InputDispatcher.cpp revision da3d5a91b6b311ed77f2707d4456c1f18b84d73b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51// Log debug messages about hover events.
52#define DEBUG_HOVER 0
53
54#include "InputDispatcher.h"
55
56#include <cutils/log.h>
57#include <ui/PowerManager.h>
58
59#include <stddef.h>
60#include <unistd.h>
61#include <errno.h>
62#include <limits.h>
63
64#define INDENT "  "
65#define INDENT2 "    "
66
67namespace android {
68
69// Default input dispatching timeout if there is no focused application or paused window
70// from which to determine an appropriate dispatching timeout.
71const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
72
73// Amount of time to allow for all pending events to be processed when an app switch
74// key is on the way.  This is used to preempt input dispatch and drop input events
75// when an application takes too long to respond and the user has pressed an app switch key.
76const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
77
78// Amount of time to allow for an event to be dispatched (measured since its eventTime)
79// before considering it stale and dropping it.
80const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
81
82
83static inline nsecs_t now() {
84    return systemTime(SYSTEM_TIME_MONOTONIC);
85}
86
87static inline const char* toString(bool value) {
88    return value ? "true" : "false";
89}
90
91static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
92    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
93            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
94}
95
96static bool isValidKeyAction(int32_t action) {
97    switch (action) {
98    case AKEY_EVENT_ACTION_DOWN:
99    case AKEY_EVENT_ACTION_UP:
100        return true;
101    default:
102        return false;
103    }
104}
105
106static bool validateKeyEvent(int32_t action) {
107    if (! isValidKeyAction(action)) {
108        LOGE("Key event has invalid action code 0x%x", action);
109        return false;
110    }
111    return true;
112}
113
114static bool isValidMotionAction(int32_t action, size_t pointerCount) {
115    switch (action & AMOTION_EVENT_ACTION_MASK) {
116    case AMOTION_EVENT_ACTION_DOWN:
117    case AMOTION_EVENT_ACTION_UP:
118    case AMOTION_EVENT_ACTION_CANCEL:
119    case AMOTION_EVENT_ACTION_MOVE:
120    case AMOTION_EVENT_ACTION_OUTSIDE:
121    case AMOTION_EVENT_ACTION_HOVER_ENTER:
122    case AMOTION_EVENT_ACTION_HOVER_MOVE:
123    case AMOTION_EVENT_ACTION_HOVER_EXIT:
124    case AMOTION_EVENT_ACTION_SCROLL:
125        return true;
126    case AMOTION_EVENT_ACTION_POINTER_DOWN:
127    case AMOTION_EVENT_ACTION_POINTER_UP: {
128        int32_t index = getMotionEventActionPointerIndex(action);
129        return index >= 0 && size_t(index) < pointerCount;
130    }
131    default:
132        return false;
133    }
134}
135
136static bool validateMotionEvent(int32_t action, size_t pointerCount,
137        const int32_t* pointerIds) {
138    if (! isValidMotionAction(action, pointerCount)) {
139        LOGE("Motion event has invalid action code 0x%x", action);
140        return false;
141    }
142    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
143        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
144                pointerCount, MAX_POINTERS);
145        return false;
146    }
147    BitSet32 pointerIdBits;
148    for (size_t i = 0; i < pointerCount; i++) {
149        int32_t id = pointerIds[i];
150        if (id < 0 || id > MAX_POINTER_ID) {
151            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
152                    id, MAX_POINTER_ID);
153            return false;
154        }
155        if (pointerIdBits.hasBit(id)) {
156            LOGE("Motion event has duplicate pointer id %d", id);
157            return false;
158        }
159        pointerIdBits.markBit(id);
160    }
161    return true;
162}
163
164static void dumpRegion(String8& dump, const SkRegion& region) {
165    if (region.isEmpty()) {
166        dump.append("<empty>");
167        return;
168    }
169
170    bool first = true;
171    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
172        if (first) {
173            first = false;
174        } else {
175            dump.append("|");
176        }
177        const SkIRect& rect = it.rect();
178        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
179    }
180}
181
182
183// --- InputDispatcher ---
184
185InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
186    mPolicy(policy),
187    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
188    mNextUnblockedEvent(NULL),
189    mDispatchEnabled(true), mDispatchFrozen(false),
190    mFocusedWindow(NULL),
191    mFocusedApplication(NULL),
192    mCurrentInputTargetsValid(false),
193    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE),
194    mLastHoverWindow(NULL) {
195    mLooper = new Looper(false);
196
197    mInboundQueue.headSentinel.refCount = -1;
198    mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
199    mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
200
201    mInboundQueue.tailSentinel.refCount = -1;
202    mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
203    mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
204
205    mKeyRepeatState.lastKeyEntry = NULL;
206
207    int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
208    mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
209    mThrottleState.lastDeviceId = -1;
210
211#if DEBUG_THROTTLING
212    mThrottleState.originalSampleCount = 0;
213    LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
214#endif
215}
216
217InputDispatcher::~InputDispatcher() {
218    { // acquire lock
219        AutoMutex _l(mLock);
220
221        resetKeyRepeatLocked();
222        releasePendingEventLocked();
223        drainInboundQueueLocked();
224    }
225
226    while (mConnectionsByReceiveFd.size() != 0) {
227        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
228    }
229}
230
231void InputDispatcher::dispatchOnce() {
232    nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
233    nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
234
235    nsecs_t nextWakeupTime = LONG_LONG_MAX;
236    { // acquire lock
237        AutoMutex _l(mLock);
238        dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
239
240        if (runCommandsLockedInterruptible()) {
241            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
242        }
243    } // release lock
244
245    // Wait for callback or timeout or wake.  (make sure we round up, not down)
246    nsecs_t currentTime = now();
247    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248    mLooper->pollOnce(timeoutMillis);
249}
250
251void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
252        nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
253    nsecs_t currentTime = now();
254
255    // Reset the key repeat timer whenever we disallow key events, even if the next event
256    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
257    // out of sleep.
258    if (keyRepeatTimeout < 0) {
259        resetKeyRepeatLocked();
260    }
261
262    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
263    if (mDispatchFrozen) {
264#if DEBUG_FOCUS
265        LOGD("Dispatch frozen.  Waiting some more.");
266#endif
267        return;
268    }
269
270    // Optimize latency of app switches.
271    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
272    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
273    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
274    if (mAppSwitchDueTime < *nextWakeupTime) {
275        *nextWakeupTime = mAppSwitchDueTime;
276    }
277
278    // Ready to start a new event.
279    // If we don't already have a pending event, go grab one.
280    if (! mPendingEvent) {
281        if (mInboundQueue.isEmpty()) {
282            if (isAppSwitchDue) {
283                // The inbound queue is empty so the app switch key we were waiting
284                // for will never arrive.  Stop waiting for it.
285                resetPendingAppSwitchLocked(false);
286                isAppSwitchDue = false;
287            }
288
289            // Synthesize a key repeat if appropriate.
290            if (mKeyRepeatState.lastKeyEntry) {
291                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
292                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay);
293                } else {
294                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
295                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
296                    }
297                }
298            }
299            if (! mPendingEvent) {
300                return;
301            }
302        } else {
303            // Inbound queue has at least one entry.
304            EventEntry* entry = mInboundQueue.headSentinel.next;
305
306            // Throttle the entry if it is a move event and there are no
307            // other events behind it in the queue.  Due to movement batching, additional
308            // samples may be appended to this event by the time the throttling timeout
309            // expires.
310            // TODO Make this smarter and consider throttling per device independently.
311            if (entry->type == EventEntry::TYPE_MOTION
312                    && !isAppSwitchDue
313                    && mDispatchEnabled
314                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
315                    && !entry->isInjected()) {
316                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
317                int32_t deviceId = motionEntry->deviceId;
318                uint32_t source = motionEntry->source;
319                if (! isAppSwitchDue
320                        && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
321                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
322                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
323                        && deviceId == mThrottleState.lastDeviceId
324                        && source == mThrottleState.lastSource) {
325                    nsecs_t nextTime = mThrottleState.lastEventTime
326                            + mThrottleState.minTimeBetweenEvents;
327                    if (currentTime < nextTime) {
328                        // Throttle it!
329#if DEBUG_THROTTLING
330                        LOGD("Throttling - Delaying motion event for "
331                                "device %d, source 0x%08x by up to %0.3fms.",
332                                deviceId, source, (nextTime - currentTime) * 0.000001);
333#endif
334                        if (nextTime < *nextWakeupTime) {
335                            *nextWakeupTime = nextTime;
336                        }
337                        if (mThrottleState.originalSampleCount == 0) {
338                            mThrottleState.originalSampleCount =
339                                    motionEntry->countSamples();
340                        }
341                        return;
342                    }
343                }
344
345#if DEBUG_THROTTLING
346                if (mThrottleState.originalSampleCount != 0) {
347                    uint32_t count = motionEntry->countSamples();
348                    LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
349                            count - mThrottleState.originalSampleCount,
350                            mThrottleState.originalSampleCount, count);
351                    mThrottleState.originalSampleCount = 0;
352                }
353#endif
354
355                mThrottleState.lastEventTime = currentTime;
356                mThrottleState.lastDeviceId = deviceId;
357                mThrottleState.lastSource = source;
358            }
359
360            mInboundQueue.dequeue(entry);
361            mPendingEvent = entry;
362        }
363
364        // Poke user activity for this event.
365        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
366            pokeUserActivityLocked(mPendingEvent);
367        }
368    }
369
370    // Now we have an event to dispatch.
371    // All events are eventually dequeued and processed this way, even if we intend to drop them.
372    assert(mPendingEvent != NULL);
373    bool done = false;
374    DropReason dropReason = DROP_REASON_NOT_DROPPED;
375    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
376        dropReason = DROP_REASON_POLICY;
377    } else if (!mDispatchEnabled) {
378        dropReason = DROP_REASON_DISABLED;
379    }
380
381    if (mNextUnblockedEvent == mPendingEvent) {
382        mNextUnblockedEvent = NULL;
383    }
384
385    switch (mPendingEvent->type) {
386    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
387        ConfigurationChangedEntry* typedEntry =
388                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
389        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
390        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
391        break;
392    }
393
394    case EventEntry::TYPE_KEY: {
395        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
396        if (isAppSwitchDue) {
397            if (isAppSwitchKeyEventLocked(typedEntry)) {
398                resetPendingAppSwitchLocked(true);
399                isAppSwitchDue = false;
400            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
401                dropReason = DROP_REASON_APP_SWITCH;
402            }
403        }
404        if (dropReason == DROP_REASON_NOT_DROPPED
405                && isStaleEventLocked(currentTime, typedEntry)) {
406            dropReason = DROP_REASON_STALE;
407        }
408        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
409            dropReason = DROP_REASON_BLOCKED;
410        }
411        done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
412                &dropReason, nextWakeupTime);
413        break;
414    }
415
416    case EventEntry::TYPE_MOTION: {
417        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
418        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
419            dropReason = DROP_REASON_APP_SWITCH;
420        }
421        if (dropReason == DROP_REASON_NOT_DROPPED
422                && isStaleEventLocked(currentTime, typedEntry)) {
423            dropReason = DROP_REASON_STALE;
424        }
425        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
426            dropReason = DROP_REASON_BLOCKED;
427        }
428        done = dispatchMotionLocked(currentTime, typedEntry,
429                &dropReason, nextWakeupTime);
430        break;
431    }
432
433    default:
434        assert(false);
435        break;
436    }
437
438    if (done) {
439        if (dropReason != DROP_REASON_NOT_DROPPED) {
440            dropInboundEventLocked(mPendingEvent, dropReason);
441        }
442
443        releasePendingEventLocked();
444        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
445    }
446}
447
448bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
449    bool needWake = mInboundQueue.isEmpty();
450    mInboundQueue.enqueueAtTail(entry);
451
452    switch (entry->type) {
453    case EventEntry::TYPE_KEY: {
454        // Optimize app switch latency.
455        // If the application takes too long to catch up then we drop all events preceding
456        // the app switch key.
457        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
458        if (isAppSwitchKeyEventLocked(keyEntry)) {
459            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
460                mAppSwitchSawKeyDown = true;
461            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
462                if (mAppSwitchSawKeyDown) {
463#if DEBUG_APP_SWITCH
464                    LOGD("App switch is pending!");
465#endif
466                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
467                    mAppSwitchSawKeyDown = false;
468                    needWake = true;
469                }
470            }
471        }
472        break;
473    }
474
475    case EventEntry::TYPE_MOTION: {
476        // Optimize case where the current application is unresponsive and the user
477        // decides to touch a window in a different application.
478        // If the application takes too long to catch up then we drop all events preceding
479        // the touch into the other window.
480        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
481        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
482                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
483                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
484                && mInputTargetWaitApplication != NULL) {
485            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
486                    getAxisValue(AMOTION_EVENT_AXIS_X));
487            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
488                    getAxisValue(AMOTION_EVENT_AXIS_Y));
489            const InputWindow* touchedWindow = findTouchedWindowAtLocked(x, y);
490            if (touchedWindow
491                    && touchedWindow->inputWindowHandle != NULL
492                    && touchedWindow->inputWindowHandle->getInputApplicationHandle()
493                            != mInputTargetWaitApplication) {
494                // User touched a different application than the one we are waiting on.
495                // Flag the event, and start pruning the input queue.
496                mNextUnblockedEvent = motionEntry;
497                needWake = true;
498            }
499        }
500        break;
501    }
502    }
503
504    return needWake;
505}
506
507const InputWindow* InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
508    // Traverse windows from front to back to find touched window.
509    size_t numWindows = mWindows.size();
510    for (size_t i = 0; i < numWindows; i++) {
511        const InputWindow* window = & mWindows.editItemAt(i);
512        int32_t flags = window->layoutParamsFlags;
513
514        if (window->visible) {
515            if (!(flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
516                bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
517                        | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
518                if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
519                    // Found window.
520                    return window;
521                }
522            }
523        }
524
525        if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
526            // Error window is on top but not visible, so touch is dropped.
527            return NULL;
528        }
529    }
530    return NULL;
531}
532
533void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
534    const char* reason;
535    switch (dropReason) {
536    case DROP_REASON_POLICY:
537#if DEBUG_INBOUND_EVENT_DETAILS
538        LOGD("Dropped event because policy consumed it.");
539#endif
540        reason = "inbound event was dropped because the policy consumed it";
541        break;
542    case DROP_REASON_DISABLED:
543        LOGI("Dropped event because input dispatch is disabled.");
544        reason = "inbound event was dropped because input dispatch is disabled";
545        break;
546    case DROP_REASON_APP_SWITCH:
547        LOGI("Dropped event because of pending overdue app switch.");
548        reason = "inbound event was dropped because of pending overdue app switch";
549        break;
550    case DROP_REASON_BLOCKED:
551        LOGI("Dropped event because the current application is not responding and the user "
552                "has started interating with a different application.");
553        reason = "inbound event was dropped because the current application is not responding "
554                "and the user has started interating with a different application";
555        break;
556    case DROP_REASON_STALE:
557        LOGI("Dropped event because it is stale.");
558        reason = "inbound event was dropped because it is stale";
559        break;
560    default:
561        assert(false);
562        return;
563    }
564
565    switch (entry->type) {
566    case EventEntry::TYPE_KEY: {
567        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
568        synthesizeCancelationEventsForAllConnectionsLocked(options);
569        break;
570    }
571    case EventEntry::TYPE_MOTION: {
572        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
573        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
574            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
575            synthesizeCancelationEventsForAllConnectionsLocked(options);
576        } else {
577            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
578            synthesizeCancelationEventsForAllConnectionsLocked(options);
579        }
580        break;
581    }
582    }
583}
584
585bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
586    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
587}
588
589bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
590    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
591            && isAppSwitchKeyCode(keyEntry->keyCode)
592            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
593            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
594}
595
596bool InputDispatcher::isAppSwitchPendingLocked() {
597    return mAppSwitchDueTime != LONG_LONG_MAX;
598}
599
600void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
601    mAppSwitchDueTime = LONG_LONG_MAX;
602
603#if DEBUG_APP_SWITCH
604    if (handled) {
605        LOGD("App switch has arrived.");
606    } else {
607        LOGD("App switch was abandoned.");
608    }
609#endif
610}
611
612bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
613    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
614}
615
616bool InputDispatcher::runCommandsLockedInterruptible() {
617    if (mCommandQueue.isEmpty()) {
618        return false;
619    }
620
621    do {
622        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
623
624        Command command = commandEntry->command;
625        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
626
627        commandEntry->connection.clear();
628        mAllocator.releaseCommandEntry(commandEntry);
629    } while (! mCommandQueue.isEmpty());
630    return true;
631}
632
633InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
634    CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
635    mCommandQueue.enqueueAtTail(commandEntry);
636    return commandEntry;
637}
638
639void InputDispatcher::drainInboundQueueLocked() {
640    while (! mInboundQueue.isEmpty()) {
641        EventEntry* entry = mInboundQueue.dequeueAtHead();
642        releaseInboundEventLocked(entry);
643    }
644}
645
646void InputDispatcher::releasePendingEventLocked() {
647    if (mPendingEvent) {
648        releaseInboundEventLocked(mPendingEvent);
649        mPendingEvent = NULL;
650    }
651}
652
653void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
654    InjectionState* injectionState = entry->injectionState;
655    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
656#if DEBUG_DISPATCH_CYCLE
657        LOGD("Injected inbound event was dropped.");
658#endif
659        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
660    }
661    mAllocator.releaseEventEntry(entry);
662}
663
664void InputDispatcher::resetKeyRepeatLocked() {
665    if (mKeyRepeatState.lastKeyEntry) {
666        mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
667        mKeyRepeatState.lastKeyEntry = NULL;
668    }
669}
670
671InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
672        nsecs_t currentTime, nsecs_t keyRepeatDelay) {
673    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
674
675    // Reuse the repeated key entry if it is otherwise unreferenced.
676    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
677            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
678    if (entry->refCount == 1) {
679        mAllocator.recycleKeyEntry(entry);
680        entry->eventTime = currentTime;
681        entry->policyFlags = policyFlags;
682        entry->repeatCount += 1;
683    } else {
684        KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
685                entry->deviceId, entry->source, policyFlags,
686                entry->action, entry->flags, entry->keyCode, entry->scanCode,
687                entry->metaState, entry->repeatCount + 1, entry->downTime);
688
689        mKeyRepeatState.lastKeyEntry = newEntry;
690        mAllocator.releaseKeyEntry(entry);
691
692        entry = newEntry;
693    }
694    entry->syntheticRepeat = true;
695
696    // Increment reference count since we keep a reference to the event in
697    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
698    entry->refCount += 1;
699
700    mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay;
701    return entry;
702}
703
704bool InputDispatcher::dispatchConfigurationChangedLocked(
705        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
706#if DEBUG_OUTBOUND_EVENT_DETAILS
707    LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
708#endif
709
710    // Reset key repeating in case a keyboard device was added or removed or something.
711    resetKeyRepeatLocked();
712
713    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
714    CommandEntry* commandEntry = postCommandLocked(
715            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
716    commandEntry->eventTime = entry->eventTime;
717    return true;
718}
719
720bool InputDispatcher::dispatchKeyLocked(
721        nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
722        DropReason* dropReason, nsecs_t* nextWakeupTime) {
723    // Preprocessing.
724    if (! entry->dispatchInProgress) {
725        if (entry->repeatCount == 0
726                && entry->action == AKEY_EVENT_ACTION_DOWN
727                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
728                && !entry->isInjected()) {
729            if (mKeyRepeatState.lastKeyEntry
730                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
731                // We have seen two identical key downs in a row which indicates that the device
732                // driver is automatically generating key repeats itself.  We take note of the
733                // repeat here, but we disable our own next key repeat timer since it is clear that
734                // we will not need to synthesize key repeats ourselves.
735                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
736                resetKeyRepeatLocked();
737                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
738            } else {
739                // Not a repeat.  Save key down state in case we do see a repeat later.
740                resetKeyRepeatLocked();
741                mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
742            }
743            mKeyRepeatState.lastKeyEntry = entry;
744            entry->refCount += 1;
745        } else if (! entry->syntheticRepeat) {
746            resetKeyRepeatLocked();
747        }
748
749        if (entry->repeatCount == 1) {
750            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
751        } else {
752            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
753        }
754
755        entry->dispatchInProgress = true;
756        resetTargetsLocked();
757
758        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
759    }
760
761    // Give the policy a chance to intercept the key.
762    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
763        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
764            CommandEntry* commandEntry = postCommandLocked(
765                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
766            if (mFocusedWindow) {
767                commandEntry->inputWindowHandle = mFocusedWindow->inputWindowHandle;
768            }
769            commandEntry->keyEntry = entry;
770            entry->refCount += 1;
771            return false; // wait for the command to run
772        } else {
773            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
774        }
775    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
776        if (*dropReason == DROP_REASON_NOT_DROPPED) {
777            *dropReason = DROP_REASON_POLICY;
778        }
779    }
780
781    // Clean up if dropping the event.
782    if (*dropReason != DROP_REASON_NOT_DROPPED) {
783        resetTargetsLocked();
784        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
785                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
786        return true;
787    }
788
789    // Identify targets.
790    if (! mCurrentInputTargetsValid) {
791        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
792                entry, nextWakeupTime);
793        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
794            return false;
795        }
796
797        setInjectionResultLocked(entry, injectionResult);
798        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
799            return true;
800        }
801
802        addMonitoringTargetsLocked();
803        commitTargetsLocked();
804    }
805
806    // Dispatch the key.
807    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
808    return true;
809}
810
811void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
812#if DEBUG_OUTBOUND_EVENT_DETAILS
813    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
814            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
815            "repeatCount=%d, downTime=%lld",
816            prefix,
817            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
818            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
819            entry->repeatCount, entry->downTime);
820#endif
821}
822
823bool InputDispatcher::dispatchMotionLocked(
824        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
825    // Preprocessing.
826    if (! entry->dispatchInProgress) {
827        entry->dispatchInProgress = true;
828        resetTargetsLocked();
829
830        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
831    }
832
833    // Clean up if dropping the event.
834    if (*dropReason != DROP_REASON_NOT_DROPPED) {
835        resetTargetsLocked();
836        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
837                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
838        return true;
839    }
840
841    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
842
843    // Identify targets.
844    bool conflictingPointerActions = false;
845    if (! mCurrentInputTargetsValid) {
846        int32_t injectionResult;
847        const MotionSample* splitBatchAfterSample = NULL;
848        if (isPointerEvent) {
849            // Pointer event.  (eg. touchscreen)
850            injectionResult = findTouchedWindowTargetsLocked(currentTime,
851                    entry, nextWakeupTime, &conflictingPointerActions, &splitBatchAfterSample);
852        } else {
853            // Non touch event.  (eg. trackball)
854            injectionResult = findFocusedWindowTargetsLocked(currentTime,
855                    entry, nextWakeupTime);
856        }
857        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
858            return false;
859        }
860
861        setInjectionResultLocked(entry, injectionResult);
862        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
863            return true;
864        }
865
866        addMonitoringTargetsLocked();
867        commitTargetsLocked();
868
869        // Unbatch the event if necessary by splitting it into two parts after the
870        // motion sample indicated by splitBatchAfterSample.
871        if (splitBatchAfterSample && splitBatchAfterSample->next) {
872#if DEBUG_BATCHING
873            uint32_t originalSampleCount = entry->countSamples();
874#endif
875            MotionSample* nextSample = splitBatchAfterSample->next;
876            MotionEntry* nextEntry = mAllocator.obtainMotionEntry(nextSample->eventTime,
877                    entry->deviceId, entry->source, entry->policyFlags,
878                    entry->action, entry->flags, entry->metaState, entry->edgeFlags,
879                    entry->xPrecision, entry->yPrecision, entry->downTime,
880                    entry->pointerCount, entry->pointerIds, nextSample->pointerCoords);
881            if (nextSample != entry->lastSample) {
882                nextEntry->firstSample.next = nextSample->next;
883                nextEntry->lastSample = entry->lastSample;
884            }
885            mAllocator.freeMotionSample(nextSample);
886
887            entry->lastSample = const_cast<MotionSample*>(splitBatchAfterSample);
888            entry->lastSample->next = NULL;
889
890            if (entry->injectionState) {
891                nextEntry->injectionState = entry->injectionState;
892                entry->injectionState->refCount += 1;
893            }
894
895#if DEBUG_BATCHING
896            LOGD("Split batch of %d samples into two parts, first part has %d samples, "
897                    "second part has %d samples.", originalSampleCount,
898                    entry->countSamples(), nextEntry->countSamples());
899#endif
900
901            mInboundQueue.enqueueAtHead(nextEntry);
902        }
903    }
904
905    // Dispatch the motion.
906    if (conflictingPointerActions) {
907        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
908                "conflicting pointer actions");
909        synthesizeCancelationEventsForAllConnectionsLocked(options);
910    }
911    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
912    return true;
913}
914
915
916void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
917#if DEBUG_OUTBOUND_EVENT_DETAILS
918    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
919            "action=0x%x, flags=0x%x, "
920            "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
921            prefix,
922            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
923            entry->action, entry->flags,
924            entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
925            entry->downTime);
926
927    // Print the most recent sample that we have available, this may change due to batching.
928    size_t sampleCount = 1;
929    const MotionSample* sample = & entry->firstSample;
930    for (; sample->next != NULL; sample = sample->next) {
931        sampleCount += 1;
932    }
933    for (uint32_t i = 0; i < entry->pointerCount; i++) {
934        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
935                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
936                "orientation=%f",
937                i, entry->pointerIds[i],
938                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
939                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
940                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
941                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
942                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
943                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
944                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
945                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
946                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
947    }
948
949    // Keep in mind that due to batching, it is possible for the number of samples actually
950    // dispatched to change before the application finally consumed them.
951    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
952        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
953    }
954#endif
955}
956
957void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
958        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
959#if DEBUG_DISPATCH_CYCLE
960    LOGD("dispatchEventToCurrentInputTargets - "
961            "resumeWithAppendedMotionSample=%s",
962            toString(resumeWithAppendedMotionSample));
963#endif
964
965    assert(eventEntry->dispatchInProgress); // should already have been set to true
966
967    pokeUserActivityLocked(eventEntry);
968
969    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
970        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
971
972        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
973        if (connectionIndex >= 0) {
974            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
975            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
976                    resumeWithAppendedMotionSample);
977        } else {
978#if DEBUG_FOCUS
979            LOGD("Dropping event delivery to target with channel '%s' because it "
980                    "is no longer registered with the input dispatcher.",
981                    inputTarget.inputChannel->getName().string());
982#endif
983        }
984    }
985}
986
987void InputDispatcher::resetTargetsLocked() {
988    mCurrentInputTargetsValid = false;
989    mCurrentInputTargets.clear();
990    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
991    mInputTargetWaitApplication.clear();
992}
993
994void InputDispatcher::commitTargetsLocked() {
995    mCurrentInputTargetsValid = true;
996}
997
998int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
999        const EventEntry* entry, const InputApplication* application, const InputWindow* window,
1000        nsecs_t* nextWakeupTime) {
1001    if (application == NULL && window == NULL) {
1002        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
1003#if DEBUG_FOCUS
1004            LOGD("Waiting for system to become ready for input.");
1005#endif
1006            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
1007            mInputTargetWaitStartTime = currentTime;
1008            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
1009            mInputTargetWaitTimeoutExpired = false;
1010            mInputTargetWaitApplication.clear();
1011        }
1012    } else {
1013        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1014#if DEBUG_FOCUS
1015            LOGD("Waiting for application to become ready for input: %s",
1016                    getApplicationWindowLabelLocked(application, window).string());
1017#endif
1018            nsecs_t timeout = window ? window->dispatchingTimeout :
1019                application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
1020
1021            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
1022            mInputTargetWaitStartTime = currentTime;
1023            mInputTargetWaitTimeoutTime = currentTime + timeout;
1024            mInputTargetWaitTimeoutExpired = false;
1025            mInputTargetWaitApplication.clear();
1026
1027            if (window && window->inputWindowHandle != NULL) {
1028                mInputTargetWaitApplication =
1029                        window->inputWindowHandle->getInputApplicationHandle();
1030            }
1031            if (mInputTargetWaitApplication == NULL && application) {
1032                mInputTargetWaitApplication = application->inputApplicationHandle;
1033            }
1034        }
1035    }
1036
1037    if (mInputTargetWaitTimeoutExpired) {
1038        return INPUT_EVENT_INJECTION_TIMED_OUT;
1039    }
1040
1041    if (currentTime >= mInputTargetWaitTimeoutTime) {
1042        onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
1043
1044        // Force poll loop to wake up immediately on next iteration once we get the
1045        // ANR response back from the policy.
1046        *nextWakeupTime = LONG_LONG_MIN;
1047        return INPUT_EVENT_INJECTION_PENDING;
1048    } else {
1049        // Force poll loop to wake up when timeout is due.
1050        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1051            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1052        }
1053        return INPUT_EVENT_INJECTION_PENDING;
1054    }
1055}
1056
1057void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1058        const sp<InputChannel>& inputChannel) {
1059    if (newTimeout > 0) {
1060        // Extend the timeout.
1061        mInputTargetWaitTimeoutTime = now() + newTimeout;
1062    } else {
1063        // Give up.
1064        mInputTargetWaitTimeoutExpired = true;
1065
1066        // Release the touch targets.
1067        mTouchState.reset();
1068
1069        // Input state will not be realistic.  Mark it out of sync.
1070        if (inputChannel.get()) {
1071            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1072            if (connectionIndex >= 0) {
1073                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1074                if (connection->status == Connection::STATUS_NORMAL) {
1075                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1076                            "application not responding");
1077                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1078                }
1079            }
1080        }
1081    }
1082}
1083
1084nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1085        nsecs_t currentTime) {
1086    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1087        return currentTime - mInputTargetWaitStartTime;
1088    }
1089    return 0;
1090}
1091
1092void InputDispatcher::resetANRTimeoutsLocked() {
1093#if DEBUG_FOCUS
1094        LOGD("Resetting ANR timeouts.");
1095#endif
1096
1097    // Reset input target wait timeout.
1098    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1099}
1100
1101int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1102        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1103    mCurrentInputTargets.clear();
1104
1105    int32_t injectionResult;
1106
1107    // If there is no currently focused window and no focused application
1108    // then drop the event.
1109    if (! mFocusedWindow) {
1110        if (mFocusedApplication) {
1111#if DEBUG_FOCUS
1112            LOGD("Waiting because there is no focused window but there is a "
1113                    "focused application that may eventually add a window: %s.",
1114                    getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1115#endif
1116            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1117                    mFocusedApplication, NULL, nextWakeupTime);
1118            goto Unresponsive;
1119        }
1120
1121        LOGI("Dropping event because there is no focused window or focused application.");
1122        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1123        goto Failed;
1124    }
1125
1126    // Check permissions.
1127    if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
1128        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1129        goto Failed;
1130    }
1131
1132    // If the currently focused window is paused then keep waiting.
1133    if (mFocusedWindow->paused) {
1134#if DEBUG_FOCUS
1135        LOGD("Waiting because focused window is paused.");
1136#endif
1137        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1138                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1139        goto Unresponsive;
1140    }
1141
1142    // If the currently focused window is still working on previous events then keep waiting.
1143    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
1144#if DEBUG_FOCUS
1145        LOGD("Waiting because focused window still processing previous input.");
1146#endif
1147        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1148                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1149        goto Unresponsive;
1150    }
1151
1152    // Success!  Output targets.
1153    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1154    addWindowTargetLocked(mFocusedWindow,
1155            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0));
1156
1157    // Done.
1158Failed:
1159Unresponsive:
1160    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1161    updateDispatchStatisticsLocked(currentTime, entry,
1162            injectionResult, timeSpentWaitingForApplication);
1163#if DEBUG_FOCUS
1164    LOGD("findFocusedWindow finished: injectionResult=%d, "
1165            "timeSpendWaitingForApplication=%0.1fms",
1166            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1167#endif
1168    return injectionResult;
1169}
1170
1171int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1172        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions,
1173        const MotionSample** outSplitBatchAfterSample) {
1174    enum InjectionPermission {
1175        INJECTION_PERMISSION_UNKNOWN,
1176        INJECTION_PERMISSION_GRANTED,
1177        INJECTION_PERMISSION_DENIED
1178    };
1179
1180    mCurrentInputTargets.clear();
1181
1182    nsecs_t startTime = now();
1183
1184    // For security reasons, we defer updating the touch state until we are sure that
1185    // event injection will be allowed.
1186    //
1187    // FIXME In the original code, screenWasOff could never be set to true.
1188    //       The reason is that the POLICY_FLAG_WOKE_HERE
1189    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1190    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1191    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1192    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1193    //       In the new native input dispatcher we're a bit more careful about event
1194    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1195    //       Unfortunately we obtain undesirable behavior.
1196    //
1197    //       Here's what happens:
1198    //
1199    //       When the device dims in anticipation of going to sleep, touches
1200    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1201    //       the device to brighten and reset the user activity timer.
1202    //       Touches on other windows (such as the launcher window)
1203    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1204    //
1205    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1206    //       instead of POLICY_FLAG_WOKE_HERE...
1207    //
1208    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1209
1210    int32_t action = entry->action;
1211    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1212
1213    // Update the touch state as needed based on the properties of the touch event.
1214    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1215    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1216    const InputWindow* newHoverWindow = NULL;
1217
1218    bool isSplit = mTouchState.split;
1219    bool wrongDevice = mTouchState.down
1220            && (mTouchState.deviceId != entry->deviceId
1221                    || mTouchState.source != entry->source);
1222    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1223            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1224            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1225    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1226            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1227            || isHoverAction);
1228    if (newGesture) {
1229        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1230        if (wrongDevice && !down) {
1231            mTempTouchState.copyFrom(mTouchState);
1232        } else {
1233            mTempTouchState.reset();
1234            mTempTouchState.down = down;
1235            mTempTouchState.deviceId = entry->deviceId;
1236            mTempTouchState.source = entry->source;
1237            isSplit = false;
1238            wrongDevice = false;
1239        }
1240    } else {
1241        mTempTouchState.copyFrom(mTouchState);
1242    }
1243    if (wrongDevice) {
1244#if DEBUG_FOCUS
1245        LOGD("Dropping event because a pointer for a different device is already down.");
1246#endif
1247        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1248        goto Failed;
1249    }
1250
1251    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1252        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1253
1254        const MotionSample* sample = &entry->firstSample;
1255        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1256        int32_t x = int32_t(sample->pointerCoords[pointerIndex].
1257                getAxisValue(AMOTION_EVENT_AXIS_X));
1258        int32_t y = int32_t(sample->pointerCoords[pointerIndex].
1259                getAxisValue(AMOTION_EVENT_AXIS_Y));
1260        const InputWindow* newTouchedWindow = NULL;
1261        const InputWindow* topErrorWindow = NULL;
1262        bool isTouchModal = false;
1263
1264        // Traverse windows from front to back to find touched window and outside targets.
1265        size_t numWindows = mWindows.size();
1266        for (size_t i = 0; i < numWindows; i++) {
1267            const InputWindow* window = & mWindows.editItemAt(i);
1268            int32_t flags = window->layoutParamsFlags;
1269
1270            if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
1271                if (! topErrorWindow) {
1272                    topErrorWindow = window;
1273                }
1274            }
1275
1276            if (window->visible) {
1277                if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
1278                    isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
1279                            | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
1280                    if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
1281                        if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
1282                            newTouchedWindow = window;
1283                        }
1284                        break; // found touched window, exit window loop
1285                    }
1286                }
1287
1288                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1289                        && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
1290                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1291                    if (isWindowObscuredAtPointLocked(window, x, y)) {
1292                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1293                    }
1294
1295                    mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
1296                }
1297            }
1298        }
1299
1300        // If there is an error window but it is not taking focus (typically because
1301        // it is invisible) then wait for it.  Any other focused window may in
1302        // fact be in ANR state.
1303        if (topErrorWindow && newTouchedWindow != topErrorWindow) {
1304#if DEBUG_FOCUS
1305            LOGD("Waiting because system error window is pending.");
1306#endif
1307            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1308                    NULL, NULL, nextWakeupTime);
1309            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1310            goto Unresponsive;
1311        }
1312
1313        // Figure out whether splitting will be allowed for this window.
1314        if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
1315            // New window supports splitting.
1316            isSplit = true;
1317        } else if (isSplit) {
1318            // New window does not support splitting but we have already split events.
1319            // Assign the pointer to the first foreground window we find.
1320            // (May be NULL which is why we put this code block before the next check.)
1321            newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
1322        }
1323
1324        // If we did not find a touched window then fail.
1325        if (! newTouchedWindow) {
1326            if (mFocusedApplication) {
1327#if DEBUG_FOCUS
1328                LOGD("Waiting because there is no touched window but there is a "
1329                        "focused application that may eventually add a new window: %s.",
1330                        getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1331#endif
1332                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1333                        mFocusedApplication, NULL, nextWakeupTime);
1334                goto Unresponsive;
1335            }
1336
1337            LOGI("Dropping event because there is no touched window or focused application.");
1338            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1339            goto Failed;
1340        }
1341
1342        // Set target flags.
1343        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1344        if (isSplit) {
1345            targetFlags |= InputTarget::FLAG_SPLIT;
1346        }
1347        if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
1348            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1349        }
1350
1351        // Update hover state.
1352        if (isHoverAction) {
1353            newHoverWindow = newTouchedWindow;
1354
1355            // Ensure all subsequent motion samples are also within the touched window.
1356            // Set *outSplitBatchAfterSample to the sample before the first one that is not
1357            // within the touched window.
1358            if (!isTouchModal) {
1359                while (sample->next) {
1360                    if (!newHoverWindow->touchableRegionContainsPoint(
1361                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
1362                            sample->next->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y))) {
1363                        *outSplitBatchAfterSample = sample;
1364                        break;
1365                    }
1366                    sample = sample->next;
1367                }
1368            }
1369        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1370            newHoverWindow = mLastHoverWindow;
1371        }
1372
1373        // Update the temporary touch state.
1374        BitSet32 pointerIds;
1375        if (isSplit) {
1376            uint32_t pointerId = entry->pointerIds[pointerIndex];
1377            pointerIds.markBit(pointerId);
1378        }
1379        mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1380    } else {
1381        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1382
1383        // If the pointer is not currently down, then ignore the event.
1384        if (! mTempTouchState.down) {
1385#if DEBUG_FOCUS
1386            LOGD("Dropping event because the pointer is not down or we previously "
1387                    "dropped the pointer down event.");
1388#endif
1389            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1390            goto Failed;
1391        }
1392    }
1393
1394    if (newHoverWindow != mLastHoverWindow) {
1395        // Split the batch here so we send exactly one sample as part of ENTER or EXIT.
1396        *outSplitBatchAfterSample = &entry->firstSample;
1397
1398        // Let the previous window know that the hover sequence is over.
1399        if (mLastHoverWindow) {
1400#if DEBUG_HOVER
1401            LOGD("Sending hover exit event to window %s.", mLastHoverWindow->name.string());
1402#endif
1403            mTempTouchState.addOrUpdateWindow(mLastHoverWindow,
1404                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1405        }
1406
1407        // Let the new window know that the hover sequence is starting.
1408        if (newHoverWindow) {
1409#if DEBUG_HOVER
1410            LOGD("Sending hover enter event to window %s.", newHoverWindow->name.string());
1411#endif
1412            mTempTouchState.addOrUpdateWindow(newHoverWindow,
1413                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1414        }
1415    }
1416
1417    // Check permission to inject into all touched foreground windows and ensure there
1418    // is at least one touched foreground window.
1419    {
1420        bool haveForegroundWindow = false;
1421        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1422            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1423            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1424                haveForegroundWindow = true;
1425                if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
1426                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1427                    injectionPermission = INJECTION_PERMISSION_DENIED;
1428                    goto Failed;
1429                }
1430            }
1431        }
1432        if (! haveForegroundWindow) {
1433#if DEBUG_FOCUS
1434            LOGD("Dropping event because there is no touched foreground window to receive it.");
1435#endif
1436            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1437            goto Failed;
1438        }
1439
1440        // Permission granted to injection into all touched foreground windows.
1441        injectionPermission = INJECTION_PERMISSION_GRANTED;
1442    }
1443
1444    // Ensure all touched foreground windows are ready for new input.
1445    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1446        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1447        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1448            // If the touched window is paused then keep waiting.
1449            if (touchedWindow.window->paused) {
1450#if DEBUG_FOCUS
1451                LOGD("Waiting because touched window is paused.");
1452#endif
1453                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1454                        NULL, touchedWindow.window, nextWakeupTime);
1455                goto Unresponsive;
1456            }
1457
1458            // If the touched window is still working on previous events then keep waiting.
1459            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
1460#if DEBUG_FOCUS
1461                LOGD("Waiting because touched window still processing previous input.");
1462#endif
1463                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1464                        NULL, touchedWindow.window, nextWakeupTime);
1465                goto Unresponsive;
1466            }
1467        }
1468    }
1469
1470    // If this is the first pointer going down and the touched window has a wallpaper
1471    // then also add the touched wallpaper windows so they are locked in for the duration
1472    // of the touch gesture.
1473    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1474    // engine only supports touch events.  We would need to add a mechanism similar
1475    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1476    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1477        const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
1478        if (foregroundWindow->hasWallpaper) {
1479            for (size_t i = 0; i < mWindows.size(); i++) {
1480                const InputWindow* window = & mWindows[i];
1481                if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
1482                    mTempTouchState.addOrUpdateWindow(window,
1483                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1484                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1485                            BitSet32(0));
1486                }
1487            }
1488        }
1489    }
1490
1491    // Success!  Output targets.
1492    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1493
1494    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1495        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1496        addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
1497                touchedWindow.pointerIds);
1498    }
1499
1500    // Drop the outside or hover touch windows since we will not care about them
1501    // in the next iteration.
1502    mTempTouchState.filterNonAsIsTouchWindows();
1503
1504Failed:
1505    // Check injection permission once and for all.
1506    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1507        if (checkInjectionPermission(NULL, entry->injectionState)) {
1508            injectionPermission = INJECTION_PERMISSION_GRANTED;
1509        } else {
1510            injectionPermission = INJECTION_PERMISSION_DENIED;
1511        }
1512    }
1513
1514    // Update final pieces of touch state if the injector had permission.
1515    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1516        if (!wrongDevice) {
1517            if (maskedAction == AMOTION_EVENT_ACTION_UP
1518                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL
1519                    || isHoverAction) {
1520                // All pointers up or canceled.
1521                mTouchState.reset();
1522            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1523                // First pointer went down.
1524                if (mTouchState.down) {
1525                    *outConflictingPointerActions = true;
1526#if DEBUG_FOCUS
1527                    LOGD("Pointer down received while already down.");
1528#endif
1529                }
1530                mTouchState.copyFrom(mTempTouchState);
1531            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1532                // One pointer went up.
1533                if (isSplit) {
1534                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1535                    uint32_t pointerId = entry->pointerIds[pointerIndex];
1536
1537                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1538                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1539                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1540                            touchedWindow.pointerIds.clearBit(pointerId);
1541                            if (touchedWindow.pointerIds.isEmpty()) {
1542                                mTempTouchState.windows.removeAt(i);
1543                                continue;
1544                            }
1545                        }
1546                        i += 1;
1547                    }
1548                }
1549                mTouchState.copyFrom(mTempTouchState);
1550            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1551                // Discard temporary touch state since it was only valid for this action.
1552            } else {
1553                // Save changes to touch state as-is for all other actions.
1554                mTouchState.copyFrom(mTempTouchState);
1555            }
1556
1557            // Update hover state.
1558            mLastHoverWindow = newHoverWindow;
1559        }
1560    } else {
1561#if DEBUG_FOCUS
1562        LOGD("Not updating touch focus because injection was denied.");
1563#endif
1564    }
1565
1566Unresponsive:
1567    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1568    mTempTouchState.reset();
1569
1570    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1571    updateDispatchStatisticsLocked(currentTime, entry,
1572            injectionResult, timeSpentWaitingForApplication);
1573#if DEBUG_FOCUS
1574    LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1575            "timeSpentWaitingForApplication=%0.1fms",
1576            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1577#endif
1578    return injectionResult;
1579}
1580
1581void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
1582        BitSet32 pointerIds) {
1583    mCurrentInputTargets.push();
1584
1585    InputTarget& target = mCurrentInputTargets.editTop();
1586    target.inputChannel = window->inputChannel;
1587    target.flags = targetFlags;
1588    target.xOffset = - window->frameLeft;
1589    target.yOffset = - window->frameTop;
1590    target.pointerIds = pointerIds;
1591}
1592
1593void InputDispatcher::addMonitoringTargetsLocked() {
1594    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1595        mCurrentInputTargets.push();
1596
1597        InputTarget& target = mCurrentInputTargets.editTop();
1598        target.inputChannel = mMonitoringChannels[i];
1599        target.flags = 0;
1600        target.xOffset = 0;
1601        target.yOffset = 0;
1602    }
1603}
1604
1605bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
1606        const InjectionState* injectionState) {
1607    if (injectionState
1608            && (window == NULL || window->ownerUid != injectionState->injectorUid)
1609            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1610        if (window) {
1611            LOGW("Permission denied: injecting event from pid %d uid %d to window "
1612                    "with input channel %s owned by uid %d",
1613                    injectionState->injectorPid, injectionState->injectorUid,
1614                    window->inputChannel->getName().string(),
1615                    window->ownerUid);
1616        } else {
1617            LOGW("Permission denied: injecting event from pid %d uid %d",
1618                    injectionState->injectorPid, injectionState->injectorUid);
1619        }
1620        return false;
1621    }
1622    return true;
1623}
1624
1625bool InputDispatcher::isWindowObscuredAtPointLocked(
1626        const InputWindow* window, int32_t x, int32_t y) const {
1627    size_t numWindows = mWindows.size();
1628    for (size_t i = 0; i < numWindows; i++) {
1629        const InputWindow* other = & mWindows.itemAt(i);
1630        if (other == window) {
1631            break;
1632        }
1633        if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
1634            return true;
1635        }
1636    }
1637    return false;
1638}
1639
1640bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
1641    ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
1642    if (connectionIndex >= 0) {
1643        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1644        return connection->outboundQueue.isEmpty();
1645    } else {
1646        return true;
1647    }
1648}
1649
1650String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
1651        const InputWindow* window) {
1652    if (application) {
1653        if (window) {
1654            String8 label(application->name);
1655            label.append(" - ");
1656            label.append(window->name);
1657            return label;
1658        } else {
1659            return application->name;
1660        }
1661    } else if (window) {
1662        return window->name;
1663    } else {
1664        return String8("<unknown application or window>");
1665    }
1666}
1667
1668void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1669    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1670    switch (eventEntry->type) {
1671    case EventEntry::TYPE_MOTION: {
1672        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1673        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1674            return;
1675        }
1676
1677        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1678            eventType = POWER_MANAGER_TOUCH_EVENT;
1679        }
1680        break;
1681    }
1682    case EventEntry::TYPE_KEY: {
1683        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1684        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1685            return;
1686        }
1687        eventType = POWER_MANAGER_BUTTON_EVENT;
1688        break;
1689    }
1690    }
1691
1692    CommandEntry* commandEntry = postCommandLocked(
1693            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1694    commandEntry->eventTime = eventEntry->eventTime;
1695    commandEntry->userActivityEventType = eventType;
1696}
1697
1698void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1699        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1700        bool resumeWithAppendedMotionSample) {
1701#if DEBUG_DISPATCH_CYCLE
1702    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
1703            "xOffset=%f, yOffset=%f, "
1704            "pointerIds=0x%x, "
1705            "resumeWithAppendedMotionSample=%s",
1706            connection->getInputChannelName(), inputTarget->flags,
1707            inputTarget->xOffset, inputTarget->yOffset,
1708            inputTarget->pointerIds.value,
1709            toString(resumeWithAppendedMotionSample));
1710#endif
1711
1712    // Make sure we are never called for streaming when splitting across multiple windows.
1713    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1714    assert(! (resumeWithAppendedMotionSample && isSplit));
1715
1716    // Skip this event if the connection status is not normal.
1717    // We don't want to enqueue additional outbound events if the connection is broken.
1718    if (connection->status != Connection::STATUS_NORMAL) {
1719#if DEBUG_DISPATCH_CYCLE
1720        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
1721                connection->getInputChannelName(), connection->getStatusLabel());
1722#endif
1723        return;
1724    }
1725
1726    // Split a motion event if needed.
1727    if (isSplit) {
1728        assert(eventEntry->type == EventEntry::TYPE_MOTION);
1729
1730        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1731        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1732            MotionEntry* splitMotionEntry = splitMotionEvent(
1733                    originalMotionEntry, inputTarget->pointerIds);
1734            if (!splitMotionEntry) {
1735                return; // split event was dropped
1736            }
1737#if DEBUG_FOCUS
1738            LOGD("channel '%s' ~ Split motion event.",
1739                    connection->getInputChannelName());
1740            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1741#endif
1742            eventEntry = splitMotionEntry;
1743        }
1744    }
1745
1746    // Resume the dispatch cycle with a freshly appended motion sample.
1747    // First we check that the last dispatch entry in the outbound queue is for the same
1748    // motion event to which we appended the motion sample.  If we find such a dispatch
1749    // entry, and if it is currently in progress then we try to stream the new sample.
1750    bool wasEmpty = connection->outboundQueue.isEmpty();
1751
1752    if (! wasEmpty && resumeWithAppendedMotionSample) {
1753        DispatchEntry* motionEventDispatchEntry =
1754                connection->findQueuedDispatchEntryForEvent(eventEntry);
1755        if (motionEventDispatchEntry) {
1756            // If the dispatch entry is not in progress, then we must be busy dispatching an
1757            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1758            // be dispatched later.
1759            if (! motionEventDispatchEntry->inProgress) {
1760#if DEBUG_BATCHING
1761                LOGD("channel '%s' ~ Not streaming because the motion event has "
1762                        "not yet been dispatched.  "
1763                        "(Waiting for earlier events to be consumed.)",
1764                        connection->getInputChannelName());
1765#endif
1766                return;
1767            }
1768
1769            // If the dispatch entry is in progress but it already has a tail of pending
1770            // motion samples, then it must mean that the shared memory buffer filled up.
1771            // Not a problem, when this dispatch cycle is finished, we will eventually start
1772            // a new dispatch cycle to process the tail and that tail includes the newly
1773            // appended motion sample.
1774            if (motionEventDispatchEntry->tailMotionSample) {
1775#if DEBUG_BATCHING
1776                LOGD("channel '%s' ~ Not streaming because no new samples can "
1777                        "be appended to the motion event in this dispatch cycle.  "
1778                        "(Waiting for next dispatch cycle to start.)",
1779                        connection->getInputChannelName());
1780#endif
1781                return;
1782            }
1783
1784            // The dispatch entry is in progress and is still potentially open for streaming.
1785            // Try to stream the new motion sample.  This might fail if the consumer has already
1786            // consumed the motion event (or if the channel is broken).
1787            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1788            MotionSample* appendedMotionSample = motionEntry->lastSample;
1789            status_t status = connection->inputPublisher.appendMotionSample(
1790                    appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1791            if (status == OK) {
1792#if DEBUG_BATCHING
1793                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
1794                        connection->getInputChannelName());
1795#endif
1796                return;
1797            }
1798
1799#if DEBUG_BATCHING
1800            if (status == NO_MEMORY) {
1801                LOGD("channel '%s' ~ Could not append motion sample to currently "
1802                        "dispatched move event because the shared memory buffer is full.  "
1803                        "(Waiting for next dispatch cycle to start.)",
1804                        connection->getInputChannelName());
1805            } else if (status == status_t(FAILED_TRANSACTION)) {
1806                LOGD("channel '%s' ~ Could not append motion sample to currently "
1807                        "dispatched move event because the event has already been consumed.  "
1808                        "(Waiting for next dispatch cycle to start.)",
1809                        connection->getInputChannelName());
1810            } else {
1811                LOGD("channel '%s' ~ Could not append motion sample to currently "
1812                        "dispatched move event due to an error, status=%d.  "
1813                        "(Waiting for next dispatch cycle to start.)",
1814                        connection->getInputChannelName(), status);
1815            }
1816#endif
1817            // Failed to stream.  Start a new tail of pending motion samples to dispatch
1818            // in the next cycle.
1819            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
1820            return;
1821        }
1822    }
1823
1824    // Enqueue dispatch entries for the requested modes.
1825    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1826            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1827    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1828            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1829    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1830            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1831    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1832            resumeWithAppendedMotionSample, InputTarget::FLAG_DISPATCH_AS_IS);
1833
1834    // If the outbound queue was previously empty, start the dispatch cycle going.
1835    if (wasEmpty) {
1836        activateConnectionLocked(connection.get());
1837        startDispatchCycleLocked(currentTime, connection);
1838    }
1839}
1840
1841void InputDispatcher::enqueueDispatchEntryLocked(
1842        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1843        bool resumeWithAppendedMotionSample, int32_t dispatchMode) {
1844    int32_t inputTargetFlags = inputTarget->flags;
1845    if (!(inputTargetFlags & dispatchMode)) {
1846        return;
1847    }
1848    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1849
1850    // This is a new event.
1851    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1852    DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
1853            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset);
1854    if (dispatchEntry->hasForegroundTarget()) {
1855        incrementPendingForegroundDispatchesLocked(eventEntry);
1856    }
1857
1858    // Handle the case where we could not stream a new motion sample because the consumer has
1859    // already consumed the motion event (otherwise the corresponding dispatch entry would
1860    // still be in the outbound queue for this connection).  We set the head motion sample
1861    // to the list starting with the newly appended motion sample.
1862    if (resumeWithAppendedMotionSample) {
1863#if DEBUG_BATCHING
1864        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
1865                "that cannot be streamed because the motion event has already been consumed.",
1866                connection->getInputChannelName());
1867#endif
1868        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
1869        dispatchEntry->headMotionSample = appendedMotionSample;
1870    }
1871
1872    // Enqueue the dispatch entry.
1873    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1874}
1875
1876void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1877        const sp<Connection>& connection) {
1878#if DEBUG_DISPATCH_CYCLE
1879    LOGD("channel '%s' ~ startDispatchCycle",
1880            connection->getInputChannelName());
1881#endif
1882
1883    assert(connection->status == Connection::STATUS_NORMAL);
1884    assert(! connection->outboundQueue.isEmpty());
1885
1886    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
1887    assert(! dispatchEntry->inProgress);
1888
1889    // Mark the dispatch entry as in progress.
1890    dispatchEntry->inProgress = true;
1891
1892    // Publish the event.
1893    status_t status;
1894    EventEntry* eventEntry = dispatchEntry->eventEntry;
1895    switch (eventEntry->type) {
1896    case EventEntry::TYPE_KEY: {
1897        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1898
1899        // Apply target flags.
1900        int32_t action = keyEntry->action;
1901        int32_t flags = keyEntry->flags;
1902
1903        // Update the connection's input state.
1904        connection->inputState.trackKey(keyEntry, action);
1905
1906        // Publish the key event.
1907        status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
1908                action, flags, keyEntry->keyCode, keyEntry->scanCode,
1909                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1910                keyEntry->eventTime);
1911
1912        if (status) {
1913            LOGE("channel '%s' ~ Could not publish key event, "
1914                    "status=%d", connection->getInputChannelName(), status);
1915            abortBrokenDispatchCycleLocked(currentTime, connection);
1916            return;
1917        }
1918        break;
1919    }
1920
1921    case EventEntry::TYPE_MOTION: {
1922        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1923
1924        // Apply target flags.
1925        int32_t action = motionEntry->action;
1926        int32_t flags = motionEntry->flags;
1927        if (dispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1928            action = AMOTION_EVENT_ACTION_OUTSIDE;
1929        } else if (dispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1930            action = AMOTION_EVENT_ACTION_HOVER_EXIT;
1931        } else if (dispatchEntry->targetFlags & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1932            action = AMOTION_EVENT_ACTION_HOVER_ENTER;
1933        }
1934        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1935            flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1936        }
1937
1938        // If headMotionSample is non-NULL, then it points to the first new sample that we
1939        // were unable to dispatch during the previous cycle so we resume dispatching from
1940        // that point in the list of motion samples.
1941        // Otherwise, we just start from the first sample of the motion event.
1942        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
1943        if (! firstMotionSample) {
1944            firstMotionSample = & motionEntry->firstSample;
1945        }
1946
1947        // Set the X and Y offset depending on the input source.
1948        float xOffset, yOffset;
1949        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
1950            xOffset = dispatchEntry->xOffset;
1951            yOffset = dispatchEntry->yOffset;
1952        } else {
1953            xOffset = 0.0f;
1954            yOffset = 0.0f;
1955        }
1956
1957        // Update the connection's input state.
1958        connection->inputState.trackMotion(motionEntry, action);
1959
1960        // Publish the motion event and the first motion sample.
1961        status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
1962                motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
1963                xOffset, yOffset,
1964                motionEntry->xPrecision, motionEntry->yPrecision,
1965                motionEntry->downTime, firstMotionSample->eventTime,
1966                motionEntry->pointerCount, motionEntry->pointerIds,
1967                firstMotionSample->pointerCoords);
1968
1969        if (status) {
1970            LOGE("channel '%s' ~ Could not publish motion event, "
1971                    "status=%d", connection->getInputChannelName(), status);
1972            abortBrokenDispatchCycleLocked(currentTime, connection);
1973            return;
1974        }
1975
1976        if (action == AMOTION_EVENT_ACTION_MOVE
1977                || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1978            // Append additional motion samples.
1979            MotionSample* nextMotionSample = firstMotionSample->next;
1980            for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
1981                status = connection->inputPublisher.appendMotionSample(
1982                        nextMotionSample->eventTime, nextMotionSample->pointerCoords);
1983                if (status == NO_MEMORY) {
1984#if DEBUG_DISPATCH_CYCLE
1985                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
1986                            "be sent in the next dispatch cycle.",
1987                            connection->getInputChannelName());
1988#endif
1989                    break;
1990                }
1991                if (status != OK) {
1992                    LOGE("channel '%s' ~ Could not append motion sample "
1993                            "for a reason other than out of memory, status=%d",
1994                            connection->getInputChannelName(), status);
1995                    abortBrokenDispatchCycleLocked(currentTime, connection);
1996                    return;
1997                }
1998            }
1999
2000            // Remember the next motion sample that we could not dispatch, in case we ran out
2001            // of space in the shared memory buffer.
2002            dispatchEntry->tailMotionSample = nextMotionSample;
2003        }
2004        break;
2005    }
2006
2007    default: {
2008        assert(false);
2009    }
2010    }
2011
2012    // Send the dispatch signal.
2013    status = connection->inputPublisher.sendDispatchSignal();
2014    if (status) {
2015        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
2016                connection->getInputChannelName(), status);
2017        abortBrokenDispatchCycleLocked(currentTime, connection);
2018        return;
2019    }
2020
2021    // Record information about the newly started dispatch cycle.
2022    connection->lastEventTime = eventEntry->eventTime;
2023    connection->lastDispatchTime = currentTime;
2024
2025    // Notify other system components.
2026    onDispatchCycleStartedLocked(currentTime, connection);
2027}
2028
2029void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2030        const sp<Connection>& connection, bool handled) {
2031#if DEBUG_DISPATCH_CYCLE
2032    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
2033            "%01.1fms since dispatch, handled=%s",
2034            connection->getInputChannelName(),
2035            connection->getEventLatencyMillis(currentTime),
2036            connection->getDispatchLatencyMillis(currentTime),
2037            toString(handled));
2038#endif
2039
2040    if (connection->status == Connection::STATUS_BROKEN
2041            || connection->status == Connection::STATUS_ZOMBIE) {
2042        return;
2043    }
2044
2045    // Reset the publisher since the event has been consumed.
2046    // We do this now so that the publisher can release some of its internal resources
2047    // while waiting for the next dispatch cycle to begin.
2048    status_t status = connection->inputPublisher.reset();
2049    if (status) {
2050        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
2051                connection->getInputChannelName(), status);
2052        abortBrokenDispatchCycleLocked(currentTime, connection);
2053        return;
2054    }
2055
2056    // Notify other system components and prepare to start the next dispatch cycle.
2057    onDispatchCycleFinishedLocked(currentTime, connection, handled);
2058}
2059
2060void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
2061        const sp<Connection>& connection) {
2062    // Start the next dispatch cycle for this connection.
2063    while (! connection->outboundQueue.isEmpty()) {
2064        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2065        if (dispatchEntry->inProgress) {
2066             // Finish or resume current event in progress.
2067            if (dispatchEntry->tailMotionSample) {
2068                // We have a tail of undispatched motion samples.
2069                // Reuse the same DispatchEntry and start a new cycle.
2070                dispatchEntry->inProgress = false;
2071                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
2072                dispatchEntry->tailMotionSample = NULL;
2073                startDispatchCycleLocked(currentTime, connection);
2074                return;
2075            }
2076            // Finished.
2077            connection->outboundQueue.dequeueAtHead();
2078            if (dispatchEntry->hasForegroundTarget()) {
2079                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2080            }
2081            mAllocator.releaseDispatchEntry(dispatchEntry);
2082        } else {
2083            // If the head is not in progress, then we must have already dequeued the in
2084            // progress event, which means we actually aborted it.
2085            // So just start the next event for this connection.
2086            startDispatchCycleLocked(currentTime, connection);
2087            return;
2088        }
2089    }
2090
2091    // Outbound queue is empty, deactivate the connection.
2092    deactivateConnectionLocked(connection.get());
2093}
2094
2095void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2096        const sp<Connection>& connection) {
2097#if DEBUG_DISPATCH_CYCLE
2098    LOGD("channel '%s' ~ abortBrokenDispatchCycle",
2099            connection->getInputChannelName());
2100#endif
2101
2102    // Clear the outbound queue.
2103    drainOutboundQueueLocked(connection.get());
2104
2105    // The connection appears to be unrecoverably broken.
2106    // Ignore already broken or zombie connections.
2107    if (connection->status == Connection::STATUS_NORMAL) {
2108        connection->status = Connection::STATUS_BROKEN;
2109
2110        // Notify other system components.
2111        onDispatchCycleBrokenLocked(currentTime, connection);
2112    }
2113}
2114
2115void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
2116    while (! connection->outboundQueue.isEmpty()) {
2117        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
2118        if (dispatchEntry->hasForegroundTarget()) {
2119            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2120        }
2121        mAllocator.releaseDispatchEntry(dispatchEntry);
2122    }
2123
2124    deactivateConnectionLocked(connection);
2125}
2126
2127int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2128    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2129
2130    { // acquire lock
2131        AutoMutex _l(d->mLock);
2132
2133        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2134        if (connectionIndex < 0) {
2135            LOGE("Received spurious receive callback for unknown input channel.  "
2136                    "fd=%d, events=0x%x", receiveFd, events);
2137            return 0; // remove the callback
2138        }
2139
2140        nsecs_t currentTime = now();
2141
2142        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2143        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
2144            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2145                    "events=0x%x", connection->getInputChannelName(), events);
2146            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2147            d->runCommandsLockedInterruptible();
2148            return 0; // remove the callback
2149        }
2150
2151        if (! (events & ALOOPER_EVENT_INPUT)) {
2152            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2153                    "events=0x%x", connection->getInputChannelName(), events);
2154            return 1;
2155        }
2156
2157        bool handled = false;
2158        status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2159        if (status) {
2160            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2161                    connection->getInputChannelName(), status);
2162            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2163            d->runCommandsLockedInterruptible();
2164            return 0; // remove the callback
2165        }
2166
2167        d->finishDispatchCycleLocked(currentTime, connection, handled);
2168        d->runCommandsLockedInterruptible();
2169        return 1;
2170    } // release lock
2171}
2172
2173void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2174        const CancelationOptions& options) {
2175    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2176        synthesizeCancelationEventsForConnectionLocked(
2177                mConnectionsByReceiveFd.valueAt(i), options);
2178    }
2179}
2180
2181void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2182        const sp<InputChannel>& channel, const CancelationOptions& options) {
2183    ssize_t index = getConnectionIndexLocked(channel);
2184    if (index >= 0) {
2185        synthesizeCancelationEventsForConnectionLocked(
2186                mConnectionsByReceiveFd.valueAt(index), options);
2187    }
2188}
2189
2190void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2191        const sp<Connection>& connection, const CancelationOptions& options) {
2192    nsecs_t currentTime = now();
2193
2194    mTempCancelationEvents.clear();
2195    connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
2196            mTempCancelationEvents, options);
2197
2198    if (! mTempCancelationEvents.isEmpty()
2199            && connection->status != Connection::STATUS_BROKEN) {
2200#if DEBUG_OUTBOUND_EVENT_DETAILS
2201        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2202                "with reality: %s, mode=%d.",
2203                connection->getInputChannelName(), mTempCancelationEvents.size(),
2204                options.reason, options.mode);
2205#endif
2206        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2207            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2208            switch (cancelationEventEntry->type) {
2209            case EventEntry::TYPE_KEY:
2210                logOutboundKeyDetailsLocked("cancel - ",
2211                        static_cast<KeyEntry*>(cancelationEventEntry));
2212                break;
2213            case EventEntry::TYPE_MOTION:
2214                logOutboundMotionDetailsLocked("cancel - ",
2215                        static_cast<MotionEntry*>(cancelationEventEntry));
2216                break;
2217            }
2218
2219            int32_t xOffset, yOffset;
2220            const InputWindow* window = getWindowLocked(connection->inputChannel);
2221            if (window) {
2222                xOffset = -window->frameLeft;
2223                yOffset = -window->frameTop;
2224            } else {
2225                xOffset = 0;
2226                yOffset = 0;
2227            }
2228
2229            DispatchEntry* cancelationDispatchEntry =
2230                    mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
2231                    0, xOffset, yOffset);
2232            connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
2233
2234            mAllocator.releaseEventEntry(cancelationEventEntry);
2235        }
2236
2237        if (!connection->outboundQueue.headSentinel.next->inProgress) {
2238            startDispatchCycleLocked(currentTime, connection);
2239        }
2240    }
2241}
2242
2243InputDispatcher::MotionEntry*
2244InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2245    assert(pointerIds.value != 0);
2246
2247    uint32_t splitPointerIndexMap[MAX_POINTERS];
2248    int32_t splitPointerIds[MAX_POINTERS];
2249    PointerCoords splitPointerCoords[MAX_POINTERS];
2250
2251    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2252    uint32_t splitPointerCount = 0;
2253
2254    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2255            originalPointerIndex++) {
2256        int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
2257        if (pointerIds.hasBit(pointerId)) {
2258            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2259            splitPointerIds[splitPointerCount] = pointerId;
2260            splitPointerCoords[splitPointerCount].copyFrom(
2261                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex]);
2262            splitPointerCount += 1;
2263        }
2264    }
2265
2266    if (splitPointerCount != pointerIds.count()) {
2267        // This is bad.  We are missing some of the pointers that we expected to deliver.
2268        // Most likely this indicates that we received an ACTION_MOVE events that has
2269        // different pointer ids than we expected based on the previous ACTION_DOWN
2270        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2271        // in this way.
2272        LOGW("Dropping split motion event because the pointer count is %d but "
2273                "we expected there to be %d pointers.  This probably means we received "
2274                "a broken sequence of pointer ids from the input device.",
2275                splitPointerCount, pointerIds.count());
2276        return NULL;
2277    }
2278
2279    int32_t action = originalMotionEntry->action;
2280    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2281    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2282            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2283        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2284        int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
2285        if (pointerIds.hasBit(pointerId)) {
2286            if (pointerIds.count() == 1) {
2287                // The first/last pointer went down/up.
2288                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2289                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2290            } else {
2291                // A secondary pointer went down/up.
2292                uint32_t splitPointerIndex = 0;
2293                while (pointerId != splitPointerIds[splitPointerIndex]) {
2294                    splitPointerIndex += 1;
2295                }
2296                action = maskedAction | (splitPointerIndex
2297                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2298            }
2299        } else {
2300            // An unrelated pointer changed.
2301            action = AMOTION_EVENT_ACTION_MOVE;
2302        }
2303    }
2304
2305    MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
2306            originalMotionEntry->eventTime,
2307            originalMotionEntry->deviceId,
2308            originalMotionEntry->source,
2309            originalMotionEntry->policyFlags,
2310            action,
2311            originalMotionEntry->flags,
2312            originalMotionEntry->metaState,
2313            originalMotionEntry->edgeFlags,
2314            originalMotionEntry->xPrecision,
2315            originalMotionEntry->yPrecision,
2316            originalMotionEntry->downTime,
2317            splitPointerCount, splitPointerIds, splitPointerCoords);
2318
2319    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2320            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2321        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2322                splitPointerIndex++) {
2323            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2324            splitPointerCoords[splitPointerIndex].copyFrom(
2325                    originalMotionSample->pointerCoords[originalPointerIndex]);
2326        }
2327
2328        mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
2329                splitPointerCoords);
2330    }
2331
2332    if (originalMotionEntry->injectionState) {
2333        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2334        splitMotionEntry->injectionState->refCount += 1;
2335    }
2336
2337    return splitMotionEntry;
2338}
2339
2340void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
2341#if DEBUG_INBOUND_EVENT_DETAILS
2342    LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
2343#endif
2344
2345    bool needWake;
2346    { // acquire lock
2347        AutoMutex _l(mLock);
2348
2349        ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
2350        needWake = enqueueInboundEventLocked(newEntry);
2351    } // release lock
2352
2353    if (needWake) {
2354        mLooper->wake();
2355    }
2356}
2357
2358void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2359        uint32_t policyFlags, int32_t action, int32_t flags,
2360        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
2361#if DEBUG_INBOUND_EVENT_DETAILS
2362    LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2363            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2364            eventTime, deviceId, source, policyFlags, action, flags,
2365            keyCode, scanCode, metaState, downTime);
2366#endif
2367    if (! validateKeyEvent(action)) {
2368        return;
2369    }
2370
2371    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2372        policyFlags |= POLICY_FLAG_VIRTUAL;
2373        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2374    }
2375    if (policyFlags & POLICY_FLAG_ALT) {
2376        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2377    }
2378    if (policyFlags & POLICY_FLAG_ALT_GR) {
2379        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2380    }
2381    if (policyFlags & POLICY_FLAG_SHIFT) {
2382        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2383    }
2384    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2385        metaState |= AMETA_CAPS_LOCK_ON;
2386    }
2387    if (policyFlags & POLICY_FLAG_FUNCTION) {
2388        metaState |= AMETA_FUNCTION_ON;
2389    }
2390
2391    policyFlags |= POLICY_FLAG_TRUSTED;
2392
2393    KeyEvent event;
2394    event.initialize(deviceId, source, action, flags, keyCode, scanCode,
2395            metaState, 0, downTime, eventTime);
2396
2397    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2398
2399    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2400        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2401    }
2402
2403    bool needWake;
2404    { // acquire lock
2405        AutoMutex _l(mLock);
2406
2407        int32_t repeatCount = 0;
2408        KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
2409                deviceId, source, policyFlags, action, flags, keyCode, scanCode,
2410                metaState, repeatCount, downTime);
2411
2412        needWake = enqueueInboundEventLocked(newEntry);
2413    } // release lock
2414
2415    if (needWake) {
2416        mLooper->wake();
2417    }
2418}
2419
2420void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2421        uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
2422        uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
2423        float xPrecision, float yPrecision, nsecs_t downTime) {
2424#if DEBUG_INBOUND_EVENT_DETAILS
2425    LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2426            "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, "
2427            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2428            eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2429            xPrecision, yPrecision, downTime);
2430    for (uint32_t i = 0; i < pointerCount; i++) {
2431        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
2432                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2433                "orientation=%f",
2434                i, pointerIds[i],
2435                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2436                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2437                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2438                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2439                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2440                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2441                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2442                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2443                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2444    }
2445#endif
2446    if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2447        return;
2448    }
2449
2450    policyFlags |= POLICY_FLAG_TRUSTED;
2451    mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2452
2453    bool needWake;
2454    { // acquire lock
2455        AutoMutex _l(mLock);
2456
2457        // Attempt batching and streaming of move events.
2458        if (action == AMOTION_EVENT_ACTION_MOVE
2459                || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2460            // BATCHING CASE
2461            //
2462            // Try to append a move sample to the tail of the inbound queue for this device.
2463            // Give up if we encounter a non-move motion event for this device since that
2464            // means we cannot append any new samples until a new motion event has started.
2465            for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
2466                    entry != & mInboundQueue.headSentinel; entry = entry->prev) {
2467                if (entry->type != EventEntry::TYPE_MOTION) {
2468                    // Keep looking for motion events.
2469                    continue;
2470                }
2471
2472                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2473                if (motionEntry->deviceId != deviceId
2474                        || motionEntry->source != source) {
2475                    // Keep looking for this device and source.
2476                    continue;
2477                }
2478
2479                if (motionEntry->action != action
2480                        || motionEntry->pointerCount != pointerCount
2481                        || motionEntry->isInjected()) {
2482                    // Last motion event in the queue for this device and source is
2483                    // not compatible for appending new samples.  Stop here.
2484                    goto NoBatchingOrStreaming;
2485                }
2486
2487                // The last motion event is a move and is compatible for appending.
2488                // Do the batching magic.
2489                mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2490#if DEBUG_BATCHING
2491                LOGD("Appended motion sample onto batch for most recent "
2492                        "motion event for this device in the inbound queue.");
2493#endif
2494                return; // done!
2495            }
2496
2497            // STREAMING CASE
2498            //
2499            // There is no pending motion event (of any kind) for this device in the inbound queue.
2500            // Search the outbound queue for the current foreground targets to find a dispatched
2501            // motion event that is still in progress.  If found, then, appen the new sample to
2502            // that event and push it out to all current targets.  The logic in
2503            // prepareDispatchCycleLocked takes care of the case where some targets may
2504            // already have consumed the motion event by starting a new dispatch cycle if needed.
2505            if (mCurrentInputTargetsValid) {
2506                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2507                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2508                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2509                        // Skip non-foreground targets.  We only want to stream if there is at
2510                        // least one foreground target whose dispatch is still in progress.
2511                        continue;
2512                    }
2513
2514                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2515                    if (connectionIndex < 0) {
2516                        // Connection must no longer be valid.
2517                        continue;
2518                    }
2519
2520                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2521                    if (connection->outboundQueue.isEmpty()) {
2522                        // This foreground target has an empty outbound queue.
2523                        continue;
2524                    }
2525
2526                    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2527                    if (! dispatchEntry->inProgress
2528                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2529                            || dispatchEntry->isSplit()) {
2530                        // No motion event is being dispatched, or it is being split across
2531                        // windows in which case we cannot stream.
2532                        continue;
2533                    }
2534
2535                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2536                            dispatchEntry->eventEntry);
2537                    if (motionEntry->action != action
2538                            || motionEntry->deviceId != deviceId
2539                            || motionEntry->source != source
2540                            || motionEntry->pointerCount != pointerCount
2541                            || motionEntry->isInjected()) {
2542                        // The motion event is not compatible with this move.
2543                        continue;
2544                    }
2545
2546                    if (action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2547                        if (!mLastHoverWindow) {
2548#if DEBUG_BATCHING
2549                            LOGD("Not streaming hover move because there is no "
2550                                    "last hovered window.");
2551#endif
2552                            goto NoBatchingOrStreaming;
2553                        }
2554
2555                        const InputWindow* hoverWindow = findTouchedWindowAtLocked(
2556                                pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X),
2557                                pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
2558                        if (mLastHoverWindow != hoverWindow) {
2559#if DEBUG_BATCHING
2560                            LOGD("Not streaming hover move because the last hovered window "
2561                                    "is '%s' but the currently hovered window is '%s'.",
2562                                    mLastHoverWindow->name.string(),
2563                                    hoverWindow ? hoverWindow->name.string() : "<null>");
2564#endif
2565                            goto NoBatchingOrStreaming;
2566                        }
2567                    }
2568
2569                    // Hurray!  This foreground target is currently dispatching a move event
2570                    // that we can stream onto.  Append the motion sample and resume dispatch.
2571                    mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2572#if DEBUG_BATCHING
2573                    LOGD("Appended motion sample onto batch for most recently dispatched "
2574                            "motion event for this device in the outbound queues.  "
2575                            "Attempting to stream the motion sample.");
2576#endif
2577                    nsecs_t currentTime = now();
2578                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2579                            true /*resumeWithAppendedMotionSample*/);
2580
2581                    runCommandsLockedInterruptible();
2582                    return; // done!
2583                }
2584            }
2585
2586NoBatchingOrStreaming:;
2587        }
2588
2589        // Just enqueue a new motion event.
2590        MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
2591                deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2592                xPrecision, yPrecision, downTime,
2593                pointerCount, pointerIds, pointerCoords);
2594
2595        needWake = enqueueInboundEventLocked(newEntry);
2596    } // release lock
2597
2598    if (needWake) {
2599        mLooper->wake();
2600    }
2601}
2602
2603void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
2604        uint32_t policyFlags) {
2605#if DEBUG_INBOUND_EVENT_DETAILS
2606    LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
2607            switchCode, switchValue, policyFlags);
2608#endif
2609
2610    policyFlags |= POLICY_FLAG_TRUSTED;
2611    mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
2612}
2613
2614int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2615        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
2616#if DEBUG_INBOUND_EVENT_DETAILS
2617    LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2618            "syncMode=%d, timeoutMillis=%d",
2619            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis);
2620#endif
2621
2622    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2623
2624    uint32_t policyFlags = POLICY_FLAG_INJECTED;
2625    if (hasInjectionPermission(injectorPid, injectorUid)) {
2626        policyFlags |= POLICY_FLAG_TRUSTED;
2627    }
2628
2629    EventEntry* injectedEntry;
2630    switch (event->getType()) {
2631    case AINPUT_EVENT_TYPE_KEY: {
2632        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2633        int32_t action = keyEvent->getAction();
2634        if (! validateKeyEvent(action)) {
2635            return INPUT_EVENT_INJECTION_FAILED;
2636        }
2637
2638        int32_t flags = keyEvent->getFlags();
2639        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2640            policyFlags |= POLICY_FLAG_VIRTUAL;
2641        }
2642
2643        mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2644
2645        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2646            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2647        }
2648
2649        mLock.lock();
2650        injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
2651                keyEvent->getDeviceId(), keyEvent->getSource(),
2652                policyFlags, action, flags,
2653                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2654                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2655        break;
2656    }
2657
2658    case AINPUT_EVENT_TYPE_MOTION: {
2659        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2660        int32_t action = motionEvent->getAction();
2661        size_t pointerCount = motionEvent->getPointerCount();
2662        const int32_t* pointerIds = motionEvent->getPointerIds();
2663        if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2664            return INPUT_EVENT_INJECTION_FAILED;
2665        }
2666
2667        nsecs_t eventTime = motionEvent->getEventTime();
2668        mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2669
2670        mLock.lock();
2671        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2672        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2673        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
2674                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2675                action, motionEvent->getFlags(),
2676                motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
2677                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2678                motionEvent->getDownTime(), uint32_t(pointerCount),
2679                pointerIds, samplePointerCoords);
2680        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2681            sampleEventTimes += 1;
2682            samplePointerCoords += pointerCount;
2683            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
2684        }
2685        injectedEntry = motionEntry;
2686        break;
2687    }
2688
2689    default:
2690        LOGW("Cannot inject event of type %d", event->getType());
2691        return INPUT_EVENT_INJECTION_FAILED;
2692    }
2693
2694    InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
2695    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2696        injectionState->injectionIsAsync = true;
2697    }
2698
2699    injectionState->refCount += 1;
2700    injectedEntry->injectionState = injectionState;
2701
2702    bool needWake = enqueueInboundEventLocked(injectedEntry);
2703    mLock.unlock();
2704
2705    if (needWake) {
2706        mLooper->wake();
2707    }
2708
2709    int32_t injectionResult;
2710    { // acquire lock
2711        AutoMutex _l(mLock);
2712
2713        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2714            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2715        } else {
2716            for (;;) {
2717                injectionResult = injectionState->injectionResult;
2718                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2719                    break;
2720                }
2721
2722                nsecs_t remainingTimeout = endTime - now();
2723                if (remainingTimeout <= 0) {
2724#if DEBUG_INJECTION
2725                    LOGD("injectInputEvent - Timed out waiting for injection result "
2726                            "to become available.");
2727#endif
2728                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2729                    break;
2730                }
2731
2732                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2733            }
2734
2735            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2736                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2737                while (injectionState->pendingForegroundDispatches != 0) {
2738#if DEBUG_INJECTION
2739                    LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2740                            injectionState->pendingForegroundDispatches);
2741#endif
2742                    nsecs_t remainingTimeout = endTime - now();
2743                    if (remainingTimeout <= 0) {
2744#if DEBUG_INJECTION
2745                    LOGD("injectInputEvent - Timed out waiting for pending foreground "
2746                            "dispatches to finish.");
2747#endif
2748                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2749                        break;
2750                    }
2751
2752                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2753                }
2754            }
2755        }
2756
2757        mAllocator.releaseInjectionState(injectionState);
2758    } // release lock
2759
2760#if DEBUG_INJECTION
2761    LOGD("injectInputEvent - Finished with result %d.  "
2762            "injectorPid=%d, injectorUid=%d",
2763            injectionResult, injectorPid, injectorUid);
2764#endif
2765
2766    return injectionResult;
2767}
2768
2769bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2770    return injectorUid == 0
2771            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2772}
2773
2774void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2775    InjectionState* injectionState = entry->injectionState;
2776    if (injectionState) {
2777#if DEBUG_INJECTION
2778        LOGD("Setting input event injection result to %d.  "
2779                "injectorPid=%d, injectorUid=%d",
2780                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2781#endif
2782
2783        if (injectionState->injectionIsAsync) {
2784            // Log the outcome since the injector did not wait for the injection result.
2785            switch (injectionResult) {
2786            case INPUT_EVENT_INJECTION_SUCCEEDED:
2787                LOGV("Asynchronous input event injection succeeded.");
2788                break;
2789            case INPUT_EVENT_INJECTION_FAILED:
2790                LOGW("Asynchronous input event injection failed.");
2791                break;
2792            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2793                LOGW("Asynchronous input event injection permission denied.");
2794                break;
2795            case INPUT_EVENT_INJECTION_TIMED_OUT:
2796                LOGW("Asynchronous input event injection timed out.");
2797                break;
2798            }
2799        }
2800
2801        injectionState->injectionResult = injectionResult;
2802        mInjectionResultAvailableCondition.broadcast();
2803    }
2804}
2805
2806void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2807    InjectionState* injectionState = entry->injectionState;
2808    if (injectionState) {
2809        injectionState->pendingForegroundDispatches += 1;
2810    }
2811}
2812
2813void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2814    InjectionState* injectionState = entry->injectionState;
2815    if (injectionState) {
2816        injectionState->pendingForegroundDispatches -= 1;
2817
2818        if (injectionState->pendingForegroundDispatches == 0) {
2819            mInjectionSyncFinishedCondition.broadcast();
2820        }
2821    }
2822}
2823
2824const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
2825    for (size_t i = 0; i < mWindows.size(); i++) {
2826        const InputWindow* window = & mWindows[i];
2827        if (window->inputChannel == inputChannel) {
2828            return window;
2829        }
2830    }
2831    return NULL;
2832}
2833
2834void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
2835#if DEBUG_FOCUS
2836    LOGD("setInputWindows");
2837#endif
2838    { // acquire lock
2839        AutoMutex _l(mLock);
2840
2841        // Clear old window pointers.
2842        sp<InputChannel> oldFocusedWindowChannel;
2843        if (mFocusedWindow) {
2844            oldFocusedWindowChannel = mFocusedWindow->inputChannel;
2845            mFocusedWindow = NULL;
2846        }
2847        sp<InputChannel> oldLastHoverWindowChannel;
2848        if (mLastHoverWindow) {
2849            oldLastHoverWindowChannel = mLastHoverWindow->inputChannel;
2850            mLastHoverWindow = NULL;
2851        }
2852
2853        mWindows.clear();
2854
2855        // Loop over new windows and rebuild the necessary window pointers for
2856        // tracking focus and touch.
2857        mWindows.appendVector(inputWindows);
2858
2859        size_t numWindows = mWindows.size();
2860        for (size_t i = 0; i < numWindows; i++) {
2861            const InputWindow* window = & mWindows.itemAt(i);
2862            if (window->hasFocus) {
2863                mFocusedWindow = window;
2864                break;
2865            }
2866        }
2867
2868        if (oldFocusedWindowChannel != NULL) {
2869            if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
2870#if DEBUG_FOCUS
2871                LOGD("Focus left window: %s",
2872                        oldFocusedWindowChannel->getName().string());
2873#endif
2874                CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2875                        "focus left window");
2876                synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel, options);
2877                oldFocusedWindowChannel.clear();
2878            }
2879        }
2880        if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
2881#if DEBUG_FOCUS
2882            LOGD("Focus entered window: %s",
2883                    mFocusedWindow->inputChannel->getName().string());
2884#endif
2885        }
2886
2887        for (size_t i = 0; i < mTouchState.windows.size(); ) {
2888            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2889            const InputWindow* window = getWindowLocked(touchedWindow.channel);
2890            if (window) {
2891                touchedWindow.window = window;
2892                i += 1;
2893            } else {
2894#if DEBUG_FOCUS
2895                LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
2896#endif
2897                CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2898                        "touched window was removed");
2899                synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel, options);
2900                mTouchState.windows.removeAt(i);
2901            }
2902        }
2903
2904        // Recover the last hovered window.
2905        if (oldLastHoverWindowChannel != NULL) {
2906            mLastHoverWindow = getWindowLocked(oldLastHoverWindowChannel);
2907            oldLastHoverWindowChannel.clear();
2908        }
2909
2910#if DEBUG_FOCUS
2911        //logDispatchStateLocked();
2912#endif
2913    } // release lock
2914
2915    // Wake up poll loop since it may need to make new input dispatching choices.
2916    mLooper->wake();
2917}
2918
2919void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
2920#if DEBUG_FOCUS
2921    LOGD("setFocusedApplication");
2922#endif
2923    { // acquire lock
2924        AutoMutex _l(mLock);
2925
2926        releaseFocusedApplicationLocked();
2927
2928        if (inputApplication) {
2929            mFocusedApplicationStorage = *inputApplication;
2930            mFocusedApplication = & mFocusedApplicationStorage;
2931        }
2932
2933#if DEBUG_FOCUS
2934        //logDispatchStateLocked();
2935#endif
2936    } // release lock
2937
2938    // Wake up poll loop since it may need to make new input dispatching choices.
2939    mLooper->wake();
2940}
2941
2942void InputDispatcher::releaseFocusedApplicationLocked() {
2943    if (mFocusedApplication) {
2944        mFocusedApplication = NULL;
2945        mFocusedApplicationStorage.inputApplicationHandle.clear();
2946    }
2947}
2948
2949void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2950#if DEBUG_FOCUS
2951    LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2952#endif
2953
2954    bool changed;
2955    { // acquire lock
2956        AutoMutex _l(mLock);
2957
2958        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2959            if (mDispatchFrozen && !frozen) {
2960                resetANRTimeoutsLocked();
2961            }
2962
2963            if (mDispatchEnabled && !enabled) {
2964                resetAndDropEverythingLocked("dispatcher is being disabled");
2965            }
2966
2967            mDispatchEnabled = enabled;
2968            mDispatchFrozen = frozen;
2969            changed = true;
2970        } else {
2971            changed = false;
2972        }
2973
2974#if DEBUG_FOCUS
2975        //logDispatchStateLocked();
2976#endif
2977    } // release lock
2978
2979    if (changed) {
2980        // Wake up poll loop since it may need to make new input dispatching choices.
2981        mLooper->wake();
2982    }
2983}
2984
2985bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2986        const sp<InputChannel>& toChannel) {
2987#if DEBUG_FOCUS
2988    LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2989            fromChannel->getName().string(), toChannel->getName().string());
2990#endif
2991    { // acquire lock
2992        AutoMutex _l(mLock);
2993
2994        const InputWindow* fromWindow = getWindowLocked(fromChannel);
2995        const InputWindow* toWindow = getWindowLocked(toChannel);
2996        if (! fromWindow || ! toWindow) {
2997#if DEBUG_FOCUS
2998            LOGD("Cannot transfer focus because from or to window not found.");
2999#endif
3000            return false;
3001        }
3002        if (fromWindow == toWindow) {
3003#if DEBUG_FOCUS
3004            LOGD("Trivial transfer to same window.");
3005#endif
3006            return true;
3007        }
3008
3009        bool found = false;
3010        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3011            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3012            if (touchedWindow.window == fromWindow) {
3013                int32_t oldTargetFlags = touchedWindow.targetFlags;
3014                BitSet32 pointerIds = touchedWindow.pointerIds;
3015
3016                mTouchState.windows.removeAt(i);
3017
3018                int32_t newTargetFlags = oldTargetFlags
3019                        & (InputTarget::FLAG_FOREGROUND
3020                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3021                mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
3022
3023                found = true;
3024                break;
3025            }
3026        }
3027
3028        if (! found) {
3029#if DEBUG_FOCUS
3030            LOGD("Focus transfer failed because from window did not have focus.");
3031#endif
3032            return false;
3033        }
3034
3035        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3036        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3037        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3038            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
3039            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
3040
3041            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3042            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3043                    "transferring touch focus from this window to another window");
3044            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3045        }
3046
3047#if DEBUG_FOCUS
3048        logDispatchStateLocked();
3049#endif
3050    } // release lock
3051
3052    // Wake up poll loop since it may need to make new input dispatching choices.
3053    mLooper->wake();
3054    return true;
3055}
3056
3057void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3058#if DEBUG_FOCUS
3059    LOGD("Resetting and dropping all events (%s).", reason);
3060#endif
3061
3062    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3063    synthesizeCancelationEventsForAllConnectionsLocked(options);
3064
3065    resetKeyRepeatLocked();
3066    releasePendingEventLocked();
3067    drainInboundQueueLocked();
3068    resetTargetsLocked();
3069
3070    mTouchState.reset();
3071}
3072
3073void InputDispatcher::logDispatchStateLocked() {
3074    String8 dump;
3075    dumpDispatchStateLocked(dump);
3076
3077    char* text = dump.lockBuffer(dump.size());
3078    char* start = text;
3079    while (*start != '\0') {
3080        char* end = strchr(start, '\n');
3081        if (*end == '\n') {
3082            *(end++) = '\0';
3083        }
3084        LOGD("%s", start);
3085        start = end;
3086    }
3087}
3088
3089void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3090    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3091    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3092
3093    if (mFocusedApplication) {
3094        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3095                mFocusedApplication->name.string(),
3096                mFocusedApplication->dispatchingTimeout / 1000000.0);
3097    } else {
3098        dump.append(INDENT "FocusedApplication: <null>\n");
3099    }
3100    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3101            mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
3102
3103    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3104    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3105    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3106    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3107    if (!mTouchState.windows.isEmpty()) {
3108        dump.append(INDENT "TouchedWindows:\n");
3109        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3110            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3111            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3112                    i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
3113                    touchedWindow.targetFlags);
3114        }
3115    } else {
3116        dump.append(INDENT "TouchedWindows: <none>\n");
3117    }
3118
3119    if (!mWindows.isEmpty()) {
3120        dump.append(INDENT "Windows:\n");
3121        for (size_t i = 0; i < mWindows.size(); i++) {
3122            const InputWindow& window = mWindows[i];
3123            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3124                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3125                    "frame=[%d,%d][%d,%d], "
3126                    "touchableRegion=",
3127                    i, window.name.string(),
3128                    toString(window.paused),
3129                    toString(window.hasFocus),
3130                    toString(window.hasWallpaper),
3131                    toString(window.visible),
3132                    toString(window.canReceiveKeys),
3133                    window.layoutParamsFlags, window.layoutParamsType,
3134                    window.layer,
3135                    window.frameLeft, window.frameTop,
3136                    window.frameRight, window.frameBottom);
3137            dumpRegion(dump, window.touchableRegion);
3138            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3139                    window.ownerPid, window.ownerUid,
3140                    window.dispatchingTimeout / 1000000.0);
3141        }
3142    } else {
3143        dump.append(INDENT "Windows: <none>\n");
3144    }
3145
3146    if (!mMonitoringChannels.isEmpty()) {
3147        dump.append(INDENT "MonitoringChannels:\n");
3148        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3149            const sp<InputChannel>& channel = mMonitoringChannels[i];
3150            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3151        }
3152    } else {
3153        dump.append(INDENT "MonitoringChannels: <none>\n");
3154    }
3155
3156    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3157
3158    if (!mActiveConnections.isEmpty()) {
3159        dump.append(INDENT "ActiveConnections:\n");
3160        for (size_t i = 0; i < mActiveConnections.size(); i++) {
3161            const Connection* connection = mActiveConnections[i];
3162            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
3163                    "inputState.isNeutral=%s\n",
3164                    i, connection->getInputChannelName(), connection->getStatusLabel(),
3165                    connection->outboundQueue.count(),
3166                    toString(connection->inputState.isNeutral()));
3167        }
3168    } else {
3169        dump.append(INDENT "ActiveConnections: <none>\n");
3170    }
3171
3172    if (isAppSwitchPendingLocked()) {
3173        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3174                (mAppSwitchDueTime - now()) / 1000000.0);
3175    } else {
3176        dump.append(INDENT "AppSwitch: not pending\n");
3177    }
3178}
3179
3180status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3181        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3182#if DEBUG_REGISTRATION
3183    LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3184            toString(monitor));
3185#endif
3186
3187    { // acquire lock
3188        AutoMutex _l(mLock);
3189
3190        if (getConnectionIndexLocked(inputChannel) >= 0) {
3191            LOGW("Attempted to register already registered input channel '%s'",
3192                    inputChannel->getName().string());
3193            return BAD_VALUE;
3194        }
3195
3196        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle);
3197        status_t status = connection->initialize();
3198        if (status) {
3199            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3200                    inputChannel->getName().string(), status);
3201            return status;
3202        }
3203
3204        int32_t receiveFd = inputChannel->getReceivePipeFd();
3205        mConnectionsByReceiveFd.add(receiveFd, connection);
3206
3207        if (monitor) {
3208            mMonitoringChannels.push(inputChannel);
3209        }
3210
3211        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3212
3213        runCommandsLockedInterruptible();
3214    } // release lock
3215    return OK;
3216}
3217
3218status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3219#if DEBUG_REGISTRATION
3220    LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3221#endif
3222
3223    { // acquire lock
3224        AutoMutex _l(mLock);
3225
3226        ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3227        if (connectionIndex < 0) {
3228            LOGW("Attempted to unregister already unregistered input channel '%s'",
3229                    inputChannel->getName().string());
3230            return BAD_VALUE;
3231        }
3232
3233        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3234        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3235
3236        connection->status = Connection::STATUS_ZOMBIE;
3237
3238        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3239            if (mMonitoringChannels[i] == inputChannel) {
3240                mMonitoringChannels.removeAt(i);
3241                break;
3242            }
3243        }
3244
3245        mLooper->removeFd(inputChannel->getReceivePipeFd());
3246
3247        nsecs_t currentTime = now();
3248        abortBrokenDispatchCycleLocked(currentTime, connection);
3249
3250        runCommandsLockedInterruptible();
3251    } // release lock
3252
3253    // Wake the poll loop because removing the connection may have changed the current
3254    // synchronization state.
3255    mLooper->wake();
3256    return OK;
3257}
3258
3259ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3260    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3261    if (connectionIndex >= 0) {
3262        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3263        if (connection->inputChannel.get() == inputChannel.get()) {
3264            return connectionIndex;
3265        }
3266    }
3267
3268    return -1;
3269}
3270
3271void InputDispatcher::activateConnectionLocked(Connection* connection) {
3272    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3273        if (mActiveConnections.itemAt(i) == connection) {
3274            return;
3275        }
3276    }
3277    mActiveConnections.add(connection);
3278}
3279
3280void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3281    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3282        if (mActiveConnections.itemAt(i) == connection) {
3283            mActiveConnections.removeAt(i);
3284            return;
3285        }
3286    }
3287}
3288
3289void InputDispatcher::onDispatchCycleStartedLocked(
3290        nsecs_t currentTime, const sp<Connection>& connection) {
3291}
3292
3293void InputDispatcher::onDispatchCycleFinishedLocked(
3294        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3295    CommandEntry* commandEntry = postCommandLocked(
3296            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3297    commandEntry->connection = connection;
3298    commandEntry->handled = handled;
3299}
3300
3301void InputDispatcher::onDispatchCycleBrokenLocked(
3302        nsecs_t currentTime, const sp<Connection>& connection) {
3303    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3304            connection->getInputChannelName());
3305
3306    CommandEntry* commandEntry = postCommandLocked(
3307            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3308    commandEntry->connection = connection;
3309}
3310
3311void InputDispatcher::onANRLocked(
3312        nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
3313        nsecs_t eventTime, nsecs_t waitStartTime) {
3314    LOGI("Application is not responding: %s.  "
3315            "%01.1fms since event, %01.1fms since wait started",
3316            getApplicationWindowLabelLocked(application, window).string(),
3317            (currentTime - eventTime) / 1000000.0,
3318            (currentTime - waitStartTime) / 1000000.0);
3319
3320    CommandEntry* commandEntry = postCommandLocked(
3321            & InputDispatcher::doNotifyANRLockedInterruptible);
3322    if (application) {
3323        commandEntry->inputApplicationHandle = application->inputApplicationHandle;
3324    }
3325    if (window) {
3326        commandEntry->inputWindowHandle = window->inputWindowHandle;
3327        commandEntry->inputChannel = window->inputChannel;
3328    }
3329}
3330
3331void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3332        CommandEntry* commandEntry) {
3333    mLock.unlock();
3334
3335    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3336
3337    mLock.lock();
3338}
3339
3340void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3341        CommandEntry* commandEntry) {
3342    sp<Connection> connection = commandEntry->connection;
3343
3344    if (connection->status != Connection::STATUS_ZOMBIE) {
3345        mLock.unlock();
3346
3347        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3348
3349        mLock.lock();
3350    }
3351}
3352
3353void InputDispatcher::doNotifyANRLockedInterruptible(
3354        CommandEntry* commandEntry) {
3355    mLock.unlock();
3356
3357    nsecs_t newTimeout = mPolicy->notifyANR(
3358            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3359
3360    mLock.lock();
3361
3362    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
3363}
3364
3365void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3366        CommandEntry* commandEntry) {
3367    KeyEntry* entry = commandEntry->keyEntry;
3368
3369    KeyEvent event;
3370    initializeKeyEvent(&event, entry);
3371
3372    mLock.unlock();
3373
3374    bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3375            &event, entry->policyFlags);
3376
3377    mLock.lock();
3378
3379    entry->interceptKeyResult = consumed
3380            ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
3381            : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3382    mAllocator.releaseKeyEntry(entry);
3383}
3384
3385void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3386        CommandEntry* commandEntry) {
3387    sp<Connection> connection = commandEntry->connection;
3388    bool handled = commandEntry->handled;
3389
3390    if (!connection->outboundQueue.isEmpty()) {
3391        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
3392        if (dispatchEntry->inProgress
3393                && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3394            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3395            if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3396                // Get the fallback key state.
3397                // Clear it out after dispatching the UP.
3398                int32_t originalKeyCode = keyEntry->keyCode;
3399                int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3400                if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3401                    connection->inputState.removeFallbackKey(originalKeyCode);
3402                }
3403
3404                if (handled || !dispatchEntry->hasForegroundTarget()) {
3405                    // If the application handles the original key for which we previously
3406                    // generated a fallback or if the window is not a foreground window,
3407                    // then cancel the associated fallback key, if any.
3408                    if (fallbackKeyCode != -1) {
3409                        if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3410                            CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3411                                    "application handled the original non-fallback key "
3412                                    "or is no longer a foreground target, "
3413                                    "canceling previously dispatched fallback key");
3414                            options.keyCode = fallbackKeyCode;
3415                            synthesizeCancelationEventsForConnectionLocked(connection, options);
3416                        }
3417                        connection->inputState.removeFallbackKey(originalKeyCode);
3418                    }
3419                } else {
3420                    // If the application did not handle a non-fallback key, first check
3421                    // that we are in a good state to perform unhandled key event processing
3422                    // Then ask the policy what to do with it.
3423                    bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3424                            && keyEntry->repeatCount == 0;
3425                    if (fallbackKeyCode == -1 && !initialDown) {
3426#if DEBUG_OUTBOUND_EVENT_DETAILS
3427                        LOGD("Unhandled key event: Skipping unhandled key event processing "
3428                                "since this is not an initial down.  "
3429                                "keyCode=%d, action=%d, repeatCount=%d",
3430                                originalKeyCode, keyEntry->action, keyEntry->repeatCount);
3431#endif
3432                        goto SkipFallback;
3433                    }
3434
3435                    // Dispatch the unhandled key to the policy.
3436#if DEBUG_OUTBOUND_EVENT_DETAILS
3437                    LOGD("Unhandled key event: Asking policy to perform fallback action.  "
3438                            "keyCode=%d, action=%d, repeatCount=%d",
3439                            keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3440#endif
3441                    KeyEvent event;
3442                    initializeKeyEvent(&event, keyEntry);
3443
3444                    mLock.unlock();
3445
3446                    bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3447                            &event, keyEntry->policyFlags, &event);
3448
3449                    mLock.lock();
3450
3451                    if (connection->status != Connection::STATUS_NORMAL) {
3452                        connection->inputState.removeFallbackKey(originalKeyCode);
3453                        return;
3454                    }
3455
3456                    assert(connection->outboundQueue.headSentinel.next == dispatchEntry);
3457
3458                    // Latch the fallback keycode for this key on an initial down.
3459                    // The fallback keycode cannot change at any other point in the lifecycle.
3460                    if (initialDown) {
3461                        if (fallback) {
3462                            fallbackKeyCode = event.getKeyCode();
3463                        } else {
3464                            fallbackKeyCode = AKEYCODE_UNKNOWN;
3465                        }
3466                        connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3467                    }
3468
3469                    assert(fallbackKeyCode != -1);
3470
3471                    // Cancel the fallback key if the policy decides not to send it anymore.
3472                    // We will continue to dispatch the key to the policy but we will no
3473                    // longer dispatch a fallback key to the application.
3474                    if (fallbackKeyCode != AKEYCODE_UNKNOWN
3475                            && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3476#if DEBUG_OUTBOUND_EVENT_DETAILS
3477                        if (fallback) {
3478                            LOGD("Unhandled key event: Policy requested to send key %d"
3479                                    "as a fallback for %d, but on the DOWN it had requested "
3480                                    "to send %d instead.  Fallback canceled.",
3481                                    event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3482                        } else {
3483                            LOGD("Unhandled key event: Policy did not request fallback for %d,"
3484                                    "but on the DOWN it had requested to send %d.  "
3485                                    "Fallback canceled.",
3486                                    originalKeyCode, fallbackKeyCode);
3487                        }
3488#endif
3489
3490                        CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3491                                "canceling fallback, policy no longer desires it");
3492                        options.keyCode = fallbackKeyCode;
3493                        synthesizeCancelationEventsForConnectionLocked(connection, options);
3494
3495                        fallback = false;
3496                        fallbackKeyCode = AKEYCODE_UNKNOWN;
3497                        if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3498                            connection->inputState.setFallbackKey(originalKeyCode,
3499                                    fallbackKeyCode);
3500                        }
3501                    }
3502
3503#if DEBUG_OUTBOUND_EVENT_DETAILS
3504                    {
3505                        String8 msg;
3506                        const KeyedVector<int32_t, int32_t>& fallbackKeys =
3507                                connection->inputState.getFallbackKeys();
3508                        for (size_t i = 0; i < fallbackKeys.size(); i++) {
3509                            msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3510                                    fallbackKeys.valueAt(i));
3511                        }
3512                        LOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3513                                fallbackKeys.size(), msg.string());
3514                    }
3515#endif
3516
3517                    if (fallback) {
3518                        // Restart the dispatch cycle using the fallback key.
3519                        keyEntry->eventTime = event.getEventTime();
3520                        keyEntry->deviceId = event.getDeviceId();
3521                        keyEntry->source = event.getSource();
3522                        keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3523                        keyEntry->keyCode = fallbackKeyCode;
3524                        keyEntry->scanCode = event.getScanCode();
3525                        keyEntry->metaState = event.getMetaState();
3526                        keyEntry->repeatCount = event.getRepeatCount();
3527                        keyEntry->downTime = event.getDownTime();
3528                        keyEntry->syntheticRepeat = false;
3529
3530#if DEBUG_OUTBOUND_EVENT_DETAILS
3531                        LOGD("Unhandled key event: Dispatching fallback key.  "
3532                                "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3533                                originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3534#endif
3535
3536                        dispatchEntry->inProgress = false;
3537                        startDispatchCycleLocked(now(), connection);
3538                        return;
3539                    } else {
3540#if DEBUG_OUTBOUND_EVENT_DETAILS
3541                        LOGD("Unhandled key event: No fallback key.");
3542#endif
3543                    }
3544                }
3545            }
3546        }
3547    }
3548
3549SkipFallback:
3550    startNextDispatchCycleLocked(now(), connection);
3551}
3552
3553void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3554    mLock.unlock();
3555
3556    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3557
3558    mLock.lock();
3559}
3560
3561void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3562    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3563            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3564            entry->downTime, entry->eventTime);
3565}
3566
3567void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3568        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3569    // TODO Write some statistics about how long we spend waiting.
3570}
3571
3572void InputDispatcher::dump(String8& dump) {
3573    dump.append("Input Dispatcher State:\n");
3574    dumpDispatchStateLocked(dump);
3575}
3576
3577
3578// --- InputDispatcher::Queue ---
3579
3580template <typename T>
3581uint32_t InputDispatcher::Queue<T>::count() const {
3582    uint32_t result = 0;
3583    for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
3584        result += 1;
3585    }
3586    return result;
3587}
3588
3589
3590// --- InputDispatcher::Allocator ---
3591
3592InputDispatcher::Allocator::Allocator() {
3593}
3594
3595InputDispatcher::InjectionState*
3596InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
3597    InjectionState* injectionState = mInjectionStatePool.alloc();
3598    injectionState->refCount = 1;
3599    injectionState->injectorPid = injectorPid;
3600    injectionState->injectorUid = injectorUid;
3601    injectionState->injectionIsAsync = false;
3602    injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
3603    injectionState->pendingForegroundDispatches = 0;
3604    return injectionState;
3605}
3606
3607void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
3608        nsecs_t eventTime, uint32_t policyFlags) {
3609    entry->type = type;
3610    entry->refCount = 1;
3611    entry->dispatchInProgress = false;
3612    entry->eventTime = eventTime;
3613    entry->policyFlags = policyFlags;
3614    entry->injectionState = NULL;
3615}
3616
3617void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
3618    if (entry->injectionState) {
3619        releaseInjectionState(entry->injectionState);
3620        entry->injectionState = NULL;
3621    }
3622}
3623
3624InputDispatcher::ConfigurationChangedEntry*
3625InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
3626    ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
3627    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
3628    return entry;
3629}
3630
3631InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
3632        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3633        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3634        int32_t repeatCount, nsecs_t downTime) {
3635    KeyEntry* entry = mKeyEntryPool.alloc();
3636    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
3637
3638    entry->deviceId = deviceId;
3639    entry->source = source;
3640    entry->action = action;
3641    entry->flags = flags;
3642    entry->keyCode = keyCode;
3643    entry->scanCode = scanCode;
3644    entry->metaState = metaState;
3645    entry->repeatCount = repeatCount;
3646    entry->downTime = downTime;
3647    entry->syntheticRepeat = false;
3648    entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3649    return entry;
3650}
3651
3652InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
3653        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3654        int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
3655        nsecs_t downTime, uint32_t pointerCount,
3656        const int32_t* pointerIds, const PointerCoords* pointerCoords) {
3657    MotionEntry* entry = mMotionEntryPool.alloc();
3658    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
3659
3660    entry->eventTime = eventTime;
3661    entry->deviceId = deviceId;
3662    entry->source = source;
3663    entry->action = action;
3664    entry->flags = flags;
3665    entry->metaState = metaState;
3666    entry->edgeFlags = edgeFlags;
3667    entry->xPrecision = xPrecision;
3668    entry->yPrecision = yPrecision;
3669    entry->downTime = downTime;
3670    entry->pointerCount = pointerCount;
3671    entry->firstSample.eventTime = eventTime;
3672    entry->firstSample.next = NULL;
3673    entry->lastSample = & entry->firstSample;
3674    for (uint32_t i = 0; i < pointerCount; i++) {
3675        entry->pointerIds[i] = pointerIds[i];
3676        entry->firstSample.pointerCoords[i].copyFrom(pointerCoords[i]);
3677    }
3678    return entry;
3679}
3680
3681InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
3682        EventEntry* eventEntry,
3683        int32_t targetFlags, float xOffset, float yOffset) {
3684    DispatchEntry* entry = mDispatchEntryPool.alloc();
3685    entry->eventEntry = eventEntry;
3686    eventEntry->refCount += 1;
3687    entry->targetFlags = targetFlags;
3688    entry->xOffset = xOffset;
3689    entry->yOffset = yOffset;
3690    entry->inProgress = false;
3691    entry->headMotionSample = NULL;
3692    entry->tailMotionSample = NULL;
3693    return entry;
3694}
3695
3696InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
3697    CommandEntry* entry = mCommandEntryPool.alloc();
3698    entry->command = command;
3699    return entry;
3700}
3701
3702void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
3703    injectionState->refCount -= 1;
3704    if (injectionState->refCount == 0) {
3705        mInjectionStatePool.free(injectionState);
3706    } else {
3707        assert(injectionState->refCount > 0);
3708    }
3709}
3710
3711void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
3712    switch (entry->type) {
3713    case EventEntry::TYPE_CONFIGURATION_CHANGED:
3714        releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
3715        break;
3716    case EventEntry::TYPE_KEY:
3717        releaseKeyEntry(static_cast<KeyEntry*>(entry));
3718        break;
3719    case EventEntry::TYPE_MOTION:
3720        releaseMotionEntry(static_cast<MotionEntry*>(entry));
3721        break;
3722    default:
3723        assert(false);
3724        break;
3725    }
3726}
3727
3728void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
3729        ConfigurationChangedEntry* entry) {
3730    entry->refCount -= 1;
3731    if (entry->refCount == 0) {
3732        releaseEventEntryInjectionState(entry);
3733        mConfigurationChangeEntryPool.free(entry);
3734    } else {
3735        assert(entry->refCount > 0);
3736    }
3737}
3738
3739void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
3740    entry->refCount -= 1;
3741    if (entry->refCount == 0) {
3742        releaseEventEntryInjectionState(entry);
3743        mKeyEntryPool.free(entry);
3744    } else {
3745        assert(entry->refCount > 0);
3746    }
3747}
3748
3749void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
3750    entry->refCount -= 1;
3751    if (entry->refCount == 0) {
3752        releaseEventEntryInjectionState(entry);
3753        for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
3754            MotionSample* next = sample->next;
3755            mMotionSamplePool.free(sample);
3756            sample = next;
3757        }
3758        mMotionEntryPool.free(entry);
3759    } else {
3760        assert(entry->refCount > 0);
3761    }
3762}
3763
3764void InputDispatcher::Allocator::freeMotionSample(MotionSample* sample) {
3765    mMotionSamplePool.free(sample);
3766}
3767
3768void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
3769    releaseEventEntry(entry->eventEntry);
3770    mDispatchEntryPool.free(entry);
3771}
3772
3773void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
3774    mCommandEntryPool.free(entry);
3775}
3776
3777void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
3778        nsecs_t eventTime, const PointerCoords* pointerCoords) {
3779    MotionSample* sample = mMotionSamplePool.alloc();
3780    sample->eventTime = eventTime;
3781    uint32_t pointerCount = motionEntry->pointerCount;
3782    for (uint32_t i = 0; i < pointerCount; i++) {
3783        sample->pointerCoords[i].copyFrom(pointerCoords[i]);
3784    }
3785
3786    sample->next = NULL;
3787    motionEntry->lastSample->next = sample;
3788    motionEntry->lastSample = sample;
3789}
3790
3791void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
3792    releaseEventEntryInjectionState(keyEntry);
3793
3794    keyEntry->dispatchInProgress = false;
3795    keyEntry->syntheticRepeat = false;
3796    keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3797}
3798
3799
3800// --- InputDispatcher::MotionEntry ---
3801
3802uint32_t InputDispatcher::MotionEntry::countSamples() const {
3803    uint32_t count = 1;
3804    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
3805        count += 1;
3806    }
3807    return count;
3808}
3809
3810
3811// --- InputDispatcher::InputState ---
3812
3813InputDispatcher::InputState::InputState() {
3814}
3815
3816InputDispatcher::InputState::~InputState() {
3817}
3818
3819bool InputDispatcher::InputState::isNeutral() const {
3820    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3821}
3822
3823void InputDispatcher::InputState::trackEvent(const EventEntry* entry, int32_t action) {
3824    switch (entry->type) {
3825    case EventEntry::TYPE_KEY:
3826        trackKey(static_cast<const KeyEntry*>(entry), action);
3827        break;
3828
3829    case EventEntry::TYPE_MOTION:
3830        trackMotion(static_cast<const MotionEntry*>(entry), action);
3831        break;
3832    }
3833}
3834
3835void InputDispatcher::InputState::trackKey(const KeyEntry* entry, int32_t action) {
3836    if (action == AKEY_EVENT_ACTION_UP
3837            && (entry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3838        for (size_t i = 0; i < mFallbackKeys.size(); ) {
3839            if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3840                mFallbackKeys.removeItemsAt(i);
3841            } else {
3842                i += 1;
3843            }
3844        }
3845    }
3846
3847    for (size_t i = 0; i < mKeyMementos.size(); i++) {
3848        KeyMemento& memento = mKeyMementos.editItemAt(i);
3849        if (memento.deviceId == entry->deviceId
3850                && memento.source == entry->source
3851                && memento.keyCode == entry->keyCode
3852                && memento.scanCode == entry->scanCode) {
3853            switch (action) {
3854            case AKEY_EVENT_ACTION_UP:
3855                mKeyMementos.removeAt(i);
3856                return;
3857
3858            case AKEY_EVENT_ACTION_DOWN:
3859                mKeyMementos.removeAt(i);
3860                goto Found;
3861
3862            default:
3863                return;
3864            }
3865        }
3866    }
3867
3868Found:
3869    if (action == AKEY_EVENT_ACTION_DOWN) {
3870        mKeyMementos.push();
3871        KeyMemento& memento = mKeyMementos.editTop();
3872        memento.deviceId = entry->deviceId;
3873        memento.source = entry->source;
3874        memento.keyCode = entry->keyCode;
3875        memento.scanCode = entry->scanCode;
3876        memento.flags = entry->flags;
3877        memento.downTime = entry->downTime;
3878    }
3879}
3880
3881void InputDispatcher::InputState::trackMotion(const MotionEntry* entry, int32_t action) {
3882    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
3883    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3884        MotionMemento& memento = mMotionMementos.editItemAt(i);
3885        if (memento.deviceId == entry->deviceId
3886                && memento.source == entry->source) {
3887            switch (actionMasked) {
3888            case AMOTION_EVENT_ACTION_UP:
3889            case AMOTION_EVENT_ACTION_CANCEL:
3890            case AMOTION_EVENT_ACTION_HOVER_ENTER:
3891            case AMOTION_EVENT_ACTION_HOVER_MOVE:
3892            case AMOTION_EVENT_ACTION_HOVER_EXIT:
3893                mMotionMementos.removeAt(i);
3894                return;
3895
3896            case AMOTION_EVENT_ACTION_DOWN:
3897                mMotionMementos.removeAt(i);
3898                goto Found;
3899
3900            case AMOTION_EVENT_ACTION_POINTER_UP:
3901            case AMOTION_EVENT_ACTION_POINTER_DOWN:
3902            case AMOTION_EVENT_ACTION_MOVE:
3903                memento.setPointers(entry);
3904                return;
3905
3906            default:
3907                return;
3908            }
3909        }
3910    }
3911
3912Found:
3913    switch (actionMasked) {
3914    case AMOTION_EVENT_ACTION_DOWN:
3915    case AMOTION_EVENT_ACTION_HOVER_ENTER:
3916    case AMOTION_EVENT_ACTION_HOVER_MOVE:
3917    case AMOTION_EVENT_ACTION_HOVER_EXIT:
3918        mMotionMementos.push();
3919        MotionMemento& memento = mMotionMementos.editTop();
3920        memento.deviceId = entry->deviceId;
3921        memento.source = entry->source;
3922        memento.xPrecision = entry->xPrecision;
3923        memento.yPrecision = entry->yPrecision;
3924        memento.downTime = entry->downTime;
3925        memento.setPointers(entry);
3926        memento.hovering = actionMasked != AMOTION_EVENT_ACTION_DOWN;
3927    }
3928}
3929
3930void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
3931    pointerCount = entry->pointerCount;
3932    for (uint32_t i = 0; i < entry->pointerCount; i++) {
3933        pointerIds[i] = entry->pointerIds[i];
3934        pointerCoords[i].copyFrom(entry->lastSample->pointerCoords[i]);
3935    }
3936}
3937
3938void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
3939        Allocator* allocator, Vector<EventEntry*>& outEvents,
3940        const CancelationOptions& options) {
3941    for (size_t i = 0; i < mKeyMementos.size(); ) {
3942        const KeyMemento& memento = mKeyMementos.itemAt(i);
3943        if (shouldCancelKey(memento, options)) {
3944            outEvents.push(allocator->obtainKeyEntry(currentTime,
3945                    memento.deviceId, memento.source, 0,
3946                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
3947                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
3948            mKeyMementos.removeAt(i);
3949        } else {
3950            i += 1;
3951        }
3952    }
3953
3954    for (size_t i = 0; i < mMotionMementos.size(); ) {
3955        const MotionMemento& memento = mMotionMementos.itemAt(i);
3956        if (shouldCancelMotion(memento, options)) {
3957            outEvents.push(allocator->obtainMotionEntry(currentTime,
3958                    memento.deviceId, memento.source, 0,
3959                    memento.hovering
3960                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
3961                            : AMOTION_EVENT_ACTION_CANCEL,
3962                    0, 0, 0,
3963                    memento.xPrecision, memento.yPrecision, memento.downTime,
3964                    memento.pointerCount, memento.pointerIds, memento.pointerCoords));
3965            mMotionMementos.removeAt(i);
3966        } else {
3967            i += 1;
3968        }
3969    }
3970}
3971
3972void InputDispatcher::InputState::clear() {
3973    mKeyMementos.clear();
3974    mMotionMementos.clear();
3975    mFallbackKeys.clear();
3976}
3977
3978void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
3979    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3980        const MotionMemento& memento = mMotionMementos.itemAt(i);
3981        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
3982            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
3983                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
3984                if (memento.deviceId == otherMemento.deviceId
3985                        && memento.source == otherMemento.source) {
3986                    other.mMotionMementos.removeAt(j);
3987                } else {
3988                    j += 1;
3989                }
3990            }
3991            other.mMotionMementos.push(memento);
3992        }
3993    }
3994}
3995
3996int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
3997    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
3998    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
3999}
4000
4001void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4002        int32_t fallbackKeyCode) {
4003    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4004    if (index >= 0) {
4005        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4006    } else {
4007        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4008    }
4009}
4010
4011void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4012    mFallbackKeys.removeItem(originalKeyCode);
4013}
4014
4015bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4016        const CancelationOptions& options) {
4017    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4018        return false;
4019    }
4020
4021    switch (options.mode) {
4022    case CancelationOptions::CANCEL_ALL_EVENTS:
4023    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4024        return true;
4025    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4026        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4027    default:
4028        return false;
4029    }
4030}
4031
4032bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4033        const CancelationOptions& options) {
4034    switch (options.mode) {
4035    case CancelationOptions::CANCEL_ALL_EVENTS:
4036        return true;
4037    case CancelationOptions::CANCEL_POINTER_EVENTS:
4038        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4039    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4040        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4041    default:
4042        return false;
4043    }
4044}
4045
4046
4047// --- InputDispatcher::Connection ---
4048
4049InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4050        const sp<InputWindowHandle>& inputWindowHandle) :
4051        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4052        inputPublisher(inputChannel),
4053        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX) {
4054}
4055
4056InputDispatcher::Connection::~Connection() {
4057}
4058
4059status_t InputDispatcher::Connection::initialize() {
4060    return inputPublisher.initialize();
4061}
4062
4063const char* InputDispatcher::Connection::getStatusLabel() const {
4064    switch (status) {
4065    case STATUS_NORMAL:
4066        return "NORMAL";
4067
4068    case STATUS_BROKEN:
4069        return "BROKEN";
4070
4071    case STATUS_ZOMBIE:
4072        return "ZOMBIE";
4073
4074    default:
4075        return "UNKNOWN";
4076    }
4077}
4078
4079InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
4080        const EventEntry* eventEntry) const {
4081    for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
4082            dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
4083        if (dispatchEntry->eventEntry == eventEntry) {
4084            return dispatchEntry;
4085        }
4086    }
4087    return NULL;
4088}
4089
4090
4091// --- InputDispatcher::CommandEntry ---
4092
4093InputDispatcher::CommandEntry::CommandEntry() :
4094    keyEntry(NULL) {
4095}
4096
4097InputDispatcher::CommandEntry::~CommandEntry() {
4098}
4099
4100
4101// --- InputDispatcher::TouchState ---
4102
4103InputDispatcher::TouchState::TouchState() :
4104    down(false), split(false), deviceId(-1), source(0) {
4105}
4106
4107InputDispatcher::TouchState::~TouchState() {
4108}
4109
4110void InputDispatcher::TouchState::reset() {
4111    down = false;
4112    split = false;
4113    deviceId = -1;
4114    source = 0;
4115    windows.clear();
4116}
4117
4118void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4119    down = other.down;
4120    split = other.split;
4121    deviceId = other.deviceId;
4122    source = other.source;
4123    windows.clear();
4124    windows.appendVector(other.windows);
4125}
4126
4127void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
4128        int32_t targetFlags, BitSet32 pointerIds) {
4129    if (targetFlags & InputTarget::FLAG_SPLIT) {
4130        split = true;
4131    }
4132
4133    for (size_t i = 0; i < windows.size(); i++) {
4134        TouchedWindow& touchedWindow = windows.editItemAt(i);
4135        if (touchedWindow.window == window) {
4136            touchedWindow.targetFlags |= targetFlags;
4137            touchedWindow.pointerIds.value |= pointerIds.value;
4138            return;
4139        }
4140    }
4141
4142    windows.push();
4143
4144    TouchedWindow& touchedWindow = windows.editTop();
4145    touchedWindow.window = window;
4146    touchedWindow.targetFlags = targetFlags;
4147    touchedWindow.pointerIds = pointerIds;
4148    touchedWindow.channel = window->inputChannel;
4149}
4150
4151void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4152    for (size_t i = 0 ; i < windows.size(); ) {
4153        TouchedWindow& window = windows.editItemAt(i);
4154        if (window.targetFlags & InputTarget::FLAG_DISPATCH_AS_IS) {
4155            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4156            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4157            i += 1;
4158        } else {
4159            windows.removeAt(i);
4160        }
4161    }
4162}
4163
4164const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
4165    for (size_t i = 0; i < windows.size(); i++) {
4166        if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
4167            return windows[i].window;
4168        }
4169    }
4170    return NULL;
4171}
4172
4173
4174// --- InputDispatcherThread ---
4175
4176InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4177        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4178}
4179
4180InputDispatcherThread::~InputDispatcherThread() {
4181}
4182
4183bool InputDispatcherThread::threadLoop() {
4184    mDispatcher->dispatchOnce();
4185    return true;
4186}
4187
4188} // namespace android
4189