InputDispatcher.cpp revision 933e85615059b85a87747da57288384541cc56da
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51// Log debug messages about hover events.
52#define DEBUG_HOVER 0
53
54#include "InputDispatcher.h"
55
56#include <cutils/log.h>
57#include <ui/PowerManager.h>
58
59#include <stddef.h>
60#include <unistd.h>
61#include <errno.h>
62#include <limits.h>
63
64#define INDENT "  "
65#define INDENT2 "    "
66
67namespace android {
68
69// Default input dispatching timeout if there is no focused application or paused window
70// from which to determine an appropriate dispatching timeout.
71const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
72
73// Amount of time to allow for all pending events to be processed when an app switch
74// key is on the way.  This is used to preempt input dispatch and drop input events
75// when an application takes too long to respond and the user has pressed an app switch key.
76const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
77
78// Amount of time to allow for an event to be dispatched (measured since its eventTime)
79// before considering it stale and dropping it.
80const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
81
82// Motion samples that are received within this amount of time are simply coalesced
83// when batched instead of being appended.  This is done because some drivers update
84// the location of pointers one at a time instead of all at once.
85// For example, when there are 10 fingers down, the input dispatcher may receive 10
86// samples in quick succession with only one finger's location changed in each sample.
87//
88// This value effectively imposes an upper bound on the touch sampling rate.
89// Touch sensors typically have a 50Hz - 200Hz sampling rate, so we expect distinct
90// samples to become available 5-20ms apart but individual finger reports can trickle
91// in over a period of 2-4ms or so.
92//
93// Empirical testing shows that a 2ms coalescing interval (500Hz) is not enough,
94// a 3ms coalescing interval (333Hz) works well most of the time and doesn't introduce
95// significant quantization noise on current hardware.
96const nsecs_t MOTION_SAMPLE_COALESCE_INTERVAL = 3 * 1000000LL; // 3ms, 333Hz
97
98
99static inline nsecs_t now() {
100    return systemTime(SYSTEM_TIME_MONOTONIC);
101}
102
103static inline const char* toString(bool value) {
104    return value ? "true" : "false";
105}
106
107static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
108    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
109            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
110}
111
112static bool isValidKeyAction(int32_t action) {
113    switch (action) {
114    case AKEY_EVENT_ACTION_DOWN:
115    case AKEY_EVENT_ACTION_UP:
116        return true;
117    default:
118        return false;
119    }
120}
121
122static bool validateKeyEvent(int32_t action) {
123    if (! isValidKeyAction(action)) {
124        LOGE("Key event has invalid action code 0x%x", action);
125        return false;
126    }
127    return true;
128}
129
130static bool isValidMotionAction(int32_t action, size_t pointerCount) {
131    switch (action & AMOTION_EVENT_ACTION_MASK) {
132    case AMOTION_EVENT_ACTION_DOWN:
133    case AMOTION_EVENT_ACTION_UP:
134    case AMOTION_EVENT_ACTION_CANCEL:
135    case AMOTION_EVENT_ACTION_MOVE:
136    case AMOTION_EVENT_ACTION_OUTSIDE:
137    case AMOTION_EVENT_ACTION_HOVER_ENTER:
138    case AMOTION_EVENT_ACTION_HOVER_MOVE:
139    case AMOTION_EVENT_ACTION_HOVER_EXIT:
140    case AMOTION_EVENT_ACTION_SCROLL:
141        return true;
142    case AMOTION_EVENT_ACTION_POINTER_DOWN:
143    case AMOTION_EVENT_ACTION_POINTER_UP: {
144        int32_t index = getMotionEventActionPointerIndex(action);
145        return index >= 0 && size_t(index) < pointerCount;
146    }
147    default:
148        return false;
149    }
150}
151
152static bool validateMotionEvent(int32_t action, size_t pointerCount,
153        const PointerProperties* pointerProperties) {
154    if (! isValidMotionAction(action, pointerCount)) {
155        LOGE("Motion event has invalid action code 0x%x", action);
156        return false;
157    }
158    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
159        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
160                pointerCount, MAX_POINTERS);
161        return false;
162    }
163    BitSet32 pointerIdBits;
164    for (size_t i = 0; i < pointerCount; i++) {
165        int32_t id = pointerProperties[i].id;
166        if (id < 0 || id > MAX_POINTER_ID) {
167            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
168                    id, MAX_POINTER_ID);
169            return false;
170        }
171        if (pointerIdBits.hasBit(id)) {
172            LOGE("Motion event has duplicate pointer id %d", id);
173            return false;
174        }
175        pointerIdBits.markBit(id);
176    }
177    return true;
178}
179
180static void scalePointerCoords(const PointerCoords* inCoords, size_t count, float scaleFactor,
181        PointerCoords* outCoords) {
182   for (size_t i = 0; i < count; i++) {
183       outCoords[i] = inCoords[i];
184       outCoords[i].scale(scaleFactor);
185   }
186}
187
188static void dumpRegion(String8& dump, const SkRegion& region) {
189    if (region.isEmpty()) {
190        dump.append("<empty>");
191        return;
192    }
193
194    bool first = true;
195    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
196        if (first) {
197            first = false;
198        } else {
199            dump.append("|");
200        }
201        const SkIRect& rect = it.rect();
202        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
203    }
204}
205
206
207// --- InputDispatcher ---
208
209InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
210    mPolicy(policy),
211    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
212    mNextUnblockedEvent(NULL),
213    mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false),
214    mCurrentInputTargetsValid(false),
215    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
216    mLooper = new Looper(false);
217
218    mKeyRepeatState.lastKeyEntry = NULL;
219
220    policy->getDispatcherConfiguration(&mConfig);
221
222    mThrottleState.minTimeBetweenEvents = 1000000000LL / mConfig.maxEventsPerSecond;
223    mThrottleState.lastDeviceId = -1;
224
225#if DEBUG_THROTTLING
226    mThrottleState.originalSampleCount = 0;
227    ALOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond);
228#endif
229}
230
231InputDispatcher::~InputDispatcher() {
232    { // acquire lock
233        AutoMutex _l(mLock);
234
235        resetKeyRepeatLocked();
236        releasePendingEventLocked();
237        drainInboundQueueLocked();
238    }
239
240    while (mConnectionsByReceiveFd.size() != 0) {
241        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
242    }
243}
244
245void InputDispatcher::dispatchOnce() {
246    nsecs_t nextWakeupTime = LONG_LONG_MAX;
247    { // acquire lock
248        AutoMutex _l(mLock);
249        dispatchOnceInnerLocked(&nextWakeupTime);
250
251        if (runCommandsLockedInterruptible()) {
252            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
253        }
254    } // release lock
255
256    // Wait for callback or timeout or wake.  (make sure we round up, not down)
257    nsecs_t currentTime = now();
258    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
259    mLooper->pollOnce(timeoutMillis);
260}
261
262void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
263    nsecs_t currentTime = now();
264
265    // Reset the key repeat timer whenever we disallow key events, even if the next event
266    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
267    // out of sleep.
268    if (!mPolicy->isKeyRepeatEnabled()) {
269        resetKeyRepeatLocked();
270    }
271
272    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
273    if (mDispatchFrozen) {
274#if DEBUG_FOCUS
275        ALOGD("Dispatch frozen.  Waiting some more.");
276#endif
277        return;
278    }
279
280    // Optimize latency of app switches.
281    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
282    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
283    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
284    if (mAppSwitchDueTime < *nextWakeupTime) {
285        *nextWakeupTime = mAppSwitchDueTime;
286    }
287
288    // Ready to start a new event.
289    // If we don't already have a pending event, go grab one.
290    if (! mPendingEvent) {
291        if (mInboundQueue.isEmpty()) {
292            if (isAppSwitchDue) {
293                // The inbound queue is empty so the app switch key we were waiting
294                // for will never arrive.  Stop waiting for it.
295                resetPendingAppSwitchLocked(false);
296                isAppSwitchDue = false;
297            }
298
299            // Synthesize a key repeat if appropriate.
300            if (mKeyRepeatState.lastKeyEntry) {
301                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
302                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
303                } else {
304                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
305                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
306                    }
307                }
308            }
309
310            // Nothing to do if there is no pending event.
311            if (! mPendingEvent) {
312                if (mActiveConnections.isEmpty()) {
313                    dispatchIdleLocked();
314                }
315                return;
316            }
317        } else {
318            // Inbound queue has at least one entry.
319            EventEntry* entry = mInboundQueue.head;
320
321            // Throttle the entry if it is a move event and there are no
322            // other events behind it in the queue.  Due to movement batching, additional
323            // samples may be appended to this event by the time the throttling timeout
324            // expires.
325            // TODO Make this smarter and consider throttling per device independently.
326            if (entry->type == EventEntry::TYPE_MOTION
327                    && !isAppSwitchDue
328                    && mDispatchEnabled
329                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
330                    && !entry->isInjected()) {
331                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
332                int32_t deviceId = motionEntry->deviceId;
333                uint32_t source = motionEntry->source;
334                if (! isAppSwitchDue
335                        && !motionEntry->next // exactly one event, no successors
336                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
337                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
338                        && deviceId == mThrottleState.lastDeviceId
339                        && source == mThrottleState.lastSource) {
340                    nsecs_t nextTime = mThrottleState.lastEventTime
341                            + mThrottleState.minTimeBetweenEvents;
342                    if (currentTime < nextTime) {
343                        // Throttle it!
344#if DEBUG_THROTTLING
345                        ALOGD("Throttling - Delaying motion event for "
346                                "device %d, source 0x%08x by up to %0.3fms.",
347                                deviceId, source, (nextTime - currentTime) * 0.000001);
348#endif
349                        if (nextTime < *nextWakeupTime) {
350                            *nextWakeupTime = nextTime;
351                        }
352                        if (mThrottleState.originalSampleCount == 0) {
353                            mThrottleState.originalSampleCount =
354                                    motionEntry->countSamples();
355                        }
356                        return;
357                    }
358                }
359
360#if DEBUG_THROTTLING
361                if (mThrottleState.originalSampleCount != 0) {
362                    uint32_t count = motionEntry->countSamples();
363                    ALOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
364                            count - mThrottleState.originalSampleCount,
365                            mThrottleState.originalSampleCount, count);
366                    mThrottleState.originalSampleCount = 0;
367                }
368#endif
369
370                mThrottleState.lastEventTime = currentTime;
371                mThrottleState.lastDeviceId = deviceId;
372                mThrottleState.lastSource = source;
373            }
374
375            mInboundQueue.dequeue(entry);
376            mPendingEvent = entry;
377        }
378
379        // Poke user activity for this event.
380        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
381            pokeUserActivityLocked(mPendingEvent);
382        }
383    }
384
385    // Now we have an event to dispatch.
386    // All events are eventually dequeued and processed this way, even if we intend to drop them.
387    LOG_ASSERT(mPendingEvent != NULL);
388    bool done = false;
389    DropReason dropReason = DROP_REASON_NOT_DROPPED;
390    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
391        dropReason = DROP_REASON_POLICY;
392    } else if (!mDispatchEnabled) {
393        dropReason = DROP_REASON_DISABLED;
394    }
395
396    if (mNextUnblockedEvent == mPendingEvent) {
397        mNextUnblockedEvent = NULL;
398    }
399
400    switch (mPendingEvent->type) {
401    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
402        ConfigurationChangedEntry* typedEntry =
403                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
404        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
405        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
406        break;
407    }
408
409    case EventEntry::TYPE_DEVICE_RESET: {
410        DeviceResetEntry* typedEntry =
411                static_cast<DeviceResetEntry*>(mPendingEvent);
412        done = dispatchDeviceResetLocked(currentTime, typedEntry);
413        dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
414        break;
415    }
416
417    case EventEntry::TYPE_KEY: {
418        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
419        if (isAppSwitchDue) {
420            if (isAppSwitchKeyEventLocked(typedEntry)) {
421                resetPendingAppSwitchLocked(true);
422                isAppSwitchDue = false;
423            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
424                dropReason = DROP_REASON_APP_SWITCH;
425            }
426        }
427        if (dropReason == DROP_REASON_NOT_DROPPED
428                && isStaleEventLocked(currentTime, typedEntry)) {
429            dropReason = DROP_REASON_STALE;
430        }
431        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
432            dropReason = DROP_REASON_BLOCKED;
433        }
434        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
435        break;
436    }
437
438    case EventEntry::TYPE_MOTION: {
439        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
440        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
441            dropReason = DROP_REASON_APP_SWITCH;
442        }
443        if (dropReason == DROP_REASON_NOT_DROPPED
444                && isStaleEventLocked(currentTime, typedEntry)) {
445            dropReason = DROP_REASON_STALE;
446        }
447        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
448            dropReason = DROP_REASON_BLOCKED;
449        }
450        done = dispatchMotionLocked(currentTime, typedEntry,
451                &dropReason, nextWakeupTime);
452        break;
453    }
454
455    default:
456        LOG_ASSERT(false);
457        break;
458    }
459
460    if (done) {
461        if (dropReason != DROP_REASON_NOT_DROPPED) {
462            dropInboundEventLocked(mPendingEvent, dropReason);
463        }
464
465        releasePendingEventLocked();
466        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
467    }
468}
469
470void InputDispatcher::dispatchIdleLocked() {
471#if DEBUG_FOCUS
472    ALOGD("Dispatcher idle.  There are no pending events or active connections.");
473#endif
474
475    // Reset targets when idle, to release input channels and other resources
476    // they are holding onto.
477    resetTargetsLocked();
478}
479
480bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
481    bool needWake = mInboundQueue.isEmpty();
482    mInboundQueue.enqueueAtTail(entry);
483
484    switch (entry->type) {
485    case EventEntry::TYPE_KEY: {
486        // Optimize app switch latency.
487        // If the application takes too long to catch up then we drop all events preceding
488        // the app switch key.
489        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
490        if (isAppSwitchKeyEventLocked(keyEntry)) {
491            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
492                mAppSwitchSawKeyDown = true;
493            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
494                if (mAppSwitchSawKeyDown) {
495#if DEBUG_APP_SWITCH
496                    ALOGD("App switch is pending!");
497#endif
498                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
499                    mAppSwitchSawKeyDown = false;
500                    needWake = true;
501                }
502            }
503        }
504        break;
505    }
506
507    case EventEntry::TYPE_MOTION: {
508        // Optimize case where the current application is unresponsive and the user
509        // decides to touch a window in a different application.
510        // If the application takes too long to catch up then we drop all events preceding
511        // the touch into the other window.
512        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
513        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
514                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
515                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
516                && mInputTargetWaitApplicationHandle != NULL) {
517            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
518                    getAxisValue(AMOTION_EVENT_AXIS_X));
519            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
520                    getAxisValue(AMOTION_EVENT_AXIS_Y));
521            sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y);
522            if (touchedWindowHandle != NULL
523                    && touchedWindowHandle->inputApplicationHandle
524                            != mInputTargetWaitApplicationHandle) {
525                // User touched a different application than the one we are waiting on.
526                // Flag the event, and start pruning the input queue.
527                mNextUnblockedEvent = motionEntry;
528                needWake = true;
529            }
530        }
531        break;
532    }
533    }
534
535    return needWake;
536}
537
538sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
539    // Traverse windows from front to back to find touched window.
540    size_t numWindows = mWindowHandles.size();
541    for (size_t i = 0; i < numWindows; i++) {
542        sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
543        const InputWindowInfo* windowInfo = windowHandle->getInfo();
544        int32_t flags = windowInfo->layoutParamsFlags;
545
546        if (windowInfo->visible) {
547            if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
548                bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
549                        | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
550                if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
551                    // Found window.
552                    return windowHandle;
553                }
554            }
555        }
556
557        if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
558            // Error window is on top but not visible, so touch is dropped.
559            return NULL;
560        }
561    }
562    return NULL;
563}
564
565void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
566    const char* reason;
567    switch (dropReason) {
568    case DROP_REASON_POLICY:
569#if DEBUG_INBOUND_EVENT_DETAILS
570        ALOGD("Dropped event because policy consumed it.");
571#endif
572        reason = "inbound event was dropped because the policy consumed it";
573        break;
574    case DROP_REASON_DISABLED:
575        ALOGI("Dropped event because input dispatch is disabled.");
576        reason = "inbound event was dropped because input dispatch is disabled";
577        break;
578    case DROP_REASON_APP_SWITCH:
579        ALOGI("Dropped event because of pending overdue app switch.");
580        reason = "inbound event was dropped because of pending overdue app switch";
581        break;
582    case DROP_REASON_BLOCKED:
583        ALOGI("Dropped event because the current application is not responding and the user "
584                "has started interacting with a different application.");
585        reason = "inbound event was dropped because the current application is not responding "
586                "and the user has started interacting with a different application";
587        break;
588    case DROP_REASON_STALE:
589        ALOGI("Dropped event because it is stale.");
590        reason = "inbound event was dropped because it is stale";
591        break;
592    default:
593        LOG_ASSERT(false);
594        return;
595    }
596
597    switch (entry->type) {
598    case EventEntry::TYPE_KEY: {
599        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
600        synthesizeCancelationEventsForAllConnectionsLocked(options);
601        break;
602    }
603    case EventEntry::TYPE_MOTION: {
604        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
605        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
606            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
607            synthesizeCancelationEventsForAllConnectionsLocked(options);
608        } else {
609            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
610            synthesizeCancelationEventsForAllConnectionsLocked(options);
611        }
612        break;
613    }
614    }
615}
616
617bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
618    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
619}
620
621bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
622    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
623            && isAppSwitchKeyCode(keyEntry->keyCode)
624            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
625            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
626}
627
628bool InputDispatcher::isAppSwitchPendingLocked() {
629    return mAppSwitchDueTime != LONG_LONG_MAX;
630}
631
632void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
633    mAppSwitchDueTime = LONG_LONG_MAX;
634
635#if DEBUG_APP_SWITCH
636    if (handled) {
637        ALOGD("App switch has arrived.");
638    } else {
639        ALOGD("App switch was abandoned.");
640    }
641#endif
642}
643
644bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
645    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
646}
647
648bool InputDispatcher::runCommandsLockedInterruptible() {
649    if (mCommandQueue.isEmpty()) {
650        return false;
651    }
652
653    do {
654        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
655
656        Command command = commandEntry->command;
657        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
658
659        commandEntry->connection.clear();
660        delete commandEntry;
661    } while (! mCommandQueue.isEmpty());
662    return true;
663}
664
665InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
666    CommandEntry* commandEntry = new CommandEntry(command);
667    mCommandQueue.enqueueAtTail(commandEntry);
668    return commandEntry;
669}
670
671void InputDispatcher::drainInboundQueueLocked() {
672    while (! mInboundQueue.isEmpty()) {
673        EventEntry* entry = mInboundQueue.dequeueAtHead();
674        releaseInboundEventLocked(entry);
675    }
676}
677
678void InputDispatcher::releasePendingEventLocked() {
679    if (mPendingEvent) {
680        releaseInboundEventLocked(mPendingEvent);
681        mPendingEvent = NULL;
682    }
683}
684
685void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
686    InjectionState* injectionState = entry->injectionState;
687    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
688#if DEBUG_DISPATCH_CYCLE
689        ALOGD("Injected inbound event was dropped.");
690#endif
691        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
692    }
693    if (entry == mNextUnblockedEvent) {
694        mNextUnblockedEvent = NULL;
695    }
696    entry->release();
697}
698
699void InputDispatcher::resetKeyRepeatLocked() {
700    if (mKeyRepeatState.lastKeyEntry) {
701        mKeyRepeatState.lastKeyEntry->release();
702        mKeyRepeatState.lastKeyEntry = NULL;
703    }
704}
705
706InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
707    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
708
709    // Reuse the repeated key entry if it is otherwise unreferenced.
710    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
711            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
712    if (entry->refCount == 1) {
713        entry->recycle();
714        entry->eventTime = currentTime;
715        entry->policyFlags = policyFlags;
716        entry->repeatCount += 1;
717    } else {
718        KeyEntry* newEntry = new KeyEntry(currentTime,
719                entry->deviceId, entry->source, policyFlags,
720                entry->action, entry->flags, entry->keyCode, entry->scanCode,
721                entry->metaState, entry->repeatCount + 1, entry->downTime);
722
723        mKeyRepeatState.lastKeyEntry = newEntry;
724        entry->release();
725
726        entry = newEntry;
727    }
728    entry->syntheticRepeat = true;
729
730    // Increment reference count since we keep a reference to the event in
731    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
732    entry->refCount += 1;
733
734    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
735    return entry;
736}
737
738bool InputDispatcher::dispatchConfigurationChangedLocked(
739        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
740#if DEBUG_OUTBOUND_EVENT_DETAILS
741    ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
742#endif
743
744    // Reset key repeating in case a keyboard device was added or removed or something.
745    resetKeyRepeatLocked();
746
747    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
748    CommandEntry* commandEntry = postCommandLocked(
749            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
750    commandEntry->eventTime = entry->eventTime;
751    return true;
752}
753
754bool InputDispatcher::dispatchDeviceResetLocked(
755        nsecs_t currentTime, DeviceResetEntry* entry) {
756#if DEBUG_OUTBOUND_EVENT_DETAILS
757    ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
758#endif
759
760    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
761            "device was reset");
762    options.deviceId = entry->deviceId;
763    synthesizeCancelationEventsForAllConnectionsLocked(options);
764    return true;
765}
766
767bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
768        DropReason* dropReason, nsecs_t* nextWakeupTime) {
769    // Preprocessing.
770    if (! entry->dispatchInProgress) {
771        if (entry->repeatCount == 0
772                && entry->action == AKEY_EVENT_ACTION_DOWN
773                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
774                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
775            if (mKeyRepeatState.lastKeyEntry
776                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
777                // We have seen two identical key downs in a row which indicates that the device
778                // driver is automatically generating key repeats itself.  We take note of the
779                // repeat here, but we disable our own next key repeat timer since it is clear that
780                // we will not need to synthesize key repeats ourselves.
781                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
782                resetKeyRepeatLocked();
783                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
784            } else {
785                // Not a repeat.  Save key down state in case we do see a repeat later.
786                resetKeyRepeatLocked();
787                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
788            }
789            mKeyRepeatState.lastKeyEntry = entry;
790            entry->refCount += 1;
791        } else if (! entry->syntheticRepeat) {
792            resetKeyRepeatLocked();
793        }
794
795        if (entry->repeatCount == 1) {
796            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
797        } else {
798            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
799        }
800
801        entry->dispatchInProgress = true;
802        resetTargetsLocked();
803
804        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
805    }
806
807    // Handle case where the policy asked us to try again later last time.
808    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
809        if (currentTime < entry->interceptKeyWakeupTime) {
810            if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
811                *nextWakeupTime = entry->interceptKeyWakeupTime;
812            }
813            return false; // wait until next wakeup
814        }
815        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
816        entry->interceptKeyWakeupTime = 0;
817    }
818
819    // Give the policy a chance to intercept the key.
820    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
821        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
822            CommandEntry* commandEntry = postCommandLocked(
823                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
824            if (mFocusedWindowHandle != NULL) {
825                commandEntry->inputWindowHandle = mFocusedWindowHandle;
826            }
827            commandEntry->keyEntry = entry;
828            entry->refCount += 1;
829            return false; // wait for the command to run
830        } else {
831            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
832        }
833    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
834        if (*dropReason == DROP_REASON_NOT_DROPPED) {
835            *dropReason = DROP_REASON_POLICY;
836        }
837    }
838
839    // Clean up if dropping the event.
840    if (*dropReason != DROP_REASON_NOT_DROPPED) {
841        resetTargetsLocked();
842        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
843                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
844        return true;
845    }
846
847    // Identify targets.
848    if (! mCurrentInputTargetsValid) {
849        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
850                entry, nextWakeupTime);
851        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
852            return false;
853        }
854
855        setInjectionResultLocked(entry, injectionResult);
856        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
857            return true;
858        }
859
860        addMonitoringTargetsLocked();
861        commitTargetsLocked();
862    }
863
864    // Dispatch the key.
865    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
866    return true;
867}
868
869void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
870#if DEBUG_OUTBOUND_EVENT_DETAILS
871    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
872            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
873            "repeatCount=%d, downTime=%lld",
874            prefix,
875            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
876            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
877            entry->repeatCount, entry->downTime);
878#endif
879}
880
881bool InputDispatcher::dispatchMotionLocked(
882        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
883    // Preprocessing.
884    if (! entry->dispatchInProgress) {
885        entry->dispatchInProgress = true;
886        resetTargetsLocked();
887
888        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
889    }
890
891    // Clean up if dropping the event.
892    if (*dropReason != DROP_REASON_NOT_DROPPED) {
893        resetTargetsLocked();
894        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
895                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
896        return true;
897    }
898
899    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
900
901    // Identify targets.
902    bool conflictingPointerActions = false;
903    if (! mCurrentInputTargetsValid) {
904        int32_t injectionResult;
905        const MotionSample* splitBatchAfterSample = NULL;
906        if (isPointerEvent) {
907            // Pointer event.  (eg. touchscreen)
908            injectionResult = findTouchedWindowTargetsLocked(currentTime,
909                    entry, nextWakeupTime, &conflictingPointerActions, &splitBatchAfterSample);
910        } else {
911            // Non touch event.  (eg. trackball)
912            injectionResult = findFocusedWindowTargetsLocked(currentTime,
913                    entry, nextWakeupTime);
914        }
915        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
916            return false;
917        }
918
919        setInjectionResultLocked(entry, injectionResult);
920        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
921            return true;
922        }
923
924        addMonitoringTargetsLocked();
925        commitTargetsLocked();
926
927        // Unbatch the event if necessary by splitting it into two parts after the
928        // motion sample indicated by splitBatchAfterSample.
929        if (splitBatchAfterSample && splitBatchAfterSample->next) {
930#if DEBUG_BATCHING
931            uint32_t originalSampleCount = entry->countSamples();
932#endif
933            MotionSample* nextSample = splitBatchAfterSample->next;
934            MotionEntry* nextEntry = new MotionEntry(nextSample->eventTime,
935                    entry->deviceId, entry->source, entry->policyFlags,
936                    entry->action, entry->flags,
937                    entry->metaState, entry->buttonState, entry->edgeFlags,
938                    entry->xPrecision, entry->yPrecision, entry->downTime,
939                    entry->pointerCount, entry->pointerProperties, nextSample->pointerCoords);
940            if (nextSample != entry->lastSample) {
941                nextEntry->firstSample.next = nextSample->next;
942                nextEntry->lastSample = entry->lastSample;
943            }
944            delete nextSample;
945
946            entry->lastSample = const_cast<MotionSample*>(splitBatchAfterSample);
947            entry->lastSample->next = NULL;
948
949            if (entry->injectionState) {
950                nextEntry->injectionState = entry->injectionState;
951                entry->injectionState->refCount += 1;
952            }
953
954#if DEBUG_BATCHING
955            ALOGD("Split batch of %d samples into two parts, first part has %d samples, "
956                    "second part has %d samples.", originalSampleCount,
957                    entry->countSamples(), nextEntry->countSamples());
958#endif
959
960            mInboundQueue.enqueueAtHead(nextEntry);
961        }
962    }
963
964    // Dispatch the motion.
965    if (conflictingPointerActions) {
966        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
967                "conflicting pointer actions");
968        synthesizeCancelationEventsForAllConnectionsLocked(options);
969    }
970    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
971    return true;
972}
973
974
975void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
976#if DEBUG_OUTBOUND_EVENT_DETAILS
977    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
978            "action=0x%x, flags=0x%x, "
979            "metaState=0x%x, buttonState=0x%x, "
980            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
981            prefix,
982            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
983            entry->action, entry->flags,
984            entry->metaState, entry->buttonState,
985            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
986            entry->downTime);
987
988    // Print the most recent sample that we have available, this may change due to batching.
989    size_t sampleCount = 1;
990    const MotionSample* sample = & entry->firstSample;
991    for (; sample->next != NULL; sample = sample->next) {
992        sampleCount += 1;
993    }
994    for (uint32_t i = 0; i < entry->pointerCount; i++) {
995        ALOGD("  Pointer %d: id=%d, toolType=%d, "
996                "x=%f, y=%f, pressure=%f, size=%f, "
997                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
998                "orientation=%f",
999                i, entry->pointerProperties[i].id,
1000                entry->pointerProperties[i].toolType,
1001                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
1002                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
1003                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
1004                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
1005                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
1006                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
1007                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
1008                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
1009                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
1010    }
1011
1012    // Keep in mind that due to batching, it is possible for the number of samples actually
1013    // dispatched to change before the application finally consumed them.
1014    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
1015        ALOGD("  ... Total movement samples currently batched %d ...", sampleCount);
1016    }
1017#endif
1018}
1019
1020void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
1021        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
1022#if DEBUG_DISPATCH_CYCLE
1023    ALOGD("dispatchEventToCurrentInputTargets - "
1024            "resumeWithAppendedMotionSample=%s",
1025            toString(resumeWithAppendedMotionSample));
1026#endif
1027
1028    LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
1029
1030    pokeUserActivityLocked(eventEntry);
1031
1032    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
1033        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
1034
1035        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
1036        if (connectionIndex >= 0) {
1037            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1038            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
1039                    resumeWithAppendedMotionSample);
1040        } else {
1041#if DEBUG_FOCUS
1042            ALOGD("Dropping event delivery to target with channel '%s' because it "
1043                    "is no longer registered with the input dispatcher.",
1044                    inputTarget.inputChannel->getName().string());
1045#endif
1046        }
1047    }
1048}
1049
1050void InputDispatcher::resetTargetsLocked() {
1051    mCurrentInputTargetsValid = false;
1052    mCurrentInputTargets.clear();
1053    resetANRTimeoutsLocked();
1054}
1055
1056void InputDispatcher::commitTargetsLocked() {
1057    mCurrentInputTargetsValid = true;
1058}
1059
1060int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
1061        const EventEntry* entry,
1062        const sp<InputApplicationHandle>& applicationHandle,
1063        const sp<InputWindowHandle>& windowHandle,
1064        nsecs_t* nextWakeupTime) {
1065    if (applicationHandle == NULL && windowHandle == NULL) {
1066        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
1067#if DEBUG_FOCUS
1068            ALOGD("Waiting for system to become ready for input.");
1069#endif
1070            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
1071            mInputTargetWaitStartTime = currentTime;
1072            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
1073            mInputTargetWaitTimeoutExpired = false;
1074            mInputTargetWaitApplicationHandle.clear();
1075        }
1076    } else {
1077        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1078#if DEBUG_FOCUS
1079            ALOGD("Waiting for application to become ready for input: %s",
1080                    getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
1081#endif
1082            nsecs_t timeout;
1083            if (windowHandle != NULL) {
1084                timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
1085            } else if (applicationHandle != NULL) {
1086                timeout = applicationHandle->getDispatchingTimeout(
1087                        DEFAULT_INPUT_DISPATCHING_TIMEOUT);
1088            } else {
1089                timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
1090            }
1091
1092            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
1093            mInputTargetWaitStartTime = currentTime;
1094            mInputTargetWaitTimeoutTime = currentTime + timeout;
1095            mInputTargetWaitTimeoutExpired = false;
1096            mInputTargetWaitApplicationHandle.clear();
1097
1098            if (windowHandle != NULL) {
1099                mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
1100            }
1101            if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
1102                mInputTargetWaitApplicationHandle = applicationHandle;
1103            }
1104        }
1105    }
1106
1107    if (mInputTargetWaitTimeoutExpired) {
1108        return INPUT_EVENT_INJECTION_TIMED_OUT;
1109    }
1110
1111    if (currentTime >= mInputTargetWaitTimeoutTime) {
1112        onANRLocked(currentTime, applicationHandle, windowHandle,
1113                entry->eventTime, mInputTargetWaitStartTime);
1114
1115        // Force poll loop to wake up immediately on next iteration once we get the
1116        // ANR response back from the policy.
1117        *nextWakeupTime = LONG_LONG_MIN;
1118        return INPUT_EVENT_INJECTION_PENDING;
1119    } else {
1120        // Force poll loop to wake up when timeout is due.
1121        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1122            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1123        }
1124        return INPUT_EVENT_INJECTION_PENDING;
1125    }
1126}
1127
1128void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1129        const sp<InputChannel>& inputChannel) {
1130    if (newTimeout > 0) {
1131        // Extend the timeout.
1132        mInputTargetWaitTimeoutTime = now() + newTimeout;
1133    } else {
1134        // Give up.
1135        mInputTargetWaitTimeoutExpired = true;
1136
1137        // Release the touch targets.
1138        mTouchState.reset();
1139
1140        // Input state will not be realistic.  Mark it out of sync.
1141        if (inputChannel.get()) {
1142            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1143            if (connectionIndex >= 0) {
1144                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1145                if (connection->status == Connection::STATUS_NORMAL) {
1146                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1147                            "application not responding");
1148                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1149                }
1150            }
1151        }
1152    }
1153}
1154
1155nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1156        nsecs_t currentTime) {
1157    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1158        return currentTime - mInputTargetWaitStartTime;
1159    }
1160    return 0;
1161}
1162
1163void InputDispatcher::resetANRTimeoutsLocked() {
1164#if DEBUG_FOCUS
1165        ALOGD("Resetting ANR timeouts.");
1166#endif
1167
1168    // Reset input target wait timeout.
1169    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1170    mInputTargetWaitApplicationHandle.clear();
1171}
1172
1173int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1174        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1175    mCurrentInputTargets.clear();
1176
1177    int32_t injectionResult;
1178
1179    // If there is no currently focused window and no focused application
1180    // then drop the event.
1181    if (mFocusedWindowHandle == NULL) {
1182        if (mFocusedApplicationHandle != NULL) {
1183#if DEBUG_FOCUS
1184            ALOGD("Waiting because there is no focused window but there is a "
1185                    "focused application that may eventually add a window: %s.",
1186                    getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1187#endif
1188            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1189                    mFocusedApplicationHandle, NULL, nextWakeupTime);
1190            goto Unresponsive;
1191        }
1192
1193        ALOGI("Dropping event because there is no focused window or focused application.");
1194        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1195        goto Failed;
1196    }
1197
1198    // Check permissions.
1199    if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1200        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1201        goto Failed;
1202    }
1203
1204    // If the currently focused window is paused then keep waiting.
1205    if (mFocusedWindowHandle->getInfo()->paused) {
1206#if DEBUG_FOCUS
1207        ALOGD("Waiting because focused window is paused.");
1208#endif
1209        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1210                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1211        goto Unresponsive;
1212    }
1213
1214    // If the currently focused window is still working on previous events then keep waiting.
1215    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindowHandle)) {
1216#if DEBUG_FOCUS
1217        ALOGD("Waiting because focused window still processing previous input.");
1218#endif
1219        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1220                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1221        goto Unresponsive;
1222    }
1223
1224    // Success!  Output targets.
1225    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1226    addWindowTargetLocked(mFocusedWindowHandle,
1227            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0));
1228
1229    // Done.
1230Failed:
1231Unresponsive:
1232    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1233    updateDispatchStatisticsLocked(currentTime, entry,
1234            injectionResult, timeSpentWaitingForApplication);
1235#if DEBUG_FOCUS
1236    ALOGD("findFocusedWindow finished: injectionResult=%d, "
1237            "timeSpendWaitingForApplication=%0.1fms",
1238            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1239#endif
1240    return injectionResult;
1241}
1242
1243int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1244        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
1245        const MotionSample** outSplitBatchAfterSample) {
1246    enum InjectionPermission {
1247        INJECTION_PERMISSION_UNKNOWN,
1248        INJECTION_PERMISSION_GRANTED,
1249        INJECTION_PERMISSION_DENIED
1250    };
1251
1252    mCurrentInputTargets.clear();
1253
1254    nsecs_t startTime = now();
1255
1256    // For security reasons, we defer updating the touch state until we are sure that
1257    // event injection will be allowed.
1258    //
1259    // FIXME In the original code, screenWasOff could never be set to true.
1260    //       The reason is that the POLICY_FLAG_WOKE_HERE
1261    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1262    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1263    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1264    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1265    //       In the new native input dispatcher we're a bit more careful about event
1266    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1267    //       Unfortunately we obtain undesirable behavior.
1268    //
1269    //       Here's what happens:
1270    //
1271    //       When the device dims in anticipation of going to sleep, touches
1272    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1273    //       the device to brighten and reset the user activity timer.
1274    //       Touches on other windows (such as the launcher window)
1275    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1276    //
1277    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1278    //       instead of POLICY_FLAG_WOKE_HERE...
1279    //
1280    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1281
1282    int32_t action = entry->action;
1283    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1284
1285    // Update the touch state as needed based on the properties of the touch event.
1286    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1287    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1288    sp<InputWindowHandle> newHoverWindowHandle;
1289
1290    bool isSplit = mTouchState.split;
1291    bool switchedDevice = mTouchState.deviceId >= 0
1292            && (mTouchState.deviceId != entry->deviceId
1293                    || mTouchState.source != entry->source);
1294    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1295            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1296            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1297    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1298            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1299            || isHoverAction);
1300    bool wrongDevice = false;
1301    if (newGesture) {
1302        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1303        if (switchedDevice && mTouchState.down && !down) {
1304#if DEBUG_FOCUS
1305            ALOGD("Dropping event because a pointer for a different device is already down.");
1306#endif
1307            mTempTouchState.copyFrom(mTouchState);
1308            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1309            switchedDevice = false;
1310            wrongDevice = true;
1311            goto Failed;
1312        }
1313        mTempTouchState.reset();
1314        mTempTouchState.down = down;
1315        mTempTouchState.deviceId = entry->deviceId;
1316        mTempTouchState.source = entry->source;
1317        isSplit = false;
1318    } else {
1319        mTempTouchState.copyFrom(mTouchState);
1320    }
1321
1322    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1323        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1324
1325        const MotionSample* sample = &entry->firstSample;
1326        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1327        int32_t x = int32_t(sample->pointerCoords[pointerIndex].
1328                getAxisValue(AMOTION_EVENT_AXIS_X));
1329        int32_t y = int32_t(sample->pointerCoords[pointerIndex].
1330                getAxisValue(AMOTION_EVENT_AXIS_Y));
1331        sp<InputWindowHandle> newTouchedWindowHandle;
1332        sp<InputWindowHandle> topErrorWindowHandle;
1333        bool isTouchModal = false;
1334
1335        // Traverse windows from front to back to find touched window and outside targets.
1336        size_t numWindows = mWindowHandles.size();
1337        for (size_t i = 0; i < numWindows; i++) {
1338            sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1339            const InputWindowInfo* windowInfo = windowHandle->getInfo();
1340            int32_t flags = windowInfo->layoutParamsFlags;
1341
1342            if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
1343                if (topErrorWindowHandle == NULL) {
1344                    topErrorWindowHandle = windowHandle;
1345                }
1346            }
1347
1348            if (windowInfo->visible) {
1349                if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1350                    isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1351                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1352                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1353                        if (! screenWasOff
1354                                || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1355                            newTouchedWindowHandle = windowHandle;
1356                        }
1357                        break; // found touched window, exit window loop
1358                    }
1359                }
1360
1361                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1362                        && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1363                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1364                    if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1365                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1366                    }
1367
1368                    mTempTouchState.addOrUpdateWindow(
1369                            windowHandle, outsideTargetFlags, BitSet32(0));
1370                }
1371            }
1372        }
1373
1374        // If there is an error window but it is not taking focus (typically because
1375        // it is invisible) then wait for it.  Any other focused window may in
1376        // fact be in ANR state.
1377        if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1378#if DEBUG_FOCUS
1379            ALOGD("Waiting because system error window is pending.");
1380#endif
1381            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1382                    NULL, NULL, nextWakeupTime);
1383            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1384            goto Unresponsive;
1385        }
1386
1387        // Figure out whether splitting will be allowed for this window.
1388        if (newTouchedWindowHandle != NULL
1389                && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1390            // New window supports splitting.
1391            isSplit = true;
1392        } else if (isSplit) {
1393            // New window does not support splitting but we have already split events.
1394            // Assign the pointer to the first foreground window we find.
1395            // (May be NULL which is why we put this code block before the next check.)
1396            newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1397        }
1398
1399        // If we did not find a touched window then fail.
1400        if (newTouchedWindowHandle == NULL) {
1401            if (mFocusedApplicationHandle != NULL) {
1402#if DEBUG_FOCUS
1403                ALOGD("Waiting because there is no touched window but there is a "
1404                        "focused application that may eventually add a new window: %s.",
1405                        getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1406#endif
1407                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1408                        mFocusedApplicationHandle, NULL, nextWakeupTime);
1409                goto Unresponsive;
1410            }
1411
1412            ALOGI("Dropping event because there is no touched window or focused application.");
1413            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1414            goto Failed;
1415        }
1416
1417        // Set target flags.
1418        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1419        if (isSplit) {
1420            targetFlags |= InputTarget::FLAG_SPLIT;
1421        }
1422        if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1423            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1424        }
1425
1426        // Update hover state.
1427        if (isHoverAction) {
1428            newHoverWindowHandle = newTouchedWindowHandle;
1429
1430            // Ensure all subsequent motion samples are also within the touched window.
1431            // Set *outSplitBatchAfterSample to the sample before the first one that is not
1432            // within the touched window.
1433            if (!isTouchModal) {
1434                while (sample->next) {
1435                    if (!newHoverWindowHandle->getInfo()->touchableRegionContainsPoint(
1436                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
1437                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) {
1438                        *outSplitBatchAfterSample = sample;
1439                        break;
1440                    }
1441                    sample = sample->next;
1442                }
1443            }
1444        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1445            newHoverWindowHandle = mLastHoverWindowHandle;
1446        }
1447
1448        // Update the temporary touch state.
1449        BitSet32 pointerIds;
1450        if (isSplit) {
1451            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1452            pointerIds.markBit(pointerId);
1453        }
1454        mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1455    } else {
1456        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1457
1458        // If the pointer is not currently down, then ignore the event.
1459        if (! mTempTouchState.down) {
1460#if DEBUG_FOCUS
1461            ALOGD("Dropping event because the pointer is not down or we previously "
1462                    "dropped the pointer down event.");
1463#endif
1464            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1465            goto Failed;
1466        }
1467
1468        // Check whether touches should slip outside of the current foreground window.
1469        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1470                && entry->pointerCount == 1
1471                && mTempTouchState.isSlippery()) {
1472            const MotionSample* sample = &entry->firstSample;
1473            int32_t x = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1474            int32_t y = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1475
1476            sp<InputWindowHandle> oldTouchedWindowHandle =
1477                    mTempTouchState.getFirstForegroundWindowHandle();
1478            sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y);
1479            if (oldTouchedWindowHandle != newTouchedWindowHandle
1480                    && newTouchedWindowHandle != NULL) {
1481#if DEBUG_FOCUS
1482                ALOGD("Touch is slipping out of window %s into window %s.",
1483                        oldTouchedWindowHandle->getName().string(),
1484                        newTouchedWindowHandle->getName().string());
1485#endif
1486                // Make a slippery exit from the old window.
1487                mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1488                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1489
1490                // Make a slippery entrance into the new window.
1491                if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1492                    isSplit = true;
1493                }
1494
1495                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1496                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1497                if (isSplit) {
1498                    targetFlags |= InputTarget::FLAG_SPLIT;
1499                }
1500                if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1501                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1502                }
1503
1504                BitSet32 pointerIds;
1505                if (isSplit) {
1506                    pointerIds.markBit(entry->pointerProperties[0].id);
1507                }
1508                mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1509
1510                // Split the batch here so we send exactly one sample.
1511                *outSplitBatchAfterSample = &entry->firstSample;
1512            }
1513        }
1514    }
1515
1516    if (newHoverWindowHandle != mLastHoverWindowHandle) {
1517        // Split the batch here so we send exactly one sample as part of ENTER or EXIT.
1518        *outSplitBatchAfterSample = &entry->firstSample;
1519
1520        // Let the previous window know that the hover sequence is over.
1521        if (mLastHoverWindowHandle != NULL) {
1522#if DEBUG_HOVER
1523            ALOGD("Sending hover exit event to window %s.",
1524                    mLastHoverWindowHandle->getName().string());
1525#endif
1526            mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1527                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1528        }
1529
1530        // Let the new window know that the hover sequence is starting.
1531        if (newHoverWindowHandle != NULL) {
1532#if DEBUG_HOVER
1533            ALOGD("Sending hover enter event to window %s.",
1534                    newHoverWindowHandle->getName().string());
1535#endif
1536            mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1537                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1538        }
1539    }
1540
1541    // Check permission to inject into all touched foreground windows and ensure there
1542    // is at least one touched foreground window.
1543    {
1544        bool haveForegroundWindow = false;
1545        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1546            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1547            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1548                haveForegroundWindow = true;
1549                if (! checkInjectionPermission(touchedWindow.windowHandle,
1550                        entry->injectionState)) {
1551                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1552                    injectionPermission = INJECTION_PERMISSION_DENIED;
1553                    goto Failed;
1554                }
1555            }
1556        }
1557        if (! haveForegroundWindow) {
1558#if DEBUG_FOCUS
1559            ALOGD("Dropping event because there is no touched foreground window to receive it.");
1560#endif
1561            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1562            goto Failed;
1563        }
1564
1565        // Permission granted to injection into all touched foreground windows.
1566        injectionPermission = INJECTION_PERMISSION_GRANTED;
1567    }
1568
1569    // Check whether windows listening for outside touches are owned by the same UID. If it is
1570    // set the policy flag that we will not reveal coordinate information to this window.
1571    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1572        sp<InputWindowHandle> foregroundWindowHandle =
1573                mTempTouchState.getFirstForegroundWindowHandle();
1574        const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1575        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1576            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1577            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1578                sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1579                if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1580                    mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1581                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1582                }
1583            }
1584        }
1585    }
1586
1587    // Ensure all touched foreground windows are ready for new input.
1588    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1589        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1590        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1591            // If the touched window is paused then keep waiting.
1592            if (touchedWindow.windowHandle->getInfo()->paused) {
1593#if DEBUG_FOCUS
1594                ALOGD("Waiting because touched window is paused.");
1595#endif
1596                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1597                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1598                goto Unresponsive;
1599            }
1600
1601            // If the touched window is still working on previous events then keep waiting.
1602            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.windowHandle)) {
1603#if DEBUG_FOCUS
1604                ALOGD("Waiting because touched window still processing previous input.");
1605#endif
1606                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1607                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1608                goto Unresponsive;
1609            }
1610        }
1611    }
1612
1613    // If this is the first pointer going down and the touched window has a wallpaper
1614    // then also add the touched wallpaper windows so they are locked in for the duration
1615    // of the touch gesture.
1616    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1617    // engine only supports touch events.  We would need to add a mechanism similar
1618    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1619    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1620        sp<InputWindowHandle> foregroundWindowHandle =
1621                mTempTouchState.getFirstForegroundWindowHandle();
1622        if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1623            for (size_t i = 0; i < mWindowHandles.size(); i++) {
1624                sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1625                if (windowHandle->getInfo()->layoutParamsType
1626                        == InputWindowInfo::TYPE_WALLPAPER) {
1627                    mTempTouchState.addOrUpdateWindow(windowHandle,
1628                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1629                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1630                            BitSet32(0));
1631                }
1632            }
1633        }
1634    }
1635
1636    // Success!  Output targets.
1637    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1638
1639    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1640        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1641        addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1642                touchedWindow.pointerIds);
1643    }
1644
1645    // Drop the outside or hover touch windows since we will not care about them
1646    // in the next iteration.
1647    mTempTouchState.filterNonAsIsTouchWindows();
1648
1649Failed:
1650    // Check injection permission once and for all.
1651    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1652        if (checkInjectionPermission(NULL, entry->injectionState)) {
1653            injectionPermission = INJECTION_PERMISSION_GRANTED;
1654        } else {
1655            injectionPermission = INJECTION_PERMISSION_DENIED;
1656        }
1657    }
1658
1659    // Update final pieces of touch state if the injector had permission.
1660    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1661        if (!wrongDevice) {
1662            if (switchedDevice) {
1663#if DEBUG_FOCUS
1664                ALOGD("Conflicting pointer actions: Switched to a different device.");
1665#endif
1666                *outConflictingPointerActions = true;
1667            }
1668
1669            if (isHoverAction) {
1670                // Started hovering, therefore no longer down.
1671                if (mTouchState.down) {
1672#if DEBUG_FOCUS
1673                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1674#endif
1675                    *outConflictingPointerActions = true;
1676                }
1677                mTouchState.reset();
1678                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1679                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1680                    mTouchState.deviceId = entry->deviceId;
1681                    mTouchState.source = entry->source;
1682                }
1683            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1684                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1685                // All pointers up or canceled.
1686                mTouchState.reset();
1687            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1688                // First pointer went down.
1689                if (mTouchState.down) {
1690#if DEBUG_FOCUS
1691                    ALOGD("Conflicting pointer actions: Down received while already down.");
1692#endif
1693                    *outConflictingPointerActions = true;
1694                }
1695                mTouchState.copyFrom(mTempTouchState);
1696            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1697                // One pointer went up.
1698                if (isSplit) {
1699                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1700                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1701
1702                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1703                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1704                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1705                            touchedWindow.pointerIds.clearBit(pointerId);
1706                            if (touchedWindow.pointerIds.isEmpty()) {
1707                                mTempTouchState.windows.removeAt(i);
1708                                continue;
1709                            }
1710                        }
1711                        i += 1;
1712                    }
1713                }
1714                mTouchState.copyFrom(mTempTouchState);
1715            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1716                // Discard temporary touch state since it was only valid for this action.
1717            } else {
1718                // Save changes to touch state as-is for all other actions.
1719                mTouchState.copyFrom(mTempTouchState);
1720            }
1721
1722            // Update hover state.
1723            mLastHoverWindowHandle = newHoverWindowHandle;
1724        }
1725    } else {
1726#if DEBUG_FOCUS
1727        ALOGD("Not updating touch focus because injection was denied.");
1728#endif
1729    }
1730
1731Unresponsive:
1732    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1733    mTempTouchState.reset();
1734
1735    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1736    updateDispatchStatisticsLocked(currentTime, entry,
1737            injectionResult, timeSpentWaitingForApplication);
1738#if DEBUG_FOCUS
1739    ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1740            "timeSpentWaitingForApplication=%0.1fms",
1741            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1742#endif
1743    return injectionResult;
1744}
1745
1746void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1747        int32_t targetFlags, BitSet32 pointerIds) {
1748    mCurrentInputTargets.push();
1749
1750    const InputWindowInfo* windowInfo = windowHandle->getInfo();
1751    InputTarget& target = mCurrentInputTargets.editTop();
1752    target.inputChannel = windowInfo->inputChannel;
1753    target.flags = targetFlags;
1754    target.xOffset = - windowInfo->frameLeft;
1755    target.yOffset = - windowInfo->frameTop;
1756    target.scaleFactor = windowInfo->scaleFactor;
1757    target.pointerIds = pointerIds;
1758}
1759
1760void InputDispatcher::addMonitoringTargetsLocked() {
1761    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1762        mCurrentInputTargets.push();
1763
1764        InputTarget& target = mCurrentInputTargets.editTop();
1765        target.inputChannel = mMonitoringChannels[i];
1766        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1767        target.xOffset = 0;
1768        target.yOffset = 0;
1769        target.pointerIds.clear();
1770        target.scaleFactor = 1.0f;
1771    }
1772}
1773
1774bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1775        const InjectionState* injectionState) {
1776    if (injectionState
1777            && (windowHandle == NULL
1778                    || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1779            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1780        if (windowHandle != NULL) {
1781            LOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1782                    "owned by uid %d",
1783                    injectionState->injectorPid, injectionState->injectorUid,
1784                    windowHandle->getName().string(),
1785                    windowHandle->getInfo()->ownerUid);
1786        } else {
1787            LOGW("Permission denied: injecting event from pid %d uid %d",
1788                    injectionState->injectorPid, injectionState->injectorUid);
1789        }
1790        return false;
1791    }
1792    return true;
1793}
1794
1795bool InputDispatcher::isWindowObscuredAtPointLocked(
1796        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1797    size_t numWindows = mWindowHandles.size();
1798    for (size_t i = 0; i < numWindows; i++) {
1799        sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1800        if (otherHandle == windowHandle) {
1801            break;
1802        }
1803
1804        const InputWindowInfo* otherInfo = otherHandle->getInfo();
1805        if (otherInfo->visible && ! otherInfo->isTrustedOverlay()
1806                && otherInfo->frameContainsPoint(x, y)) {
1807            return true;
1808        }
1809    }
1810    return false;
1811}
1812
1813bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(
1814        const sp<InputWindowHandle>& windowHandle) {
1815    ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1816    if (connectionIndex >= 0) {
1817        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1818        return connection->outboundQueue.isEmpty();
1819    } else {
1820        return true;
1821    }
1822}
1823
1824String8 InputDispatcher::getApplicationWindowLabelLocked(
1825        const sp<InputApplicationHandle>& applicationHandle,
1826        const sp<InputWindowHandle>& windowHandle) {
1827    if (applicationHandle != NULL) {
1828        if (windowHandle != NULL) {
1829            String8 label(applicationHandle->getName());
1830            label.append(" - ");
1831            label.append(windowHandle->getName());
1832            return label;
1833        } else {
1834            return applicationHandle->getName();
1835        }
1836    } else if (windowHandle != NULL) {
1837        return windowHandle->getName();
1838    } else {
1839        return String8("<unknown application or window>");
1840    }
1841}
1842
1843void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1844    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1845    switch (eventEntry->type) {
1846    case EventEntry::TYPE_MOTION: {
1847        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1848        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1849            return;
1850        }
1851
1852        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1853            eventType = POWER_MANAGER_TOUCH_EVENT;
1854        }
1855        break;
1856    }
1857    case EventEntry::TYPE_KEY: {
1858        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1859        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1860            return;
1861        }
1862        eventType = POWER_MANAGER_BUTTON_EVENT;
1863        break;
1864    }
1865    }
1866
1867    CommandEntry* commandEntry = postCommandLocked(
1868            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1869    commandEntry->eventTime = eventEntry->eventTime;
1870    commandEntry->userActivityEventType = eventType;
1871}
1872
1873void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1874        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1875        bool resumeWithAppendedMotionSample) {
1876#if DEBUG_DISPATCH_CYCLE
1877    ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1878            "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1879            "pointerIds=0x%x, "
1880            "resumeWithAppendedMotionSample=%s",
1881            connection->getInputChannelName(), inputTarget->flags,
1882            inputTarget->xOffset, inputTarget->yOffset,
1883            inputTarget->scaleFactor, inputTarget->pointerIds.value,
1884            toString(resumeWithAppendedMotionSample));
1885#endif
1886
1887    // Make sure we are never called for streaming when splitting across multiple windows.
1888    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1889    LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit));
1890
1891    // Skip this event if the connection status is not normal.
1892    // We don't want to enqueue additional outbound events if the connection is broken.
1893    if (connection->status != Connection::STATUS_NORMAL) {
1894#if DEBUG_DISPATCH_CYCLE
1895        ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1896                connection->getInputChannelName(), connection->getStatusLabel());
1897#endif
1898        return;
1899    }
1900
1901    // Split a motion event if needed.
1902    if (isSplit) {
1903        LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1904
1905        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1906        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1907            MotionEntry* splitMotionEntry = splitMotionEvent(
1908                    originalMotionEntry, inputTarget->pointerIds);
1909            if (!splitMotionEntry) {
1910                return; // split event was dropped
1911            }
1912#if DEBUG_FOCUS
1913            ALOGD("channel '%s' ~ Split motion event.",
1914                    connection->getInputChannelName());
1915            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1916#endif
1917            eventEntry = splitMotionEntry;
1918        }
1919    }
1920
1921    // Resume the dispatch cycle with a freshly appended motion sample.
1922    // First we check that the last dispatch entry in the outbound queue is for the same
1923    // motion event to which we appended the motion sample.  If we find such a dispatch
1924    // entry, and if it is currently in progress then we try to stream the new sample.
1925    bool wasEmpty = connection->outboundQueue.isEmpty();
1926
1927    if (! wasEmpty && resumeWithAppendedMotionSample) {
1928        DispatchEntry* motionEventDispatchEntry =
1929                connection->findQueuedDispatchEntryForEvent(eventEntry);
1930        if (motionEventDispatchEntry) {
1931            // If the dispatch entry is not in progress, then we must be busy dispatching an
1932            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1933            // be dispatched later.
1934            if (! motionEventDispatchEntry->inProgress) {
1935#if DEBUG_BATCHING
1936                ALOGD("channel '%s' ~ Not streaming because the motion event has "
1937                        "not yet been dispatched.  "
1938                        "(Waiting for earlier events to be consumed.)",
1939                        connection->getInputChannelName());
1940#endif
1941                return;
1942            }
1943
1944            // If the dispatch entry is in progress but it already has a tail of pending
1945            // motion samples, then it must mean that the shared memory buffer filled up.
1946            // Not a problem, when this dispatch cycle is finished, we will eventually start
1947            // a new dispatch cycle to process the tail and that tail includes the newly
1948            // appended motion sample.
1949            if (motionEventDispatchEntry->tailMotionSample) {
1950#if DEBUG_BATCHING
1951                ALOGD("channel '%s' ~ Not streaming because no new samples can "
1952                        "be appended to the motion event in this dispatch cycle.  "
1953                        "(Waiting for next dispatch cycle to start.)",
1954                        connection->getInputChannelName());
1955#endif
1956                return;
1957            }
1958
1959            // If the motion event was modified in flight, then we cannot stream the sample.
1960            if ((motionEventDispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_MASK)
1961                    != InputTarget::FLAG_DISPATCH_AS_IS) {
1962#if DEBUG_BATCHING
1963                ALOGD("channel '%s' ~ Not streaming because the motion event was not "
1964                        "being dispatched as-is.  "
1965                        "(Waiting for next dispatch cycle to start.)",
1966                        connection->getInputChannelName());
1967#endif
1968                return;
1969            }
1970
1971            // The dispatch entry is in progress and is still potentially open for streaming.
1972            // Try to stream the new motion sample.  This might fail if the consumer has already
1973            // consumed the motion event (or if the channel is broken).
1974            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1975            MotionSample* appendedMotionSample = motionEntry->lastSample;
1976            status_t status;
1977            if (motionEventDispatchEntry->scaleFactor == 1.0f) {
1978                status = connection->inputPublisher.appendMotionSample(
1979                        appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1980            } else {
1981                PointerCoords scaledCoords[MAX_POINTERS];
1982                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1983                    scaledCoords[i] = appendedMotionSample->pointerCoords[i];
1984                    scaledCoords[i].scale(motionEventDispatchEntry->scaleFactor);
1985                }
1986                status = connection->inputPublisher.appendMotionSample(
1987                        appendedMotionSample->eventTime, scaledCoords);
1988            }
1989            if (status == OK) {
1990#if DEBUG_BATCHING
1991                ALOGD("channel '%s' ~ Successfully streamed new motion sample.",
1992                        connection->getInputChannelName());
1993#endif
1994                return;
1995            }
1996
1997#if DEBUG_BATCHING
1998            if (status == NO_MEMORY) {
1999                ALOGD("channel '%s' ~ Could not append motion sample to currently "
2000                        "dispatched move event because the shared memory buffer is full.  "
2001                        "(Waiting for next dispatch cycle to start.)",
2002                        connection->getInputChannelName());
2003            } else if (status == status_t(FAILED_TRANSACTION)) {
2004                ALOGD("channel '%s' ~ Could not append motion sample to currently "
2005                        "dispatched move event because the event has already been consumed.  "
2006                        "(Waiting for next dispatch cycle to start.)",
2007                        connection->getInputChannelName());
2008            } else {
2009                ALOGD("channel '%s' ~ Could not append motion sample to currently "
2010                        "dispatched move event due to an error, status=%d.  "
2011                        "(Waiting for next dispatch cycle to start.)",
2012                        connection->getInputChannelName(), status);
2013            }
2014#endif
2015            // Failed to stream.  Start a new tail of pending motion samples to dispatch
2016            // in the next cycle.
2017            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
2018            return;
2019        }
2020    }
2021
2022    // Enqueue dispatch entries for the requested modes.
2023    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2024            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
2025    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2026            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
2027    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2028            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
2029    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2030            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_IS);
2031    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2032            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
2033    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
2034            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
2035
2036    // If the outbound queue was previously empty, start the dispatch cycle going.
2037    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
2038        activateConnectionLocked(connection.get());
2039        startDispatchCycleLocked(currentTime, connection);
2040    }
2041}
2042
2043void InputDispatcher::enqueueDispatchEntryLocked(
2044        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
2045        bool resumeWithAppendedMotionSample, int32_t dispatchMode) {
2046    int32_t inputTargetFlags = inputTarget->flags;
2047    if (!(inputTargetFlags & dispatchMode)) {
2048        return;
2049    }
2050    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
2051
2052    // This is a new event.
2053    // Enqueue a new dispatch entry onto the outbound queue for this connection.
2054    DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
2055            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
2056            inputTarget->scaleFactor);
2057    if (dispatchEntry->hasForegroundTarget()) {
2058        incrementPendingForegroundDispatchesLocked(eventEntry);
2059    }
2060
2061    // Handle the case where we could not stream a new motion sample because the consumer has
2062    // already consumed the motion event (otherwise the corresponding dispatch entry would
2063    // still be in the outbound queue for this connection).  We set the head motion sample
2064    // to the list starting with the newly appended motion sample.
2065    if (resumeWithAppendedMotionSample) {
2066#if DEBUG_BATCHING
2067        ALOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
2068                "that cannot be streamed because the motion event has already been consumed.",
2069                connection->getInputChannelName());
2070#endif
2071        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
2072        dispatchEntry->headMotionSample = appendedMotionSample;
2073    }
2074
2075    // Apply target flags and update the connection's input state.
2076    switch (eventEntry->type) {
2077    case EventEntry::TYPE_KEY: {
2078        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2079        dispatchEntry->resolvedAction = keyEntry->action;
2080        dispatchEntry->resolvedFlags = keyEntry->flags;
2081
2082        if (!connection->inputState.trackKey(keyEntry,
2083                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2084#if DEBUG_DISPATCH_CYCLE
2085            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
2086                    connection->getInputChannelName());
2087#endif
2088            return; // skip the inconsistent event
2089        }
2090        break;
2091    }
2092
2093    case EventEntry::TYPE_MOTION: {
2094        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2095        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
2096            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
2097        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
2098            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
2099        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
2100            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2101        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
2102            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
2103        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
2104            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
2105        } else {
2106            dispatchEntry->resolvedAction = motionEntry->action;
2107        }
2108        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
2109                && !connection->inputState.isHovering(
2110                        motionEntry->deviceId, motionEntry->source)) {
2111#if DEBUG_DISPATCH_CYCLE
2112        ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
2113                connection->getInputChannelName());
2114#endif
2115            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2116        }
2117
2118        dispatchEntry->resolvedFlags = motionEntry->flags;
2119        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
2120            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
2121        }
2122
2123        if (!connection->inputState.trackMotion(motionEntry,
2124                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2125#if DEBUG_DISPATCH_CYCLE
2126            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
2127                    connection->getInputChannelName());
2128#endif
2129            return; // skip the inconsistent event
2130        }
2131        break;
2132    }
2133    }
2134
2135    // Enqueue the dispatch entry.
2136    connection->outboundQueue.enqueueAtTail(dispatchEntry);
2137}
2138
2139void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
2140        const sp<Connection>& connection) {
2141#if DEBUG_DISPATCH_CYCLE
2142    ALOGD("channel '%s' ~ startDispatchCycle",
2143            connection->getInputChannelName());
2144#endif
2145
2146    LOG_ASSERT(connection->status == Connection::STATUS_NORMAL);
2147    LOG_ASSERT(! connection->outboundQueue.isEmpty());
2148
2149    DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2150    LOG_ASSERT(! dispatchEntry->inProgress);
2151
2152    // Mark the dispatch entry as in progress.
2153    dispatchEntry->inProgress = true;
2154
2155    // Publish the event.
2156    status_t status;
2157    EventEntry* eventEntry = dispatchEntry->eventEntry;
2158    switch (eventEntry->type) {
2159    case EventEntry::TYPE_KEY: {
2160        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2161
2162        // Publish the key event.
2163        status = connection->inputPublisher.publishKeyEvent(
2164                keyEntry->deviceId, keyEntry->source,
2165                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2166                keyEntry->keyCode, keyEntry->scanCode,
2167                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
2168                keyEntry->eventTime);
2169
2170        if (status) {
2171            LOGE("channel '%s' ~ Could not publish key event, "
2172                    "status=%d", connection->getInputChannelName(), status);
2173            abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2174            return;
2175        }
2176        break;
2177    }
2178
2179    case EventEntry::TYPE_MOTION: {
2180        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2181
2182        // If headMotionSample is non-NULL, then it points to the first new sample that we
2183        // were unable to dispatch during the previous cycle so we resume dispatching from
2184        // that point in the list of motion samples.
2185        // Otherwise, we just start from the first sample of the motion event.
2186        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
2187        if (! firstMotionSample) {
2188            firstMotionSample = & motionEntry->firstSample;
2189        }
2190
2191        PointerCoords scaledCoords[MAX_POINTERS];
2192        const PointerCoords* usingCoords = firstMotionSample->pointerCoords;
2193
2194        // Set the X and Y offset depending on the input source.
2195        float xOffset, yOffset, scaleFactor;
2196        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER
2197                && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2198            scaleFactor = dispatchEntry->scaleFactor;
2199            xOffset = dispatchEntry->xOffset * scaleFactor;
2200            yOffset = dispatchEntry->yOffset * scaleFactor;
2201            if (scaleFactor != 1.0f) {
2202                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2203                    scaledCoords[i] = firstMotionSample->pointerCoords[i];
2204                    scaledCoords[i].scale(scaleFactor);
2205                }
2206                usingCoords = scaledCoords;
2207            }
2208        } else {
2209            xOffset = 0.0f;
2210            yOffset = 0.0f;
2211            scaleFactor = 1.0f;
2212
2213            // We don't want the dispatch target to know.
2214            if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2215                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2216                    scaledCoords[i].clear();
2217                }
2218                usingCoords = scaledCoords;
2219            }
2220        }
2221
2222        // Publish the motion event and the first motion sample.
2223        status = connection->inputPublisher.publishMotionEvent(
2224                motionEntry->deviceId, motionEntry->source,
2225                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2226                motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
2227                xOffset, yOffset,
2228                motionEntry->xPrecision, motionEntry->yPrecision,
2229                motionEntry->downTime, firstMotionSample->eventTime,
2230                motionEntry->pointerCount, motionEntry->pointerProperties,
2231                usingCoords);
2232
2233        if (status) {
2234            LOGE("channel '%s' ~ Could not publish motion event, "
2235                    "status=%d", connection->getInputChannelName(), status);
2236            abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2237            return;
2238        }
2239
2240        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_MOVE
2241                || dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2242            // Append additional motion samples.
2243            MotionSample* nextMotionSample = firstMotionSample->next;
2244            for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
2245                if (usingCoords == scaledCoords) {
2246                    if (!(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2247                        for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2248                            scaledCoords[i] = nextMotionSample->pointerCoords[i];
2249                            scaledCoords[i].scale(scaleFactor);
2250                        }
2251                    }
2252                } else {
2253                    usingCoords = nextMotionSample->pointerCoords;
2254                }
2255                status = connection->inputPublisher.appendMotionSample(
2256                        nextMotionSample->eventTime, usingCoords);
2257                if (status == NO_MEMORY) {
2258#if DEBUG_DISPATCH_CYCLE
2259                    ALOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
2260                            "be sent in the next dispatch cycle.",
2261                            connection->getInputChannelName());
2262#endif
2263                    break;
2264                }
2265                if (status != OK) {
2266                    LOGE("channel '%s' ~ Could not append motion sample "
2267                            "for a reason other than out of memory, status=%d",
2268                            connection->getInputChannelName(), status);
2269                    abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2270                    return;
2271                }
2272            }
2273
2274            // Remember the next motion sample that we could not dispatch, in case we ran out
2275            // of space in the shared memory buffer.
2276            dispatchEntry->tailMotionSample = nextMotionSample;
2277        }
2278        break;
2279    }
2280
2281    default: {
2282        LOG_ASSERT(false);
2283    }
2284    }
2285
2286    // Send the dispatch signal.
2287    status = connection->inputPublisher.sendDispatchSignal();
2288    if (status) {
2289        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
2290                connection->getInputChannelName(), status);
2291        abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2292        return;
2293    }
2294
2295    // Record information about the newly started dispatch cycle.
2296    connection->lastEventTime = eventEntry->eventTime;
2297    connection->lastDispatchTime = currentTime;
2298
2299    // Notify other system components.
2300    onDispatchCycleStartedLocked(currentTime, connection);
2301}
2302
2303void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2304        const sp<Connection>& connection, bool handled) {
2305#if DEBUG_DISPATCH_CYCLE
2306    ALOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
2307            "%01.1fms since dispatch, handled=%s",
2308            connection->getInputChannelName(),
2309            connection->getEventLatencyMillis(currentTime),
2310            connection->getDispatchLatencyMillis(currentTime),
2311            toString(handled));
2312#endif
2313
2314    if (connection->status == Connection::STATUS_BROKEN
2315            || connection->status == Connection::STATUS_ZOMBIE) {
2316        return;
2317    }
2318
2319    // Reset the publisher since the event has been consumed.
2320    // We do this now so that the publisher can release some of its internal resources
2321    // while waiting for the next dispatch cycle to begin.
2322    status_t status = connection->inputPublisher.reset();
2323    if (status) {
2324        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
2325                connection->getInputChannelName(), status);
2326        abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2327        return;
2328    }
2329
2330    // Notify other system components and prepare to start the next dispatch cycle.
2331    onDispatchCycleFinishedLocked(currentTime, connection, handled);
2332}
2333
2334void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
2335        const sp<Connection>& connection) {
2336    // Start the next dispatch cycle for this connection.
2337    while (! connection->outboundQueue.isEmpty()) {
2338        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2339        if (dispatchEntry->inProgress) {
2340             // Finish or resume current event in progress.
2341            if (dispatchEntry->tailMotionSample) {
2342                // We have a tail of undispatched motion samples.
2343                // Reuse the same DispatchEntry and start a new cycle.
2344                dispatchEntry->inProgress = false;
2345                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
2346                dispatchEntry->tailMotionSample = NULL;
2347                startDispatchCycleLocked(currentTime, connection);
2348                return;
2349            }
2350            // Finished.
2351            connection->outboundQueue.dequeueAtHead();
2352            if (dispatchEntry->hasForegroundTarget()) {
2353                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2354            }
2355            delete dispatchEntry;
2356        } else {
2357            // If the head is not in progress, then we must have already dequeued the in
2358            // progress event, which means we actually aborted it.
2359            // So just start the next event for this connection.
2360            startDispatchCycleLocked(currentTime, connection);
2361            return;
2362        }
2363    }
2364
2365    // Outbound queue is empty, deactivate the connection.
2366    deactivateConnectionLocked(connection.get());
2367}
2368
2369void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2370        const sp<Connection>& connection, bool notify) {
2371#if DEBUG_DISPATCH_CYCLE
2372    ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2373            connection->getInputChannelName(), toString(notify));
2374#endif
2375
2376    // Clear the outbound queue.
2377    drainOutboundQueueLocked(connection.get());
2378
2379    // The connection appears to be unrecoverably broken.
2380    // Ignore already broken or zombie connections.
2381    if (connection->status == Connection::STATUS_NORMAL) {
2382        connection->status = Connection::STATUS_BROKEN;
2383
2384        if (notify) {
2385            // Notify other system components.
2386            onDispatchCycleBrokenLocked(currentTime, connection);
2387        }
2388    }
2389}
2390
2391void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
2392    while (! connection->outboundQueue.isEmpty()) {
2393        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
2394        if (dispatchEntry->hasForegroundTarget()) {
2395            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2396        }
2397        delete dispatchEntry;
2398    }
2399
2400    deactivateConnectionLocked(connection);
2401}
2402
2403int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2404    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2405
2406    { // acquire lock
2407        AutoMutex _l(d->mLock);
2408
2409        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2410        if (connectionIndex < 0) {
2411            LOGE("Received spurious receive callback for unknown input channel.  "
2412                    "fd=%d, events=0x%x", receiveFd, events);
2413            return 0; // remove the callback
2414        }
2415
2416        bool notify;
2417        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2418        if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2419            if (!(events & ALOOPER_EVENT_INPUT)) {
2420                LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2421                        "events=0x%x", connection->getInputChannelName(), events);
2422                return 1;
2423            }
2424
2425            bool handled = false;
2426            status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2427            if (!status) {
2428                nsecs_t currentTime = now();
2429                d->finishDispatchCycleLocked(currentTime, connection, handled);
2430                d->runCommandsLockedInterruptible();
2431                return 1;
2432            }
2433
2434            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2435                    connection->getInputChannelName(), status);
2436            notify = true;
2437        } else {
2438            // Monitor channels are never explicitly unregistered.
2439            // We do it automatically when the remote endpoint is closed so don't warn
2440            // about them.
2441            notify = !connection->monitor;
2442            if (notify) {
2443                LOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2444                        "events=0x%x", connection->getInputChannelName(), events);
2445            }
2446        }
2447
2448        // Unregister the channel.
2449        d->unregisterInputChannelLocked(connection->inputChannel, notify);
2450        return 0; // remove the callback
2451    } // release lock
2452}
2453
2454void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2455        const CancelationOptions& options) {
2456    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2457        synthesizeCancelationEventsForConnectionLocked(
2458                mConnectionsByReceiveFd.valueAt(i), options);
2459    }
2460}
2461
2462void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2463        const sp<InputChannel>& channel, const CancelationOptions& options) {
2464    ssize_t index = getConnectionIndexLocked(channel);
2465    if (index >= 0) {
2466        synthesizeCancelationEventsForConnectionLocked(
2467                mConnectionsByReceiveFd.valueAt(index), options);
2468    }
2469}
2470
2471void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2472        const sp<Connection>& connection, const CancelationOptions& options) {
2473    nsecs_t currentTime = now();
2474
2475    mTempCancelationEvents.clear();
2476    connection->inputState.synthesizeCancelationEvents(currentTime,
2477            mTempCancelationEvents, options);
2478
2479    if (! mTempCancelationEvents.isEmpty()
2480            && connection->status != Connection::STATUS_BROKEN) {
2481#if DEBUG_OUTBOUND_EVENT_DETAILS
2482        ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2483                "with reality: %s, mode=%d.",
2484                connection->getInputChannelName(), mTempCancelationEvents.size(),
2485                options.reason, options.mode);
2486#endif
2487        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2488            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2489            switch (cancelationEventEntry->type) {
2490            case EventEntry::TYPE_KEY:
2491                logOutboundKeyDetailsLocked("cancel - ",
2492                        static_cast<KeyEntry*>(cancelationEventEntry));
2493                break;
2494            case EventEntry::TYPE_MOTION:
2495                logOutboundMotionDetailsLocked("cancel - ",
2496                        static_cast<MotionEntry*>(cancelationEventEntry));
2497                break;
2498            }
2499
2500            InputTarget target;
2501            sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2502            if (windowHandle != NULL) {
2503                const InputWindowInfo* windowInfo = windowHandle->getInfo();
2504                target.xOffset = -windowInfo->frameLeft;
2505                target.yOffset = -windowInfo->frameTop;
2506                target.scaleFactor = windowInfo->scaleFactor;
2507            } else {
2508                target.xOffset = 0;
2509                target.yOffset = 0;
2510                target.scaleFactor = 1.0f;
2511            }
2512            target.inputChannel = connection->inputChannel;
2513            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2514
2515            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2516                    &target, false, InputTarget::FLAG_DISPATCH_AS_IS);
2517
2518            cancelationEventEntry->release();
2519        }
2520
2521        if (!connection->outboundQueue.head->inProgress) {
2522            startDispatchCycleLocked(currentTime, connection);
2523        }
2524    }
2525}
2526
2527InputDispatcher::MotionEntry*
2528InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2529    LOG_ASSERT(pointerIds.value != 0);
2530
2531    uint32_t splitPointerIndexMap[MAX_POINTERS];
2532    PointerProperties splitPointerProperties[MAX_POINTERS];
2533    PointerCoords splitPointerCoords[MAX_POINTERS];
2534
2535    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2536    uint32_t splitPointerCount = 0;
2537
2538    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2539            originalPointerIndex++) {
2540        const PointerProperties& pointerProperties =
2541                originalMotionEntry->pointerProperties[originalPointerIndex];
2542        uint32_t pointerId = uint32_t(pointerProperties.id);
2543        if (pointerIds.hasBit(pointerId)) {
2544            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2545            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2546            splitPointerCoords[splitPointerCount].copyFrom(
2547                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]);
2548            splitPointerCount += 1;
2549        }
2550    }
2551
2552    if (splitPointerCount != pointerIds.count()) {
2553        // This is bad.  We are missing some of the pointers that we expected to deliver.
2554        // Most likely this indicates that we received an ACTION_MOVE events that has
2555        // different pointer ids than we expected based on the previous ACTION_DOWN
2556        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2557        // in this way.
2558        LOGW("Dropping split motion event because the pointer count is %d but "
2559                "we expected there to be %d pointers.  This probably means we received "
2560                "a broken sequence of pointer ids from the input device.",
2561                splitPointerCount, pointerIds.count());
2562        return NULL;
2563    }
2564
2565    int32_t action = originalMotionEntry->action;
2566    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2567    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2568            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2569        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2570        const PointerProperties& pointerProperties =
2571                originalMotionEntry->pointerProperties[originalPointerIndex];
2572        uint32_t pointerId = uint32_t(pointerProperties.id);
2573        if (pointerIds.hasBit(pointerId)) {
2574            if (pointerIds.count() == 1) {
2575                // The first/last pointer went down/up.
2576                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2577                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2578            } else {
2579                // A secondary pointer went down/up.
2580                uint32_t splitPointerIndex = 0;
2581                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2582                    splitPointerIndex += 1;
2583                }
2584                action = maskedAction | (splitPointerIndex
2585                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2586            }
2587        } else {
2588            // An unrelated pointer changed.
2589            action = AMOTION_EVENT_ACTION_MOVE;
2590        }
2591    }
2592
2593    MotionEntry* splitMotionEntry = new MotionEntry(
2594            originalMotionEntry->eventTime,
2595            originalMotionEntry->deviceId,
2596            originalMotionEntry->source,
2597            originalMotionEntry->policyFlags,
2598            action,
2599            originalMotionEntry->flags,
2600            originalMotionEntry->metaState,
2601            originalMotionEntry->buttonState,
2602            originalMotionEntry->edgeFlags,
2603            originalMotionEntry->xPrecision,
2604            originalMotionEntry->yPrecision,
2605            originalMotionEntry->downTime,
2606            splitPointerCount, splitPointerProperties, splitPointerCoords);
2607
2608    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2609            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2610        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2611                splitPointerIndex++) {
2612            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2613            splitPointerCoords[splitPointerIndex].copyFrom(
2614                    originalMotionSample->pointerCoords[originalPointerIndex]);
2615        }
2616
2617        splitMotionEntry->appendSample(originalMotionSample->eventTime, splitPointerCoords);
2618    }
2619
2620    if (originalMotionEntry->injectionState) {
2621        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2622        splitMotionEntry->injectionState->refCount += 1;
2623    }
2624
2625    return splitMotionEntry;
2626}
2627
2628void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2629#if DEBUG_INBOUND_EVENT_DETAILS
2630    ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2631#endif
2632
2633    bool needWake;
2634    { // acquire lock
2635        AutoMutex _l(mLock);
2636
2637        ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2638        needWake = enqueueInboundEventLocked(newEntry);
2639    } // release lock
2640
2641    if (needWake) {
2642        mLooper->wake();
2643    }
2644}
2645
2646void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2647#if DEBUG_INBOUND_EVENT_DETAILS
2648    ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2649            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2650            args->eventTime, args->deviceId, args->source, args->policyFlags,
2651            args->action, args->flags, args->keyCode, args->scanCode,
2652            args->metaState, args->downTime);
2653#endif
2654    if (!validateKeyEvent(args->action)) {
2655        return;
2656    }
2657
2658    uint32_t policyFlags = args->policyFlags;
2659    int32_t flags = args->flags;
2660    int32_t metaState = args->metaState;
2661    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2662        policyFlags |= POLICY_FLAG_VIRTUAL;
2663        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2664    }
2665    if (policyFlags & POLICY_FLAG_ALT) {
2666        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2667    }
2668    if (policyFlags & POLICY_FLAG_ALT_GR) {
2669        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2670    }
2671    if (policyFlags & POLICY_FLAG_SHIFT) {
2672        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2673    }
2674    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2675        metaState |= AMETA_CAPS_LOCK_ON;
2676    }
2677    if (policyFlags & POLICY_FLAG_FUNCTION) {
2678        metaState |= AMETA_FUNCTION_ON;
2679    }
2680
2681    policyFlags |= POLICY_FLAG_TRUSTED;
2682
2683    KeyEvent event;
2684    event.initialize(args->deviceId, args->source, args->action,
2685            flags, args->keyCode, args->scanCode, metaState, 0,
2686            args->downTime, args->eventTime);
2687
2688    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2689
2690    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2691        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2692    }
2693
2694    bool needWake;
2695    { // acquire lock
2696        mLock.lock();
2697
2698        if (mInputFilterEnabled) {
2699            mLock.unlock();
2700
2701            policyFlags |= POLICY_FLAG_FILTERED;
2702            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2703                return; // event was consumed by the filter
2704            }
2705
2706            mLock.lock();
2707        }
2708
2709        int32_t repeatCount = 0;
2710        KeyEntry* newEntry = new KeyEntry(args->eventTime,
2711                args->deviceId, args->source, policyFlags,
2712                args->action, flags, args->keyCode, args->scanCode,
2713                metaState, repeatCount, args->downTime);
2714
2715        needWake = enqueueInboundEventLocked(newEntry);
2716        mLock.unlock();
2717    } // release lock
2718
2719    if (needWake) {
2720        mLooper->wake();
2721    }
2722}
2723
2724void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2725#if DEBUG_INBOUND_EVENT_DETAILS
2726    ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2727            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2728            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2729            args->eventTime, args->deviceId, args->source, args->policyFlags,
2730            args->action, args->flags, args->metaState, args->buttonState,
2731            args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2732    for (uint32_t i = 0; i < args->pointerCount; i++) {
2733        ALOGD("  Pointer %d: id=%d, toolType=%d, "
2734                "x=%f, y=%f, pressure=%f, size=%f, "
2735                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2736                "orientation=%f",
2737                i, args->pointerProperties[i].id,
2738                args->pointerProperties[i].toolType,
2739                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2740                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2741                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2742                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2743                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2744                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2745                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2746                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2747                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2748    }
2749#endif
2750    if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2751        return;
2752    }
2753
2754    uint32_t policyFlags = args->policyFlags;
2755    policyFlags |= POLICY_FLAG_TRUSTED;
2756    mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2757
2758    bool needWake;
2759    { // acquire lock
2760        mLock.lock();
2761
2762        if (mInputFilterEnabled) {
2763            mLock.unlock();
2764
2765            MotionEvent event;
2766            event.initialize(args->deviceId, args->source, args->action, args->flags,
2767                    args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2768                    args->xPrecision, args->yPrecision,
2769                    args->downTime, args->eventTime,
2770                    args->pointerCount, args->pointerProperties, args->pointerCoords);
2771
2772            policyFlags |= POLICY_FLAG_FILTERED;
2773            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2774                return; // event was consumed by the filter
2775            }
2776
2777            mLock.lock();
2778        }
2779
2780        // Attempt batching and streaming of move events.
2781        if (args->action == AMOTION_EVENT_ACTION_MOVE
2782                || args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2783            // BATCHING CASE
2784            //
2785            // Try to append a move sample to the tail of the inbound queue for this device.
2786            // Give up if we encounter a non-move motion event for this device since that
2787            // means we cannot append any new samples until a new motion event has started.
2788            for (EventEntry* entry = mInboundQueue.tail; entry; entry = entry->prev) {
2789                if (entry->type != EventEntry::TYPE_MOTION) {
2790                    // Keep looking for motion events.
2791                    continue;
2792                }
2793
2794                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2795                if (motionEntry->deviceId != args->deviceId
2796                        || motionEntry->source != args->source) {
2797                    // Keep looking for this device and source.
2798                    continue;
2799                }
2800
2801                if (!motionEntry->canAppendSamples(args->action,
2802                        args->pointerCount, args->pointerProperties)) {
2803                    // Last motion event in the queue for this device and source is
2804                    // not compatible for appending new samples.  Stop here.
2805                    goto NoBatchingOrStreaming;
2806                }
2807
2808                // Do the batching magic.
2809                batchMotionLocked(motionEntry, args->eventTime,
2810                        args->metaState, args->pointerCoords,
2811                        "most recent motion event for this device and source in the inbound queue");
2812                mLock.unlock();
2813                return; // done!
2814            }
2815
2816            // BATCHING ONTO PENDING EVENT CASE
2817            //
2818            // Try to append a move sample to the currently pending event, if there is one.
2819            // We can do this as long as we are still waiting to find the targets for the
2820            // event.  Once the targets are locked-in we can only do streaming.
2821            if (mPendingEvent
2822                    && (!mPendingEvent->dispatchInProgress || !mCurrentInputTargetsValid)
2823                    && mPendingEvent->type == EventEntry::TYPE_MOTION) {
2824                MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent);
2825                if (motionEntry->deviceId == args->deviceId
2826                        && motionEntry->source == args->source) {
2827                    if (!motionEntry->canAppendSamples(args->action,
2828                            args->pointerCount, args->pointerProperties)) {
2829                        // Pending motion event is for this device and source but it is
2830                        // not compatible for appending new samples.  Stop here.
2831                        goto NoBatchingOrStreaming;
2832                    }
2833
2834                    // Do the batching magic.
2835                    batchMotionLocked(motionEntry, args->eventTime,
2836                            args->metaState, args->pointerCoords,
2837                            "pending motion event");
2838                    mLock.unlock();
2839                    return; // done!
2840                }
2841            }
2842
2843            // STREAMING CASE
2844            //
2845            // There is no pending motion event (of any kind) for this device in the inbound queue.
2846            // Search the outbound queue for the current foreground targets to find a dispatched
2847            // motion event that is still in progress.  If found, then, appen the new sample to
2848            // that event and push it out to all current targets.  The logic in
2849            // prepareDispatchCycleLocked takes care of the case where some targets may
2850            // already have consumed the motion event by starting a new dispatch cycle if needed.
2851            if (mCurrentInputTargetsValid) {
2852                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2853                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2854                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2855                        // Skip non-foreground targets.  We only want to stream if there is at
2856                        // least one foreground target whose dispatch is still in progress.
2857                        continue;
2858                    }
2859
2860                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2861                    if (connectionIndex < 0) {
2862                        // Connection must no longer be valid.
2863                        continue;
2864                    }
2865
2866                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2867                    if (connection->outboundQueue.isEmpty()) {
2868                        // This foreground target has an empty outbound queue.
2869                        continue;
2870                    }
2871
2872                    DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2873                    if (! dispatchEntry->inProgress
2874                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2875                            || dispatchEntry->isSplit()) {
2876                        // No motion event is being dispatched, or it is being split across
2877                        // windows in which case we cannot stream.
2878                        continue;
2879                    }
2880
2881                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2882                            dispatchEntry->eventEntry);
2883                    if (motionEntry->action != args->action
2884                            || motionEntry->deviceId != args->deviceId
2885                            || motionEntry->source != args->source
2886                            || motionEntry->pointerCount != args->pointerCount
2887                            || motionEntry->isInjected()) {
2888                        // The motion event is not compatible with this move.
2889                        continue;
2890                    }
2891
2892                    if (args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2893                        if (mLastHoverWindowHandle == NULL) {
2894#if DEBUG_BATCHING
2895                            ALOGD("Not streaming hover move because there is no "
2896                                    "last hovered window.");
2897#endif
2898                            goto NoBatchingOrStreaming;
2899                        }
2900
2901                        sp<InputWindowHandle> hoverWindowHandle = findTouchedWindowAtLocked(
2902                                args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
2903                                args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
2904                        if (mLastHoverWindowHandle != hoverWindowHandle) {
2905#if DEBUG_BATCHING
2906                            ALOGD("Not streaming hover move because the last hovered window "
2907                                    "is '%s' but the currently hovered window is '%s'.",
2908                                    mLastHoverWindowHandle->getName().string(),
2909                                    hoverWindowHandle != NULL
2910                                            ? hoverWindowHandle->getName().string() : "<null>");
2911#endif
2912                            goto NoBatchingOrStreaming;
2913                        }
2914                    }
2915
2916                    // Hurray!  This foreground target is currently dispatching a move event
2917                    // that we can stream onto.  Append the motion sample and resume dispatch.
2918                    motionEntry->appendSample(args->eventTime, args->pointerCoords);
2919#if DEBUG_BATCHING
2920                    ALOGD("Appended motion sample onto batch for most recently dispatched "
2921                            "motion event for this device and source in the outbound queues.  "
2922                            "Attempting to stream the motion sample.");
2923#endif
2924                    nsecs_t currentTime = now();
2925                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2926                            true /*resumeWithAppendedMotionSample*/);
2927
2928                    runCommandsLockedInterruptible();
2929                    mLock.unlock();
2930                    return; // done!
2931                }
2932            }
2933
2934NoBatchingOrStreaming:;
2935        }
2936
2937        // Just enqueue a new motion event.
2938        MotionEntry* newEntry = new MotionEntry(args->eventTime,
2939                args->deviceId, args->source, policyFlags,
2940                args->action, args->flags, args->metaState, args->buttonState,
2941                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2942                args->pointerCount, args->pointerProperties, args->pointerCoords);
2943
2944        needWake = enqueueInboundEventLocked(newEntry);
2945        mLock.unlock();
2946    } // release lock
2947
2948    if (needWake) {
2949        mLooper->wake();
2950    }
2951}
2952
2953void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
2954        int32_t metaState, const PointerCoords* pointerCoords, const char* eventDescription) {
2955    // Combine meta states.
2956    entry->metaState |= metaState;
2957
2958    // Coalesce this sample if not enough time has elapsed since the last sample was
2959    // initially appended to the batch.
2960    MotionSample* lastSample = entry->lastSample;
2961    long interval = eventTime - lastSample->eventTimeBeforeCoalescing;
2962    if (interval <= MOTION_SAMPLE_COALESCE_INTERVAL) {
2963        uint32_t pointerCount = entry->pointerCount;
2964        for (uint32_t i = 0; i < pointerCount; i++) {
2965            lastSample->pointerCoords[i].copyFrom(pointerCoords[i]);
2966        }
2967        lastSample->eventTime = eventTime;
2968#if DEBUG_BATCHING
2969        ALOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
2970                eventDescription, interval * 0.000001f);
2971#endif
2972        return;
2973    }
2974
2975    // Append the sample.
2976    entry->appendSample(eventTime, pointerCoords);
2977#if DEBUG_BATCHING
2978    ALOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
2979            eventDescription, interval * 0.000001f);
2980#endif
2981}
2982
2983void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2984#if DEBUG_INBOUND_EVENT_DETAILS
2985    ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
2986            args->eventTime, args->policyFlags,
2987            args->switchCode, args->switchValue);
2988#endif
2989
2990    uint32_t policyFlags = args->policyFlags;
2991    policyFlags |= POLICY_FLAG_TRUSTED;
2992    mPolicy->notifySwitch(args->eventTime,
2993            args->switchCode, args->switchValue, policyFlags);
2994}
2995
2996void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2997#if DEBUG_INBOUND_EVENT_DETAILS
2998    ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2999            args->eventTime, args->deviceId);
3000#endif
3001
3002    bool needWake;
3003    { // acquire lock
3004        AutoMutex _l(mLock);
3005
3006        DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
3007        needWake = enqueueInboundEventLocked(newEntry);
3008    } // release lock
3009
3010    if (needWake) {
3011        mLooper->wake();
3012    }
3013}
3014
3015int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
3016        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
3017        uint32_t policyFlags) {
3018#if DEBUG_INBOUND_EVENT_DETAILS
3019    ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
3020            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
3021            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
3022#endif
3023
3024    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
3025
3026    policyFlags |= POLICY_FLAG_INJECTED;
3027    if (hasInjectionPermission(injectorPid, injectorUid)) {
3028        policyFlags |= POLICY_FLAG_TRUSTED;
3029    }
3030
3031    EventEntry* injectedEntry;
3032    switch (event->getType()) {
3033    case AINPUT_EVENT_TYPE_KEY: {
3034        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
3035        int32_t action = keyEvent->getAction();
3036        if (! validateKeyEvent(action)) {
3037            return INPUT_EVENT_INJECTION_FAILED;
3038        }
3039
3040        int32_t flags = keyEvent->getFlags();
3041        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
3042            policyFlags |= POLICY_FLAG_VIRTUAL;
3043        }
3044
3045        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
3046            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
3047        }
3048
3049        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
3050            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
3051        }
3052
3053        mLock.lock();
3054        injectedEntry = new KeyEntry(keyEvent->getEventTime(),
3055                keyEvent->getDeviceId(), keyEvent->getSource(),
3056                policyFlags, action, flags,
3057                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
3058                keyEvent->getRepeatCount(), keyEvent->getDownTime());
3059        break;
3060    }
3061
3062    case AINPUT_EVENT_TYPE_MOTION: {
3063        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
3064        int32_t action = motionEvent->getAction();
3065        size_t pointerCount = motionEvent->getPointerCount();
3066        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
3067        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
3068            return INPUT_EVENT_INJECTION_FAILED;
3069        }
3070
3071        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
3072            nsecs_t eventTime = motionEvent->getEventTime();
3073            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
3074        }
3075
3076        mLock.lock();
3077        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
3078        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
3079        MotionEntry* motionEntry = new MotionEntry(*sampleEventTimes,
3080                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
3081                action, motionEvent->getFlags(),
3082                motionEvent->getMetaState(), motionEvent->getButtonState(),
3083                motionEvent->getEdgeFlags(),
3084                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
3085                motionEvent->getDownTime(), uint32_t(pointerCount),
3086                pointerProperties, samplePointerCoords);
3087        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
3088            sampleEventTimes += 1;
3089            samplePointerCoords += pointerCount;
3090            motionEntry->appendSample(*sampleEventTimes, samplePointerCoords);
3091        }
3092        injectedEntry = motionEntry;
3093        break;
3094    }
3095
3096    default:
3097        LOGW("Cannot inject event of type %d", event->getType());
3098        return INPUT_EVENT_INJECTION_FAILED;
3099    }
3100
3101    InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
3102    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
3103        injectionState->injectionIsAsync = true;
3104    }
3105
3106    injectionState->refCount += 1;
3107    injectedEntry->injectionState = injectionState;
3108
3109    bool needWake = enqueueInboundEventLocked(injectedEntry);
3110    mLock.unlock();
3111
3112    if (needWake) {
3113        mLooper->wake();
3114    }
3115
3116    int32_t injectionResult;
3117    { // acquire lock
3118        AutoMutex _l(mLock);
3119
3120        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
3121            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
3122        } else {
3123            for (;;) {
3124                injectionResult = injectionState->injectionResult;
3125                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
3126                    break;
3127                }
3128
3129                nsecs_t remainingTimeout = endTime - now();
3130                if (remainingTimeout <= 0) {
3131#if DEBUG_INJECTION
3132                    ALOGD("injectInputEvent - Timed out waiting for injection result "
3133                            "to become available.");
3134#endif
3135                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3136                    break;
3137                }
3138
3139                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
3140            }
3141
3142            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
3143                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
3144                while (injectionState->pendingForegroundDispatches != 0) {
3145#if DEBUG_INJECTION
3146                    ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
3147                            injectionState->pendingForegroundDispatches);
3148#endif
3149                    nsecs_t remainingTimeout = endTime - now();
3150                    if (remainingTimeout <= 0) {
3151#if DEBUG_INJECTION
3152                    ALOGD("injectInputEvent - Timed out waiting for pending foreground "
3153                            "dispatches to finish.");
3154#endif
3155                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3156                        break;
3157                    }
3158
3159                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
3160                }
3161            }
3162        }
3163
3164        injectionState->release();
3165    } // release lock
3166
3167#if DEBUG_INJECTION
3168    ALOGD("injectInputEvent - Finished with result %d.  "
3169            "injectorPid=%d, injectorUid=%d",
3170            injectionResult, injectorPid, injectorUid);
3171#endif
3172
3173    return injectionResult;
3174}
3175
3176bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
3177    return injectorUid == 0
3178            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
3179}
3180
3181void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
3182    InjectionState* injectionState = entry->injectionState;
3183    if (injectionState) {
3184#if DEBUG_INJECTION
3185        ALOGD("Setting input event injection result to %d.  "
3186                "injectorPid=%d, injectorUid=%d",
3187                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
3188#endif
3189
3190        if (injectionState->injectionIsAsync
3191                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
3192            // Log the outcome since the injector did not wait for the injection result.
3193            switch (injectionResult) {
3194            case INPUT_EVENT_INJECTION_SUCCEEDED:
3195                ALOGV("Asynchronous input event injection succeeded.");
3196                break;
3197            case INPUT_EVENT_INJECTION_FAILED:
3198                LOGW("Asynchronous input event injection failed.");
3199                break;
3200            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
3201                LOGW("Asynchronous input event injection permission denied.");
3202                break;
3203            case INPUT_EVENT_INJECTION_TIMED_OUT:
3204                LOGW("Asynchronous input event injection timed out.");
3205                break;
3206            }
3207        }
3208
3209        injectionState->injectionResult = injectionResult;
3210        mInjectionResultAvailableCondition.broadcast();
3211    }
3212}
3213
3214void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3215    InjectionState* injectionState = entry->injectionState;
3216    if (injectionState) {
3217        injectionState->pendingForegroundDispatches += 1;
3218    }
3219}
3220
3221void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3222    InjectionState* injectionState = entry->injectionState;
3223    if (injectionState) {
3224        injectionState->pendingForegroundDispatches -= 1;
3225
3226        if (injectionState->pendingForegroundDispatches == 0) {
3227            mInjectionSyncFinishedCondition.broadcast();
3228        }
3229    }
3230}
3231
3232sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
3233        const sp<InputChannel>& inputChannel) const {
3234    size_t numWindows = mWindowHandles.size();
3235    for (size_t i = 0; i < numWindows; i++) {
3236        const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3237        if (windowHandle->getInputChannel() == inputChannel) {
3238            return windowHandle;
3239        }
3240    }
3241    return NULL;
3242}
3243
3244bool InputDispatcher::hasWindowHandleLocked(
3245        const sp<InputWindowHandle>& windowHandle) const {
3246    size_t numWindows = mWindowHandles.size();
3247    for (size_t i = 0; i < numWindows; i++) {
3248        if (mWindowHandles.itemAt(i) == windowHandle) {
3249            return true;
3250        }
3251    }
3252    return false;
3253}
3254
3255void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
3256#if DEBUG_FOCUS
3257    ALOGD("setInputWindows");
3258#endif
3259    { // acquire lock
3260        AutoMutex _l(mLock);
3261
3262        Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
3263        mWindowHandles = inputWindowHandles;
3264
3265        sp<InputWindowHandle> newFocusedWindowHandle;
3266        bool foundHoveredWindow = false;
3267        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3268            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3269            if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
3270                mWindowHandles.removeAt(i--);
3271                continue;
3272            }
3273            if (windowHandle->getInfo()->hasFocus) {
3274                newFocusedWindowHandle = windowHandle;
3275            }
3276            if (windowHandle == mLastHoverWindowHandle) {
3277                foundHoveredWindow = true;
3278            }
3279        }
3280
3281        if (!foundHoveredWindow) {
3282            mLastHoverWindowHandle = NULL;
3283        }
3284
3285        if (mFocusedWindowHandle != newFocusedWindowHandle) {
3286            if (mFocusedWindowHandle != NULL) {
3287#if DEBUG_FOCUS
3288                ALOGD("Focus left window: %s",
3289                        mFocusedWindowHandle->getName().string());
3290#endif
3291                sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
3292                if (focusedInputChannel != NULL) {
3293                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
3294                            "focus left window");
3295                    synthesizeCancelationEventsForInputChannelLocked(
3296                            focusedInputChannel, options);
3297                }
3298            }
3299            if (newFocusedWindowHandle != NULL) {
3300#if DEBUG_FOCUS
3301                ALOGD("Focus entered window: %s",
3302                        newFocusedWindowHandle->getName().string());
3303#endif
3304            }
3305            mFocusedWindowHandle = newFocusedWindowHandle;
3306        }
3307
3308        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3309            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
3310            if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
3311#if DEBUG_FOCUS
3312                ALOGD("Touched window was removed: %s",
3313                        touchedWindow.windowHandle->getName().string());
3314#endif
3315                sp<InputChannel> touchedInputChannel =
3316                        touchedWindow.windowHandle->getInputChannel();
3317                if (touchedInputChannel != NULL) {
3318                    CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3319                            "touched window was removed");
3320                    synthesizeCancelationEventsForInputChannelLocked(
3321                            touchedInputChannel, options);
3322                }
3323                mTouchState.windows.removeAt(i--);
3324            }
3325        }
3326
3327        // Release information for windows that are no longer present.
3328        // This ensures that unused input channels are released promptly.
3329        // Otherwise, they might stick around until the window handle is destroyed
3330        // which might not happen until the next GC.
3331        for (size_t i = 0; i < oldWindowHandles.size(); i++) {
3332            const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
3333            if (!hasWindowHandleLocked(oldWindowHandle)) {
3334#if DEBUG_FOCUS
3335                ALOGD("Window went away: %s", oldWindowHandle->getName().string());
3336#endif
3337                oldWindowHandle->releaseInfo();
3338            }
3339        }
3340    } // release lock
3341
3342    // Wake up poll loop since it may need to make new input dispatching choices.
3343    mLooper->wake();
3344}
3345
3346void InputDispatcher::setFocusedApplication(
3347        const sp<InputApplicationHandle>& inputApplicationHandle) {
3348#if DEBUG_FOCUS
3349    ALOGD("setFocusedApplication");
3350#endif
3351    { // acquire lock
3352        AutoMutex _l(mLock);
3353
3354        if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
3355            if (mFocusedApplicationHandle != inputApplicationHandle) {
3356                if (mFocusedApplicationHandle != NULL) {
3357                    resetTargetsLocked();
3358                    mFocusedApplicationHandle->releaseInfo();
3359                }
3360                mFocusedApplicationHandle = inputApplicationHandle;
3361            }
3362        } else if (mFocusedApplicationHandle != NULL) {
3363            resetTargetsLocked();
3364            mFocusedApplicationHandle->releaseInfo();
3365            mFocusedApplicationHandle.clear();
3366        }
3367
3368#if DEBUG_FOCUS
3369        //logDispatchStateLocked();
3370#endif
3371    } // release lock
3372
3373    // Wake up poll loop since it may need to make new input dispatching choices.
3374    mLooper->wake();
3375}
3376
3377void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
3378#if DEBUG_FOCUS
3379    ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
3380#endif
3381
3382    bool changed;
3383    { // acquire lock
3384        AutoMutex _l(mLock);
3385
3386        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
3387            if (mDispatchFrozen && !frozen) {
3388                resetANRTimeoutsLocked();
3389            }
3390
3391            if (mDispatchEnabled && !enabled) {
3392                resetAndDropEverythingLocked("dispatcher is being disabled");
3393            }
3394
3395            mDispatchEnabled = enabled;
3396            mDispatchFrozen = frozen;
3397            changed = true;
3398        } else {
3399            changed = false;
3400        }
3401
3402#if DEBUG_FOCUS
3403        //logDispatchStateLocked();
3404#endif
3405    } // release lock
3406
3407    if (changed) {
3408        // Wake up poll loop since it may need to make new input dispatching choices.
3409        mLooper->wake();
3410    }
3411}
3412
3413void InputDispatcher::setInputFilterEnabled(bool enabled) {
3414#if DEBUG_FOCUS
3415    ALOGD("setInputFilterEnabled: enabled=%d", enabled);
3416#endif
3417
3418    { // acquire lock
3419        AutoMutex _l(mLock);
3420
3421        if (mInputFilterEnabled == enabled) {
3422            return;
3423        }
3424
3425        mInputFilterEnabled = enabled;
3426        resetAndDropEverythingLocked("input filter is being enabled or disabled");
3427    } // release lock
3428
3429    // Wake up poll loop since there might be work to do to drop everything.
3430    mLooper->wake();
3431}
3432
3433bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3434        const sp<InputChannel>& toChannel) {
3435#if DEBUG_FOCUS
3436    ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3437            fromChannel->getName().string(), toChannel->getName().string());
3438#endif
3439    { // acquire lock
3440        AutoMutex _l(mLock);
3441
3442        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3443        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3444        if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3445#if DEBUG_FOCUS
3446            ALOGD("Cannot transfer focus because from or to window not found.");
3447#endif
3448            return false;
3449        }
3450        if (fromWindowHandle == toWindowHandle) {
3451#if DEBUG_FOCUS
3452            ALOGD("Trivial transfer to same window.");
3453#endif
3454            return true;
3455        }
3456
3457        bool found = false;
3458        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3459            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3460            if (touchedWindow.windowHandle == fromWindowHandle) {
3461                int32_t oldTargetFlags = touchedWindow.targetFlags;
3462                BitSet32 pointerIds = touchedWindow.pointerIds;
3463
3464                mTouchState.windows.removeAt(i);
3465
3466                int32_t newTargetFlags = oldTargetFlags
3467                        & (InputTarget::FLAG_FOREGROUND
3468                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3469                mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3470
3471                found = true;
3472                break;
3473            }
3474        }
3475
3476        if (! found) {
3477#if DEBUG_FOCUS
3478            ALOGD("Focus transfer failed because from window did not have focus.");
3479#endif
3480            return false;
3481        }
3482
3483        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3484        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3485        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3486            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
3487            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
3488
3489            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3490            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3491                    "transferring touch focus from this window to another window");
3492            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3493        }
3494
3495#if DEBUG_FOCUS
3496        logDispatchStateLocked();
3497#endif
3498    } // release lock
3499
3500    // Wake up poll loop since it may need to make new input dispatching choices.
3501    mLooper->wake();
3502    return true;
3503}
3504
3505void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3506#if DEBUG_FOCUS
3507    ALOGD("Resetting and dropping all events (%s).", reason);
3508#endif
3509
3510    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3511    synthesizeCancelationEventsForAllConnectionsLocked(options);
3512
3513    resetKeyRepeatLocked();
3514    releasePendingEventLocked();
3515    drainInboundQueueLocked();
3516    resetTargetsLocked();
3517
3518    mTouchState.reset();
3519    mLastHoverWindowHandle.clear();
3520}
3521
3522void InputDispatcher::logDispatchStateLocked() {
3523    String8 dump;
3524    dumpDispatchStateLocked(dump);
3525
3526    char* text = dump.lockBuffer(dump.size());
3527    char* start = text;
3528    while (*start != '\0') {
3529        char* end = strchr(start, '\n');
3530        if (*end == '\n') {
3531            *(end++) = '\0';
3532        }
3533        ALOGD("%s", start);
3534        start = end;
3535    }
3536}
3537
3538void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3539    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3540    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3541
3542    if (mFocusedApplicationHandle != NULL) {
3543        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3544                mFocusedApplicationHandle->getName().string(),
3545                mFocusedApplicationHandle->getDispatchingTimeout(
3546                        DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3547    } else {
3548        dump.append(INDENT "FocusedApplication: <null>\n");
3549    }
3550    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3551            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3552
3553    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3554    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3555    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3556    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3557    if (!mTouchState.windows.isEmpty()) {
3558        dump.append(INDENT "TouchedWindows:\n");
3559        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3560            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3561            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3562                    i, touchedWindow.windowHandle->getName().string(),
3563                    touchedWindow.pointerIds.value,
3564                    touchedWindow.targetFlags);
3565        }
3566    } else {
3567        dump.append(INDENT "TouchedWindows: <none>\n");
3568    }
3569
3570    if (!mWindowHandles.isEmpty()) {
3571        dump.append(INDENT "Windows:\n");
3572        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3573            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3574            const InputWindowInfo* windowInfo = windowHandle->getInfo();
3575
3576            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3577                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3578                    "frame=[%d,%d][%d,%d], scale=%f, "
3579                    "touchableRegion=",
3580                    i, windowInfo->name.string(),
3581                    toString(windowInfo->paused),
3582                    toString(windowInfo->hasFocus),
3583                    toString(windowInfo->hasWallpaper),
3584                    toString(windowInfo->visible),
3585                    toString(windowInfo->canReceiveKeys),
3586                    windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3587                    windowInfo->layer,
3588                    windowInfo->frameLeft, windowInfo->frameTop,
3589                    windowInfo->frameRight, windowInfo->frameBottom,
3590                    windowInfo->scaleFactor);
3591            dumpRegion(dump, windowInfo->touchableRegion);
3592            dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3593            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3594                    windowInfo->ownerPid, windowInfo->ownerUid,
3595                    windowInfo->dispatchingTimeout / 1000000.0);
3596        }
3597    } else {
3598        dump.append(INDENT "Windows: <none>\n");
3599    }
3600
3601    if (!mMonitoringChannels.isEmpty()) {
3602        dump.append(INDENT "MonitoringChannels:\n");
3603        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3604            const sp<InputChannel>& channel = mMonitoringChannels[i];
3605            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3606        }
3607    } else {
3608        dump.append(INDENT "MonitoringChannels: <none>\n");
3609    }
3610
3611    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3612
3613    if (!mActiveConnections.isEmpty()) {
3614        dump.append(INDENT "ActiveConnections:\n");
3615        for (size_t i = 0; i < mActiveConnections.size(); i++) {
3616            const Connection* connection = mActiveConnections[i];
3617            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
3618                    "inputState.isNeutral=%s\n",
3619                    i, connection->getInputChannelName(), connection->getStatusLabel(),
3620                    connection->outboundQueue.count(),
3621                    toString(connection->inputState.isNeutral()));
3622        }
3623    } else {
3624        dump.append(INDENT "ActiveConnections: <none>\n");
3625    }
3626
3627    if (isAppSwitchPendingLocked()) {
3628        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3629                (mAppSwitchDueTime - now()) / 1000000.0);
3630    } else {
3631        dump.append(INDENT "AppSwitch: not pending\n");
3632    }
3633}
3634
3635status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3636        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3637#if DEBUG_REGISTRATION
3638    ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3639            toString(monitor));
3640#endif
3641
3642    { // acquire lock
3643        AutoMutex _l(mLock);
3644
3645        if (getConnectionIndexLocked(inputChannel) >= 0) {
3646            LOGW("Attempted to register already registered input channel '%s'",
3647                    inputChannel->getName().string());
3648            return BAD_VALUE;
3649        }
3650
3651        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3652        status_t status = connection->initialize();
3653        if (status) {
3654            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3655                    inputChannel->getName().string(), status);
3656            return status;
3657        }
3658
3659        int32_t receiveFd = inputChannel->getReceivePipeFd();
3660        mConnectionsByReceiveFd.add(receiveFd, connection);
3661
3662        if (monitor) {
3663            mMonitoringChannels.push(inputChannel);
3664        }
3665
3666        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3667
3668        runCommandsLockedInterruptible();
3669    } // release lock
3670    return OK;
3671}
3672
3673status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3674#if DEBUG_REGISTRATION
3675    ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3676#endif
3677
3678    { // acquire lock
3679        AutoMutex _l(mLock);
3680
3681        status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3682        if (status) {
3683            return status;
3684        }
3685    } // release lock
3686
3687    // Wake the poll loop because removing the connection may have changed the current
3688    // synchronization state.
3689    mLooper->wake();
3690    return OK;
3691}
3692
3693status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3694        bool notify) {
3695    ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3696    if (connectionIndex < 0) {
3697        LOGW("Attempted to unregister already unregistered input channel '%s'",
3698                inputChannel->getName().string());
3699        return BAD_VALUE;
3700    }
3701
3702    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3703    mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3704
3705    if (connection->monitor) {
3706        removeMonitorChannelLocked(inputChannel);
3707    }
3708
3709    mLooper->removeFd(inputChannel->getReceivePipeFd());
3710
3711    nsecs_t currentTime = now();
3712    abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3713
3714    runCommandsLockedInterruptible();
3715
3716    connection->status = Connection::STATUS_ZOMBIE;
3717    return OK;
3718}
3719
3720void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3721    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3722         if (mMonitoringChannels[i] == inputChannel) {
3723             mMonitoringChannels.removeAt(i);
3724             break;
3725         }
3726    }
3727}
3728
3729ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3730    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3731    if (connectionIndex >= 0) {
3732        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3733        if (connection->inputChannel.get() == inputChannel.get()) {
3734            return connectionIndex;
3735        }
3736    }
3737
3738    return -1;
3739}
3740
3741void InputDispatcher::activateConnectionLocked(Connection* connection) {
3742    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3743        if (mActiveConnections.itemAt(i) == connection) {
3744            return;
3745        }
3746    }
3747    mActiveConnections.add(connection);
3748}
3749
3750void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3751    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3752        if (mActiveConnections.itemAt(i) == connection) {
3753            mActiveConnections.removeAt(i);
3754            return;
3755        }
3756    }
3757}
3758
3759void InputDispatcher::onDispatchCycleStartedLocked(
3760        nsecs_t currentTime, const sp<Connection>& connection) {
3761}
3762
3763void InputDispatcher::onDispatchCycleFinishedLocked(
3764        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3765    CommandEntry* commandEntry = postCommandLocked(
3766            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3767    commandEntry->connection = connection;
3768    commandEntry->handled = handled;
3769}
3770
3771void InputDispatcher::onDispatchCycleBrokenLocked(
3772        nsecs_t currentTime, const sp<Connection>& connection) {
3773    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3774            connection->getInputChannelName());
3775
3776    CommandEntry* commandEntry = postCommandLocked(
3777            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3778    commandEntry->connection = connection;
3779}
3780
3781void InputDispatcher::onANRLocked(
3782        nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3783        const sp<InputWindowHandle>& windowHandle,
3784        nsecs_t eventTime, nsecs_t waitStartTime) {
3785    ALOGI("Application is not responding: %s.  "
3786            "%01.1fms since event, %01.1fms since wait started",
3787            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3788            (currentTime - eventTime) / 1000000.0,
3789            (currentTime - waitStartTime) / 1000000.0);
3790
3791    CommandEntry* commandEntry = postCommandLocked(
3792            & InputDispatcher::doNotifyANRLockedInterruptible);
3793    commandEntry->inputApplicationHandle = applicationHandle;
3794    commandEntry->inputWindowHandle = windowHandle;
3795}
3796
3797void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3798        CommandEntry* commandEntry) {
3799    mLock.unlock();
3800
3801    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3802
3803    mLock.lock();
3804}
3805
3806void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3807        CommandEntry* commandEntry) {
3808    sp<Connection> connection = commandEntry->connection;
3809
3810    if (connection->status != Connection::STATUS_ZOMBIE) {
3811        mLock.unlock();
3812
3813        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3814
3815        mLock.lock();
3816    }
3817}
3818
3819void InputDispatcher::doNotifyANRLockedInterruptible(
3820        CommandEntry* commandEntry) {
3821    mLock.unlock();
3822
3823    nsecs_t newTimeout = mPolicy->notifyANR(
3824            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3825
3826    mLock.lock();
3827
3828    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3829            commandEntry->inputWindowHandle != NULL
3830                    ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3831}
3832
3833void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3834        CommandEntry* commandEntry) {
3835    KeyEntry* entry = commandEntry->keyEntry;
3836
3837    KeyEvent event;
3838    initializeKeyEvent(&event, entry);
3839
3840    mLock.unlock();
3841
3842    nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3843            &event, entry->policyFlags);
3844
3845    mLock.lock();
3846
3847    if (delay < 0) {
3848        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3849    } else if (!delay) {
3850        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3851    } else {
3852        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3853        entry->interceptKeyWakeupTime = now() + delay;
3854    }
3855    entry->release();
3856}
3857
3858void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3859        CommandEntry* commandEntry) {
3860    sp<Connection> connection = commandEntry->connection;
3861    bool handled = commandEntry->handled;
3862
3863    bool skipNext = false;
3864    if (!connection->outboundQueue.isEmpty()) {
3865        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
3866        if (dispatchEntry->inProgress) {
3867            if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3868                KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3869                skipNext = afterKeyEventLockedInterruptible(connection,
3870                        dispatchEntry, keyEntry, handled);
3871            } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3872                MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3873                skipNext = afterMotionEventLockedInterruptible(connection,
3874                        dispatchEntry, motionEntry, handled);
3875            }
3876        }
3877    }
3878
3879    if (!skipNext) {
3880        startNextDispatchCycleLocked(now(), connection);
3881    }
3882}
3883
3884bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3885        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3886    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3887        // Get the fallback key state.
3888        // Clear it out after dispatching the UP.
3889        int32_t originalKeyCode = keyEntry->keyCode;
3890        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3891        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3892            connection->inputState.removeFallbackKey(originalKeyCode);
3893        }
3894
3895        if (handled || !dispatchEntry->hasForegroundTarget()) {
3896            // If the application handles the original key for which we previously
3897            // generated a fallback or if the window is not a foreground window,
3898            // then cancel the associated fallback key, if any.
3899            if (fallbackKeyCode != -1) {
3900                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3901                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3902                            "application handled the original non-fallback key "
3903                            "or is no longer a foreground target, "
3904                            "canceling previously dispatched fallback key");
3905                    options.keyCode = fallbackKeyCode;
3906                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3907                }
3908                connection->inputState.removeFallbackKey(originalKeyCode);
3909            }
3910        } else {
3911            // If the application did not handle a non-fallback key, first check
3912            // that we are in a good state to perform unhandled key event processing
3913            // Then ask the policy what to do with it.
3914            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3915                    && keyEntry->repeatCount == 0;
3916            if (fallbackKeyCode == -1 && !initialDown) {
3917#if DEBUG_OUTBOUND_EVENT_DETAILS
3918                ALOGD("Unhandled key event: Skipping unhandled key event processing "
3919                        "since this is not an initial down.  "
3920                        "keyCode=%d, action=%d, repeatCount=%d",
3921                        originalKeyCode, keyEntry->action, keyEntry->repeatCount);
3922#endif
3923                return false;
3924            }
3925
3926            // Dispatch the unhandled key to the policy.
3927#if DEBUG_OUTBOUND_EVENT_DETAILS
3928            ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
3929                    "keyCode=%d, action=%d, repeatCount=%d",
3930                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3931#endif
3932            KeyEvent event;
3933            initializeKeyEvent(&event, keyEntry);
3934
3935            mLock.unlock();
3936
3937            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3938                    &event, keyEntry->policyFlags, &event);
3939
3940            mLock.lock();
3941
3942            if (connection->status != Connection::STATUS_NORMAL) {
3943                connection->inputState.removeFallbackKey(originalKeyCode);
3944                return true; // skip next cycle
3945            }
3946
3947            LOG_ASSERT(connection->outboundQueue.head == dispatchEntry);
3948
3949            // Latch the fallback keycode for this key on an initial down.
3950            // The fallback keycode cannot change at any other point in the lifecycle.
3951            if (initialDown) {
3952                if (fallback) {
3953                    fallbackKeyCode = event.getKeyCode();
3954                } else {
3955                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3956                }
3957                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3958            }
3959
3960            LOG_ASSERT(fallbackKeyCode != -1);
3961
3962            // Cancel the fallback key if the policy decides not to send it anymore.
3963            // We will continue to dispatch the key to the policy but we will no
3964            // longer dispatch a fallback key to the application.
3965            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3966                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3967#if DEBUG_OUTBOUND_EVENT_DETAILS
3968                if (fallback) {
3969                    ALOGD("Unhandled key event: Policy requested to send key %d"
3970                            "as a fallback for %d, but on the DOWN it had requested "
3971                            "to send %d instead.  Fallback canceled.",
3972                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3973                } else {
3974                    ALOGD("Unhandled key event: Policy did not request fallback for %d,"
3975                            "but on the DOWN it had requested to send %d.  "
3976                            "Fallback canceled.",
3977                            originalKeyCode, fallbackKeyCode);
3978                }
3979#endif
3980
3981                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3982                        "canceling fallback, policy no longer desires it");
3983                options.keyCode = fallbackKeyCode;
3984                synthesizeCancelationEventsForConnectionLocked(connection, options);
3985
3986                fallback = false;
3987                fallbackKeyCode = AKEYCODE_UNKNOWN;
3988                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3989                    connection->inputState.setFallbackKey(originalKeyCode,
3990                            fallbackKeyCode);
3991                }
3992            }
3993
3994#if DEBUG_OUTBOUND_EVENT_DETAILS
3995            {
3996                String8 msg;
3997                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3998                        connection->inputState.getFallbackKeys();
3999                for (size_t i = 0; i < fallbackKeys.size(); i++) {
4000                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
4001                            fallbackKeys.valueAt(i));
4002                }
4003                ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
4004                        fallbackKeys.size(), msg.string());
4005            }
4006#endif
4007
4008            if (fallback) {
4009                // Restart the dispatch cycle using the fallback key.
4010                keyEntry->eventTime = event.getEventTime();
4011                keyEntry->deviceId = event.getDeviceId();
4012                keyEntry->source = event.getSource();
4013                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
4014                keyEntry->keyCode = fallbackKeyCode;
4015                keyEntry->scanCode = event.getScanCode();
4016                keyEntry->metaState = event.getMetaState();
4017                keyEntry->repeatCount = event.getRepeatCount();
4018                keyEntry->downTime = event.getDownTime();
4019                keyEntry->syntheticRepeat = false;
4020
4021#if DEBUG_OUTBOUND_EVENT_DETAILS
4022                ALOGD("Unhandled key event: Dispatching fallback key.  "
4023                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
4024                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
4025#endif
4026
4027                dispatchEntry->inProgress = false;
4028                startDispatchCycleLocked(now(), connection);
4029                return true; // already started next cycle
4030            } else {
4031#if DEBUG_OUTBOUND_EVENT_DETAILS
4032                ALOGD("Unhandled key event: No fallback key.");
4033#endif
4034            }
4035        }
4036    }
4037    return false;
4038}
4039
4040bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
4041        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
4042    return false;
4043}
4044
4045void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
4046    mLock.unlock();
4047
4048    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
4049
4050    mLock.lock();
4051}
4052
4053void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
4054    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
4055            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
4056            entry->downTime, entry->eventTime);
4057}
4058
4059void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
4060        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
4061    // TODO Write some statistics about how long we spend waiting.
4062}
4063
4064void InputDispatcher::dump(String8& dump) {
4065    AutoMutex _l(mLock);
4066
4067    dump.append("Input Dispatcher State:\n");
4068    dumpDispatchStateLocked(dump);
4069
4070    dump.append(INDENT "Configuration:\n");
4071    dump.appendFormat(INDENT2 "MaxEventsPerSecond: %d\n", mConfig.maxEventsPerSecond);
4072    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f);
4073    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f);
4074}
4075
4076void InputDispatcher::monitor() {
4077    // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
4078    mLock.lock();
4079    mLock.unlock();
4080}
4081
4082
4083// --- InputDispatcher::Queue ---
4084
4085template <typename T>
4086uint32_t InputDispatcher::Queue<T>::count() const {
4087    uint32_t result = 0;
4088    for (const T* entry = head; entry; entry = entry->next) {
4089        result += 1;
4090    }
4091    return result;
4092}
4093
4094
4095// --- InputDispatcher::InjectionState ---
4096
4097InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
4098        refCount(1),
4099        injectorPid(injectorPid), injectorUid(injectorUid),
4100        injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
4101        pendingForegroundDispatches(0) {
4102}
4103
4104InputDispatcher::InjectionState::~InjectionState() {
4105}
4106
4107void InputDispatcher::InjectionState::release() {
4108    refCount -= 1;
4109    if (refCount == 0) {
4110        delete this;
4111    } else {
4112        LOG_ASSERT(refCount > 0);
4113    }
4114}
4115
4116
4117// --- InputDispatcher::EventEntry ---
4118
4119InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
4120        refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
4121        injectionState(NULL), dispatchInProgress(false) {
4122}
4123
4124InputDispatcher::EventEntry::~EventEntry() {
4125    releaseInjectionState();
4126}
4127
4128void InputDispatcher::EventEntry::release() {
4129    refCount -= 1;
4130    if (refCount == 0) {
4131        delete this;
4132    } else {
4133        LOG_ASSERT(refCount > 0);
4134    }
4135}
4136
4137void InputDispatcher::EventEntry::releaseInjectionState() {
4138    if (injectionState) {
4139        injectionState->release();
4140        injectionState = NULL;
4141    }
4142}
4143
4144
4145// --- InputDispatcher::ConfigurationChangedEntry ---
4146
4147InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
4148        EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
4149}
4150
4151InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
4152}
4153
4154
4155// --- InputDispatcher::DeviceResetEntry ---
4156
4157InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
4158        EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
4159        deviceId(deviceId) {
4160}
4161
4162InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
4163}
4164
4165
4166// --- InputDispatcher::KeyEntry ---
4167
4168InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
4169        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
4170        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
4171        int32_t repeatCount, nsecs_t downTime) :
4172        EventEntry(TYPE_KEY, eventTime, policyFlags),
4173        deviceId(deviceId), source(source), action(action), flags(flags),
4174        keyCode(keyCode), scanCode(scanCode), metaState(metaState),
4175        repeatCount(repeatCount), downTime(downTime),
4176        syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
4177        interceptKeyWakeupTime(0) {
4178}
4179
4180InputDispatcher::KeyEntry::~KeyEntry() {
4181}
4182
4183void InputDispatcher::KeyEntry::recycle() {
4184    releaseInjectionState();
4185
4186    dispatchInProgress = false;
4187    syntheticRepeat = false;
4188    interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
4189    interceptKeyWakeupTime = 0;
4190}
4191
4192
4193// --- InputDispatcher::MotionSample ---
4194
4195InputDispatcher::MotionSample::MotionSample(nsecs_t eventTime,
4196        const PointerCoords* pointerCoords, uint32_t pointerCount) :
4197        next(NULL), eventTime(eventTime), eventTimeBeforeCoalescing(eventTime) {
4198    for (uint32_t i = 0; i < pointerCount; i++) {
4199        this->pointerCoords[i].copyFrom(pointerCoords[i]);
4200    }
4201}
4202
4203
4204// --- InputDispatcher::MotionEntry ---
4205
4206InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
4207        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
4208        int32_t metaState, int32_t buttonState,
4209        int32_t edgeFlags, float xPrecision, float yPrecision,
4210        nsecs_t downTime, uint32_t pointerCount,
4211        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
4212        EventEntry(TYPE_MOTION, eventTime, policyFlags),
4213        deviceId(deviceId), source(source), action(action), flags(flags),
4214        metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
4215        xPrecision(xPrecision), yPrecision(yPrecision),
4216        downTime(downTime), pointerCount(pointerCount),
4217        firstSample(eventTime, pointerCoords, pointerCount),
4218        lastSample(&firstSample) {
4219    for (uint32_t i = 0; i < pointerCount; i++) {
4220        this->pointerProperties[i].copyFrom(pointerProperties[i]);
4221    }
4222}
4223
4224InputDispatcher::MotionEntry::~MotionEntry() {
4225    for (MotionSample* sample = firstSample.next; sample != NULL; ) {
4226        MotionSample* next = sample->next;
4227        delete sample;
4228        sample = next;
4229    }
4230}
4231
4232uint32_t InputDispatcher::MotionEntry::countSamples() const {
4233    uint32_t count = 1;
4234    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
4235        count += 1;
4236    }
4237    return count;
4238}
4239
4240bool InputDispatcher::MotionEntry::canAppendSamples(int32_t action, uint32_t pointerCount,
4241        const PointerProperties* pointerProperties) const {
4242    if (this->action != action
4243            || this->pointerCount != pointerCount
4244            || this->isInjected()) {
4245        return false;
4246    }
4247    for (uint32_t i = 0; i < pointerCount; i++) {
4248        if (this->pointerProperties[i] != pointerProperties[i]) {
4249            return false;
4250        }
4251    }
4252    return true;
4253}
4254
4255void InputDispatcher::MotionEntry::appendSample(
4256        nsecs_t eventTime, const PointerCoords* pointerCoords) {
4257    MotionSample* sample = new MotionSample(eventTime, pointerCoords, pointerCount);
4258
4259    lastSample->next = sample;
4260    lastSample = sample;
4261}
4262
4263
4264// --- InputDispatcher::DispatchEntry ---
4265
4266InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
4267        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
4268        eventEntry(eventEntry), targetFlags(targetFlags),
4269        xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
4270        inProgress(false),
4271        resolvedAction(0), resolvedFlags(0),
4272        headMotionSample(NULL), tailMotionSample(NULL) {
4273    eventEntry->refCount += 1;
4274}
4275
4276InputDispatcher::DispatchEntry::~DispatchEntry() {
4277    eventEntry->release();
4278}
4279
4280
4281// --- InputDispatcher::InputState ---
4282
4283InputDispatcher::InputState::InputState() {
4284}
4285
4286InputDispatcher::InputState::~InputState() {
4287}
4288
4289bool InputDispatcher::InputState::isNeutral() const {
4290    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4291}
4292
4293bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const {
4294    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4295        const MotionMemento& memento = mMotionMementos.itemAt(i);
4296        if (memento.deviceId == deviceId
4297                && memento.source == source
4298                && memento.hovering) {
4299            return true;
4300        }
4301    }
4302    return false;
4303}
4304
4305bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4306        int32_t action, int32_t flags) {
4307    switch (action) {
4308    case AKEY_EVENT_ACTION_UP: {
4309        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4310            for (size_t i = 0; i < mFallbackKeys.size(); ) {
4311                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4312                    mFallbackKeys.removeItemsAt(i);
4313                } else {
4314                    i += 1;
4315                }
4316            }
4317        }
4318        ssize_t index = findKeyMemento(entry);
4319        if (index >= 0) {
4320            mKeyMementos.removeAt(index);
4321            return true;
4322        }
4323        /* FIXME: We can't just drop the key up event because that prevents creating
4324         * popup windows that are automatically shown when a key is held and then
4325         * dismissed when the key is released.  The problem is that the popup will
4326         * not have received the original key down, so the key up will be considered
4327         * to be inconsistent with its observed state.  We could perhaps handle this
4328         * by synthesizing a key down but that will cause other problems.
4329         *
4330         * So for now, allow inconsistent key up events to be dispatched.
4331         *
4332#if DEBUG_OUTBOUND_EVENT_DETAILS
4333        ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4334                "keyCode=%d, scanCode=%d",
4335                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4336#endif
4337        return false;
4338        */
4339        return true;
4340    }
4341
4342    case AKEY_EVENT_ACTION_DOWN: {
4343        ssize_t index = findKeyMemento(entry);
4344        if (index >= 0) {
4345            mKeyMementos.removeAt(index);
4346        }
4347        addKeyMemento(entry, flags);
4348        return true;
4349    }
4350
4351    default:
4352        return true;
4353    }
4354}
4355
4356bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4357        int32_t action, int32_t flags) {
4358    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4359    switch (actionMasked) {
4360    case AMOTION_EVENT_ACTION_UP:
4361    case AMOTION_EVENT_ACTION_CANCEL: {
4362        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4363        if (index >= 0) {
4364            mMotionMementos.removeAt(index);
4365            return true;
4366        }
4367#if DEBUG_OUTBOUND_EVENT_DETAILS
4368        ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4369                "actionMasked=%d",
4370                entry->deviceId, entry->source, actionMasked);
4371#endif
4372        return false;
4373    }
4374
4375    case AMOTION_EVENT_ACTION_DOWN: {
4376        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4377        if (index >= 0) {
4378            mMotionMementos.removeAt(index);
4379        }
4380        addMotionMemento(entry, flags, false /*hovering*/);
4381        return true;
4382    }
4383
4384    case AMOTION_EVENT_ACTION_POINTER_UP:
4385    case AMOTION_EVENT_ACTION_POINTER_DOWN:
4386    case AMOTION_EVENT_ACTION_MOVE: {
4387        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4388        if (index >= 0) {
4389            MotionMemento& memento = mMotionMementos.editItemAt(index);
4390            memento.setPointers(entry);
4391            return true;
4392        }
4393        if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4394                && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4395                        | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4396            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4397            return true;
4398        }
4399#if DEBUG_OUTBOUND_EVENT_DETAILS
4400        ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4401                "deviceId=%d, source=%08x, actionMasked=%d",
4402                entry->deviceId, entry->source, actionMasked);
4403#endif
4404        return false;
4405    }
4406
4407    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4408        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4409        if (index >= 0) {
4410            mMotionMementos.removeAt(index);
4411            return true;
4412        }
4413#if DEBUG_OUTBOUND_EVENT_DETAILS
4414        ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4415                entry->deviceId, entry->source);
4416#endif
4417        return false;
4418    }
4419
4420    case AMOTION_EVENT_ACTION_HOVER_ENTER:
4421    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4422        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4423        if (index >= 0) {
4424            mMotionMementos.removeAt(index);
4425        }
4426        addMotionMemento(entry, flags, true /*hovering*/);
4427        return true;
4428    }
4429
4430    default:
4431        return true;
4432    }
4433}
4434
4435ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4436    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4437        const KeyMemento& memento = mKeyMementos.itemAt(i);
4438        if (memento.deviceId == entry->deviceId
4439                && memento.source == entry->source
4440                && memento.keyCode == entry->keyCode
4441                && memento.scanCode == entry->scanCode) {
4442            return i;
4443        }
4444    }
4445    return -1;
4446}
4447
4448ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4449        bool hovering) const {
4450    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4451        const MotionMemento& memento = mMotionMementos.itemAt(i);
4452        if (memento.deviceId == entry->deviceId
4453                && memento.source == entry->source
4454                && memento.hovering == hovering) {
4455            return i;
4456        }
4457    }
4458    return -1;
4459}
4460
4461void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4462    mKeyMementos.push();
4463    KeyMemento& memento = mKeyMementos.editTop();
4464    memento.deviceId = entry->deviceId;
4465    memento.source = entry->source;
4466    memento.keyCode = entry->keyCode;
4467    memento.scanCode = entry->scanCode;
4468    memento.flags = flags;
4469    memento.downTime = entry->downTime;
4470}
4471
4472void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4473        int32_t flags, bool hovering) {
4474    mMotionMementos.push();
4475    MotionMemento& memento = mMotionMementos.editTop();
4476    memento.deviceId = entry->deviceId;
4477    memento.source = entry->source;
4478    memento.flags = flags;
4479    memento.xPrecision = entry->xPrecision;
4480    memento.yPrecision = entry->yPrecision;
4481    memento.downTime = entry->downTime;
4482    memento.setPointers(entry);
4483    memento.hovering = hovering;
4484}
4485
4486void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4487    pointerCount = entry->pointerCount;
4488    for (uint32_t i = 0; i < entry->pointerCount; i++) {
4489        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4490        pointerCoords[i].copyFrom(entry->lastSample->pointerCoords[i]);
4491    }
4492}
4493
4494void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4495        Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4496    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4497        const KeyMemento& memento = mKeyMementos.itemAt(i);
4498        if (shouldCancelKey(memento, options)) {
4499            outEvents.push(new KeyEntry(currentTime,
4500                    memento.deviceId, memento.source, 0,
4501                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4502                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
4503        }
4504    }
4505
4506    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4507        const MotionMemento& memento = mMotionMementos.itemAt(i);
4508        if (shouldCancelMotion(memento, options)) {
4509            outEvents.push(new MotionEntry(currentTime,
4510                    memento.deviceId, memento.source, 0,
4511                    memento.hovering
4512                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
4513                            : AMOTION_EVENT_ACTION_CANCEL,
4514                    memento.flags, 0, 0, 0,
4515                    memento.xPrecision, memento.yPrecision, memento.downTime,
4516                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4517        }
4518    }
4519}
4520
4521void InputDispatcher::InputState::clear() {
4522    mKeyMementos.clear();
4523    mMotionMementos.clear();
4524    mFallbackKeys.clear();
4525}
4526
4527void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4528    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4529        const MotionMemento& memento = mMotionMementos.itemAt(i);
4530        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4531            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4532                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4533                if (memento.deviceId == otherMemento.deviceId
4534                        && memento.source == otherMemento.source) {
4535                    other.mMotionMementos.removeAt(j);
4536                } else {
4537                    j += 1;
4538                }
4539            }
4540            other.mMotionMementos.push(memento);
4541        }
4542    }
4543}
4544
4545int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4546    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4547    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4548}
4549
4550void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4551        int32_t fallbackKeyCode) {
4552    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4553    if (index >= 0) {
4554        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4555    } else {
4556        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4557    }
4558}
4559
4560void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4561    mFallbackKeys.removeItem(originalKeyCode);
4562}
4563
4564bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4565        const CancelationOptions& options) {
4566    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4567        return false;
4568    }
4569
4570    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4571        return false;
4572    }
4573
4574    switch (options.mode) {
4575    case CancelationOptions::CANCEL_ALL_EVENTS:
4576    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4577        return true;
4578    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4579        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4580    default:
4581        return false;
4582    }
4583}
4584
4585bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4586        const CancelationOptions& options) {
4587    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4588        return false;
4589    }
4590
4591    switch (options.mode) {
4592    case CancelationOptions::CANCEL_ALL_EVENTS:
4593        return true;
4594    case CancelationOptions::CANCEL_POINTER_EVENTS:
4595        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4596    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4597        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4598    default:
4599        return false;
4600    }
4601}
4602
4603
4604// --- InputDispatcher::Connection ---
4605
4606InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4607        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4608        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4609        monitor(monitor),
4610        inputPublisher(inputChannel),
4611        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
4612}
4613
4614InputDispatcher::Connection::~Connection() {
4615}
4616
4617status_t InputDispatcher::Connection::initialize() {
4618    return inputPublisher.initialize();
4619}
4620
4621const char* InputDispatcher::Connection::getStatusLabel() const {
4622    switch (status) {
4623    case STATUS_NORMAL:
4624        return "NORMAL";
4625
4626    case STATUS_BROKEN:
4627        return "BROKEN";
4628
4629    case STATUS_ZOMBIE:
4630        return "ZOMBIE";
4631
4632    default:
4633        return "UNKNOWN";
4634    }
4635}
4636
4637InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
4638        const EventEntry* eventEntry) const {
4639    for (DispatchEntry* dispatchEntry = outboundQueue.tail; dispatchEntry;
4640            dispatchEntry = dispatchEntry->prev) {
4641        if (dispatchEntry->eventEntry == eventEntry) {
4642            return dispatchEntry;
4643        }
4644    }
4645    return NULL;
4646}
4647
4648
4649// --- InputDispatcher::CommandEntry ---
4650
4651InputDispatcher::CommandEntry::CommandEntry(Command command) :
4652    command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), handled(false) {
4653}
4654
4655InputDispatcher::CommandEntry::~CommandEntry() {
4656}
4657
4658
4659// --- InputDispatcher::TouchState ---
4660
4661InputDispatcher::TouchState::TouchState() :
4662    down(false), split(false), deviceId(-1), source(0) {
4663}
4664
4665InputDispatcher::TouchState::~TouchState() {
4666}
4667
4668void InputDispatcher::TouchState::reset() {
4669    down = false;
4670    split = false;
4671    deviceId = -1;
4672    source = 0;
4673    windows.clear();
4674}
4675
4676void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4677    down = other.down;
4678    split = other.split;
4679    deviceId = other.deviceId;
4680    source = other.source;
4681    windows = other.windows;
4682}
4683
4684void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4685        int32_t targetFlags, BitSet32 pointerIds) {
4686    if (targetFlags & InputTarget::FLAG_SPLIT) {
4687        split = true;
4688    }
4689
4690    for (size_t i = 0; i < windows.size(); i++) {
4691        TouchedWindow& touchedWindow = windows.editItemAt(i);
4692        if (touchedWindow.windowHandle == windowHandle) {
4693            touchedWindow.targetFlags |= targetFlags;
4694            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4695                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4696            }
4697            touchedWindow.pointerIds.value |= pointerIds.value;
4698            return;
4699        }
4700    }
4701
4702    windows.push();
4703
4704    TouchedWindow& touchedWindow = windows.editTop();
4705    touchedWindow.windowHandle = windowHandle;
4706    touchedWindow.targetFlags = targetFlags;
4707    touchedWindow.pointerIds = pointerIds;
4708}
4709
4710void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4711    for (size_t i = 0 ; i < windows.size(); ) {
4712        TouchedWindow& window = windows.editItemAt(i);
4713        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4714                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4715            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4716            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4717            i += 1;
4718        } else {
4719            windows.removeAt(i);
4720        }
4721    }
4722}
4723
4724sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4725    for (size_t i = 0; i < windows.size(); i++) {
4726        const TouchedWindow& window = windows.itemAt(i);
4727        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4728            return window.windowHandle;
4729        }
4730    }
4731    return NULL;
4732}
4733
4734bool InputDispatcher::TouchState::isSlippery() const {
4735    // Must have exactly one foreground window.
4736    bool haveSlipperyForegroundWindow = false;
4737    for (size_t i = 0; i < windows.size(); i++) {
4738        const TouchedWindow& window = windows.itemAt(i);
4739        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4740            if (haveSlipperyForegroundWindow
4741                    || !(window.windowHandle->getInfo()->layoutParamsFlags
4742                            & InputWindowInfo::FLAG_SLIPPERY)) {
4743                return false;
4744            }
4745            haveSlipperyForegroundWindow = true;
4746        }
4747    }
4748    return haveSlipperyForegroundWindow;
4749}
4750
4751
4752// --- InputDispatcherThread ---
4753
4754InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4755        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4756}
4757
4758InputDispatcherThread::~InputDispatcherThread() {
4759}
4760
4761bool InputDispatcherThread::threadLoop() {
4762    mDispatcher->dispatchOnce();
4763    return true;
4764}
4765
4766} // namespace android
4767