: {
2959        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2960        int32_t action = motionEvent->getAction();
2961        size_t pointerCount = motionEvent->getPointerCount();
2962        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2963        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2964            return INPUT_EVENT_INJECTION_FAILED;
2965        }
2966
2967        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2968            nsecs_t eventTime = motionEvent->getEventTime();
2969            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2970        }
2971
2972        mLock.lock();
2973        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2974        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2975        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
2976                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2977                action, motionEvent->getFlags(),
2978                motionEvent->getMetaState(), motionEvent->getButtonState(),
2979                motionEvent->getEdgeFlags(),
2980                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2981                motionEvent->getDownTime(), uint32_t(pointerCount),
2982                pointerProperties, samplePointerCoords);
2983        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2984            sampleEventTimes += 1;
2985            samplePointerCoords += pointerCount;
2986            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
2987        }
2988        injectedEntry = motionEntry;
2989        break;
2990    }
2991
2992    default:
2993        LOGW("Cannot inject event of type %d", event->getType());
2994        return INPUT_EVENT_INJECTION_FAILED;
2995    }
2996
2997    InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
2998    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2999        injectionState->injectionIsAsync = true;
3000    }
3001
3002    injectionState->refCount += 1;
3003    injectedEntry->injectionState = injectionState;
3004
3005    bool needWake = enqueueInboundEventLocked(injectedEntry);
3006    mLock.unlock();
3007
3008    if (needWake) {
3009        mLooper->wake();
3010    }
3011
3012    int32_t injectionResult;
3013    { // acquire lock
3014        AutoMutex _l(mLock);
3015
3016        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
3017            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
3018        } else {
3019            for (;;) {
3020                injectionResult = injectionState->injectionResult;
3021                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
3022                    break;
3023                }
3024
3025                nsecs_t remainingTimeout = endTime - now();
3026                if (remainingTimeout <= 0) {
3027#if DEBUG_INJECTION
3028                    LOGD("injectInputEvent - Timed out waiting for injection result "
3029                            "to become available.");
3030#endif
3031                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3032                    break;
3033                }
3034
3035                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
3036            }
3037
3038            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
3039                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
3040                while (injectionState->pendingForegroundDispatches != 0) {
3041#if DEBUG_INJECTION
3042                    LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
3043                            injectionState->pendingForegroundDispatches);
3044#endif
3045                    nsecs_t remainingTimeout = endTime - now();
3046                    if (remainingTimeout <= 0) {
3047#if DEBUG_INJECTION
3048                    LOGD("injectInputEvent - Timed out waiting for pending foreground "
3049                            "dispatches to finish.");
3050#endif
3051                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3052                        break;
3053                    }
3054
3055                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
3056                }
3057            }
3058        }
3059
3060        mAllocator.releaseInjectionState(injectionState);
3061    } // release lock
3062
3063#if DEBUG_INJECTION
3064    LOGD("injectInputEvent - Finished with result %d.  "
3065            "injectorPid=%d, injectorUid=%d",
3066            injectionResult, injectorPid, injectorUid);
3067#endif
3068
3069    return injectionResult;
3070}
3071
3072bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
3073    return injectorUid == 0
3074            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
3075}
3076
3077void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
3078    InjectionState* injectionState = entry->injectionState;
3079    if (injectionState) {
3080#if DEBUG_INJECTION
3081        LOGD("Setting input event injection result to %d.  "
3082                "injectorPid=%d, injectorUid=%d",
3083                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
3084#endif
3085
3086        if (injectionState->injectionIsAsync
3087                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
3088            // Log the outcome since the injector did not wait for the injection result.
3089            switch (injectionResult) {
3090            case INPUT_EVENT_INJECTION_SUCCEEDED:
3091                LOGV("Asynchronous input event injection succeeded.");
3092                break;
3093            case INPUT_EVENT_INJECTION_FAILED:
3094                LOGW("Asynchronous input event injection failed.");
3095                break;
3096            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
3097                LOGW("Asynchronous input event injection permission denied.");
3098                break;
3099            case INPUT_EVENT_INJECTION_TIMED_OUT:
3100                LOGW("Asynchronous input event injection timed out.");
3101                break;
3102            }
3103        }
3104
3105        injectionState->injectionResult = injectionResult;
3106        mInjectionResultAvailableCondition.broadcast();
3107    }
3108}
3109
3110void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3111    InjectionState* injectionState = entry->injectionState;
3112    if (injectionState) {
3113        injectionState->pendingForegroundDispatches += 1;
3114    }
3115}
3116
3117void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3118    InjectionState* injectionState = entry->injectionState;
3119    if (injectionState) {
3120        injectionState->pendingForegroundDispatches -= 1;
3121
3122        if (injectionState->pendingForegroundDispatches == 0) {
3123            mInjectionSyncFinishedCondition.broadcast();
3124        }
3125    }
3126}
3127
3128const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
3129    for (size_t i = 0; i < mWindows.size(); i++) {
3130        const InputWindow* window = & mWindows[i];
3131        if (window->inputChannel == inputChannel) {
3132            return window;
3133        }
3134    }
3135    return NULL;
3136}
3137
3138void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
3139#if DEBUG_FOCUS
3140    LOGD("setInputWindows");
3141#endif
3142    { // acquire lock
3143        AutoMutex _l(mLock);
3144
3145        // Clear old window pointers.
3146        sp<InputChannel> oldFocusedWindowChannel;
3147        if (mFocusedWindow) {
3148            oldFocusedWindowChannel = mFocusedWindow->inputChannel;
3149            mFocusedWindow = NULL;
3150        }
3151        sp<InputChannel> oldLastHoverWindowChannel;
3152        if (mLastHoverWindow) {
3153            oldLastHoverWindowChannel = mLastHoverWindow->inputChannel;
3154            mLastHoverWindow = NULL;
3155        }
3156
3157        mWindows.clear();
3158
3159        // Loop over new windows and rebuild the necessary window pointers for
3160        // tracking focus and touch.
3161        mWindows.appendVector(inputWindows);
3162
3163        size_t numWindows = mWindows.size();
3164        for (size_t i = 0; i < numWindows; i++) {
3165            const InputWindow* window = & mWindows.itemAt(i);
3166            if (window->hasFocus) {
3167                mFocusedWindow = window;
3168                break;
3169            }
3170        }
3171
3172        if (oldFocusedWindowChannel != NULL) {
3173            if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
3174#if DEBUG_FOCUS
3175                LOGD("Focus left window: %s",
3176                        oldFocusedWindowChannel->getName().string());
3177#endif
3178                CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
3179                        "focus left window");
3180                synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel, options);
3181                oldFocusedWindowChannel.clear();
3182            }
3183        }
3184        if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
3185#if DEBUG_FOCUS
3186            LOGD("Focus entered window: %s",
3187                    mFocusedWindow->inputChannel->getName().string());
3188#endif
3189        }
3190
3191        for (size_t i = 0; i < mTouchState.windows.size(); ) {
3192            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
3193            const InputWindow* window = getWindowLocked(touchedWindow.channel);
3194            if (window) {
3195                touchedWindow.window = window;
3196                i += 1;
3197            } else {
3198#if DEBUG_FOCUS
3199                LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
3200#endif
3201                CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3202                        "touched window was removed");
3203                synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, options);
3204                mTouchState.windows.removeAt(i);
3205            }
3206        }
3207
3208        // Recover the last hovered window.
3209        if (oldLastHoverWindowChannel != NULL) {
3210            mLastHoverWindow = getWindowLocked(oldLastHoverWindowChannel);
3211            oldLastHoverWindowChannel.clear();
3212        }
3213
3214#if DEBUG_FOCUS
3215        //logDispatchStateLocked();
3216#endif
3217    } // release lock
3218
3219    // Wake up poll loop since it may need to make new input dispatching choices.
3220    mLooper->wake();
3221}
3222
3223void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
3224#if DEBUG_FOCUS
3225    LOGD("setFocusedApplication");
3226#endif
3227    { // acquire lock
3228        AutoMutex _l(mLock);
3229
3230        releaseFocusedApplicationLocked();
3231
3232        if (inputApplication) {
3233            mFocusedApplicationStorage = *inputApplication;
3234            mFocusedApplication = & mFocusedApplicationStorage;
3235        }
3236
3237#if DEBUG_FOCUS
3238        //logDispatchStateLocked();
3239#endif
3240    } // release lock
3241
3242    // Wake up poll loop since it may need to make new input dispatching choices.
3243    mLooper->wake();
3244}
3245
3246void InputDispatcher::releaseFocusedApplicationLocked() {
3247    if (mFocusedApplication) {
3248        mFocusedApplication = NULL;
3249        mFocusedApplicationStorage.inputApplicationHandle.clear();
3250    }
3251}
3252
3253void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
3254#if DEBUG_FOCUS
3255    LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
3256#endif
3257
3258    bool changed;
3259    { // acquire lock
3260        AutoMutex _l(mLock);
3261
3262        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
3263            if (mDispatchFrozen && !frozen) {
3264                resetANRTimeoutsLocked();
3265            }
3266
3267            if (mDispatchEnabled && !enabled) {
3268                resetAndDropEverythingLocked("dispatcher is being disabled");
3269            }
3270
3271            mDispatchEnabled = enabled;
3272            mDispatchFrozen = frozen;
3273            changed = true;
3274        } else {
3275            changed = false;
3276        }
3277
3278#if DEBUG_FOCUS
3279        //logDispatchStateLocked();
3280#endif
3281    } // release lock
3282
3283    if (changed) {
3284        // Wake up poll loop since it may need to make new input dispatching choices.
3285        mLooper->wake();
3286    }
3287}
3288
3289void InputDispatcher::setInputFilterEnabled(bool enabled) {
3290#if DEBUG_FOCUS
3291    LOGD("setInputFilterEnabled: enabled=%d", enabled);
3292#endif
3293
3294    { // acquire lock
3295        AutoMutex _l(mLock);
3296
3297        if (mInputFilterEnabled == enabled) {
3298            return;
3299        }
3300
3301        mInputFilterEnabled = enabled;
3302        resetAndDropEverythingLocked("input filter is being enabled or disabled");
3303    } // release lock
3304
3305    // Wake up poll loop since there might be work to do to drop everything.
3306    mLooper->wake();
3307}
3308
3309bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3310        const sp<InputChannel>& toChannel) {
3311#if DEBUG_FOCUS
3312    LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3313            fromChannel->getName().string(), toChannel->getName().string());
3314#endif
3315    { // acquire lock
3316        AutoMutex _l(mLock);
3317
3318        const InputWindow* fromWindow = getWindowLocked(fromChannel);
3319        const InputWindow* toWindow = getWindowLocked(toChannel);
3320        if (! fromWindow || ! toWindow) {
3321#if DEBUG_FOCUS
3322            LOGD("Cannot transfer focus because from or to window not found.");
3323#endif
3324            return false;
3325        }
3326        if (fromWindow == toWindow) {
3327#if DEBUG_FOCUS
3328            LOGD("Trivial transfer to same window.");
3329#endif
3330            return true;
3331        }
3332
3333        bool found = false;
3334        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3335            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3336            if (touchedWindow.window == fromWindow) {
3337                int32_t oldTargetFlags = touchedWindow.targetFlags;
3338                BitSet32 pointerIds = touchedWindow.pointerIds;
3339
3340                mTouchState.windows.removeAt(i);
3341
3342                int32_t newTargetFlags = oldTargetFlags
3343                        & (InputTarget::FLAG_FOREGROUND
3344                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3345                mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
3346
3347                found = true;
3348                break;
3349            }
3350        }
3351
3352        if (! found) {
3353#if DEBUG_FOCUS
3354            LOGD("Focus transfer failed because from window did not have focus.");
3355#endif
3356            return false;
3357        }
3358
3359        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3360        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3361        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3362            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
3363            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
3364
3365            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3366            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3367                    "transferring touch focus from this window to another window");
3368            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3369        }
3370
3371#if DEBUG_FOCUS
3372        logDispatchStateLocked();
3373#endif
3374    } // release lock
3375
3376    // Wake up poll loop since it may need to make new input dispatching choices.
3377    mLooper->wake();
3378    return true;
3379}
3380
3381void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3382#if DEBUG_FOCUS
3383    LOGD("Resetting and dropping all events (%s).", reason);
3384#endif
3385
3386    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3387    synthesizeCancelationEventsForAllConnectionsLocked(options);
3388
3389    resetKeyRepeatLocked();
3390    releasePendingEventLocked();
3391    drainInboundQueueLocked();
3392    resetTargetsLocked();
3393
3394    mTouchState.reset();
3395    mLastHoverWindow = NULL;
3396}
3397
3398void InputDispatcher::logDispatchStateLocked() {
3399    String8 dump;
3400    dumpDispatchStateLocked(dump);
3401
3402    char* text = dump.lockBuffer(dump.size());
3403    char* start = text;
3404    while (*start != '\0') {
3405        char* end = strchr(start, '\n');
3406        if (*end == '\n') {
3407            *(end++) = '\0';
3408        }
3409        LOGD("%s", start);
3410        start = end;
3411    }
3412}
3413
3414void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3415    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3416    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3417
3418    if (mFocusedApplication) {
3419        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3420                mFocusedApplication->name.string(),
3421                mFocusedApplication->dispatchingTimeout / 1000000.0);
3422    } else {
3423        dump.append(INDENT "FocusedApplication: <null>\n");
3424    }
3425    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3426            mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
3427
3428    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3429    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3430    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3431    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3432    if (!mTouchState.windows.isEmpty()) {
3433        dump.append(INDENT "TouchedWindows:\n");
3434        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3435            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3436            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3437                    i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
3438                    touchedWindow.targetFlags);
3439        }
3440    } else {
3441        dump.append(INDENT "TouchedWindows: <none>\n");
3442    }
3443
3444    if (!mWindows.isEmpty()) {
3445        dump.append(INDENT "Windows:\n");
3446        for (size_t i = 0; i < mWindows.size(); i++) {
3447            const InputWindow& window = mWindows[i];
3448            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3449                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3450                    "frame=[%d,%d][%d,%d], scale=%f, "
3451                    "touchableRegion=",
3452                    i, window.name.string(),
3453                    toString(window.paused),
3454                    toString(window.hasFocus),
3455                    toString(window.hasWallpaper),
3456                    toString(window.visible),
3457                    toString(window.canReceiveKeys),
3458                    window.layoutParamsFlags, window.layoutParamsType,
3459                    window.layer,
3460                    window.frameLeft, window.frameTop,
3461                    window.frameRight, window.frameBottom,
3462                    window.scaleFactor);
3463            dumpRegion(dump, window.touchableRegion);
3464            dump.appendFormat(", inputFeatures=0x%08x", window.inputFeatures);
3465            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3466                    window.ownerPid, window.ownerUid,
3467                    window.dispatchingTimeout / 1000000.0);
3468        }
3469    } else {
3470        dump.append(INDENT "Windows: <none>\n");
3471    }
3472
3473    if (!mMonitoringChannels.isEmpty()) {
3474        dump.append(INDENT "MonitoringChannels:\n");
3475        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3476            const sp<InputChannel>& channel = mMonitoringChannels[i];
3477            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3478        }
3479    } else {
3480        dump.append(INDENT "MonitoringChannels: <none>\n");
3481    }
3482
3483    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3484
3485    if (!mActiveConnections.isEmpty()) {
3486        dump.append(INDENT "ActiveConnections:\n");
3487        for (size_t i = 0; i < mActiveConnections.size(); i++) {
3488            const Connection* connection = mActiveConnections[i];
3489            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
3490                    "inputState.isNeutral=%s\n",
3491                    i, connection->getInputChannelName(), connection->getStatusLabel(),
3492                    connection->outboundQueue.count(),
3493                    toString(connection->inputState.isNeutral()));
3494        }
3495    } else {
3496        dump.append(INDENT "ActiveConnections: <none>\n");
3497    }
3498
3499    if (isAppSwitchPendingLocked()) {
3500        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3501                (mAppSwitchDueTime - now()) / 1000000.0);
3502    } else {
3503        dump.append(INDENT "AppSwitch: not pending\n");
3504    }
3505}
3506
3507status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3508        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3509#if DEBUG_REGISTRATION
3510    LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3511            toString(monitor));
3512#endif
3513
3514    { // acquire lock
3515        AutoMutex _l(mLock);
3516
3517        if (getConnectionIndexLocked(inputChannel) >= 0) {
3518            LOGW("Attempted to register already registered input channel '%s'",
3519                    inputChannel->getName().string());
3520            return BAD_VALUE;
3521        }
3522
3523        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle);
3524        status_t status = connection->initialize();
3525        if (status) {
3526            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3527                    inputChannel->getName().string(), status);
3528            return status;
3529        }
3530
3531        int32_t receiveFd = inputChannel->getReceivePipeFd();
3532        mConnectionsByReceiveFd.add(receiveFd, connection);
3533
3534        if (monitor) {
3535            mMonitoringChannels.push(inputChannel);
3536        }
3537
3538        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3539
3540        runCommandsLockedInterruptible();
3541    } // release lock
3542    return OK;
3543}
3544
3545status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3546#if DEBUG_REGISTRATION
3547    LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3548#endif
3549
3550    { // acquire lock
3551        AutoMutex _l(mLock);
3552
3553        ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3554        if (connectionIndex < 0) {
3555            LOGW("Attempted to unregister already unregistered input channel '%s'",
3556                    inputChannel->getName().string());
3557            return BAD_VALUE;
3558        }
3559
3560        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3561        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3562
3563        connection->status = Connection::STATUS_ZOMBIE;
3564
3565        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3566            if (mMonitoringChannels[i] == inputChannel) {
3567                mMonitoringChannels.removeAt(i);
3568                break;
3569            }
3570        }
3571
3572        mLooper->removeFd(inputChannel->getReceivePipeFd());
3573
3574        nsecs_t currentTime = now();
3575        abortBrokenDispatchCycleLocked(currentTime, connection);
3576
3577        runCommandsLockedInterruptible();
3578    } // release lock
3579
3580    // Wake the poll loop because removing the connection may have changed the current
3581    // synchronization state.
3582    mLooper->wake();
3583    return OK;
3584}
3585
3586ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3587    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3588    if (connectionIndex >= 0) {
3589        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3590        if (connection->inputChannel.get() == inputChannel.get()) {
3591            return connectionIndex;
3592        }
3593    }
3594
3595    return -1;
3596}
3597
3598void InputDispatcher::activateConnectionLocked(Connection* connection) {
3599    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3600        if (mActiveConnections.itemAt(i) == connection) {
3601            return;
3602        }
3603    }
3604    mActiveConnections.add(connection);
3605}
3606
3607void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3608    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3609        if (mActiveConnections.itemAt(i) == connection) {
3610            mActiveConnections.removeAt(i);
3611            return;
3612        }
3613    }
3614}
3615
3616void InputDispatcher::onDispatchCycleStartedLocked(
3617        nsecs_t currentTime, const sp<Connection>& connection) {
3618}
3619
3620void InputDispatcher::onDispatchCycleFinishedLocked(
3621        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3622    CommandEntry* commandEntry = postCommandLocked(
3623            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3624    commandEntry->connection = connection;
3625    commandEntry->handled = handled;
3626}
3627
3628void InputDispatcher::onDispatchCycleBrokenLocked(
3629        nsecs_t currentTime, const sp<Connection>& connection) {
3630    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3631            connection->getInputChannelName());
3632
3633    CommandEntry* commandEntry = postCommandLocked(
3634            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3635    commandEntry->connection = connection;
3636}
3637
3638void InputDispatcher::onANRLocked(
3639        nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
3640        nsecs_t eventTime, nsecs_t waitStartTime) {
3641    LOGI("Application is not responding: %s.  "
3642            "%01.1fms since event, %01.1fms since wait started",
3643            getApplicationWindowLabelLocked(application, window).string(),
3644            (currentTime - eventTime) / 1000000.0,
3645            (currentTime - waitStartTime) / 1000000.0);
3646
3647    CommandEntry* commandEntry = postCommandLocked(
3648            & InputDispatcher::doNotifyANRLockedInterruptible);
3649    if (application) {
3650        commandEntry->inputApplicationHandle = application->inputApplicationHandle;
3651    }
3652    if (window) {
3653        commandEntry->inputWindowHandle = window->inputWindowHandle;
3654        commandEntry->inputChannel = window->inputChannel;
3655    }
3656}
3657
3658void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3659        CommandEntry* commandEntry) {
3660    mLock.unlock();
3661
3662    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3663
3664    mLock.lock();
3665}
3666
3667void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3668        CommandEntry* commandEntry) {
3669    sp<Connection> connection = commandEntry->connection;
3670
3671    if (connection->status != Connection::STATUS_ZOMBIE) {
3672        mLock.unlock();
3673
3674        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3675
3676        mLock.lock();
3677    }
3678}
3679
3680void InputDispatcher::doNotifyANRLockedInterruptible(
3681        CommandEntry* commandEntry) {
3682    mLock.unlock();
3683
3684    nsecs_t newTimeout = mPolicy->notifyANR(
3685            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3686
3687    mLock.lock();
3688
3689    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
3690}
3691
3692void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3693        CommandEntry* commandEntry) {
3694    KeyEntry* entry = commandEntry->keyEntry;
3695
3696    KeyEvent event;
3697    initializeKeyEvent(&event, entry);
3698
3699    mLock.unlock();
3700
3701    bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3702            &event, entry->policyFlags);
3703
3704    mLock.lock();
3705
3706    entry->interceptKeyResult = consumed
3707            ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
3708            : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3709    mAllocator.releaseKeyEntry(entry);
3710}
3711
3712void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3713        CommandEntry* commandEntry) {
3714    sp<Connection> connection = commandEntry->connection;
3715    bool handled = commandEntry->handled;
3716
3717    bool skipNext = false;
3718    if (!connection->outboundQueue.isEmpty()) {
3719        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
3720        if (dispatchEntry->inProgress) {
3721            if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3722                KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3723                skipNext = afterKeyEventLockedInterruptible(connection,
3724                        dispatchEntry, keyEntry, handled);
3725            } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3726                MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3727                skipNext = afterMotionEventLockedInterruptible(connection,
3728                        dispatchEntry, motionEntry, handled);
3729            }
3730        }
3731    }
3732
3733    if (!skipNext) {
3734        startNextDispatchCycleLocked(now(), connection);
3735    }
3736}
3737
3738bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3739        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3740    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3741        // Get the fallback key state.
3742        // Clear it out after dispatching the UP.
3743        int32_t originalKeyCode = keyEntry->keyCode;
3744        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3745        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3746            connection->inputState.removeFallbackKey(originalKeyCode);
3747        }
3748
3749        if (handled || !dispatchEntry->hasForegroundTarget()) {
3750            // If the application handles the original key for which we previously
3751            // generated a fallback or if the window is not a foreground window,
3752            // then cancel the associated fallback key, if any.
3753            if (fallbackKeyCode != -1) {
3754                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3755                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3756                            "application handled the original non-fallback key "
3757                            "or is no longer a foreground target, "
3758                            "canceling previously dispatched fallback key");
3759                    options.keyCode = fallbackKeyCode;
3760                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3761                }
3762                connection->inputState.removeFallbackKey(originalKeyCode);
3763            }
3764        } else {
3765            // If the application did not handle a non-fallback key, first check
3766            // that we are in a good state to perform unhandled key event processing
3767            // Then ask the policy what to do with it.
3768            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3769                    && keyEntry->repeatCount == 0;
3770            if (fallbackKeyCode == -1 && !initialDown) {
3771#if DEBUG_OUTBOUND_EVENT_DETAILS
3772                LOGD("Unhandled key event: Skipping unhandled key event processing "
3773                        "since this is not an initial down.  "
3774                        "keyCode=%d, action=%d, repeatCount=%d",
3775                        originalKeyCode, keyEntry->action, keyEntry->repeatCount);
3776#endif
3777                return false;
3778            }
3779
3780            // Dispatch the unhandled key to the policy.
3781#if DEBUG_OUTBOUND_EVENT_DETAILS
3782            LOGD("Unhandled key event: Asking policy to perform fallback action.  "
3783                    "keyCode=%d, action=%d, repeatCount=%d",
3784                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3785#endif
3786            KeyEvent event;
3787            initializeKeyEvent(&event, keyEntry);
3788
3789            mLock.unlock();
3790
3791            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3792                    &event, keyEntry->policyFlags, &event);
3793
3794            mLock.lock();
3795
3796            if (connection->status != Connection::STATUS_NORMAL) {
3797                connection->inputState.removeFallbackKey(originalKeyCode);
3798                return true; // skip next cycle
3799            }
3800
3801            LOG_ASSERT(connection->outboundQueue.headSentinel.next == dispatchEntry);
3802
3803            // Latch the fallback keycode for this key on an initial down.
3804            // The fallback keycode cannot change at any other point in the lifecycle.
3805            if (initialDown) {
3806                if (fallback) {
3807                    fallbackKeyCode = event.getKeyCode();
3808                } else {
3809                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3810                }
3811                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3812            }
3813
3814            LOG_ASSERT(fallbackKeyCode != -1);
3815
3816            // Cancel the fallback key if the policy decides not to send it anymore.
3817            // We will continue to dispatch the key to the policy but we will no
3818            // longer dispatch a fallback key to the application.
3819            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3820                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3821#if DEBUG_OUTBOUND_EVENT_DETAILS
3822                if (fallback) {
3823                    LOGD("Unhandled key event: Policy requested to send key %d"
3824                            "as a fallback for %d, but on the DOWN it had requested "
3825                            "to send %d instead.  Fallback canceled.",
3826                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3827                } else {
3828                    LOGD("Unhandled key event: Policy did not request fallback for %d,"
3829                            "but on the DOWN it had requested to send %d.  "
3830                            "Fallback canceled.",
3831                            originalKeyCode, fallbackKeyCode);
3832                }
3833#endif
3834
3835                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3836                        "canceling fallback, policy no longer desires it");
3837                options.keyCode = fallbackKeyCode;
3838                synthesizeCancelationEventsForConnectionLocked(connection, options);
3839
3840                fallback = false;
3841                fallbackKeyCode = AKEYCODE_UNKNOWN;
3842                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3843                    connection->inputState.setFallbackKey(originalKeyCode,
3844                            fallbackKeyCode);
3845                }
3846            }
3847
3848#if DEBUG_OUTBOUND_EVENT_DETAILS
3849            {
3850                String8 msg;
3851                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3852                        connection->inputState.getFallbackKeys();
3853                for (size_t i = 0; i < fallbackKeys.size(); i++) {
3854                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3855                            fallbackKeys.valueAt(i));
3856                }
3857                LOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3858                        fallbackKeys.size(), msg.string());
3859            }
3860#endif
3861
3862            if (fallback) {
3863                // Restart the dispatch cycle using the fallback key.
3864                keyEntry->eventTime = event.getEventTime();
3865                keyEntry->deviceId = event.getDeviceId();
3866                keyEntry->source = event.getSource();
3867                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3868                keyEntry->keyCode = fallbackKeyCode;
3869                keyEntry->scanCode = event.getScanCode();
3870                keyEntry->metaState = event.getMetaState();
3871                keyEntry->repeatCount = event.getRepeatCount();
3872                keyEntry->downTime = event.getDownTime();
3873                keyEntry->syntheticRepeat = false;
3874
3875#if DEBUG_OUTBOUND_EVENT_DETAILS
3876                LOGD("Unhandled key event: Dispatching fallback key.  "
3877                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3878                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3879#endif
3880
3881                dispatchEntry->inProgress = false;
3882                startDispatchCycleLocked(now(), connection);
3883                return true; // already started next cycle
3884            } else {
3885#if DEBUG_OUTBOUND_EVENT_DETAILS
3886                LOGD("Unhandled key event: No fallback key.");
3887#endif
3888            }
3889        }
3890    }
3891    return false;
3892}
3893
3894bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3895        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3896    return false;
3897}
3898
3899void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3900    mLock.unlock();
3901
3902    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3903
3904    mLock.lock();
3905}
3906
3907void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3908    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3909            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3910            entry->downTime, entry->eventTime);
3911}
3912
3913void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3914        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3915    // TODO Write some statistics about how long we spend waiting.
3916}
3917
3918void InputDispatcher::dump(String8& dump) {
3919    dump.append("Input Dispatcher State:\n");
3920    dumpDispatchStateLocked(dump);
3921
3922    dump.append(INDENT "Configuration:\n");
3923    dump.appendFormat(INDENT2 "MaxEventsPerSecond: %d\n", mConfig.maxEventsPerSecond);
3924    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f);
3925    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f);
3926}
3927
3928
3929// --- InputDispatcher::Queue ---
3930
3931template <typename T>
3932uint32_t InputDispatcher::Queue<T>::count() const {
3933    uint32_t result = 0;
3934    for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
3935        result += 1;
3936    }
3937    return result;
3938}
3939
3940
3941// --- InputDispatcher::Allocator ---
3942
3943InputDispatcher::Allocator::Allocator() {
3944}
3945
3946InputDispatcher::InjectionState*
3947InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
3948    InjectionState* injectionState = mInjectionStatePool.alloc();
3949    injectionState->refCount = 1;
3950    injectionState->injectorPid = injectorPid;
3951    injectionState->injectorUid = injectorUid;
3952    injectionState->injectionIsAsync = false;
3953    injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
3954    injectionState->pendingForegroundDispatches = 0;
3955    return injectionState;
3956}
3957
3958void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
3959        nsecs_t eventTime, uint32_t policyFlags) {
3960    entry->type = type;
3961    entry->refCount = 1;
3962    entry->dispatchInProgress = false;
3963    entry->eventTime = eventTime;
3964    entry->policyFlags = policyFlags;
3965    entry->injectionState = NULL;
3966}
3967
3968void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
3969    if (entry->injectionState) {
3970        releaseInjectionState(entry->injectionState);
3971        entry->injectionState = NULL;
3972    }
3973}
3974
3975InputDispatcher::ConfigurationChangedEntry*
3976InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
3977    ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
3978    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
3979    return entry;
3980}
3981
3982InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
3983        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3984        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3985        int32_t repeatCount, nsecs_t downTime) {
3986    KeyEntry* entry = mKeyEntryPool.alloc();
3987    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
3988
3989    entry->deviceId = deviceId;
3990    entry->source = source;
3991    entry->action = action;
3992    entry->flags = flags;
3993    entry->keyCode = keyCode;
3994    entry->scanCode = scanCode;
3995    entry->metaState = metaState;
3996    entry->repeatCount = repeatCount;
3997    entry->downTime = downTime;
3998    entry->syntheticRepeat = false;
3999    entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
4000    return entry;
4001}
4002
4003InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
4004        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
4005        int32_t metaState, int32_t buttonState,
4006        int32_t edgeFlags, float xPrecision, float yPrecision,
4007        nsecs_t downTime, uint32_t pointerCount,
4008        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) {
4009    MotionEntry* entry = mMotionEntryPool.alloc();
4010    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
4011
4012    entry->eventTime = eventTime;
4013    entry->deviceId = deviceId;
4014    entry->source = source;
4015    entry->action = action;
4016    entry->flags = flags;
4017    entry->metaState = metaState;
4018    entry->buttonState = buttonState;
4019    entry->edgeFlags = edgeFlags;
4020    entry->xPrecision = xPrecision;
4021    entry->yPrecision = yPrecision;
4022    entry->downTime = downTime;
4023    entry->pointerCount = pointerCount;
4024    entry->firstSample.eventTime = eventTime;
4025    entry->firstSample.eventTimeBeforeCoalescing = eventTime;
4026    entry->firstSample.next = NULL;
4027    entry->lastSample = & entry->firstSample;
4028    for (uint32_t i = 0; i < pointerCount; i++) {
4029        entry->pointerProperties[i].copyFrom(pointerProperties[i]);
4030        entry->firstSample.pointerCoords[i].copyFrom(pointerCoords[i]);
4031    }
4032    return entry;
4033}
4034
4035InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
4036        EventEntry* eventEntry,
4037        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) {
4038    DispatchEntry* entry = mDispatchEntryPool.alloc();
4039    entry->eventEntry = eventEntry;
4040    eventEntry->refCount += 1;
4041    entry->targetFlags = targetFlags;
4042    entry->xOffset = xOffset;
4043    entry->yOffset = yOffset;
4044    entry->scaleFactor = scaleFactor;
4045    entry->inProgress = false;
4046    entry->headMotionSample = NULL;
4047    entry->tailMotionSample = NULL;
4048    return entry;
4049}
4050
4051InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
4052    CommandEntry* entry = mCommandEntryPool.alloc();
4053    entry->command = command;
4054    return entry;
4055}
4056
4057void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
4058    injectionState->refCount -= 1;
4059    if (injectionState->refCount == 0) {
4060        mInjectionStatePool.free(injectionState);
4061    } else {
4062        LOG_ASSERT(injectionState->refCount > 0);
4063    }
4064}
4065
4066void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
4067    switch (entry->type) {
4068    case EventEntry::TYPE_CONFIGURATION_CHANGED:
4069        releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
4070        break;
4071    case EventEntry::TYPE_KEY:
4072        releaseKeyEntry(static_cast<KeyEntry*>(entry));
4073        break;
4074    case EventEntry::TYPE_MOTION:
4075        releaseMotionEntry(static_cast<MotionEntry*>(entry));
4076        break;
4077    default:
4078        LOG_ASSERT(false);
4079        break;
4080    }
4081}
4082
4083void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
4084        ConfigurationChangedEntry* entry) {
4085    entry->refCount -= 1;
4086    if (entry->refCount == 0) {
4087        releaseEventEntryInjectionState(entry);
4088        mConfigurationChangeEntryPool.free(entry);
4089    } else {
4090        LOG_ASSERT(entry->refCount > 0);
4091    }
4092}
4093
4094void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
4095    entry->refCount -= 1;
4096    if (entry->refCount == 0) {
4097        releaseEventEntryInjectionState(entry);
4098        mKeyEntryPool.free(entry);
4099    } else {
4100        LOG_ASSERT(entry->refCount > 0);
4101    }
4102}
4103
4104void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
4105    entry->refCount -= 1;
4106    if (entry->refCount == 0) {
4107        releaseEventEntryInjectionState(entry);
4108        for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
4109            MotionSample* next = sample->next;
4110            mMotionSamplePool.free(sample);
4111            sample = next;
4112        }
4113        mMotionEntryPool.free(entry);
4114    } else {
4115        LOG_ASSERT(entry->refCount > 0);
4116    }
4117}
4118
4119void InputDispatcher::Allocator::freeMotionSample(MotionSample* sample) {
4120    mMotionSamplePool.free(sample);
4121}
4122
4123void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
4124    releaseEventEntry(entry->eventEntry);
4125    mDispatchEntryPool.free(entry);
4126}
4127
4128void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
4129    mCommandEntryPool.free(entry);
4130}
4131
4132void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
4133        nsecs_t eventTime, const PointerCoords* pointerCoords) {
4134    MotionSample* sample = mMotionSamplePool.alloc();
4135    sample->eventTime = eventTime;
4136    sample->eventTimeBeforeCoalescing = eventTime;
4137    uint32_t pointerCount = motionEntry->pointerCount;
4138    for (uint32_t i = 0; i < pointerCount; i++) {
4139        sample->pointerCoords[i].copyFrom(pointerCoords[i]);
4140    }
4141
4142    sample->next = NULL;
4143    motionEntry->lastSample->next = sample;
4144    motionEntry->lastSample = sample;
4145}
4146
4147void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
4148    releaseEventEntryInjectionState(keyEntry);
4149
4150    keyEntry->dispatchInProgress = false;
4151    keyEntry->syntheticRepeat = false;
4152    keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
4153}
4154
4155
4156// --- InputDispatcher::MotionEntry ---
4157
4158uint32_t InputDispatcher::MotionEntry::countSamples() const {
4159    uint32_t count = 1;
4160    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
4161        count += 1;
4162    }
4163    return count;
4164}
4165
4166bool InputDispatcher::MotionEntry::canAppendSamples(int32_t action, uint32_t pointerCount,
4167        const PointerProperties* pointerProperties) const {
4168    if (this->action != action
4169            || this->pointerCount != pointerCount
4170            || this->isInjected()) {
4171        return false;
4172    }
4173    for (uint32_t i = 0; i < pointerCount; i++) {
4174        if (this->pointerProperties[i] != pointerProperties[i]) {
4175            return false;
4176        }
4177    }
4178    return true;
4179}
4180
4181
4182// --- InputDispatcher::InputState ---
4183
4184InputDispatcher::InputState::InputState() {
4185}
4186
4187InputDispatcher::InputState::~InputState() {
4188}
4189
4190bool InputDispatcher::InputState::isNeutral() const {
4191    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4192}
4193
4194bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const {
4195    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4196        const MotionMemento& memento = mMotionMementos.itemAt(i);
4197        if (memento.deviceId == deviceId
4198                && memento.source == source
4199                && memento.hovering) {
4200            return true;
4201        }
4202    }
4203    return false;
4204}
4205
4206bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4207        int32_t action, int32_t flags) {
4208    switch (action) {
4209    case AKEY_EVENT_ACTION_UP: {
4210        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4211            for (size_t i = 0; i < mFallbackKeys.size(); ) {
4212                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4213                    mFallbackKeys.removeItemsAt(i);
4214                } else {
4215                    i += 1;
4216                }
4217            }
4218        }
4219        ssize_t index = findKeyMemento(entry);
4220        if (index >= 0) {
4221            mKeyMementos.removeAt(index);
4222            return true;
4223        }
4224#if DEBUG_OUTBOUND_EVENT_DETAILS
4225        LOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4226                "keyCode=%d, scanCode=%d",
4227                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4228#endif
4229        return false;
4230    }
4231
4232    case AKEY_EVENT_ACTION_DOWN: {
4233        ssize_t index = findKeyMemento(entry);
4234        if (index >= 0) {
4235            mKeyMementos.removeAt(index);
4236        }
4237        addKeyMemento(entry, flags);
4238        return true;
4239    }
4240
4241    default:
4242        return true;
4243    }
4244}
4245
4246bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4247        int32_t action, int32_t flags) {
4248    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4249    switch (actionMasked) {
4250    case AMOTION_EVENT_ACTION_UP:
4251    case AMOTION_EVENT_ACTION_CANCEL: {
4252        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4253        if (index >= 0) {
4254            mMotionMementos.removeAt(index);
4255            return true;
4256        }
4257#if DEBUG_OUTBOUND_EVENT_DETAILS
4258        LOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4259                "actionMasked=%d",
4260                entry->deviceId, entry->source, actionMasked);
4261#endif
4262        return false;
4263    }
4264
4265    case AMOTION_EVENT_ACTION_DOWN: {
4266        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4267        if (index >= 0) {
4268            mMotionMementos.removeAt(index);
4269        }
4270        addMotionMemento(entry, flags, false /*hovering*/);
4271        return true;
4272    }
4273
4274    case AMOTION_EVENT_ACTION_POINTER_UP:
4275    case AMOTION_EVENT_ACTION_POINTER_DOWN:
4276    case AMOTION_EVENT_ACTION_MOVE: {
4277        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4278        if (index >= 0) {
4279            MotionMemento& memento = mMotionMementos.editItemAt(index);
4280            memento.setPointers(entry);
4281            return true;
4282        }
4283        if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4284                && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4285                        | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4286            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4287            return true;
4288        }
4289#if DEBUG_OUTBOUND_EVENT_DETAILS
4290        LOGD("Dropping inconsistent motion pointer up/down or move event: "
4291                "deviceId=%d, source=%08x, actionMasked=%d",
4292                entry->deviceId, entry->source, actionMasked);
4293#endif
4294        return false;
4295    }
4296
4297    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4298        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4299        if (index >= 0) {
4300            mMotionMementos.removeAt(index);
4301            return true;
4302        }
4303#if DEBUG_OUTBOUND_EVENT_DETAILS
4304        LOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4305                entry->deviceId, entry->source);
4306#endif
4307        return false;
4308    }
4309
4310    case AMOTION_EVENT_ACTION_HOVER_ENTER:
4311    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4312        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4313        if (index >= 0) {
4314            mMotionMementos.removeAt(index);
4315        }
4316        addMotionMemento(entry, flags, true /*hovering*/);
4317        return true;
4318    }
4319
4320    default:
4321        return true;
4322    }
4323}
4324
4325ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4326    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4327        const KeyMemento& memento = mKeyMementos.itemAt(i);
4328        if (memento.deviceId == entry->deviceId
4329                && memento.source == entry->source
4330                && memento.keyCode == entry->keyCode
4331                && memento.scanCode == entry->scanCode) {
4332            return i;
4333        }
4334    }
4335    return -1;
4336}
4337
4338ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4339        bool hovering) const {
4340    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4341        const MotionMemento& memento = mMotionMementos.itemAt(i);
4342        if (memento.deviceId == entry->deviceId
4343                && memento.source == entry->source
4344                && memento.hovering == hovering) {
4345            return i;
4346        }
4347    }
4348    return -1;
4349}
4350
4351void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4352    mKeyMementos.push();
4353    KeyMemento& memento = mKeyMementos.editTop();
4354    memento.deviceId = entry->deviceId;
4355    memento.source = entry->source;
4356    memento.keyCode = entry->keyCode;
4357    memento.scanCode = entry->scanCode;
4358    memento.flags = flags;
4359    memento.downTime = entry->downTime;
4360}
4361
4362void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4363        int32_t flags, bool hovering) {
4364    mMotionMementos.push();
4365    MotionMemento& memento = mMotionMementos.editTop();
4366    memento.deviceId = entry->deviceId;
4367    memento.source = entry->source;
4368    memento.flags = flags;
4369    memento.xPrecision = entry->xPrecision;
4370    memento.yPrecision = entry->yPrecision;
4371    memento.downTime = entry->downTime;
4372    memento.setPointers(entry);
4373    memento.hovering = hovering;
4374}
4375
4376void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4377    pointerCount = entry->pointerCount;
4378    for (uint32_t i = 0; i < entry->pointerCount; i++) {
4379        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4380        pointerCoords[i].copyFrom(entry->lastSample->pointerCoords[i]);
4381    }
4382}
4383
4384void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4385        Allocator* allocator, Vector<EventEntry*>& outEvents,
4386        const CancelationOptions& options) {
4387    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4388        const KeyMemento& memento = mKeyMementos.itemAt(i);
4389        if (shouldCancelKey(memento, options)) {
4390            outEvents.push(allocator->obtainKeyEntry(currentTime,
4391                    memento.deviceId, memento.source, 0,
4392                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4393                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
4394        }
4395    }
4396
4397    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4398        const MotionMemento& memento = mMotionMementos.itemAt(i);
4399        if (shouldCancelMotion(memento, options)) {
4400            outEvents.push(allocator->obtainMotionEntry(currentTime,
4401                    memento.deviceId, memento.source, 0,
4402                    memento.hovering
4403                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
4404                            : AMOTION_EVENT_ACTION_CANCEL,
4405                    memento.flags, 0, 0, 0,
4406                    memento.xPrecision, memento.yPrecision, memento.downTime,
4407                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4408        }
4409    }
4410}
4411
4412void InputDispatcher::InputState::clear() {
4413    mKeyMementos.clear();
4414    mMotionMementos.clear();
4415    mFallbackKeys.clear();
4416}
4417
4418void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4419    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4420        const MotionMemento& memento = mMotionMementos.itemAt(i);
4421        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4422            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4423                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4424                if (memento.deviceId == otherMemento.deviceId
4425                        && memento.source == otherMemento.source) {
4426                    other.mMotionMementos.removeAt(j);
4427                } else {
4428                    j += 1;
4429                }
4430            }
4431            other.mMotionMementos.push(memento);
4432        }
4433    }
4434}
4435
4436int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4437    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4438    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4439}
4440
4441void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4442        int32_t fallbackKeyCode) {
4443    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4444    if (index >= 0) {
4445        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4446    } else {
4447        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4448    }
4449}
4450
4451void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4452    mFallbackKeys.removeItem(originalKeyCode);
4453}
4454
4455bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4456        const CancelationOptions& options) {
4457    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4458        return false;
4459    }
4460
4461    switch (options.mode) {
4462    case CancelationOptions::CANCEL_ALL_EVENTS:
4463    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4464        return true;
4465    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4466        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4467    default:
4468        return false;
4469    }
4470}
4471
4472bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4473        const CancelationOptions& options) {
4474    switch (options.mode) {
4475    case CancelationOptions::CANCEL_ALL_EVENTS:
4476        return true;
4477    case CancelationOptions::CANCEL_POINTER_EVENTS:
4478        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4479    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4480        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4481    default:
4482        return false;
4483    }
4484}
4485
4486
4487// --- InputDispatcher::Connection ---
4488
4489InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4490        const sp<InputWindowHandle>& inputWindowHandle) :
4491        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4492        inputPublisher(inputChannel),
4493        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
4494}
4495
4496InputDispatcher::Connection::~Connection() {
4497}
4498
4499status_t InputDispatcher::Connection::initialize() {
4500    return inputPublisher.initialize();
4501}
4502
4503const char* InputDispatcher::Connection::getStatusLabel() const {
4504    switch (status) {
4505    case STATUS_NORMAL:
4506        return "NORMAL";
4507
4508    case STATUS_BROKEN:
4509        return "BROKEN";
4510
4511    case STATUS_ZOMBIE:
4512        return "ZOMBIE";
4513
4514    default:
4515        return "UNKNOWN";
4516    }
4517}
4518
4519InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
4520        const EventEntry* eventEntry) const {
4521    for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
4522            dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
4523        if (dispatchEntry->eventEntry == eventEntry) {
4524            return dispatchEntry;
4525        }
4526    }
4527    return NULL;
4528}
4529
4530
4531// --- InputDispatcher::CommandEntry ---
4532
4533InputDispatcher::CommandEntry::CommandEntry() :
4534    keyEntry(NULL) {
4535}
4536
4537InputDispatcher::CommandEntry::~CommandEntry() {
4538}
4539
4540
4541// --- InputDispatcher::TouchState ---
4542
4543InputDispatcher::TouchState::TouchState() :
4544    down(false), split(false), deviceId(-1), source(0) {
4545}
4546
4547InputDispatcher::TouchState::~TouchState() {
4548}
4549
4550void InputDispatcher::TouchState::reset() {
4551    down = false;
4552    split = false;
4553    deviceId = -1;
4554    source = 0;
4555    windows.clear();
4556}
4557
4558void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4559    down = other.down;
4560    split = other.split;
4561    deviceId = other.deviceId;
4562    source = other.source;
4563    windows.clear();
4564    windows.appendVector(other.windows);
4565}
4566
4567void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
4568        int32_t targetFlags, BitSet32 pointerIds) {
4569    if (targetFlags & InputTarget::FLAG_SPLIT) {
4570        split = true;
4571    }
4572
4573    for (size_t i = 0; i < windows.size(); i++) {
4574        TouchedWindow& touchedWindow = windows.editItemAt(i);
4575        if (touchedWindow.window == window) {
4576            touchedWindow.targetFlags |= targetFlags;
4577            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4578                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4579            }
4580            touchedWindow.pointerIds.value |= pointerIds.value;
4581            return;
4582        }
4583    }
4584
4585    windows.push();
4586
4587    TouchedWindow& touchedWindow = windows.editTop();
4588    touchedWindow.window = window;
4589    touchedWindow.targetFlags = targetFlags;
4590    touchedWindow.pointerIds = pointerIds;
4591    touchedWindow.channel = window->inputChannel;
4592}
4593
4594void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4595    for (size_t i = 0 ; i < windows.size(); ) {
4596        TouchedWindow& window = windows.editItemAt(i);
4597        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4598                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4599            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4600            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4601            i += 1;
4602        } else {
4603            windows.removeAt(i);
4604        }
4605    }
4606}
4607
4608const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() const {
4609    for (size_t i = 0; i < windows.size(); i++) {
4610        const TouchedWindow& window = windows.itemAt(i);
4611        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4612            return window.window;
4613        }
4614    }
4615    return NULL;
4616}
4617
4618bool InputDispatcher::TouchState::isSlippery() const {
4619    // Must have exactly one foreground window.
4620    bool haveSlipperyForegroundWindow = false;
4621    for (size_t i = 0; i < windows.size(); i++) {
4622        const TouchedWindow& window = windows.itemAt(i);
4623        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4624            if (haveSlipperyForegroundWindow
4625                    || !(window.window->layoutParamsFlags & InputWindow::FLAG_SLIPPERY)) {
4626                return false;
4627            }
4628            haveSlipperyForegroundWindow = true;
4629        }
4630    }
4631    return haveSlipperyForegroundWindow;
4632}
4633
4634
4635// --- InputDispatcherThread ---
4636
4637InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4638        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4639}
4640
4641InputDispatcherThread::~InputDispatcherThread() {
4642}
4643
4644bool InputDispatcherThread::threadLoop() {
4645    mDispatcher->dispatchOnce();
4646    return true;
4647}
4648
4649} // namespace android
4650