InputDispatcher.h revision e9bb9be9e46523ed901e38cfa83f4630f6496418
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_DISPATCHER_H
18#define _UI_INPUT_DISPATCHER_H
19
20#include <ui/Input.h>
21#include <ui/InputTransport.h>
22#include <utils/KeyedVector.h>
23#include <utils/Vector.h>
24#include <utils/threads.h>
25#include <utils/Timers.h>
26#include <utils/RefBase.h>
27#include <utils/String8.h>
28#include <utils/Looper.h>
29#include <utils/BitSet.h>
30
31#include <stddef.h>
32#include <unistd.h>
33#include <limits.h>
34
35#include "InputWindow.h"
36#include "InputApplication.h"
37#include "InputListener.h"
38
39
40namespace android {
41
42/*
43 * Constants used to report the outcome of input event injection.
44 */
45enum {
46    /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
47    INPUT_EVENT_INJECTION_PENDING = -1,
48
49    /* Injection succeeded. */
50    INPUT_EVENT_INJECTION_SUCCEEDED = 0,
51
52    /* Injection failed because the injector did not have permission to inject
53     * into the application with input focus. */
54    INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
55
56    /* Injection failed because there were no available input targets. */
57    INPUT_EVENT_INJECTION_FAILED = 2,
58
59    /* Injection failed due to a timeout. */
60    INPUT_EVENT_INJECTION_TIMED_OUT = 3
61};
62
63/*
64 * Constants used to determine the input event injection synchronization mode.
65 */
66enum {
67    /* Injection is asynchronous and is assumed always to be successful. */
68    INPUT_EVENT_INJECTION_SYNC_NONE = 0,
69
70    /* Waits for previous events to be dispatched so that the input dispatcher can determine
71     * whether input event injection willbe permitted based on the current input focus.
72     * Does not wait for the input event to finish processing. */
73    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
74
75    /* Waits for the input event to be completely processed. */
76    INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
77};
78
79
80/*
81 * An input target specifies how an input event is to be dispatched to a particular window
82 * including the window's input channel, control flags, a timeout, and an X / Y offset to
83 * be added to input event coordinates to compensate for the absolute position of the
84 * window area.
85 */
86struct InputTarget {
87    enum {
88        /* This flag indicates that the event is being delivered to a foreground application. */
89        FLAG_FOREGROUND = 1 << 0,
90
91        /* This flag indicates that the target of a MotionEvent is partly or wholly
92         * obscured by another visible window above it.  The motion event should be
93         * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
94        FLAG_WINDOW_IS_OBSCURED = 1 << 1,
95
96        /* This flag indicates that a motion event is being split across multiple windows. */
97        FLAG_SPLIT = 1 << 2,
98
99        /* This flag indicates that the pointer coordinates dispatched to the application
100         * will be zeroed out to avoid revealing information to an application. This is
101         * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
102         * the same UID from watching all touches. */
103        FLAG_ZERO_COORDS = 1 << 3,
104
105        /* This flag indicates that the event should be sent as is.
106         * Should always be set unless the event is to be transmuted. */
107        FLAG_DISPATCH_AS_IS = 1 << 8,
108
109        /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
110         * of the area of this target and so should instead be delivered as an
111         * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
112        FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
113
114        /* This flag indicates that a hover sequence is starting in the given window.
115         * The event is transmuted into ACTION_HOVER_ENTER. */
116        FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
117
118        /* This flag indicates that a hover event happened outside of a window which handled
119         * previous hover events, signifying the end of the current hover sequence for that
120         * window.
121         * The event is transmuted into ACTION_HOVER_ENTER. */
122        FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
123
124        /* This flag indicates that the event should be canceled.
125         * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
126         * outside of a window. */
127        FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
128
129        /* This flag indicates that the event should be dispatched as an initial down.
130         * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
131         * into a new window. */
132        FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
133
134        /* Mask for all dispatch modes. */
135        FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
136                | FLAG_DISPATCH_AS_OUTSIDE
137                | FLAG_DISPATCH_AS_HOVER_ENTER
138                | FLAG_DISPATCH_AS_HOVER_EXIT
139                | FLAG_DISPATCH_AS_SLIPPERY_EXIT
140                | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
141    };
142
143    // The input channel to be targeted.
144    sp<InputChannel> inputChannel;
145
146    // Flags for the input target.
147    int32_t flags;
148
149    // The x and y offset to add to a MotionEvent as it is delivered.
150    // (ignored for KeyEvents)
151    float xOffset, yOffset;
152
153    // Scaling factor to apply to MotionEvent as it is delivered.
154    // (ignored for KeyEvents)
155    float scaleFactor;
156
157    // The subset of pointer ids to include in motion events dispatched to this input target
158    // if FLAG_SPLIT is set.
159    BitSet32 pointerIds;
160};
161
162
163/*
164 * Input dispatcher configuration.
165 *
166 * Specifies various options that modify the behavior of the input dispatcher.
167 */
168struct InputDispatcherConfiguration {
169    // The key repeat initial timeout.
170    nsecs_t keyRepeatTimeout;
171
172    // The key repeat inter-key delay.
173    nsecs_t keyRepeatDelay;
174
175    InputDispatcherConfiguration() :
176            keyRepeatTimeout(500 * 1000000LL),
177            keyRepeatDelay(50 * 1000000LL) { }
178};
179
180
181/*
182 * Input dispatcher policy interface.
183 *
184 * The input reader policy is used by the input reader to interact with the Window Manager
185 * and other system components.
186 *
187 * The actual implementation is partially supported by callbacks into the DVM
188 * via JNI.  This interface is also mocked in the unit tests.
189 */
190class InputDispatcherPolicyInterface : public virtual RefBase {
191protected:
192    InputDispatcherPolicyInterface() { }
193    virtual ~InputDispatcherPolicyInterface() { }
194
195public:
196    /* Notifies the system that a configuration change has occurred. */
197    virtual void notifyConfigurationChanged(nsecs_t when) = 0;
198
199    /* Notifies the system that an application is not responding.
200     * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
201    virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
202            const sp<InputWindowHandle>& inputWindowHandle) = 0;
203
204    /* Notifies the system that an input channel is unrecoverably broken. */
205    virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
206
207    /* Gets the input dispatcher configuration. */
208    virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
209
210    /* Returns true if automatic key repeating is enabled. */
211    virtual bool isKeyRepeatEnabled() = 0;
212
213    /* Filters an input event.
214     * Return true to dispatch the event unmodified, false to consume the event.
215     * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
216     * to injectInputEvent.
217     */
218    virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
219
220    /* Intercepts a key event immediately before queueing it.
221     * The policy can use this method as an opportunity to perform power management functions
222     * and early event preprocessing such as updating policy flags.
223     *
224     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
225     * should be dispatched to applications.
226     */
227    virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
228
229    /* Intercepts a touch, trackball or other motion event before queueing it.
230     * The policy can use this method as an opportunity to perform power management functions
231     * and early event preprocessing such as updating policy flags.
232     *
233     * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
234     * should be dispatched to applications.
235     */
236    virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
237
238    /* Allows the policy a chance to intercept a key before dispatching. */
239    virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
240            const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
241
242    /* Allows the policy a chance to perform default processing for an unhandled key.
243     * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
244    virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
245            const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
246
247    /* Notifies the policy about switch events.
248     */
249    virtual void notifySwitch(nsecs_t when,
250            int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
251
252    /* Poke user activity for an event dispatched to a window. */
253    virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
254
255    /* Checks whether a given application pid/uid has permission to inject input events
256     * into other applications.
257     *
258     * This method is special in that its implementation promises to be non-reentrant and
259     * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
260     */
261    virtual bool checkInjectEventsPermissionNonReentrant(
262            int32_t injectorPid, int32_t injectorUid) = 0;
263};
264
265
266/* Notifies the system about input events generated by the input reader.
267 * The dispatcher is expected to be mostly asynchronous. */
268class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
269protected:
270    InputDispatcherInterface() { }
271    virtual ~InputDispatcherInterface() { }
272
273public:
274    /* Dumps the state of the input dispatcher.
275     *
276     * This method may be called on any thread (usually by the input manager). */
277    virtual void dump(String8& dump) = 0;
278
279    /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
280    virtual void monitor() = 0;
281
282    /* Runs a single iteration of the dispatch loop.
283     * Nominally processes one queued event, a timeout, or a response from an input consumer.
284     *
285     * This method should only be called on the input dispatcher thread.
286     */
287    virtual void dispatchOnce() = 0;
288
289    /* Injects an input event and optionally waits for sync.
290     * The synchronization mode determines whether the method blocks while waiting for
291     * input injection to proceed.
292     * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
293     *
294     * This method may be called on any thread (usually by the input manager).
295     */
296    virtual int32_t injectInputEvent(const InputEvent* event,
297            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
298            uint32_t policyFlags) = 0;
299
300    /* Sets the list of input windows.
301     *
302     * This method may be called on any thread (usually by the input manager).
303     */
304    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
305
306    /* Sets the focused application.
307     *
308     * This method may be called on any thread (usually by the input manager).
309     */
310    virtual void setFocusedApplication(
311            const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
312
313    /* Sets the input dispatching mode.
314     *
315     * This method may be called on any thread (usually by the input manager).
316     */
317    virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
318
319    /* Sets whether input event filtering is enabled.
320     * When enabled, incoming input events are sent to the policy's filterInputEvent
321     * method instead of being dispatched.  The filter is expected to use
322     * injectInputEvent to inject the events it would like to have dispatched.
323     * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
324     */
325    virtual void setInputFilterEnabled(bool enabled) = 0;
326
327    /* Transfers touch focus from the window associated with one channel to the
328     * window associated with the other channel.
329     *
330     * Returns true on success.  False if the window did not actually have touch focus.
331     */
332    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
333            const sp<InputChannel>& toChannel) = 0;
334
335    /* Registers or unregister input channels that may be used as targets for input events.
336     * If monitor is true, the channel will receive a copy of all input events.
337     *
338     * These methods may be called on any thread (usually by the input manager).
339     */
340    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
341            const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
342    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
343};
344
345/* Dispatches events to input targets.  Some functions of the input dispatcher, such as
346 * identifying input targets, are controlled by a separate policy object.
347 *
348 * IMPORTANT INVARIANT:
349 *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
350 *     the input dispatcher never calls into the policy while holding its internal locks.
351 *     The implementation is also carefully designed to recover from scenarios such as an
352 *     input channel becoming unregistered while identifying input targets or processing timeouts.
353 *
354 *     Methods marked 'Locked' must be called with the lock acquired.
355 *
356 *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
357 *     may during the course of their execution release the lock, call into the policy, and
358 *     then reacquire the lock.  The caller is responsible for recovering gracefully.
359 *
360 *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
361 */
362class InputDispatcher : public InputDispatcherInterface {
363protected:
364    virtual ~InputDispatcher();
365
366public:
367    explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
368
369    virtual void dump(String8& dump);
370    virtual void monitor();
371
372    virtual void dispatchOnce();
373
374    virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
375    virtual void notifyKey(const NotifyKeyArgs* args);
376    virtual void notifyMotion(const NotifyMotionArgs* args);
377    virtual void notifySwitch(const NotifySwitchArgs* args);
378    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
379
380    virtual int32_t injectInputEvent(const InputEvent* event,
381            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
382            uint32_t policyFlags);
383
384    virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
385    virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
386    virtual void setInputDispatchMode(bool enabled, bool frozen);
387    virtual void setInputFilterEnabled(bool enabled);
388
389    virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
390            const sp<InputChannel>& toChannel);
391
392    virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
393            const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
394    virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
395
396private:
397    template <typename T>
398    struct Link {
399        T* next;
400        T* prev;
401
402    protected:
403        inline Link() : next(NULL), prev(NULL) { }
404    };
405
406    struct InjectionState {
407        mutable int32_t refCount;
408
409        int32_t injectorPid;
410        int32_t injectorUid;
411        int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
412        bool injectionIsAsync; // set to true if injection is not waiting for the result
413        int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
414
415        InjectionState(int32_t injectorPid, int32_t injectorUid);
416        void release();
417
418    private:
419        ~InjectionState();
420    };
421
422    struct EventEntry : Link<EventEntry> {
423        enum {
424            TYPE_CONFIGURATION_CHANGED,
425            TYPE_DEVICE_RESET,
426            TYPE_KEY,
427            TYPE_MOTION
428        };
429
430        mutable int32_t refCount;
431        int32_t type;
432        nsecs_t eventTime;
433        uint32_t policyFlags;
434        InjectionState* injectionState;
435
436        bool dispatchInProgress; // initially false, set to true while dispatching
437
438        inline bool isInjected() const { return injectionState != NULL; }
439
440        void release();
441
442    protected:
443        EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
444        virtual ~EventEntry();
445        void releaseInjectionState();
446    };
447
448    struct ConfigurationChangedEntry : EventEntry {
449        ConfigurationChangedEntry(nsecs_t eventTime);
450
451    protected:
452        virtual ~ConfigurationChangedEntry();
453    };
454
455    struct DeviceResetEntry : EventEntry {
456        int32_t deviceId;
457
458        DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
459
460    protected:
461        virtual ~DeviceResetEntry();
462    };
463
464    struct KeyEntry : EventEntry {
465        int32_t deviceId;
466        uint32_t source;
467        int32_t action;
468        int32_t flags;
469        int32_t keyCode;
470        int32_t scanCode;
471        int32_t metaState;
472        int32_t repeatCount;
473        nsecs_t downTime;
474
475        bool syntheticRepeat; // set to true for synthetic key repeats
476
477        enum InterceptKeyResult {
478            INTERCEPT_KEY_RESULT_UNKNOWN,
479            INTERCEPT_KEY_RESULT_SKIP,
480            INTERCEPT_KEY_RESULT_CONTINUE,
481            INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
482        };
483        InterceptKeyResult interceptKeyResult; // set based on the interception result
484        nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
485
486        KeyEntry(nsecs_t eventTime,
487                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
488                int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
489                int32_t repeatCount, nsecs_t downTime);
490        void recycle();
491
492    protected:
493        virtual ~KeyEntry();
494    };
495
496    struct MotionEntry : EventEntry {
497        nsecs_t eventTime;
498        int32_t deviceId;
499        uint32_t source;
500        int32_t action;
501        int32_t flags;
502        int32_t metaState;
503        int32_t buttonState;
504        int32_t edgeFlags;
505        float xPrecision;
506        float yPrecision;
507        nsecs_t downTime;
508        uint32_t pointerCount;
509        PointerProperties pointerProperties[MAX_POINTERS];
510        PointerCoords pointerCoords[MAX_POINTERS];
511
512        MotionEntry(nsecs_t eventTime,
513                int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
514                int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
515                float xPrecision, float yPrecision,
516                nsecs_t downTime, uint32_t pointerCount,
517                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
518
519    protected:
520        virtual ~MotionEntry();
521    };
522
523    // Tracks the progress of dispatching a particular event to a particular connection.
524    struct DispatchEntry : Link<DispatchEntry> {
525        EventEntry* eventEntry; // the event to dispatch
526        int32_t targetFlags;
527        float xOffset;
528        float yOffset;
529        float scaleFactor;
530
531        // True if dispatch has started.
532        bool inProgress;
533
534        // Set to the resolved action and flags when the event is enqueued.
535        int32_t resolvedAction;
536        int32_t resolvedFlags;
537
538        DispatchEntry(EventEntry* eventEntry,
539                int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
540        ~DispatchEntry();
541
542        inline bool hasForegroundTarget() const {
543            return targetFlags & InputTarget::FLAG_FOREGROUND;
544        }
545
546        inline bool isSplit() const {
547            return targetFlags & InputTarget::FLAG_SPLIT;
548        }
549    };
550
551    // A command entry captures state and behavior for an action to be performed in the
552    // dispatch loop after the initial processing has taken place.  It is essentially
553    // a kind of continuation used to postpone sensitive policy interactions to a point
554    // in the dispatch loop where it is safe to release the lock (generally after finishing
555    // the critical parts of the dispatch cycle).
556    //
557    // The special thing about commands is that they can voluntarily release and reacquire
558    // the dispatcher lock at will.  Initially when the command starts running, the
559    // dispatcher lock is held.  However, if the command needs to call into the policy to
560    // do some work, it can release the lock, do the work, then reacquire the lock again
561    // before returning.
562    //
563    // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
564    // never calls into the policy while holding its lock.
565    //
566    // Commands are implicitly 'LockedInterruptible'.
567    struct CommandEntry;
568    typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
569
570    class Connection;
571    struct CommandEntry : Link<CommandEntry> {
572        CommandEntry(Command command);
573        ~CommandEntry();
574
575        Command command;
576
577        // parameters for the command (usage varies by command)
578        sp<Connection> connection;
579        nsecs_t eventTime;
580        KeyEntry* keyEntry;
581        sp<InputApplicationHandle> inputApplicationHandle;
582        sp<InputWindowHandle> inputWindowHandle;
583        int32_t userActivityEventType;
584        bool handled;
585    };
586
587    // Generic queue implementation.
588    template <typename T>
589    struct Queue {
590        T* head;
591        T* tail;
592
593        inline Queue() : head(NULL), tail(NULL) {
594        }
595
596        inline bool isEmpty() const {
597            return !head;
598        }
599
600        inline void enqueueAtTail(T* entry) {
601            entry->prev = tail;
602            if (tail) {
603                tail->next = entry;
604            } else {
605                head = entry;
606            }
607            entry->next = NULL;
608            tail = entry;
609        }
610
611        inline void enqueueAtHead(T* entry) {
612            entry->next = head;
613            if (head) {
614                head->prev = entry;
615            } else {
616                tail = entry;
617            }
618            entry->prev = NULL;
619            head = entry;
620        }
621
622        inline void dequeue(T* entry) {
623            if (entry->prev) {
624                entry->prev->next = entry->next;
625            } else {
626                head = entry->next;
627            }
628            if (entry->next) {
629                entry->next->prev = entry->prev;
630            } else {
631                tail = entry->prev;
632            }
633        }
634
635        inline T* dequeueAtHead() {
636            T* entry = head;
637            head = entry->next;
638            if (head) {
639                head->prev = NULL;
640            } else {
641                tail = NULL;
642            }
643            return entry;
644        }
645
646        uint32_t count() const;
647    };
648
649    /* Specifies which events are to be canceled and why. */
650    struct CancelationOptions {
651        enum Mode {
652            CANCEL_ALL_EVENTS = 0,
653            CANCEL_POINTER_EVENTS = 1,
654            CANCEL_NON_POINTER_EVENTS = 2,
655            CANCEL_FALLBACK_EVENTS = 3,
656        };
657
658        // The criterion to use to determine which events should be canceled.
659        Mode mode;
660
661        // Descriptive reason for the cancelation.
662        const char* reason;
663
664        // The specific keycode of the key event to cancel, or -1 to cancel any key event.
665        int32_t keyCode;
666
667        // The specific device id of events to cancel, or -1 to cancel events from any device.
668        int32_t deviceId;
669
670        CancelationOptions(Mode mode, const char* reason) :
671                mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
672    };
673
674    /* Tracks dispatched key and motion event state so that cancelation events can be
675     * synthesized when events are dropped. */
676    class InputState {
677    public:
678        InputState();
679        ~InputState();
680
681        // Returns true if there is no state to be canceled.
682        bool isNeutral() const;
683
684        // Returns true if the specified source is known to have received a hover enter
685        // motion event.
686        bool isHovering(int32_t deviceId, uint32_t source) const;
687
688        // Records tracking information for a key event that has just been published.
689        // Returns true if the event should be delivered, false if it is inconsistent
690        // and should be skipped.
691        bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
692
693        // Records tracking information for a motion event that has just been published.
694        // Returns true if the event should be delivered, false if it is inconsistent
695        // and should be skipped.
696        bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
697
698        // Synthesizes cancelation events for the current state and resets the tracked state.
699        void synthesizeCancelationEvents(nsecs_t currentTime,
700                Vector<EventEntry*>& outEvents, const CancelationOptions& options);
701
702        // Clears the current state.
703        void clear();
704
705        // Copies pointer-related parts of the input state to another instance.
706        void copyPointerStateTo(InputState& other) const;
707
708        // Gets the fallback key associated with a keycode.
709        // Returns -1 if none.
710        // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
711        int32_t getFallbackKey(int32_t originalKeyCode);
712
713        // Sets the fallback key for a particular keycode.
714        void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
715
716        // Removes the fallback key for a particular keycode.
717        void removeFallbackKey(int32_t originalKeyCode);
718
719        inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
720            return mFallbackKeys;
721        }
722
723    private:
724        struct KeyMemento {
725            int32_t deviceId;
726            uint32_t source;
727            int32_t keyCode;
728            int32_t scanCode;
729            int32_t flags;
730            nsecs_t downTime;
731        };
732
733        struct MotionMemento {
734            int32_t deviceId;
735            uint32_t source;
736            int32_t flags;
737            float xPrecision;
738            float yPrecision;
739            nsecs_t downTime;
740            uint32_t pointerCount;
741            PointerProperties pointerProperties[MAX_POINTERS];
742            PointerCoords pointerCoords[MAX_POINTERS];
743            bool hovering;
744
745            void setPointers(const MotionEntry* entry);
746        };
747
748        Vector<KeyMemento> mKeyMementos;
749        Vector<MotionMemento> mMotionMementos;
750        KeyedVector<int32_t, int32_t> mFallbackKeys;
751
752        ssize_t findKeyMemento(const KeyEntry* entry) const;
753        ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
754
755        void addKeyMemento(const KeyEntry* entry, int32_t flags);
756        void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
757
758        static bool shouldCancelKey(const KeyMemento& memento,
759                const CancelationOptions& options);
760        static bool shouldCancelMotion(const MotionMemento& memento,
761                const CancelationOptions& options);
762    };
763
764    /* Manages the dispatch state associated with a single input channel. */
765    class Connection : public RefBase {
766    protected:
767        virtual ~Connection();
768
769    public:
770        enum Status {
771            // Everything is peachy.
772            STATUS_NORMAL,
773            // An unrecoverable communication error has occurred.
774            STATUS_BROKEN,
775            // The input channel has been unregistered.
776            STATUS_ZOMBIE
777        };
778
779        Status status;
780        sp<InputChannel> inputChannel; // never null
781        sp<InputWindowHandle> inputWindowHandle; // may be null
782        bool monitor;
783        InputPublisher inputPublisher;
784        InputState inputState;
785        Queue<DispatchEntry> outboundQueue;
786
787        nsecs_t lastEventTime; // the time when the event was originally captured
788        nsecs_t lastDispatchTime; // the time when the last event was dispatched
789
790        explicit Connection(const sp<InputChannel>& inputChannel,
791                const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
792
793        inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
794
795        const char* getStatusLabel() const;
796
797        // Finds a DispatchEntry in the outbound queue associated with the specified event.
798        // Returns NULL if not found.
799        DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
800
801        // Gets the time since the current event was originally obtained from the input driver.
802        inline double getEventLatencyMillis(nsecs_t currentTime) const {
803            return (currentTime - lastEventTime) / 1000000.0;
804        }
805
806        // Gets the time since the current event entered the outbound dispatch queue.
807        inline double getDispatchLatencyMillis(nsecs_t currentTime) const {
808            return (currentTime - lastDispatchTime) / 1000000.0;
809        }
810    };
811
812    enum DropReason {
813        DROP_REASON_NOT_DROPPED = 0,
814        DROP_REASON_POLICY = 1,
815        DROP_REASON_APP_SWITCH = 2,
816        DROP_REASON_DISABLED = 3,
817        DROP_REASON_BLOCKED = 4,
818        DROP_REASON_STALE = 5,
819    };
820
821    sp<InputDispatcherPolicyInterface> mPolicy;
822    InputDispatcherConfiguration mConfig;
823
824    Mutex mLock;
825
826    Condition mDispatcherIsAliveCondition;
827
828    sp<Looper> mLooper;
829
830    EventEntry* mPendingEvent;
831    Queue<EventEntry> mInboundQueue;
832    Queue<CommandEntry> mCommandQueue;
833
834    Vector<EventEntry*> mTempCancelationEvents;
835
836    void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
837
838    // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
839    bool enqueueInboundEventLocked(EventEntry* entry);
840
841    // Cleans up input state when dropping an inbound event.
842    void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
843
844    // App switch latency optimization.
845    bool mAppSwitchSawKeyDown;
846    nsecs_t mAppSwitchDueTime;
847
848    static bool isAppSwitchKeyCode(int32_t keyCode);
849    bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
850    bool isAppSwitchPendingLocked();
851    void resetPendingAppSwitchLocked(bool handled);
852
853    // Stale event latency optimization.
854    static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
855
856    // Blocked event latency optimization.  Drops old events when the user intends
857    // to transfer focus to a new application.
858    EventEntry* mNextUnblockedEvent;
859
860    sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y);
861
862    // All registered connections mapped by channel file descriptor.
863    KeyedVector<int, sp<Connection> > mConnectionsByFd;
864
865    ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
866
867    // Active connections are connections that have a non-empty outbound queue.
868    // We don't use a ref-counted pointer here because we explicitly abort connections
869    // during unregistration which causes the connection's outbound queue to be cleared
870    // and the connection itself to be deactivated.
871    Vector<Connection*> mActiveConnections;
872
873    // Input channels that will receive a copy of all input events.
874    Vector<sp<InputChannel> > mMonitoringChannels;
875
876    // Event injection and synchronization.
877    Condition mInjectionResultAvailableCondition;
878    bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
879    void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
880
881    Condition mInjectionSyncFinishedCondition;
882    void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
883    void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
884
885    // Key repeat tracking.
886    struct KeyRepeatState {
887        KeyEntry* lastKeyEntry; // or null if no repeat
888        nsecs_t nextRepeatTime;
889    } mKeyRepeatState;
890
891    void resetKeyRepeatLocked();
892    KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
893
894    // Deferred command processing.
895    bool runCommandsLockedInterruptible();
896    CommandEntry* postCommandLocked(Command command);
897
898    // Inbound event processing.
899    void drainInboundQueueLocked();
900    void releasePendingEventLocked();
901    void releaseInboundEventLocked(EventEntry* entry);
902
903    // Dispatch state.
904    bool mDispatchEnabled;
905    bool mDispatchFrozen;
906    bool mInputFilterEnabled;
907
908    Vector<sp<InputWindowHandle> > mWindowHandles;
909
910    sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
911    bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
912
913    // Focus tracking for keys, trackball, etc.
914    sp<InputWindowHandle> mFocusedWindowHandle;
915
916    // Focus tracking for touch.
917    struct TouchedWindow {
918        sp<InputWindowHandle> windowHandle;
919        int32_t targetFlags;
920        BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
921    };
922    struct TouchState {
923        bool down;
924        bool split;
925        int32_t deviceId; // id of the device that is currently down, others are rejected
926        uint32_t source;  // source of the device that is current down, others are rejected
927        Vector<TouchedWindow> windows;
928
929        TouchState();
930        ~TouchState();
931        void reset();
932        void copyFrom(const TouchState& other);
933        void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
934                int32_t targetFlags, BitSet32 pointerIds);
935        void filterNonAsIsTouchWindows();
936        sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
937        bool isSlippery() const;
938    };
939
940    TouchState mTouchState;
941    TouchState mTempTouchState;
942
943    // Focused application.
944    sp<InputApplicationHandle> mFocusedApplicationHandle;
945
946    // Dispatch inbound events.
947    bool dispatchConfigurationChangedLocked(
948            nsecs_t currentTime, ConfigurationChangedEntry* entry);
949    bool dispatchDeviceResetLocked(
950            nsecs_t currentTime, DeviceResetEntry* entry);
951    bool dispatchKeyLocked(
952            nsecs_t currentTime, KeyEntry* entry,
953            DropReason* dropReason, nsecs_t* nextWakeupTime);
954    bool dispatchMotionLocked(
955            nsecs_t currentTime, MotionEntry* entry,
956            DropReason* dropReason, nsecs_t* nextWakeupTime);
957    void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
958            const Vector<InputTarget>& inputTargets);
959
960    void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
961    void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
962
963    // Keeping track of ANR timeouts.
964    enum InputTargetWaitCause {
965        INPUT_TARGET_WAIT_CAUSE_NONE,
966        INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
967        INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
968    };
969
970    InputTargetWaitCause mInputTargetWaitCause;
971    nsecs_t mInputTargetWaitStartTime;
972    nsecs_t mInputTargetWaitTimeoutTime;
973    bool mInputTargetWaitTimeoutExpired;
974    sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
975
976    // Contains the last window which received a hover event.
977    sp<InputWindowHandle> mLastHoverWindowHandle;
978
979    // Finding targets for input events.
980    int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
981            const sp<InputApplicationHandle>& applicationHandle,
982            const sp<InputWindowHandle>& windowHandle,
983            nsecs_t* nextWakeupTime);
984    void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
985            const sp<InputChannel>& inputChannel);
986    nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
987    void resetANRTimeoutsLocked();
988
989    int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
990            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
991    int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
992            Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
993            bool* outConflictingPointerActions);
994
995    void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
996            int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
997    void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
998
999    void pokeUserActivityLocked(const EventEntry* eventEntry);
1000    bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1001            const InjectionState* injectionState);
1002    bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1003            int32_t x, int32_t y) const;
1004    bool isWindowFinishedWithPreviousInputLocked(const sp<InputWindowHandle>& windowHandle);
1005    String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1006            const sp<InputWindowHandle>& windowHandle);
1007
1008    // Manage the dispatch cycle for a single connection.
1009    // These methods are deliberately not Interruptible because doing all of the work
1010    // with the mutex held makes it easier to ensure that connection invariants are maintained.
1011    // If needed, the methods post commands to run later once the critical bits are done.
1012    void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1013            EventEntry* eventEntry, const InputTarget* inputTarget);
1014    void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1015            EventEntry* eventEntry, const InputTarget* inputTarget);
1016    void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1017            EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1018    void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1019    void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1020            bool handled);
1021    void startNextDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1022    void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1023            bool notify);
1024    void drainOutboundQueueLocked(Connection* connection);
1025    static int handleReceiveCallback(int fd, int events, void* data);
1026
1027    void synthesizeCancelationEventsForAllConnectionsLocked(
1028            const CancelationOptions& options);
1029    void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1030            const CancelationOptions& options);
1031    void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1032            const CancelationOptions& options);
1033
1034    // Splitting motion events across windows.
1035    MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1036
1037    // Reset and drop everything the dispatcher is doing.
1038    void resetAndDropEverythingLocked(const char* reason);
1039
1040    // Dump state.
1041    void dumpDispatchStateLocked(String8& dump);
1042    void logDispatchStateLocked();
1043
1044    // Registration.
1045    void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1046    status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1047
1048    // Add or remove a connection to the mActiveConnections vector.
1049    void activateConnectionLocked(Connection* connection);
1050    void deactivateConnectionLocked(Connection* connection);
1051
1052    // Interesting events that we might like to log or tell the framework about.
1053    void onDispatchCycleStartedLocked(
1054            nsecs_t currentTime, const sp<Connection>& connection);
1055    void onDispatchCycleFinishedLocked(
1056            nsecs_t currentTime, const sp<Connection>& connection, bool handled);
1057    void onDispatchCycleBrokenLocked(
1058            nsecs_t currentTime, const sp<Connection>& connection);
1059    void onANRLocked(
1060            nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1061            const sp<InputWindowHandle>& windowHandle,
1062            nsecs_t eventTime, nsecs_t waitStartTime);
1063
1064    // Outbound policy interactions.
1065    void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1066    void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1067    void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1068    void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1069    void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1070    bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1071            DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1072    bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1073            DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1074    void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1075    void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1076
1077    // Statistics gathering.
1078    void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1079            int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1080};
1081
1082/* Enqueues and dispatches input events, endlessly. */
1083class InputDispatcherThread : public Thread {
1084public:
1085    explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1086    ~InputDispatcherThread();
1087
1088private:
1089    virtual bool threadLoop();
1090
1091    sp<InputDispatcherInterface> mDispatcher;
1092};
1093
1094} // namespace android
1095
1096#endif // _UI_INPUT_DISPATCHER_H
1097