InputDispatcher.cpp revision 33bbfd2232ea9eaae9a9d87a05a95a430f09bd83
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51#include "InputDispatcher.h"
52
53#include <cutils/log.h>
54#include <ui/PowerManager.h>
55
56#include <stddef.h>
57#include <unistd.h>
58#include <errno.h>
59#include <limits.h>
60
61#define INDENT "  "
62#define INDENT2 "    "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way.  This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79
80static inline nsecs_t now() {
81    return systemTime(SYSTEM_TIME_MONOTONIC);
82}
83
84static inline const char* toString(bool value) {
85    return value ? "true" : "false";
86}
87
88static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
89    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
90            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
91}
92
93static bool isValidKeyAction(int32_t action) {
94    switch (action) {
95    case AKEY_EVENT_ACTION_DOWN:
96    case AKEY_EVENT_ACTION_UP:
97        return true;
98    default:
99        return false;
100    }
101}
102
103static bool validateKeyEvent(int32_t action) {
104    if (! isValidKeyAction(action)) {
105        LOGE("Key event has invalid action code 0x%x", action);
106        return false;
107    }
108    return true;
109}
110
111static bool isValidMotionAction(int32_t action, size_t pointerCount) {
112    switch (action & AMOTION_EVENT_ACTION_MASK) {
113    case AMOTION_EVENT_ACTION_DOWN:
114    case AMOTION_EVENT_ACTION_UP:
115    case AMOTION_EVENT_ACTION_CANCEL:
116    case AMOTION_EVENT_ACTION_MOVE:
117    case AMOTION_EVENT_ACTION_OUTSIDE:
118    case AMOTION_EVENT_ACTION_HOVER_MOVE:
119    case AMOTION_EVENT_ACTION_SCROLL:
120        return true;
121    case AMOTION_EVENT_ACTION_POINTER_DOWN:
122    case AMOTION_EVENT_ACTION_POINTER_UP: {
123        int32_t index = getMotionEventActionPointerIndex(action);
124        return index >= 0 && size_t(index) < pointerCount;
125    }
126    default:
127        return false;
128    }
129}
130
131static bool validateMotionEvent(int32_t action, size_t pointerCount,
132        const int32_t* pointerIds) {
133    if (! isValidMotionAction(action, pointerCount)) {
134        LOGE("Motion event has invalid action code 0x%x", action);
135        return false;
136    }
137    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
138        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
139                pointerCount, MAX_POINTERS);
140        return false;
141    }
142    BitSet32 pointerIdBits;
143    for (size_t i = 0; i < pointerCount; i++) {
144        int32_t id = pointerIds[i];
145        if (id < 0 || id > MAX_POINTER_ID) {
146            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
147                    id, MAX_POINTER_ID);
148            return false;
149        }
150        if (pointerIdBits.hasBit(id)) {
151            LOGE("Motion event has duplicate pointer id %d", id);
152            return false;
153        }
154        pointerIdBits.markBit(id);
155    }
156    return true;
157}
158
159static void dumpRegion(String8& dump, const SkRegion& region) {
160    if (region.isEmpty()) {
161        dump.append("<empty>");
162        return;
163    }
164
165    bool first = true;
166    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
167        if (first) {
168            first = false;
169        } else {
170            dump.append("|");
171        }
172        const SkIRect& rect = it.rect();
173        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
174    }
175}
176
177
178// --- InputDispatcher ---
179
180InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
181    mPolicy(policy),
182    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
183    mNextUnblockedEvent(NULL),
184    mDispatchEnabled(true), mDispatchFrozen(false),
185    mFocusedWindow(NULL),
186    mFocusedApplication(NULL),
187    mCurrentInputTargetsValid(false),
188    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
189    mLooper = new Looper(false);
190
191    mInboundQueue.headSentinel.refCount = -1;
192    mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
193    mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
194
195    mInboundQueue.tailSentinel.refCount = -1;
196    mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
197    mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
198
199    mKeyRepeatState.lastKeyEntry = NULL;
200
201    int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
202    mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
203    mThrottleState.lastDeviceId = -1;
204
205#if DEBUG_THROTTLING
206    mThrottleState.originalSampleCount = 0;
207    LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
208#endif
209}
210
211InputDispatcher::~InputDispatcher() {
212    { // acquire lock
213        AutoMutex _l(mLock);
214
215        resetKeyRepeatLocked();
216        releasePendingEventLocked();
217        drainInboundQueueLocked();
218    }
219
220    while (mConnectionsByReceiveFd.size() != 0) {
221        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
222    }
223}
224
225void InputDispatcher::dispatchOnce() {
226    nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
227    nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
228
229    nsecs_t nextWakeupTime = LONG_LONG_MAX;
230    { // acquire lock
231        AutoMutex _l(mLock);
232        dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
233
234        if (runCommandsLockedInterruptible()) {
235            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
236        }
237    } // release lock
238
239    // Wait for callback or timeout or wake.  (make sure we round up, not down)
240    nsecs_t currentTime = now();
241    int32_t timeoutMillis;
242    if (nextWakeupTime > currentTime) {
243        uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
244        timeout = (timeout + 999999LL) / 1000000LL;
245        timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);
246    } else {
247        timeoutMillis = 0;
248    }
249
250    mLooper->pollOnce(timeoutMillis);
251}
252
253void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
254        nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
255    nsecs_t currentTime = now();
256
257    // Reset the key repeat timer whenever we disallow key events, even if the next event
258    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
259    // out of sleep.
260    if (keyRepeatTimeout < 0) {
261        resetKeyRepeatLocked();
262    }
263
264    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
265    if (mDispatchFrozen) {
266#if DEBUG_FOCUS
267        LOGD("Dispatch frozen.  Waiting some more.");
268#endif
269        return;
270    }
271
272    // Optimize latency of app switches.
273    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
274    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
275    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
276    if (mAppSwitchDueTime < *nextWakeupTime) {
277        *nextWakeupTime = mAppSwitchDueTime;
278    }
279
280    // Ready to start a new event.
281    // If we don't already have a pending event, go grab one.
282    if (! mPendingEvent) {
283        if (mInboundQueue.isEmpty()) {
284            if (isAppSwitchDue) {
285                // The inbound queue is empty so the app switch key we were waiting
286                // for will never arrive.  Stop waiting for it.
287                resetPendingAppSwitchLocked(false);
288                isAppSwitchDue = false;
289            }
290
291            // Synthesize a key repeat if appropriate.
292            if (mKeyRepeatState.lastKeyEntry) {
293                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
294                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay);
295                } else {
296                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
297                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
298                    }
299                }
300            }
301            if (! mPendingEvent) {
302                return;
303            }
304        } else {
305            // Inbound queue has at least one entry.
306            EventEntry* entry = mInboundQueue.headSentinel.next;
307
308            // Throttle the entry if it is a move event and there are no
309            // other events behind it in the queue.  Due to movement batching, additional
310            // samples may be appended to this event by the time the throttling timeout
311            // expires.
312            // TODO Make this smarter and consider throttling per device independently.
313            if (entry->type == EventEntry::TYPE_MOTION
314                    && !isAppSwitchDue
315                    && mDispatchEnabled
316                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
317                    && !entry->isInjected()) {
318                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
319                int32_t deviceId = motionEntry->deviceId;
320                uint32_t source = motionEntry->source;
321                if (! isAppSwitchDue
322                        && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
323                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
324                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
325                        && deviceId == mThrottleState.lastDeviceId
326                        && source == mThrottleState.lastSource) {
327                    nsecs_t nextTime = mThrottleState.lastEventTime
328                            + mThrottleState.minTimeBetweenEvents;
329                    if (currentTime < nextTime) {
330                        // Throttle it!
331#if DEBUG_THROTTLING
332                        LOGD("Throttling - Delaying motion event for "
333                                "device %d, source 0x%08x by up to %0.3fms.",
334                                deviceId, source, (nextTime - currentTime) * 0.000001);
335#endif
336                        if (nextTime < *nextWakeupTime) {
337                            *nextWakeupTime = nextTime;
338                        }
339                        if (mThrottleState.originalSampleCount == 0) {
340                            mThrottleState.originalSampleCount =
341                                    motionEntry->countSamples();
342                        }
343                        return;
344                    }
345                }
346
347#if DEBUG_THROTTLING
348                if (mThrottleState.originalSampleCount != 0) {
349                    uint32_t count = motionEntry->countSamples();
350                    LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
351                            count - mThrottleState.originalSampleCount,
352                            mThrottleState.originalSampleCount, count);
353                    mThrottleState.originalSampleCount = 0;
354                }
355#endif
356
357                mThrottleState.lastEventTime = entry->eventTime < currentTime
358                        ? entry->eventTime : currentTime;
359                mThrottleState.lastDeviceId = deviceId;
360                mThrottleState.lastSource = source;
361            }
362
363            mInboundQueue.dequeue(entry);
364            mPendingEvent = entry;
365        }
366
367        // Poke user activity for this event.
368        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
369            pokeUserActivityLocked(mPendingEvent);
370        }
371    }
372
373    // Now we have an event to dispatch.
374    // All events are eventually dequeued and processed this way, even if we intend to drop them.
375    assert(mPendingEvent != NULL);
376    bool done = false;
377    DropReason dropReason = DROP_REASON_NOT_DROPPED;
378    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
379        dropReason = DROP_REASON_POLICY;
380    } else if (!mDispatchEnabled) {
381        dropReason = DROP_REASON_DISABLED;
382    }
383
384    if (mNextUnblockedEvent == mPendingEvent) {
385        mNextUnblockedEvent = NULL;
386    }
387
388    switch (mPendingEvent->type) {
389    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
390        ConfigurationChangedEntry* typedEntry =
391                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
392        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
393        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
394        break;
395    }
396
397    case EventEntry::TYPE_KEY: {
398        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
399        if (isAppSwitchDue) {
400            if (isAppSwitchKeyEventLocked(typedEntry)) {
401                resetPendingAppSwitchLocked(true);
402                isAppSwitchDue = false;
403            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
404                dropReason = DROP_REASON_APP_SWITCH;
405            }
406        }
407        if (dropReason == DROP_REASON_NOT_DROPPED
408                && isStaleEventLocked(currentTime, typedEntry)) {
409            dropReason = DROP_REASON_STALE;
410        }
411        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
412            dropReason = DROP_REASON_BLOCKED;
413        }
414        done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
415                &dropReason, nextWakeupTime);
416        break;
417    }
418
419    case EventEntry::TYPE_MOTION: {
420        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
421        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
422            dropReason = DROP_REASON_APP_SWITCH;
423        }
424        if (dropReason == DROP_REASON_NOT_DROPPED
425                && isStaleEventLocked(currentTime, typedEntry)) {
426            dropReason = DROP_REASON_STALE;
427        }
428        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
429            dropReason = DROP_REASON_BLOCKED;
430        }
431        done = dispatchMotionLocked(currentTime, typedEntry,
432                &dropReason, nextWakeupTime);
433        break;
434    }
435
436    default:
437        assert(false);
438        break;
439    }
440
441    if (done) {
442        if (dropReason != DROP_REASON_NOT_DROPPED) {
443            dropInboundEventLocked(mPendingEvent, dropReason);
444        }
445
446        releasePendingEventLocked();
447        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
448    }
449}
450
451bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
452    bool needWake = mInboundQueue.isEmpty();
453    mInboundQueue.enqueueAtTail(entry);
454
455    switch (entry->type) {
456    case EventEntry::TYPE_KEY: {
457        // Optimize app switch latency.
458        // If the application takes too long to catch up then we drop all events preceding
459        // the app switch key.
460        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
461        if (isAppSwitchKeyEventLocked(keyEntry)) {
462            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
463                mAppSwitchSawKeyDown = true;
464            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
465                if (mAppSwitchSawKeyDown) {
466#if DEBUG_APP_SWITCH
467                    LOGD("App switch is pending!");
468#endif
469                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
470                    mAppSwitchSawKeyDown = false;
471                    needWake = true;
472                }
473            }
474        }
475        break;
476    }
477
478    case EventEntry::TYPE_MOTION: {
479        // Optimize case where the current application is unresponsive and the user
480        // decides to touch a window in a different application.
481        // If the application takes too long to catch up then we drop all events preceding
482        // the touch into the other window.
483        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
484        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
485                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
486                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
487                && mInputTargetWaitApplication != NULL) {
488            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
489                    getAxisValue(AMOTION_EVENT_AXIS_X));
490            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
491                    getAxisValue(AMOTION_EVENT_AXIS_Y));
492            const InputWindow* touchedWindow = findTouchedWindowAtLocked(x, y);
493            if (touchedWindow
494                    && touchedWindow->inputWindowHandle != NULL
495                    && touchedWindow->inputWindowHandle->getInputApplicationHandle()
496                            != mInputTargetWaitApplication) {
497                // User touched a different application than the one we are waiting on.
498                // Flag the event, and start pruning the input queue.
499                mNextUnblockedEvent = motionEntry;
500                needWake = true;
501            }
502        }
503        break;
504    }
505    }
506
507    return needWake;
508}
509
510const InputWindow* InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
511    // Traverse windows from front to back to find touched window.
512    size_t numWindows = mWindows.size();
513    for (size_t i = 0; i < numWindows; i++) {
514        const InputWindow* window = & mWindows.editItemAt(i);
515        int32_t flags = window->layoutParamsFlags;
516
517        if (window->visible) {
518            if (!(flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
519                bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
520                        | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
521                if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
522                    // Found window.
523                    return window;
524                }
525            }
526        }
527
528        if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
529            // Error window is on top but not visible, so touch is dropped.
530            return NULL;
531        }
532    }
533    return NULL;
534}
535
536void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
537    const char* reason;
538    switch (dropReason) {
539    case DROP_REASON_POLICY:
540#if DEBUG_INBOUND_EVENT_DETAILS
541        LOGD("Dropped event because policy consumed it.");
542#endif
543        reason = "inbound event was dropped because the policy consumed it";
544        break;
545    case DROP_REASON_DISABLED:
546        LOGI("Dropped event because input dispatch is disabled.");
547        reason = "inbound event was dropped because input dispatch is disabled";
548        break;
549    case DROP_REASON_APP_SWITCH:
550        LOGI("Dropped event because of pending overdue app switch.");
551        reason = "inbound event was dropped because of pending overdue app switch";
552        break;
553    case DROP_REASON_BLOCKED:
554        LOGI("Dropped event because the current application is not responding and the user "
555                "has started interating with a different application.");
556        reason = "inbound event was dropped because the current application is not responding "
557                "and the user has started interating with a different application";
558        break;
559    case DROP_REASON_STALE:
560        LOGI("Dropped event because it is stale.");
561        reason = "inbound event was dropped because it is stale";
562        break;
563    default:
564        assert(false);
565        return;
566    }
567
568    switch (entry->type) {
569    case EventEntry::TYPE_KEY:
570        synthesizeCancelationEventsForAllConnectionsLocked(
571                InputState::CANCEL_NON_POINTER_EVENTS, reason);
572        break;
573    case EventEntry::TYPE_MOTION: {
574        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
575        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
576            synthesizeCancelationEventsForAllConnectionsLocked(
577                    InputState::CANCEL_POINTER_EVENTS, reason);
578        } else {
579            synthesizeCancelationEventsForAllConnectionsLocked(
580                    InputState::CANCEL_NON_POINTER_EVENTS, reason);
581        }
582        break;
583    }
584    }
585}
586
587bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
588    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
589}
590
591bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
592    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
593            && isAppSwitchKeyCode(keyEntry->keyCode)
594            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
595            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
596}
597
598bool InputDispatcher::isAppSwitchPendingLocked() {
599    return mAppSwitchDueTime != LONG_LONG_MAX;
600}
601
602void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
603    mAppSwitchDueTime = LONG_LONG_MAX;
604
605#if DEBUG_APP_SWITCH
606    if (handled) {
607        LOGD("App switch has arrived.");
608    } else {
609        LOGD("App switch was abandoned.");
610    }
611#endif
612}
613
614bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
615    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
616}
617
618bool InputDispatcher::runCommandsLockedInterruptible() {
619    if (mCommandQueue.isEmpty()) {
620        return false;
621    }
622
623    do {
624        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
625
626        Command command = commandEntry->command;
627        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
628
629        commandEntry->connection.clear();
630        mAllocator.releaseCommandEntry(commandEntry);
631    } while (! mCommandQueue.isEmpty());
632    return true;
633}
634
635InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
636    CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
637    mCommandQueue.enqueueAtTail(commandEntry);
638    return commandEntry;
639}
640
641void InputDispatcher::drainInboundQueueLocked() {
642    while (! mInboundQueue.isEmpty()) {
643        EventEntry* entry = mInboundQueue.dequeueAtHead();
644        releaseInboundEventLocked(entry);
645    }
646}
647
648void InputDispatcher::releasePendingEventLocked() {
649    if (mPendingEvent) {
650        releaseInboundEventLocked(mPendingEvent);
651        mPendingEvent = NULL;
652    }
653}
654
655void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
656    InjectionState* injectionState = entry->injectionState;
657    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
658#if DEBUG_DISPATCH_CYCLE
659        LOGD("Injected inbound event was dropped.");
660#endif
661        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
662    }
663    mAllocator.releaseEventEntry(entry);
664}
665
666void InputDispatcher::resetKeyRepeatLocked() {
667    if (mKeyRepeatState.lastKeyEntry) {
668        mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
669        mKeyRepeatState.lastKeyEntry = NULL;
670    }
671}
672
673InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
674        nsecs_t currentTime, nsecs_t keyRepeatDelay) {
675    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
676
677    // Reuse the repeated key entry if it is otherwise unreferenced.
678    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
679            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
680    if (entry->refCount == 1) {
681        mAllocator.recycleKeyEntry(entry);
682        entry->eventTime = currentTime;
683        entry->policyFlags = policyFlags;
684        entry->repeatCount += 1;
685    } else {
686        KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
687                entry->deviceId, entry->source, policyFlags,
688                entry->action, entry->flags, entry->keyCode, entry->scanCode,
689                entry->metaState, entry->repeatCount + 1, entry->downTime);
690
691        mKeyRepeatState.lastKeyEntry = newEntry;
692        mAllocator.releaseKeyEntry(entry);
693
694        entry = newEntry;
695    }
696    entry->syntheticRepeat = true;
697
698    // Increment reference count since we keep a reference to the event in
699    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
700    entry->refCount += 1;
701
702    if (entry->repeatCount == 1) {
703        entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
704    }
705
706    mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay;
707    return entry;
708}
709
710bool InputDispatcher::dispatchConfigurationChangedLocked(
711        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
712#if DEBUG_OUTBOUND_EVENT_DETAILS
713    LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
714#endif
715
716    // Reset key repeating in case a keyboard device was added or removed or something.
717    resetKeyRepeatLocked();
718
719    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
720    CommandEntry* commandEntry = postCommandLocked(
721            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
722    commandEntry->eventTime = entry->eventTime;
723    return true;
724}
725
726bool InputDispatcher::dispatchKeyLocked(
727        nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
728        DropReason* dropReason, nsecs_t* nextWakeupTime) {
729    // Preprocessing.
730    if (! entry->dispatchInProgress) {
731        if (entry->repeatCount == 0
732                && entry->action == AKEY_EVENT_ACTION_DOWN
733                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
734                && !entry->isInjected()) {
735            if (mKeyRepeatState.lastKeyEntry
736                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
737                // We have seen two identical key downs in a row which indicates that the device
738                // driver is automatically generating key repeats itself.  We take note of the
739                // repeat here, but we disable our own next key repeat timer since it is clear that
740                // we will not need to synthesize key repeats ourselves.
741                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
742                resetKeyRepeatLocked();
743                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
744            } else {
745                // Not a repeat.  Save key down state in case we do see a repeat later.
746                resetKeyRepeatLocked();
747                mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
748            }
749            mKeyRepeatState.lastKeyEntry = entry;
750            entry->refCount += 1;
751        } else if (! entry->syntheticRepeat) {
752            resetKeyRepeatLocked();
753        }
754
755        entry->dispatchInProgress = true;
756        resetTargetsLocked();
757
758        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
759    }
760
761    // Give the policy a chance to intercept the key.
762    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
763        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
764            CommandEntry* commandEntry = postCommandLocked(
765                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
766            if (mFocusedWindow) {
767                commandEntry->inputWindowHandle = mFocusedWindow->inputWindowHandle;
768            }
769            commandEntry->keyEntry = entry;
770            entry->refCount += 1;
771            return false; // wait for the command to run
772        } else {
773            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
774        }
775    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
776        if (*dropReason == DROP_REASON_NOT_DROPPED) {
777            *dropReason = DROP_REASON_POLICY;
778        }
779    }
780
781    // Clean up if dropping the event.
782    if (*dropReason != DROP_REASON_NOT_DROPPED) {
783        resetTargetsLocked();
784        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
785                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
786        return true;
787    }
788
789    // Identify targets.
790    if (! mCurrentInputTargetsValid) {
791        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
792                entry, nextWakeupTime);
793        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
794            return false;
795        }
796
797        setInjectionResultLocked(entry, injectionResult);
798        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
799            return true;
800        }
801
802        addMonitoringTargetsLocked();
803        commitTargetsLocked();
804    }
805
806    // Dispatch the key.
807    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
808    return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815            "repeatCount=%d, downTime=%lld",
816            prefix,
817            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819            entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825    // Preprocessing.
826    if (! entry->dispatchInProgress) {
827        entry->dispatchInProgress = true;
828        resetTargetsLocked();
829
830        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
831    }
832
833    // Clean up if dropping the event.
834    if (*dropReason != DROP_REASON_NOT_DROPPED) {
835        resetTargetsLocked();
836        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
837                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
838        return true;
839    }
840
841    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
842
843    // Identify targets.
844    bool conflictingPointerActions = false;
845    if (! mCurrentInputTargetsValid) {
846        int32_t injectionResult;
847        if (isPointerEvent) {
848            // Pointer event.  (eg. touchscreen)
849            injectionResult = findTouchedWindowTargetsLocked(currentTime,
850                    entry, nextWakeupTime, &conflictingPointerActions);
851        } else {
852            // Non touch event.  (eg. trackball)
853            injectionResult = findFocusedWindowTargetsLocked(currentTime,
854                    entry, nextWakeupTime);
855        }
856        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
857            return false;
858        }
859
860        setInjectionResultLocked(entry, injectionResult);
861        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
862            return true;
863        }
864
865        addMonitoringTargetsLocked();
866        commitTargetsLocked();
867    }
868
869    // Dispatch the motion.
870    if (conflictingPointerActions) {
871        synthesizeCancelationEventsForAllConnectionsLocked(
872                InputState::CANCEL_POINTER_EVENTS, "Conflicting pointer actions.");
873    }
874    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
875    return true;
876}
877
878
879void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
880#if DEBUG_OUTBOUND_EVENT_DETAILS
881    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
882            "action=0x%x, flags=0x%x, "
883            "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
884            prefix,
885            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
886            entry->action, entry->flags,
887            entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
888            entry->downTime);
889
890    // Print the most recent sample that we have available, this may change due to batching.
891    size_t sampleCount = 1;
892    const MotionSample* sample = & entry->firstSample;
893    for (; sample->next != NULL; sample = sample->next) {
894        sampleCount += 1;
895    }
896    for (uint32_t i = 0; i < entry->pointerCount; i++) {
897        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
898                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
899                "orientation=%f",
900                i, entry->pointerIds[i],
901                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
902                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
903                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
904                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
905                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
906                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
907                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
908                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
909                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
910    }
911
912    // Keep in mind that due to batching, it is possible for the number of samples actually
913    // dispatched to change before the application finally consumed them.
914    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
915        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
916    }
917#endif
918}
919
920void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
921        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
922#if DEBUG_DISPATCH_CYCLE
923    LOGD("dispatchEventToCurrentInputTargets - "
924            "resumeWithAppendedMotionSample=%s",
925            toString(resumeWithAppendedMotionSample));
926#endif
927
928    assert(eventEntry->dispatchInProgress); // should already have been set to true
929
930    pokeUserActivityLocked(eventEntry);
931
932    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
933        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
934
935        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
936        if (connectionIndex >= 0) {
937            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
938            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
939                    resumeWithAppendedMotionSample);
940        } else {
941#if DEBUG_FOCUS
942            LOGD("Dropping event delivery to target with channel '%s' because it "
943                    "is no longer registered with the input dispatcher.",
944                    inputTarget.inputChannel->getName().string());
945#endif
946        }
947    }
948}
949
950void InputDispatcher::resetTargetsLocked() {
951    mCurrentInputTargetsValid = false;
952    mCurrentInputTargets.clear();
953    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
954    mInputTargetWaitApplication.clear();
955}
956
957void InputDispatcher::commitTargetsLocked() {
958    mCurrentInputTargetsValid = true;
959}
960
961int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
962        const EventEntry* entry, const InputApplication* application, const InputWindow* window,
963        nsecs_t* nextWakeupTime) {
964    if (application == NULL && window == NULL) {
965        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
966#if DEBUG_FOCUS
967            LOGD("Waiting for system to become ready for input.");
968#endif
969            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
970            mInputTargetWaitStartTime = currentTime;
971            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
972            mInputTargetWaitTimeoutExpired = false;
973            mInputTargetWaitApplication.clear();
974        }
975    } else {
976        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
977#if DEBUG_FOCUS
978            LOGD("Waiting for application to become ready for input: %s",
979                    getApplicationWindowLabelLocked(application, window).string());
980#endif
981            nsecs_t timeout = window ? window->dispatchingTimeout :
982                application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
983
984            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
985            mInputTargetWaitStartTime = currentTime;
986            mInputTargetWaitTimeoutTime = currentTime + timeout;
987            mInputTargetWaitTimeoutExpired = false;
988            mInputTargetWaitApplication.clear();
989
990            if (window && window->inputWindowHandle != NULL) {
991                mInputTargetWaitApplication =
992                        window->inputWindowHandle->getInputApplicationHandle();
993            }
994            if (mInputTargetWaitApplication == NULL && application) {
995                mInputTargetWaitApplication = application->inputApplicationHandle;
996            }
997        }
998    }
999
1000    if (mInputTargetWaitTimeoutExpired) {
1001        return INPUT_EVENT_INJECTION_TIMED_OUT;
1002    }
1003
1004    if (currentTime >= mInputTargetWaitTimeoutTime) {
1005        onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
1006
1007        // Force poll loop to wake up immediately on next iteration once we get the
1008        // ANR response back from the policy.
1009        *nextWakeupTime = LONG_LONG_MIN;
1010        return INPUT_EVENT_INJECTION_PENDING;
1011    } else {
1012        // Force poll loop to wake up when timeout is due.
1013        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1014            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1015        }
1016        return INPUT_EVENT_INJECTION_PENDING;
1017    }
1018}
1019
1020void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1021        const sp<InputChannel>& inputChannel) {
1022    if (newTimeout > 0) {
1023        // Extend the timeout.
1024        mInputTargetWaitTimeoutTime = now() + newTimeout;
1025    } else {
1026        // Give up.
1027        mInputTargetWaitTimeoutExpired = true;
1028
1029        // Release the touch targets.
1030        mTouchState.reset();
1031
1032        // Input state will not be realistic.  Mark it out of sync.
1033        if (inputChannel.get()) {
1034            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1035            if (connectionIndex >= 0) {
1036                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1037                if (connection->status == Connection::STATUS_NORMAL) {
1038                    synthesizeCancelationEventsForConnectionLocked(
1039                            connection, InputState::CANCEL_ALL_EVENTS,
1040                            "application not responding");
1041                }
1042            }
1043        }
1044    }
1045}
1046
1047nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1048        nsecs_t currentTime) {
1049    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1050        return currentTime - mInputTargetWaitStartTime;
1051    }
1052    return 0;
1053}
1054
1055void InputDispatcher::resetANRTimeoutsLocked() {
1056#if DEBUG_FOCUS
1057        LOGD("Resetting ANR timeouts.");
1058#endif
1059
1060    // Reset input target wait timeout.
1061    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1062}
1063
1064int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1065        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1066    mCurrentInputTargets.clear();
1067
1068    int32_t injectionResult;
1069
1070    // If there is no currently focused window and no focused application
1071    // then drop the event.
1072    if (! mFocusedWindow) {
1073        if (mFocusedApplication) {
1074#if DEBUG_FOCUS
1075            LOGD("Waiting because there is no focused window but there is a "
1076                    "focused application that may eventually add a window: %s.",
1077                    getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1078#endif
1079            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1080                    mFocusedApplication, NULL, nextWakeupTime);
1081            goto Unresponsive;
1082        }
1083
1084        LOGI("Dropping event because there is no focused window or focused application.");
1085        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1086        goto Failed;
1087    }
1088
1089    // Check permissions.
1090    if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
1091        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1092        goto Failed;
1093    }
1094
1095    // If the currently focused window is paused then keep waiting.
1096    if (mFocusedWindow->paused) {
1097#if DEBUG_FOCUS
1098        LOGD("Waiting because focused window is paused.");
1099#endif
1100        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1101                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1102        goto Unresponsive;
1103    }
1104
1105    // If the currently focused window is still working on previous events then keep waiting.
1106    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
1107#if DEBUG_FOCUS
1108        LOGD("Waiting because focused window still processing previous input.");
1109#endif
1110        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1111                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1112        goto Unresponsive;
1113    }
1114
1115    // Success!  Output targets.
1116    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1117    addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0));
1118
1119    // Done.
1120Failed:
1121Unresponsive:
1122    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1123    updateDispatchStatisticsLocked(currentTime, entry,
1124            injectionResult, timeSpentWaitingForApplication);
1125#if DEBUG_FOCUS
1126    LOGD("findFocusedWindow finished: injectionResult=%d, "
1127            "timeSpendWaitingForApplication=%0.1fms",
1128            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1129#endif
1130    return injectionResult;
1131}
1132
1133int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1134        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) {
1135    enum InjectionPermission {
1136        INJECTION_PERMISSION_UNKNOWN,
1137        INJECTION_PERMISSION_GRANTED,
1138        INJECTION_PERMISSION_DENIED
1139    };
1140
1141    mCurrentInputTargets.clear();
1142
1143    nsecs_t startTime = now();
1144
1145    // For security reasons, we defer updating the touch state until we are sure that
1146    // event injection will be allowed.
1147    //
1148    // FIXME In the original code, screenWasOff could never be set to true.
1149    //       The reason is that the POLICY_FLAG_WOKE_HERE
1150    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1151    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1152    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1153    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1154    //       In the new native input dispatcher we're a bit more careful about event
1155    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1156    //       Unfortunately we obtain undesirable behavior.
1157    //
1158    //       Here's what happens:
1159    //
1160    //       When the device dims in anticipation of going to sleep, touches
1161    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1162    //       the device to brighten and reset the user activity timer.
1163    //       Touches on other windows (such as the launcher window)
1164    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1165    //
1166    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1167    //       instead of POLICY_FLAG_WOKE_HERE...
1168    //
1169    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1170
1171    int32_t action = entry->action;
1172    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1173
1174    // Update the touch state as needed based on the properties of the touch event.
1175    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1176    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1177
1178    bool isSplit = mTouchState.split;
1179    bool wrongDevice = mTouchState.down
1180            && (mTouchState.deviceId != entry->deviceId
1181                    || mTouchState.source != entry->source);
1182    if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1183            || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1184            || maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1185        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1186        if (wrongDevice && !down) {
1187            mTempTouchState.copyFrom(mTouchState);
1188        } else {
1189            mTempTouchState.reset();
1190            mTempTouchState.down = down;
1191            mTempTouchState.deviceId = entry->deviceId;
1192            mTempTouchState.source = entry->source;
1193            isSplit = false;
1194            wrongDevice = false;
1195        }
1196    } else {
1197        mTempTouchState.copyFrom(mTouchState);
1198    }
1199    if (wrongDevice) {
1200#if DEBUG_INPUT_DISPATCHER_POLICY
1201        LOGD("Dropping event because a pointer for a different device is already down.");
1202#endif
1203        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1204        goto Failed;
1205    }
1206
1207    if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1208            || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)
1209            || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1210            || maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1211        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1212
1213        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1214        int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].
1215                getAxisValue(AMOTION_EVENT_AXIS_X));
1216        int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].
1217                getAxisValue(AMOTION_EVENT_AXIS_Y));
1218        const InputWindow* newTouchedWindow = NULL;
1219        const InputWindow* topErrorWindow = NULL;
1220
1221        // Traverse windows from front to back to find touched window and outside targets.
1222        size_t numWindows = mWindows.size();
1223        for (size_t i = 0; i < numWindows; i++) {
1224            const InputWindow* window = & mWindows.editItemAt(i);
1225            int32_t flags = window->layoutParamsFlags;
1226
1227            if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
1228                if (! topErrorWindow) {
1229                    topErrorWindow = window;
1230                }
1231            }
1232
1233            if (window->visible) {
1234                if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
1235                    bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
1236                            | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
1237                    if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
1238                        if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
1239                            newTouchedWindow = window;
1240                        }
1241                        break; // found touched window, exit window loop
1242                    }
1243                }
1244
1245                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1246                        && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
1247                    int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
1248                    if (isWindowObscuredAtPointLocked(window, x, y)) {
1249                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1250                    }
1251
1252                    mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
1253                }
1254            }
1255        }
1256
1257        // If there is an error window but it is not taking focus (typically because
1258        // it is invisible) then wait for it.  Any other focused window may in
1259        // fact be in ANR state.
1260        if (topErrorWindow && newTouchedWindow != topErrorWindow) {
1261#if DEBUG_FOCUS
1262            LOGD("Waiting because system error window is pending.");
1263#endif
1264            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1265                    NULL, NULL, nextWakeupTime);
1266            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1267            goto Unresponsive;
1268        }
1269
1270        // Figure out whether splitting will be allowed for this window.
1271        if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
1272            // New window supports splitting.
1273            isSplit = true;
1274        } else if (isSplit) {
1275            // New window does not support splitting but we have already split events.
1276            // Assign the pointer to the first foreground window we find.
1277            // (May be NULL which is why we put this code block before the next check.)
1278            newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
1279        }
1280
1281        // If we did not find a touched window then fail.
1282        if (! newTouchedWindow) {
1283            if (mFocusedApplication) {
1284#if DEBUG_FOCUS
1285                LOGD("Waiting because there is no touched window but there is a "
1286                        "focused application that may eventually add a new window: %s.",
1287                        getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1288#endif
1289                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1290                        mFocusedApplication, NULL, nextWakeupTime);
1291                goto Unresponsive;
1292            }
1293
1294            LOGI("Dropping event because there is no touched window or focused application.");
1295            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1296            goto Failed;
1297        }
1298
1299        // Set target flags.
1300        int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
1301        if (isSplit) {
1302            targetFlags |= InputTarget::FLAG_SPLIT;
1303        }
1304        if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
1305            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1306        }
1307
1308        // Update the temporary touch state.
1309        BitSet32 pointerIds;
1310        if (isSplit) {
1311            uint32_t pointerId = entry->pointerIds[pointerIndex];
1312            pointerIds.markBit(pointerId);
1313        }
1314        mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1315    } else {
1316        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1317
1318        // If the pointer is not currently down, then ignore the event.
1319        if (! mTempTouchState.down) {
1320#if DEBUG_INPUT_DISPATCHER_POLICY
1321            LOGD("Dropping event because the pointer is not down or we previously "
1322                    "dropped the pointer down event.");
1323#endif
1324            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1325            goto Failed;
1326        }
1327    }
1328
1329    // Check permission to inject into all touched foreground windows and ensure there
1330    // is at least one touched foreground window.
1331    {
1332        bool haveForegroundWindow = false;
1333        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1334            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1335            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1336                haveForegroundWindow = true;
1337                if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
1338                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1339                    injectionPermission = INJECTION_PERMISSION_DENIED;
1340                    goto Failed;
1341                }
1342            }
1343        }
1344        if (! haveForegroundWindow) {
1345#if DEBUG_INPUT_DISPATCHER_POLICY
1346            LOGD("Dropping event because there is no touched foreground window to receive it.");
1347#endif
1348            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1349            goto Failed;
1350        }
1351
1352        // Permission granted to injection into all touched foreground windows.
1353        injectionPermission = INJECTION_PERMISSION_GRANTED;
1354    }
1355
1356    // Ensure all touched foreground windows are ready for new input.
1357    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1358        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1359        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1360            // If the touched window is paused then keep waiting.
1361            if (touchedWindow.window->paused) {
1362#if DEBUG_INPUT_DISPATCHER_POLICY
1363                LOGD("Waiting because touched window is paused.");
1364#endif
1365                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1366                        NULL, touchedWindow.window, nextWakeupTime);
1367                goto Unresponsive;
1368            }
1369
1370            // If the touched window is still working on previous events then keep waiting.
1371            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
1372#if DEBUG_FOCUS
1373                LOGD("Waiting because touched window still processing previous input.");
1374#endif
1375                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1376                        NULL, touchedWindow.window, nextWakeupTime);
1377                goto Unresponsive;
1378            }
1379        }
1380    }
1381
1382    // If this is the first pointer going down and the touched window has a wallpaper
1383    // then also add the touched wallpaper windows so they are locked in for the duration
1384    // of the touch gesture.
1385    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1386    // engine only supports touch events.  We would need to add a mechanism similar
1387    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1388    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1389        const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
1390        if (foregroundWindow->hasWallpaper) {
1391            for (size_t i = 0; i < mWindows.size(); i++) {
1392                const InputWindow* window = & mWindows[i];
1393                if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
1394                    mTempTouchState.addOrUpdateWindow(window,
1395                            InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0));
1396                }
1397            }
1398        }
1399    }
1400
1401    // Success!  Output targets.
1402    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1403
1404    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1405        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1406        addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
1407                touchedWindow.pointerIds);
1408    }
1409
1410    // Drop the outside touch window since we will not care about them in the next iteration.
1411    mTempTouchState.removeOutsideTouchWindows();
1412
1413Failed:
1414    // Check injection permission once and for all.
1415    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1416        if (checkInjectionPermission(NULL, entry->injectionState)) {
1417            injectionPermission = INJECTION_PERMISSION_GRANTED;
1418        } else {
1419            injectionPermission = INJECTION_PERMISSION_DENIED;
1420        }
1421    }
1422
1423    // Update final pieces of touch state if the injector had permission.
1424    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1425        if (!wrongDevice) {
1426            if (maskedAction == AMOTION_EVENT_ACTION_UP
1427                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL
1428                    || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1429                // All pointers up or canceled.
1430                mTouchState.reset();
1431            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1432                // First pointer went down.
1433                if (mTouchState.down) {
1434                    *outConflictingPointerActions = true;
1435#if DEBUG_FOCUS
1436                    LOGD("Pointer down received while already down.");
1437#endif
1438                }
1439                mTouchState.copyFrom(mTempTouchState);
1440            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1441                // One pointer went up.
1442                if (isSplit) {
1443                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1444                    uint32_t pointerId = entry->pointerIds[pointerIndex];
1445
1446                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1447                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1448                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1449                            touchedWindow.pointerIds.clearBit(pointerId);
1450                            if (touchedWindow.pointerIds.isEmpty()) {
1451                                mTempTouchState.windows.removeAt(i);
1452                                continue;
1453                            }
1454                        }
1455                        i += 1;
1456                    }
1457                }
1458                mTouchState.copyFrom(mTempTouchState);
1459            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1460                // Discard temporary touch state since it was only valid for this action.
1461            } else {
1462                // Save changes to touch state as-is for all other actions.
1463                mTouchState.copyFrom(mTempTouchState);
1464            }
1465        }
1466    } else {
1467#if DEBUG_FOCUS
1468        LOGD("Not updating touch focus because injection was denied.");
1469#endif
1470    }
1471
1472Unresponsive:
1473    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1474    mTempTouchState.reset();
1475
1476    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1477    updateDispatchStatisticsLocked(currentTime, entry,
1478            injectionResult, timeSpentWaitingForApplication);
1479#if DEBUG_FOCUS
1480    LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1481            "timeSpentWaitingForApplication=%0.1fms",
1482            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1483#endif
1484    return injectionResult;
1485}
1486
1487void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
1488        BitSet32 pointerIds) {
1489    mCurrentInputTargets.push();
1490
1491    InputTarget& target = mCurrentInputTargets.editTop();
1492    target.inputChannel = window->inputChannel;
1493    target.flags = targetFlags;
1494    target.xOffset = - window->frameLeft;
1495    target.yOffset = - window->frameTop;
1496    target.pointerIds = pointerIds;
1497}
1498
1499void InputDispatcher::addMonitoringTargetsLocked() {
1500    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1501        mCurrentInputTargets.push();
1502
1503        InputTarget& target = mCurrentInputTargets.editTop();
1504        target.inputChannel = mMonitoringChannels[i];
1505        target.flags = 0;
1506        target.xOffset = 0;
1507        target.yOffset = 0;
1508    }
1509}
1510
1511bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
1512        const InjectionState* injectionState) {
1513    if (injectionState
1514            && (window == NULL || window->ownerUid != injectionState->injectorUid)
1515            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1516        if (window) {
1517            LOGW("Permission denied: injecting event from pid %d uid %d to window "
1518                    "with input channel %s owned by uid %d",
1519                    injectionState->injectorPid, injectionState->injectorUid,
1520                    window->inputChannel->getName().string(),
1521                    window->ownerUid);
1522        } else {
1523            LOGW("Permission denied: injecting event from pid %d uid %d",
1524                    injectionState->injectorPid, injectionState->injectorUid);
1525        }
1526        return false;
1527    }
1528    return true;
1529}
1530
1531bool InputDispatcher::isWindowObscuredAtPointLocked(
1532        const InputWindow* window, int32_t x, int32_t y) const {
1533    size_t numWindows = mWindows.size();
1534    for (size_t i = 0; i < numWindows; i++) {
1535        const InputWindow* other = & mWindows.itemAt(i);
1536        if (other == window) {
1537            break;
1538        }
1539        if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
1540            return true;
1541        }
1542    }
1543    return false;
1544}
1545
1546bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
1547    ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
1548    if (connectionIndex >= 0) {
1549        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1550        return connection->outboundQueue.isEmpty();
1551    } else {
1552        return true;
1553    }
1554}
1555
1556String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
1557        const InputWindow* window) {
1558    if (application) {
1559        if (window) {
1560            String8 label(application->name);
1561            label.append(" - ");
1562            label.append(window->name);
1563            return label;
1564        } else {
1565            return application->name;
1566        }
1567    } else if (window) {
1568        return window->name;
1569    } else {
1570        return String8("<unknown application or window>");
1571    }
1572}
1573
1574void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1575    int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
1576    switch (eventEntry->type) {
1577    case EventEntry::TYPE_MOTION: {
1578        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1579        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1580            return;
1581        }
1582
1583        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
1584            eventType = POWER_MANAGER_TOUCH_EVENT;
1585        }
1586        break;
1587    }
1588    case EventEntry::TYPE_KEY: {
1589        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1590        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1591            return;
1592        }
1593        break;
1594    }
1595    }
1596
1597    CommandEntry* commandEntry = postCommandLocked(
1598            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1599    commandEntry->eventTime = eventEntry->eventTime;
1600    commandEntry->userActivityEventType = eventType;
1601}
1602
1603void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1604        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1605        bool resumeWithAppendedMotionSample) {
1606#if DEBUG_DISPATCH_CYCLE
1607    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
1608            "xOffset=%f, yOffset=%f, "
1609            "pointerIds=0x%x, "
1610            "resumeWithAppendedMotionSample=%s",
1611            connection->getInputChannelName(), inputTarget->flags,
1612            inputTarget->xOffset, inputTarget->yOffset,
1613            inputTarget->pointerIds.value,
1614            toString(resumeWithAppendedMotionSample));
1615#endif
1616
1617    // Make sure we are never called for streaming when splitting across multiple windows.
1618    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1619    assert(! (resumeWithAppendedMotionSample && isSplit));
1620
1621    // Skip this event if the connection status is not normal.
1622    // We don't want to enqueue additional outbound events if the connection is broken.
1623    if (connection->status != Connection::STATUS_NORMAL) {
1624#if DEBUG_DISPATCH_CYCLE
1625        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
1626                connection->getInputChannelName(), connection->getStatusLabel());
1627#endif
1628        return;
1629    }
1630
1631    // Split a motion event if needed.
1632    if (isSplit) {
1633        assert(eventEntry->type == EventEntry::TYPE_MOTION);
1634
1635        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1636        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1637            MotionEntry* splitMotionEntry = splitMotionEvent(
1638                    originalMotionEntry, inputTarget->pointerIds);
1639            if (!splitMotionEntry) {
1640                return; // split event was dropped
1641            }
1642#if DEBUG_FOCUS
1643            LOGD("channel '%s' ~ Split motion event.",
1644                    connection->getInputChannelName());
1645            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1646#endif
1647            eventEntry = splitMotionEntry;
1648        }
1649    }
1650
1651    // Resume the dispatch cycle with a freshly appended motion sample.
1652    // First we check that the last dispatch entry in the outbound queue is for the same
1653    // motion event to which we appended the motion sample.  If we find such a dispatch
1654    // entry, and if it is currently in progress then we try to stream the new sample.
1655    bool wasEmpty = connection->outboundQueue.isEmpty();
1656
1657    if (! wasEmpty && resumeWithAppendedMotionSample) {
1658        DispatchEntry* motionEventDispatchEntry =
1659                connection->findQueuedDispatchEntryForEvent(eventEntry);
1660        if (motionEventDispatchEntry) {
1661            // If the dispatch entry is not in progress, then we must be busy dispatching an
1662            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1663            // be dispatched later.
1664            if (! motionEventDispatchEntry->inProgress) {
1665#if DEBUG_BATCHING
1666                LOGD("channel '%s' ~ Not streaming because the motion event has "
1667                        "not yet been dispatched.  "
1668                        "(Waiting for earlier events to be consumed.)",
1669                        connection->getInputChannelName());
1670#endif
1671                return;
1672            }
1673
1674            // If the dispatch entry is in progress but it already has a tail of pending
1675            // motion samples, then it must mean that the shared memory buffer filled up.
1676            // Not a problem, when this dispatch cycle is finished, we will eventually start
1677            // a new dispatch cycle to process the tail and that tail includes the newly
1678            // appended motion sample.
1679            if (motionEventDispatchEntry->tailMotionSample) {
1680#if DEBUG_BATCHING
1681                LOGD("channel '%s' ~ Not streaming because no new samples can "
1682                        "be appended to the motion event in this dispatch cycle.  "
1683                        "(Waiting for next dispatch cycle to start.)",
1684                        connection->getInputChannelName());
1685#endif
1686                return;
1687            }
1688
1689            // The dispatch entry is in progress and is still potentially open for streaming.
1690            // Try to stream the new motion sample.  This might fail if the consumer has already
1691            // consumed the motion event (or if the channel is broken).
1692            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1693            MotionSample* appendedMotionSample = motionEntry->lastSample;
1694            status_t status = connection->inputPublisher.appendMotionSample(
1695                    appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1696            if (status == OK) {
1697#if DEBUG_BATCHING
1698                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
1699                        connection->getInputChannelName());
1700#endif
1701                return;
1702            }
1703
1704#if DEBUG_BATCHING
1705            if (status == NO_MEMORY) {
1706                LOGD("channel '%s' ~ Could not append motion sample to currently "
1707                        "dispatched move event because the shared memory buffer is full.  "
1708                        "(Waiting for next dispatch cycle to start.)",
1709                        connection->getInputChannelName());
1710            } else if (status == status_t(FAILED_TRANSACTION)) {
1711                LOGD("channel '%s' ~ Could not append motion sample to currently "
1712                        "dispatched move event because the event has already been consumed.  "
1713                        "(Waiting for next dispatch cycle to start.)",
1714                        connection->getInputChannelName());
1715            } else {
1716                LOGD("channel '%s' ~ Could not append motion sample to currently "
1717                        "dispatched move event due to an error, status=%d.  "
1718                        "(Waiting for next dispatch cycle to start.)",
1719                        connection->getInputChannelName(), status);
1720            }
1721#endif
1722            // Failed to stream.  Start a new tail of pending motion samples to dispatch
1723            // in the next cycle.
1724            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
1725            return;
1726        }
1727    }
1728
1729    // This is a new event.
1730    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1731    DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
1732            inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset);
1733    if (dispatchEntry->hasForegroundTarget()) {
1734        incrementPendingForegroundDispatchesLocked(eventEntry);
1735    }
1736
1737    // Handle the case where we could not stream a new motion sample because the consumer has
1738    // already consumed the motion event (otherwise the corresponding dispatch entry would
1739    // still be in the outbound queue for this connection).  We set the head motion sample
1740    // to the list starting with the newly appended motion sample.
1741    if (resumeWithAppendedMotionSample) {
1742#if DEBUG_BATCHING
1743        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
1744                "that cannot be streamed because the motion event has already been consumed.",
1745                connection->getInputChannelName());
1746#endif
1747        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
1748        dispatchEntry->headMotionSample = appendedMotionSample;
1749    }
1750
1751    // Enqueue the dispatch entry.
1752    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1753
1754    // If the outbound queue was previously empty, start the dispatch cycle going.
1755    if (wasEmpty) {
1756        activateConnectionLocked(connection.get());
1757        startDispatchCycleLocked(currentTime, connection);
1758    }
1759}
1760
1761void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1762        const sp<Connection>& connection) {
1763#if DEBUG_DISPATCH_CYCLE
1764    LOGD("channel '%s' ~ startDispatchCycle",
1765            connection->getInputChannelName());
1766#endif
1767
1768    assert(connection->status == Connection::STATUS_NORMAL);
1769    assert(! connection->outboundQueue.isEmpty());
1770
1771    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
1772    assert(! dispatchEntry->inProgress);
1773
1774    // Mark the dispatch entry as in progress.
1775    dispatchEntry->inProgress = true;
1776
1777    // Update the connection's input state.
1778    EventEntry* eventEntry = dispatchEntry->eventEntry;
1779    connection->inputState.trackEvent(eventEntry);
1780
1781    // Publish the event.
1782    status_t status;
1783    switch (eventEntry->type) {
1784    case EventEntry::TYPE_KEY: {
1785        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1786
1787        // Apply target flags.
1788        int32_t action = keyEntry->action;
1789        int32_t flags = keyEntry->flags;
1790
1791        // Publish the key event.
1792        status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
1793                action, flags, keyEntry->keyCode, keyEntry->scanCode,
1794                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1795                keyEntry->eventTime);
1796
1797        if (status) {
1798            LOGE("channel '%s' ~ Could not publish key event, "
1799                    "status=%d", connection->getInputChannelName(), status);
1800            abortBrokenDispatchCycleLocked(currentTime, connection);
1801            return;
1802        }
1803        break;
1804    }
1805
1806    case EventEntry::TYPE_MOTION: {
1807        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1808
1809        // Apply target flags.
1810        int32_t action = motionEntry->action;
1811        int32_t flags = motionEntry->flags;
1812        if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
1813            action = AMOTION_EVENT_ACTION_OUTSIDE;
1814        }
1815        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1816            flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1817        }
1818
1819        // If headMotionSample is non-NULL, then it points to the first new sample that we
1820        // were unable to dispatch during the previous cycle so we resume dispatching from
1821        // that point in the list of motion samples.
1822        // Otherwise, we just start from the first sample of the motion event.
1823        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
1824        if (! firstMotionSample) {
1825            firstMotionSample = & motionEntry->firstSample;
1826        }
1827
1828        // Set the X and Y offset depending on the input source.
1829        float xOffset, yOffset;
1830        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
1831            xOffset = dispatchEntry->xOffset;
1832            yOffset = dispatchEntry->yOffset;
1833        } else {
1834            xOffset = 0.0f;
1835            yOffset = 0.0f;
1836        }
1837
1838        // Publish the motion event and the first motion sample.
1839        status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
1840                motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
1841                xOffset, yOffset,
1842                motionEntry->xPrecision, motionEntry->yPrecision,
1843                motionEntry->downTime, firstMotionSample->eventTime,
1844                motionEntry->pointerCount, motionEntry->pointerIds,
1845                firstMotionSample->pointerCoords);
1846
1847        if (status) {
1848            LOGE("channel '%s' ~ Could not publish motion event, "
1849                    "status=%d", connection->getInputChannelName(), status);
1850            abortBrokenDispatchCycleLocked(currentTime, connection);
1851            return;
1852        }
1853
1854        // Append additional motion samples.
1855        MotionSample* nextMotionSample = firstMotionSample->next;
1856        for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
1857            status = connection->inputPublisher.appendMotionSample(
1858                    nextMotionSample->eventTime, nextMotionSample->pointerCoords);
1859            if (status == NO_MEMORY) {
1860#if DEBUG_DISPATCH_CYCLE
1861                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
1862                            "be sent in the next dispatch cycle.",
1863                            connection->getInputChannelName());
1864#endif
1865                break;
1866            }
1867            if (status != OK) {
1868                LOGE("channel '%s' ~ Could not append motion sample "
1869                        "for a reason other than out of memory, status=%d",
1870                        connection->getInputChannelName(), status);
1871                abortBrokenDispatchCycleLocked(currentTime, connection);
1872                return;
1873            }
1874        }
1875
1876        // Remember the next motion sample that we could not dispatch, in case we ran out
1877        // of space in the shared memory buffer.
1878        dispatchEntry->tailMotionSample = nextMotionSample;
1879        break;
1880    }
1881
1882    default: {
1883        assert(false);
1884    }
1885    }
1886
1887    // Send the dispatch signal.
1888    status = connection->inputPublisher.sendDispatchSignal();
1889    if (status) {
1890        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
1891                connection->getInputChannelName(), status);
1892        abortBrokenDispatchCycleLocked(currentTime, connection);
1893        return;
1894    }
1895
1896    // Record information about the newly started dispatch cycle.
1897    connection->lastEventTime = eventEntry->eventTime;
1898    connection->lastDispatchTime = currentTime;
1899
1900    // Notify other system components.
1901    onDispatchCycleStartedLocked(currentTime, connection);
1902}
1903
1904void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
1905        const sp<Connection>& connection, bool handled) {
1906#if DEBUG_DISPATCH_CYCLE
1907    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
1908            "%01.1fms since dispatch, handled=%s",
1909            connection->getInputChannelName(),
1910            connection->getEventLatencyMillis(currentTime),
1911            connection->getDispatchLatencyMillis(currentTime),
1912            toString(handled));
1913#endif
1914
1915    if (connection->status == Connection::STATUS_BROKEN
1916            || connection->status == Connection::STATUS_ZOMBIE) {
1917        return;
1918    }
1919
1920    // Reset the publisher since the event has been consumed.
1921    // We do this now so that the publisher can release some of its internal resources
1922    // while waiting for the next dispatch cycle to begin.
1923    status_t status = connection->inputPublisher.reset();
1924    if (status) {
1925        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
1926                connection->getInputChannelName(), status);
1927        abortBrokenDispatchCycleLocked(currentTime, connection);
1928        return;
1929    }
1930
1931    // Notify other system components and prepare to start the next dispatch cycle.
1932    onDispatchCycleFinishedLocked(currentTime, connection, handled);
1933}
1934
1935void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
1936        const sp<Connection>& connection) {
1937    // Start the next dispatch cycle for this connection.
1938    while (! connection->outboundQueue.isEmpty()) {
1939        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
1940        if (dispatchEntry->inProgress) {
1941             // Finish or resume current event in progress.
1942            if (dispatchEntry->tailMotionSample) {
1943                // We have a tail of undispatched motion samples.
1944                // Reuse the same DispatchEntry and start a new cycle.
1945                dispatchEntry->inProgress = false;
1946                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
1947                dispatchEntry->tailMotionSample = NULL;
1948                startDispatchCycleLocked(currentTime, connection);
1949                return;
1950            }
1951            // Finished.
1952            connection->outboundQueue.dequeueAtHead();
1953            if (dispatchEntry->hasForegroundTarget()) {
1954                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
1955            }
1956            mAllocator.releaseDispatchEntry(dispatchEntry);
1957        } else {
1958            // If the head is not in progress, then we must have already dequeued the in
1959            // progress event, which means we actually aborted it.
1960            // So just start the next event for this connection.
1961            startDispatchCycleLocked(currentTime, connection);
1962            return;
1963        }
1964    }
1965
1966    // Outbound queue is empty, deactivate the connection.
1967    deactivateConnectionLocked(connection.get());
1968}
1969
1970void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
1971        const sp<Connection>& connection) {
1972#if DEBUG_DISPATCH_CYCLE
1973    LOGD("channel '%s' ~ abortBrokenDispatchCycle",
1974            connection->getInputChannelName());
1975#endif
1976
1977    // Clear the outbound queue.
1978    drainOutboundQueueLocked(connection.get());
1979
1980    // The connection appears to be unrecoverably broken.
1981    // Ignore already broken or zombie connections.
1982    if (connection->status == Connection::STATUS_NORMAL) {
1983        connection->status = Connection::STATUS_BROKEN;
1984
1985        // Notify other system components.
1986        onDispatchCycleBrokenLocked(currentTime, connection);
1987    }
1988}
1989
1990void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
1991    while (! connection->outboundQueue.isEmpty()) {
1992        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
1993        if (dispatchEntry->hasForegroundTarget()) {
1994            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
1995        }
1996        mAllocator.releaseDispatchEntry(dispatchEntry);
1997    }
1998
1999    deactivateConnectionLocked(connection);
2000}
2001
2002int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2003    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2004
2005    { // acquire lock
2006        AutoMutex _l(d->mLock);
2007
2008        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2009        if (connectionIndex < 0) {
2010            LOGE("Received spurious receive callback for unknown input channel.  "
2011                    "fd=%d, events=0x%x", receiveFd, events);
2012            return 0; // remove the callback
2013        }
2014
2015        nsecs_t currentTime = now();
2016
2017        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2018        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
2019            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2020                    "events=0x%x", connection->getInputChannelName(), events);
2021            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2022            d->runCommandsLockedInterruptible();
2023            return 0; // remove the callback
2024        }
2025
2026        if (! (events & ALOOPER_EVENT_INPUT)) {
2027            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2028                    "events=0x%x", connection->getInputChannelName(), events);
2029            return 1;
2030        }
2031
2032        bool handled = false;
2033        status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2034        if (status) {
2035            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2036                    connection->getInputChannelName(), status);
2037            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2038            d->runCommandsLockedInterruptible();
2039            return 0; // remove the callback
2040        }
2041
2042        d->finishDispatchCycleLocked(currentTime, connection, handled);
2043        d->runCommandsLockedInterruptible();
2044        return 1;
2045    } // release lock
2046}
2047
2048void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2049        InputState::CancelationOptions options, const char* reason) {
2050    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2051        synthesizeCancelationEventsForConnectionLocked(
2052                mConnectionsByReceiveFd.valueAt(i), options, reason);
2053    }
2054}
2055
2056void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2057        const sp<InputChannel>& channel, InputState::CancelationOptions options,
2058        const char* reason) {
2059    ssize_t index = getConnectionIndexLocked(channel);
2060    if (index >= 0) {
2061        synthesizeCancelationEventsForConnectionLocked(
2062                mConnectionsByReceiveFd.valueAt(index), options, reason);
2063    }
2064}
2065
2066void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2067        const sp<Connection>& connection, InputState::CancelationOptions options,
2068        const char* reason) {
2069    nsecs_t currentTime = now();
2070
2071    mTempCancelationEvents.clear();
2072    connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
2073            mTempCancelationEvents, options);
2074
2075    if (! mTempCancelationEvents.isEmpty()
2076            && connection->status != Connection::STATUS_BROKEN) {
2077#if DEBUG_OUTBOUND_EVENT_DETAILS
2078        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2079                "with reality: %s, options=%d.",
2080                connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
2081#endif
2082        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2083            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2084            switch (cancelationEventEntry->type) {
2085            case EventEntry::TYPE_KEY:
2086                logOutboundKeyDetailsLocked("cancel - ",
2087                        static_cast<KeyEntry*>(cancelationEventEntry));
2088                break;
2089            case EventEntry::TYPE_MOTION:
2090                logOutboundMotionDetailsLocked("cancel - ",
2091                        static_cast<MotionEntry*>(cancelationEventEntry));
2092                break;
2093            }
2094
2095            int32_t xOffset, yOffset;
2096            const InputWindow* window = getWindowLocked(connection->inputChannel);
2097            if (window) {
2098                xOffset = -window->frameLeft;
2099                yOffset = -window->frameTop;
2100            } else {
2101                xOffset = 0;
2102                yOffset = 0;
2103            }
2104
2105            DispatchEntry* cancelationDispatchEntry =
2106                    mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
2107                    0, xOffset, yOffset);
2108            connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
2109
2110            mAllocator.releaseEventEntry(cancelationEventEntry);
2111        }
2112
2113        if (!connection->outboundQueue.headSentinel.next->inProgress) {
2114            startDispatchCycleLocked(currentTime, connection);
2115        }
2116    }
2117}
2118
2119InputDispatcher::MotionEntry*
2120InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2121    assert(pointerIds.value != 0);
2122
2123    uint32_t splitPointerIndexMap[MAX_POINTERS];
2124    int32_t splitPointerIds[MAX_POINTERS];
2125    PointerCoords splitPointerCoords[MAX_POINTERS];
2126
2127    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2128    uint32_t splitPointerCount = 0;
2129
2130    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2131            originalPointerIndex++) {
2132        int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
2133        if (pointerIds.hasBit(pointerId)) {
2134            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2135            splitPointerIds[splitPointerCount] = pointerId;
2136            splitPointerCoords[splitPointerCount] =
2137                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex];
2138            splitPointerCount += 1;
2139        }
2140    }
2141
2142    if (splitPointerCount != pointerIds.count()) {
2143        // This is bad.  We are missing some of the pointers that we expected to deliver.
2144        // Most likely this indicates that we received an ACTION_MOVE events that has
2145        // different pointer ids than we expected based on the previous ACTION_DOWN
2146        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2147        // in this way.
2148        LOGW("Dropping split motion event because the pointer count is %d but "
2149                "we expected there to be %d pointers.  This probably means we received "
2150                "a broken sequence of pointer ids from the input device.",
2151                splitPointerCount, pointerIds.count());
2152        return NULL;
2153    }
2154
2155    int32_t action = originalMotionEntry->action;
2156    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2157    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2158            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2159        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2160        int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
2161        if (pointerIds.hasBit(pointerId)) {
2162            if (pointerIds.count() == 1) {
2163                // The first/last pointer went down/up.
2164                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2165                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2166            } else {
2167                // A secondary pointer went down/up.
2168                uint32_t splitPointerIndex = 0;
2169                while (pointerId != splitPointerIds[splitPointerIndex]) {
2170                    splitPointerIndex += 1;
2171                }
2172                action = maskedAction | (splitPointerIndex
2173                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2174            }
2175        } else {
2176            // An unrelated pointer changed.
2177            action = AMOTION_EVENT_ACTION_MOVE;
2178        }
2179    }
2180
2181    MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
2182            originalMotionEntry->eventTime,
2183            originalMotionEntry->deviceId,
2184            originalMotionEntry->source,
2185            originalMotionEntry->policyFlags,
2186            action,
2187            originalMotionEntry->flags,
2188            originalMotionEntry->metaState,
2189            originalMotionEntry->edgeFlags,
2190            originalMotionEntry->xPrecision,
2191            originalMotionEntry->yPrecision,
2192            originalMotionEntry->downTime,
2193            splitPointerCount, splitPointerIds, splitPointerCoords);
2194
2195    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2196            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2197        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2198                splitPointerIndex++) {
2199            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2200            splitPointerCoords[splitPointerIndex] =
2201                    originalMotionSample->pointerCoords[originalPointerIndex];
2202        }
2203
2204        mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
2205                splitPointerCoords);
2206    }
2207
2208    return splitMotionEntry;
2209}
2210
2211void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
2212#if DEBUG_INBOUND_EVENT_DETAILS
2213    LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
2214#endif
2215
2216    bool needWake;
2217    { // acquire lock
2218        AutoMutex _l(mLock);
2219
2220        ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
2221        needWake = enqueueInboundEventLocked(newEntry);
2222    } // release lock
2223
2224    if (needWake) {
2225        mLooper->wake();
2226    }
2227}
2228
2229void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2230        uint32_t policyFlags, int32_t action, int32_t flags,
2231        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
2232#if DEBUG_INBOUND_EVENT_DETAILS
2233    LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2234            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2235            eventTime, deviceId, source, policyFlags, action, flags,
2236            keyCode, scanCode, metaState, downTime);
2237#endif
2238    if (! validateKeyEvent(action)) {
2239        return;
2240    }
2241
2242    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2243        policyFlags |= POLICY_FLAG_VIRTUAL;
2244        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2245    }
2246
2247    policyFlags |= POLICY_FLAG_TRUSTED;
2248
2249    KeyEvent event;
2250    event.initialize(deviceId, source, action, flags, keyCode, scanCode,
2251            metaState, 0, downTime, eventTime);
2252
2253    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2254
2255    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2256        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2257    }
2258
2259    bool needWake;
2260    { // acquire lock
2261        AutoMutex _l(mLock);
2262
2263        int32_t repeatCount = 0;
2264        KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
2265                deviceId, source, policyFlags, action, flags, keyCode, scanCode,
2266                metaState, repeatCount, downTime);
2267
2268        needWake = enqueueInboundEventLocked(newEntry);
2269    } // release lock
2270
2271    if (needWake) {
2272        mLooper->wake();
2273    }
2274}
2275
2276void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2277        uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
2278        uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
2279        float xPrecision, float yPrecision, nsecs_t downTime) {
2280#if DEBUG_INBOUND_EVENT_DETAILS
2281    LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2282            "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, "
2283            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2284            eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2285            xPrecision, yPrecision, downTime);
2286    for (uint32_t i = 0; i < pointerCount; i++) {
2287        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
2288                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2289                "orientation=%f",
2290                i, pointerIds[i],
2291                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2292                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2293                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2294                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2295                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2296                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2297                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2298                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2299                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2300    }
2301#endif
2302    if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2303        return;
2304    }
2305
2306    policyFlags |= POLICY_FLAG_TRUSTED;
2307    mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
2308
2309    bool needWake;
2310    { // acquire lock
2311        AutoMutex _l(mLock);
2312
2313        // Attempt batching and streaming of move events.
2314        if (action == AMOTION_EVENT_ACTION_MOVE
2315                || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2316            // BATCHING CASE
2317            //
2318            // Try to append a move sample to the tail of the inbound queue for this device.
2319            // Give up if we encounter a non-move motion event for this device since that
2320            // means we cannot append any new samples until a new motion event has started.
2321            for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
2322                    entry != & mInboundQueue.headSentinel; entry = entry->prev) {
2323                if (entry->type != EventEntry::TYPE_MOTION) {
2324                    // Keep looking for motion events.
2325                    continue;
2326                }
2327
2328                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2329                if (motionEntry->deviceId != deviceId) {
2330                    // Keep looking for this device.
2331                    continue;
2332                }
2333
2334                if (motionEntry->action != action
2335                        || motionEntry->source != source
2336                        || motionEntry->pointerCount != pointerCount
2337                        || motionEntry->isInjected()) {
2338                    // Last motion event in the queue for this device is not compatible for
2339                    // appending new samples.  Stop here.
2340                    goto NoBatchingOrStreaming;
2341                }
2342
2343                // The last motion event is a move and is compatible for appending.
2344                // Do the batching magic.
2345                mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2346#if DEBUG_BATCHING
2347                LOGD("Appended motion sample onto batch for most recent "
2348                        "motion event for this device in the inbound queue.");
2349#endif
2350                return; // done!
2351            }
2352
2353            // STREAMING CASE
2354            //
2355            // There is no pending motion event (of any kind) for this device in the inbound queue.
2356            // Search the outbound queue for the current foreground targets to find a dispatched
2357            // motion event that is still in progress.  If found, then, appen the new sample to
2358            // that event and push it out to all current targets.  The logic in
2359            // prepareDispatchCycleLocked takes care of the case where some targets may
2360            // already have consumed the motion event by starting a new dispatch cycle if needed.
2361            if (mCurrentInputTargetsValid) {
2362                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2363                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2364                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2365                        // Skip non-foreground targets.  We only want to stream if there is at
2366                        // least one foreground target whose dispatch is still in progress.
2367                        continue;
2368                    }
2369
2370                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2371                    if (connectionIndex < 0) {
2372                        // Connection must no longer be valid.
2373                        continue;
2374                    }
2375
2376                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2377                    if (connection->outboundQueue.isEmpty()) {
2378                        // This foreground target has an empty outbound queue.
2379                        continue;
2380                    }
2381
2382                    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2383                    if (! dispatchEntry->inProgress
2384                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2385                            || dispatchEntry->isSplit()) {
2386                        // No motion event is being dispatched, or it is being split across
2387                        // windows in which case we cannot stream.
2388                        continue;
2389                    }
2390
2391                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2392                            dispatchEntry->eventEntry);
2393                    if (motionEntry->action != action
2394                            || motionEntry->deviceId != deviceId
2395                            || motionEntry->source != source
2396                            || motionEntry->pointerCount != pointerCount
2397                            || motionEntry->isInjected()) {
2398                        // The motion event is not compatible with this move.
2399                        continue;
2400                    }
2401
2402                    // Hurray!  This foreground target is currently dispatching a move event
2403                    // that we can stream onto.  Append the motion sample and resume dispatch.
2404                    mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2405#if DEBUG_BATCHING
2406                    LOGD("Appended motion sample onto batch for most recently dispatched "
2407                            "motion event for this device in the outbound queues.  "
2408                            "Attempting to stream the motion sample.");
2409#endif
2410                    nsecs_t currentTime = now();
2411                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2412                            true /*resumeWithAppendedMotionSample*/);
2413
2414                    runCommandsLockedInterruptible();
2415                    return; // done!
2416                }
2417            }
2418
2419NoBatchingOrStreaming:;
2420        }
2421
2422        // Just enqueue a new motion event.
2423        MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
2424                deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2425                xPrecision, yPrecision, downTime,
2426                pointerCount, pointerIds, pointerCoords);
2427
2428        needWake = enqueueInboundEventLocked(newEntry);
2429    } // release lock
2430
2431    if (needWake) {
2432        mLooper->wake();
2433    }
2434}
2435
2436void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
2437        uint32_t policyFlags) {
2438#if DEBUG_INBOUND_EVENT_DETAILS
2439    LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
2440            switchCode, switchValue, policyFlags);
2441#endif
2442
2443    policyFlags |= POLICY_FLAG_TRUSTED;
2444    mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
2445}
2446
2447int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2448        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
2449#if DEBUG_INBOUND_EVENT_DETAILS
2450    LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2451            "syncMode=%d, timeoutMillis=%d",
2452            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis);
2453#endif
2454
2455    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2456
2457    uint32_t policyFlags = POLICY_FLAG_INJECTED;
2458    if (hasInjectionPermission(injectorPid, injectorUid)) {
2459        policyFlags |= POLICY_FLAG_TRUSTED;
2460    }
2461
2462    EventEntry* injectedEntry;
2463    switch (event->getType()) {
2464    case AINPUT_EVENT_TYPE_KEY: {
2465        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2466        int32_t action = keyEvent->getAction();
2467        if (! validateKeyEvent(action)) {
2468            return INPUT_EVENT_INJECTION_FAILED;
2469        }
2470
2471        int32_t flags = keyEvent->getFlags();
2472        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2473            policyFlags |= POLICY_FLAG_VIRTUAL;
2474        }
2475
2476        mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2477
2478        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2479            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2480        }
2481
2482        mLock.lock();
2483        injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
2484                keyEvent->getDeviceId(), keyEvent->getSource(),
2485                policyFlags, action, flags,
2486                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2487                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2488        break;
2489    }
2490
2491    case AINPUT_EVENT_TYPE_MOTION: {
2492        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2493        int32_t action = motionEvent->getAction();
2494        size_t pointerCount = motionEvent->getPointerCount();
2495        const int32_t* pointerIds = motionEvent->getPointerIds();
2496        if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2497            return INPUT_EVENT_INJECTION_FAILED;
2498        }
2499
2500        nsecs_t eventTime = motionEvent->getEventTime();
2501        mPolicy->interceptGenericBeforeQueueing(eventTime, /*byref*/ policyFlags);
2502
2503        mLock.lock();
2504        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2505        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2506        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
2507                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2508                action, motionEvent->getFlags(),
2509                motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
2510                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2511                motionEvent->getDownTime(), uint32_t(pointerCount),
2512                pointerIds, samplePointerCoords);
2513        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2514            sampleEventTimes += 1;
2515            samplePointerCoords += pointerCount;
2516            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
2517        }
2518        injectedEntry = motionEntry;
2519        break;
2520    }
2521
2522    default:
2523        LOGW("Cannot inject event of type %d", event->getType());
2524        return INPUT_EVENT_INJECTION_FAILED;
2525    }
2526
2527    InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
2528    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2529        injectionState->injectionIsAsync = true;
2530    }
2531
2532    injectionState->refCount += 1;
2533    injectedEntry->injectionState = injectionState;
2534
2535    bool needWake = enqueueInboundEventLocked(injectedEntry);
2536    mLock.unlock();
2537
2538    if (needWake) {
2539        mLooper->wake();
2540    }
2541
2542    int32_t injectionResult;
2543    { // acquire lock
2544        AutoMutex _l(mLock);
2545
2546        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2547            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2548        } else {
2549            for (;;) {
2550                injectionResult = injectionState->injectionResult;
2551                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2552                    break;
2553                }
2554
2555                nsecs_t remainingTimeout = endTime - now();
2556                if (remainingTimeout <= 0) {
2557#if DEBUG_INJECTION
2558                    LOGD("injectInputEvent - Timed out waiting for injection result "
2559                            "to become available.");
2560#endif
2561                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2562                    break;
2563                }
2564
2565                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2566            }
2567
2568            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2569                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2570                while (injectionState->pendingForegroundDispatches != 0) {
2571#if DEBUG_INJECTION
2572                    LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2573                            injectionState->pendingForegroundDispatches);
2574#endif
2575                    nsecs_t remainingTimeout = endTime - now();
2576                    if (remainingTimeout <= 0) {
2577#if DEBUG_INJECTION
2578                    LOGD("injectInputEvent - Timed out waiting for pending foreground "
2579                            "dispatches to finish.");
2580#endif
2581                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2582                        break;
2583                    }
2584
2585                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2586                }
2587            }
2588        }
2589
2590        mAllocator.releaseInjectionState(injectionState);
2591    } // release lock
2592
2593#if DEBUG_INJECTION
2594    LOGD("injectInputEvent - Finished with result %d.  "
2595            "injectorPid=%d, injectorUid=%d",
2596            injectionResult, injectorPid, injectorUid);
2597#endif
2598
2599    return injectionResult;
2600}
2601
2602bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2603    return injectorUid == 0
2604            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2605}
2606
2607void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2608    InjectionState* injectionState = entry->injectionState;
2609    if (injectionState) {
2610#if DEBUG_INJECTION
2611        LOGD("Setting input event injection result to %d.  "
2612                "injectorPid=%d, injectorUid=%d",
2613                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2614#endif
2615
2616        if (injectionState->injectionIsAsync) {
2617            // Log the outcome since the injector did not wait for the injection result.
2618            switch (injectionResult) {
2619            case INPUT_EVENT_INJECTION_SUCCEEDED:
2620                LOGV("Asynchronous input event injection succeeded.");
2621                break;
2622            case INPUT_EVENT_INJECTION_FAILED:
2623                LOGW("Asynchronous input event injection failed.");
2624                break;
2625            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2626                LOGW("Asynchronous input event injection permission denied.");
2627                break;
2628            case INPUT_EVENT_INJECTION_TIMED_OUT:
2629                LOGW("Asynchronous input event injection timed out.");
2630                break;
2631            }
2632        }
2633
2634        injectionState->injectionResult = injectionResult;
2635        mInjectionResultAvailableCondition.broadcast();
2636    }
2637}
2638
2639void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2640    InjectionState* injectionState = entry->injectionState;
2641    if (injectionState) {
2642        injectionState->pendingForegroundDispatches += 1;
2643    }
2644}
2645
2646void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2647    InjectionState* injectionState = entry->injectionState;
2648    if (injectionState) {
2649        injectionState->pendingForegroundDispatches -= 1;
2650
2651        if (injectionState->pendingForegroundDispatches == 0) {
2652            mInjectionSyncFinishedCondition.broadcast();
2653        }
2654    }
2655}
2656
2657const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
2658    for (size_t i = 0; i < mWindows.size(); i++) {
2659        const InputWindow* window = & mWindows[i];
2660        if (window->inputChannel == inputChannel) {
2661            return window;
2662        }
2663    }
2664    return NULL;
2665}
2666
2667void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
2668#if DEBUG_FOCUS
2669    LOGD("setInputWindows");
2670#endif
2671    { // acquire lock
2672        AutoMutex _l(mLock);
2673
2674        // Clear old window pointers.
2675        sp<InputChannel> oldFocusedWindowChannel;
2676        if (mFocusedWindow) {
2677            oldFocusedWindowChannel = mFocusedWindow->inputChannel;
2678            mFocusedWindow = NULL;
2679        }
2680
2681        mWindows.clear();
2682
2683        // Loop over new windows and rebuild the necessary window pointers for
2684        // tracking focus and touch.
2685        mWindows.appendVector(inputWindows);
2686
2687        size_t numWindows = mWindows.size();
2688        for (size_t i = 0; i < numWindows; i++) {
2689            const InputWindow* window = & mWindows.itemAt(i);
2690            if (window->hasFocus) {
2691                mFocusedWindow = window;
2692                break;
2693            }
2694        }
2695
2696        if (oldFocusedWindowChannel != NULL) {
2697            if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
2698#if DEBUG_FOCUS
2699                LOGD("Focus left window: %s",
2700                        oldFocusedWindowChannel->getName().string());
2701#endif
2702                synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
2703                        InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
2704                oldFocusedWindowChannel.clear();
2705            }
2706        }
2707        if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
2708#if DEBUG_FOCUS
2709            LOGD("Focus entered window: %s",
2710                    mFocusedWindow->inputChannel->getName().string());
2711#endif
2712        }
2713
2714        for (size_t i = 0; i < mTouchState.windows.size(); ) {
2715            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2716            const InputWindow* window = getWindowLocked(touchedWindow.channel);
2717            if (window) {
2718                touchedWindow.window = window;
2719                i += 1;
2720            } else {
2721#if DEBUG_FOCUS
2722                LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
2723#endif
2724                synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
2725                        InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
2726                mTouchState.windows.removeAt(i);
2727            }
2728        }
2729
2730#if DEBUG_FOCUS
2731        //logDispatchStateLocked();
2732#endif
2733    } // release lock
2734
2735    // Wake up poll loop since it may need to make new input dispatching choices.
2736    mLooper->wake();
2737}
2738
2739void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
2740#if DEBUG_FOCUS
2741    LOGD("setFocusedApplication");
2742#endif
2743    { // acquire lock
2744        AutoMutex _l(mLock);
2745
2746        releaseFocusedApplicationLocked();
2747
2748        if (inputApplication) {
2749            mFocusedApplicationStorage = *inputApplication;
2750            mFocusedApplication = & mFocusedApplicationStorage;
2751        }
2752
2753#if DEBUG_FOCUS
2754        //logDispatchStateLocked();
2755#endif
2756    } // release lock
2757
2758    // Wake up poll loop since it may need to make new input dispatching choices.
2759    mLooper->wake();
2760}
2761
2762void InputDispatcher::releaseFocusedApplicationLocked() {
2763    if (mFocusedApplication) {
2764        mFocusedApplication = NULL;
2765        mFocusedApplicationStorage.inputApplicationHandle.clear();
2766    }
2767}
2768
2769void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2770#if DEBUG_FOCUS
2771    LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2772#endif
2773
2774    bool changed;
2775    { // acquire lock
2776        AutoMutex _l(mLock);
2777
2778        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2779            if (mDispatchFrozen && !frozen) {
2780                resetANRTimeoutsLocked();
2781            }
2782
2783            if (mDispatchEnabled && !enabled) {
2784                resetAndDropEverythingLocked("dispatcher is being disabled");
2785            }
2786
2787            mDispatchEnabled = enabled;
2788            mDispatchFrozen = frozen;
2789            changed = true;
2790        } else {
2791            changed = false;
2792        }
2793
2794#if DEBUG_FOCUS
2795        //logDispatchStateLocked();
2796#endif
2797    } // release lock
2798
2799    if (changed) {
2800        // Wake up poll loop since it may need to make new input dispatching choices.
2801        mLooper->wake();
2802    }
2803}
2804
2805bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2806        const sp<InputChannel>& toChannel) {
2807#if DEBUG_FOCUS
2808    LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2809            fromChannel->getName().string(), toChannel->getName().string());
2810#endif
2811    { // acquire lock
2812        AutoMutex _l(mLock);
2813
2814        const InputWindow* fromWindow = getWindowLocked(fromChannel);
2815        const InputWindow* toWindow = getWindowLocked(toChannel);
2816        if (! fromWindow || ! toWindow) {
2817#if DEBUG_FOCUS
2818            LOGD("Cannot transfer focus because from or to window not found.");
2819#endif
2820            return false;
2821        }
2822        if (fromWindow == toWindow) {
2823#if DEBUG_FOCUS
2824            LOGD("Trivial transfer to same window.");
2825#endif
2826            return true;
2827        }
2828
2829        bool found = false;
2830        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2831            const TouchedWindow& touchedWindow = mTouchState.windows[i];
2832            if (touchedWindow.window == fromWindow) {
2833                int32_t oldTargetFlags = touchedWindow.targetFlags;
2834                BitSet32 pointerIds = touchedWindow.pointerIds;
2835
2836                mTouchState.windows.removeAt(i);
2837
2838                int32_t newTargetFlags = oldTargetFlags
2839                        & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
2840                mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
2841
2842                found = true;
2843                break;
2844            }
2845        }
2846
2847        if (! found) {
2848#if DEBUG_FOCUS
2849            LOGD("Focus transfer failed because from window did not have focus.");
2850#endif
2851            return false;
2852        }
2853
2854        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
2855        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
2856        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
2857            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
2858            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
2859
2860            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
2861            synthesizeCancelationEventsForConnectionLocked(fromConnection,
2862                    InputState::CANCEL_POINTER_EVENTS,
2863                    "transferring touch focus from this window to another window");
2864        }
2865
2866#if DEBUG_FOCUS
2867        logDispatchStateLocked();
2868#endif
2869    } // release lock
2870
2871    // Wake up poll loop since it may need to make new input dispatching choices.
2872    mLooper->wake();
2873    return true;
2874}
2875
2876void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
2877#if DEBUG_FOCUS
2878    LOGD("Resetting and dropping all events (%s).", reason);
2879#endif
2880
2881    synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
2882
2883    resetKeyRepeatLocked();
2884    releasePendingEventLocked();
2885    drainInboundQueueLocked();
2886    resetTargetsLocked();
2887
2888    mTouchState.reset();
2889}
2890
2891void InputDispatcher::logDispatchStateLocked() {
2892    String8 dump;
2893    dumpDispatchStateLocked(dump);
2894
2895    char* text = dump.lockBuffer(dump.size());
2896    char* start = text;
2897    while (*start != '\0') {
2898        char* end = strchr(start, '\n');
2899        if (*end == '\n') {
2900            *(end++) = '\0';
2901        }
2902        LOGD("%s", start);
2903        start = end;
2904    }
2905}
2906
2907void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
2908    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
2909    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
2910
2911    if (mFocusedApplication) {
2912        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
2913                mFocusedApplication->name.string(),
2914                mFocusedApplication->dispatchingTimeout / 1000000.0);
2915    } else {
2916        dump.append(INDENT "FocusedApplication: <null>\n");
2917    }
2918    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
2919            mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
2920
2921    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
2922    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
2923    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
2924    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
2925    if (!mTouchState.windows.isEmpty()) {
2926        dump.append(INDENT "TouchedWindows:\n");
2927        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2928            const TouchedWindow& touchedWindow = mTouchState.windows[i];
2929            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
2930                    i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
2931                    touchedWindow.targetFlags);
2932        }
2933    } else {
2934        dump.append(INDENT "TouchedWindows: <none>\n");
2935    }
2936
2937    if (!mWindows.isEmpty()) {
2938        dump.append(INDENT "Windows:\n");
2939        for (size_t i = 0; i < mWindows.size(); i++) {
2940            const InputWindow& window = mWindows[i];
2941            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
2942                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
2943                    "frame=[%d,%d][%d,%d], "
2944                    "touchableRegion=",
2945                    i, window.name.string(),
2946                    toString(window.paused),
2947                    toString(window.hasFocus),
2948                    toString(window.hasWallpaper),
2949                    toString(window.visible),
2950                    toString(window.canReceiveKeys),
2951                    window.layoutParamsFlags, window.layoutParamsType,
2952                    window.layer,
2953                    window.frameLeft, window.frameTop,
2954                    window.frameRight, window.frameBottom);
2955            dumpRegion(dump, window.touchableRegion);
2956            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
2957                    window.ownerPid, window.ownerUid,
2958                    window.dispatchingTimeout / 1000000.0);
2959        }
2960    } else {
2961        dump.append(INDENT "Windows: <none>\n");
2962    }
2963
2964    if (!mMonitoringChannels.isEmpty()) {
2965        dump.append(INDENT "MonitoringChannels:\n");
2966        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
2967            const sp<InputChannel>& channel = mMonitoringChannels[i];
2968            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
2969        }
2970    } else {
2971        dump.append(INDENT "MonitoringChannels: <none>\n");
2972    }
2973
2974    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
2975
2976    if (!mActiveConnections.isEmpty()) {
2977        dump.append(INDENT "ActiveConnections:\n");
2978        for (size_t i = 0; i < mActiveConnections.size(); i++) {
2979            const Connection* connection = mActiveConnections[i];
2980            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
2981                    "inputState.isNeutral=%s\n",
2982                    i, connection->getInputChannelName(), connection->getStatusLabel(),
2983                    connection->outboundQueue.count(),
2984                    toString(connection->inputState.isNeutral()));
2985        }
2986    } else {
2987        dump.append(INDENT "ActiveConnections: <none>\n");
2988    }
2989
2990    if (isAppSwitchPendingLocked()) {
2991        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
2992                (mAppSwitchDueTime - now()) / 1000000.0);
2993    } else {
2994        dump.append(INDENT "AppSwitch: not pending\n");
2995    }
2996}
2997
2998status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
2999        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3000#if DEBUG_REGISTRATION
3001    LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3002            toString(monitor));
3003#endif
3004
3005    { // acquire lock
3006        AutoMutex _l(mLock);
3007
3008        if (getConnectionIndexLocked(inputChannel) >= 0) {
3009            LOGW("Attempted to register already registered input channel '%s'",
3010                    inputChannel->getName().string());
3011            return BAD_VALUE;
3012        }
3013
3014        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle);
3015        status_t status = connection->initialize();
3016        if (status) {
3017            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3018                    inputChannel->getName().string(), status);
3019            return status;
3020        }
3021
3022        int32_t receiveFd = inputChannel->getReceivePipeFd();
3023        mConnectionsByReceiveFd.add(receiveFd, connection);
3024
3025        if (monitor) {
3026            mMonitoringChannels.push(inputChannel);
3027        }
3028
3029        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3030
3031        runCommandsLockedInterruptible();
3032    } // release lock
3033    return OK;
3034}
3035
3036status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3037#if DEBUG_REGISTRATION
3038    LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3039#endif
3040
3041    { // acquire lock
3042        AutoMutex _l(mLock);
3043
3044        ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3045        if (connectionIndex < 0) {
3046            LOGW("Attempted to unregister already unregistered input channel '%s'",
3047                    inputChannel->getName().string());
3048            return BAD_VALUE;
3049        }
3050
3051        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3052        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3053
3054        connection->status = Connection::STATUS_ZOMBIE;
3055
3056        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3057            if (mMonitoringChannels[i] == inputChannel) {
3058                mMonitoringChannels.removeAt(i);
3059                break;
3060            }
3061        }
3062
3063        mLooper->removeFd(inputChannel->getReceivePipeFd());
3064
3065        nsecs_t currentTime = now();
3066        abortBrokenDispatchCycleLocked(currentTime, connection);
3067
3068        runCommandsLockedInterruptible();
3069    } // release lock
3070
3071    // Wake the poll loop because removing the connection may have changed the current
3072    // synchronization state.
3073    mLooper->wake();
3074    return OK;
3075}
3076
3077ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3078    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3079    if (connectionIndex >= 0) {
3080        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3081        if (connection->inputChannel.get() == inputChannel.get()) {
3082            return connectionIndex;
3083        }
3084    }
3085
3086    return -1;
3087}
3088
3089void InputDispatcher::activateConnectionLocked(Connection* connection) {
3090    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3091        if (mActiveConnections.itemAt(i) == connection) {
3092            return;
3093        }
3094    }
3095    mActiveConnections.add(connection);
3096}
3097
3098void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3099    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3100        if (mActiveConnections.itemAt(i) == connection) {
3101            mActiveConnections.removeAt(i);
3102            return;
3103        }
3104    }
3105}
3106
3107void InputDispatcher::onDispatchCycleStartedLocked(
3108        nsecs_t currentTime, const sp<Connection>& connection) {
3109}
3110
3111void InputDispatcher::onDispatchCycleFinishedLocked(
3112        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3113    CommandEntry* commandEntry = postCommandLocked(
3114            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3115    commandEntry->connection = connection;
3116    commandEntry->handled = handled;
3117}
3118
3119void InputDispatcher::onDispatchCycleBrokenLocked(
3120        nsecs_t currentTime, const sp<Connection>& connection) {
3121    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3122            connection->getInputChannelName());
3123
3124    CommandEntry* commandEntry = postCommandLocked(
3125            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3126    commandEntry->connection = connection;
3127}
3128
3129void InputDispatcher::onANRLocked(
3130        nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
3131        nsecs_t eventTime, nsecs_t waitStartTime) {
3132    LOGI("Application is not responding: %s.  "
3133            "%01.1fms since event, %01.1fms since wait started",
3134            getApplicationWindowLabelLocked(application, window).string(),
3135            (currentTime - eventTime) / 1000000.0,
3136            (currentTime - waitStartTime) / 1000000.0);
3137
3138    CommandEntry* commandEntry = postCommandLocked(
3139            & InputDispatcher::doNotifyANRLockedInterruptible);
3140    if (application) {
3141        commandEntry->inputApplicationHandle = application->inputApplicationHandle;
3142    }
3143    if (window) {
3144        commandEntry->inputWindowHandle = window->inputWindowHandle;
3145        commandEntry->inputChannel = window->inputChannel;
3146    }
3147}
3148
3149void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3150        CommandEntry* commandEntry) {
3151    mLock.unlock();
3152
3153    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3154
3155    mLock.lock();
3156}
3157
3158void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3159        CommandEntry* commandEntry) {
3160    sp<Connection> connection = commandEntry->connection;
3161
3162    if (connection->status != Connection::STATUS_ZOMBIE) {
3163        mLock.unlock();
3164
3165        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3166
3167        mLock.lock();
3168    }
3169}
3170
3171void InputDispatcher::doNotifyANRLockedInterruptible(
3172        CommandEntry* commandEntry) {
3173    mLock.unlock();
3174
3175    nsecs_t newTimeout = mPolicy->notifyANR(
3176            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3177
3178    mLock.lock();
3179
3180    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
3181}
3182
3183void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3184        CommandEntry* commandEntry) {
3185    KeyEntry* entry = commandEntry->keyEntry;
3186
3187    KeyEvent event;
3188    initializeKeyEvent(&event, entry);
3189
3190    mLock.unlock();
3191
3192    bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3193            &event, entry->policyFlags);
3194
3195    mLock.lock();
3196
3197    entry->interceptKeyResult = consumed
3198            ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
3199            : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3200    mAllocator.releaseKeyEntry(entry);
3201}
3202
3203void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3204        CommandEntry* commandEntry) {
3205    sp<Connection> connection = commandEntry->connection;
3206    bool handled = commandEntry->handled;
3207
3208    if (!connection->outboundQueue.isEmpty()) {
3209        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
3210        if (dispatchEntry->inProgress
3211                && dispatchEntry->hasForegroundTarget()
3212                && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3213            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3214            if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3215                if (handled) {
3216                    // If the application handled a non-fallback key, then immediately
3217                    // cancel all fallback keys previously dispatched to the application.
3218                    // This behavior will prevent chording with fallback keys (so they cannot
3219                    // be used as modifiers) but it will ensure that fallback keys do not
3220                    // get stuck.  This takes care of the case where the application does not handle
3221                    // the original DOWN so we generate a fallback DOWN but it does handle
3222                    // the original UP in which case we want to send a fallback CANCEL.
3223                    synthesizeCancelationEventsForConnectionLocked(connection,
3224                            InputState::CANCEL_FALLBACK_EVENTS,
3225                            "application handled a non-fallback event, "
3226                            "canceling all fallback events");
3227                    connection->originalKeyCodeForFallback = -1;
3228                } else {
3229                    // If the application did not handle a non-fallback key, first check
3230                    // that we are in a good state to handle the fallback key.  Then ask
3231                    // the policy what to do with it.
3232                    if (connection->originalKeyCodeForFallback < 0) {
3233                        if (keyEntry->action != AKEY_EVENT_ACTION_DOWN
3234                                || keyEntry->repeatCount != 0) {
3235#if DEBUG_OUTBOUND_EVENT_DETAILS
3236                            LOGD("Unhandled key event: Skipping fallback since this "
3237                                    "is not an initial down.  "
3238                                    "keyCode=%d, action=%d, repeatCount=%d",
3239                                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3240#endif
3241                            goto SkipFallback;
3242                        }
3243
3244                        // Start handling the fallback key on DOWN.
3245                        connection->originalKeyCodeForFallback = keyEntry->keyCode;
3246                    } else {
3247                        if (keyEntry->keyCode != connection->originalKeyCodeForFallback) {
3248#if DEBUG_OUTBOUND_EVENT_DETAILS
3249                            LOGD("Unhandled key event: Skipping fallback since there is "
3250                                    "already a different fallback in progress.  "
3251                                    "keyCode=%d, originalKeyCodeForFallback=%d",
3252                                    keyEntry->keyCode, connection->originalKeyCodeForFallback);
3253#endif
3254                            goto SkipFallback;
3255                        }
3256
3257                        // Finish handling the fallback key on UP.
3258                        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3259                            connection->originalKeyCodeForFallback = -1;
3260                        }
3261                    }
3262
3263#if DEBUG_OUTBOUND_EVENT_DETAILS
3264                    LOGD("Unhandled key event: Asking policy to perform fallback action.  "
3265                            "keyCode=%d, action=%d, repeatCount=%d",
3266                            keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3267#endif
3268                    KeyEvent event;
3269                    initializeKeyEvent(&event, keyEntry);
3270
3271                    mLock.unlock();
3272
3273                    bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3274                            &event, keyEntry->policyFlags, &event);
3275
3276                    mLock.lock();
3277
3278                    if (connection->status != Connection::STATUS_NORMAL) {
3279                        return;
3280                    }
3281
3282                    assert(connection->outboundQueue.headSentinel.next == dispatchEntry);
3283
3284                    if (fallback) {
3285                        // Restart the dispatch cycle using the fallback key.
3286                        keyEntry->eventTime = event.getEventTime();
3287                        keyEntry->deviceId = event.getDeviceId();
3288                        keyEntry->source = event.getSource();
3289                        keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3290                        keyEntry->keyCode = event.getKeyCode();
3291                        keyEntry->scanCode = event.getScanCode();
3292                        keyEntry->metaState = event.getMetaState();
3293                        keyEntry->repeatCount = event.getRepeatCount();
3294                        keyEntry->downTime = event.getDownTime();
3295                        keyEntry->syntheticRepeat = false;
3296
3297#if DEBUG_OUTBOUND_EVENT_DETAILS
3298                        LOGD("Unhandled key event: Dispatching fallback key.  "
3299                                "fallbackKeyCode=%d, fallbackMetaState=%08x",
3300                                keyEntry->keyCode, keyEntry->metaState);
3301#endif
3302
3303                        dispatchEntry->inProgress = false;
3304                        startDispatchCycleLocked(now(), connection);
3305                        return;
3306                    }
3307                }
3308            }
3309        }
3310    }
3311
3312SkipFallback:
3313    startNextDispatchCycleLocked(now(), connection);
3314}
3315
3316void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3317    mLock.unlock();
3318
3319    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3320
3321    mLock.lock();
3322}
3323
3324void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3325    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3326            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3327            entry->downTime, entry->eventTime);
3328}
3329
3330void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3331        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3332    // TODO Write some statistics about how long we spend waiting.
3333}
3334
3335void InputDispatcher::dump(String8& dump) {
3336    dump.append("Input Dispatcher State:\n");
3337    dumpDispatchStateLocked(dump);
3338}
3339
3340
3341// --- InputDispatcher::Queue ---
3342
3343template <typename T>
3344uint32_t InputDispatcher::Queue<T>::count() const {
3345    uint32_t result = 0;
3346    for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
3347        result += 1;
3348    }
3349    return result;
3350}
3351
3352
3353// --- InputDispatcher::Allocator ---
3354
3355InputDispatcher::Allocator::Allocator() {
3356}
3357
3358InputDispatcher::InjectionState*
3359InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
3360    InjectionState* injectionState = mInjectionStatePool.alloc();
3361    injectionState->refCount = 1;
3362    injectionState->injectorPid = injectorPid;
3363    injectionState->injectorUid = injectorUid;
3364    injectionState->injectionIsAsync = false;
3365    injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
3366    injectionState->pendingForegroundDispatches = 0;
3367    return injectionState;
3368}
3369
3370void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
3371        nsecs_t eventTime, uint32_t policyFlags) {
3372    entry->type = type;
3373    entry->refCount = 1;
3374    entry->dispatchInProgress = false;
3375    entry->eventTime = eventTime;
3376    entry->policyFlags = policyFlags;
3377    entry->injectionState = NULL;
3378}
3379
3380void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
3381    if (entry->injectionState) {
3382        releaseInjectionState(entry->injectionState);
3383        entry->injectionState = NULL;
3384    }
3385}
3386
3387InputDispatcher::ConfigurationChangedEntry*
3388InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
3389    ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
3390    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
3391    return entry;
3392}
3393
3394InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
3395        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3396        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3397        int32_t repeatCount, nsecs_t downTime) {
3398    KeyEntry* entry = mKeyEntryPool.alloc();
3399    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
3400
3401    entry->deviceId = deviceId;
3402    entry->source = source;
3403    entry->action = action;
3404    entry->flags = flags;
3405    entry->keyCode = keyCode;
3406    entry->scanCode = scanCode;
3407    entry->metaState = metaState;
3408    entry->repeatCount = repeatCount;
3409    entry->downTime = downTime;
3410    entry->syntheticRepeat = false;
3411    entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3412    return entry;
3413}
3414
3415InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
3416        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3417        int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
3418        nsecs_t downTime, uint32_t pointerCount,
3419        const int32_t* pointerIds, const PointerCoords* pointerCoords) {
3420    MotionEntry* entry = mMotionEntryPool.alloc();
3421    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
3422
3423    entry->eventTime = eventTime;
3424    entry->deviceId = deviceId;
3425    entry->source = source;
3426    entry->action = action;
3427    entry->flags = flags;
3428    entry->metaState = metaState;
3429    entry->edgeFlags = edgeFlags;
3430    entry->xPrecision = xPrecision;
3431    entry->yPrecision = yPrecision;
3432    entry->downTime = downTime;
3433    entry->pointerCount = pointerCount;
3434    entry->firstSample.eventTime = eventTime;
3435    entry->firstSample.next = NULL;
3436    entry->lastSample = & entry->firstSample;
3437    for (uint32_t i = 0; i < pointerCount; i++) {
3438        entry->pointerIds[i] = pointerIds[i];
3439        entry->firstSample.pointerCoords[i] = pointerCoords[i];
3440    }
3441    return entry;
3442}
3443
3444InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
3445        EventEntry* eventEntry,
3446        int32_t targetFlags, float xOffset, float yOffset) {
3447    DispatchEntry* entry = mDispatchEntryPool.alloc();
3448    entry->eventEntry = eventEntry;
3449    eventEntry->refCount += 1;
3450    entry->targetFlags = targetFlags;
3451    entry->xOffset = xOffset;
3452    entry->yOffset = yOffset;
3453    entry->inProgress = false;
3454    entry->headMotionSample = NULL;
3455    entry->tailMotionSample = NULL;
3456    return entry;
3457}
3458
3459InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
3460    CommandEntry* entry = mCommandEntryPool.alloc();
3461    entry->command = command;
3462    return entry;
3463}
3464
3465void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
3466    injectionState->refCount -= 1;
3467    if (injectionState->refCount == 0) {
3468        mInjectionStatePool.free(injectionState);
3469    } else {
3470        assert(injectionState->refCount > 0);
3471    }
3472}
3473
3474void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
3475    switch (entry->type) {
3476    case EventEntry::TYPE_CONFIGURATION_CHANGED:
3477        releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
3478        break;
3479    case EventEntry::TYPE_KEY:
3480        releaseKeyEntry(static_cast<KeyEntry*>(entry));
3481        break;
3482    case EventEntry::TYPE_MOTION:
3483        releaseMotionEntry(static_cast<MotionEntry*>(entry));
3484        break;
3485    default:
3486        assert(false);
3487        break;
3488    }
3489}
3490
3491void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
3492        ConfigurationChangedEntry* entry) {
3493    entry->refCount -= 1;
3494    if (entry->refCount == 0) {
3495        releaseEventEntryInjectionState(entry);
3496        mConfigurationChangeEntryPool.free(entry);
3497    } else {
3498        assert(entry->refCount > 0);
3499    }
3500}
3501
3502void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
3503    entry->refCount -= 1;
3504    if (entry->refCount == 0) {
3505        releaseEventEntryInjectionState(entry);
3506        mKeyEntryPool.free(entry);
3507    } else {
3508        assert(entry->refCount > 0);
3509    }
3510}
3511
3512void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
3513    entry->refCount -= 1;
3514    if (entry->refCount == 0) {
3515        releaseEventEntryInjectionState(entry);
3516        for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
3517            MotionSample* next = sample->next;
3518            mMotionSamplePool.free(sample);
3519            sample = next;
3520        }
3521        mMotionEntryPool.free(entry);
3522    } else {
3523        assert(entry->refCount > 0);
3524    }
3525}
3526
3527void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
3528    releaseEventEntry(entry->eventEntry);
3529    mDispatchEntryPool.free(entry);
3530}
3531
3532void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
3533    mCommandEntryPool.free(entry);
3534}
3535
3536void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
3537        nsecs_t eventTime, const PointerCoords* pointerCoords) {
3538    MotionSample* sample = mMotionSamplePool.alloc();
3539    sample->eventTime = eventTime;
3540    uint32_t pointerCount = motionEntry->pointerCount;
3541    for (uint32_t i = 0; i < pointerCount; i++) {
3542        sample->pointerCoords[i] = pointerCoords[i];
3543    }
3544
3545    sample->next = NULL;
3546    motionEntry->lastSample->next = sample;
3547    motionEntry->lastSample = sample;
3548}
3549
3550void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
3551    releaseEventEntryInjectionState(keyEntry);
3552
3553    keyEntry->dispatchInProgress = false;
3554    keyEntry->syntheticRepeat = false;
3555    keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3556}
3557
3558
3559// --- InputDispatcher::MotionEntry ---
3560
3561uint32_t InputDispatcher::MotionEntry::countSamples() const {
3562    uint32_t count = 1;
3563    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
3564        count += 1;
3565    }
3566    return count;
3567}
3568
3569
3570// --- InputDispatcher::InputState ---
3571
3572InputDispatcher::InputState::InputState() {
3573}
3574
3575InputDispatcher::InputState::~InputState() {
3576}
3577
3578bool InputDispatcher::InputState::isNeutral() const {
3579    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3580}
3581
3582void InputDispatcher::InputState::trackEvent(
3583        const EventEntry* entry) {
3584    switch (entry->type) {
3585    case EventEntry::TYPE_KEY:
3586        trackKey(static_cast<const KeyEntry*>(entry));
3587        break;
3588
3589    case EventEntry::TYPE_MOTION:
3590        trackMotion(static_cast<const MotionEntry*>(entry));
3591        break;
3592    }
3593}
3594
3595void InputDispatcher::InputState::trackKey(
3596        const KeyEntry* entry) {
3597    int32_t action = entry->action;
3598    for (size_t i = 0; i < mKeyMementos.size(); i++) {
3599        KeyMemento& memento = mKeyMementos.editItemAt(i);
3600        if (memento.deviceId == entry->deviceId
3601                && memento.source == entry->source
3602                && memento.keyCode == entry->keyCode
3603                && memento.scanCode == entry->scanCode) {
3604            switch (action) {
3605            case AKEY_EVENT_ACTION_UP:
3606                mKeyMementos.removeAt(i);
3607                return;
3608
3609            case AKEY_EVENT_ACTION_DOWN:
3610                mKeyMementos.removeAt(i);
3611                goto Found;
3612
3613            default:
3614                return;
3615            }
3616        }
3617    }
3618
3619Found:
3620    if (action == AKEY_EVENT_ACTION_DOWN) {
3621        mKeyMementos.push();
3622        KeyMemento& memento = mKeyMementos.editTop();
3623        memento.deviceId = entry->deviceId;
3624        memento.source = entry->source;
3625        memento.keyCode = entry->keyCode;
3626        memento.scanCode = entry->scanCode;
3627        memento.flags = entry->flags;
3628        memento.downTime = entry->downTime;
3629    }
3630}
3631
3632void InputDispatcher::InputState::trackMotion(
3633        const MotionEntry* entry) {
3634    int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK;
3635    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3636        MotionMemento& memento = mMotionMementos.editItemAt(i);
3637        if (memento.deviceId == entry->deviceId
3638                && memento.source == entry->source) {
3639            switch (action) {
3640            case AMOTION_EVENT_ACTION_UP:
3641            case AMOTION_EVENT_ACTION_CANCEL:
3642            case AMOTION_EVENT_ACTION_HOVER_MOVE:
3643                mMotionMementos.removeAt(i);
3644                return;
3645
3646            case AMOTION_EVENT_ACTION_DOWN:
3647                mMotionMementos.removeAt(i);
3648                goto Found;
3649
3650            case AMOTION_EVENT_ACTION_POINTER_UP:
3651            case AMOTION_EVENT_ACTION_POINTER_DOWN:
3652            case AMOTION_EVENT_ACTION_MOVE:
3653                memento.setPointers(entry);
3654                return;
3655
3656            default:
3657                return;
3658            }
3659        }
3660    }
3661
3662Found:
3663    if (action == AMOTION_EVENT_ACTION_DOWN) {
3664        mMotionMementos.push();
3665        MotionMemento& memento = mMotionMementos.editTop();
3666        memento.deviceId = entry->deviceId;
3667        memento.source = entry->source;
3668        memento.xPrecision = entry->xPrecision;
3669        memento.yPrecision = entry->yPrecision;
3670        memento.downTime = entry->downTime;
3671        memento.setPointers(entry);
3672    }
3673}
3674
3675void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
3676    pointerCount = entry->pointerCount;
3677    for (uint32_t i = 0; i < entry->pointerCount; i++) {
3678        pointerIds[i] = entry->pointerIds[i];
3679        pointerCoords[i] = entry->lastSample->pointerCoords[i];
3680    }
3681}
3682
3683void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
3684        Allocator* allocator, Vector<EventEntry*>& outEvents,
3685        CancelationOptions options) {
3686    for (size_t i = 0; i < mKeyMementos.size(); ) {
3687        const KeyMemento& memento = mKeyMementos.itemAt(i);
3688        if (shouldCancelKey(memento, options)) {
3689            outEvents.push(allocator->obtainKeyEntry(currentTime,
3690                    memento.deviceId, memento.source, 0,
3691                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
3692                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
3693            mKeyMementos.removeAt(i);
3694        } else {
3695            i += 1;
3696        }
3697    }
3698
3699    for (size_t i = 0; i < mMotionMementos.size(); ) {
3700        const MotionMemento& memento = mMotionMementos.itemAt(i);
3701        if (shouldCancelMotion(memento, options)) {
3702            outEvents.push(allocator->obtainMotionEntry(currentTime,
3703                    memento.deviceId, memento.source, 0,
3704                    AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
3705                    memento.xPrecision, memento.yPrecision, memento.downTime,
3706                    memento.pointerCount, memento.pointerIds, memento.pointerCoords));
3707            mMotionMementos.removeAt(i);
3708        } else {
3709            i += 1;
3710        }
3711    }
3712}
3713
3714void InputDispatcher::InputState::clear() {
3715    mKeyMementos.clear();
3716    mMotionMementos.clear();
3717}
3718
3719void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
3720    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3721        const MotionMemento& memento = mMotionMementos.itemAt(i);
3722        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
3723            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
3724                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
3725                if (memento.deviceId == otherMemento.deviceId
3726                        && memento.source == otherMemento.source) {
3727                    other.mMotionMementos.removeAt(j);
3728                } else {
3729                    j += 1;
3730                }
3731            }
3732            other.mMotionMementos.push(memento);
3733        }
3734    }
3735}
3736
3737bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
3738        CancelationOptions options) {
3739    switch (options) {
3740    case CANCEL_ALL_EVENTS:
3741    case CANCEL_NON_POINTER_EVENTS:
3742        return true;
3743    case CANCEL_FALLBACK_EVENTS:
3744        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
3745    default:
3746        return false;
3747    }
3748}
3749
3750bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
3751        CancelationOptions options) {
3752    switch (options) {
3753    case CANCEL_ALL_EVENTS:
3754        return true;
3755    case CANCEL_POINTER_EVENTS:
3756        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
3757    case CANCEL_NON_POINTER_EVENTS:
3758        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
3759    default:
3760        return false;
3761    }
3762}
3763
3764
3765// --- InputDispatcher::Connection ---
3766
3767InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
3768        const sp<InputWindowHandle>& inputWindowHandle) :
3769        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
3770        inputPublisher(inputChannel),
3771        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
3772        originalKeyCodeForFallback(-1) {
3773}
3774
3775InputDispatcher::Connection::~Connection() {
3776}
3777
3778status_t InputDispatcher::Connection::initialize() {
3779    return inputPublisher.initialize();
3780}
3781
3782const char* InputDispatcher::Connection::getStatusLabel() const {
3783    switch (status) {
3784    case STATUS_NORMAL:
3785        return "NORMAL";
3786
3787    case STATUS_BROKEN:
3788        return "BROKEN";
3789
3790    case STATUS_ZOMBIE:
3791        return "ZOMBIE";
3792
3793    default:
3794        return "UNKNOWN";
3795    }
3796}
3797
3798InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
3799        const EventEntry* eventEntry) const {
3800    for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
3801            dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
3802        if (dispatchEntry->eventEntry == eventEntry) {
3803            return dispatchEntry;
3804        }
3805    }
3806    return NULL;
3807}
3808
3809
3810// --- InputDispatcher::CommandEntry ---
3811
3812InputDispatcher::CommandEntry::CommandEntry() :
3813    keyEntry(NULL) {
3814}
3815
3816InputDispatcher::CommandEntry::~CommandEntry() {
3817}
3818
3819
3820// --- InputDispatcher::TouchState ---
3821
3822InputDispatcher::TouchState::TouchState() :
3823    down(false), split(false), deviceId(-1), source(0) {
3824}
3825
3826InputDispatcher::TouchState::~TouchState() {
3827}
3828
3829void InputDispatcher::TouchState::reset() {
3830    down = false;
3831    split = false;
3832    deviceId = -1;
3833    source = 0;
3834    windows.clear();
3835}
3836
3837void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
3838    down = other.down;
3839    split = other.split;
3840    deviceId = other.deviceId;
3841    source = other.source;
3842    windows.clear();
3843    windows.appendVector(other.windows);
3844}
3845
3846void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
3847        int32_t targetFlags, BitSet32 pointerIds) {
3848    if (targetFlags & InputTarget::FLAG_SPLIT) {
3849        split = true;
3850    }
3851
3852    for (size_t i = 0; i < windows.size(); i++) {
3853        TouchedWindow& touchedWindow = windows.editItemAt(i);
3854        if (touchedWindow.window == window) {
3855            touchedWindow.targetFlags |= targetFlags;
3856            touchedWindow.pointerIds.value |= pointerIds.value;
3857            return;
3858        }
3859    }
3860
3861    windows.push();
3862
3863    TouchedWindow& touchedWindow = windows.editTop();
3864    touchedWindow.window = window;
3865    touchedWindow.targetFlags = targetFlags;
3866    touchedWindow.pointerIds = pointerIds;
3867    touchedWindow.channel = window->inputChannel;
3868}
3869
3870void InputDispatcher::TouchState::removeOutsideTouchWindows() {
3871    for (size_t i = 0 ; i < windows.size(); ) {
3872        if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) {
3873            windows.removeAt(i);
3874        } else {
3875            i += 1;
3876        }
3877    }
3878}
3879
3880const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
3881    for (size_t i = 0; i < windows.size(); i++) {
3882        if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
3883            return windows[i].window;
3884        }
3885    }
3886    return NULL;
3887}
3888
3889
3890// --- InputDispatcherThread ---
3891
3892InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
3893        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
3894}
3895
3896InputDispatcherThread::~InputDispatcherThread() {
3897}
3898
3899bool InputDispatcherThread::threadLoop() {
3900    mDispatcher->dispatchOnce();
3901    return true;
3902}
3903
3904} // namespace android
3905