InputWindow.h revision 98db5fabdad86dca379740d8050697950b9f026c
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <ui/Input.h>
21#include <ui/InputTransport.h>
22#include <utils/RefBase.h>
23#include <utils/Timers.h>
24#include <utils/String8.h>
25
26#include <SkRegion.h>
27
28#include "InputApplication.h"
29
30namespace android {
31
32/*
33 * A handle to a window that can receive input.
34 * Used by the native input dispatcher to indirectly refer to the window manager objects
35 * that describe a window.
36 */
37class InputWindowHandle : public RefBase {
38protected:
39    InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
40            mInputApplicationHandle(inputApplicationHandle) { }
41    virtual ~InputWindowHandle() { }
42
43public:
44    inline sp<InputApplicationHandle> getInputApplicationHandle() {
45        return mInputApplicationHandle;
46    }
47
48private:
49    sp<InputApplicationHandle> mInputApplicationHandle;
50};
51
52
53/*
54 * An input window describes the bounds of a window that can receive input.
55 */
56struct InputWindow {
57    // Window flags from WindowManager.LayoutParams
58    enum {
59        FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
60        FLAG_DIM_BEHIND        = 0x00000002,
61        FLAG_BLUR_BEHIND        = 0x00000004,
62        FLAG_NOT_FOCUSABLE      = 0x00000008,
63        FLAG_NOT_TOUCHABLE      = 0x00000010,
64        FLAG_NOT_TOUCH_MODAL    = 0x00000020,
65        FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
66        FLAG_KEEP_SCREEN_ON     = 0x00000080,
67        FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
68        FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
69        FLAG_FULLSCREEN      = 0x00000400,
70        FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
71        FLAG_DITHER             = 0x00001000,
72        FLAG_SECURE             = 0x00002000,
73        FLAG_SCALED             = 0x00004000,
74        FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
75        FLAG_LAYOUT_INSET_DECOR = 0x00010000,
76        FLAG_ALT_FOCUSABLE_IM = 0x00020000,
77        FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
78        FLAG_SHOW_WHEN_LOCKED = 0x00080000,
79        FLAG_SHOW_WALLPAPER = 0x00100000,
80        FLAG_TURN_SCREEN_ON = 0x00200000,
81        FLAG_DISMISS_KEYGUARD = 0x00400000,
82        FLAG_SPLIT_TOUCH = 0x00800000,
83        FLAG_HARDWARE_ACCELERATED = 0x01000000,
84        FLAG_HARDWARE_ACCELERATED_SYSTEM = 0x02000000,
85        FLAG_SLIPPERY = 0x04000000,
86        FLAG_NEEDS_MENU_KEY = 0x08000000,
87        FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000,
88        FLAG_COMPATIBLE_WINDOW = 0x20000000,
89        FLAG_SYSTEM_ERROR = 0x40000000,
90    };
91
92    // Window types from WindowManager.LayoutParams
93    enum {
94        FIRST_APPLICATION_WINDOW = 1,
95        TYPE_BASE_APPLICATION   = 1,
96        TYPE_APPLICATION        = 2,
97        TYPE_APPLICATION_STARTING = 3,
98        LAST_APPLICATION_WINDOW = 99,
99        FIRST_SUB_WINDOW        = 1000,
100        TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
101        TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
102        TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
103        TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
104        TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
105        LAST_SUB_WINDOW         = 1999,
106        FIRST_SYSTEM_WINDOW     = 2000,
107        TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
108        TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
109        TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
110        TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
111        TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
112        TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
113        TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
114        TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
115        TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
116        TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
117        TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
118        TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
119        TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
120        TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
121        TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
122        TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
123        TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
124        TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
125        TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
126        TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
127        LAST_SYSTEM_WINDOW      = 2999,
128    };
129
130    sp<InputWindowHandle> inputWindowHandle;
131    sp<InputChannel> inputChannel;
132    String8 name;
133    int32_t layoutParamsFlags;
134    int32_t layoutParamsType;
135    nsecs_t dispatchingTimeout;
136    int32_t frameLeft;
137    int32_t frameTop;
138    int32_t frameRight;
139    int32_t frameBottom;
140    float scaleFactor;
141    SkRegion touchableRegion;
142    bool visible;
143    bool canReceiveKeys;
144    bool hasFocus;
145    bool hasWallpaper;
146    bool paused;
147    int32_t layer;
148    int32_t ownerPid;
149    int32_t ownerUid;
150
151    bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
152    bool frameContainsPoint(int32_t x, int32_t y) const;
153
154    /* Returns true if the window is of a trusted type that is allowed to silently
155     * overlay other windows for the purpose of implementing the secure views feature.
156     * Trusted overlays, such as IME windows, can partly obscure other windows without causing
157     * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
158     */
159    bool isTrustedOverlay() const;
160
161    bool supportsSplitTouch() const;
162};
163
164} // namespace android
165
166#endif // _UI_INPUT_WINDOW_H
167