1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <androidfw/Input.h>
21#include <androidfw/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Looper.h>
29#include <utils/BitSet.h>
30#include <cutils/atomic.h>
31
32#include <stddef.h>
33#include <unistd.h>
34#include <limits.h>
35
36#include "InputWindow.h"
37#include "InputApplication.h"
38#include "InputListener.h"
39
40
41namespace android {
42
43/*
44 * Constants used to report the outcome of input event injection.
45 */
46enum {
47    /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48    INPUT_EVENT_INJECTION_PENDING = -1,
49
50    /* Injection succeeded. */
51    INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52
53    /* Injection failed because the injector did not have permission to inject
54     * into the application with input focus. */
55    INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56
57    /* Injection failed because there were no available input targets. */
58    INPUT_EVENT_INJECTION_FAILED = 2,
59
60    /* Injection failed due to a timeout. */
61    INPUT_EVENT_INJECTION_TIMED_OUT = 3
62};
63
64/*
65 * Constants used to determine the input event injection synchronization mode.
66 */
67enum {
68    /* Injection is asynchronous and is assumed always to be successful. */
69    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70
71    /* Waits for previous events to be dispatched so that the input dispatcher can determine
72     * whether input event injection willbe permitted based on the current input focus.
73     * Does not wait for the input event to finish processing. */
74    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75
76    /* Waits for the input event to be completely processed. */
77    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78};
79
80
81/*
82 * An input target specifies how an input event is to be dispatched to a particular window
83 * including the window's input channel, control flags, a timeout, and an X / Y offset to
84 * be added to input event coordinates to compensate for the absolute position of the
85 * window area.
86 */
87struct InputTarget {
88    enum {
89        /* This flag indicates that the event is being delivered to a foreground application. */
90        FLAG_FOREGROUND = 1 << 0,
91
92        /* This flag indicates that the target of a MotionEvent is partly or wholly
93         * obscured by another visible window above it.  The motion event should be
94         * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95        FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96
97        /* This flag indicates that a motion event is being split across multiple windows. */
98        FLAG_SPLIT = 1 << 2,
99
100        /* This flag indicates that the pointer coordinates dispatched to the application
101         * will be zeroed out to avoid revealing information to an application. This is
102         * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103         * the same UID from watching all touches. */
104        FLAG_ZERO_COORDS = 1 << 3,
105
106        /* This flag indicates that the event should be sent as is.
107         * Should always be set unless the event is to be transmuted. */
108        FLAG_DISPATCH_AS_IS = 1 << 8,
109
110        /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111         * of the area of this target and so should instead be delivered as an
112         * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113        FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114
115        /* This flag indicates that a hover sequence is starting in the given window.
116         * The event is transmuted into ACTION_HOVER_ENTER. */
117        FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118
119        /* This flag indicates that a hover event happened outside of a window which handled
120         * previous hover events, signifying the end of the current hover sequence for that
121         * window.
122         * The event is transmuted into ACTION_HOVER_ENTER. */
123        FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124
125        /* This flag indicates that the event should be canceled.
126         * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127         * outside of a window. */
128        FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129
130        /* This flag indicates that the event should be dispatched as an initial down.
131         * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132         * into a new window. */
133        FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134
135        /* Mask for all dispatch modes. */
136        FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                | FLAG_DISPATCH_AS_OUTSIDE
138                | FLAG_DISPATCH_AS_HOVER_ENTER
139                | FLAG_DISPATCH_AS_HOVER_EXIT
140                | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142    };
143
144    // The input channel to be targeted.
145    sp<InputChannel> inputChannel;
146
147    // Flags for the input target.
148    int32_t flags;
149
150    // The x and y offset to add to a MotionEvent as it is delivered.
151    // (ignored for KeyEvents)
152    float xOffset, yOffset;
153
154    // Scaling factor to apply to MotionEvent as it is delivered.
155    // (ignored for KeyEvents)
156    float scaleFactor;
157
158    // The subset of pointer ids to include in motion events dispatched to this input target
159    // if FLAG_SPLIT is set.
160    BitSet32 pointerIds;
161};
162
163
164/*
165 * Input dispatcher configuration.
166 *
167 * Specifies various options that modify the behavior of the input dispatcher.
168 */
169struct InputDispatcherConfiguration {
170    // The key repeat initial timeout.
171    nsecs_t keyRepeatTimeout;
172
173    // The key repeat inter-key delay.
174    nsecs_t keyRepeatDelay;
175
176    InputDispatcherConfiguration() :
177            keyRepeatTimeout(500 * 1000000LL),
178            keyRepeatDelay(50 * 1000000LL) { }
179};
180
181
182/*
183 * Input dispatcher policy interface.
184 *
185 * The input reader policy is used by the input reader to interact with the Window Manager
186 * and other system components.
187 *
188 * The actual implementation is partially supported by callbacks into the DVM
189 * via JNI.  This interface is also mocked in the unit tests.
190 */
191class InputDispatcherPolicyInterface : public virtual RefBase {
192protected:
193    InputDispatcherPolicyInterface() { }
194    virtual ~InputDispatcherPolicyInterface() { }
195
196public:
197    /* Notifies the system that a configuration change has occurred. */
198    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
199
200    /* Notifies the system that an application is not responding.
201     * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
202    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
203            const sp<InputWindowHandle>& inputWindowHandle) = 0;
204
205    /* Notifies the system that an input channel is unrecoverably broken. */
206    virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
207
208    /* Gets the input dispatcher configuration. */
209    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
210
211    /* Returns true if automatic key repeating is enabled. */
212    virtual bool isKeyRepeatEnabled() = 0;
213
214    /* Filters an input event.
215     * Return true to dispatch the event unmodified, false to consume the event.
216     * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
217     * to injectInputEvent.
218     */
219    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
220
221    /* Intercepts a key event immediately before queueing it.
222     * The policy can use this method as an opportunity to perform power management functions
223     * and early event preprocessing such as updating policy flags.
224     *
225     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
226     * should be dispatched to applications.
227     */
228    virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
229
230    /* Intercepts a touch, trackball or other motion event before queueing it.
231     * The policy can use this method as an opportunity to perform power management functions
232     * and early event preprocessing such as updating policy flags.
233     *
234     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
235     * should be dispatched to applications.
236     */
237    virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
238
239    /* Allows the policy a chance to intercept a key before dispatching. */
240    virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
241            const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
242
243    /* Allows the policy a chance to perform default processing for an unhandled key.
244     * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
245    virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
246            const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
247
248    /* Notifies the policy about switch events.
249     */
250    virtual void notifySwitch(nsecs_t when,
251            uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
252
253    /* Poke user activity for an event dispatched to a window. */
254    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
255
256    /* Checks whether a given application pid/uid has permission to inject input events
257     * into other applications.
258     *
259     * This method is special in that its implementation promises to be non-reentrant and
260     * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
261     */
262    virtual bool checkInjectEventsPermissionNonReentrant(
263            int32_t injectorPid, int32_t injectorUid) = 0;
264};
265
266
267/* Notifies the system about input events generated by the input reader.
268 * The dispatcher is expected to be mostly asynchronous. */
269class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
270protected:
271    InputDispatcherInterface() { }
272    virtual ~InputDispatcherInterface() { }
273
274public:
275    /* Dumps the state of the input dispatcher.
276     *
277     * This method may be called on any thread (usually by the input manager). */
278    virtual void dump(String8& dump) = 0;
279
280    /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
281    virtual void monitor() = 0;
282
283    /* Runs a single iteration of the dispatch loop.
284     * Nominally processes one queued event, a timeout, or a response from an input consumer.
285     *
286     * This method should only be called on the input dispatcher thread.
287     */
288    virtual void dispatchOnce() = 0;
289
290    /* Injects an input event and optionally waits for sync.
291     * The synchronization mode determines whether the method blocks while waiting for
292     * input injection to proceed.
293     * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
294     *
295     * This method may be called on any thread (usually by the input manager).
296     */
297    virtual int32_t injectInputEvent(const InputEvent* event,
298            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
299            uint32_t policyFlags) = 0;
300
301    /* Sets the list of input windows.
302     *
303     * This method may be called on any thread (usually by the input manager).
304     */
305    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
306
307    /* Sets the focused application.
308     *
309     * This method may be called on any thread (usually by the input manager).
310     */
311    virtual void setFocusedApplication(
312            const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
313
314    /* Sets the input dispatching mode.
315     *
316     * This method may be called on any thread (usually by the input manager).
317     */
318    virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
319
320    /* Sets whether input event filtering is enabled.
321     * When enabled, incoming input events are sent to the policy's filterInputEvent
322     * method instead of being dispatched.  The filter is expected to use
323     * injectInputEvent to inject the events it would like to have dispatched.
324     * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
325     */
326    virtual void setInputFilterEnabled(bool enabled) = 0;
327
328    /* Transfers touch focus from the window associated with one channel to the
329     * window associated with the other channel.
330     *
331     * Returns true on success.  False if the window did not actually have touch focus.
332     */
333    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
334            const sp<InputChannel>& toChannel) = 0;
335
336    /* Registers or unregister input channels that may be used as targets for input events.
337     * If monitor is true, the channel will receive a copy of all input events.
338     *
339     * These methods may be called on any thread (usually by the input manager).
340     */
341    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
342            const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
343    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
344};
345
346/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
347 * identifying input targets, are controlled by a separate policy object.
348 *
349 * IMPORTANT INVARIANT:
350 *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
351 *     the input dispatcher never calls into the policy while holding its internal locks.
352 *     The implementation is also carefully designed to recover from scenarios such as an
353 *     input channel becoming unregistered while identifying input targets or processing timeouts.
354 *
355 *     Methods marked 'Locked' must be called with the lock acquired.
356 *
357 *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
358 *     may during the course of their execution release the lock, call into the policy, and
359 *     then reacquire the lock.  The caller is responsible for recovering gracefully.
360 *
361 *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
362 */
363class InputDispatcher : public InputDispatcherInterface {
364protected:
365    virtual ~InputDispatcher();
366
367public:
368    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
369
370    virtual void dump(String8& dump);
371    virtual void monitor();
372
373    virtual void dispatchOnce();
374
375    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
376    virtual void notifyKey(const NotifyKeyArgs* args);
377    virtual void notifyMotion(const NotifyMotionArgs* args);
378    virtual void notifySwitch(const NotifySwitchArgs* args);
379    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
380
381    virtual int32_t injectInputEvent(const InputEvent* event,
382            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
383            uint32_t policyFlags);
384
385    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
386    virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
387    virtual void setInputDispatchMode(bool enabled, bool frozen);
388    virtual void setInputFilterEnabled(bool enabled);
389
390    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
391            const sp<InputChannel>& toChannel);
392
393    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
394            const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
395    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
396
397private:
398    template <typename T>
399    struct Link {
400        T* next;
401        T* prev;
402
403    protected:
404        inline Link() : next(NULL), prev(NULL) { }
405    };
406
407    struct InjectionState {
408        mutable int32_t refCount;
409
410        int32_t injectorPid;
411        int32_t injectorUid;
412        int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
413        bool injectionIsAsync; // set to true if injection is not waiting for the result
414        int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
415
416        InjectionState(int32_t injectorPid, int32_t injectorUid);
417        void release();
418
419    private:
420        ~InjectionState();
421    };
422
423    struct EventEntry : Link<EventEntry> {
424        enum {
425            TYPE_CONFIGURATION_CHANGED,
426            TYPE_DEVICE_RESET,
427            TYPE_KEY,
428            TYPE_MOTION
429        };
430
431        mutable int32_t refCount;
432        int32_t type;
433        nsecs_t eventTime;
434        uint32_t policyFlags;
435        InjectionState* injectionState;
436
437        bool dispatchInProgress; // initially false, set to true while dispatching
438
439        inline bool isInjected() const { return injectionState != NULL; }
440
441        void release();
442
443        virtual void appendDescription(String8& msg) const = 0;
444
445    protected:
446        EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
447        virtual ~EventEntry();
448        void releaseInjectionState();
449    };
450
451    struct ConfigurationChangedEntry : EventEntry {
452        ConfigurationChangedEntry(nsecs_t eventTime);
453        virtual void appendDescription(String8& msg) const;
454
455    protected:
456        virtual ~ConfigurationChangedEntry();
457    };
458
459    struct DeviceResetEntry : EventEntry {
460        int32_t deviceId;
461
462        DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
463        virtual void appendDescription(String8& msg) const;
464
465    protected:
466        virtual ~DeviceResetEntry();
467    };
468
469    struct KeyEntry : EventEntry {
470        int32_t deviceId;
471        uint32_t source;
472        int32_t action;
473        int32_t flags;
474        int32_t keyCode;
475        int32_t scanCode;
476        int32_t metaState;
477        int32_t repeatCount;
478        nsecs_t downTime;
479
480        bool syntheticRepeat; // set to true for synthetic key repeats
481
482        enum InterceptKeyResult {
483            INTERCEPT_KEY_RESULT_UNKNOWN,
484            INTERCEPT_KEY_RESULT_SKIP,
485            INTERCEPT_KEY_RESULT_CONTINUE,
486            INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
487        };
488        InterceptKeyResult interceptKeyResult; // set based on the interception result
489        nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
490
491        KeyEntry(nsecs_t eventTime,
492                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
493                int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
494                int32_t repeatCount, nsecs_t downTime);
495        virtual void appendDescription(String8& msg) const;
496        void recycle();
497
498    protected:
499        virtual ~KeyEntry();
500    };
501
502    struct MotionEntry : EventEntry {
503        nsecs_t eventTime;
504        int32_t deviceId;
505        uint32_t source;
506        int32_t action;
507        int32_t flags;
508        int32_t metaState;
509        int32_t buttonState;
510        int32_t edgeFlags;
511        float xPrecision;
512        float yPrecision;
513        nsecs_t downTime;
514        int32_t displayId;
515        uint32_t pointerCount;
516        PointerProperties pointerProperties[MAX_POINTERS];
517        PointerCoords pointerCoords[MAX_POINTERS];
518
519        MotionEntry(nsecs_t eventTime,
520                int32_t deviceId, uint32_t source, uint32_t policyFlags,
521                int32_t action, int32_t flags,
522                int32_t metaState, int32_t buttonState, int32_t edgeFlags,
523                float xPrecision, float yPrecision,
524                nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
525                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
526        virtual void appendDescription(String8& msg) const;
527
528    protected:
529        virtual ~MotionEntry();
530    };
531
532    // Tracks the progress of dispatching a particular event to a particular connection.
533    struct DispatchEntry : Link<DispatchEntry> {
534        const uint32_t seq; // unique sequence number, never 0
535
536        EventEntry* eventEntry; // the event to dispatch
537        int32_t targetFlags;
538        float xOffset;
539        float yOffset;
540        float scaleFactor;
541        nsecs_t deliveryTime; // time when the event was actually delivered
542
543        // Set to the resolved action and flags when the event is enqueued.
544        int32_t resolvedAction;
545        int32_t resolvedFlags;
546
547        DispatchEntry(EventEntry* eventEntry,
548                int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
549        ~DispatchEntry();
550
551        inline bool hasForegroundTarget() const {
552            return targetFlags & InputTarget::FLAG_FOREGROUND;
553        }
554
555        inline bool isSplit() const {
556            return targetFlags & InputTarget::FLAG_SPLIT;
557        }
558
559    private:
560        static volatile int32_t sNextSeqAtomic;
561
562        static uint32_t nextSeq();
563    };
564
565    // A command entry captures state and behavior for an action to be performed in the
566    // dispatch loop after the initial processing has taken place.  It is essentially
567    // a kind of continuation used to postpone sensitive policy interactions to a point
568    // in the dispatch loop where it is safe to release the lock (generally after finishing
569    // the critical parts of the dispatch cycle).
570    //
571    // The special thing about commands is that they can voluntarily release and reacquire
572    // the dispatcher lock at will.  Initially when the command starts running, the
573    // dispatcher lock is held.  However, if the command needs to call into the policy to
574    // do some work, it can release the lock, do the work, then reacquire the lock again
575    // before returning.
576    //
577    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
578    // never calls into the policy while holding its lock.
579    //
580    // Commands are implicitly 'LockedInterruptible'.
581    struct CommandEntry;
582    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
583
584    class Connection;
585    struct CommandEntry : Link<CommandEntry> {
586        CommandEntry(Command command);
587        ~CommandEntry();
588
589        Command command;
590
591        // parameters for the command (usage varies by command)
592        sp<Connection> connection;
593        nsecs_t eventTime;
594        KeyEntry* keyEntry;
595        sp<InputApplicationHandle> inputApplicationHandle;
596        sp<InputWindowHandle> inputWindowHandle;
597        int32_t userActivityEventType;
598        uint32_t seq;
599        bool handled;
600    };
601
602    // Generic queue implementation.
603    template <typename T>
604    struct Queue {
605        T* head;
606        T* tail;
607
608        inline Queue() : head(NULL), tail(NULL) {
609        }
610
611        inline bool isEmpty() const {
612            return !head;
613        }
614
615        inline void enqueueAtTail(T* entry) {
616            entry->prev = tail;
617            if (tail) {
618                tail->next = entry;
619            } else {
620                head = entry;
621            }
622            entry->next = NULL;
623            tail = entry;
624        }
625
626        inline void enqueueAtHead(T* entry) {
627            entry->next = head;
628            if (head) {
629                head->prev = entry;
630            } else {
631                tail = entry;
632            }
633            entry->prev = NULL;
634            head = entry;
635        }
636
637        inline void dequeue(T* entry) {
638            if (entry->prev) {
639                entry->prev->next = entry->next;
640            } else {
641                head = entry->next;
642            }
643            if (entry->next) {
644                entry->next->prev = entry->prev;
645            } else {
646                tail = entry->prev;
647            }
648        }
649
650        inline T* dequeueAtHead() {
651            T* entry = head;
652            head = entry->next;
653            if (head) {
654                head->prev = NULL;
655            } else {
656                tail = NULL;
657            }
658            return entry;
659        }
660
661        uint32_t count() const;
662    };
663
664    /* Specifies which events are to be canceled and why. */
665    struct CancelationOptions {
666        enum Mode {
667            CANCEL_ALL_EVENTS = 0,
668            CANCEL_POINTER_EVENTS = 1,
669            CANCEL_NON_POINTER_EVENTS = 2,
670            CANCEL_FALLBACK_EVENTS = 3,
671        };
672
673        // The criterion to use to determine which events should be canceled.
674        Mode mode;
675
676        // Descriptive reason for the cancelation.
677        const char* reason;
678
679        // The specific keycode of the key event to cancel, or -1 to cancel any key event.
680        int32_t keyCode;
681
682        // The specific device id of events to cancel, or -1 to cancel events from any device.
683        int32_t deviceId;
684
685        CancelationOptions(Mode mode, const char* reason) :
686                mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
687    };
688
689    /* Tracks dispatched key and motion event state so that cancelation events can be
690     * synthesized when events are dropped. */
691    class InputState {
692    public:
693        InputState();
694        ~InputState();
695
696        // Returns true if there is no state to be canceled.
697        bool isNeutral() const;
698
699        // Returns true if the specified source is known to have received a hover enter
700        // motion event.
701        bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
702
703        // Records tracking information for a key event that has just been published.
704        // Returns true if the event should be delivered, false if it is inconsistent
705        // and should be skipped.
706        bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
707
708        // Records tracking information for a motion event that has just been published.
709        // Returns true if the event should be delivered, false if it is inconsistent
710        // and should be skipped.
711        bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
712
713        // Synthesizes cancelation events for the current state and resets the tracked state.
714        void synthesizeCancelationEvents(nsecs_t currentTime,
715                Vector<EventEntry*>& outEvents, const CancelationOptions& options);
716
717        // Clears the current state.
718        void clear();
719
720        // Copies pointer-related parts of the input state to another instance.
721        void copyPointerStateTo(InputState& other) const;
722
723        // Gets the fallback key associated with a keycode.
724        // Returns -1 if none.
725        // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
726        int32_t getFallbackKey(int32_t originalKeyCode);
727
728        // Sets the fallback key for a particular keycode.
729        void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
730
731        // Removes the fallback key for a particular keycode.
732        void removeFallbackKey(int32_t originalKeyCode);
733
734        inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
735            return mFallbackKeys;
736        }
737
738    private:
739        struct KeyMemento {
740            int32_t deviceId;
741            uint32_t source;
742            int32_t keyCode;
743            int32_t scanCode;
744            int32_t metaState;
745            int32_t flags;
746            nsecs_t downTime;
747            uint32_t policyFlags;
748        };
749
750        struct MotionMemento {
751            int32_t deviceId;
752            uint32_t source;
753            int32_t flags;
754            float xPrecision;
755            float yPrecision;
756            nsecs_t downTime;
757            int32_t displayId;
758            uint32_t pointerCount;
759            PointerProperties pointerProperties[MAX_POINTERS];
760            PointerCoords pointerCoords[MAX_POINTERS];
761            bool hovering;
762            uint32_t policyFlags;
763
764            void setPointers(const MotionEntry* entry);
765        };
766
767        Vector<KeyMemento> mKeyMementos;
768        Vector<MotionMemento> mMotionMementos;
769        KeyedVector<int32_t, int32_t> mFallbackKeys;
770
771        ssize_t findKeyMemento(const KeyEntry* entry) const;
772        ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
773
774        void addKeyMemento(const KeyEntry* entry, int32_t flags);
775        void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
776
777        static bool shouldCancelKey(const KeyMemento& memento,
778                const CancelationOptions& options);
779        static bool shouldCancelMotion(const MotionMemento& memento,
780                const CancelationOptions& options);
781    };
782
783    /* Manages the dispatch state associated with a single input channel. */
784    class Connection : public RefBase {
785    protected:
786        virtual ~Connection();
787
788    public:
789        enum Status {
790            // Everything is peachy.
791            STATUS_NORMAL,
792            // An unrecoverable communication error has occurred.
793            STATUS_BROKEN,
794            // The input channel has been unregistered.
795            STATUS_ZOMBIE
796        };
797
798        Status status;
799        sp<InputChannel> inputChannel; // never null
800        sp<InputWindowHandle> inputWindowHandle; // may be null
801        bool monitor;
802        InputPublisher inputPublisher;
803        InputState inputState;
804
805        // True if the socket is full and no further events can be published until
806        // the application consumes some of the input.
807        bool inputPublisherBlocked;
808
809        // Queue of events that need to be published to the connection.
810        Queue<DispatchEntry> outboundQueue;
811
812        // Queue of events that have been published to the connection but that have not
813        // yet received a "finished" response from the application.
814        Queue<DispatchEntry> waitQueue;
815
816        explicit Connection(const sp<InputChannel>& inputChannel,
817                const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
818
819        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
820
821        const char* getWindowName() const;
822        const char* getStatusLabel() const;
823
824        DispatchEntry* findWaitQueueEntry(uint32_t seq);
825    };
826
827    enum DropReason {
828        DROP_REASON_NOT_DROPPED = 0,
829        DROP_REASON_POLICY = 1,
830        DROP_REASON_APP_SWITCH = 2,
831        DROP_REASON_DISABLED = 3,
832        DROP_REASON_BLOCKED = 4,
833        DROP_REASON_STALE = 5,
834    };
835
836    sp<InputDispatcherPolicyInterface> mPolicy;
837    InputDispatcherConfiguration mConfig;
838
839    Mutex mLock;
840
841    Condition mDispatcherIsAliveCondition;
842
843    sp<Looper> mLooper;
844
845    EventEntry* mPendingEvent;
846    Queue<EventEntry> mInboundQueue;
847    Queue<CommandEntry> mCommandQueue;
848
849    void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
850
851    // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
852    bool enqueueInboundEventLocked(EventEntry* entry);
853
854    // Cleans up input state when dropping an inbound event.
855    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
856
857    // App switch latency optimization.
858    bool mAppSwitchSawKeyDown;
859    nsecs_t mAppSwitchDueTime;
860
861    static bool isAppSwitchKeyCode(int32_t keyCode);
862    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
863    bool isAppSwitchPendingLocked();
864    void resetPendingAppSwitchLocked(bool handled);
865
866    // Stale event latency optimization.
867    static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
868
869    // Blocked event latency optimization.  Drops old events when the user intends
870    // to transfer focus to a new application.
871    EventEntry* mNextUnblockedEvent;
872
873    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
874
875    // All registered connections mapped by channel file descriptor.
876    KeyedVector<int, sp<Connection> > mConnectionsByFd;
877
878    ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
879
880    // Input channels that will receive a copy of all input events.
881    Vector<sp<InputChannel> > mMonitoringChannels;
882
883    // Event injection and synchronization.
884    Condition mInjectionResultAvailableCondition;
885    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
886    void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
887
888    Condition mInjectionSyncFinishedCondition;
889    void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
890    void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
891
892    // Key repeat tracking.
893    struct KeyRepeatState {
894        KeyEntry* lastKeyEntry; // or null if no repeat
895        nsecs_t nextRepeatTime;
896    } mKeyRepeatState;
897
898    void resetKeyRepeatLocked();
899    KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
900
901    // Deferred command processing.
902    bool haveCommandsLocked() const;
903    bool runCommandsLockedInterruptible();
904    CommandEntry* postCommandLocked(Command command);
905
906    // Input filter processing.
907    bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
908    bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
909
910    // Inbound event processing.
911    void drainInboundQueueLocked();
912    void releasePendingEventLocked();
913    void releaseInboundEventLocked(EventEntry* entry);
914
915    // Dispatch state.
916    bool mDispatchEnabled;
917    bool mDispatchFrozen;
918    bool mInputFilterEnabled;
919
920    Vector<sp<InputWindowHandle> > mWindowHandles;
921
922    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
923    bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
924
925    // Focus tracking for keys, trackball, etc.
926    sp<InputWindowHandle> mFocusedWindowHandle;
927
928    // Focus tracking for touch.
929    struct TouchedWindow {
930        sp<InputWindowHandle> windowHandle;
931        int32_t targetFlags;
932        BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
933    };
934    struct TouchState {
935        bool down;
936        bool split;
937        int32_t deviceId; // id of the device that is currently down, others are rejected
938        uint32_t source;  // source of the device that is current down, others are rejected
939        int32_t displayId; // id to the display that currently has a touch, others are rejected
940        Vector<TouchedWindow> windows;
941
942        TouchState();
943        ~TouchState();
944        void reset();
945        void copyFrom(const TouchState& other);
946        void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
947                int32_t targetFlags, BitSet32 pointerIds);
948        void removeWindow(const sp<InputWindowHandle>& windowHandle);
949        void filterNonAsIsTouchWindows();
950        sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
951        bool isSlippery() const;
952    };
953
954    TouchState mTouchState;
955    TouchState mTempTouchState;
956
957    // Focused application.
958    sp<InputApplicationHandle> mFocusedApplicationHandle;
959
960    // Dispatcher state at time of last ANR.
961    String8 mLastANRState;
962
963    // Dispatch inbound events.
964    bool dispatchConfigurationChangedLocked(
965            nsecs_t currentTime, ConfigurationChangedEntry* entry);
966    bool dispatchDeviceResetLocked(
967            nsecs_t currentTime, DeviceResetEntry* entry);
968    bool dispatchKeyLocked(
969            nsecs_t currentTime, KeyEntry* entry,
970            DropReason* dropReason, nsecs_t* nextWakeupTime);
971    bool dispatchMotionLocked(
972            nsecs_t currentTime, MotionEntry* entry,
973            DropReason* dropReason, nsecs_t* nextWakeupTime);
974    void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
975            const Vector<InputTarget>& inputTargets);
976
977    void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
978    void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
979
980    // Keeping track of ANR timeouts.
981    enum InputTargetWaitCause {
982        INPUT_TARGET_WAIT_CAUSE_NONE,
983        INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
984        INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
985    };
986
987    InputTargetWaitCause mInputTargetWaitCause;
988    nsecs_t mInputTargetWaitStartTime;
989    nsecs_t mInputTargetWaitTimeoutTime;
990    bool mInputTargetWaitTimeoutExpired;
991    sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
992
993    // Contains the last window which received a hover event.
994    sp<InputWindowHandle> mLastHoverWindowHandle;
995
996    // Finding targets for input events.
997    int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
998            const sp<InputApplicationHandle>& applicationHandle,
999            const sp<InputWindowHandle>& windowHandle,
1000            nsecs_t* nextWakeupTime, const char* reason);
1001    void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1002            const sp<InputChannel>& inputChannel);
1003    nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
1004    void resetANRTimeoutsLocked();
1005
1006    int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
1007            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1008    int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1009            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1010            bool* outConflictingPointerActions);
1011
1012    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1013            int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1014    void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1015
1016    void pokeUserActivityLocked(const EventEntry* eventEntry);
1017    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1018            const InjectionState* injectionState);
1019    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1020            int32_t x, int32_t y) const;
1021    bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1022            const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1023    String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1024            const sp<InputWindowHandle>& windowHandle);
1025
1026    // Manage the dispatch cycle for a single connection.
1027    // These methods are deliberately not Interruptible because doing all of the work
1028    // with the mutex held makes it easier to ensure that connection invariants are maintained.
1029    // If needed, the methods post commands to run later once the critical bits are done.
1030    void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1031            EventEntry* eventEntry, const InputTarget* inputTarget);
1032    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1033            EventEntry* eventEntry, const InputTarget* inputTarget);
1034    void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1035            EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1036    void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1037    void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1038            uint32_t seq, bool handled);
1039    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1040            bool notify);
1041    void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1042    void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1043    static int handleReceiveCallback(int fd, int events, void* data);
1044
1045    void synthesizeCancelationEventsForAllConnectionsLocked(
1046            const CancelationOptions& options);
1047    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1048            const CancelationOptions& options);
1049    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1050            const CancelationOptions& options);
1051
1052    // Splitting motion events across windows.
1053    MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1054
1055    // Reset and drop everything the dispatcher is doing.
1056    void resetAndDropEverythingLocked(const char* reason);
1057
1058    // Dump state.
1059    void dumpDispatchStateLocked(String8& dump);
1060    void logDispatchStateLocked();
1061
1062    // Registration.
1063    void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1064    status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1065
1066    // Add or remove a connection to the mActiveConnections vector.
1067    void activateConnectionLocked(Connection* connection);
1068    void deactivateConnectionLocked(Connection* connection);
1069
1070    // Interesting events that we might like to log or tell the framework about.
1071    void onDispatchCycleFinishedLocked(
1072            nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1073    void onDispatchCycleBrokenLocked(
1074            nsecs_t currentTime, const sp<Connection>& connection);
1075    void onANRLocked(
1076            nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1077            const sp<InputWindowHandle>& windowHandle,
1078            nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1079
1080    // Outbound policy interactions.
1081    void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1082    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1083    void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1084    void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1085    void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1086    bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1087            DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1088    bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1089            DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1090    void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1091    void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1092
1093    // Statistics gathering.
1094    void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1095            int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1096    void traceInboundQueueLengthLocked();
1097    void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1098    void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1099};
1100
1101/* Enqueues and dispatches input events, endlessly. */
1102class InputDispatcherThread : public Thread {
1103public:
1104    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1105    ~InputDispatcherThread();
1106
1107private:
1108    virtual bool threadLoop();
1109
1110    sp<InputDispatcherInterface> mDispatcher;
1111};
1112
1113} // namespace android
1114
1115#endif // _UI_INPUT_DISPATCHER_H
1116