InputDispatcher.cpp revision e7d25b74b0f5c8ad32225c7a3e98a0d1717eb7c7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18
19//#define LOG_NDEBUG 0
20
21// Log detailed debug messages about each inbound event notification to the dispatcher.
22#define DEBUG_INBOUND_EVENT_DETAILS 0
23
24// Log detailed debug messages about each outbound event processed by the dispatcher.
25#define DEBUG_OUTBOUND_EVENT_DETAILS 0
26
27// Log debug messages about batching.
28#define DEBUG_BATCHING 0
29
30// Log debug messages about the dispatch cycle.
31#define DEBUG_DISPATCH_CYCLE 0
32
33// Log debug messages about registrations.
34#define DEBUG_REGISTRATION 0
35
36// Log debug messages about performance statistics.
37#define DEBUG_PERFORMANCE_STATISTICS 0
38
39// Log debug messages about input event injection.
40#define DEBUG_INJECTION 0
41
42// Log debug messages about input event throttling.
43#define DEBUG_THROTTLING 0
44
45// Log debug messages about input focus tracking.
46#define DEBUG_FOCUS 0
47
48// Log debug messages about the app switch latency optimization.
49#define DEBUG_APP_SWITCH 0
50
51#include "InputDispatcher.h"
52
53#include <cutils/log.h>
54#include <ui/PowerManager.h>
55
56#include <stddef.h>
57#include <unistd.h>
58#include <errno.h>
59#include <limits.h>
60
61#define INDENT "  "
62#define INDENT2 "    "
63
64namespace android {
65
66// Default input dispatching timeout if there is no focused application or paused window
67// from which to determine an appropriate dispatching timeout.
68const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
69
70// Amount of time to allow for all pending events to be processed when an app switch
71// key is on the way.  This is used to preempt input dispatch and drop input events
72// when an application takes too long to respond and the user has pressed an app switch key.
73const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
74
75// Amount of time to allow for an event to be dispatched (measured since its eventTime)
76// before considering it stale and dropping it.
77const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
78
79
80static inline nsecs_t now() {
81    return systemTime(SYSTEM_TIME_MONOTONIC);
82}
83
84static inline const char* toString(bool value) {
85    return value ? "true" : "false";
86}
87
88static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
89    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
90            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
91}
92
93static bool isValidKeyAction(int32_t action) {
94    switch (action) {
95    case AKEY_EVENT_ACTION_DOWN:
96    case AKEY_EVENT_ACTION_UP:
97        return true;
98    default:
99        return false;
100    }
101}
102
103static bool validateKeyEvent(int32_t action) {
104    if (! isValidKeyAction(action)) {
105        LOGE("Key event has invalid action code 0x%x", action);
106        return false;
107    }
108    return true;
109}
110
111static bool isValidMotionAction(int32_t action, size_t pointerCount) {
112    switch (action & AMOTION_EVENT_ACTION_MASK) {
113    case AMOTION_EVENT_ACTION_DOWN:
114    case AMOTION_EVENT_ACTION_UP:
115    case AMOTION_EVENT_ACTION_CANCEL:
116    case AMOTION_EVENT_ACTION_MOVE:
117    case AMOTION_EVENT_ACTION_OUTSIDE:
118    case AMOTION_EVENT_ACTION_HOVER_MOVE:
119    case AMOTION_EVENT_ACTION_SCROLL:
120        return true;
121    case AMOTION_EVENT_ACTION_POINTER_DOWN:
122    case AMOTION_EVENT_ACTION_POINTER_UP: {
123        int32_t index = getMotionEventActionPointerIndex(action);
124        return index >= 0 && size_t(index) < pointerCount;
125    }
126    default:
127        return false;
128    }
129}
130
131static bool validateMotionEvent(int32_t action, size_t pointerCount,
132        const int32_t* pointerIds) {
133    if (! isValidMotionAction(action, pointerCount)) {
134        LOGE("Motion event has invalid action code 0x%x", action);
135        return false;
136    }
137    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
138        LOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
139                pointerCount, MAX_POINTERS);
140        return false;
141    }
142    BitSet32 pointerIdBits;
143    for (size_t i = 0; i < pointerCount; i++) {
144        int32_t id = pointerIds[i];
145        if (id < 0 || id > MAX_POINTER_ID) {
146            LOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
147                    id, MAX_POINTER_ID);
148            return false;
149        }
150        if (pointerIdBits.hasBit(id)) {
151            LOGE("Motion event has duplicate pointer id %d", id);
152            return false;
153        }
154        pointerIdBits.markBit(id);
155    }
156    return true;
157}
158
159static void scalePointerCoords(const PointerCoords* inCoords, size_t count, float scaleFactor,
160        PointerCoords* outCoords) {
161   for (size_t i = 0; i < count; i++) {
162       outCoords[i] = inCoords[i];
163       outCoords[i].scale(scaleFactor);
164   }
165}
166
167static void dumpRegion(String8& dump, const SkRegion& region) {
168    if (region.isEmpty()) {
169        dump.append("<empty>");
170        return;
171    }
172
173    bool first = true;
174    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
175        if (first) {
176            first = false;
177        } else {
178            dump.append("|");
179        }
180        const SkIRect& rect = it.rect();
181        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
182    }
183}
184
185
186// --- InputDispatcher ---
187
188InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
189    mPolicy(policy),
190    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
191    mNextUnblockedEvent(NULL),
192    mDispatchEnabled(true), mDispatchFrozen(false),
193    mFocusedWindow(NULL),
194    mFocusedApplication(NULL),
195    mCurrentInputTargetsValid(false),
196    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
197    mLooper = new Looper(false);
198
199    mInboundQueue.headSentinel.refCount = -1;
200    mInboundQueue.headSentinel.type = EventEntry::TYPE_SENTINEL;
201    mInboundQueue.headSentinel.eventTime = LONG_LONG_MIN;
202
203    mInboundQueue.tailSentinel.refCount = -1;
204    mInboundQueue.tailSentinel.type = EventEntry::TYPE_SENTINEL;
205    mInboundQueue.tailSentinel.eventTime = LONG_LONG_MAX;
206
207    mKeyRepeatState.lastKeyEntry = NULL;
208
209    int32_t maxEventsPerSecond = policy->getMaxEventsPerSecond();
210    mThrottleState.minTimeBetweenEvents = 1000000000LL / maxEventsPerSecond;
211    mThrottleState.lastDeviceId = -1;
212
213#if DEBUG_THROTTLING
214    mThrottleState.originalSampleCount = 0;
215    LOGD("Throttling - Max events per second = %d", maxEventsPerSecond);
216#endif
217}
218
219InputDispatcher::~InputDispatcher() {
220    { // acquire lock
221        AutoMutex _l(mLock);
222
223        resetKeyRepeatLocked();
224        releasePendingEventLocked();
225        drainInboundQueueLocked();
226    }
227
228    while (mConnectionsByReceiveFd.size() != 0) {
229        unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
230    }
231}
232
233void InputDispatcher::dispatchOnce() {
234    nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
235    nsecs_t keyRepeatDelay = mPolicy->getKeyRepeatDelay();
236
237    nsecs_t nextWakeupTime = LONG_LONG_MAX;
238    { // acquire lock
239        AutoMutex _l(mLock);
240        dispatchOnceInnerLocked(keyRepeatTimeout, keyRepeatDelay, & nextWakeupTime);
241
242        if (runCommandsLockedInterruptible()) {
243            nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
244        }
245    } // release lock
246
247    // Wait for callback or timeout or wake.  (make sure we round up, not down)
248    nsecs_t currentTime = now();
249    int32_t timeoutMillis;
250    if (nextWakeupTime > currentTime) {
251        uint64_t timeout = uint64_t(nextWakeupTime - currentTime);
252        timeout = (timeout + 999999LL) / 1000000LL;
253        timeoutMillis = timeout > INT_MAX ? -1 : int32_t(timeout);
254    } else {
255        timeoutMillis = 0;
256    }
257
258    mLooper->pollOnce(timeoutMillis);
259}
260
261void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
262        nsecs_t keyRepeatDelay, nsecs_t* nextWakeupTime) {
263    nsecs_t currentTime = now();
264
265    // Reset the key repeat timer whenever we disallow key events, even if the next event
266    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
267    // out of sleep.
268    if (keyRepeatTimeout < 0) {
269        resetKeyRepeatLocked();
270    }
271
272    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
273    if (mDispatchFrozen) {
274#if DEBUG_FOCUS
275        LOGD("Dispatch frozen.  Waiting some more.");
276#endif
277        return;
278    }
279
280    // Optimize latency of app switches.
281    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
282    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
283    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
284    if (mAppSwitchDueTime < *nextWakeupTime) {
285        *nextWakeupTime = mAppSwitchDueTime;
286    }
287
288    // Ready to start a new event.
289    // If we don't already have a pending event, go grab one.
290    if (! mPendingEvent) {
291        if (mInboundQueue.isEmpty()) {
292            if (isAppSwitchDue) {
293                // The inbound queue is empty so the app switch key we were waiting
294                // for will never arrive.  Stop waiting for it.
295                resetPendingAppSwitchLocked(false);
296                isAppSwitchDue = false;
297            }
298
299            // Synthesize a key repeat if appropriate.
300            if (mKeyRepeatState.lastKeyEntry) {
301                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
302                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime, keyRepeatDelay);
303                } else {
304                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
305                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
306                    }
307                }
308            }
309            if (! mPendingEvent) {
310                return;
311            }
312        } else {
313            // Inbound queue has at least one entry.
314            EventEntry* entry = mInboundQueue.headSentinel.next;
315
316            // Throttle the entry if it is a move event and there are no
317            // other events behind it in the queue.  Due to movement batching, additional
318            // samples may be appended to this event by the time the throttling timeout
319            // expires.
320            // TODO Make this smarter and consider throttling per device independently.
321            if (entry->type == EventEntry::TYPE_MOTION
322                    && !isAppSwitchDue
323                    && mDispatchEnabled
324                    && (entry->policyFlags & POLICY_FLAG_PASS_TO_USER)
325                    && !entry->isInjected()) {
326                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
327                int32_t deviceId = motionEntry->deviceId;
328                uint32_t source = motionEntry->source;
329                if (! isAppSwitchDue
330                        && motionEntry->next == & mInboundQueue.tailSentinel // exactly one event
331                        && (motionEntry->action == AMOTION_EVENT_ACTION_MOVE
332                                || motionEntry->action == AMOTION_EVENT_ACTION_HOVER_MOVE)
333                        && deviceId == mThrottleState.lastDeviceId
334                        && source == mThrottleState.lastSource) {
335                    nsecs_t nextTime = mThrottleState.lastEventTime
336                            + mThrottleState.minTimeBetweenEvents;
337                    if (currentTime < nextTime) {
338                        // Throttle it!
339#if DEBUG_THROTTLING
340                        LOGD("Throttling - Delaying motion event for "
341                                "device %d, source 0x%08x by up to %0.3fms.",
342                                deviceId, source, (nextTime - currentTime) * 0.000001);
343#endif
344                        if (nextTime < *nextWakeupTime) {
345                            *nextWakeupTime = nextTime;
346                        }
347                        if (mThrottleState.originalSampleCount == 0) {
348                            mThrottleState.originalSampleCount =
349                                    motionEntry->countSamples();
350                        }
351                        return;
352                    }
353                }
354
355#if DEBUG_THROTTLING
356                if (mThrottleState.originalSampleCount != 0) {
357                    uint32_t count = motionEntry->countSamples();
358                    LOGD("Throttling - Motion event sample count grew by %d from %d to %d.",
359                            count - mThrottleState.originalSampleCount,
360                            mThrottleState.originalSampleCount, count);
361                    mThrottleState.originalSampleCount = 0;
362                }
363#endif
364
365                mThrottleState.lastEventTime = currentTime;
366                mThrottleState.lastDeviceId = deviceId;
367                mThrottleState.lastSource = source;
368            }
369
370            mInboundQueue.dequeue(entry);
371            mPendingEvent = entry;
372        }
373
374        // Poke user activity for this event.
375        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
376            pokeUserActivityLocked(mPendingEvent);
377        }
378    }
379
380    // Now we have an event to dispatch.
381    // All events are eventually dequeued and processed this way, even if we intend to drop them.
382    assert(mPendingEvent != NULL);
383    bool done = false;
384    DropReason dropReason = DROP_REASON_NOT_DROPPED;
385    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
386        dropReason = DROP_REASON_POLICY;
387    } else if (!mDispatchEnabled) {
388        dropReason = DROP_REASON_DISABLED;
389    }
390
391    if (mNextUnblockedEvent == mPendingEvent) {
392        mNextUnblockedEvent = NULL;
393    }
394
395    switch (mPendingEvent->type) {
396    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
397        ConfigurationChangedEntry* typedEntry =
398                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
399        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
400        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
401        break;
402    }
403
404    case EventEntry::TYPE_KEY: {
405        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
406        if (isAppSwitchDue) {
407            if (isAppSwitchKeyEventLocked(typedEntry)) {
408                resetPendingAppSwitchLocked(true);
409                isAppSwitchDue = false;
410            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
411                dropReason = DROP_REASON_APP_SWITCH;
412            }
413        }
414        if (dropReason == DROP_REASON_NOT_DROPPED
415                && isStaleEventLocked(currentTime, typedEntry)) {
416            dropReason = DROP_REASON_STALE;
417        }
418        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
419            dropReason = DROP_REASON_BLOCKED;
420        }
421        done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
422                &dropReason, nextWakeupTime);
423        break;
424    }
425
426    case EventEntry::TYPE_MOTION: {
427        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
428        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
429            dropReason = DROP_REASON_APP_SWITCH;
430        }
431        if (dropReason == DROP_REASON_NOT_DROPPED
432                && isStaleEventLocked(currentTime, typedEntry)) {
433            dropReason = DROP_REASON_STALE;
434        }
435        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
436            dropReason = DROP_REASON_BLOCKED;
437        }
438        done = dispatchMotionLocked(currentTime, typedEntry,
439                &dropReason, nextWakeupTime);
440        break;
441    }
442
443    default:
444        assert(false);
445        break;
446    }
447
448    if (done) {
449        if (dropReason != DROP_REASON_NOT_DROPPED) {
450            dropInboundEventLocked(mPendingEvent, dropReason);
451        }
452
453        releasePendingEventLocked();
454        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
455    }
456}
457
458bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
459    bool needWake = mInboundQueue.isEmpty();
460    mInboundQueue.enqueueAtTail(entry);
461
462    switch (entry->type) {
463    case EventEntry::TYPE_KEY: {
464        // Optimize app switch latency.
465        // If the application takes too long to catch up then we drop all events preceding
466        // the app switch key.
467        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
468        if (isAppSwitchKeyEventLocked(keyEntry)) {
469            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
470                mAppSwitchSawKeyDown = true;
471            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
472                if (mAppSwitchSawKeyDown) {
473#if DEBUG_APP_SWITCH
474                    LOGD("App switch is pending!");
475#endif
476                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
477                    mAppSwitchSawKeyDown = false;
478                    needWake = true;
479                }
480            }
481        }
482        break;
483    }
484
485    case EventEntry::TYPE_MOTION: {
486        // Optimize case where the current application is unresponsive and the user
487        // decides to touch a window in a different application.
488        // If the application takes too long to catch up then we drop all events preceding
489        // the touch into the other window.
490        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
491        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
492                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
493                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
494                && mInputTargetWaitApplication != NULL) {
495            int32_t x = int32_t(motionEntry->firstSample.pointerCoords[0].
496                    getAxisValue(AMOTION_EVENT_AXIS_X));
497            int32_t y = int32_t(motionEntry->firstSample.pointerCoords[0].
498                    getAxisValue(AMOTION_EVENT_AXIS_Y));
499            const InputWindow* touchedWindow = findTouchedWindowAtLocked(x, y);
500            if (touchedWindow
501                    && touchedWindow->inputWindowHandle != NULL
502                    && touchedWindow->inputWindowHandle->getInputApplicationHandle()
503                            != mInputTargetWaitApplication) {
504                // User touched a different application than the one we are waiting on.
505                // Flag the event, and start pruning the input queue.
506                mNextUnblockedEvent = motionEntry;
507                needWake = true;
508            }
509        }
510        break;
511    }
512    }
513
514    return needWake;
515}
516
517const InputWindow* InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
518    // Traverse windows from front to back to find touched window.
519    size_t numWindows = mWindows.size();
520    for (size_t i = 0; i < numWindows; i++) {
521        const InputWindow* window = & mWindows.editItemAt(i);
522        int32_t flags = window->layoutParamsFlags;
523
524        if (window->visible) {
525            if (!(flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
526                bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
527                        | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
528                if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
529                    // Found window.
530                    return window;
531                }
532            }
533        }
534
535        if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
536            // Error window is on top but not visible, so touch is dropped.
537            return NULL;
538        }
539    }
540    return NULL;
541}
542
543void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
544    const char* reason;
545    switch (dropReason) {
546    case DROP_REASON_POLICY:
547#if DEBUG_INBOUND_EVENT_DETAILS
548        LOGD("Dropped event because policy consumed it.");
549#endif
550        reason = "inbound event was dropped because the policy consumed it";
551        break;
552    case DROP_REASON_DISABLED:
553        LOGI("Dropped event because input dispatch is disabled.");
554        reason = "inbound event was dropped because input dispatch is disabled";
555        break;
556    case DROP_REASON_APP_SWITCH:
557        LOGI("Dropped event because of pending overdue app switch.");
558        reason = "inbound event was dropped because of pending overdue app switch";
559        break;
560    case DROP_REASON_BLOCKED:
561        LOGI("Dropped event because the current application is not responding and the user "
562                "has started interating with a different application.");
563        reason = "inbound event was dropped because the current application is not responding "
564                "and the user has started interating with a different application";
565        break;
566    case DROP_REASON_STALE:
567        LOGI("Dropped event because it is stale.");
568        reason = "inbound event was dropped because it is stale";
569        break;
570    default:
571        assert(false);
572        return;
573    }
574
575    switch (entry->type) {
576    case EventEntry::TYPE_KEY:
577        synthesizeCancelationEventsForAllConnectionsLocked(
578                InputState::CANCEL_NON_POINTER_EVENTS, reason);
579        break;
580    case EventEntry::TYPE_MOTION: {
581        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
582        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
583            synthesizeCancelationEventsForAllConnectionsLocked(
584                    InputState::CANCEL_POINTER_EVENTS, reason);
585        } else {
586            synthesizeCancelationEventsForAllConnectionsLocked(
587                    InputState::CANCEL_NON_POINTER_EVENTS, reason);
588        }
589        break;
590    }
591    }
592}
593
594bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
595    return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
596}
597
598bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
599    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
600            && isAppSwitchKeyCode(keyEntry->keyCode)
601            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
602            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
603}
604
605bool InputDispatcher::isAppSwitchPendingLocked() {
606    return mAppSwitchDueTime != LONG_LONG_MAX;
607}
608
609void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
610    mAppSwitchDueTime = LONG_LONG_MAX;
611
612#if DEBUG_APP_SWITCH
613    if (handled) {
614        LOGD("App switch has arrived.");
615    } else {
616        LOGD("App switch was abandoned.");
617    }
618#endif
619}
620
621bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
622    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
623}
624
625bool InputDispatcher::runCommandsLockedInterruptible() {
626    if (mCommandQueue.isEmpty()) {
627        return false;
628    }
629
630    do {
631        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
632
633        Command command = commandEntry->command;
634        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
635
636        commandEntry->connection.clear();
637        mAllocator.releaseCommandEntry(commandEntry);
638    } while (! mCommandQueue.isEmpty());
639    return true;
640}
641
642InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
643    CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
644    mCommandQueue.enqueueAtTail(commandEntry);
645    return commandEntry;
646}
647
648void InputDispatcher::drainInboundQueueLocked() {
649    while (! mInboundQueue.isEmpty()) {
650        EventEntry* entry = mInboundQueue.dequeueAtHead();
651        releaseInboundEventLocked(entry);
652    }
653}
654
655void InputDispatcher::releasePendingEventLocked() {
656    if (mPendingEvent) {
657        releaseInboundEventLocked(mPendingEvent);
658        mPendingEvent = NULL;
659    }
660}
661
662void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
663    InjectionState* injectionState = entry->injectionState;
664    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
665#if DEBUG_DISPATCH_CYCLE
666        LOGD("Injected inbound event was dropped.");
667#endif
668        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
669    }
670    mAllocator.releaseEventEntry(entry);
671}
672
673void InputDispatcher::resetKeyRepeatLocked() {
674    if (mKeyRepeatState.lastKeyEntry) {
675        mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
676        mKeyRepeatState.lastKeyEntry = NULL;
677    }
678}
679
680InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(
681        nsecs_t currentTime, nsecs_t keyRepeatDelay) {
682    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
683
684    // Reuse the repeated key entry if it is otherwise unreferenced.
685    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
686            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
687    if (entry->refCount == 1) {
688        mAllocator.recycleKeyEntry(entry);
689        entry->eventTime = currentTime;
690        entry->policyFlags = policyFlags;
691        entry->repeatCount += 1;
692    } else {
693        KeyEntry* newEntry = mAllocator.obtainKeyEntry(currentTime,
694                entry->deviceId, entry->source, policyFlags,
695                entry->action, entry->flags, entry->keyCode, entry->scanCode,
696                entry->metaState, entry->repeatCount + 1, entry->downTime);
697
698        mKeyRepeatState.lastKeyEntry = newEntry;
699        mAllocator.releaseKeyEntry(entry);
700
701        entry = newEntry;
702    }
703    entry->syntheticRepeat = true;
704
705    // Increment reference count since we keep a reference to the event in
706    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
707    entry->refCount += 1;
708
709    mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatDelay;
710    return entry;
711}
712
713bool InputDispatcher::dispatchConfigurationChangedLocked(
714        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
715#if DEBUG_OUTBOUND_EVENT_DETAILS
716    LOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
717#endif
718
719    // Reset key repeating in case a keyboard device was added or removed or something.
720    resetKeyRepeatLocked();
721
722    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
723    CommandEntry* commandEntry = postCommandLocked(
724            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
725    commandEntry->eventTime = entry->eventTime;
726    return true;
727}
728
729bool InputDispatcher::dispatchKeyLocked(
730        nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
731        DropReason* dropReason, nsecs_t* nextWakeupTime) {
732    // Preprocessing.
733    if (! entry->dispatchInProgress) {
734        if (entry->repeatCount == 0
735                && entry->action == AKEY_EVENT_ACTION_DOWN
736                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
737                && !entry->isInjected()) {
738            if (mKeyRepeatState.lastKeyEntry
739                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
740                // We have seen two identical key downs in a row which indicates that the device
741                // driver is automatically generating key repeats itself.  We take note of the
742                // repeat here, but we disable our own next key repeat timer since it is clear that
743                // we will not need to synthesize key repeats ourselves.
744                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
745                resetKeyRepeatLocked();
746                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
747            } else {
748                // Not a repeat.  Save key down state in case we do see a repeat later.
749                resetKeyRepeatLocked();
750                mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
751            }
752            mKeyRepeatState.lastKeyEntry = entry;
753            entry->refCount += 1;
754        } else if (! entry->syntheticRepeat) {
755            resetKeyRepeatLocked();
756        }
757
758        if (entry->repeatCount == 1) {
759            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
760        } else {
761            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
762        }
763
764        entry->dispatchInProgress = true;
765        resetTargetsLocked();
766
767        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
768    }
769
770    // Give the policy a chance to intercept the key.
771    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
772        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
773            CommandEntry* commandEntry = postCommandLocked(
774                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
775            if (mFocusedWindow) {
776                commandEntry->inputWindowHandle = mFocusedWindow->inputWindowHandle;
777            }
778            commandEntry->keyEntry = entry;
779            entry->refCount += 1;
780            return false; // wait for the command to run
781        } else {
782            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
783        }
784    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
785        if (*dropReason == DROP_REASON_NOT_DROPPED) {
786            *dropReason = DROP_REASON_POLICY;
787        }
788    }
789
790    // Clean up if dropping the event.
791    if (*dropReason != DROP_REASON_NOT_DROPPED) {
792        resetTargetsLocked();
793        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
794                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
795        return true;
796    }
797
798    // Identify targets.
799    if (! mCurrentInputTargetsValid) {
800        int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
801                entry, nextWakeupTime);
802        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
803            return false;
804        }
805
806        setInjectionResultLocked(entry, injectionResult);
807        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
808            return true;
809        }
810
811        addMonitoringTargetsLocked();
812        commitTargetsLocked();
813    }
814
815    // Dispatch the key.
816    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
817    return true;
818}
819
820void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
821#if DEBUG_OUTBOUND_EVENT_DETAILS
822    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
823            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
824            "repeatCount=%d, downTime=%lld",
825            prefix,
826            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
827            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
828            entry->repeatCount, entry->downTime);
829#endif
830}
831
832bool InputDispatcher::dispatchMotionLocked(
833        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
834    // Preprocessing.
835    if (! entry->dispatchInProgress) {
836        entry->dispatchInProgress = true;
837        resetTargetsLocked();
838
839        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
840    }
841
842    // Clean up if dropping the event.
843    if (*dropReason != DROP_REASON_NOT_DROPPED) {
844        resetTargetsLocked();
845        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
846                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
847        return true;
848    }
849
850    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
851
852    // Identify targets.
853    bool conflictingPointerActions = false;
854    if (! mCurrentInputTargetsValid) {
855        int32_t injectionResult;
856        if (isPointerEvent) {
857            // Pointer event.  (eg. touchscreen)
858            injectionResult = findTouchedWindowTargetsLocked(currentTime,
859                    entry, nextWakeupTime, &conflictingPointerActions);
860        } else {
861            // Non touch event.  (eg. trackball)
862            injectionResult = findFocusedWindowTargetsLocked(currentTime,
863                    entry, nextWakeupTime);
864        }
865        if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
866            return false;
867        }
868
869        setInjectionResultLocked(entry, injectionResult);
870        if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
871            return true;
872        }
873
874        addMonitoringTargetsLocked();
875        commitTargetsLocked();
876    }
877
878    // Dispatch the motion.
879    if (conflictingPointerActions) {
880        synthesizeCancelationEventsForAllConnectionsLocked(
881                InputState::CANCEL_POINTER_EVENTS, "Conflicting pointer actions.");
882    }
883    dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
884    return true;
885}
886
887
888void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
889#if DEBUG_OUTBOUND_EVENT_DETAILS
890    LOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
891            "action=0x%x, flags=0x%x, "
892            "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
893            prefix,
894            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
895            entry->action, entry->flags,
896            entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
897            entry->downTime);
898
899    // Print the most recent sample that we have available, this may change due to batching.
900    size_t sampleCount = 1;
901    const MotionSample* sample = & entry->firstSample;
902    for (; sample->next != NULL; sample = sample->next) {
903        sampleCount += 1;
904    }
905    for (uint32_t i = 0; i < entry->pointerCount; i++) {
906        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
907                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
908                "orientation=%f",
909                i, entry->pointerIds[i],
910                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
911                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
912                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
913                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
914                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
915                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
916                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
917                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
918                sample->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
919    }
920
921    // Keep in mind that due to batching, it is possible for the number of samples actually
922    // dispatched to change before the application finally consumed them.
923    if (entry->action == AMOTION_EVENT_ACTION_MOVE) {
924        LOGD("  ... Total movement samples currently batched %d ...", sampleCount);
925    }
926#endif
927}
928
929void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
930        EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
931#if DEBUG_DISPATCH_CYCLE
932    LOGD("dispatchEventToCurrentInputTargets - "
933            "resumeWithAppendedMotionSample=%s",
934            toString(resumeWithAppendedMotionSample));
935#endif
936
937    assert(eventEntry->dispatchInProgress); // should already have been set to true
938
939    pokeUserActivityLocked(eventEntry);
940
941    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
942        const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
943
944        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
945        if (connectionIndex >= 0) {
946            sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
947            prepareDispatchCycleLocked(currentTime, connection, eventEntry, & inputTarget,
948                    resumeWithAppendedMotionSample);
949        } else {
950#if DEBUG_FOCUS
951            LOGD("Dropping event delivery to target with channel '%s' because it "
952                    "is no longer registered with the input dispatcher.",
953                    inputTarget.inputChannel->getName().string());
954#endif
955        }
956    }
957}
958
959void InputDispatcher::resetTargetsLocked() {
960    mCurrentInputTargetsValid = false;
961    mCurrentInputTargets.clear();
962    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
963    mInputTargetWaitApplication.clear();
964}
965
966void InputDispatcher::commitTargetsLocked() {
967    mCurrentInputTargetsValid = true;
968}
969
970int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
971        const EventEntry* entry, const InputApplication* application, const InputWindow* window,
972        nsecs_t* nextWakeupTime) {
973    if (application == NULL && window == NULL) {
974        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
975#if DEBUG_FOCUS
976            LOGD("Waiting for system to become ready for input.");
977#endif
978            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
979            mInputTargetWaitStartTime = currentTime;
980            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
981            mInputTargetWaitTimeoutExpired = false;
982            mInputTargetWaitApplication.clear();
983        }
984    } else {
985        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
986#if DEBUG_FOCUS
987            LOGD("Waiting for application to become ready for input: %s",
988                    getApplicationWindowLabelLocked(application, window).string());
989#endif
990            nsecs_t timeout = window ? window->dispatchingTimeout :
991                application ? application->dispatchingTimeout : DEFAULT_INPUT_DISPATCHING_TIMEOUT;
992
993            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
994            mInputTargetWaitStartTime = currentTime;
995            mInputTargetWaitTimeoutTime = currentTime + timeout;
996            mInputTargetWaitTimeoutExpired = false;
997            mInputTargetWaitApplication.clear();
998
999            if (window && window->inputWindowHandle != NULL) {
1000                mInputTargetWaitApplication =
1001                        window->inputWindowHandle->getInputApplicationHandle();
1002            }
1003            if (mInputTargetWaitApplication == NULL && application) {
1004                mInputTargetWaitApplication = application->inputApplicationHandle;
1005            }
1006        }
1007    }
1008
1009    if (mInputTargetWaitTimeoutExpired) {
1010        return INPUT_EVENT_INJECTION_TIMED_OUT;
1011    }
1012
1013    if (currentTime >= mInputTargetWaitTimeoutTime) {
1014        onANRLocked(currentTime, application, window, entry->eventTime, mInputTargetWaitStartTime);
1015
1016        // Force poll loop to wake up immediately on next iteration once we get the
1017        // ANR response back from the policy.
1018        *nextWakeupTime = LONG_LONG_MIN;
1019        return INPUT_EVENT_INJECTION_PENDING;
1020    } else {
1021        // Force poll loop to wake up when timeout is due.
1022        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1023            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1024        }
1025        return INPUT_EVENT_INJECTION_PENDING;
1026    }
1027}
1028
1029void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1030        const sp<InputChannel>& inputChannel) {
1031    if (newTimeout > 0) {
1032        // Extend the timeout.
1033        mInputTargetWaitTimeoutTime = now() + newTimeout;
1034    } else {
1035        // Give up.
1036        mInputTargetWaitTimeoutExpired = true;
1037
1038        // Release the touch targets.
1039        mTouchState.reset();
1040
1041        // Input state will not be realistic.  Mark it out of sync.
1042        if (inputChannel.get()) {
1043            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1044            if (connectionIndex >= 0) {
1045                sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1046                if (connection->status == Connection::STATUS_NORMAL) {
1047                    synthesizeCancelationEventsForConnectionLocked(
1048                            connection, InputState::CANCEL_ALL_EVENTS,
1049                            "application not responding");
1050                }
1051            }
1052        }
1053    }
1054}
1055
1056nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1057        nsecs_t currentTime) {
1058    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1059        return currentTime - mInputTargetWaitStartTime;
1060    }
1061    return 0;
1062}
1063
1064void InputDispatcher::resetANRTimeoutsLocked() {
1065#if DEBUG_FOCUS
1066        LOGD("Resetting ANR timeouts.");
1067#endif
1068
1069    // Reset input target wait timeout.
1070    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1071}
1072
1073int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1074        const EventEntry* entry, nsecs_t* nextWakeupTime) {
1075    mCurrentInputTargets.clear();
1076
1077    int32_t injectionResult;
1078
1079    // If there is no currently focused window and no focused application
1080    // then drop the event.
1081    if (! mFocusedWindow) {
1082        if (mFocusedApplication) {
1083#if DEBUG_FOCUS
1084            LOGD("Waiting because there is no focused window but there is a "
1085                    "focused application that may eventually add a window: %s.",
1086                    getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1087#endif
1088            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1089                    mFocusedApplication, NULL, nextWakeupTime);
1090            goto Unresponsive;
1091        }
1092
1093        LOGI("Dropping event because there is no focused window or focused application.");
1094        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1095        goto Failed;
1096    }
1097
1098    // Check permissions.
1099    if (! checkInjectionPermission(mFocusedWindow, entry->injectionState)) {
1100        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1101        goto Failed;
1102    }
1103
1104    // If the currently focused window is paused then keep waiting.
1105    if (mFocusedWindow->paused) {
1106#if DEBUG_FOCUS
1107        LOGD("Waiting because focused window is paused.");
1108#endif
1109        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1110                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1111        goto Unresponsive;
1112    }
1113
1114    // If the currently focused window is still working on previous events then keep waiting.
1115    if (! isWindowFinishedWithPreviousInputLocked(mFocusedWindow)) {
1116#if DEBUG_FOCUS
1117        LOGD("Waiting because focused window still processing previous input.");
1118#endif
1119        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1120                mFocusedApplication, mFocusedWindow, nextWakeupTime);
1121        goto Unresponsive;
1122    }
1123
1124    // Success!  Output targets.
1125    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1126    addWindowTargetLocked(mFocusedWindow, InputTarget::FLAG_FOREGROUND, BitSet32(0));
1127
1128    // Done.
1129Failed:
1130Unresponsive:
1131    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1132    updateDispatchStatisticsLocked(currentTime, entry,
1133            injectionResult, timeSpentWaitingForApplication);
1134#if DEBUG_FOCUS
1135    LOGD("findFocusedWindow finished: injectionResult=%d, "
1136            "timeSpendWaitingForApplication=%0.1fms",
1137            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1138#endif
1139    return injectionResult;
1140}
1141
1142int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1143        const MotionEntry* entry, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) {
1144    enum InjectionPermission {
1145        INJECTION_PERMISSION_UNKNOWN,
1146        INJECTION_PERMISSION_GRANTED,
1147        INJECTION_PERMISSION_DENIED
1148    };
1149
1150    mCurrentInputTargets.clear();
1151
1152    nsecs_t startTime = now();
1153
1154    // For security reasons, we defer updating the touch state until we are sure that
1155    // event injection will be allowed.
1156    //
1157    // FIXME In the original code, screenWasOff could never be set to true.
1158    //       The reason is that the POLICY_FLAG_WOKE_HERE
1159    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1160    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1161    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1162    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1163    //       In the new native input dispatcher we're a bit more careful about event
1164    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1165    //       Unfortunately we obtain undesirable behavior.
1166    //
1167    //       Here's what happens:
1168    //
1169    //       When the device dims in anticipation of going to sleep, touches
1170    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1171    //       the device to brighten and reset the user activity timer.
1172    //       Touches on other windows (such as the launcher window)
1173    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1174    //
1175    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1176    //       instead of POLICY_FLAG_WOKE_HERE...
1177    //
1178    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1179
1180    int32_t action = entry->action;
1181    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1182
1183    // Update the touch state as needed based on the properties of the touch event.
1184    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1185    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1186
1187    bool isSplit = mTouchState.split;
1188    bool wrongDevice = mTouchState.down
1189            && (mTouchState.deviceId != entry->deviceId
1190                    || mTouchState.source != entry->source);
1191    if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1192            || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1193            || maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1194        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1195        if (wrongDevice && !down) {
1196            mTempTouchState.copyFrom(mTouchState);
1197        } else {
1198            mTempTouchState.reset();
1199            mTempTouchState.down = down;
1200            mTempTouchState.deviceId = entry->deviceId;
1201            mTempTouchState.source = entry->source;
1202            isSplit = false;
1203            wrongDevice = false;
1204        }
1205    } else {
1206        mTempTouchState.copyFrom(mTouchState);
1207    }
1208    if (wrongDevice) {
1209#if DEBUG_INPUT_DISPATCHER_POLICY
1210        LOGD("Dropping event because a pointer for a different device is already down.");
1211#endif
1212        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1213        goto Failed;
1214    }
1215
1216    if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1217            || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)
1218            || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1219            || maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1220        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1221
1222        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1223        int32_t x = int32_t(entry->firstSample.pointerCoords[pointerIndex].
1224                getAxisValue(AMOTION_EVENT_AXIS_X));
1225        int32_t y = int32_t(entry->firstSample.pointerCoords[pointerIndex].
1226                getAxisValue(AMOTION_EVENT_AXIS_Y));
1227        const InputWindow* newTouchedWindow = NULL;
1228        const InputWindow* topErrorWindow = NULL;
1229
1230        // Traverse windows from front to back to find touched window and outside targets.
1231        size_t numWindows = mWindows.size();
1232        for (size_t i = 0; i < numWindows; i++) {
1233            const InputWindow* window = & mWindows.editItemAt(i);
1234            int32_t flags = window->layoutParamsFlags;
1235
1236            if (flags & InputWindow::FLAG_SYSTEM_ERROR) {
1237                if (! topErrorWindow) {
1238                    topErrorWindow = window;
1239                }
1240            }
1241
1242            if (window->visible) {
1243                if (! (flags & InputWindow::FLAG_NOT_TOUCHABLE)) {
1244                    bool isTouchModal = (flags & (InputWindow::FLAG_NOT_FOCUSABLE
1245                            | InputWindow::FLAG_NOT_TOUCH_MODAL)) == 0;
1246                    if (isTouchModal || window->touchableRegionContainsPoint(x, y)) {
1247                        if (! screenWasOff || flags & InputWindow::FLAG_TOUCHABLE_WHEN_WAKING) {
1248                            newTouchedWindow = window;
1249                        }
1250                        break; // found touched window, exit window loop
1251                    }
1252                }
1253
1254                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1255                        && (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
1256                    int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
1257                    if (isWindowObscuredAtPointLocked(window, x, y)) {
1258                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1259                    }
1260
1261                    mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
1262                }
1263            }
1264        }
1265
1266        // If there is an error window but it is not taking focus (typically because
1267        // it is invisible) then wait for it.  Any other focused window may in
1268        // fact be in ANR state.
1269        if (topErrorWindow && newTouchedWindow != topErrorWindow) {
1270#if DEBUG_FOCUS
1271            LOGD("Waiting because system error window is pending.");
1272#endif
1273            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1274                    NULL, NULL, nextWakeupTime);
1275            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1276            goto Unresponsive;
1277        }
1278
1279        // Figure out whether splitting will be allowed for this window.
1280        if (newTouchedWindow && newTouchedWindow->supportsSplitTouch()) {
1281            // New window supports splitting.
1282            isSplit = true;
1283        } else if (isSplit) {
1284            // New window does not support splitting but we have already split events.
1285            // Assign the pointer to the first foreground window we find.
1286            // (May be NULL which is why we put this code block before the next check.)
1287            newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
1288        }
1289
1290        // If we did not find a touched window then fail.
1291        if (! newTouchedWindow) {
1292            if (mFocusedApplication) {
1293#if DEBUG_FOCUS
1294                LOGD("Waiting because there is no touched window but there is a "
1295                        "focused application that may eventually add a new window: %s.",
1296                        getApplicationWindowLabelLocked(mFocusedApplication, NULL).string());
1297#endif
1298                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1299                        mFocusedApplication, NULL, nextWakeupTime);
1300                goto Unresponsive;
1301            }
1302
1303            LOGI("Dropping event because there is no touched window or focused application.");
1304            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1305            goto Failed;
1306        }
1307
1308        // Set target flags.
1309        int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
1310        if (isSplit) {
1311            targetFlags |= InputTarget::FLAG_SPLIT;
1312        }
1313        if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
1314            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1315        }
1316
1317        // Update the temporary touch state.
1318        BitSet32 pointerIds;
1319        if (isSplit) {
1320            uint32_t pointerId = entry->pointerIds[pointerIndex];
1321            pointerIds.markBit(pointerId);
1322        }
1323        mTempTouchState.addOrUpdateWindow(newTouchedWindow, targetFlags, pointerIds);
1324    } else {
1325        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1326
1327        // If the pointer is not currently down, then ignore the event.
1328        if (! mTempTouchState.down) {
1329#if DEBUG_INPUT_DISPATCHER_POLICY
1330            LOGD("Dropping event because the pointer is not down or we previously "
1331                    "dropped the pointer down event.");
1332#endif
1333            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1334            goto Failed;
1335        }
1336    }
1337
1338    // Check permission to inject into all touched foreground windows and ensure there
1339    // is at least one touched foreground window.
1340    {
1341        bool haveForegroundWindow = false;
1342        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1343            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1344            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1345                haveForegroundWindow = true;
1346                if (! checkInjectionPermission(touchedWindow.window, entry->injectionState)) {
1347                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1348                    injectionPermission = INJECTION_PERMISSION_DENIED;
1349                    goto Failed;
1350                }
1351            }
1352        }
1353        if (! haveForegroundWindow) {
1354#if DEBUG_INPUT_DISPATCHER_POLICY
1355            LOGD("Dropping event because there is no touched foreground window to receive it.");
1356#endif
1357            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1358            goto Failed;
1359        }
1360
1361        // Permission granted to injection into all touched foreground windows.
1362        injectionPermission = INJECTION_PERMISSION_GRANTED;
1363    }
1364
1365    // Ensure all touched foreground windows are ready for new input.
1366    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1367        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1368        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1369            // If the touched window is paused then keep waiting.
1370            if (touchedWindow.window->paused) {
1371#if DEBUG_INPUT_DISPATCHER_POLICY
1372                LOGD("Waiting because touched window is paused.");
1373#endif
1374                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1375                        NULL, touchedWindow.window, nextWakeupTime);
1376                goto Unresponsive;
1377            }
1378
1379            // If the touched window is still working on previous events then keep waiting.
1380            if (! isWindowFinishedWithPreviousInputLocked(touchedWindow.window)) {
1381#if DEBUG_FOCUS
1382                LOGD("Waiting because touched window still processing previous input.");
1383#endif
1384                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1385                        NULL, touchedWindow.window, nextWakeupTime);
1386                goto Unresponsive;
1387            }
1388        }
1389    }
1390
1391    // If this is the first pointer going down and the touched window has a wallpaper
1392    // then also add the touched wallpaper windows so they are locked in for the duration
1393    // of the touch gesture.
1394    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1395    // engine only supports touch events.  We would need to add a mechanism similar
1396    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1397    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1398        const InputWindow* foregroundWindow = mTempTouchState.getFirstForegroundWindow();
1399        if (foregroundWindow->hasWallpaper) {
1400            for (size_t i = 0; i < mWindows.size(); i++) {
1401                const InputWindow* window = & mWindows[i];
1402                if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
1403                    mTempTouchState.addOrUpdateWindow(window,
1404                            InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0));
1405                }
1406            }
1407        }
1408    }
1409
1410    // Success!  Output targets.
1411    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1412
1413    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1414        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1415        addWindowTargetLocked(touchedWindow.window, touchedWindow.targetFlags,
1416                touchedWindow.pointerIds);
1417    }
1418
1419    // Drop the outside touch window since we will not care about them in the next iteration.
1420    mTempTouchState.removeOutsideTouchWindows();
1421
1422Failed:
1423    // Check injection permission once and for all.
1424    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1425        if (checkInjectionPermission(NULL, entry->injectionState)) {
1426            injectionPermission = INJECTION_PERMISSION_GRANTED;
1427        } else {
1428            injectionPermission = INJECTION_PERMISSION_DENIED;
1429        }
1430    }
1431
1432    // Update final pieces of touch state if the injector had permission.
1433    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1434        if (!wrongDevice) {
1435            if (maskedAction == AMOTION_EVENT_ACTION_UP
1436                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL
1437                    || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1438                // All pointers up or canceled.
1439                mTouchState.reset();
1440            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1441                // First pointer went down.
1442                if (mTouchState.down) {
1443                    *outConflictingPointerActions = true;
1444#if DEBUG_FOCUS
1445                    LOGD("Pointer down received while already down.");
1446#endif
1447                }
1448                mTouchState.copyFrom(mTempTouchState);
1449            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1450                // One pointer went up.
1451                if (isSplit) {
1452                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1453                    uint32_t pointerId = entry->pointerIds[pointerIndex];
1454
1455                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1456                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1457                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1458                            touchedWindow.pointerIds.clearBit(pointerId);
1459                            if (touchedWindow.pointerIds.isEmpty()) {
1460                                mTempTouchState.windows.removeAt(i);
1461                                continue;
1462                            }
1463                        }
1464                        i += 1;
1465                    }
1466                }
1467                mTouchState.copyFrom(mTempTouchState);
1468            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1469                // Discard temporary touch state since it was only valid for this action.
1470            } else {
1471                // Save changes to touch state as-is for all other actions.
1472                mTouchState.copyFrom(mTempTouchState);
1473            }
1474        }
1475    } else {
1476#if DEBUG_FOCUS
1477        LOGD("Not updating touch focus because injection was denied.");
1478#endif
1479    }
1480
1481Unresponsive:
1482    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1483    mTempTouchState.reset();
1484
1485    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1486    updateDispatchStatisticsLocked(currentTime, entry,
1487            injectionResult, timeSpentWaitingForApplication);
1488#if DEBUG_FOCUS
1489    LOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1490            "timeSpentWaitingForApplication=%0.1fms",
1491            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1492#endif
1493    return injectionResult;
1494}
1495
1496void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
1497        BitSet32 pointerIds) {
1498    mCurrentInputTargets.push();
1499
1500    InputTarget& target = mCurrentInputTargets.editTop();
1501    target.inputChannel = window->inputChannel;
1502    target.flags = targetFlags;
1503    target.xOffset = - window->frameLeft;
1504    target.yOffset = - window->frameTop;
1505    target.scaleFactor = window->scaleFactor;
1506    target.pointerIds = pointerIds;
1507}
1508
1509void InputDispatcher::addMonitoringTargetsLocked() {
1510    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1511        mCurrentInputTargets.push();
1512
1513        InputTarget& target = mCurrentInputTargets.editTop();
1514        target.inputChannel = mMonitoringChannels[i];
1515        target.flags = 0;
1516        target.xOffset = 0;
1517        target.yOffset = 0;
1518        target.scaleFactor = 1.0f;
1519    }
1520}
1521
1522bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
1523        const InjectionState* injectionState) {
1524    if (injectionState
1525            && (window == NULL || window->ownerUid != injectionState->injectorUid)
1526            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1527        if (window) {
1528            LOGW("Permission denied: injecting event from pid %d uid %d to window "
1529                    "with input channel %s owned by uid %d",
1530                    injectionState->injectorPid, injectionState->injectorUid,
1531                    window->inputChannel->getName().string(),
1532                    window->ownerUid);
1533        } else {
1534            LOGW("Permission denied: injecting event from pid %d uid %d",
1535                    injectionState->injectorPid, injectionState->injectorUid);
1536        }
1537        return false;
1538    }
1539    return true;
1540}
1541
1542bool InputDispatcher::isWindowObscuredAtPointLocked(
1543        const InputWindow* window, int32_t x, int32_t y) const {
1544    size_t numWindows = mWindows.size();
1545    for (size_t i = 0; i < numWindows; i++) {
1546        const InputWindow* other = & mWindows.itemAt(i);
1547        if (other == window) {
1548            break;
1549        }
1550        if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
1551            return true;
1552        }
1553    }
1554    return false;
1555}
1556
1557bool InputDispatcher::isWindowFinishedWithPreviousInputLocked(const InputWindow* window) {
1558    ssize_t connectionIndex = getConnectionIndexLocked(window->inputChannel);
1559    if (connectionIndex >= 0) {
1560        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
1561        return connection->outboundQueue.isEmpty();
1562    } else {
1563        return true;
1564    }
1565}
1566
1567String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* application,
1568        const InputWindow* window) {
1569    if (application) {
1570        if (window) {
1571            String8 label(application->name);
1572            label.append(" - ");
1573            label.append(window->name);
1574            return label;
1575        } else {
1576            return application->name;
1577        }
1578    } else if (window) {
1579        return window->name;
1580    } else {
1581        return String8("<unknown application or window>");
1582    }
1583}
1584
1585void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1586    int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1587    switch (eventEntry->type) {
1588    case EventEntry::TYPE_MOTION: {
1589        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1590        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1591            return;
1592        }
1593
1594        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1595            eventType = POWER_MANAGER_TOUCH_EVENT;
1596        }
1597        break;
1598    }
1599    case EventEntry::TYPE_KEY: {
1600        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1601        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1602            return;
1603        }
1604        eventType = POWER_MANAGER_BUTTON_EVENT;
1605        break;
1606    }
1607    }
1608
1609    CommandEntry* commandEntry = postCommandLocked(
1610            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1611    commandEntry->eventTime = eventEntry->eventTime;
1612    commandEntry->userActivityEventType = eventType;
1613}
1614
1615void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1616        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1617        bool resumeWithAppendedMotionSample) {
1618#if DEBUG_DISPATCH_CYCLE
1619    LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
1620            "xOffset=%f, yOffset=%f, scaleFactor=%f"
1621            "pointerIds=0x%x, "
1622            "resumeWithAppendedMotionSample=%s",
1623            connection->getInputChannelName(), inputTarget->flags,
1624            inputTarget->xOffset, inputTarget->yOffset,
1625            inputTarget->scaleFactor, inputTarget->pointerIds.value,
1626            toString(resumeWithAppendedMotionSample));
1627#endif
1628
1629    // Make sure we are never called for streaming when splitting across multiple windows.
1630    bool isSplit = inputTarget->flags & InputTarget::FLAG_SPLIT;
1631    assert(! (resumeWithAppendedMotionSample && isSplit));
1632
1633    // Skip this event if the connection status is not normal.
1634    // We don't want to enqueue additional outbound events if the connection is broken.
1635    if (connection->status != Connection::STATUS_NORMAL) {
1636#if DEBUG_DISPATCH_CYCLE
1637        LOGD("channel '%s' ~ Dropping event because the channel status is %s",
1638                connection->getInputChannelName(), connection->getStatusLabel());
1639#endif
1640        return;
1641    }
1642
1643    // Split a motion event if needed.
1644    if (isSplit) {
1645        assert(eventEntry->type == EventEntry::TYPE_MOTION);
1646
1647        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1648        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1649            MotionEntry* splitMotionEntry = splitMotionEvent(
1650                    originalMotionEntry, inputTarget->pointerIds);
1651            if (!splitMotionEntry) {
1652                return; // split event was dropped
1653            }
1654#if DEBUG_FOCUS
1655            LOGD("channel '%s' ~ Split motion event.",
1656                    connection->getInputChannelName());
1657            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1658#endif
1659            eventEntry = splitMotionEntry;
1660        }
1661    }
1662
1663    // Resume the dispatch cycle with a freshly appended motion sample.
1664    // First we check that the last dispatch entry in the outbound queue is for the same
1665    // motion event to which we appended the motion sample.  If we find such a dispatch
1666    // entry, and if it is currently in progress then we try to stream the new sample.
1667    bool wasEmpty = connection->outboundQueue.isEmpty();
1668
1669    if (! wasEmpty && resumeWithAppendedMotionSample) {
1670        DispatchEntry* motionEventDispatchEntry =
1671                connection->findQueuedDispatchEntryForEvent(eventEntry);
1672        if (motionEventDispatchEntry) {
1673            // If the dispatch entry is not in progress, then we must be busy dispatching an
1674            // earlier event.  Not a problem, the motion event is on the outbound queue and will
1675            // be dispatched later.
1676            if (! motionEventDispatchEntry->inProgress) {
1677#if DEBUG_BATCHING
1678                LOGD("channel '%s' ~ Not streaming because the motion event has "
1679                        "not yet been dispatched.  "
1680                        "(Waiting for earlier events to be consumed.)",
1681                        connection->getInputChannelName());
1682#endif
1683                return;
1684            }
1685
1686            // If the dispatch entry is in progress but it already has a tail of pending
1687            // motion samples, then it must mean that the shared memory buffer filled up.
1688            // Not a problem, when this dispatch cycle is finished, we will eventually start
1689            // a new dispatch cycle to process the tail and that tail includes the newly
1690            // appended motion sample.
1691            if (motionEventDispatchEntry->tailMotionSample) {
1692#if DEBUG_BATCHING
1693                LOGD("channel '%s' ~ Not streaming because no new samples can "
1694                        "be appended to the motion event in this dispatch cycle.  "
1695                        "(Waiting for next dispatch cycle to start.)",
1696                        connection->getInputChannelName());
1697#endif
1698                return;
1699            }
1700
1701            // The dispatch entry is in progress and is still potentially open for streaming.
1702            // Try to stream the new motion sample.  This might fail if the consumer has already
1703            // consumed the motion event (or if the channel is broken).
1704            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1705            MotionSample* appendedMotionSample = motionEntry->lastSample;
1706            status_t status;
1707            if (motionEventDispatchEntry->scaleFactor == 1.0f) {
1708                status = connection->inputPublisher.appendMotionSample(
1709                        appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
1710            } else {
1711                PointerCoords scaledCoords[MAX_POINTERS];
1712                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1713                    scaledCoords[i] = appendedMotionSample->pointerCoords[i];
1714                    scaledCoords[i].scale(motionEventDispatchEntry->scaleFactor);
1715                }
1716                status = connection->inputPublisher.appendMotionSample(
1717                        appendedMotionSample->eventTime, scaledCoords);
1718            }
1719            if (status == OK) {
1720#if DEBUG_BATCHING
1721                LOGD("channel '%s' ~ Successfully streamed new motion sample.",
1722                        connection->getInputChannelName());
1723#endif
1724                return;
1725            }
1726
1727#if DEBUG_BATCHING
1728            if (status == NO_MEMORY) {
1729                LOGD("channel '%s' ~ Could not append motion sample to currently "
1730                        "dispatched move event because the shared memory buffer is full.  "
1731                        "(Waiting for next dispatch cycle to start.)",
1732                        connection->getInputChannelName());
1733            } else if (status == status_t(FAILED_TRANSACTION)) {
1734                LOGD("channel '%s' ~ Could not append motion sample to currently "
1735                        "dispatched move event because the event has already been consumed.  "
1736                        "(Waiting for next dispatch cycle to start.)",
1737                        connection->getInputChannelName());
1738            } else {
1739                LOGD("channel '%s' ~ Could not append motion sample to currently "
1740                        "dispatched move event due to an error, status=%d.  "
1741                        "(Waiting for next dispatch cycle to start.)",
1742                        connection->getInputChannelName(), status);
1743            }
1744#endif
1745            // Failed to stream.  Start a new tail of pending motion samples to dispatch
1746            // in the next cycle.
1747            motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
1748            return;
1749        }
1750    }
1751
1752    // This is a new event.
1753    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1754    DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry, // increments ref
1755            inputTarget->flags, inputTarget->xOffset, inputTarget->yOffset,
1756            inputTarget->scaleFactor);
1757    if (dispatchEntry->hasForegroundTarget()) {
1758        incrementPendingForegroundDispatchesLocked(eventEntry);
1759    }
1760
1761    // Handle the case where we could not stream a new motion sample because the consumer has
1762    // already consumed the motion event (otherwise the corresponding dispatch entry would
1763    // still be in the outbound queue for this connection).  We set the head motion sample
1764    // to the list starting with the newly appended motion sample.
1765    if (resumeWithAppendedMotionSample) {
1766#if DEBUG_BATCHING
1767        LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
1768                "that cannot be streamed because the motion event has already been consumed.",
1769                connection->getInputChannelName());
1770#endif
1771        MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
1772        dispatchEntry->headMotionSample = appendedMotionSample;
1773    }
1774
1775    // Enqueue the dispatch entry.
1776    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1777
1778    // If the outbound queue was previously empty, start the dispatch cycle going.
1779    if (wasEmpty) {
1780        activateConnectionLocked(connection.get());
1781        startDispatchCycleLocked(currentTime, connection);
1782    }
1783}
1784
1785void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1786        const sp<Connection>& connection) {
1787#if DEBUG_DISPATCH_CYCLE
1788    LOGD("channel '%s' ~ startDispatchCycle",
1789            connection->getInputChannelName());
1790#endif
1791
1792    assert(connection->status == Connection::STATUS_NORMAL);
1793    assert(! connection->outboundQueue.isEmpty());
1794
1795    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
1796    assert(! dispatchEntry->inProgress);
1797
1798    // Mark the dispatch entry as in progress.
1799    dispatchEntry->inProgress = true;
1800
1801    // Update the connection's input state.
1802    EventEntry* eventEntry = dispatchEntry->eventEntry;
1803    connection->inputState.trackEvent(eventEntry);
1804
1805    // Publish the event.
1806    status_t status;
1807    switch (eventEntry->type) {
1808    case EventEntry::TYPE_KEY: {
1809        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1810
1811        // Apply target flags.
1812        int32_t action = keyEntry->action;
1813        int32_t flags = keyEntry->flags;
1814
1815        // Publish the key event.
1816        status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->source,
1817                action, flags, keyEntry->keyCode, keyEntry->scanCode,
1818                keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1819                keyEntry->eventTime);
1820
1821        if (status) {
1822            LOGE("channel '%s' ~ Could not publish key event, "
1823                    "status=%d", connection->getInputChannelName(), status);
1824            abortBrokenDispatchCycleLocked(currentTime, connection);
1825            return;
1826        }
1827        break;
1828    }
1829
1830    case EventEntry::TYPE_MOTION: {
1831        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1832
1833        // Apply target flags.
1834        int32_t action = motionEntry->action;
1835        int32_t flags = motionEntry->flags;
1836        if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
1837            action = AMOTION_EVENT_ACTION_OUTSIDE;
1838        }
1839        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1840            flags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1841        }
1842
1843        // If headMotionSample is non-NULL, then it points to the first new sample that we
1844        // were unable to dispatch during the previous cycle so we resume dispatching from
1845        // that point in the list of motion samples.
1846        // Otherwise, we just start from the first sample of the motion event.
1847        MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
1848        if (! firstMotionSample) {
1849            firstMotionSample = & motionEntry->firstSample;
1850        }
1851
1852        PointerCoords scaledCoords[MAX_POINTERS];
1853        const PointerCoords* usingCoords = firstMotionSample->pointerCoords;
1854
1855        // Set the X and Y offset depending on the input source.
1856        float xOffset, yOffset, scaleFactor;
1857        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
1858            scaleFactor = dispatchEntry->scaleFactor;
1859            xOffset = dispatchEntry->xOffset * scaleFactor;
1860            yOffset = dispatchEntry->yOffset * scaleFactor;
1861            if (scaleFactor != 1.0f) {
1862                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1863                    scaledCoords[i] = firstMotionSample->pointerCoords[i];
1864                    scaledCoords[i].scale(scaleFactor);
1865                }
1866                usingCoords = scaledCoords;
1867            }
1868        } else {
1869            xOffset = 0.0f;
1870            yOffset = 0.0f;
1871            scaleFactor = 1.0f;
1872        }
1873
1874        // Publish the motion event and the first motion sample.
1875        status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
1876                motionEntry->source, action, flags, motionEntry->edgeFlags, motionEntry->metaState,
1877                xOffset, yOffset, motionEntry->xPrecision, motionEntry->yPrecision,
1878                motionEntry->downTime, firstMotionSample->eventTime,
1879                motionEntry->pointerCount, motionEntry->pointerIds, usingCoords);
1880
1881        if (status) {
1882            LOGE("channel '%s' ~ Could not publish motion event, "
1883                    "status=%d", connection->getInputChannelName(), status);
1884            abortBrokenDispatchCycleLocked(currentTime, connection);
1885            return;
1886        }
1887
1888        // Append additional motion samples.
1889        MotionSample* nextMotionSample = firstMotionSample->next;
1890        for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
1891            if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) != 0 && scaleFactor != 1.0f) {
1892                for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1893                    scaledCoords[i] = nextMotionSample->pointerCoords[i];
1894                    scaledCoords[i].scale(scaleFactor);
1895                }
1896            } else {
1897                usingCoords = nextMotionSample->pointerCoords;
1898            }
1899            status = connection->inputPublisher.appendMotionSample(
1900                    nextMotionSample->eventTime, usingCoords);
1901            if (status == NO_MEMORY) {
1902#if DEBUG_DISPATCH_CYCLE
1903                    LOGD("channel '%s' ~ Shared memory buffer full.  Some motion samples will "
1904                            "be sent in the next dispatch cycle.",
1905                            connection->getInputChannelName());
1906#endif
1907                break;
1908            }
1909            if (status != OK) {
1910                LOGE("channel '%s' ~ Could not append motion sample "
1911                        "for a reason other than out of memory, status=%d",
1912                        connection->getInputChannelName(), status);
1913                abortBrokenDispatchCycleLocked(currentTime, connection);
1914                return;
1915            }
1916        }
1917
1918        // Remember the next motion sample that we could not dispatch, in case we ran out
1919        // of space in the shared memory buffer.
1920        dispatchEntry->tailMotionSample = nextMotionSample;
1921        break;
1922    }
1923
1924    default: {
1925        assert(false);
1926    }
1927    }
1928
1929    // Send the dispatch signal.
1930    status = connection->inputPublisher.sendDispatchSignal();
1931    if (status) {
1932        LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
1933                connection->getInputChannelName(), status);
1934        abortBrokenDispatchCycleLocked(currentTime, connection);
1935        return;
1936    }
1937
1938    // Record information about the newly started dispatch cycle.
1939    connection->lastEventTime = eventEntry->eventTime;
1940    connection->lastDispatchTime = currentTime;
1941
1942    // Notify other system components.
1943    onDispatchCycleStartedLocked(currentTime, connection);
1944}
1945
1946void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
1947        const sp<Connection>& connection, bool handled) {
1948#if DEBUG_DISPATCH_CYCLE
1949    LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
1950            "%01.1fms since dispatch, handled=%s",
1951            connection->getInputChannelName(),
1952            connection->getEventLatencyMillis(currentTime),
1953            connection->getDispatchLatencyMillis(currentTime),
1954            toString(handled));
1955#endif
1956
1957    if (connection->status == Connection::STATUS_BROKEN
1958            || connection->status == Connection::STATUS_ZOMBIE) {
1959        return;
1960    }
1961
1962    // Reset the publisher since the event has been consumed.
1963    // We do this now so that the publisher can release some of its internal resources
1964    // while waiting for the next dispatch cycle to begin.
1965    status_t status = connection->inputPublisher.reset();
1966    if (status) {
1967        LOGE("channel '%s' ~ Could not reset publisher, status=%d",
1968                connection->getInputChannelName(), status);
1969        abortBrokenDispatchCycleLocked(currentTime, connection);
1970        return;
1971    }
1972
1973    // Notify other system components and prepare to start the next dispatch cycle.
1974    onDispatchCycleFinishedLocked(currentTime, connection, handled);
1975}
1976
1977void InputDispatcher::startNextDispatchCycleLocked(nsecs_t currentTime,
1978        const sp<Connection>& connection) {
1979    // Start the next dispatch cycle for this connection.
1980    while (! connection->outboundQueue.isEmpty()) {
1981        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
1982        if (dispatchEntry->inProgress) {
1983             // Finish or resume current event in progress.
1984            if (dispatchEntry->tailMotionSample) {
1985                // We have a tail of undispatched motion samples.
1986                // Reuse the same DispatchEntry and start a new cycle.
1987                dispatchEntry->inProgress = false;
1988                dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
1989                dispatchEntry->tailMotionSample = NULL;
1990                startDispatchCycleLocked(currentTime, connection);
1991                return;
1992            }
1993            // Finished.
1994            connection->outboundQueue.dequeueAtHead();
1995            if (dispatchEntry->hasForegroundTarget()) {
1996                decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
1997            }
1998            mAllocator.releaseDispatchEntry(dispatchEntry);
1999        } else {
2000            // If the head is not in progress, then we must have already dequeued the in
2001            // progress event, which means we actually aborted it.
2002            // So just start the next event for this connection.
2003            startDispatchCycleLocked(currentTime, connection);
2004            return;
2005        }
2006    }
2007
2008    // Outbound queue is empty, deactivate the connection.
2009    deactivateConnectionLocked(connection.get());
2010}
2011
2012void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2013        const sp<Connection>& connection) {
2014#if DEBUG_DISPATCH_CYCLE
2015    LOGD("channel '%s' ~ abortBrokenDispatchCycle",
2016            connection->getInputChannelName());
2017#endif
2018
2019    // Clear the outbound queue.
2020    drainOutboundQueueLocked(connection.get());
2021
2022    // The connection appears to be unrecoverably broken.
2023    // Ignore already broken or zombie connections.
2024    if (connection->status == Connection::STATUS_NORMAL) {
2025        connection->status = Connection::STATUS_BROKEN;
2026
2027        // Notify other system components.
2028        onDispatchCycleBrokenLocked(currentTime, connection);
2029    }
2030}
2031
2032void InputDispatcher::drainOutboundQueueLocked(Connection* connection) {
2033    while (! connection->outboundQueue.isEmpty()) {
2034        DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
2035        if (dispatchEntry->hasForegroundTarget()) {
2036            decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2037        }
2038        mAllocator.releaseDispatchEntry(dispatchEntry);
2039    }
2040
2041    deactivateConnectionLocked(connection);
2042}
2043
2044int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
2045    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2046
2047    { // acquire lock
2048        AutoMutex _l(d->mLock);
2049
2050        ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
2051        if (connectionIndex < 0) {
2052            LOGE("Received spurious receive callback for unknown input channel.  "
2053                    "fd=%d, events=0x%x", receiveFd, events);
2054            return 0; // remove the callback
2055        }
2056
2057        nsecs_t currentTime = now();
2058
2059        sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
2060        if (events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP)) {
2061            LOGE("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2062                    "events=0x%x", connection->getInputChannelName(), events);
2063            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2064            d->runCommandsLockedInterruptible();
2065            return 0; // remove the callback
2066        }
2067
2068        if (! (events & ALOOPER_EVENT_INPUT)) {
2069            LOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2070                    "events=0x%x", connection->getInputChannelName(), events);
2071            return 1;
2072        }
2073
2074        bool handled = false;
2075        status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
2076        if (status) {
2077            LOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2078                    connection->getInputChannelName(), status);
2079            d->abortBrokenDispatchCycleLocked(currentTime, connection);
2080            d->runCommandsLockedInterruptible();
2081            return 0; // remove the callback
2082        }
2083
2084        d->finishDispatchCycleLocked(currentTime, connection, handled);
2085        d->runCommandsLockedInterruptible();
2086        return 1;
2087    } // release lock
2088}
2089
2090void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2091        InputState::CancelationOptions options, const char* reason) {
2092    for (size_t i = 0; i < mConnectionsByReceiveFd.size(); i++) {
2093        synthesizeCancelationEventsForConnectionLocked(
2094                mConnectionsByReceiveFd.valueAt(i), options, reason);
2095    }
2096}
2097
2098void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2099        const sp<InputChannel>& channel, InputState::CancelationOptions options,
2100        const char* reason) {
2101    ssize_t index = getConnectionIndexLocked(channel);
2102    if (index >= 0) {
2103        synthesizeCancelationEventsForConnectionLocked(
2104                mConnectionsByReceiveFd.valueAt(index), options, reason);
2105    }
2106}
2107
2108void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2109        const sp<Connection>& connection, InputState::CancelationOptions options,
2110        const char* reason) {
2111    nsecs_t currentTime = now();
2112
2113    mTempCancelationEvents.clear();
2114    connection->inputState.synthesizeCancelationEvents(currentTime, & mAllocator,
2115            mTempCancelationEvents, options);
2116
2117    if (! mTempCancelationEvents.isEmpty()
2118            && connection->status != Connection::STATUS_BROKEN) {
2119#if DEBUG_OUTBOUND_EVENT_DETAILS
2120        LOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2121                "with reality: %s, options=%d.",
2122                connection->getInputChannelName(), mTempCancelationEvents.size(), reason, options);
2123#endif
2124        for (size_t i = 0; i < mTempCancelationEvents.size(); i++) {
2125            EventEntry* cancelationEventEntry = mTempCancelationEvents.itemAt(i);
2126            switch (cancelationEventEntry->type) {
2127            case EventEntry::TYPE_KEY:
2128                logOutboundKeyDetailsLocked("cancel - ",
2129                        static_cast<KeyEntry*>(cancelationEventEntry));
2130                break;
2131            case EventEntry::TYPE_MOTION:
2132                logOutboundMotionDetailsLocked("cancel - ",
2133                        static_cast<MotionEntry*>(cancelationEventEntry));
2134                break;
2135            }
2136
2137            int32_t xOffset, yOffset;
2138            float scaleFactor;
2139            const InputWindow* window = getWindowLocked(connection->inputChannel);
2140            if (window) {
2141                xOffset = -window->frameLeft;
2142                yOffset = -window->frameTop;
2143                scaleFactor = window->scaleFactor;
2144            } else {
2145                xOffset = 0;
2146                yOffset = 0;
2147                scaleFactor = 1.0f;
2148            }
2149
2150            DispatchEntry* cancelationDispatchEntry =
2151                    mAllocator.obtainDispatchEntry(cancelationEventEntry, // increments ref
2152                    0, xOffset, yOffset, scaleFactor);
2153            connection->outboundQueue.enqueueAtTail(cancelationDispatchEntry);
2154
2155            mAllocator.releaseEventEntry(cancelationEventEntry);
2156        }
2157
2158        if (!connection->outboundQueue.headSentinel.next->inProgress) {
2159            startDispatchCycleLocked(currentTime, connection);
2160        }
2161    }
2162}
2163
2164InputDispatcher::MotionEntry*
2165InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2166    assert(pointerIds.value != 0);
2167
2168    uint32_t splitPointerIndexMap[MAX_POINTERS];
2169    int32_t splitPointerIds[MAX_POINTERS];
2170    PointerCoords splitPointerCoords[MAX_POINTERS];
2171
2172    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2173    uint32_t splitPointerCount = 0;
2174
2175    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2176            originalPointerIndex++) {
2177        int32_t pointerId = uint32_t(originalMotionEntry->pointerIds[originalPointerIndex]);
2178        if (pointerIds.hasBit(pointerId)) {
2179            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2180            splitPointerIds[splitPointerCount] = pointerId;
2181            splitPointerCoords[splitPointerCount] =
2182                    originalMotionEntry->firstSample.pointerCoords[originalPointerIndex];
2183            splitPointerCount += 1;
2184        }
2185    }
2186
2187    if (splitPointerCount != pointerIds.count()) {
2188        // This is bad.  We are missing some of the pointers that we expected to deliver.
2189        // Most likely this indicates that we received an ACTION_MOVE events that has
2190        // different pointer ids than we expected based on the previous ACTION_DOWN
2191        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2192        // in this way.
2193        LOGW("Dropping split motion event because the pointer count is %d but "
2194                "we expected there to be %d pointers.  This probably means we received "
2195                "a broken sequence of pointer ids from the input device.",
2196                splitPointerCount, pointerIds.count());
2197        return NULL;
2198    }
2199
2200    int32_t action = originalMotionEntry->action;
2201    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2202    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2203            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2204        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2205        int32_t pointerId = originalMotionEntry->pointerIds[originalPointerIndex];
2206        if (pointerIds.hasBit(pointerId)) {
2207            if (pointerIds.count() == 1) {
2208                // The first/last pointer went down/up.
2209                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2210                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2211            } else {
2212                // A secondary pointer went down/up.
2213                uint32_t splitPointerIndex = 0;
2214                while (pointerId != splitPointerIds[splitPointerIndex]) {
2215                    splitPointerIndex += 1;
2216                }
2217                action = maskedAction | (splitPointerIndex
2218                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2219            }
2220        } else {
2221            // An unrelated pointer changed.
2222            action = AMOTION_EVENT_ACTION_MOVE;
2223        }
2224    }
2225
2226    MotionEntry* splitMotionEntry = mAllocator.obtainMotionEntry(
2227            originalMotionEntry->eventTime,
2228            originalMotionEntry->deviceId,
2229            originalMotionEntry->source,
2230            originalMotionEntry->policyFlags,
2231            action,
2232            originalMotionEntry->flags,
2233            originalMotionEntry->metaState,
2234            originalMotionEntry->edgeFlags,
2235            originalMotionEntry->xPrecision,
2236            originalMotionEntry->yPrecision,
2237            originalMotionEntry->downTime,
2238            splitPointerCount, splitPointerIds, splitPointerCoords);
2239
2240    for (MotionSample* originalMotionSample = originalMotionEntry->firstSample.next;
2241            originalMotionSample != NULL; originalMotionSample = originalMotionSample->next) {
2242        for (uint32_t splitPointerIndex = 0; splitPointerIndex < splitPointerCount;
2243                splitPointerIndex++) {
2244            uint32_t originalPointerIndex = splitPointerIndexMap[splitPointerIndex];
2245            splitPointerCoords[splitPointerIndex] =
2246                    originalMotionSample->pointerCoords[originalPointerIndex];
2247        }
2248
2249        mAllocator.appendMotionSample(splitMotionEntry, originalMotionSample->eventTime,
2250                splitPointerCoords);
2251    }
2252
2253    return splitMotionEntry;
2254}
2255
2256void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
2257#if DEBUG_INBOUND_EVENT_DETAILS
2258    LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
2259#endif
2260
2261    bool needWake;
2262    { // acquire lock
2263        AutoMutex _l(mLock);
2264
2265        ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry(eventTime);
2266        needWake = enqueueInboundEventLocked(newEntry);
2267    } // release lock
2268
2269    if (needWake) {
2270        mLooper->wake();
2271    }
2272}
2273
2274void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2275        uint32_t policyFlags, int32_t action, int32_t flags,
2276        int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
2277#if DEBUG_INBOUND_EVENT_DETAILS
2278    LOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2279            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2280            eventTime, deviceId, source, policyFlags, action, flags,
2281            keyCode, scanCode, metaState, downTime);
2282#endif
2283    if (! validateKeyEvent(action)) {
2284        return;
2285    }
2286
2287    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2288        policyFlags |= POLICY_FLAG_VIRTUAL;
2289        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2290    }
2291    if (policyFlags & POLICY_FLAG_ALT) {
2292        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2293    }
2294    if (policyFlags & POLICY_FLAG_ALT_GR) {
2295        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2296    }
2297    if (policyFlags & POLICY_FLAG_SHIFT) {
2298        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2299    }
2300    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2301        metaState |= AMETA_CAPS_LOCK_ON;
2302    }
2303    if (policyFlags & POLICY_FLAG_FUNCTION) {
2304        metaState |= AMETA_FUNCTION_ON;
2305    }
2306
2307    policyFlags |= POLICY_FLAG_TRUSTED;
2308
2309    KeyEvent event;
2310    event.initialize(deviceId, source, action, flags, keyCode, scanCode,
2311            metaState, 0, downTime, eventTime);
2312
2313    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2314
2315    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2316        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2317    }
2318
2319    bool needWake;
2320    { // acquire lock
2321        AutoMutex _l(mLock);
2322
2323        int32_t repeatCount = 0;
2324        KeyEntry* newEntry = mAllocator.obtainKeyEntry(eventTime,
2325                deviceId, source, policyFlags, action, flags, keyCode, scanCode,
2326                metaState, repeatCount, downTime);
2327
2328        needWake = enqueueInboundEventLocked(newEntry);
2329    } // release lock
2330
2331    if (needWake) {
2332        mLooper->wake();
2333    }
2334}
2335
2336void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t source,
2337        uint32_t policyFlags, int32_t action, int32_t flags, int32_t metaState, int32_t edgeFlags,
2338        uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
2339        float xPrecision, float yPrecision, nsecs_t downTime) {
2340#if DEBUG_INBOUND_EVENT_DETAILS
2341    LOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2342            "action=0x%x, flags=0x%x, metaState=0x%x, edgeFlags=0x%x, "
2343            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2344            eventTime, deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2345            xPrecision, yPrecision, downTime);
2346    for (uint32_t i = 0; i < pointerCount; i++) {
2347        LOGD("  Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f, "
2348                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2349                "orientation=%f",
2350                i, pointerIds[i],
2351                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2352                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2353                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2354                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2355                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2356                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2357                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2358                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2359                pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2360    }
2361#endif
2362    if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2363        return;
2364    }
2365
2366    policyFlags |= POLICY_FLAG_TRUSTED;
2367    mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2368
2369    bool needWake;
2370    { // acquire lock
2371        AutoMutex _l(mLock);
2372
2373        // Attempt batching and streaming of move events.
2374        if (action == AMOTION_EVENT_ACTION_MOVE
2375                || action == AMOTION_EVENT_ACTION_HOVER_MOVE) {
2376            // BATCHING CASE
2377            //
2378            // Try to append a move sample to the tail of the inbound queue for this device.
2379            // Give up if we encounter a non-move motion event for this device since that
2380            // means we cannot append any new samples until a new motion event has started.
2381            for (EventEntry* entry = mInboundQueue.tailSentinel.prev;
2382                    entry != & mInboundQueue.headSentinel; entry = entry->prev) {
2383                if (entry->type != EventEntry::TYPE_MOTION) {
2384                    // Keep looking for motion events.
2385                    continue;
2386                }
2387
2388                MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
2389                if (motionEntry->deviceId != deviceId
2390                        || motionEntry->source != source) {
2391                    // Keep looking for this device and source.
2392                    continue;
2393                }
2394
2395                if (motionEntry->action != action
2396                        || motionEntry->pointerCount != pointerCount
2397                        || motionEntry->isInjected()) {
2398                    // Last motion event in the queue for this device and source is
2399                    // not compatible for appending new samples.  Stop here.
2400                    goto NoBatchingOrStreaming;
2401                }
2402
2403                // The last motion event is a move and is compatible for appending.
2404                // Do the batching magic.
2405                mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2406#if DEBUG_BATCHING
2407                LOGD("Appended motion sample onto batch for most recent "
2408                        "motion event for this device in the inbound queue.");
2409#endif
2410                return; // done!
2411            }
2412
2413            // STREAMING CASE
2414            //
2415            // There is no pending motion event (of any kind) for this device in the inbound queue.
2416            // Search the outbound queue for the current foreground targets to find a dispatched
2417            // motion event that is still in progress.  If found, then, appen the new sample to
2418            // that event and push it out to all current targets.  The logic in
2419            // prepareDispatchCycleLocked takes care of the case where some targets may
2420            // already have consumed the motion event by starting a new dispatch cycle if needed.
2421            if (mCurrentInputTargetsValid) {
2422                for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
2423                    const InputTarget& inputTarget = mCurrentInputTargets[i];
2424                    if ((inputTarget.flags & InputTarget::FLAG_FOREGROUND) == 0) {
2425                        // Skip non-foreground targets.  We only want to stream if there is at
2426                        // least one foreground target whose dispatch is still in progress.
2427                        continue;
2428                    }
2429
2430                    ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
2431                    if (connectionIndex < 0) {
2432                        // Connection must no longer be valid.
2433                        continue;
2434                    }
2435
2436                    sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
2437                    if (connection->outboundQueue.isEmpty()) {
2438                        // This foreground target has an empty outbound queue.
2439                        continue;
2440                    }
2441
2442                    DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
2443                    if (! dispatchEntry->inProgress
2444                            || dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION
2445                            || dispatchEntry->isSplit()) {
2446                        // No motion event is being dispatched, or it is being split across
2447                        // windows in which case we cannot stream.
2448                        continue;
2449                    }
2450
2451                    MotionEntry* motionEntry = static_cast<MotionEntry*>(
2452                            dispatchEntry->eventEntry);
2453                    if (motionEntry->action != action
2454                            || motionEntry->deviceId != deviceId
2455                            || motionEntry->source != source
2456                            || motionEntry->pointerCount != pointerCount
2457                            || motionEntry->isInjected()) {
2458                        // The motion event is not compatible with this move.
2459                        continue;
2460                    }
2461
2462                    // Hurray!  This foreground target is currently dispatching a move event
2463                    // that we can stream onto.  Append the motion sample and resume dispatch.
2464                    mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
2465#if DEBUG_BATCHING
2466                    LOGD("Appended motion sample onto batch for most recently dispatched "
2467                            "motion event for this device in the outbound queues.  "
2468                            "Attempting to stream the motion sample.");
2469#endif
2470                    nsecs_t currentTime = now();
2471                    dispatchEventToCurrentInputTargetsLocked(currentTime, motionEntry,
2472                            true /*resumeWithAppendedMotionSample*/);
2473
2474                    runCommandsLockedInterruptible();
2475                    return; // done!
2476                }
2477            }
2478
2479NoBatchingOrStreaming:;
2480        }
2481
2482        // Just enqueue a new motion event.
2483        MotionEntry* newEntry = mAllocator.obtainMotionEntry(eventTime,
2484                deviceId, source, policyFlags, action, flags, metaState, edgeFlags,
2485                xPrecision, yPrecision, downTime,
2486                pointerCount, pointerIds, pointerCoords);
2487
2488        needWake = enqueueInboundEventLocked(newEntry);
2489    } // release lock
2490
2491    if (needWake) {
2492        mLooper->wake();
2493    }
2494}
2495
2496void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
2497        uint32_t policyFlags) {
2498#if DEBUG_INBOUND_EVENT_DETAILS
2499    LOGD("notifySwitch - switchCode=%d, switchValue=%d, policyFlags=0x%x",
2500            switchCode, switchValue, policyFlags);
2501#endif
2502
2503    policyFlags |= POLICY_FLAG_TRUSTED;
2504    mPolicy->notifySwitch(when, switchCode, switchValue, policyFlags);
2505}
2506
2507int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2508        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis) {
2509#if DEBUG_INBOUND_EVENT_DETAILS
2510    LOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2511            "syncMode=%d, timeoutMillis=%d",
2512            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis);
2513#endif
2514
2515    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2516
2517    uint32_t policyFlags = POLICY_FLAG_INJECTED;
2518    if (hasInjectionPermission(injectorPid, injectorUid)) {
2519        policyFlags |= POLICY_FLAG_TRUSTED;
2520    }
2521
2522    EventEntry* injectedEntry;
2523    switch (event->getType()) {
2524    case AINPUT_EVENT_TYPE_KEY: {
2525        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2526        int32_t action = keyEvent->getAction();
2527        if (! validateKeyEvent(action)) {
2528            return INPUT_EVENT_INJECTION_FAILED;
2529        }
2530
2531        int32_t flags = keyEvent->getFlags();
2532        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2533            policyFlags |= POLICY_FLAG_VIRTUAL;
2534        }
2535
2536        mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2537
2538        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2539            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2540        }
2541
2542        mLock.lock();
2543        injectedEntry = mAllocator.obtainKeyEntry(keyEvent->getEventTime(),
2544                keyEvent->getDeviceId(), keyEvent->getSource(),
2545                policyFlags, action, flags,
2546                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2547                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2548        break;
2549    }
2550
2551    case AINPUT_EVENT_TYPE_MOTION: {
2552        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2553        int32_t action = motionEvent->getAction();
2554        size_t pointerCount = motionEvent->getPointerCount();
2555        const int32_t* pointerIds = motionEvent->getPointerIds();
2556        if (! validateMotionEvent(action, pointerCount, pointerIds)) {
2557            return INPUT_EVENT_INJECTION_FAILED;
2558        }
2559
2560        nsecs_t eventTime = motionEvent->getEventTime();
2561        mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2562
2563        mLock.lock();
2564        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2565        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2566        MotionEntry* motionEntry = mAllocator.obtainMotionEntry(*sampleEventTimes,
2567                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2568                action, motionEvent->getFlags(),
2569                motionEvent->getMetaState(), motionEvent->getEdgeFlags(),
2570                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2571                motionEvent->getDownTime(), uint32_t(pointerCount),
2572                pointerIds, samplePointerCoords);
2573        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2574            sampleEventTimes += 1;
2575            samplePointerCoords += pointerCount;
2576            mAllocator.appendMotionSample(motionEntry, *sampleEventTimes, samplePointerCoords);
2577        }
2578        injectedEntry = motionEntry;
2579        break;
2580    }
2581
2582    default:
2583        LOGW("Cannot inject event of type %d", event->getType());
2584        return INPUT_EVENT_INJECTION_FAILED;
2585    }
2586
2587    InjectionState* injectionState = mAllocator.obtainInjectionState(injectorPid, injectorUid);
2588    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2589        injectionState->injectionIsAsync = true;
2590    }
2591
2592    injectionState->refCount += 1;
2593    injectedEntry->injectionState = injectionState;
2594
2595    bool needWake = enqueueInboundEventLocked(injectedEntry);
2596    mLock.unlock();
2597
2598    if (needWake) {
2599        mLooper->wake();
2600    }
2601
2602    int32_t injectionResult;
2603    { // acquire lock
2604        AutoMutex _l(mLock);
2605
2606        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2607            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2608        } else {
2609            for (;;) {
2610                injectionResult = injectionState->injectionResult;
2611                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2612                    break;
2613                }
2614
2615                nsecs_t remainingTimeout = endTime - now();
2616                if (remainingTimeout <= 0) {
2617#if DEBUG_INJECTION
2618                    LOGD("injectInputEvent - Timed out waiting for injection result "
2619                            "to become available.");
2620#endif
2621                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2622                    break;
2623                }
2624
2625                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2626            }
2627
2628            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2629                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2630                while (injectionState->pendingForegroundDispatches != 0) {
2631#if DEBUG_INJECTION
2632                    LOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2633                            injectionState->pendingForegroundDispatches);
2634#endif
2635                    nsecs_t remainingTimeout = endTime - now();
2636                    if (remainingTimeout <= 0) {
2637#if DEBUG_INJECTION
2638                    LOGD("injectInputEvent - Timed out waiting for pending foreground "
2639                            "dispatches to finish.");
2640#endif
2641                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2642                        break;
2643                    }
2644
2645                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2646                }
2647            }
2648        }
2649
2650        mAllocator.releaseInjectionState(injectionState);
2651    } // release lock
2652
2653#if DEBUG_INJECTION
2654    LOGD("injectInputEvent - Finished with result %d.  "
2655            "injectorPid=%d, injectorUid=%d",
2656            injectionResult, injectorPid, injectorUid);
2657#endif
2658
2659    return injectionResult;
2660}
2661
2662bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2663    return injectorUid == 0
2664            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2665}
2666
2667void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2668    InjectionState* injectionState = entry->injectionState;
2669    if (injectionState) {
2670#if DEBUG_INJECTION
2671        LOGD("Setting input event injection result to %d.  "
2672                "injectorPid=%d, injectorUid=%d",
2673                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2674#endif
2675
2676        if (injectionState->injectionIsAsync) {
2677            // Log the outcome since the injector did not wait for the injection result.
2678            switch (injectionResult) {
2679            case INPUT_EVENT_INJECTION_SUCCEEDED:
2680                LOGV("Asynchronous input event injection succeeded.");
2681                break;
2682            case INPUT_EVENT_INJECTION_FAILED:
2683                LOGW("Asynchronous input event injection failed.");
2684                break;
2685            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2686                LOGW("Asynchronous input event injection permission denied.");
2687                break;
2688            case INPUT_EVENT_INJECTION_TIMED_OUT:
2689                LOGW("Asynchronous input event injection timed out.");
2690                break;
2691            }
2692        }
2693
2694        injectionState->injectionResult = injectionResult;
2695        mInjectionResultAvailableCondition.broadcast();
2696    }
2697}
2698
2699void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2700    InjectionState* injectionState = entry->injectionState;
2701    if (injectionState) {
2702        injectionState->pendingForegroundDispatches += 1;
2703    }
2704}
2705
2706void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2707    InjectionState* injectionState = entry->injectionState;
2708    if (injectionState) {
2709        injectionState->pendingForegroundDispatches -= 1;
2710
2711        if (injectionState->pendingForegroundDispatches == 0) {
2712            mInjectionSyncFinishedCondition.broadcast();
2713        }
2714    }
2715}
2716
2717const InputWindow* InputDispatcher::getWindowLocked(const sp<InputChannel>& inputChannel) {
2718    for (size_t i = 0; i < mWindows.size(); i++) {
2719        const InputWindow* window = & mWindows[i];
2720        if (window->inputChannel == inputChannel) {
2721            return window;
2722        }
2723    }
2724    return NULL;
2725}
2726
2727void InputDispatcher::setInputWindows(const Vector<InputWindow>& inputWindows) {
2728#if DEBUG_FOCUS
2729    LOGD("setInputWindows");
2730#endif
2731    { // acquire lock
2732        AutoMutex _l(mLock);
2733
2734        // Clear old window pointers.
2735        sp<InputChannel> oldFocusedWindowChannel;
2736        if (mFocusedWindow) {
2737            oldFocusedWindowChannel = mFocusedWindow->inputChannel;
2738            mFocusedWindow = NULL;
2739        }
2740
2741        mWindows.clear();
2742
2743        // Loop over new windows and rebuild the necessary window pointers for
2744        // tracking focus and touch.
2745        mWindows.appendVector(inputWindows);
2746
2747        size_t numWindows = mWindows.size();
2748        for (size_t i = 0; i < numWindows; i++) {
2749            const InputWindow* window = & mWindows.itemAt(i);
2750            if (window->hasFocus) {
2751                mFocusedWindow = window;
2752                break;
2753            }
2754        }
2755
2756        if (oldFocusedWindowChannel != NULL) {
2757            if (!mFocusedWindow || oldFocusedWindowChannel != mFocusedWindow->inputChannel) {
2758#if DEBUG_FOCUS
2759                LOGD("Focus left window: %s",
2760                        oldFocusedWindowChannel->getName().string());
2761#endif
2762                synthesizeCancelationEventsForInputChannelLocked(oldFocusedWindowChannel,
2763                        InputState::CANCEL_NON_POINTER_EVENTS, "focus left window");
2764                oldFocusedWindowChannel.clear();
2765            }
2766        }
2767        if (mFocusedWindow && oldFocusedWindowChannel == NULL) {
2768#if DEBUG_FOCUS
2769            LOGD("Focus entered window: %s",
2770                    mFocusedWindow->inputChannel->getName().string());
2771#endif
2772        }
2773
2774        for (size_t i = 0; i < mTouchState.windows.size(); ) {
2775            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2776            const InputWindow* window = getWindowLocked(touchedWindow.channel);
2777            if (window) {
2778                touchedWindow.window = window;
2779                i += 1;
2780            } else {
2781#if DEBUG_FOCUS
2782                LOGD("Touched window was removed: %s", touchedWindow.channel->getName().string());
2783#endif
2784                synthesizeCancelationEventsForInputChannelLocked(touchedWindow.channel,
2785                        InputState::CANCEL_POINTER_EVENTS, "touched window was removed");
2786                mTouchState.windows.removeAt(i);
2787            }
2788        }
2789
2790#if DEBUG_FOCUS
2791        //logDispatchStateLocked();
2792#endif
2793    } // release lock
2794
2795    // Wake up poll loop since it may need to make new input dispatching choices.
2796    mLooper->wake();
2797}
2798
2799void InputDispatcher::setFocusedApplication(const InputApplication* inputApplication) {
2800#if DEBUG_FOCUS
2801    LOGD("setFocusedApplication");
2802#endif
2803    { // acquire lock
2804        AutoMutex _l(mLock);
2805
2806        releaseFocusedApplicationLocked();
2807
2808        if (inputApplication) {
2809            mFocusedApplicationStorage = *inputApplication;
2810            mFocusedApplication = & mFocusedApplicationStorage;
2811        }
2812
2813#if DEBUG_FOCUS
2814        //logDispatchStateLocked();
2815#endif
2816    } // release lock
2817
2818    // Wake up poll loop since it may need to make new input dispatching choices.
2819    mLooper->wake();
2820}
2821
2822void InputDispatcher::releaseFocusedApplicationLocked() {
2823    if (mFocusedApplication) {
2824        mFocusedApplication = NULL;
2825        mFocusedApplicationStorage.inputApplicationHandle.clear();
2826    }
2827}
2828
2829void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2830#if DEBUG_FOCUS
2831    LOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2832#endif
2833
2834    bool changed;
2835    { // acquire lock
2836        AutoMutex _l(mLock);
2837
2838        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2839            if (mDispatchFrozen && !frozen) {
2840                resetANRTimeoutsLocked();
2841            }
2842
2843            if (mDispatchEnabled && !enabled) {
2844                resetAndDropEverythingLocked("dispatcher is being disabled");
2845            }
2846
2847            mDispatchEnabled = enabled;
2848            mDispatchFrozen = frozen;
2849            changed = true;
2850        } else {
2851            changed = false;
2852        }
2853
2854#if DEBUG_FOCUS
2855        //logDispatchStateLocked();
2856#endif
2857    } // release lock
2858
2859    if (changed) {
2860        // Wake up poll loop since it may need to make new input dispatching choices.
2861        mLooper->wake();
2862    }
2863}
2864
2865bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2866        const sp<InputChannel>& toChannel) {
2867#if DEBUG_FOCUS
2868    LOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2869            fromChannel->getName().string(), toChannel->getName().string());
2870#endif
2871    { // acquire lock
2872        AutoMutex _l(mLock);
2873
2874        const InputWindow* fromWindow = getWindowLocked(fromChannel);
2875        const InputWindow* toWindow = getWindowLocked(toChannel);
2876        if (! fromWindow || ! toWindow) {
2877#if DEBUG_FOCUS
2878            LOGD("Cannot transfer focus because from or to window not found.");
2879#endif
2880            return false;
2881        }
2882        if (fromWindow == toWindow) {
2883#if DEBUG_FOCUS
2884            LOGD("Trivial transfer to same window.");
2885#endif
2886            return true;
2887        }
2888
2889        bool found = false;
2890        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2891            const TouchedWindow& touchedWindow = mTouchState.windows[i];
2892            if (touchedWindow.window == fromWindow) {
2893                int32_t oldTargetFlags = touchedWindow.targetFlags;
2894                BitSet32 pointerIds = touchedWindow.pointerIds;
2895
2896                mTouchState.windows.removeAt(i);
2897
2898                int32_t newTargetFlags = oldTargetFlags
2899                        & (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT);
2900                mTouchState.addOrUpdateWindow(toWindow, newTargetFlags, pointerIds);
2901
2902                found = true;
2903                break;
2904            }
2905        }
2906
2907        if (! found) {
2908#if DEBUG_FOCUS
2909            LOGD("Focus transfer failed because from window did not have focus.");
2910#endif
2911            return false;
2912        }
2913
2914        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
2915        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
2916        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
2917            sp<Connection> fromConnection = mConnectionsByReceiveFd.valueAt(fromConnectionIndex);
2918            sp<Connection> toConnection = mConnectionsByReceiveFd.valueAt(toConnectionIndex);
2919
2920            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
2921            synthesizeCancelationEventsForConnectionLocked(fromConnection,
2922                    InputState::CANCEL_POINTER_EVENTS,
2923                    "transferring touch focus from this window to another window");
2924        }
2925
2926#if DEBUG_FOCUS
2927        logDispatchStateLocked();
2928#endif
2929    } // release lock
2930
2931    // Wake up poll loop since it may need to make new input dispatching choices.
2932    mLooper->wake();
2933    return true;
2934}
2935
2936void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
2937#if DEBUG_FOCUS
2938    LOGD("Resetting and dropping all events (%s).", reason);
2939#endif
2940
2941    synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason);
2942
2943    resetKeyRepeatLocked();
2944    releasePendingEventLocked();
2945    drainInboundQueueLocked();
2946    resetTargetsLocked();
2947
2948    mTouchState.reset();
2949}
2950
2951void InputDispatcher::logDispatchStateLocked() {
2952    String8 dump;
2953    dumpDispatchStateLocked(dump);
2954
2955    char* text = dump.lockBuffer(dump.size());
2956    char* start = text;
2957    while (*start != '\0') {
2958        char* end = strchr(start, '\n');
2959        if (*end == '\n') {
2960            *(end++) = '\0';
2961        }
2962        LOGD("%s", start);
2963        start = end;
2964    }
2965}
2966
2967void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
2968    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
2969    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
2970
2971    if (mFocusedApplication) {
2972        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
2973                mFocusedApplication->name.string(),
2974                mFocusedApplication->dispatchingTimeout / 1000000.0);
2975    } else {
2976        dump.append(INDENT "FocusedApplication: <null>\n");
2977    }
2978    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
2979            mFocusedWindow != NULL ? mFocusedWindow->name.string() : "<null>");
2980
2981    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
2982    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
2983    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
2984    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
2985    if (!mTouchState.windows.isEmpty()) {
2986        dump.append(INDENT "TouchedWindows:\n");
2987        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2988            const TouchedWindow& touchedWindow = mTouchState.windows[i];
2989            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
2990                    i, touchedWindow.window->name.string(), touchedWindow.pointerIds.value,
2991                    touchedWindow.targetFlags);
2992        }
2993    } else {
2994        dump.append(INDENT "TouchedWindows: <none>\n");
2995    }
2996
2997    if (!mWindows.isEmpty()) {
2998        dump.append(INDENT "Windows:\n");
2999        for (size_t i = 0; i < mWindows.size(); i++) {
3000            const InputWindow& window = mWindows[i];
3001            dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3002                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3003                    "frame=[%d,%d][%d,%d], scale=%f, "
3004                    "touchableRegion=",
3005                    i, window.name.string(),
3006                    toString(window.paused),
3007                    toString(window.hasFocus),
3008                    toString(window.hasWallpaper),
3009                    toString(window.visible),
3010                    toString(window.canReceiveKeys),
3011                    window.layoutParamsFlags, window.layoutParamsType,
3012                    window.layer,
3013                    window.frameLeft, window.frameTop,
3014                    window.frameRight, window.frameBottom,
3015                    window.scaleFactor);
3016            dumpRegion(dump, window.touchableRegion);
3017            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3018                    window.ownerPid, window.ownerUid,
3019                    window.dispatchingTimeout / 1000000.0);
3020        }
3021    } else {
3022        dump.append(INDENT "Windows: <none>\n");
3023    }
3024
3025    if (!mMonitoringChannels.isEmpty()) {
3026        dump.append(INDENT "MonitoringChannels:\n");
3027        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3028            const sp<InputChannel>& channel = mMonitoringChannels[i];
3029            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3030        }
3031    } else {
3032        dump.append(INDENT "MonitoringChannels: <none>\n");
3033    }
3034
3035    dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3036
3037    if (!mActiveConnections.isEmpty()) {
3038        dump.append(INDENT "ActiveConnections:\n");
3039        for (size_t i = 0; i < mActiveConnections.size(); i++) {
3040            const Connection* connection = mActiveConnections[i];
3041            dump.appendFormat(INDENT2 "%d: '%s', status=%s, outboundQueueLength=%u, "
3042                    "inputState.isNeutral=%s\n",
3043                    i, connection->getInputChannelName(), connection->getStatusLabel(),
3044                    connection->outboundQueue.count(),
3045                    toString(connection->inputState.isNeutral()));
3046        }
3047    } else {
3048        dump.append(INDENT "ActiveConnections: <none>\n");
3049    }
3050
3051    if (isAppSwitchPendingLocked()) {
3052        dump.appendFormat(INDENT "AppSwitch: pending, due in %01.1fms\n",
3053                (mAppSwitchDueTime - now()) / 1000000.0);
3054    } else {
3055        dump.append(INDENT "AppSwitch: not pending\n");
3056    }
3057}
3058
3059status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3060        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3061#if DEBUG_REGISTRATION
3062    LOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3063            toString(monitor));
3064#endif
3065
3066    { // acquire lock
3067        AutoMutex _l(mLock);
3068
3069        if (getConnectionIndexLocked(inputChannel) >= 0) {
3070            LOGW("Attempted to register already registered input channel '%s'",
3071                    inputChannel->getName().string());
3072            return BAD_VALUE;
3073        }
3074
3075        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle);
3076        status_t status = connection->initialize();
3077        if (status) {
3078            LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
3079                    inputChannel->getName().string(), status);
3080            return status;
3081        }
3082
3083        int32_t receiveFd = inputChannel->getReceivePipeFd();
3084        mConnectionsByReceiveFd.add(receiveFd, connection);
3085
3086        if (monitor) {
3087            mMonitoringChannels.push(inputChannel);
3088        }
3089
3090        mLooper->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3091
3092        runCommandsLockedInterruptible();
3093    } // release lock
3094    return OK;
3095}
3096
3097status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3098#if DEBUG_REGISTRATION
3099    LOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3100#endif
3101
3102    { // acquire lock
3103        AutoMutex _l(mLock);
3104
3105        ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3106        if (connectionIndex < 0) {
3107            LOGW("Attempted to unregister already unregistered input channel '%s'",
3108                    inputChannel->getName().string());
3109            return BAD_VALUE;
3110        }
3111
3112        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3113        mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
3114
3115        connection->status = Connection::STATUS_ZOMBIE;
3116
3117        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3118            if (mMonitoringChannels[i] == inputChannel) {
3119                mMonitoringChannels.removeAt(i);
3120                break;
3121            }
3122        }
3123
3124        mLooper->removeFd(inputChannel->getReceivePipeFd());
3125
3126        nsecs_t currentTime = now();
3127        abortBrokenDispatchCycleLocked(currentTime, connection);
3128
3129        runCommandsLockedInterruptible();
3130    } // release lock
3131
3132    // Wake the poll loop because removing the connection may have changed the current
3133    // synchronization state.
3134    mLooper->wake();
3135    return OK;
3136}
3137
3138ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3139    ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(inputChannel->getReceivePipeFd());
3140    if (connectionIndex >= 0) {
3141        sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
3142        if (connection->inputChannel.get() == inputChannel.get()) {
3143            return connectionIndex;
3144        }
3145    }
3146
3147    return -1;
3148}
3149
3150void InputDispatcher::activateConnectionLocked(Connection* connection) {
3151    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3152        if (mActiveConnections.itemAt(i) == connection) {
3153            return;
3154        }
3155    }
3156    mActiveConnections.add(connection);
3157}
3158
3159void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
3160    for (size_t i = 0; i < mActiveConnections.size(); i++) {
3161        if (mActiveConnections.itemAt(i) == connection) {
3162            mActiveConnections.removeAt(i);
3163            return;
3164        }
3165    }
3166}
3167
3168void InputDispatcher::onDispatchCycleStartedLocked(
3169        nsecs_t currentTime, const sp<Connection>& connection) {
3170}
3171
3172void InputDispatcher::onDispatchCycleFinishedLocked(
3173        nsecs_t currentTime, const sp<Connection>& connection, bool handled) {
3174    CommandEntry* commandEntry = postCommandLocked(
3175            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3176    commandEntry->connection = connection;
3177    commandEntry->handled = handled;
3178}
3179
3180void InputDispatcher::onDispatchCycleBrokenLocked(
3181        nsecs_t currentTime, const sp<Connection>& connection) {
3182    LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3183            connection->getInputChannelName());
3184
3185    CommandEntry* commandEntry = postCommandLocked(
3186            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3187    commandEntry->connection = connection;
3188}
3189
3190void InputDispatcher::onANRLocked(
3191        nsecs_t currentTime, const InputApplication* application, const InputWindow* window,
3192        nsecs_t eventTime, nsecs_t waitStartTime) {
3193    LOGI("Application is not responding: %s.  "
3194            "%01.1fms since event, %01.1fms since wait started",
3195            getApplicationWindowLabelLocked(application, window).string(),
3196            (currentTime - eventTime) / 1000000.0,
3197            (currentTime - waitStartTime) / 1000000.0);
3198
3199    CommandEntry* commandEntry = postCommandLocked(
3200            & InputDispatcher::doNotifyANRLockedInterruptible);
3201    if (application) {
3202        commandEntry->inputApplicationHandle = application->inputApplicationHandle;
3203    }
3204    if (window) {
3205        commandEntry->inputWindowHandle = window->inputWindowHandle;
3206        commandEntry->inputChannel = window->inputChannel;
3207    }
3208}
3209
3210void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3211        CommandEntry* commandEntry) {
3212    mLock.unlock();
3213
3214    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3215
3216    mLock.lock();
3217}
3218
3219void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3220        CommandEntry* commandEntry) {
3221    sp<Connection> connection = commandEntry->connection;
3222
3223    if (connection->status != Connection::STATUS_ZOMBIE) {
3224        mLock.unlock();
3225
3226        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3227
3228        mLock.lock();
3229    }
3230}
3231
3232void InputDispatcher::doNotifyANRLockedInterruptible(
3233        CommandEntry* commandEntry) {
3234    mLock.unlock();
3235
3236    nsecs_t newTimeout = mPolicy->notifyANR(
3237            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3238
3239    mLock.lock();
3240
3241    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout, commandEntry->inputChannel);
3242}
3243
3244void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3245        CommandEntry* commandEntry) {
3246    KeyEntry* entry = commandEntry->keyEntry;
3247
3248    KeyEvent event;
3249    initializeKeyEvent(&event, entry);
3250
3251    mLock.unlock();
3252
3253    bool consumed = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3254            &event, entry->policyFlags);
3255
3256    mLock.lock();
3257
3258    entry->interceptKeyResult = consumed
3259            ? KeyEntry::INTERCEPT_KEY_RESULT_SKIP
3260            : KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3261    mAllocator.releaseKeyEntry(entry);
3262}
3263
3264void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3265        CommandEntry* commandEntry) {
3266    sp<Connection> connection = commandEntry->connection;
3267    bool handled = commandEntry->handled;
3268
3269    if (!connection->outboundQueue.isEmpty()) {
3270        DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
3271        if (dispatchEntry->inProgress
3272                && dispatchEntry->hasForegroundTarget()
3273                && dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3274            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3275            if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3276                if (handled) {
3277                    // If the application handled a non-fallback key, then immediately
3278                    // cancel all fallback keys previously dispatched to the application.
3279                    // This behavior will prevent chording with fallback keys (so they cannot
3280                    // be used as modifiers) but it will ensure that fallback keys do not
3281                    // get stuck.  This takes care of the case where the application does not handle
3282                    // the original DOWN so we generate a fallback DOWN but it does handle
3283                    // the original UP in which case we want to send a fallback CANCEL.
3284                    synthesizeCancelationEventsForConnectionLocked(connection,
3285                            InputState::CANCEL_FALLBACK_EVENTS,
3286                            "application handled a non-fallback event, "
3287                            "canceling all fallback events");
3288                    connection->originalKeyCodeForFallback = -1;
3289                } else {
3290                    // If the application did not handle a non-fallback key, first check
3291                    // that we are in a good state to handle the fallback key.  Then ask
3292                    // the policy what to do with it.
3293                    if (connection->originalKeyCodeForFallback < 0) {
3294                        if (keyEntry->action != AKEY_EVENT_ACTION_DOWN
3295                                || keyEntry->repeatCount != 0) {
3296#if DEBUG_OUTBOUND_EVENT_DETAILS
3297                            LOGD("Unhandled key event: Skipping fallback since this "
3298                                    "is not an initial down.  "
3299                                    "keyCode=%d, action=%d, repeatCount=%d",
3300                                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3301#endif
3302                            goto SkipFallback;
3303                        }
3304
3305                        // Start handling the fallback key on DOWN.
3306                        connection->originalKeyCodeForFallback = keyEntry->keyCode;
3307                    } else {
3308                        if (keyEntry->keyCode != connection->originalKeyCodeForFallback) {
3309#if DEBUG_OUTBOUND_EVENT_DETAILS
3310                            LOGD("Unhandled key event: Skipping fallback since there is "
3311                                    "already a different fallback in progress.  "
3312                                    "keyCode=%d, originalKeyCodeForFallback=%d",
3313                                    keyEntry->keyCode, connection->originalKeyCodeForFallback);
3314#endif
3315                            goto SkipFallback;
3316                        }
3317
3318                        // Finish handling the fallback key on UP.
3319                        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3320                            connection->originalKeyCodeForFallback = -1;
3321                        }
3322                    }
3323
3324#if DEBUG_OUTBOUND_EVENT_DETAILS
3325                    LOGD("Unhandled key event: Asking policy to perform fallback action.  "
3326                            "keyCode=%d, action=%d, repeatCount=%d",
3327                            keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount);
3328#endif
3329                    KeyEvent event;
3330                    initializeKeyEvent(&event, keyEntry);
3331
3332                    mLock.unlock();
3333
3334                    bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3335                            &event, keyEntry->policyFlags, &event);
3336
3337                    mLock.lock();
3338
3339                    if (connection->status != Connection::STATUS_NORMAL) {
3340                        return;
3341                    }
3342
3343                    assert(connection->outboundQueue.headSentinel.next == dispatchEntry);
3344
3345                    if (fallback) {
3346                        // Restart the dispatch cycle using the fallback key.
3347                        keyEntry->eventTime = event.getEventTime();
3348                        keyEntry->deviceId = event.getDeviceId();
3349                        keyEntry->source = event.getSource();
3350                        keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3351                        keyEntry->keyCode = event.getKeyCode();
3352                        keyEntry->scanCode = event.getScanCode();
3353                        keyEntry->metaState = event.getMetaState();
3354                        keyEntry->repeatCount = event.getRepeatCount();
3355                        keyEntry->downTime = event.getDownTime();
3356                        keyEntry->syntheticRepeat = false;
3357
3358#if DEBUG_OUTBOUND_EVENT_DETAILS
3359                        LOGD("Unhandled key event: Dispatching fallback key.  "
3360                                "fallbackKeyCode=%d, fallbackMetaState=%08x",
3361                                keyEntry->keyCode, keyEntry->metaState);
3362#endif
3363
3364                        dispatchEntry->inProgress = false;
3365                        startDispatchCycleLocked(now(), connection);
3366                        return;
3367                    }
3368                }
3369            }
3370        }
3371    }
3372
3373SkipFallback:
3374    startNextDispatchCycleLocked(now(), connection);
3375}
3376
3377void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3378    mLock.unlock();
3379
3380    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3381
3382    mLock.lock();
3383}
3384
3385void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3386    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3387            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3388            entry->downTime, entry->eventTime);
3389}
3390
3391void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3392        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3393    // TODO Write some statistics about how long we spend waiting.
3394}
3395
3396void InputDispatcher::dump(String8& dump) {
3397    dump.append("Input Dispatcher State:\n");
3398    dumpDispatchStateLocked(dump);
3399}
3400
3401
3402// --- InputDispatcher::Queue ---
3403
3404template <typename T>
3405uint32_t InputDispatcher::Queue<T>::count() const {
3406    uint32_t result = 0;
3407    for (const T* entry = headSentinel.next; entry != & tailSentinel; entry = entry->next) {
3408        result += 1;
3409    }
3410    return result;
3411}
3412
3413
3414// --- InputDispatcher::Allocator ---
3415
3416InputDispatcher::Allocator::Allocator() {
3417}
3418
3419InputDispatcher::InjectionState*
3420InputDispatcher::Allocator::obtainInjectionState(int32_t injectorPid, int32_t injectorUid) {
3421    InjectionState* injectionState = mInjectionStatePool.alloc();
3422    injectionState->refCount = 1;
3423    injectionState->injectorPid = injectorPid;
3424    injectionState->injectorUid = injectorUid;
3425    injectionState->injectionIsAsync = false;
3426    injectionState->injectionResult = INPUT_EVENT_INJECTION_PENDING;
3427    injectionState->pendingForegroundDispatches = 0;
3428    return injectionState;
3429}
3430
3431void InputDispatcher::Allocator::initializeEventEntry(EventEntry* entry, int32_t type,
3432        nsecs_t eventTime, uint32_t policyFlags) {
3433    entry->type = type;
3434    entry->refCount = 1;
3435    entry->dispatchInProgress = false;
3436    entry->eventTime = eventTime;
3437    entry->policyFlags = policyFlags;
3438    entry->injectionState = NULL;
3439}
3440
3441void InputDispatcher::Allocator::releaseEventEntryInjectionState(EventEntry* entry) {
3442    if (entry->injectionState) {
3443        releaseInjectionState(entry->injectionState);
3444        entry->injectionState = NULL;
3445    }
3446}
3447
3448InputDispatcher::ConfigurationChangedEntry*
3449InputDispatcher::Allocator::obtainConfigurationChangedEntry(nsecs_t eventTime) {
3450    ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
3451    initializeEventEntry(entry, EventEntry::TYPE_CONFIGURATION_CHANGED, eventTime, 0);
3452    return entry;
3453}
3454
3455InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry(nsecs_t eventTime,
3456        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3457        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3458        int32_t repeatCount, nsecs_t downTime) {
3459    KeyEntry* entry = mKeyEntryPool.alloc();
3460    initializeEventEntry(entry, EventEntry::TYPE_KEY, eventTime, policyFlags);
3461
3462    entry->deviceId = deviceId;
3463    entry->source = source;
3464    entry->action = action;
3465    entry->flags = flags;
3466    entry->keyCode = keyCode;
3467    entry->scanCode = scanCode;
3468    entry->metaState = metaState;
3469    entry->repeatCount = repeatCount;
3470    entry->downTime = downTime;
3471    entry->syntheticRepeat = false;
3472    entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3473    return entry;
3474}
3475
3476InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsecs_t eventTime,
3477        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3478        int32_t metaState, int32_t edgeFlags, float xPrecision, float yPrecision,
3479        nsecs_t downTime, uint32_t pointerCount,
3480        const int32_t* pointerIds, const PointerCoords* pointerCoords) {
3481    MotionEntry* entry = mMotionEntryPool.alloc();
3482    initializeEventEntry(entry, EventEntry::TYPE_MOTION, eventTime, policyFlags);
3483
3484    entry->eventTime = eventTime;
3485    entry->deviceId = deviceId;
3486    entry->source = source;
3487    entry->action = action;
3488    entry->flags = flags;
3489    entry->metaState = metaState;
3490    entry->edgeFlags = edgeFlags;
3491    entry->xPrecision = xPrecision;
3492    entry->yPrecision = yPrecision;
3493    entry->downTime = downTime;
3494    entry->pointerCount = pointerCount;
3495    entry->firstSample.eventTime = eventTime;
3496    entry->firstSample.next = NULL;
3497    entry->lastSample = & entry->firstSample;
3498    for (uint32_t i = 0; i < pointerCount; i++) {
3499        entry->pointerIds[i] = pointerIds[i];
3500        entry->firstSample.pointerCoords[i] = pointerCoords[i];
3501    }
3502    return entry;
3503}
3504
3505InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
3506        EventEntry* eventEntry,
3507        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) {
3508    DispatchEntry* entry = mDispatchEntryPool.alloc();
3509    entry->eventEntry = eventEntry;
3510    eventEntry->refCount += 1;
3511    entry->targetFlags = targetFlags;
3512    entry->xOffset = xOffset;
3513    entry->yOffset = yOffset;
3514    entry->scaleFactor = scaleFactor;
3515    entry->inProgress = false;
3516    entry->headMotionSample = NULL;
3517    entry->tailMotionSample = NULL;
3518    return entry;
3519}
3520
3521InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
3522    CommandEntry* entry = mCommandEntryPool.alloc();
3523    entry->command = command;
3524    return entry;
3525}
3526
3527void InputDispatcher::Allocator::releaseInjectionState(InjectionState* injectionState) {
3528    injectionState->refCount -= 1;
3529    if (injectionState->refCount == 0) {
3530        mInjectionStatePool.free(injectionState);
3531    } else {
3532        assert(injectionState->refCount > 0);
3533    }
3534}
3535
3536void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
3537    switch (entry->type) {
3538    case EventEntry::TYPE_CONFIGURATION_CHANGED:
3539        releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
3540        break;
3541    case EventEntry::TYPE_KEY:
3542        releaseKeyEntry(static_cast<KeyEntry*>(entry));
3543        break;
3544    case EventEntry::TYPE_MOTION:
3545        releaseMotionEntry(static_cast<MotionEntry*>(entry));
3546        break;
3547    default:
3548        assert(false);
3549        break;
3550    }
3551}
3552
3553void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
3554        ConfigurationChangedEntry* entry) {
3555    entry->refCount -= 1;
3556    if (entry->refCount == 0) {
3557        releaseEventEntryInjectionState(entry);
3558        mConfigurationChangeEntryPool.free(entry);
3559    } else {
3560        assert(entry->refCount > 0);
3561    }
3562}
3563
3564void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
3565    entry->refCount -= 1;
3566    if (entry->refCount == 0) {
3567        releaseEventEntryInjectionState(entry);
3568        mKeyEntryPool.free(entry);
3569    } else {
3570        assert(entry->refCount > 0);
3571    }
3572}
3573
3574void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
3575    entry->refCount -= 1;
3576    if (entry->refCount == 0) {
3577        releaseEventEntryInjectionState(entry);
3578        for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
3579            MotionSample* next = sample->next;
3580            mMotionSamplePool.free(sample);
3581            sample = next;
3582        }
3583        mMotionEntryPool.free(entry);
3584    } else {
3585        assert(entry->refCount > 0);
3586    }
3587}
3588
3589void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
3590    releaseEventEntry(entry->eventEntry);
3591    mDispatchEntryPool.free(entry);
3592}
3593
3594void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
3595    mCommandEntryPool.free(entry);
3596}
3597
3598void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
3599        nsecs_t eventTime, const PointerCoords* pointerCoords) {
3600    MotionSample* sample = mMotionSamplePool.alloc();
3601    sample->eventTime = eventTime;
3602    uint32_t pointerCount = motionEntry->pointerCount;
3603    for (uint32_t i = 0; i < pointerCount; i++) {
3604        sample->pointerCoords[i] = pointerCoords[i];
3605    }
3606
3607    sample->next = NULL;
3608    motionEntry->lastSample->next = sample;
3609    motionEntry->lastSample = sample;
3610}
3611
3612void InputDispatcher::Allocator::recycleKeyEntry(KeyEntry* keyEntry) {
3613    releaseEventEntryInjectionState(keyEntry);
3614
3615    keyEntry->dispatchInProgress = false;
3616    keyEntry->syntheticRepeat = false;
3617    keyEntry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3618}
3619
3620
3621// --- InputDispatcher::MotionEntry ---
3622
3623uint32_t InputDispatcher::MotionEntry::countSamples() const {
3624    uint32_t count = 1;
3625    for (MotionSample* sample = firstSample.next; sample != NULL; sample = sample->next) {
3626        count += 1;
3627    }
3628    return count;
3629}
3630
3631
3632// --- InputDispatcher::InputState ---
3633
3634InputDispatcher::InputState::InputState() {
3635}
3636
3637InputDispatcher::InputState::~InputState() {
3638}
3639
3640bool InputDispatcher::InputState::isNeutral() const {
3641    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3642}
3643
3644void InputDispatcher::InputState::trackEvent(
3645        const EventEntry* entry) {
3646    switch (entry->type) {
3647    case EventEntry::TYPE_KEY:
3648        trackKey(static_cast<const KeyEntry*>(entry));
3649        break;
3650
3651    case EventEntry::TYPE_MOTION:
3652        trackMotion(static_cast<const MotionEntry*>(entry));
3653        break;
3654    }
3655}
3656
3657void InputDispatcher::InputState::trackKey(
3658        const KeyEntry* entry) {
3659    int32_t action = entry->action;
3660    for (size_t i = 0; i < mKeyMementos.size(); i++) {
3661        KeyMemento& memento = mKeyMementos.editItemAt(i);
3662        if (memento.deviceId == entry->deviceId
3663                && memento.source == entry->source
3664                && memento.keyCode == entry->keyCode
3665                && memento.scanCode == entry->scanCode) {
3666            switch (action) {
3667            case AKEY_EVENT_ACTION_UP:
3668                mKeyMementos.removeAt(i);
3669                return;
3670
3671            case AKEY_EVENT_ACTION_DOWN:
3672                mKeyMementos.removeAt(i);
3673                goto Found;
3674
3675            default:
3676                return;
3677            }
3678        }
3679    }
3680
3681Found:
3682    if (action == AKEY_EVENT_ACTION_DOWN) {
3683        mKeyMementos.push();
3684        KeyMemento& memento = mKeyMementos.editTop();
3685        memento.deviceId = entry->deviceId;
3686        memento.source = entry->source;
3687        memento.keyCode = entry->keyCode;
3688        memento.scanCode = entry->scanCode;
3689        memento.flags = entry->flags;
3690        memento.downTime = entry->downTime;
3691    }
3692}
3693
3694void InputDispatcher::InputState::trackMotion(
3695        const MotionEntry* entry) {
3696    int32_t action = entry->action & AMOTION_EVENT_ACTION_MASK;
3697    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3698        MotionMemento& memento = mMotionMementos.editItemAt(i);
3699        if (memento.deviceId == entry->deviceId
3700                && memento.source == entry->source) {
3701            switch (action) {
3702            case AMOTION_EVENT_ACTION_UP:
3703            case AMOTION_EVENT_ACTION_CANCEL:
3704            case AMOTION_EVENT_ACTION_HOVER_MOVE:
3705                mMotionMementos.removeAt(i);
3706                return;
3707
3708            case AMOTION_EVENT_ACTION_DOWN:
3709                mMotionMementos.removeAt(i);
3710                goto Found;
3711
3712            case AMOTION_EVENT_ACTION_POINTER_UP:
3713            case AMOTION_EVENT_ACTION_POINTER_DOWN:
3714            case AMOTION_EVENT_ACTION_MOVE:
3715                memento.setPointers(entry);
3716                return;
3717
3718            default:
3719                return;
3720            }
3721        }
3722    }
3723
3724Found:
3725    if (action == AMOTION_EVENT_ACTION_DOWN) {
3726        mMotionMementos.push();
3727        MotionMemento& memento = mMotionMementos.editTop();
3728        memento.deviceId = entry->deviceId;
3729        memento.source = entry->source;
3730        memento.xPrecision = entry->xPrecision;
3731        memento.yPrecision = entry->yPrecision;
3732        memento.downTime = entry->downTime;
3733        memento.setPointers(entry);
3734    }
3735}
3736
3737void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
3738    pointerCount = entry->pointerCount;
3739    for (uint32_t i = 0; i < entry->pointerCount; i++) {
3740        pointerIds[i] = entry->pointerIds[i];
3741        pointerCoords[i] = entry->lastSample->pointerCoords[i];
3742    }
3743}
3744
3745void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
3746        Allocator* allocator, Vector<EventEntry*>& outEvents,
3747        CancelationOptions options) {
3748    for (size_t i = 0; i < mKeyMementos.size(); ) {
3749        const KeyMemento& memento = mKeyMementos.itemAt(i);
3750        if (shouldCancelKey(memento, options)) {
3751            outEvents.push(allocator->obtainKeyEntry(currentTime,
3752                    memento.deviceId, memento.source, 0,
3753                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
3754                    memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
3755            mKeyMementos.removeAt(i);
3756        } else {
3757            i += 1;
3758        }
3759    }
3760
3761    for (size_t i = 0; i < mMotionMementos.size(); ) {
3762        const MotionMemento& memento = mMotionMementos.itemAt(i);
3763        if (shouldCancelMotion(memento, options)) {
3764            outEvents.push(allocator->obtainMotionEntry(currentTime,
3765                    memento.deviceId, memento.source, 0,
3766                    AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
3767                    memento.xPrecision, memento.yPrecision, memento.downTime,
3768                    memento.pointerCount, memento.pointerIds, memento.pointerCoords));
3769            mMotionMementos.removeAt(i);
3770        } else {
3771            i += 1;
3772        }
3773    }
3774}
3775
3776void InputDispatcher::InputState::clear() {
3777    mKeyMementos.clear();
3778    mMotionMementos.clear();
3779}
3780
3781void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
3782    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3783        const MotionMemento& memento = mMotionMementos.itemAt(i);
3784        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
3785            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
3786                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
3787                if (memento.deviceId == otherMemento.deviceId
3788                        && memento.source == otherMemento.source) {
3789                    other.mMotionMementos.removeAt(j);
3790                } else {
3791                    j += 1;
3792                }
3793            }
3794            other.mMotionMementos.push(memento);
3795        }
3796    }
3797}
3798
3799bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
3800        CancelationOptions options) {
3801    switch (options) {
3802    case CANCEL_ALL_EVENTS:
3803    case CANCEL_NON_POINTER_EVENTS:
3804        return true;
3805    case CANCEL_FALLBACK_EVENTS:
3806        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
3807    default:
3808        return false;
3809    }
3810}
3811
3812bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
3813        CancelationOptions options) {
3814    switch (options) {
3815    case CANCEL_ALL_EVENTS:
3816        return true;
3817    case CANCEL_POINTER_EVENTS:
3818        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
3819    case CANCEL_NON_POINTER_EVENTS:
3820        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
3821    default:
3822        return false;
3823    }
3824}
3825
3826
3827// --- InputDispatcher::Connection ---
3828
3829InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
3830        const sp<InputWindowHandle>& inputWindowHandle) :
3831        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
3832        inputPublisher(inputChannel),
3833        lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
3834        originalKeyCodeForFallback(-1) {
3835}
3836
3837InputDispatcher::Connection::~Connection() {
3838}
3839
3840status_t InputDispatcher::Connection::initialize() {
3841    return inputPublisher.initialize();
3842}
3843
3844const char* InputDispatcher::Connection::getStatusLabel() const {
3845    switch (status) {
3846    case STATUS_NORMAL:
3847        return "NORMAL";
3848
3849    case STATUS_BROKEN:
3850        return "BROKEN";
3851
3852    case STATUS_ZOMBIE:
3853        return "ZOMBIE";
3854
3855    default:
3856        return "UNKNOWN";
3857    }
3858}
3859
3860InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
3861        const EventEntry* eventEntry) const {
3862    for (DispatchEntry* dispatchEntry = outboundQueue.tailSentinel.prev;
3863            dispatchEntry != & outboundQueue.headSentinel; dispatchEntry = dispatchEntry->prev) {
3864        if (dispatchEntry->eventEntry == eventEntry) {
3865            return dispatchEntry;
3866        }
3867    }
3868    return NULL;
3869}
3870
3871
3872// --- InputDispatcher::CommandEntry ---
3873
3874InputDispatcher::CommandEntry::CommandEntry() :
3875    keyEntry(NULL) {
3876}
3877
3878InputDispatcher::CommandEntry::~CommandEntry() {
3879}
3880
3881
3882// --- InputDispatcher::TouchState ---
3883
3884InputDispatcher::TouchState::TouchState() :
3885    down(false), split(false), deviceId(-1), source(0) {
3886}
3887
3888InputDispatcher::TouchState::~TouchState() {
3889}
3890
3891void InputDispatcher::TouchState::reset() {
3892    down = false;
3893    split = false;
3894    deviceId = -1;
3895    source = 0;
3896    windows.clear();
3897}
3898
3899void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
3900    down = other.down;
3901    split = other.split;
3902    deviceId = other.deviceId;
3903    source = other.source;
3904    windows.clear();
3905    windows.appendVector(other.windows);
3906}
3907
3908void InputDispatcher::TouchState::addOrUpdateWindow(const InputWindow* window,
3909        int32_t targetFlags, BitSet32 pointerIds) {
3910    if (targetFlags & InputTarget::FLAG_SPLIT) {
3911        split = true;
3912    }
3913
3914    for (size_t i = 0; i < windows.size(); i++) {
3915        TouchedWindow& touchedWindow = windows.editItemAt(i);
3916        if (touchedWindow.window == window) {
3917            touchedWindow.targetFlags |= targetFlags;
3918            touchedWindow.pointerIds.value |= pointerIds.value;
3919            return;
3920        }
3921    }
3922
3923    windows.push();
3924
3925    TouchedWindow& touchedWindow = windows.editTop();
3926    touchedWindow.window = window;
3927    touchedWindow.targetFlags = targetFlags;
3928    touchedWindow.pointerIds = pointerIds;
3929    touchedWindow.channel = window->inputChannel;
3930}
3931
3932void InputDispatcher::TouchState::removeOutsideTouchWindows() {
3933    for (size_t i = 0 ; i < windows.size(); ) {
3934        if (windows[i].targetFlags & InputTarget::FLAG_OUTSIDE) {
3935            windows.removeAt(i);
3936        } else {
3937            i += 1;
3938        }
3939    }
3940}
3941
3942const InputWindow* InputDispatcher::TouchState::getFirstForegroundWindow() {
3943    for (size_t i = 0; i < windows.size(); i++) {
3944        if (windows[i].targetFlags & InputTarget::FLAG_FOREGROUND) {
3945            return windows[i].window;
3946        }
3947    }
3948    return NULL;
3949}
3950
3951
3952// --- InputDispatcherThread ---
3953
3954InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
3955        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
3956}
3957
3958InputDispatcherThread::~InputDispatcherThread() {
3959}
3960
3961bool InputDispatcherThread::threadLoop() {
3962    mDispatcher->dispatchOnce();
3963    return true;
3964}
3965
3966} // namespace android
3967