InputDispatcher.cpp revision d9be36c897680361da2daadba9bbc9da3c16329b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51// Log debug messages about hover events.
52#define DEBUG_HOVER 0
53
54#include "InputDispatcher.h"
55
56#include <cutils/log.h>
57#include <ui/PowerManager.h>
58
59#include <stddef.h>
60#include <unistd.h>
61#include <errno.h>
62#include <limits.h>
63
64#define INDENT "  "
65#define INDENT2 "    "
66
67namespace android {
68
69// Default input dispatching timeout if there is no focused application or paused window
70// from which to determine an appropriate dispatching timeout.
71const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
72
73// Amount of time to allow for all pending events to be processed when an app switch
74// key is on the way.  This is used to preempt input dispatch and drop input events
75// when an application takes too long to respond and the user has pressed an app switch key.
76const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
77
78// Amount of time to allow for an event to be dispatched (measured since its eventTime)
79// before considering it stale and dropping it.
80const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
81
82// Motion samples that are received within this amount of time are simply coalesced
83// when batched instead of being appended.  This is done because some drivers update
84// the location of pointers one at a time instead of all at once.
85// For example, when there are 10 fingers down, the input dispatcher may receive 10
86// samples in quick succession with only one finger's location changed in each sample.
87//
88// This value effectively imposes an upper bound on the touch sampling rate.
89// Touch sensors typically have a 50Hz - 200Hz sampling rate, so we expect distinct
90// samples to become available 5-20ms apart but individual finger reports can trickle
91// in over a period of 2-4ms or so.
92//
93// Empirical testing shows that a 2ms coalescing interval (500Hz) is not enough,
94// a 3ms coalescing interval (333Hz) works well most of the time and doesn't introduce
95// significant quantization noise on current hardware.
96const nsecs_t MOTION_SAMPLE_COALESCE_INTERVAL = 3 * 1000000LL; // 3ms, 333Hz
97
98
99static inline nsecs_t now() {
100    return systemTime(SYSTEM_TIME_MONOTONIC);
101}
102
103static inline const char* toString(bool value) {
104    return value ? "true" : "false";
105}
106
107static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
108    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
109            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
110}
111
112static bool isValidKeyAction(int32_t action) {
113    switch (action) {
114    case AKEY_EVENT_ACTION_DOWN:
115    case AKEY_EVENT_ACTION_UP:
116        return true;
117    default:
118        return false;
119    }
120}
121
122static bool validateKeyEvent(int32_t action) {
123    if (! isValidKeyAction(action)) {
124        LOGE("Key event has invalid action code 0x%x", action);
125        return false;
126    }
127    return true;
128}
129
130static bool isValidMotionAction(int32_t action, size_t pointerCount) {
131    switch (action & AMOTION_EVENT_ACTION_MASK) {
132    case AMOTION_EVENT_ACTION_DOWN:
133    case AMOTION_EVENT_ACTION_UP:
134    case AMOTION_EVENT_ACTION_CANCEL:
135    case AMOTION_EVENT_ACTION_MOVE:
136    case AMOTION_EVENT_ACTION_OUTSIDE:
137    case AMOTION_EVENT_ACTION_HOVER_ENTER:
138    case AMOTION_EVENT_ACTION_HOVER_MOVE:
139    case AMOTION_EVENT_ACTION_HOVER_EXIT:
140    case AMOTION_EVENT_ACTION_SCROLL:
141        return true;
142    case AMOTION_EVENT_ACTION_POINTER_DOWN:
143    case AMOTION_EVENT_ACTION_POINTER_UP: {
144        int32_t index = getMotionEventActionPointerIndex(action);
145        return index >= 0 && size_t(index) < pointerCount;
146    }
147    default:
148        return false;
149    }
150}
151
152static bool validateMotionEvent(int32_t action, size_t pointerCount,
153        const PointerProperties* pointerProperties) {
154    if (! isValidMotionAction(action, pointerCount)) {
155        LOGE("Motion event has invalid action code 0x%x", action);
156        return false;
157    }
158    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
159        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
160                pointerCount, MAX_POINTERS);
161        return false;
162    }
163    BitSet32 pointerIdBits;
164    for (size_t i = 0; i < pointerCount; i++) {
165        int32_t id = pointerProperties[i].id;
166        if (id < 0 || id > MAX_POINTER_ID) {
167            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
168                    id, MAX_POINTER_ID);
169            return false;
170        }
171        if (pointerIdBits.hasBit(id)) {
172            LOGE("Motion event has duplicate pointer id %d", id);
173            return false;
174        }
175        pointerIdBits.markBit(id);
176    }
177    return true;
178}
179
180static void scalePointerCoords(const PointerCoords* inCoords, size_t count, float scaleFactor,
181        PointerCoords* outCoords) {
182   for (size_t i = 0; i < count; i++) {
183       outCoords[i] = inCoords[i];
184       outCoords[i].scale(scaleFactor);
185   }
186}
187
188static void dumpRegion(String8& dump, const SkRegion& region) {
189    if (region.isEmpty()) {
190        dump.append("<empty>");
191        return;
192    }
193
194    bool first = true;
195    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
196        if (first) {
197            first = false;
198        } else {
199            dump.append("|");
200        }
201        const SkIRect& rect = it.rect();
202        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
203    }
204}
205
206
207// --- InputDispatcher ---
208
209InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
210    mPolicy(policy),
211    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
212    mNextUnblockedEvent(NULL),
213    mDispatchEnabled(true), mDispatchFrozen(false), mInputFilterEnabled(false),
214    mCurrentInputTargetsValid(false),
215    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
216    mLooper = new Looper(false);
217
218    mKeyRepeatState.lastKeyEntry = NULL;
219
220    policy->getDispatcherConfiguration(&mConfig);
221
222    mThrottleState.minTimeBetweenEvents = 1000000000LL / mConfig.maxEventsPerSecond;
223    mThrottleState.lastDeviceId = -1;
224
225#if DEBUG_THROTTLING
226    mThrottleState.originalSampleCount = 0;
227    LOGD("Throttling - Max events per second = %d", mConfig.maxEventsPerSecond);
228#endif
229}
230
231InputDispatcher::~InputDispatcher() {
232    { // acquire lock
233        AutoMutex _l(mLock);
234
235        resetKeyRepeatLocked();
236        releasePendingEventLocked();
237        drainInboundQueueLocked();
238    }
239
240    while (mConnectionsByReceiveFd.size() != 0) {
241        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
242    }
243}
244
245void InputDispatcher::dispatchOnce() {
246    nsecs_t nextWakeupTime = LONG_LONG_MAX;
247    { // acquire lock
248        AutoMutex _l(mLock);
249        dispatchOnceInnerLocked(&nextWakeupTime);
250
251        if (runCommandsLockedInterruptible()) {
252            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
253        }
254    } // release lock
255
256    // Wait for callback or timeout or wake.  (make sure we round up, not down)
257    nsecs_t currentTime = now();
258    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
259    mLooper->pollOnce(timeoutMillis);
260}
261
262void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
263    nsecs_t currentTime = now();
264
265    // Reset the key repeat timer whenever we disallow key events, even if the next event
266    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
267    // out of sleep.
268    if (!mPolicy->isKeyRepeatEnabled()) {
269        resetKeyRepeatLocked();
270    }
271
272    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
273    if (mDispatchFrozen) {
274#if DEBUG_FOCUS
275        LOGD("Dispatch frozen.  Waiting some more.");
276#endif
277        return;
278    }
279
280    // Optimize latency of app switches.
281    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
282    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
283    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
284    if (mAppSwitchDueTime < *nextWakeupTime) {
285        *nextWakeupTime = mAppSwitchDueTime;
286    }
287
288    // Ready to start a new event.
289    // If we don't already have a pending event, go grab one.
290    if (! mPendingEvent) {
291        if (mInboundQueue.isEmpty()) {
292            if (isAppSwitchDue) {
293                // The inbound queue is empty so the app switch key we were waiting
294                // for will never arrive.  Stop waiting for it.
295                resetPendingAppSwitchLocked(false);
296                isAppSwitchDue = false;
297            }
298
299            // Synthesize a key repeat if appropriate.
300            if (mKeyRepeatState.lastKeyEntry) {
301                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
302                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
303                } else {
304                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
305                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
306                    }
307                }
308            }
309            if (! mPendingEvent) {
310                return;
311            }
312        } else {
313            // Inbound queue has at least one entry.
314            EventEntry* entry = mInboundQueue.head;
315
316            // Throttle the entry if it is a move event and there are no
317            // other events behind it in the queue.  Due to movement batching, additional
318            // samples may be appended to this event by the time the throttling timeout
319            // expires.
320            // TODO Make this smarter and consider throttling per device independently.
321            if (entry->type == EventEntry::TYPE_MOTION
322                    && !isAppSwitchDue
323                    && mDispatchEnabled
324                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
325                    && !entry->isInjected()) {
326                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
327                int32_t deviceId = motionEntry->deviceId;
328                uint32_t source = motionEntry->source;
329                if (! isAppSwitchDue
330                        && !motionEntry->next // exactly one event, no successors
331                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
332                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
333                        && deviceId == mThrottleState.lastDeviceId
334                        && source == mThrottleState.lastSource) {
335                    nsecs_t nextTime = mThrottleState.lastEventTime
336                            + mThrottleState.minTimeBetweenEvents;
337                    if (currentTime < nextTime) {
338                        // Throttle it!
339#if DEBUG_THROTTLING
340                        LOGD("Throttling - Delaying motion event for "
341                                "device %d, source 0x%08x by up to %0.3fms.",
342                                deviceId, source, (nextTime - currentTime) * 0.000001);
343#endif
344                        if (nextTime < *nextWakeupTime) {
345                            *nextWakeupTime = nextTime;
346                        }
347                        if (mThrottleState.originalSampleCount == 0) {
348                            mThrottleState.originalSampleCount =
349                                    motionEntry->countSamples();
350                        }
351                        return;
352                    }
353                }
354
355#if DEBUG_THROTTLING
356                if (mThrottleState.originalSampleCount != 0) {
357                    uint32_t count = motionEntry->countSamples();
358                    LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
359                            count - mThrottleState.originalSampleCount,
360                            mThrottleState.originalSampleCount, count);
361                    mThrottleState.originalSampleCount = 0;
362                }
363#endif
364
365                mThrottleState.lastEventTime = currentTime;
366                mThrottleState.lastDeviceId = deviceId;
367                mThrottleState.lastSource = source;
368            }
369
370            mInboundQueue.dequeue(entry);
371            mPendingEvent = entry;
372        }
373
374        // Poke user activity for this event.
375        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
376            pokeUserActivityLocked(mPendingEvent);
377        }
378    }
379
380    // Now we have an event to dispatch.
381    // All events are eventually dequeued and processed this way, even if we intend to drop them.
382    LOG_ASSERT(mPendingEvent != NULL);
383    bool done = false;
384    DropReason dropReason = DROP_REASON_NOT_DROPPED;
385    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
386        dropReason = DROP_REASON_POLICY;
387    } else if (!mDispatchEnabled) {
388        dropReason = DROP_REASON_DISABLED;
389    }
390
391    if (mNextUnblockedEvent == mPendingEvent) {
392        mNextUnblockedEvent = NULL;
393    }
394
395    switch (mPendingEvent->type) {
396    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
397        ConfigurationChangedEntry* typedEntry =
398                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
399        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
400        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
401        break;
402    }
403
404    case EventEntry::TYPE_KEY: {
405        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
406        if (isAppSwitchDue) {
407            if (isAppSwitchKeyEventLocked(typedEntry)) {
408                resetPendingAppSwitchLocked(true);
409                isAppSwitchDue = false;
410            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
411                dropReason = DROP_REASON_APP_SWITCH;
412            }
413        }
414        if (dropReason == DROP_REASON_NOT_DROPPED
415                && isStaleEventLocked(currentTime, typedEntry)) {
416            dropReason = DROP_REASON_STALE;
417        }
418        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
419            dropReason = DROP_REASON_BLOCKED;
420        }
421        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
422        break;
423    }
424
425    case EventEntry::TYPE_MOTION: {
426        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
427        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
428            dropReason = DROP_REASON_APP_SWITCH;
429        }
430        if (dropReason == DROP_REASON_NOT_DROPPED
431                && isStaleEventLocked(currentTime, typedEntry)) {
432            dropReason = DROP_REASON_STALE;
433        }
434        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
435            dropReason = DROP_REASON_BLOCKED;
436        }
437        done = dispatchMotionLocked(currentTime, typedEntry,
438                &dropReason, nextWakeupTime);
439        break;
440    }
441
442    default:
443        LOG_ASSERT(false);
444        break;
445    }
446
447    if (done) {
448        if (dropReason != DROP_REASON_NOT_DROPPED) {
449            dropInboundEventLocked(mPendingEvent, dropReason);
450        }
451
452        releasePendingEventLocked();
453        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
454    }
455}
456
457bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
458    bool needWake = mInboundQueue.isEmpty();
459    mInboundQueue.enqueueAtTail(entry);
460
461    switch (entry->type) {
462    case EventEntry::TYPE_KEY: {
463        // Optimize app switch latency.
464        // If the application takes too long to catch up then we drop all events preceding
465        // the app switch key.
466        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
467        if (isAppSwitchKeyEventLocked(keyEntry)) {
468            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
469                mAppSwitchSawKeyDown = true;
470            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
471                if (mAppSwitchSawKeyDown) {
472#if DEBUG_APP_SWITCH
473                    LOGD("App switch is pending!");
474#endif
475                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
476                    mAppSwitchSawKeyDown = false;
477                    needWake = true;
478                }
479            }
480        }
481        break;
482    }
483
484    case EventEntry::TYPE_MOTION: {
485        // Optimize case where the current application is unresponsive and the user
486        // decides to touch a window in a different application.
487        // If the application takes too long to catch up then we drop all events preceding
488        // the touch into the other window.
489        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
490        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
491                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
492                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
493                && mInputTargetWaitApplicationHandle != NULL) {
494            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
495                    getAxisValue(AMOTION_EVENT_AXIS_X));
496            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
497                    getAxisValue(AMOTION_EVENT_AXIS_Y));
498            sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y);
499            if (touchedWindowHandle != NULL
500                    && touchedWindowHandle->inputApplicationHandle
501                            != mInputTargetWaitApplicationHandle) {
502                // User touched a different application than the one we are waiting on.
503                // Flag the event, and start pruning the input queue.
504                mNextUnblockedEvent = motionEntry;
505                needWake = true;
506            }
507        }
508        break;
509    }
510    }
511
512    return needWake;
513}
514
515sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
516    // Traverse windows from front to back to find touched window.
517    size_t numWindows = mWindowHandles.size();
518    for (size_t i = 0; i < numWindows; i++) {
519        sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
520        int32_t flags = windowHandle->layoutParamsFlags;
521
522        if (windowHandle->visible) {
523            if (!(flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) {
524                bool isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE
525                        | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0;
526                if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) {
527                    // Found window.
528                    return windowHandle;
529                }
530            }
531        }
532
533        if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) {
534            // Error window is on top but not visible, so touch is dropped.
535            return NULL;
536        }
537    }
538    return NULL;
539}
540
541void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
542    const char* reason;
543    switch (dropReason) {
544    case DROP_REASON_POLICY:
545#if DEBUG_INBOUND_EVENT_DETAILS
546        LOGD("Dropped event because policy consumed it.");
547#endif
548        reason = "inbound event was dropped because the policy consumed it";
549        break;
550    case DROP_REASON_DISABLED:
551        LOGI("Dropped event because input dispatch is disabled.");
552        reason = "inbound event was dropped because input dispatch is disabled";
553        break;
554    case DROP_REASON_APP_SWITCH:
555        LOGI("Dropped event because of pending overdue app switch.");
556        reason = "inbound event was dropped because of pending overdue app switch";
557        break;
558    case DROP_REASON_BLOCKED:
559        LOGI("Dropped event because the current application is not responding and the user "
560                "has started interacting with a different application.");
561        reason = "inbound event was dropped because the current application is not responding "
562                "and the user has started interacting with a different application";
563        break;
564    case DROP_REASON_STALE:
565        LOGI("Dropped event because it is stale.");
566        reason = "inbound event was dropped because it is stale";
567        break;
568    default:
569        LOG_ASSERT(false);
570        return;
571    }
572
573    switch (entry->type) {
574    case EventEntry::TYPE_KEY: {
575        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
576        synthesizeCancelationEventsForAllConnectionsLocked(options);
577        break;
578    }
579    case EventEntry::TYPE_MOTION: {
580        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
581        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
582            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
583            synthesizeCancelationEventsForAllConnectionsLocked(options);
584        } else {
585            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
586            synthesizeCancelationEventsForAllConnectionsLocked(options);
587        }
588        break;
589    }
590    }
591}
592
593bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
594    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
595}
596
597bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
598    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
599            && isAppSwitchKeyCode(keyEntry->keyCode)
600            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
601            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
602}
603
604bool InputDispatcher::isAppSwitchPendingLocked() {
605    return mAppSwitchDueTime != LONG_LONG_MAX;
606}
607
608void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
609    mAppSwitchDueTime = LONG_LONG_MAX;
610
611#if DEBUG_APP_SWITCH
612    if (handled) {
613        LOGD("App switch has arrived.");
614    } else {
615        LOGD("App switch was abandoned.");
616    }
617#endif
618}
619
620bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
621    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
622}
623
624bool InputDispatcher::runCommandsLockedInterruptible() {
625    if (mCommandQueue.isEmpty()) {
626        return false;
627    }
628
629    do {
630        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
631
632        Command command = commandEntry->command;
633        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
634
635        commandEntry->connection.clear();
636        delete commandEntry;
637    } while (! mCommandQueue.isEmpty());
638    return true;
639}
640
641InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
642    CommandEntry* commandEntry = new CommandEntry(command);
643    mCommandQueue.enqueueAtTail(commandEntry);
644    return commandEntry;
645}
646
647void InputDispatcher::drainInboundQueueLocked() {
648    while (! mInboundQueue.isEmpty()) {
649        EventEntry* entry = mInboundQueue.dequeueAtHead();
650        releaseInboundEventLocked(entry);
651    }
652}
653
654void InputDispatcher::releasePendingEventLocked() {
655    if (mPendingEvent) {
656        releaseInboundEventLocked(mPendingEvent);
657        mPendingEvent = NULL;
658    }
659}
660
661void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
662    InjectionState* injectionState = entry->injectionState;
663    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
664#if DEBUG_DISPATCH_CYCLE
665        LOGD("Injected inbound event was dropped.");
666#endif
667        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
668    }
669    entry->release();
670}
671
672void InputDispatcher::resetKeyRepeatLocked() {
673    if (mKeyRepeatState.lastKeyEntry) {
674        mKeyRepeatState.lastKeyEntry->release();
675        mKeyRepeatState.lastKeyEntry = NULL;
676    }
677}
678
679InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
680    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
681
682    // Reuse the repeated key entry if it is otherwise unreferenced.
683    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
684            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
685    if (entry->refCount == 1) {
686        entry->recycle();
687        entry->eventTime = currentTime;
688        entry->policyFlags = policyFlags;
689        entry->repeatCount += 1;
690    } else {
691        KeyEntry* newEntry = new KeyEntry(currentTime,
692                entry->deviceId, entry->source, policyFlags,
693                entry->action, entry->flags, entry->keyCode, entry->scanCode,
694                entry->metaState, entry->repeatCount + 1, entry->downTime);
695
696        mKeyRepeatState.lastKeyEntry = newEntry;
697        entry->release();
698
699        entry = newEntry;
700    }
701    entry->syntheticRepeat = true;
702
703    // Increment reference count since we keep a reference to the event in
704    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
705    entry->refCount += 1;
706
707    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
708    return entry;
709}
710
711bool InputDispatcher::dispatchConfigurationChangedLocked(
712        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
713#if DEBUG_OUTBOUND_EVENT_DETAILS
714    LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
715#endif
716
717    // Reset key repeating in case a keyboard device was added or removed or something.
718    resetKeyRepeatLocked();
719
720    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
721    CommandEntry* commandEntry = postCommandLocked(
722            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
723    commandEntry->eventTime = entry->eventTime;
724    return true;
725}
726
727bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
728        DropReason* dropReason, nsecs_t* nextWakeupTime) {
729    // Preprocessing.
730    if (! entry->dispatchInProgress) {
731        if (entry->repeatCount == 0
732                && entry->action == AKEY_EVENT_ACTION_DOWN
733                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
734                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
735            if (mKeyRepeatState.lastKeyEntry
736                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
737                // We have seen two identical key downs in a row which indicates that the device
738                // driver is automatically generating key repeats itself.  We take note of the
739                // repeat here, but we disable our own next key repeat timer since it is clear that
740                // we will not need to synthesize key repeats ourselves.
741                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
742                resetKeyRepeatLocked();
743                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
744            } else {
745                // Not a repeat.  Save key down state in case we do see a repeat later.
746                resetKeyRepeatLocked();
747                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
748            }
749            mKeyRepeatState.lastKeyEntry = entry;
750            entry->refCount += 1;
751        } else if (! entry->syntheticRepeat) {
752            resetKeyRepeatLocked();
753        }
754
755        if (entry->repeatCount == 1) {
756            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
757        } else {
758            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
759        }
760
761        entry->dispatchInProgress = true;
762        resetTargetsLocked();
763
764        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
765    }
766
767    // Give the policy a chance to intercept the key.
768    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
769        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
770            CommandEntry* commandEntry = postCommandLocked(
771                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
772            if (mFocusedWindowHandle != NULL) {
773                commandEntry->inputWindowHandle = mFocusedWindowHandle;
774            }
775            commandEntry->keyEntry = entry;
776            entry->refCount += 1;
777            return false; // wait for the command to run
778        } else {
779            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
780        }
781    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
782        if (*dropReason == DROP_REASON_NOT_DROPPED) {
783            *dropReason = DROP_REASON_POLICY;
784        }
785    }
786
787    // Clean up if dropping the event.
788    if (*dropReason != DROP_REASON_NOT_DROPPED) {
789        resetTargetsLocked();
790        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
791                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
792        return true;
793    }
794
795    // Identify targets.
796    if (! mCurrentInputTargetsValid) {
797        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
798                entry, nextWakeupTime);
799        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
800            return false;
801        }
802
803        setInjectionResultLocked(entry, injectionResult);
804        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
805            return true;
806        }
807
808        addMonitoringTargetsLocked();
809        commitTargetsLocked();
810    }
811
812    // Dispatch the key.
813    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
814    return true;
815}
816
817void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
818#if DEBUG_OUTBOUND_EVENT_DETAILS
819    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
820            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
821            "repeatCount=%d, downTime=%lld",
822            prefix,
823            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
824            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
825            entry->repeatCount, entry->downTime);
826#endif
827}
828
829bool InputDispatcher::dispatchMotionLocked(
830        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
831    // Preprocessing.
832    if (! entry->dispatchInProgress) {
833        entry->dispatchInProgress = true;
834        resetTargetsLocked();
835
836        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
837    }
838
839    // Clean up if dropping the event.
840    if (*dropReason != DROP_REASON_NOT_DROPPED) {
841        resetTargetsLocked();
842        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
843                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
844        return true;
845    }
846
847    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
848
849    // Identify targets.
850    bool conflictingPointerActions = false;
851    if (! mCurrentInputTargetsValid) {
852        int32_t injectionResult;
853        const MotionSample* splitBatchAfterSample = NULL;
854        if (isPointerEvent) {
855            // Pointer event.  (eg. touchscreen)
856            injectionResult = findTouchedWindowTargetsLocked(currentTime,
857                    entry, nextWakeupTime, &conflictingPointerActions, &splitBatchAfterSample);
858        } else {
859            // Non touch event.  (eg. trackball)
860            injectionResult = findFocusedWindowTargetsLocked(currentTime,
861                    entry, nextWakeupTime);
862        }
863        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
864            return false;
865        }
866
867        setInjectionResultLocked(entry, injectionResult);
868        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
869            return true;
870        }
871
872        addMonitoringTargetsLocked();
873        commitTargetsLocked();
874
875        // Unbatch the event if necessary by splitting it into two parts after the
876        // motion sample indicated by splitBatchAfterSample.
877        if (splitBatchAfterSample && splitBatchAfterSample->next) {
878#if DEBUG_BATCHING
879            uint32_t originalSampleCount = entry->countSamples();
880#endif
881            MotionSample* nextSample = splitBatchAfterSample->next;
882            MotionEntry* nextEntry = new MotionEntry(nextSample->eventTime,
883                    entry->deviceId, entry->source, entry->policyFlags,
884                    entry->action, entry->flags,
885                    entry->metaState, entry->buttonState, entry->edgeFlags,
886                    entry->xPrecision, entry->yPrecision, entry->downTime,
887                    entry->pointerCount, entry->pointerProperties, nextSample->pointerCoords);
888            if (nextSample != entry->lastSample) {
889                nextEntry->firstSample.next = nextSample->next;
890                nextEntry->lastSample = entry->lastSample;
891            }
892            delete nextSample;
893
894            entry->lastSample = const_cast<MotionSample*>(splitBatchAfterSample);
895            entry->lastSample->next = NULL;
896
897            if (entry->injectionState) {
898                nextEntry->injectionState = entry->injectionState;
899                entry->injectionState->refCount += 1;
900            }
901
902#if DEBUG_BATCHING
903            LOGD("Split batch of %d samples into two parts, first part has %d samples, "
904                    "second part has %d samples.", originalSampleCount,
905                    entry->countSamples(), nextEntry->countSamples());
906#endif
907
908            mInboundQueue.enqueueAtHead(nextEntry);
909        }
910    }
911
912    // Dispatch the motion.
913    if (conflictingPointerActions) {
914        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
915                "conflicting pointer actions");
916        synthesizeCancelationEventsForAllConnectionsLocked(options);
917    }
918    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
919    return true;
920}
921
922
923void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
924#if DEBUG_OUTBOUND_EVENT_DETAILS
925    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
926            "action=0x%x, flags=0x%x, "
927            "metaState=0x%x, buttonState=0x%x, "
928            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
929            prefix,
930            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
931            entry->action, entry->flags,
932            entry->metaState, entry->buttonState,
933            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
934            entry->downTime);
935
936    // Print the most recent sample that we have available, this may change due to batching.
937    size_t sampleCount = 1;
938    const MotionSample* sample = & entry->firstSample;
939    for (; sample->next != NULL; sample = sample->next) {
940        sampleCount += 1;
941    }
942    for (uint32_t i = 0; i < entry->pointerCount; i++) {
943        LOGD("  Pointer %d: id=%d, toolType=%d, "
944                "x=%f, y=%f, pressure=%f, size=%f, "
945                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
946                "orientation=%f",
947                i, entry->pointerProperties[i].id,
948                entry->pointerProperties[i].toolType,
949                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
950                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
951                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
952                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
953                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
954                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
955                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
956                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
957                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
958    }
959
960    // Keep in mind that due to batching, it is possible for the number of samples actually
961    // dispatched to change before the application finally consumed them.
962    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
963        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
964    }
965#endif
966}
967
968void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
969        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
970#if DEBUG_DISPATCH_CYCLE
971    LOGD("dispatchEventToCurrentInputTargets - "
972            "resumeWithAppendedMotionSample=%s",
973            toString(resumeWithAppendedMotionSample));
974#endif
975
976    LOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
977
978    pokeUserActivityLocked(eventEntry);
979
980    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
981        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
982
983        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
984        if (connectionIndex >= 0) {
985            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
986            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
987                    resumeWithAppendedMotionSample);
988        } else {
989#if DEBUG_FOCUS
990            LOGD("Dropping event delivery to target with channel '%s' because it "
991                    "is no longer registered with the input dispatcher.",
992                    inputTarget.inputChannel->getName().string());
993#endif
994        }
995    }
996}
997
998void InputDispatcher::resetTargetsLocked() {
999    mCurrentInputTargetsValid = false;
1000    mCurrentInputTargets.clear();
1001    resetANRTimeoutsLocked();
1002}
1003
1004void InputDispatcher::commitTargetsLocked() {
1005    mCurrentInputTargetsValid = true;
1006}
1007
1008int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
1009        const EventEntry* entry,
1010        const sp<InputApplicationHandle>& applicationHandle,
1011        const sp<InputWindowHandle>& windowHandle,
1012        nsecs_t* nextWakeupTime) {
1013    if (applicationHandle == NULL && windowHandle == NULL) {
1014        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
1015#if DEBUG_FOCUS
1016            LOGD("Waiting for system to become ready for input.");
1017#endif
1018            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
1019            mInputTargetWaitStartTime = currentTime;
1020            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
1021            mInputTargetWaitTimeoutExpired = false;
1022            mInputTargetWaitApplicationHandle.clear();
1023        }
1024    } else {
1025        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1026#if DEBUG_FOCUS
1027            LOGD("Waiting for application to become ready for input: %s",
1028                    getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
1029#endif
1030            nsecs_t timeout = windowHandle != NULL ? windowHandle->dispatchingTimeout :
1031                applicationHandle != NULL ?
1032                        applicationHandle->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
1033
1034            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
1035            mInputTargetWaitStartTime = currentTime;
1036            mInputTargetWaitTimeoutTime = currentTime + timeout;
1037            mInputTargetWaitTimeoutExpired = false;
1038            mInputTargetWaitApplicationHandle.clear();
1039
1040            if (windowHandle != NULL) {
1041                mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
1042            }
1043            if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
1044                mInputTargetWaitApplicationHandle = applicationHandle;
1045            }
1046        }
1047    }
1048
1049    if (mInputTargetWaitTimeoutExpired) {
1050        return INPUT_EVENT_INJECTION_TIMED_OUT;
1051    }
1052
1053    if (currentTime >= mInputTargetWaitTimeoutTime) {
1054        onANRLocked(currentTime, applicationHandle, windowHandle,
1055                entry->eventTime, mInputTargetWaitStartTime);
1056
1057        // Force poll loop to wake up immediately on next iteration once we get the
1058        // ANR response back from the policy.
1059        *nextWakeupTime = LONG_LONG_MIN;
1060        return INPUT_EVENT_INJECTION_PENDING;
1061    } else {
1062        // Force poll loop to wake up when timeout is due.
1063        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1064            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1065        }
1066        return INPUT_EVENT_INJECTION_PENDING;
1067    }
1068}
1069
1070void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1071        const sp<InputChannel>& inputChannel) {
1072    if (newTimeout > 0) {
1073        // Extend the timeout.
1074        mInputTargetWaitTimeoutTime = now() + newTimeout;
1075    } else {
1076        // Give up.
1077        mInputTargetWaitTimeoutExpired = true;
1078
1079        // Release the touch targets.
1080        mTouchState.reset();
1081
1082        // Input state will not be realistic.  Mark it out of sync.
1083        if (inputChannel.get()) {
1084            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1085            if (connectionIndex >= 0) {
1086                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1087                if (connection->status == Connection::STATUS_NORMAL) {
1088                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1089                            "application not responding");
1090                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1091                }
1092            }
1093        }
1094    }
1095}
1096
1097nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1098        nsecs_t currentTime) {
1099    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1100        return currentTime - mInputTargetWaitStartTime;
1101    }
1102    return 0;
1103}
1104
1105void InputDispatcher::resetANRTimeoutsLocked() {
1106#if DEBUG_FOCUS
1107        LOGD("Resetting ANR timeouts.");
1108#endif
1109
1110    // Reset input target wait timeout.
1111    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1112    mInputTargetWaitApplicationHandle.clear();
1113}
1114
1115int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1116        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1117    mCurrentInputTargets.clear();
1118
1119    int32_t injectionResult;
1120
1121    // If there is no currently focused window and no focused application
1122    // then drop the event.
1123    if (mFocusedWindowHandle == NULL) {
1124        if (mFocusedApplicationHandle != NULL) {
1125#if DEBUG_FOCUS
1126            LOGD("Waiting because there is no focused window but there is a "
1127                    "focused application that may eventually add a window: %s.",
1128                    getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1129#endif
1130            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1131                    mFocusedApplicationHandle, NULL, nextWakeupTime);
1132            goto Unresponsive;
1133        }
1134
1135        LOGI("Dropping event because there is no focused window or focused application.");
1136        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1137        goto Failed;
1138    }
1139
1140    // Check permissions.
1141    if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1142        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1143        goto Failed;
1144    }
1145
1146    // If the currently focused window is paused then keep waiting.
1147    if (mFocusedWindowHandle->paused) {
1148#if DEBUG_FOCUS
1149        LOGD("Waiting because focused window is paused.");
1150#endif
1151        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1152                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1153        goto Unresponsive;
1154    }
1155
1156    // If the currently focused window is still working on previous events then keep waiting.
1157    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindowHandle)) {
1158#if DEBUG_FOCUS
1159        LOGD("Waiting because focused window still processing previous input.");
1160#endif
1161        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1162                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime);
1163        goto Unresponsive;
1164    }
1165
1166    // Success!  Output targets.
1167    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1168    addWindowTargetLocked(mFocusedWindowHandle,
1169            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0));
1170
1171    // Done.
1172Failed:
1173Unresponsive:
1174    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1175    updateDispatchStatisticsLocked(currentTime, entry,
1176            injectionResult, timeSpentWaitingForApplication);
1177#if DEBUG_FOCUS
1178    LOGD("findFocusedWindow finished: injectionResult=%d, "
1179            "timeSpendWaitingForApplication=%0.1fms",
1180            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1181#endif
1182    return injectionResult;
1183}
1184
1185int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1186        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
1187        const MotionSample** outSplitBatchAfterSample) {
1188    enum InjectionPermission {
1189        INJECTION_PERMISSION_UNKNOWN,
1190        INJECTION_PERMISSION_GRANTED,
1191        INJECTION_PERMISSION_DENIED
1192    };
1193
1194    mCurrentInputTargets.clear();
1195
1196    nsecs_t startTime = now();
1197
1198    // For security reasons, we defer updating the touch state until we are sure that
1199    // event injection will be allowed.
1200    //
1201    // FIXME In the original code, screenWasOff could never be set to true.
1202    //       The reason is that the POLICY_FLAG_WOKE_HERE
1203    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1204    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1205    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1206    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1207    //       In the new native input dispatcher we're a bit more careful about event
1208    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1209    //       Unfortunately we obtain undesirable behavior.
1210    //
1211    //       Here's what happens:
1212    //
1213    //       When the device dims in anticipation of going to sleep, touches
1214    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1215    //       the device to brighten and reset the user activity timer.
1216    //       Touches on other windows (such as the launcher window)
1217    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1218    //
1219    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1220    //       instead of POLICY_FLAG_WOKE_HERE...
1221    //
1222    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1223
1224    int32_t action = entry->action;
1225    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1226
1227    // Update the touch state as needed based on the properties of the touch event.
1228    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1229    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1230    sp<InputWindowHandle> newHoverWindowHandle;
1231
1232    bool isSplit = mTouchState.split;
1233    bool switchedDevice = mTouchState.deviceId >= 0
1234            && (mTouchState.deviceId != entry->deviceId
1235                    || mTouchState.source != entry->source);
1236    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1237            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1238            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1239    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1240            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1241            || isHoverAction);
1242    bool wrongDevice = false;
1243    if (newGesture) {
1244        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1245        if (switchedDevice && mTouchState.down && !down) {
1246#if DEBUG_FOCUS
1247            LOGD("Dropping event because a pointer for a different device is already down.");
1248#endif
1249            mTempTouchState.copyFrom(mTouchState);
1250            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1251            switchedDevice = false;
1252            wrongDevice = true;
1253            goto Failed;
1254        }
1255        mTempTouchState.reset();
1256        mTempTouchState.down = down;
1257        mTempTouchState.deviceId = entry->deviceId;
1258        mTempTouchState.source = entry->source;
1259        isSplit = false;
1260    } else {
1261        mTempTouchState.copyFrom(mTouchState);
1262    }
1263
1264    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1265        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1266
1267        const MotionSample* sample = &entry->firstSample;
1268        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1269        int32_t x = int32_t(sample->pointerCoords[pointerIndex].
1270                getAxisValue(AMOTION_EVENT_AXIS_X));
1271        int32_t y = int32_t(sample->pointerCoords[pointerIndex].
1272                getAxisValue(AMOTION_EVENT_AXIS_Y));
1273        sp<InputWindowHandle> newTouchedWindowHandle;
1274        sp<InputWindowHandle> topErrorWindowHandle;
1275        bool isTouchModal = false;
1276
1277        // Traverse windows from front to back to find touched window and outside targets.
1278        size_t numWindows = mWindowHandles.size();
1279        for (size_t i = 0; i < numWindows; i++) {
1280            sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1281            int32_t flags = windowHandle->layoutParamsFlags;
1282
1283            if (flags & InputWindowHandle::FLAG_SYSTEM_ERROR) {
1284                if (topErrorWindowHandle == NULL) {
1285                    topErrorWindowHandle = windowHandle;
1286                }
1287            }
1288
1289            if (windowHandle->visible) {
1290                if (! (flags & InputWindowHandle::FLAG_NOT_TOUCHABLE)) {
1291                    isTouchModal = (flags & (InputWindowHandle::FLAG_NOT_FOCUSABLE
1292                            | InputWindowHandle::FLAG_NOT_TOUCH_MODAL)) == 0;
1293                    if (isTouchModal || windowHandle->touchableRegionContainsPoint(x, y)) {
1294                        if (! screenWasOff
1295                                || (flags & InputWindowHandle::FLAG_TOUCHABLE_WHEN_WAKING)) {
1296                            newTouchedWindowHandle = windowHandle;
1297                        }
1298                        break; // found touched window, exit window loop
1299                    }
1300                }
1301
1302                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1303                        && (flags & InputWindowHandle::FLAG_WATCH_OUTSIDE_TOUCH)) {
1304                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1305                    if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1306                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1307                    }
1308
1309                    mTempTouchState.addOrUpdateWindow(
1310                            windowHandle, outsideTargetFlags, BitSet32(0));
1311                }
1312            }
1313        }
1314
1315        // If there is an error window but it is not taking focus (typically because
1316        // it is invisible) then wait for it.  Any other focused window may in
1317        // fact be in ANR state.
1318        if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1319#if DEBUG_FOCUS
1320            LOGD("Waiting because system error window is pending.");
1321#endif
1322            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1323                    NULL, NULL, nextWakeupTime);
1324            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1325            goto Unresponsive;
1326        }
1327
1328        // Figure out whether splitting will be allowed for this window.
1329        if (newTouchedWindowHandle != NULL && newTouchedWindowHandle->supportsSplitTouch()) {
1330            // New window supports splitting.
1331            isSplit = true;
1332        } else if (isSplit) {
1333            // New window does not support splitting but we have already split events.
1334            // Assign the pointer to the first foreground window we find.
1335            // (May be NULL which is why we put this code block before the next check.)
1336            newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1337        }
1338
1339        // If we did not find a touched window then fail.
1340        if (newTouchedWindowHandle == NULL) {
1341            if (mFocusedApplicationHandle != NULL) {
1342#if DEBUG_FOCUS
1343                LOGD("Waiting because there is no touched window but there is a "
1344                        "focused application that may eventually add a new window: %s.",
1345                        getApplicationWindowLabelLocked(mFocusedApplicationHandle, NULL).string());
1346#endif
1347                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1348                        mFocusedApplicationHandle, NULL, nextWakeupTime);
1349                goto Unresponsive;
1350            }
1351
1352            LOGI("Dropping event because there is no touched window or focused application.");
1353            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1354            goto Failed;
1355        }
1356
1357        // Set target flags.
1358        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1359        if (isSplit) {
1360            targetFlags |= InputTarget::FLAG_SPLIT;
1361        }
1362        if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1363            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1364        }
1365
1366        // Update hover state.
1367        if (isHoverAction) {
1368            newHoverWindowHandle = newTouchedWindowHandle;
1369
1370            // Ensure all subsequent motion samples are also within the touched window.
1371            // Set *outSplitBatchAfterSample to the sample before the first one that is not
1372            // within the touched window.
1373            if (!isTouchModal) {
1374                while (sample->next) {
1375                    if (!newHoverWindowHandle->touchableRegionContainsPoint(
1376                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
1377                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) {
1378                        *outSplitBatchAfterSample = sample;
1379                        break;
1380                    }
1381                    sample = sample->next;
1382                }
1383            }
1384        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1385            newHoverWindowHandle = mLastHoverWindowHandle;
1386        }
1387
1388        // Update the temporary touch state.
1389        BitSet32 pointerIds;
1390        if (isSplit) {
1391            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1392            pointerIds.markBit(pointerId);
1393        }
1394        mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1395    } else {
1396        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1397
1398        // If the pointer is not currently down, then ignore the event.
1399        if (! mTempTouchState.down) {
1400#if DEBUG_FOCUS
1401            LOGD("Dropping event because the pointer is not down or we previously "
1402                    "dropped the pointer down event.");
1403#endif
1404            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1405            goto Failed;
1406        }
1407
1408        // Check whether touches should slip outside of the current foreground window.
1409        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1410                && entry->pointerCount == 1
1411                && mTempTouchState.isSlippery()) {
1412            const MotionSample* sample = &entry->firstSample;
1413            int32_t x = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1414            int32_t y = int32_t(sample->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1415
1416            sp<InputWindowHandle> oldTouchedWindowHandle =
1417                    mTempTouchState.getFirstForegroundWindowHandle();
1418            sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y);
1419            if (oldTouchedWindowHandle != newTouchedWindowHandle
1420                    && newTouchedWindowHandle != NULL) {
1421#if DEBUG_FOCUS
1422                LOGD("Touch is slipping out of window %s into window %s.",
1423                        oldTouchedWindowHandle->name.string(),
1424                        newTouchedWindowHandle->name.string());
1425#endif
1426                // Make a slippery exit from the old window.
1427                mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1428                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1429
1430                // Make a slippery entrance into the new window.
1431                if (newTouchedWindowHandle->supportsSplitTouch()) {
1432                    isSplit = true;
1433                }
1434
1435                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1436                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1437                if (isSplit) {
1438                    targetFlags |= InputTarget::FLAG_SPLIT;
1439                }
1440                if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1441                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1442                }
1443
1444                BitSet32 pointerIds;
1445                if (isSplit) {
1446                    pointerIds.markBit(entry->pointerProperties[0].id);
1447                }
1448                mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1449
1450                // Split the batch here so we send exactly one sample.
1451                *outSplitBatchAfterSample = &entry->firstSample;
1452            }
1453        }
1454    }
1455
1456    if (newHoverWindowHandle != mLastHoverWindowHandle) {
1457        // Split the batch here so we send exactly one sample as part of ENTER or EXIT.
1458        *outSplitBatchAfterSample = &entry->firstSample;
1459
1460        // Let the previous window know that the hover sequence is over.
1461        if (mLastHoverWindowHandle != NULL) {
1462#if DEBUG_HOVER
1463            LOGD("Sending hover exit event to window %s.", mLastHoverWindowHandle->name.string());
1464#endif
1465            mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1466                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1467        }
1468
1469        // Let the new window know that the hover sequence is starting.
1470        if (newHoverWindowHandle != NULL) {
1471#if DEBUG_HOVER
1472            LOGD("Sending hover enter event to window %s.", newHoverWindowHandle->name.string());
1473#endif
1474            mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1475                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1476        }
1477    }
1478
1479    // Check permission to inject into all touched foreground windows and ensure there
1480    // is at least one touched foreground window.
1481    {
1482        bool haveForegroundWindow = false;
1483        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1484            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1485            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1486                haveForegroundWindow = true;
1487                if (! checkInjectionPermission(touchedWindow.windowHandle,
1488                        entry->injectionState)) {
1489                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1490                    injectionPermission = INJECTION_PERMISSION_DENIED;
1491                    goto Failed;
1492                }
1493            }
1494        }
1495        if (! haveForegroundWindow) {
1496#if DEBUG_FOCUS
1497            LOGD("Dropping event because there is no touched foreground window to receive it.");
1498#endif
1499            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1500            goto Failed;
1501        }
1502
1503        // Permission granted to injection into all touched foreground windows.
1504        injectionPermission = INJECTION_PERMISSION_GRANTED;
1505    }
1506
1507    // Check whether windows listening for outside touches are owned by the same UID. If it is
1508    // set the policy flag that we will not reveal coordinate information to this window.
1509    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1510        sp<InputWindowHandle> foregroundWindowHandle =
1511                mTempTouchState.getFirstForegroundWindowHandle();
1512        const int32_t foregroundWindowUid = foregroundWindowHandle->ownerUid;
1513        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1514            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1515            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1516                sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1517                if (inputWindowHandle->ownerUid != foregroundWindowUid) {
1518                    mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1519                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1520                }
1521            }
1522        }
1523    }
1524
1525    // Ensure all touched foreground windows are ready for new input.
1526    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1527        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1528        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1529            // If the touched window is paused then keep waiting.
1530            if (touchedWindow.windowHandle->paused) {
1531#if DEBUG_FOCUS
1532                LOGD("Waiting because touched window is paused.");
1533#endif
1534                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1535                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1536                goto Unresponsive;
1537            }
1538
1539            // If the touched window is still working on previous events then keep waiting.
1540            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.windowHandle)) {
1541#if DEBUG_FOCUS
1542                LOGD("Waiting because touched window still processing previous input.");
1543#endif
1544                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1545                        NULL, touchedWindow.windowHandle, nextWakeupTime);
1546                goto Unresponsive;
1547            }
1548        }
1549    }
1550
1551    // If this is the first pointer going down and the touched window has a wallpaper
1552    // then also add the touched wallpaper windows so they are locked in for the duration
1553    // of the touch gesture.
1554    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1555    // engine only supports touch events.  We would need to add a mechanism similar
1556    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1557    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1558        sp<InputWindowHandle> foregroundWindowHandle =
1559                mTempTouchState.getFirstForegroundWindowHandle();
1560        if (foregroundWindowHandle->hasWallpaper) {
1561            for (size_t i = 0; i < mWindowHandles.size(); i++) {
1562                sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1563                if (windowHandle->layoutParamsType == InputWindowHandle::TYPE_WALLPAPER) {
1564                    mTempTouchState.addOrUpdateWindow(windowHandle,
1565                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1566                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1567                            BitSet32(0));
1568                }
1569            }
1570        }
1571    }
1572
1573    // Success!  Output targets.
1574    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1575
1576    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1577        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1578        addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1579                touchedWindow.pointerIds);
1580    }
1581
1582    // Drop the outside or hover touch windows since we will not care about them
1583    // in the next iteration.
1584    mTempTouchState.filterNonAsIsTouchWindows();
1585
1586Failed:
1587    // Check injection permission once and for all.
1588    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1589        if (checkInjectionPermission(NULL, entry->injectionState)) {
1590            injectionPermission = INJECTION_PERMISSION_GRANTED;
1591        } else {
1592            injectionPermission = INJECTION_PERMISSION_DENIED;
1593        }
1594    }
1595
1596    // Update final pieces of touch state if the injector had permission.
1597    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1598        if (!wrongDevice) {
1599            if (switchedDevice) {
1600#if DEBUG_FOCUS
1601                LOGD("Conflicting pointer actions: Switched to a different device.");
1602#endif
1603                *outConflictingPointerActions = true;
1604            }
1605
1606            if (isHoverAction) {
1607                // Started hovering, therefore no longer down.
1608                if (mTouchState.down) {
1609#if DEBUG_FOCUS
1610                    LOGD("Conflicting pointer actions: Hover received while pointer was down.");
1611#endif
1612                    *outConflictingPointerActions = true;
1613                }
1614                mTouchState.reset();
1615                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1616                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1617                    mTouchState.deviceId = entry->deviceId;
1618                    mTouchState.source = entry->source;
1619                }
1620            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1621                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1622                // All pointers up or canceled.
1623                mTouchState.reset();
1624            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1625                // First pointer went down.
1626                if (mTouchState.down) {
1627#if DEBUG_FOCUS
1628                    LOGD("Conflicting pointer actions: Down received while already down.");
1629#endif
1630                    *outConflictingPointerActions = true;
1631                }
1632                mTouchState.copyFrom(mTempTouchState);
1633            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1634                // One pointer went up.
1635                if (isSplit) {
1636                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1637                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1638
1639                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1640                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1641                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1642                            touchedWindow.pointerIds.clearBit(pointerId);
1643                            if (touchedWindow.pointerIds.isEmpty()) {
1644                                mTempTouchState.windows.removeAt(i);
1645                                continue;
1646                            }
1647                        }
1648                        i += 1;
1649                    }
1650                }
1651                mTouchState.copyFrom(mTempTouchState);
1652            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1653                // Discard temporary touch state since it was only valid for this action.
1654            } else {
1655                // Save changes to touch state as-is for all other actions.
1656                mTouchState.copyFrom(mTempTouchState);
1657            }
1658
1659            // Update hover state.
1660            mLastHoverWindowHandle = newHoverWindowHandle;
1661        }
1662    } else {
1663#if DEBUG_FOCUS
1664        LOGD("Not updating touch focus because injection was denied.");
1665#endif
1666    }
1667
1668Unresponsive:
1669    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1670    mTempTouchState.reset();
1671
1672    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1673    updateDispatchStatisticsLocked(currentTime, entry,
1674            injectionResult, timeSpentWaitingForApplication);
1675#if DEBUG_FOCUS
1676    LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1677            "timeSpentWaitingForApplication=%0.1fms",
1678            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1679#endif
1680    return injectionResult;
1681}
1682
1683void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1684        int32_t targetFlags, BitSet32 pointerIds) {
1685    mCurrentInputTargets.push();
1686
1687    InputTarget& target = mCurrentInputTargets.editTop();
1688    target.inputChannel = windowHandle->inputChannel;
1689    target.flags = targetFlags;
1690    target.xOffset = - windowHandle->frameLeft;
1691    target.yOffset = - windowHandle->frameTop;
1692    target.scaleFactor = windowHandle->scaleFactor;
1693    target.pointerIds = pointerIds;
1694}
1695
1696void InputDispatcher::addMonitoringTargetsLocked() {
1697    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1698        mCurrentInputTargets.push();
1699
1700        InputTarget& target = mCurrentInputTargets.editTop();
1701        target.inputChannel = mMonitoringChannels[i];
1702        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1703        target.xOffset = 0;
1704        target.yOffset = 0;
1705        target.pointerIds.clear();
1706        target.scaleFactor = 1.0f;
1707    }
1708}
1709
1710bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1711        const InjectionState* injectionState) {
1712    if (injectionState
1713            && (windowHandle == NULL || windowHandle->ownerUid != injectionState->injectorUid)
1714            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1715        if (windowHandle != NULL) {
1716            LOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1717                    "owned by uid %d",
1718                    injectionState->injectorPid, injectionState->injectorUid,
1719                    windowHandle->name.string(),
1720                    windowHandle->ownerUid);
1721        } else {
1722            LOGW("Permission denied: injecting event from pid %d uid %d",
1723                    injectionState->injectorPid, injectionState->injectorUid);
1724        }
1725        return false;
1726    }
1727    return true;
1728}
1729
1730bool InputDispatcher::isWindowObscuredAtPointLocked(
1731        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1732    size_t numWindows = mWindowHandles.size();
1733    for (size_t i = 0; i < numWindows; i++) {
1734        sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1735        if (otherHandle == windowHandle) {
1736            break;
1737        }
1738        if (otherHandle->visible && ! otherHandle->isTrustedOverlay()
1739                && otherHandle->frameContainsPoint(x, y)) {
1740            return true;
1741        }
1742    }
1743    return false;
1744}
1745
1746bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(
1747        const sp<InputWindowHandle>& windowHandle) {
1748    ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->inputChannel);
1749    if (connectionIndex >= 0) {
1750        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1751        return connection->outboundQueue.isEmpty();
1752    } else {
1753        return true;
1754    }
1755}
1756
1757String8 InputDispatcher::getApplicationWindowLabelLocked(
1758        const sp<InputApplicationHandle>& applicationHandle,
1759        const sp<InputWindowHandle>& windowHandle) {
1760    if (applicationHandle != NULL) {
1761        if (windowHandle != NULL) {
1762            String8 label(applicationHandle->name);
1763            label.append(" - ");
1764            label.append(windowHandle->name);
1765            return label;
1766        } else {
1767            return applicationHandle->name;
1768        }
1769    } else if (windowHandle != NULL) {
1770        return windowHandle->name;
1771    } else {
1772        return String8("<unknown application or window>");
1773    }
1774}
1775
1776void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1777    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1778    switch (eventEntry->type) {
1779    case EventEntry::TYPE_MOTION: {
1780        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1781        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1782            return;
1783        }
1784
1785        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1786            eventType = POWER_MANAGER_TOUCH_EVENT;
1787        }
1788        break;
1789    }
1790    case EventEntry::TYPE_KEY: {
1791        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1792        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1793            return;
1794        }
1795        eventType = POWER_MANAGER_BUTTON_EVENT;
1796        break;
1797    }
1798    }
1799
1800    CommandEntry* commandEntry = postCommandLocked(
1801            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1802    commandEntry->eventTime = eventEntry->eventTime;
1803    commandEntry->userActivityEventType = eventType;
1804}
1805
1806void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1807        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1808        bool resumeWithAppendedMotionSample) {
1809#if DEBUG_DISPATCH_CYCLE
1810    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
1811            "xOffset=%f, yOffset=%f, scaleFactor=%f"
1812            "pointerIds=0x%x, "
1813            "resumeWithAppendedMotionSample=%s",
1814            connection->getInputChannelName(), inputTarget->flags,
1815            inputTarget->xOffset, inputTarget->yOffset,
1816            inputTarget->scaleFactor, inputTarget->pointerIds.value,
1817            toString(resumeWithAppendedMotionSample));
1818#endif
1819
1820    // Make sure we are never called for streaming when splitting across multiple windows.
1821    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1822    LOG_ASSERT(! (resumeWithAppendedMotionSample && isSplit));
1823
1824    // Skip this event if the connection status is not normal.
1825    // We don't want to enqueue additional outbound events if the connection is broken.
1826    if (connection->status != Connection::STATUS_NORMAL) {
1827#if DEBUG_DISPATCH_CYCLE
1828        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
1829                connection->getInputChannelName(), connection->getStatusLabel());
1830#endif
1831        return;
1832    }
1833
1834    // Split a motion event if needed.
1835    if (isSplit) {
1836        LOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1837
1838        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1839        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1840            MotionEntry* splitMotionEntry = splitMotionEvent(
1841                    originalMotionEntry, inputTarget->pointerIds);
1842            if (!splitMotionEntry) {
1843                return; // split event was dropped
1844            }
1845#if DEBUG_FOCUS
1846            LOGD("channel '%s' ~ Split motion event.",
1847                    connection->getInputChannelName());
1848            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1849#endif
1850            eventEntry = splitMotionEntry;
1851        }
1852    }
1853
1854    // Resume the dispatch cycle with a freshly appended motion sample.
1855    // First we check that the last dispatch entry in the outbound queue is for the same
1856    // motion event to which we appended the motion sample.  If we find such a dispatch
1857    // entry, and if it is currently in progress then we try to stream the new sample.
1858    bool wasEmpty = connection->outboundQueue.isEmpty();
1859
1860    if (! wasEmpty && resumeWithAppendedMotionSample) {
1861        DispatchEntry* motionEventDispatchEntry =
1862                connection->findQueuedDispatchEntryForEvent(eventEntry);
1863        if (motionEventDispatchEntry) {
1864            // If the dispatch entry is not in progress, then we must be busy dispatching an
1865            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1866            // be dispatched later.
1867            if (! motionEventDispatchEntry->inProgress) {
1868#if DEBUG_BATCHING
1869                LOGD("channel '%s' ~ Not streaming because the motion event has "
1870                        "not yet been dispatched.  "
1871                        "(Waiting for earlier events to be consumed.)",
1872                        connection->getInputChannelName());
1873#endif
1874                return;
1875            }
1876
1877            // If the dispatch entry is in progress but it already has a tail of pending
1878            // motion samples, then it must mean that the shared memory buffer filled up.
1879            // Not a problem, when this dispatch cycle is finished, we will eventually start
1880            // a new dispatch cycle to process the tail and that tail includes the newly
1881            // appended motion sample.
1882            if (motionEventDispatchEntry->tailMotionSample) {
1883#if DEBUG_BATCHING
1884                LOGD("channel '%s' ~ Not streaming because no new samples can "
1885                        "be appended to the motion event in this dispatch cycle.  "
1886                        "(Waiting for next dispatch cycle to start.)",
1887                        connection->getInputChannelName());
1888#endif
1889                return;
1890            }
1891
1892            // If the motion event was modified in flight, then we cannot stream the sample.
1893            if ((motionEventDispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_MASK)
1894                    != InputTarget::FLAG_DISPATCH_AS_IS) {
1895#if DEBUG_BATCHING
1896                LOGD("channel '%s' ~ Not streaming because the motion event was not "
1897                        "being dispatched as-is.  "
1898                        "(Waiting for next dispatch cycle to start.)",
1899                        connection->getInputChannelName());
1900#endif
1901                return;
1902            }
1903
1904            // The dispatch entry is in progress and is still potentially open for streaming.
1905            // Try to stream the new motion sample.  This might fail if the consumer has already
1906            // consumed the motion event (or if the channel is broken).
1907            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1908            MotionSample* appendedMotionSample = motionEntry->lastSample;
1909            status_t status;
1910            if (motionEventDispatchEntry->scaleFactor == 1.0f) {
1911                status = connection->inputPublisher.appendMotionSample(
1912                        appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1913            } else {
1914                PointerCoords scaledCoords[MAX_POINTERS];
1915                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1916                    scaledCoords[i] = appendedMotionSample->pointerCoords[i];
1917                    scaledCoords[i].scale(motionEventDispatchEntry->scaleFactor);
1918                }
1919                status = connection->inputPublisher.appendMotionSample(
1920                        appendedMotionSample->eventTime, scaledCoords);
1921            }
1922            if (status == OK) {
1923#if DEBUG_BATCHING
1924                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
1925                        connection->getInputChannelName());
1926#endif
1927                return;
1928            }
1929
1930#if DEBUG_BATCHING
1931            if (status == NO_MEMORY) {
1932                LOGD("channel '%s' ~ Could not append motion sample to currently "
1933                        "dispatched move event because the shared memory buffer is full.  "
1934                        "(Waiting for next dispatch cycle to start.)",
1935                        connection->getInputChannelName());
1936            } else if (status == status_t(FAILED_TRANSACTION)) {
1937                LOGD("channel '%s' ~ Could not append motion sample to currently "
1938                        "dispatched move event because the event has already been consumed.  "
1939                        "(Waiting for next dispatch cycle to start.)",
1940                        connection->getInputChannelName());
1941            } else {
1942                LOGD("channel '%s' ~ Could not append motion sample to currently "
1943                        "dispatched move event due to an error, status=%d.  "
1944                        "(Waiting for next dispatch cycle to start.)",
1945                        connection->getInputChannelName(), status);
1946            }
1947#endif
1948            // Failed to stream.  Start a new tail of pending motion samples to dispatch
1949            // in the next cycle.
1950            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
1951            return;
1952        }
1953    }
1954
1955    // Enqueue dispatch entries for the requested modes.
1956    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1957            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1958    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1959            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1960    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1961            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1962    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1963            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_IS);
1964    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1965            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1966    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1967            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1968
1969    // If the outbound queue was previously empty, start the dispatch cycle going.
1970    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1971        activateConnectionLocked(connection.get());
1972        startDispatchCycleLocked(currentTime, connection);
1973    }
1974}
1975
1976void InputDispatcher::enqueueDispatchEntryLocked(
1977        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1978        bool resumeWithAppendedMotionSample, int32_t dispatchMode) {
1979    int32_t inputTargetFlags = inputTarget->flags;
1980    if (!(inputTargetFlags & dispatchMode)) {
1981        return;
1982    }
1983    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1984
1985    // This is a new event.
1986    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1987    DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1988            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1989            inputTarget->scaleFactor);
1990    if (dispatchEntry->hasForegroundTarget()) {
1991        incrementPendingForegroundDispatchesLocked(eventEntry);
1992    }
1993
1994    // Handle the case where we could not stream a new motion sample because the consumer has
1995    // already consumed the motion event (otherwise the corresponding dispatch entry would
1996    // still be in the outbound queue for this connection).  We set the head motion sample
1997    // to the list starting with the newly appended motion sample.
1998    if (resumeWithAppendedMotionSample) {
1999#if DEBUG_BATCHING
2000        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
2001                "that cannot be streamed because the motion event has already been consumed.",
2002                connection->getInputChannelName());
2003#endif
2004        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
2005        dispatchEntry->headMotionSample = appendedMotionSample;
2006    }
2007
2008    // Apply target flags and update the connection's input state.
2009    switch (eventEntry->type) {
2010    case EventEntry::TYPE_KEY: {
2011        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2012        dispatchEntry->resolvedAction = keyEntry->action;
2013        dispatchEntry->resolvedFlags = keyEntry->flags;
2014
2015        if (!connection->inputState.trackKey(keyEntry,
2016                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2017#if DEBUG_DISPATCH_CYCLE
2018            LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
2019                    connection->getInputChannelName());
2020#endif
2021            return; // skip the inconsistent event
2022        }
2023        break;
2024    }
2025
2026    case EventEntry::TYPE_MOTION: {
2027        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2028        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
2029            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
2030        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
2031            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
2032        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
2033            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2034        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
2035            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
2036        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
2037            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
2038        } else {
2039            dispatchEntry->resolvedAction = motionEntry->action;
2040        }
2041        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
2042                && !connection->inputState.isHovering(
2043                        motionEntry->deviceId, motionEntry->source)) {
2044#if DEBUG_DISPATCH_CYCLE
2045        LOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
2046                connection->getInputChannelName());
2047#endif
2048            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
2049        }
2050
2051        dispatchEntry->resolvedFlags = motionEntry->flags;
2052        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
2053            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
2054        }
2055
2056        if (!connection->inputState.trackMotion(motionEntry,
2057                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
2058#if DEBUG_DISPATCH_CYCLE
2059            LOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
2060                    connection->getInputChannelName());
2061#endif
2062            return; // skip the inconsistent event
2063        }
2064        break;
2065    }
2066    }
2067
2068    // Enqueue the dispatch entry.
2069    connection->outboundQueue.enqueueAtTail(dispatchEntry);
2070}
2071
2072void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
2073        const sp<Connection>& connection) {
2074#if DEBUG_DISPATCH_CYCLE
2075    LOGD("channel '%s' ~ startDispatchCycle",
2076            connection->getInputChannelName());
2077#endif
2078
2079    LOG_ASSERT(connection->status == Connection::STATUS_NORMAL);
2080    LOG_ASSERT(! connection->outboundQueue.isEmpty());
2081
2082    DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2083    LOG_ASSERT(! dispatchEntry->inProgress);
2084
2085    // Mark the dispatch entry as in progress.
2086    dispatchEntry->inProgress = true;
2087
2088    // Publish the event.
2089    status_t status;
2090    EventEntry* eventEntry = dispatchEntry->eventEntry;
2091    switch (eventEntry->type) {
2092    case EventEntry::TYPE_KEY: {
2093        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
2094
2095        // Publish the key event.
2096        status = connection->inputPublisher.publishKeyEvent(
2097                keyEntry->deviceId, keyEntry->source,
2098                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2099                keyEntry->keyCode, keyEntry->scanCode,
2100                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
2101                keyEntry->eventTime);
2102
2103        if (status) {
2104            LOGE("channel '%s' ~ Could not publish key event, "
2105                    "status=%d", connection->getInputChannelName(), status);
2106            abortBrokenDispatchCycleLocked(currentTime, connection);
2107            return;
2108        }
2109        break;
2110    }
2111
2112    case EventEntry::TYPE_MOTION: {
2113        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
2114
2115        // If headMotionSample is non-NULL, then it points to the first new sample that we
2116        // were unable to dispatch during the previous cycle so we resume dispatching from
2117        // that point in the list of motion samples.
2118        // Otherwise, we just start from the first sample of the motion event.
2119        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
2120        if (! firstMotionSample) {
2121            firstMotionSample = & motionEntry->firstSample;
2122        }
2123
2124        PointerCoords scaledCoords[MAX_POINTERS];
2125        const PointerCoords* usingCoords = firstMotionSample->pointerCoords;
2126
2127        // Set the X and Y offset depending on the input source.
2128        float xOffset, yOffset, scaleFactor;
2129        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER
2130                && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2131            scaleFactor = dispatchEntry->scaleFactor;
2132            xOffset = dispatchEntry->xOffset * scaleFactor;
2133            yOffset = dispatchEntry->yOffset * scaleFactor;
2134            if (scaleFactor != 1.0f) {
2135                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2136                    scaledCoords[i] = firstMotionSample->pointerCoords[i];
2137                    scaledCoords[i].scale(scaleFactor);
2138                }
2139                usingCoords = scaledCoords;
2140            }
2141        } else {
2142            xOffset = 0.0f;
2143            yOffset = 0.0f;
2144            scaleFactor = 1.0f;
2145
2146            // We don't want the dispatch target to know.
2147            if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
2148                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2149                    scaledCoords[i].clear();
2150                }
2151                usingCoords = scaledCoords;
2152            }
2153        }
2154
2155        // Publish the motion event and the first motion sample.
2156        status = connection->inputPublisher.publishMotionEvent(
2157                motionEntry->deviceId, motionEntry->source,
2158                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
2159                motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
2160                xOffset, yOffset,
2161                motionEntry->xPrecision, motionEntry->yPrecision,
2162                motionEntry->downTime, firstMotionSample->eventTime,
2163                motionEntry->pointerCount, motionEntry->pointerProperties,
2164                usingCoords);
2165
2166        if (status) {
2167            LOGE("channel '%s' ~ Could not publish motion event, "
2168                    "status=%d", connection->getInputChannelName(), status);
2169            abortBrokenDispatchCycleLocked(currentTime, connection);
2170            return;
2171        }
2172
2173        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_MOVE
2174                || dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2175            // Append additional motion samples.
2176            MotionSample* nextMotionSample = firstMotionSample->next;
2177            for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
2178                if (usingCoords == scaledCoords) {
2179                    if (!(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
2180                        for (size_t i = 0; i < motionEntry->pointerCount; i++) {
2181                            scaledCoords[i] = nextMotionSample->pointerCoords[i];
2182                            scaledCoords[i].scale(scaleFactor);
2183                        }
2184                    }
2185                } else {
2186                    usingCoords = nextMotionSample->pointerCoords;
2187                }
2188                status = connection->inputPublisher.appendMotionSample(
2189                        nextMotionSample->eventTime, usingCoords);
2190                if (status == NO_MEMORY) {
2191#if DEBUG_DISPATCH_CYCLE
2192                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
2193                            "be sent in the next dispatch cycle.",
2194                            connection->getInputChannelName());
2195#endif
2196                    break;
2197                }
2198                if (status != OK) {
2199                    LOGE("channel '%s' ~ Could not append motion sample "
2200                            "for a reason other than out of memory, status=%d",
2201                            connection->getInputChannelName(), status);
2202                    abortBrokenDispatchCycleLocked(currentTime, connection);
2203                    return;
2204                }
2205            }
2206
2207            // Remember the next motion sample that we could not dispatch, in case we ran out
2208            // of space in the shared memory buffer.
2209            dispatchEntry->tailMotionSample = nextMotionSample;
2210        }
2211        break;
2212    }
2213
2214    default: {
2215        LOG_ASSERT(false);
2216    }
2217    }
2218
2219    // Send the dispatch signal.
2220    status = connection->inputPublisher.sendDispatchSignal();
2221    if (status) {
2222        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
2223                connection->getInputChannelName(), status);
2224        abortBrokenDispatchCycleLocked(currentTime, connection);
2225        return;
2226    }
2227
2228    // Record information about the newly started dispatch cycle.
2229    connection->lastEventTime = eventEntry->eventTime;
2230    connection->lastDispatchTime = currentTime;
2231
2232    // Notify other system components.
2233    onDispatchCycleStartedLocked(currentTime, connection);
2234}
2235
2236void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2237        const sp<Connection>& connection, bool handled) {
2238#if DEBUG_DISPATCH_CYCLE
2239    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
2240            "%01.1fms since dispatch, handled=%s",
2241            connection->getInputChannelName(),
2242            connection->getEventLatencyMillis(currentTime),
2243            connection->getDispatchLatencyMillis(currentTime),
2244            toString(handled));
2245#endif
2246
2247    if (connection->status == Connection::STATUS_BROKEN
2248            || connection->status == Connection::STATUS_ZOMBIE) {
2249        return;
2250    }
2251
2252    // Reset the publisher since the event has been consumed.
2253    // We do this now so that the publisher can release some of its internal resources
2254    // while waiting for the next dispatch cycle to begin.
2255    status_t status = connection->inputPublisher.reset();
2256    if (status) {
2257        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
2258                connection->getInputChannelName(), status);
2259        abortBrokenDispatchCycleLocked(currentTime, connection);
2260        return;
2261    }
2262
2263    // Notify other system components and prepare to start the next dispatch cycle.
2264    onDispatchCycleFinishedLocked(currentTime, connection, handled);
2265}
2266
2267void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
2268        const sp<Connection>& connection) {
2269    // Start the next dispatch cycle for this connection.
2270    while (! connection->outboundQueue.isEmpty()) {
2271        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2272        if (dispatchEntry->inProgress) {
2273             // Finish or resume current event in progress.
2274            if (dispatchEntry->tailMotionSample) {
2275                // We have a tail of undispatched motion samples.
2276                // Reuse the same DispatchEntry and start a new cycle.
2277                dispatchEntry->inProgress = false;
2278                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
2279                dispatchEntry->tailMotionSample = NULL;
2280                startDispatchCycleLocked(currentTime, connection);
2281                return;
2282            }
2283            // Finished.
2284            connection->outboundQueue.dequeueAtHead();
2285            if (dispatchEntry->hasForegroundTarget()) {
2286                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2287            }
2288            delete dispatchEntry;
2289        } else {
2290            // If the head is not in progress, then we must have already dequeued the in
2291            // progress event, which means we actually aborted it.
2292            // So just start the next event for this connection.
2293            startDispatchCycleLocked(currentTime, connection);
2294            return;
2295        }
2296    }
2297
2298    // Outbound queue is empty, deactivate the connection.
2299    deactivateConnectionLocked(connection.get());
2300}
2301
2302void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2303        const sp<Connection>& connection) {
2304#if DEBUG_DISPATCH_CYCLE
2305    LOGD("channel '%s' ~ abortBrokenDispatchCycle",
2306            connection->getInputChannelName());
2307#endif
2308
2309    // Clear the outbound queue.
2310    drainOutboundQueueLocked(connection.get());
2311
2312    // The connection appears to be unrecoverably broken.
2313    // Ignore already broken or zombie connections.
2314    if (connection->status == Connection::STATUS_NORMAL) {
2315        connection->status = Connection::STATUS_BROKEN;
2316
2317        // Notify other system components.
2318        onDispatchCycleBrokenLocked(currentTime, connection);
2319    }
2320}
2321
2322void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
2323    while (! connection->outboundQueue.isEmpty()) {
2324        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
2325        if (dispatchEntry->hasForegroundTarget()) {
2326            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2327        }
2328        delete dispatchEntry;
2329    }
2330
2331    deactivateConnectionLocked(connection);
2332}
2333
2334int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2335    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2336
2337    { // acquire lock
2338        AutoMutex _l(d->mLock);
2339
2340        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2341        if (connectionIndex < 0) {
2342            LOGE("Received spurious receive callback for unknown input channel.  "
2343                    "fd=%d, events=0x%x", receiveFd, events);
2344            return 0; // remove the callback
2345        }
2346
2347        nsecs_t currentTime = now();
2348
2349        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2350        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
2351            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2352                    "events=0x%x", connection->getInputChannelName(), events);
2353            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2354            d->runCommandsLockedInterruptible();
2355            return 0; // remove the callback
2356        }
2357
2358        if (! (events & ALOOPER_EVENT_INPUT)) {
2359            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2360                    "events=0x%x", connection->getInputChannelName(), events);
2361            return 1;
2362        }
2363
2364        bool handled = false;
2365        status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2366        if (status) {
2367            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2368                    connection->getInputChannelName(), status);
2369            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2370            d->runCommandsLockedInterruptible();
2371            return 0; // remove the callback
2372        }
2373
2374        d->finishDispatchCycleLocked(currentTime, connection, handled);
2375        d->runCommandsLockedInterruptible();
2376        return 1;
2377    } // release lock
2378}
2379
2380void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2381        const CancelationOptions& options) {
2382    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2383        synthesizeCancelationEventsForConnectionLocked(
2384                mConnectionsByReceiveFd.valueAt(i), options);
2385    }
2386}
2387
2388void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2389        const sp<InputChannel>& channel, const CancelationOptions& options) {
2390    ssize_t index = getConnectionIndexLocked(channel);
2391    if (index >= 0) {
2392        synthesizeCancelationEventsForConnectionLocked(
2393                mConnectionsByReceiveFd.valueAt(index), options);
2394    }
2395}
2396
2397void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2398        const sp<Connection>& connection, const CancelationOptions& options) {
2399    nsecs_t currentTime = now();
2400
2401    mTempCancelationEvents.clear();
2402    connection->inputState.synthesizeCancelationEvents(currentTime,
2403            mTempCancelationEvents, options);
2404
2405    if (! mTempCancelationEvents.isEmpty()
2406            && connection->status != Connection::STATUS_BROKEN) {
2407#if DEBUG_OUTBOUND_EVENT_DETAILS
2408        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2409                "with reality: %s, mode=%d.",
2410                connection->getInputChannelName(), mTempCancelationEvents.size(),
2411                options.reason, options.mode);
2412#endif
2413        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2414            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2415            switch (cancelationEventEntry->type) {
2416            case EventEntry::TYPE_KEY:
2417                logOutboundKeyDetailsLocked("cancel - ",
2418                        static_cast<KeyEntry*>(cancelationEventEntry));
2419                break;
2420            case EventEntry::TYPE_MOTION:
2421                logOutboundMotionDetailsLocked("cancel - ",
2422                        static_cast<MotionEntry*>(cancelationEventEntry));
2423                break;
2424            }
2425
2426            InputTarget target;
2427            sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2428            if (windowHandle != NULL) {
2429                target.xOffset = -windowHandle->frameLeft;
2430                target.yOffset = -windowHandle->frameTop;
2431                target.scaleFactor = windowHandle->scaleFactor;
2432            } else {
2433                target.xOffset = 0;
2434                target.yOffset = 0;
2435                target.scaleFactor = 1.0f;
2436            }
2437            target.inputChannel = connection->inputChannel;
2438            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2439
2440            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2441                    &target, false, InputTarget::FLAG_DISPATCH_AS_IS);
2442
2443            cancelationEventEntry->release();
2444        }
2445
2446        if (!connection->outboundQueue.head->inProgress) {
2447            startDispatchCycleLocked(currentTime, connection);
2448        }
2449    }
2450}
2451
2452InputDispatcher::MotionEntry*
2453InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2454    LOG_ASSERT(pointerIds.value != 0);
2455
2456    uint32_t splitPointerIndexMap[MAX_POINTERS];
2457    PointerProperties splitPointerProperties[MAX_POINTERS];
2458    PointerCoords splitPointerCoords[MAX_POINTERS];
2459
2460    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2461    uint32_t splitPointerCount = 0;
2462
2463    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2464            originalPointerIndex++) {
2465        const PointerProperties& pointerProperties =
2466                originalMotionEntry->pointerProperties[originalPointerIndex];
2467        uint32_t pointerId = uint32_t(pointerProperties.id);
2468        if (pointerIds.hasBit(pointerId)) {
2469            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2470            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2471            splitPointerCoords[splitPointerCount].copyFrom(
2472                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]);
2473            splitPointerCount += 1;
2474        }
2475    }
2476
2477    if (splitPointerCount != pointerIds.count()) {
2478        // This is bad.  We are missing some of the pointers that we expected to deliver.
2479        // Most likely this indicates that we received an ACTION_MOVE events that has
2480        // different pointer ids than we expected based on the previous ACTION_DOWN
2481        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2482        // in this way.
2483        LOGW("Dropping split motion event because the pointer count is %d but "
2484                "we expected there to be %d pointers.  This probably means we received "
2485                "a broken sequence of pointer ids from the input device.",
2486                splitPointerCount, pointerIds.count());
2487        return NULL;
2488    }
2489
2490    int32_t action = originalMotionEntry->action;
2491    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2492    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2493            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2494        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2495        const PointerProperties& pointerProperties =
2496                originalMotionEntry->pointerProperties[originalPointerIndex];
2497        uint32_t pointerId = uint32_t(pointerProperties.id);
2498        if (pointerIds.hasBit(pointerId)) {
2499            if (pointerIds.count() == 1) {
2500                // The first/last pointer went down/up.
2501                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2502                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2503            } else {
2504                // A secondary pointer went down/up.
2505                uint32_t splitPointerIndex = 0;
2506                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2507                    splitPointerIndex += 1;
2508                }
2509                action = maskedAction | (splitPointerIndex
2510                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2511            }
2512        } else {
2513            // An unrelated pointer changed.
2514            action = AMOTION_EVENT_ACTION_MOVE;
2515        }
2516    }
2517
2518    MotionEntry* splitMotionEntry = new MotionEntry(
2519            originalMotionEntry->eventTime,
2520            originalMotionEntry->deviceId,
2521            originalMotionEntry->source,
2522            originalMotionEntry->policyFlags,
2523            action,
2524            originalMotionEntry->flags,
2525            originalMotionEntry->metaState,
2526            originalMotionEntry->buttonState,
2527            originalMotionEntry->edgeFlags,
2528            originalMotionEntry->xPrecision,
2529            originalMotionEntry->yPrecision,
2530            originalMotionEntry->downTime,
2531            splitPointerCount, splitPointerProperties, splitPointerCoords);
2532
2533    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2534            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2535        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2536                splitPointerIndex++) {
2537            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2538            splitPointerCoords[splitPointerIndex].copyFrom(
2539                    originalMotionSample->pointerCoords[originalPointerIndex]);
2540        }
2541
2542        splitMotionEntry->appendSample(originalMotionSample->eventTime, splitPointerCoords);
2543    }
2544
2545    if (originalMotionEntry->injectionState) {
2546        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2547        splitMotionEntry->injectionState->refCount += 1;
2548    }
2549
2550    return splitMotionEntry;
2551}
2552
2553void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2554#if DEBUG_INBOUND_EVENT_DETAILS
2555    LOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2556#endif
2557
2558    bool needWake;
2559    { // acquire lock
2560        AutoMutex _l(mLock);
2561
2562        ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2563        needWake = enqueueInboundEventLocked(newEntry);
2564    } // release lock
2565
2566    if (needWake) {
2567        mLooper->wake();
2568    }
2569}
2570
2571void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2572#if DEBUG_INBOUND_EVENT_DETAILS
2573    LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2574            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2575            args->eventTime, args->deviceId, args->source, args->policyFlags,
2576            args->action, args->flags, args->keyCode, args->scanCode,
2577            args->metaState, args->downTime);
2578#endif
2579    if (!validateKeyEvent(args->action)) {
2580        return;
2581    }
2582
2583    uint32_t policyFlags = args->policyFlags;
2584    int32_t flags = args->flags;
2585    int32_t metaState = args->metaState;
2586    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2587        policyFlags |= POLICY_FLAG_VIRTUAL;
2588        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2589    }
2590    if (policyFlags & POLICY_FLAG_ALT) {
2591        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2592    }
2593    if (policyFlags & POLICY_FLAG_ALT_GR) {
2594        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2595    }
2596    if (policyFlags & POLICY_FLAG_SHIFT) {
2597        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2598    }
2599    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2600        metaState |= AMETA_CAPS_LOCK_ON;
2601    }
2602    if (policyFlags & POLICY_FLAG_FUNCTION) {
2603        metaState |= AMETA_FUNCTION_ON;
2604    }
2605
2606    policyFlags |= POLICY_FLAG_TRUSTED;
2607
2608    KeyEvent event;
2609    event.initialize(args->deviceId, args->source, args->action,
2610            flags, args->keyCode, args->scanCode, metaState, 0,
2611            args->downTime, args->eventTime);
2612
2613    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2614
2615    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2616        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2617    }
2618
2619    bool needWake;
2620    { // acquire lock
2621        mLock.lock();
2622
2623        if (mInputFilterEnabled) {
2624            mLock.unlock();
2625
2626            policyFlags |= POLICY_FLAG_FILTERED;
2627            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2628                return; // event was consumed by the filter
2629            }
2630
2631            mLock.lock();
2632        }
2633
2634        int32_t repeatCount = 0;
2635        KeyEntry* newEntry = new KeyEntry(args->eventTime,
2636                args->deviceId, args->source, policyFlags,
2637                args->action, flags, args->keyCode, args->scanCode,
2638                metaState, repeatCount, args->downTime);
2639
2640        needWake = enqueueInboundEventLocked(newEntry);
2641        mLock.unlock();
2642    } // release lock
2643
2644    if (needWake) {
2645        mLooper->wake();
2646    }
2647}
2648
2649void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2650#if DEBUG_INBOUND_EVENT_DETAILS
2651    LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2652            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2653            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2654            args->eventTime, args->deviceId, args->source, args->policyFlags,
2655            args->action, args->flags, args->metaState, args->buttonState,
2656            args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2657    for (uint32_t i = 0; i < args->pointerCount; i++) {
2658        LOGD("  Pointer %d: id=%d, toolType=%d, "
2659                "x=%f, y=%f, pressure=%f, size=%f, "
2660                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2661                "orientation=%f",
2662                i, args->pointerProperties[i].id,
2663                args->pointerProperties[i].toolType,
2664                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2665                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2666                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2667                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2668                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2669                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2670                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2671                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2672                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2673    }
2674#endif
2675    if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2676        return;
2677    }
2678
2679    uint32_t policyFlags = args->policyFlags;
2680    policyFlags |= POLICY_FLAG_TRUSTED;
2681    mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2682
2683    bool needWake;
2684    { // acquire lock
2685        mLock.lock();
2686
2687        if (mInputFilterEnabled) {
2688            mLock.unlock();
2689
2690            MotionEvent event;
2691            event.initialize(args->deviceId, args->source, args->action, args->flags,
2692                    args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2693                    args->xPrecision, args->yPrecision,
2694                    args->downTime, args->eventTime,
2695                    args->pointerCount, args->pointerProperties, args->pointerCoords);
2696
2697            policyFlags |= POLICY_FLAG_FILTERED;
2698            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2699                return; // event was consumed by the filter
2700            }
2701
2702            mLock.lock();
2703        }
2704
2705        // Attempt batching and streaming of move events.
2706        if (args->action == AMOTION_EVENT_ACTION_MOVE
2707                || args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2708            // BATCHING CASE
2709            //
2710            // Try to append a move sample to the tail of the inbound queue for this device.
2711            // Give up if we encounter a non-move motion event for this device since that
2712            // means we cannot append any new samples until a new motion event has started.
2713            for (EventEntry* entry = mInboundQueue.tail; entry; entry = entry->prev) {
2714                if (entry->type != EventEntry::TYPE_MOTION) {
2715                    // Keep looking for motion events.
2716                    continue;
2717                }
2718
2719                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2720                if (motionEntry->deviceId != args->deviceId
2721                        || motionEntry->source != args->source) {
2722                    // Keep looking for this device and source.
2723                    continue;
2724                }
2725
2726                if (!motionEntry->canAppendSamples(args->action,
2727                        args->pointerCount, args->pointerProperties)) {
2728                    // Last motion event in the queue for this device and source is
2729                    // not compatible for appending new samples.  Stop here.
2730                    goto NoBatchingOrStreaming;
2731                }
2732
2733                // Do the batching magic.
2734                batchMotionLocked(motionEntry, args->eventTime,
2735                        args->metaState, args->pointerCoords,
2736                        "most recent motion event for this device and source in the inbound queue");
2737                mLock.unlock();
2738                return; // done!
2739            }
2740
2741            // BATCHING ONTO PENDING EVENT CASE
2742            //
2743            // Try to append a move sample to the currently pending event, if there is one.
2744            // We can do this as long as we are still waiting to find the targets for the
2745            // event.  Once the targets are locked-in we can only do streaming.
2746            if (mPendingEvent
2747                    && (!mPendingEvent->dispatchInProgress || !mCurrentInputTargetsValid)
2748                    && mPendingEvent->type == EventEntry::TYPE_MOTION) {
2749                MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent);
2750                if (motionEntry->deviceId == args->deviceId
2751                        && motionEntry->source == args->source) {
2752                    if (!motionEntry->canAppendSamples(args->action,
2753                            args->pointerCount, args->pointerProperties)) {
2754                        // Pending motion event is for this device and source but it is
2755                        // not compatible for appending new samples.  Stop here.
2756                        goto NoBatchingOrStreaming;
2757                    }
2758
2759                    // Do the batching magic.
2760                    batchMotionLocked(motionEntry, args->eventTime,
2761                            args->metaState, args->pointerCoords,
2762                            "pending motion event");
2763                    mLock.unlock();
2764                    return; // done!
2765                }
2766            }
2767
2768            // STREAMING CASE
2769            //
2770            // There is no pending motion event (of any kind) for this device in the inbound queue.
2771            // Search the outbound queue for the current foreground targets to find a dispatched
2772            // motion event that is still in progress.  If found, then, appen the new sample to
2773            // that event and push it out to all current targets.  The logic in
2774            // prepareDispatchCycleLocked takes care of the case where some targets may
2775            // already have consumed the motion event by starting a new dispatch cycle if needed.
2776            if (mCurrentInputTargetsValid) {
2777                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2778                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2779                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2780                        // Skip non-foreground targets.  We only want to stream if there is at
2781                        // least one foreground target whose dispatch is still in progress.
2782                        continue;
2783                    }
2784
2785                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2786                    if (connectionIndex < 0) {
2787                        // Connection must no longer be valid.
2788                        continue;
2789                    }
2790
2791                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2792                    if (connection->outboundQueue.isEmpty()) {
2793                        // This foreground target has an empty outbound queue.
2794                        continue;
2795                    }
2796
2797                    DispatchEntry* dispatchEntry = connection->outboundQueue.head;
2798                    if (! dispatchEntry->inProgress
2799                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2800                            || dispatchEntry->isSplit()) {
2801                        // No motion event is being dispatched, or it is being split across
2802                        // windows in which case we cannot stream.
2803                        continue;
2804                    }
2805
2806                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2807                            dispatchEntry->eventEntry);
2808                    if (motionEntry->action != args->action
2809                            || motionEntry->deviceId != args->deviceId
2810                            || motionEntry->source != args->source
2811                            || motionEntry->pointerCount != args->pointerCount
2812                            || motionEntry->isInjected()) {
2813                        // The motion event is not compatible with this move.
2814                        continue;
2815                    }
2816
2817                    if (args->action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2818                        if (mLastHoverWindowHandle == NULL) {
2819#if DEBUG_BATCHING
2820                            LOGD("Not streaming hover move because there is no "
2821                                    "last hovered window.");
2822#endif
2823                            goto NoBatchingOrStreaming;
2824                        }
2825
2826                        sp<InputWindowHandle> hoverWindowHandle = findTouchedWindowAtLocked(
2827                                args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
2828                                args->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
2829                        if (mLastHoverWindowHandle != hoverWindowHandle) {
2830#if DEBUG_BATCHING
2831                            LOGD("Not streaming hover move because the last hovered window "
2832                                    "is '%s' but the currently hovered window is '%s'.",
2833                                    mLastHoverWindowHandle->name.string(),
2834                                    hoverWindowHandle != NULL
2835                                            ? hoverWindowHandle->name.string() : "<null>");
2836#endif
2837                            goto NoBatchingOrStreaming;
2838                        }
2839                    }
2840
2841                    // Hurray!  This foreground target is currently dispatching a move event
2842                    // that we can stream onto.  Append the motion sample and resume dispatch.
2843                    motionEntry->appendSample(args->eventTime, args->pointerCoords);
2844#if DEBUG_BATCHING
2845                    LOGD("Appended motion sample onto batch for most recently dispatched "
2846                            "motion event for this device and source in the outbound queues.  "
2847                            "Attempting to stream the motion sample.");
2848#endif
2849                    nsecs_t currentTime = now();
2850                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2851                            true /*resumeWithAppendedMotionSample*/);
2852
2853                    runCommandsLockedInterruptible();
2854                    mLock.unlock();
2855                    return; // done!
2856                }
2857            }
2858
2859NoBatchingOrStreaming:;
2860        }
2861
2862        // Just enqueue a new motion event.
2863        MotionEntry* newEntry = new MotionEntry(args->eventTime,
2864                args->deviceId, args->source, policyFlags,
2865                args->action, args->flags, args->metaState, args->buttonState,
2866                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2867                args->pointerCount, args->pointerProperties, args->pointerCoords);
2868
2869        needWake = enqueueInboundEventLocked(newEntry);
2870        mLock.unlock();
2871    } // release lock
2872
2873    if (needWake) {
2874        mLooper->wake();
2875    }
2876}
2877
2878void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
2879        int32_t metaState, const PointerCoords* pointerCoords, const char* eventDescription) {
2880    // Combine meta states.
2881    entry->metaState |= metaState;
2882
2883    // Coalesce this sample if not enough time has elapsed since the last sample was
2884    // initially appended to the batch.
2885    MotionSample* lastSample = entry->lastSample;
2886    long interval = eventTime - lastSample->eventTimeBeforeCoalescing;
2887    if (interval <= MOTION_SAMPLE_COALESCE_INTERVAL) {
2888        uint32_t pointerCount = entry->pointerCount;
2889        for (uint32_t i = 0; i < pointerCount; i++) {
2890            lastSample->pointerCoords[i].copyFrom(pointerCoords[i]);
2891        }
2892        lastSample->eventTime = eventTime;
2893#if DEBUG_BATCHING
2894        LOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
2895                eventDescription, interval * 0.000001f);
2896#endif
2897        return;
2898    }
2899
2900    // Append the sample.
2901    entry->appendSample(eventTime, pointerCoords);
2902#if DEBUG_BATCHING
2903    LOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
2904            eventDescription, interval * 0.000001f);
2905#endif
2906}
2907
2908void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2909#if DEBUG_INBOUND_EVENT_DETAILS
2910    LOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
2911            args->eventTime, args->policyFlags,
2912            args->switchCode, args->switchValue);
2913#endif
2914
2915    uint32_t policyFlags = args->policyFlags;
2916    policyFlags |= POLICY_FLAG_TRUSTED;
2917    mPolicy->notifySwitch(args->eventTime,
2918            args->switchCode, args->switchValue, policyFlags);
2919}
2920
2921int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2922        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2923        uint32_t policyFlags) {
2924#if DEBUG_INBOUND_EVENT_DETAILS
2925    LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2926            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2927            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2928#endif
2929
2930    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2931
2932    policyFlags |= POLICY_FLAG_INJECTED;
2933    if (hasInjectionPermission(injectorPid, injectorUid)) {
2934        policyFlags |= POLICY_FLAG_TRUSTED;
2935    }
2936
2937    EventEntry* injectedEntry;
2938    switch (event->getType()) {
2939    case AINPUT_EVENT_TYPE_KEY: {
2940        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2941        int32_t action = keyEvent->getAction();
2942        if (! validateKeyEvent(action)) {
2943            return INPUT_EVENT_INJECTION_FAILED;
2944        }
2945
2946        int32_t flags = keyEvent->getFlags();
2947        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2948            policyFlags |= POLICY_FLAG_VIRTUAL;
2949        }
2950
2951        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2952            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2953        }
2954
2955        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2956            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2957        }
2958
2959        mLock.lock();
2960        injectedEntry = new KeyEntry(keyEvent->getEventTime(),
2961                keyEvent->getDeviceId(), keyEvent->getSource(),
2962                policyFlags, action, flags,
2963                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2964                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2965        break;
2966    }
2967
2968    case AINPUT_EVENT_TYPE_MOTION: {
2969        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2970        int32_t action = motionEvent->getAction();
2971        size_t pointerCount = motionEvent->getPointerCount();
2972        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2973        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2974            return INPUT_EVENT_INJECTION_FAILED;
2975        }
2976
2977        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2978            nsecs_t eventTime = motionEvent->getEventTime();
2979            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2980        }
2981
2982        mLock.lock();
2983        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2984        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2985        MotionEntry* motionEntry = new MotionEntry(*sampleEventTimes,
2986                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2987                action, motionEvent->getFlags(),
2988                motionEvent->getMetaState(), motionEvent->getButtonState(),
2989                motionEvent->getEdgeFlags(),
2990                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2991                motionEvent->getDownTime(), uint32_t(pointerCount),
2992                pointerProperties, samplePointerCoords);
2993        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2994            sampleEventTimes += 1;
2995            samplePointerCoords += pointerCount;
2996            motionEntry->appendSample(*sampleEventTimes, samplePointerCoords);
2997        }
2998        injectedEntry = motionEntry;
2999        break;
3000    }
3001
3002    default:
3003        LOGW("Cannot inject event of type %d", event->getType());
3004        return INPUT_EVENT_INJECTION_FAILED;
3005    }
3006
3007    InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
3008    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
3009        injectionState->injectionIsAsync = true;
3010    }
3011
3012    injectionState->refCount += 1;
3013    injectedEntry->injectionState = injectionState;
3014
3015    bool needWake = enqueueInboundEventLocked(injectedEntry);
3016    mLock.unlock();
3017
3018    if (needWake) {
3019        mLooper->wake();
3020    }
3021
3022    int32_t injectionResult;
3023    { // acquire lock
3024        AutoMutex _l(mLock);
3025
3026        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
3027            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
3028        } else {
3029            for (;;) {
3030                injectionResult = injectionState->injectionResult;
3031                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
3032                    break;
3033                }
3034
3035                nsecs_t remainingTimeout = endTime - now();
3036                if (remainingTimeout <= 0) {
3037#if DEBUG_INJECTION
3038                    LOGD("injectInputEvent - Timed out waiting for injection result "
3039                            "to become available.");
3040#endif
3041                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3042                    break;
3043                }
3044
3045                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
3046            }
3047
3048            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
3049                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
3050                while (injectionState->pendingForegroundDispatches != 0) {
3051#if DEBUG_INJECTION
3052                    LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
3053                            injectionState->pendingForegroundDispatches);
3054#endif
3055                    nsecs_t remainingTimeout = endTime - now();
3056                    if (remainingTimeout <= 0) {
3057#if DEBUG_INJECTION
3058                    LOGD("injectInputEvent - Timed out waiting for pending foreground "
3059                            "dispatches to finish.");
3060#endif
3061                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
3062                        break;
3063                    }
3064
3065                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
3066                }
3067            }
3068        }
3069
3070        injectionState->release();
3071    } // release lock
3072
3073#if DEBUG_INJECTION
3074    LOGD("injectInputEvent - Finished with result %d.  "
3075            "injectorPid=%d, injectorUid=%d",
3076            injectionResult, injectorPid, injectorUid);
3077#endif
3078
3079    return injectionResult;
3080}
3081
3082bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
3083    return injectorUid == 0
3084            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
3085}
3086
3087void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
3088    InjectionState* injectionState = entry->injectionState;
3089    if (injectionState) {
3090#if DEBUG_INJECTION
3091        LOGD("Setting input event injection result to %d.  "
3092                "injectorPid=%d, injectorUid=%d",
3093                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
3094#endif
3095
3096        if (injectionState->injectionIsAsync
3097                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
3098            // Log the outcome since the injector did not wait for the injection result.
3099            switch (injectionResult) {
3100            case INPUT_EVENT_INJECTION_SUCCEEDED:
3101                LOGV("Asynchronous input event injection succeeded.");
3102                break;
3103            case INPUT_EVENT_INJECTION_FAILED:
3104                LOGW("Asynchronous input event injection failed.");
3105                break;
3106            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
3107                LOGW("Asynchronous input event injection permission denied.");
3108                break;
3109            case INPUT_EVENT_INJECTION_TIMED_OUT:
3110                LOGW("Asynchronous input event injection timed out.");
3111                break;
3112            }
3113        }
3114
3115        injectionState->injectionResult = injectionResult;
3116        mInjectionResultAvailableCondition.broadcast();
3117    }
3118}
3119
3120void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3121    InjectionState* injectionState = entry->injectionState;
3122    if (injectionState) {
3123        injectionState->pendingForegroundDispatches += 1;
3124    }
3125}
3126
3127void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
3128    InjectionState* injectionState = entry->injectionState;
3129    if (injectionState) {
3130        injectionState->pendingForegroundDispatches -= 1;
3131
3132        if (injectionState->pendingForegroundDispatches == 0) {
3133            mInjectionSyncFinishedCondition.broadcast();
3134        }
3135    }
3136}
3137
3138sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
3139        const sp<InputChannel>& inputChannel) const {
3140    size_t numWindows = mWindowHandles.size();
3141    for (size_t i = 0; i < numWindows; i++) {
3142        const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3143        if (windowHandle->inputChannel == inputChannel) {
3144            return windowHandle;
3145        }
3146    }
3147    return NULL;
3148}
3149
3150bool InputDispatcher::hasWindowHandleLocked(
3151        const sp<InputWindowHandle>& windowHandle) const {
3152    size_t numWindows = mWindowHandles.size();
3153    for (size_t i = 0; i < numWindows; i++) {
3154        if (mWindowHandles.itemAt(i) == windowHandle) {
3155            return true;
3156        }
3157    }
3158    return false;
3159}
3160
3161void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
3162#if DEBUG_FOCUS
3163    LOGD("setInputWindows");
3164#endif
3165    { // acquire lock
3166        AutoMutex _l(mLock);
3167
3168        mWindowHandles = inputWindowHandles;
3169
3170        sp<InputWindowHandle> newFocusedWindowHandle;
3171        bool foundHoveredWindow = false;
3172        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3173            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3174            if (!windowHandle->update() || windowHandle->inputChannel == NULL) {
3175                mWindowHandles.removeAt(i--);
3176                continue;
3177            }
3178            if (windowHandle->hasFocus) {
3179                newFocusedWindowHandle = windowHandle;
3180            }
3181            if (windowHandle == mLastHoverWindowHandle) {
3182                foundHoveredWindow = true;
3183            }
3184        }
3185
3186        if (!foundHoveredWindow) {
3187            mLastHoverWindowHandle = NULL;
3188        }
3189
3190        if (mFocusedWindowHandle != newFocusedWindowHandle) {
3191            if (mFocusedWindowHandle != NULL) {
3192#if DEBUG_FOCUS
3193                LOGD("Focus left window: %s",
3194                        mFocusedWindowHandle->name.string());
3195#endif
3196                if (mFocusedWindowHandle->inputChannel != NULL) {
3197                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
3198                            "focus left window");
3199                    synthesizeCancelationEventsForInputChannelLocked(
3200                            mFocusedWindowHandle->inputChannel, options);
3201                }
3202            }
3203            if (newFocusedWindowHandle != NULL) {
3204#if DEBUG_FOCUS
3205                LOGD("Focus entered window: %s",
3206                        newFocusedWindowHandle->name.string());
3207#endif
3208            }
3209            mFocusedWindowHandle = newFocusedWindowHandle;
3210        }
3211
3212        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3213            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
3214            if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
3215#if DEBUG_FOCUS
3216                LOGD("Touched window was removed: %s", touchedWindow.windowHandle->name.string());
3217#endif
3218                if (touchedWindow.windowHandle->inputChannel != NULL) {
3219                    CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3220                            "touched window was removed");
3221                    synthesizeCancelationEventsForInputChannelLocked(
3222                            touchedWindow.windowHandle->inputChannel, options);
3223                }
3224                mTouchState.windows.removeAt(i--);
3225            }
3226        }
3227    } // release lock
3228
3229    // Wake up poll loop since it may need to make new input dispatching choices.
3230    mLooper->wake();
3231}
3232
3233void InputDispatcher::setFocusedApplication(
3234        const sp<InputApplicationHandle>& inputApplicationHandle) {
3235#if DEBUG_FOCUS
3236    LOGD("setFocusedApplication");
3237#endif
3238    { // acquire lock
3239        AutoMutex _l(mLock);
3240
3241        if (inputApplicationHandle != NULL && inputApplicationHandle->update()) {
3242            if (mFocusedApplicationHandle != inputApplicationHandle) {
3243                if (mFocusedApplicationHandle != NULL) {
3244                    resetTargetsLocked();
3245                }
3246                mFocusedApplicationHandle = inputApplicationHandle;
3247            }
3248        } else if (mFocusedApplicationHandle != NULL) {
3249            resetTargetsLocked();
3250            mFocusedApplicationHandle.clear();
3251        }
3252
3253#if DEBUG_FOCUS
3254        //logDispatchStateLocked();
3255#endif
3256    } // release lock
3257
3258    // Wake up poll loop since it may need to make new input dispatching choices.
3259    mLooper->wake();
3260}
3261
3262void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
3263#if DEBUG_FOCUS
3264    LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
3265#endif
3266
3267    bool changed;
3268    { // acquire lock
3269        AutoMutex _l(mLock);
3270
3271        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
3272            if (mDispatchFrozen && !frozen) {
3273                resetANRTimeoutsLocked();
3274            }
3275
3276            if (mDispatchEnabled && !enabled) {
3277                resetAndDropEverythingLocked("dispatcher is being disabled");
3278            }
3279
3280            mDispatchEnabled = enabled;
3281            mDispatchFrozen = frozen;
3282            changed = true;
3283        } else {
3284            changed = false;
3285        }
3286
3287#if DEBUG_FOCUS
3288        //logDispatchStateLocked();
3289#endif
3290    } // release lock
3291
3292    if (changed) {
3293        // Wake up poll loop since it may need to make new input dispatching choices.
3294        mLooper->wake();
3295    }
3296}
3297
3298void InputDispatcher::setInputFilterEnabled(bool enabled) {
3299#if DEBUG_FOCUS
3300    LOGD("setInputFilterEnabled: enabled=%d", enabled);
3301#endif
3302
3303    { // acquire lock
3304        AutoMutex _l(mLock);
3305
3306        if (mInputFilterEnabled == enabled) {
3307            return;
3308        }
3309
3310        mInputFilterEnabled = enabled;
3311        resetAndDropEverythingLocked("input filter is being enabled or disabled");
3312    } // release lock
3313
3314    // Wake up poll loop since there might be work to do to drop everything.
3315    mLooper->wake();
3316}
3317
3318bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
3319        const sp<InputChannel>& toChannel) {
3320#if DEBUG_FOCUS
3321    LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
3322            fromChannel->getName().string(), toChannel->getName().string());
3323#endif
3324    { // acquire lock
3325        AutoMutex _l(mLock);
3326
3327        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
3328        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3329        if (fromWindowHandle == NULL || toWindowHandle == NULL) {
3330#if DEBUG_FOCUS
3331            LOGD("Cannot transfer focus because from or to window not found.");
3332#endif
3333            return false;
3334        }
3335        if (fromWindowHandle == toWindowHandle) {
3336#if DEBUG_FOCUS
3337            LOGD("Trivial transfer to same window.");
3338#endif
3339            return true;
3340        }
3341
3342        bool found = false;
3343        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3344            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3345            if (touchedWindow.windowHandle == fromWindowHandle) {
3346                int32_t oldTargetFlags = touchedWindow.targetFlags;
3347                BitSet32 pointerIds = touchedWindow.pointerIds;
3348
3349                mTouchState.windows.removeAt(i);
3350
3351                int32_t newTargetFlags = oldTargetFlags
3352                        & (InputTarget::FLAG_FOREGROUND
3353                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3354                mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3355
3356                found = true;
3357                break;
3358            }
3359        }
3360
3361        if (! found) {
3362#if DEBUG_FOCUS
3363            LOGD("Focus transfer failed because from window did not have focus.");
3364#endif
3365            return false;
3366        }
3367
3368        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3369        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3370        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3371            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
3372            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
3373
3374            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3375            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3376                    "transferring touch focus from this window to another window");
3377            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3378        }
3379
3380#if DEBUG_FOCUS
3381        logDispatchStateLocked();
3382#endif
3383    } // release lock
3384
3385    // Wake up poll loop since it may need to make new input dispatching choices.
3386    mLooper->wake();
3387    return true;
3388}
3389
3390void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3391#if DEBUG_FOCUS
3392    LOGD("Resetting and dropping all events (%s).", reason);
3393#endif
3394
3395    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3396    synthesizeCancelationEventsForAllConnectionsLocked(options);
3397
3398    resetKeyRepeatLocked();
3399    releasePendingEventLocked();
3400    drainInboundQueueLocked();
3401    resetTargetsLocked();
3402
3403    mTouchState.reset();
3404    mLastHoverWindowHandle.clear();
3405}
3406
3407void InputDispatcher::logDispatchStateLocked() {
3408    String8 dump;
3409    dumpDispatchStateLocked(dump);
3410
3411    char* text = dump.lockBuffer(dump.size());
3412    char* start = text;
3413    while (*start != '\0') {
3414        char* end = strchr(start, '\n');
3415        if (*end == '\n') {
3416            *(end++) = '\0';
3417        }
3418        LOGD("%s", start);
3419        start = end;
3420    }
3421}
3422
3423void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3424    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3425    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3426
3427    if (mFocusedApplicationHandle != NULL) {
3428        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3429                mFocusedApplicationHandle->name.string(),
3430                mFocusedApplicationHandle->dispatchingTimeout / 1000000.0);
3431    } else {
3432        dump.append(INDENT "FocusedApplication: <null>\n");
3433    }
3434    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3435            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->name.string() : "<null>");
3436
3437    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3438    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3439    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3440    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3441    if (!mTouchState.windows.isEmpty()) {
3442        dump.append(INDENT "TouchedWindows:\n");
3443        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3444            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3445            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3446                    i, touchedWindow.windowHandle->name.string(), touchedWindow.pointerIds.value,
3447                    touchedWindow.targetFlags);
3448        }
3449    } else {
3450        dump.append(INDENT "TouchedWindows: <none>\n");
3451    }
3452
3453    if (!mWindowHandles.isEmpty()) {
3454        dump.append(INDENT "Windows:\n");
3455        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3456            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3457            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3458                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3459                    "frame=[%d,%d][%d,%d], scale=%f, "
3460                    "touchableRegion=",
3461                    i, windowHandle->name.string(),
3462                    toString(windowHandle->paused),
3463                    toString(windowHandle->hasFocus),
3464                    toString(windowHandle->hasWallpaper),
3465                    toString(windowHandle->visible),
3466                    toString(windowHandle->canReceiveKeys),
3467                    windowHandle->layoutParamsFlags, windowHandle->layoutParamsType,
3468                    windowHandle->layer,
3469                    windowHandle->frameLeft, windowHandle->frameTop,
3470                    windowHandle->frameRight, windowHandle->frameBottom,
3471                    windowHandle->scaleFactor);
3472            dumpRegion(dump, windowHandle->touchableRegion);
3473            dump.appendFormat(", inputFeatures=0x%08x", windowHandle->inputFeatures);
3474            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3475                    windowHandle->ownerPid, windowHandle->ownerUid,
3476                    windowHandle->dispatchingTimeout / 1000000.0);
3477        }
3478    } else {
3479        dump.append(INDENT "Windows: <none>\n");
3480    }
3481
3482    if (!mMonitoringChannels.isEmpty()) {
3483        dump.append(INDENT "MonitoringChannels:\n");
3484        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3485            const sp<InputChannel>& channel = mMonitoringChannels[i];
3486            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3487        }
3488    } else {
3489        dump.append(INDENT "MonitoringChannels: <none>\n");
3490    }
3491
3492    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3493
3494    if (!mActiveConnections.isEmpty()) {
3495        dump.append(INDENT "ActiveConnections:\n");
3496        for (size_t i = 0; i < mActiveConnections.size(); i++) {
3497            const Connection* connection = mActiveConnections[i];
3498            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
3499                    "inputState.isNeutral=%s\n",
3500                    i, connection->getInputChannelName(), connection->getStatusLabel(),
3501                    connection->outboundQueue.count(),
3502                    toString(connection->inputState.isNeutral()));
3503        }
3504    } else {
3505        dump.append(INDENT "ActiveConnections: <none>\n");
3506    }
3507
3508    if (isAppSwitchPendingLocked()) {
3509        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3510                (mAppSwitchDueTime - now()) / 1000000.0);
3511    } else {
3512        dump.append(INDENT "AppSwitch: not pending\n");
3513    }
3514}
3515
3516status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3517        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3518#if DEBUG_REGISTRATION
3519    LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3520            toString(monitor));
3521#endif
3522
3523    { // acquire lock
3524        AutoMutex _l(mLock);
3525
3526        if (getConnectionIndexLocked(inputChannel) >= 0) {
3527            LOGW("Attempted to register already registered input channel '%s'",
3528                    inputChannel->getName().string());
3529            return BAD_VALUE;
3530        }
3531
3532        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle);
3533        status_t status = connection->initialize();
3534        if (status) {
3535            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3536                    inputChannel->getName().string(), status);
3537            return status;
3538        }
3539
3540        int32_t receiveFd = inputChannel->getReceivePipeFd();
3541        mConnectionsByReceiveFd.add(receiveFd, connection);
3542
3543        if (monitor) {
3544            mMonitoringChannels.push(inputChannel);
3545        }
3546
3547        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3548
3549        runCommandsLockedInterruptible();
3550    } // release lock
3551    return OK;
3552}
3553
3554status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3555#if DEBUG_REGISTRATION
3556    LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3557#endif
3558
3559    { // acquire lock
3560        AutoMutex _l(mLock);
3561
3562        ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3563        if (connectionIndex < 0) {
3564            LOGW("Attempted to unregister already unregistered input channel '%s'",
3565                    inputChannel->getName().string());
3566            return BAD_VALUE;
3567        }
3568
3569        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3570        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3571
3572        connection->status = Connection::STATUS_ZOMBIE;
3573
3574        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3575            if (mMonitoringChannels[i] == inputChannel) {
3576                mMonitoringChannels.removeAt(i);
3577                break;
3578            }
3579        }
3580
3581        mLooper->removeFd(inputChannel->getReceivePipeFd());
3582
3583        nsecs_t currentTime = now();
3584        abortBrokenDispatchCycleLocked(currentTime, connection);
3585
3586        runCommandsLockedInterruptible();
3587    } // release lock
3588
3589    // Wake the poll loop because removing the connection may have changed the current
3590    // synchronization state.
3591    mLooper->wake();
3592    return OK;
3593}
3594
3595ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3596    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3597    if (connectionIndex >= 0) {
3598        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3599        if (connection->inputChannel.get() == inputChannel.get()) {
3600            return connectionIndex;
3601        }
3602    }
3603
3604    return -1;
3605}
3606
3607void InputDispatcher::activateConnectionLocked(Connection* connection) {
3608    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3609        if (mActiveConnections.itemAt(i) == connection) {
3610            return;
3611        }
3612    }
3613    mActiveConnections.add(connection);
3614}
3615
3616void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3617    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3618        if (mActiveConnections.itemAt(i) == connection) {
3619            mActiveConnections.removeAt(i);
3620            return;
3621        }
3622    }
3623}
3624
3625void InputDispatcher::onDispatchCycleStartedLocked(
3626        nsecs_t currentTime, const sp<Connection>& connection) {
3627}
3628
3629void InputDispatcher::onDispatchCycleFinishedLocked(
3630        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3631    CommandEntry* commandEntry = postCommandLocked(
3632            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3633    commandEntry->connection = connection;
3634    commandEntry->handled = handled;
3635}
3636
3637void InputDispatcher::onDispatchCycleBrokenLocked(
3638        nsecs_t currentTime, const sp<Connection>& connection) {
3639    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3640            connection->getInputChannelName());
3641
3642    CommandEntry* commandEntry = postCommandLocked(
3643            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3644    commandEntry->connection = connection;
3645}
3646
3647void InputDispatcher::onANRLocked(
3648        nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3649        const sp<InputWindowHandle>& windowHandle,
3650        nsecs_t eventTime, nsecs_t waitStartTime) {
3651    LOGI("Application is not responding: %s.  "
3652            "%01.1fms since event, %01.1fms since wait started",
3653            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3654            (currentTime - eventTime) / 1000000.0,
3655            (currentTime - waitStartTime) / 1000000.0);
3656
3657    CommandEntry* commandEntry = postCommandLocked(
3658            & InputDispatcher::doNotifyANRLockedInterruptible);
3659    commandEntry->inputApplicationHandle = applicationHandle;
3660    commandEntry->inputWindowHandle = windowHandle;
3661}
3662
3663void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3664        CommandEntry* commandEntry) {
3665    mLock.unlock();
3666
3667    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3668
3669    mLock.lock();
3670}
3671
3672void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3673        CommandEntry* commandEntry) {
3674    sp<Connection> connection = commandEntry->connection;
3675
3676    if (connection->status != Connection::STATUS_ZOMBIE) {
3677        mLock.unlock();
3678
3679        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3680
3681        mLock.lock();
3682    }
3683}
3684
3685void InputDispatcher::doNotifyANRLockedInterruptible(
3686        CommandEntry* commandEntry) {
3687    mLock.unlock();
3688
3689    nsecs_t newTimeout = mPolicy->notifyANR(
3690            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3691
3692    mLock.lock();
3693
3694    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3695            commandEntry->inputWindowHandle != NULL
3696                    ? commandEntry->inputWindowHandle->inputChannel : NULL);
3697}
3698
3699void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3700        CommandEntry* commandEntry) {
3701    KeyEntry* entry = commandEntry->keyEntry;
3702
3703    KeyEvent event;
3704    initializeKeyEvent(&event, entry);
3705
3706    mLock.unlock();
3707
3708    bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3709            &event, entry->policyFlags);
3710
3711    mLock.lock();
3712
3713    entry->interceptKeyResult = consumed
3714            ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
3715            : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3716    entry->release();
3717}
3718
3719void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3720        CommandEntry* commandEntry) {
3721    sp<Connection> connection = commandEntry->connection;
3722    bool handled = commandEntry->handled;
3723
3724    bool skipNext = false;
3725    if (!connection->outboundQueue.isEmpty()) {
3726        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
3727        if (dispatchEntry->inProgress) {
3728            if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3729                KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3730                skipNext = afterKeyEventLockedInterruptible(connection,
3731                        dispatchEntry, keyEntry, handled);
3732            } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3733                MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3734                skipNext = afterMotionEventLockedInterruptible(connection,
3735                        dispatchEntry, motionEntry, handled);
3736            }
3737        }
3738    }
3739
3740    if (!skipNext) {
3741        startNextDispatchCycleLocked(now(), connection);
3742    }
3743}
3744
3745bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3746        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3747    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3748        // Get the fallback key state.
3749        // Clear it out after dispatching the UP.
3750        int32_t originalKeyCode = keyEntry->keyCode;
3751        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3752        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3753            connection->inputState.removeFallbackKey(originalKeyCode);
3754        }
3755
3756        if (handled || !dispatchEntry->hasForegroundTarget()) {
3757            // If the application handles the original key for which we previously
3758            // generated a fallback or if the window is not a foreground window,
3759            // then cancel the associated fallback key, if any.
3760            if (fallbackKeyCode != -1) {
3761                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3762                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3763                            "application handled the original non-fallback key "
3764                            "or is no longer a foreground target, "
3765                            "canceling previously dispatched fallback key");
3766                    options.keyCode = fallbackKeyCode;
3767                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3768                }
3769                connection->inputState.removeFallbackKey(originalKeyCode);
3770            }
3771        } else {
3772            // If the application did not handle a non-fallback key, first check
3773            // that we are in a good state to perform unhandled key event processing
3774            // Then ask the policy what to do with it.
3775            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3776                    && keyEntry->repeatCount == 0;
3777            if (fallbackKeyCode == -1 && !initialDown) {
3778#if DEBUG_OUTBOUND_EVENT_DETAILS
3779                LOGD("Unhandled key event: Skipping unhandled key event processing "
3780                        "since this is not an initial down.  "
3781                        "keyCode=%d, action=%d, repeatCount=%d",
3782                        originalKeyCode, keyEntry->action, keyEntry->repeatCount);
3783#endif
3784                return false;
3785            }
3786
3787            // Dispatch the unhandled key to the policy.
3788#if DEBUG_OUTBOUND_EVENT_DETAILS
3789            LOGD("Unhandled key event: Asking policy to perform fallback action.  "
3790                    "keyCode=%d, action=%d, repeatCount=%d",
3791                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3792#endif
3793            KeyEvent event;
3794            initializeKeyEvent(&event, keyEntry);
3795
3796            mLock.unlock();
3797
3798            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3799                    &event, keyEntry->policyFlags, &event);
3800
3801            mLock.lock();
3802
3803            if (connection->status != Connection::STATUS_NORMAL) {
3804                connection->inputState.removeFallbackKey(originalKeyCode);
3805                return true; // skip next cycle
3806            }
3807
3808            LOG_ASSERT(connection->outboundQueue.head == dispatchEntry);
3809
3810            // Latch the fallback keycode for this key on an initial down.
3811            // The fallback keycode cannot change at any other point in the lifecycle.
3812            if (initialDown) {
3813                if (fallback) {
3814                    fallbackKeyCode = event.getKeyCode();
3815                } else {
3816                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3817                }
3818                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3819            }
3820
3821            LOG_ASSERT(fallbackKeyCode != -1);
3822
3823            // Cancel the fallback key if the policy decides not to send it anymore.
3824            // We will continue to dispatch the key to the policy but we will no
3825            // longer dispatch a fallback key to the application.
3826            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3827                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3828#if DEBUG_OUTBOUND_EVENT_DETAILS
3829                if (fallback) {
3830                    LOGD("Unhandled key event: Policy requested to send key %d"
3831                            "as a fallback for %d, but on the DOWN it had requested "
3832                            "to send %d instead.  Fallback canceled.",
3833                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3834                } else {
3835                    LOGD("Unhandled key event: Policy did not request fallback for %d,"
3836                            "but on the DOWN it had requested to send %d.  "
3837                            "Fallback canceled.",
3838                            originalKeyCode, fallbackKeyCode);
3839                }
3840#endif
3841
3842                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3843                        "canceling fallback, policy no longer desires it");
3844                options.keyCode = fallbackKeyCode;
3845                synthesizeCancelationEventsForConnectionLocked(connection, options);
3846
3847                fallback = false;
3848                fallbackKeyCode = AKEYCODE_UNKNOWN;
3849                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3850                    connection->inputState.setFallbackKey(originalKeyCode,
3851                            fallbackKeyCode);
3852                }
3853            }
3854
3855#if DEBUG_OUTBOUND_EVENT_DETAILS
3856            {
3857                String8 msg;
3858                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3859                        connection->inputState.getFallbackKeys();
3860                for (size_t i = 0; i < fallbackKeys.size(); i++) {
3861                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3862                            fallbackKeys.valueAt(i));
3863                }
3864                LOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3865                        fallbackKeys.size(), msg.string());
3866            }
3867#endif
3868
3869            if (fallback) {
3870                // Restart the dispatch cycle using the fallback key.
3871                keyEntry->eventTime = event.getEventTime();
3872                keyEntry->deviceId = event.getDeviceId();
3873                keyEntry->source = event.getSource();
3874                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3875                keyEntry->keyCode = fallbackKeyCode;
3876                keyEntry->scanCode = event.getScanCode();
3877                keyEntry->metaState = event.getMetaState();
3878                keyEntry->repeatCount = event.getRepeatCount();
3879                keyEntry->downTime = event.getDownTime();
3880                keyEntry->syntheticRepeat = false;
3881
3882#if DEBUG_OUTBOUND_EVENT_DETAILS
3883                LOGD("Unhandled key event: Dispatching fallback key.  "
3884                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3885                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3886#endif
3887
3888                dispatchEntry->inProgress = false;
3889                startDispatchCycleLocked(now(), connection);
3890                return true; // already started next cycle
3891            } else {
3892#if DEBUG_OUTBOUND_EVENT_DETAILS
3893                LOGD("Unhandled key event: No fallback key.");
3894#endif
3895            }
3896        }
3897    }
3898    return false;
3899}
3900
3901bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3902        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3903    return false;
3904}
3905
3906void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3907    mLock.unlock();
3908
3909    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3910
3911    mLock.lock();
3912}
3913
3914void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3915    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3916            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3917            entry->downTime, entry->eventTime);
3918}
3919
3920void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3921        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3922    // TODO Write some statistics about how long we spend waiting.
3923}
3924
3925void InputDispatcher::dump(String8& dump) {
3926    AutoMutex _l(mLock);
3927
3928    dump.append("Input Dispatcher State:\n");
3929    dumpDispatchStateLocked(dump);
3930
3931    dump.append(INDENT "Configuration:\n");
3932    dump.appendFormat(INDENT2 "MaxEventsPerSecond: %d\n", mConfig.maxEventsPerSecond);
3933    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n", mConfig.keyRepeatDelay * 0.000001f);
3934    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n", mConfig.keyRepeatTimeout * 0.000001f);
3935}
3936
3937void InputDispatcher::monitor() {
3938    // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3939    mLock.lock();
3940    mLock.unlock();
3941}
3942
3943
3944// --- InputDispatcher::Queue ---
3945
3946template <typename T>
3947uint32_t InputDispatcher::Queue<T>::count() const {
3948    uint32_t result = 0;
3949    for (const T* entry = head; entry; entry = entry->next) {
3950        result += 1;
3951    }
3952    return result;
3953}
3954
3955
3956// --- InputDispatcher::InjectionState ---
3957
3958InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3959        refCount(1),
3960        injectorPid(injectorPid), injectorUid(injectorUid),
3961        injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3962        pendingForegroundDispatches(0) {
3963}
3964
3965InputDispatcher::InjectionState::~InjectionState() {
3966}
3967
3968void InputDispatcher::InjectionState::release() {
3969    refCount -= 1;
3970    if (refCount == 0) {
3971        delete this;
3972    } else {
3973        LOG_ASSERT(refCount > 0);
3974    }
3975}
3976
3977
3978// --- InputDispatcher::EventEntry ---
3979
3980InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3981        refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3982        injectionState(NULL), dispatchInProgress(false) {
3983}
3984
3985InputDispatcher::EventEntry::~EventEntry() {
3986    releaseInjectionState();
3987}
3988
3989void InputDispatcher::EventEntry::release() {
3990    refCount -= 1;
3991    if (refCount == 0) {
3992        delete this;
3993    } else {
3994        LOG_ASSERT(refCount > 0);
3995    }
3996}
3997
3998void InputDispatcher::EventEntry::releaseInjectionState() {
3999    if (injectionState) {
4000        injectionState->release();
4001        injectionState = NULL;
4002    }
4003}
4004
4005
4006// --- InputDispatcher::ConfigurationChangedEntry ---
4007
4008InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
4009        EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
4010}
4011
4012InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
4013}
4014
4015
4016// --- InputDispatcher::KeyEntry ---
4017
4018InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
4019        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
4020        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
4021        int32_t repeatCount, nsecs_t downTime) :
4022        EventEntry(TYPE_KEY, eventTime, policyFlags),
4023        deviceId(deviceId), source(source), action(action), flags(flags),
4024        keyCode(keyCode), scanCode(scanCode), metaState(metaState),
4025        repeatCount(repeatCount), downTime(downTime),
4026        syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
4027}
4028
4029InputDispatcher::KeyEntry::~KeyEntry() {
4030}
4031
4032void InputDispatcher::KeyEntry::recycle() {
4033    releaseInjectionState();
4034
4035    dispatchInProgress = false;
4036    syntheticRepeat = false;
4037    interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
4038}
4039
4040
4041// --- InputDispatcher::MotionSample ---
4042
4043InputDispatcher::MotionSample::MotionSample(nsecs_t eventTime,
4044        const PointerCoords* pointerCoords, uint32_t pointerCount) :
4045        next(NULL), eventTime(eventTime), eventTimeBeforeCoalescing(eventTime) {
4046    for (uint32_t i = 0; i < pointerCount; i++) {
4047        this->pointerCoords[i].copyFrom(pointerCoords[i]);
4048    }
4049}
4050
4051
4052// --- InputDispatcher::MotionEntry ---
4053
4054InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
4055        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
4056        int32_t metaState, int32_t buttonState,
4057        int32_t edgeFlags, float xPrecision, float yPrecision,
4058        nsecs_t downTime, uint32_t pointerCount,
4059        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
4060        EventEntry(TYPE_MOTION, eventTime, policyFlags),
4061        deviceId(deviceId), source(source), action(action), flags(flags),
4062        metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
4063        xPrecision(xPrecision), yPrecision(yPrecision),
4064        downTime(downTime), pointerCount(pointerCount),
4065        firstSample(eventTime, pointerCoords, pointerCount),
4066        lastSample(&firstSample) {
4067    for (uint32_t i = 0; i < pointerCount; i++) {
4068        this->pointerProperties[i].copyFrom(pointerProperties[i]);
4069    }
4070}
4071
4072InputDispatcher::MotionEntry::~MotionEntry() {
4073    for (MotionSample* sample = firstSample.next; sample != NULL; ) {
4074        MotionSample* next = sample->next;
4075        delete sample;
4076        sample = next;
4077    }
4078}
4079
4080uint32_t InputDispatcher::MotionEntry::countSamples() const {
4081    uint32_t count = 1;
4082    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
4083        count += 1;
4084    }
4085    return count;
4086}
4087
4088bool InputDispatcher::MotionEntry::canAppendSamples(int32_t action, uint32_t pointerCount,
4089        const PointerProperties* pointerProperties) const {
4090    if (this->action != action
4091            || this->pointerCount != pointerCount
4092            || this->isInjected()) {
4093        return false;
4094    }
4095    for (uint32_t i = 0; i < pointerCount; i++) {
4096        if (this->pointerProperties[i] != pointerProperties[i]) {
4097            return false;
4098        }
4099    }
4100    return true;
4101}
4102
4103void InputDispatcher::MotionEntry::appendSample(
4104        nsecs_t eventTime, const PointerCoords* pointerCoords) {
4105    MotionSample* sample = new MotionSample(eventTime, pointerCoords, pointerCount);
4106
4107    lastSample->next = sample;
4108    lastSample = sample;
4109}
4110
4111
4112// --- InputDispatcher::DispatchEntry ---
4113
4114InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
4115        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
4116        eventEntry(eventEntry), targetFlags(targetFlags),
4117        xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
4118        inProgress(false),
4119        resolvedAction(0), resolvedFlags(0),
4120        headMotionSample(NULL), tailMotionSample(NULL) {
4121    eventEntry->refCount += 1;
4122}
4123
4124InputDispatcher::DispatchEntry::~DispatchEntry() {
4125    eventEntry->release();
4126}
4127
4128
4129// --- InputDispatcher::InputState ---
4130
4131InputDispatcher::InputState::InputState() {
4132}
4133
4134InputDispatcher::InputState::~InputState() {
4135}
4136
4137bool InputDispatcher::InputState::isNeutral() const {
4138    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
4139}
4140
4141bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const {
4142    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4143        const MotionMemento& memento = mMotionMementos.itemAt(i);
4144        if (memento.deviceId == deviceId
4145                && memento.source == source
4146                && memento.hovering) {
4147            return true;
4148        }
4149    }
4150    return false;
4151}
4152
4153bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
4154        int32_t action, int32_t flags) {
4155    switch (action) {
4156    case AKEY_EVENT_ACTION_UP: {
4157        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
4158            for (size_t i = 0; i < mFallbackKeys.size(); ) {
4159                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
4160                    mFallbackKeys.removeItemsAt(i);
4161                } else {
4162                    i += 1;
4163                }
4164            }
4165        }
4166        ssize_t index = findKeyMemento(entry);
4167        if (index >= 0) {
4168            mKeyMementos.removeAt(index);
4169            return true;
4170        }
4171#if DEBUG_OUTBOUND_EVENT_DETAILS
4172        LOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4173                "keyCode=%d, scanCode=%d",
4174                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4175#endif
4176        return false;
4177    }
4178
4179    case AKEY_EVENT_ACTION_DOWN: {
4180        ssize_t index = findKeyMemento(entry);
4181        if (index >= 0) {
4182            mKeyMementos.removeAt(index);
4183        }
4184        addKeyMemento(entry, flags);
4185        return true;
4186    }
4187
4188    default:
4189        return true;
4190    }
4191}
4192
4193bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4194        int32_t action, int32_t flags) {
4195    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4196    switch (actionMasked) {
4197    case AMOTION_EVENT_ACTION_UP:
4198    case AMOTION_EVENT_ACTION_CANCEL: {
4199        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4200        if (index >= 0) {
4201            mMotionMementos.removeAt(index);
4202            return true;
4203        }
4204#if DEBUG_OUTBOUND_EVENT_DETAILS
4205        LOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4206                "actionMasked=%d",
4207                entry->deviceId, entry->source, actionMasked);
4208#endif
4209        return false;
4210    }
4211
4212    case AMOTION_EVENT_ACTION_DOWN: {
4213        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4214        if (index >= 0) {
4215            mMotionMementos.removeAt(index);
4216        }
4217        addMotionMemento(entry, flags, false /*hovering*/);
4218        return true;
4219    }
4220
4221    case AMOTION_EVENT_ACTION_POINTER_UP:
4222    case AMOTION_EVENT_ACTION_POINTER_DOWN:
4223    case AMOTION_EVENT_ACTION_MOVE: {
4224        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4225        if (index >= 0) {
4226            MotionMemento& memento = mMotionMementos.editItemAt(index);
4227            memento.setPointers(entry);
4228            return true;
4229        }
4230        if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4231                && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4232                        | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4233            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4234            return true;
4235        }
4236#if DEBUG_OUTBOUND_EVENT_DETAILS
4237        LOGD("Dropping inconsistent motion pointer up/down or move event: "
4238                "deviceId=%d, source=%08x, actionMasked=%d",
4239                entry->deviceId, entry->source, actionMasked);
4240#endif
4241        return false;
4242    }
4243
4244    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4245        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4246        if (index >= 0) {
4247            mMotionMementos.removeAt(index);
4248            return true;
4249        }
4250#if DEBUG_OUTBOUND_EVENT_DETAILS
4251        LOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4252                entry->deviceId, entry->source);
4253#endif
4254        return false;
4255    }
4256
4257    case AMOTION_EVENT_ACTION_HOVER_ENTER:
4258    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4259        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4260        if (index >= 0) {
4261            mMotionMementos.removeAt(index);
4262        }
4263        addMotionMemento(entry, flags, true /*hovering*/);
4264        return true;
4265    }
4266
4267    default:
4268        return true;
4269    }
4270}
4271
4272ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4273    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4274        const KeyMemento& memento = mKeyMementos.itemAt(i);
4275        if (memento.deviceId == entry->deviceId
4276                && memento.source == entry->source
4277                && memento.keyCode == entry->keyCode
4278                && memento.scanCode == entry->scanCode) {
4279            return i;
4280        }
4281    }
4282    return -1;
4283}
4284
4285ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4286        bool hovering) const {
4287    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4288        const MotionMemento& memento = mMotionMementos.itemAt(i);
4289        if (memento.deviceId == entry->deviceId
4290                && memento.source == entry->source
4291                && memento.hovering == hovering) {
4292            return i;
4293        }
4294    }
4295    return -1;
4296}
4297
4298void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4299    mKeyMementos.push();
4300    KeyMemento& memento = mKeyMementos.editTop();
4301    memento.deviceId = entry->deviceId;
4302    memento.source = entry->source;
4303    memento.keyCode = entry->keyCode;
4304    memento.scanCode = entry->scanCode;
4305    memento.flags = flags;
4306    memento.downTime = entry->downTime;
4307}
4308
4309void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4310        int32_t flags, bool hovering) {
4311    mMotionMementos.push();
4312    MotionMemento& memento = mMotionMementos.editTop();
4313    memento.deviceId = entry->deviceId;
4314    memento.source = entry->source;
4315    memento.flags = flags;
4316    memento.xPrecision = entry->xPrecision;
4317    memento.yPrecision = entry->yPrecision;
4318    memento.downTime = entry->downTime;
4319    memento.setPointers(entry);
4320    memento.hovering = hovering;
4321}
4322
4323void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4324    pointerCount = entry->pointerCount;
4325    for (uint32_t i = 0; i < entry->pointerCount; i++) {
4326        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4327        pointerCoords[i].copyFrom(entry->lastSample->pointerCoords[i]);
4328    }
4329}
4330
4331void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4332        Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4333    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4334        const KeyMemento& memento = mKeyMementos.itemAt(i);
4335        if (shouldCancelKey(memento, options)) {
4336            outEvents.push(new KeyEntry(currentTime,
4337                    memento.deviceId, memento.source, 0,
4338                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4339                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
4340        }
4341    }
4342
4343    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4344        const MotionMemento& memento = mMotionMementos.itemAt(i);
4345        if (shouldCancelMotion(memento, options)) {
4346            outEvents.push(new MotionEntry(currentTime,
4347                    memento.deviceId, memento.source, 0,
4348                    memento.hovering
4349                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
4350                            : AMOTION_EVENT_ACTION_CANCEL,
4351                    memento.flags, 0, 0, 0,
4352                    memento.xPrecision, memento.yPrecision, memento.downTime,
4353                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4354        }
4355    }
4356}
4357
4358void InputDispatcher::InputState::clear() {
4359    mKeyMementos.clear();
4360    mMotionMementos.clear();
4361    mFallbackKeys.clear();
4362}
4363
4364void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4365    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4366        const MotionMemento& memento = mMotionMementos.itemAt(i);
4367        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4368            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4369                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4370                if (memento.deviceId == otherMemento.deviceId
4371                        && memento.source == otherMemento.source) {
4372                    other.mMotionMementos.removeAt(j);
4373                } else {
4374                    j += 1;
4375                }
4376            }
4377            other.mMotionMementos.push(memento);
4378        }
4379    }
4380}
4381
4382int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4383    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4384    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4385}
4386
4387void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4388        int32_t fallbackKeyCode) {
4389    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4390    if (index >= 0) {
4391        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4392    } else {
4393        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4394    }
4395}
4396
4397void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4398    mFallbackKeys.removeItem(originalKeyCode);
4399}
4400
4401bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4402        const CancelationOptions& options) {
4403    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4404        return false;
4405    }
4406
4407    switch (options.mode) {
4408    case CancelationOptions::CANCEL_ALL_EVENTS:
4409    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4410        return true;
4411    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4412        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4413    default:
4414        return false;
4415    }
4416}
4417
4418bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4419        const CancelationOptions& options) {
4420    switch (options.mode) {
4421    case CancelationOptions::CANCEL_ALL_EVENTS:
4422        return true;
4423    case CancelationOptions::CANCEL_POINTER_EVENTS:
4424        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4425    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4426        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4427    default:
4428        return false;
4429    }
4430}
4431
4432
4433// --- InputDispatcher::Connection ---
4434
4435InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4436        const sp<InputWindowHandle>& inputWindowHandle) :
4437        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4438        inputPublisher(inputChannel),
4439        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
4440}
4441
4442InputDispatcher::Connection::~Connection() {
4443}
4444
4445status_t InputDispatcher::Connection::initialize() {
4446    return inputPublisher.initialize();
4447}
4448
4449const char* InputDispatcher::Connection::getStatusLabel() const {
4450    switch (status) {
4451    case STATUS_NORMAL:
4452        return "NORMAL";
4453
4454    case STATUS_BROKEN:
4455        return "BROKEN";
4456
4457    case STATUS_ZOMBIE:
4458        return "ZOMBIE";
4459
4460    default:
4461        return "UNKNOWN";
4462    }
4463}
4464
4465InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
4466        const EventEntry* eventEntry) const {
4467    for (DispatchEntry* dispatchEntry = outboundQueue.tail; dispatchEntry;
4468            dispatchEntry = dispatchEntry->prev) {
4469        if (dispatchEntry->eventEntry == eventEntry) {
4470            return dispatchEntry;
4471        }
4472    }
4473    return NULL;
4474}
4475
4476
4477// --- InputDispatcher::CommandEntry ---
4478
4479InputDispatcher::CommandEntry::CommandEntry(Command command) :
4480    command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0), handled(false) {
4481}
4482
4483InputDispatcher::CommandEntry::~CommandEntry() {
4484}
4485
4486
4487// --- InputDispatcher::TouchState ---
4488
4489InputDispatcher::TouchState::TouchState() :
4490    down(false), split(false), deviceId(-1), source(0) {
4491}
4492
4493InputDispatcher::TouchState::~TouchState() {
4494}
4495
4496void InputDispatcher::TouchState::reset() {
4497    down = false;
4498    split = false;
4499    deviceId = -1;
4500    source = 0;
4501    windows.clear();
4502}
4503
4504void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4505    down = other.down;
4506    split = other.split;
4507    deviceId = other.deviceId;
4508    source = other.source;
4509    windows = other.windows;
4510}
4511
4512void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4513        int32_t targetFlags, BitSet32 pointerIds) {
4514    if (targetFlags & InputTarget::FLAG_SPLIT) {
4515        split = true;
4516    }
4517
4518    for (size_t i = 0; i < windows.size(); i++) {
4519        TouchedWindow& touchedWindow = windows.editItemAt(i);
4520        if (touchedWindow.windowHandle == windowHandle) {
4521            touchedWindow.targetFlags |= targetFlags;
4522            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4523                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4524            }
4525            touchedWindow.pointerIds.value |= pointerIds.value;
4526            return;
4527        }
4528    }
4529
4530    windows.push();
4531
4532    TouchedWindow& touchedWindow = windows.editTop();
4533    touchedWindow.windowHandle = windowHandle;
4534    touchedWindow.targetFlags = targetFlags;
4535    touchedWindow.pointerIds = pointerIds;
4536}
4537
4538void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4539    for (size_t i = 0 ; i < windows.size(); ) {
4540        TouchedWindow& window = windows.editItemAt(i);
4541        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4542                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4543            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4544            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4545            i += 1;
4546        } else {
4547            windows.removeAt(i);
4548        }
4549    }
4550}
4551
4552sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4553    for (size_t i = 0; i < windows.size(); i++) {
4554        const TouchedWindow& window = windows.itemAt(i);
4555        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4556            return window.windowHandle;
4557        }
4558    }
4559    return NULL;
4560}
4561
4562bool InputDispatcher::TouchState::isSlippery() const {
4563    // Must have exactly one foreground window.
4564    bool haveSlipperyForegroundWindow = false;
4565    for (size_t i = 0; i < windows.size(); i++) {
4566        const TouchedWindow& window = windows.itemAt(i);
4567        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4568            if (haveSlipperyForegroundWindow || !(window.windowHandle->layoutParamsFlags
4569                    & InputWindowHandle::FLAG_SLIPPERY)) {
4570                return false;
4571            }
4572            haveSlipperyForegroundWindow = true;
4573        }
4574    }
4575    return haveSlipperyForegroundWindow;
4576}
4577
4578
4579// --- InputDispatcherThread ---
4580
4581InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4582        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4583}
4584
4585InputDispatcherThread::~InputDispatcherThread() {
4586}
4587
4588bool InputDispatcherThread::threadLoop() {
4589    mDispatcher->dispatchOnce();
4590    return true;
4591}
4592
4593} // namespace android
4594