InputWindow.h revision bfcb60ab0f696c8ef70830c365550e62fe2808bf
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_WINDOW_H
18#define _UI_INPUT_WINDOW_H
19
20#include <ui/Input.h>
21#include <ui/InputTransport.h>
22#include <utils/RefBase.h>
23#include <utils/Timers.h>
24#include <utils/String8.h>
25
26#include <SkRegion.h>
27
28#include "InputApplication.h"
29
30namespace android {
31
32/*
33 * Describes the properties of a window that can receive input.
34 */
35struct InputWindowInfo {
36    // Window flags from WindowManager.LayoutParams
37    enum {
38        FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
39        FLAG_DIM_BEHIND        = 0x00000002,
40        FLAG_BLUR_BEHIND        = 0x00000004,
41        FLAG_NOT_FOCUSABLE      = 0x00000008,
42        FLAG_NOT_TOUCHABLE      = 0x00000010,
43        FLAG_NOT_TOUCH_MODAL    = 0x00000020,
44        FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
45        FLAG_KEEP_SCREEN_ON     = 0x00000080,
46        FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
47        FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
48        FLAG_FULLSCREEN      = 0x00000400,
49        FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
50        FLAG_DITHER             = 0x00001000,
51        FLAG_SECURE             = 0x00002000,
52        FLAG_SCALED             = 0x00004000,
53        FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
54        FLAG_LAYOUT_INSET_DECOR = 0x00010000,
55        FLAG_ALT_FOCUSABLE_IM = 0x00020000,
56        FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
57        FLAG_SHOW_WHEN_LOCKED = 0x00080000,
58        FLAG_SHOW_WALLPAPER = 0x00100000,
59        FLAG_TURN_SCREEN_ON = 0x00200000,
60        FLAG_DISMISS_KEYGUARD = 0x00400000,
61        FLAG_SPLIT_TOUCH = 0x00800000,
62        FLAG_HARDWARE_ACCELERATED = 0x01000000,
63        FLAG_HARDWARE_ACCELERATED_SYSTEM = 0x02000000,
64        FLAG_SLIPPERY = 0x04000000,
65        FLAG_NEEDS_MENU_KEY = 0x08000000,
66        FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000,
67        FLAG_COMPATIBLE_WINDOW = 0x20000000,
68        FLAG_SYSTEM_ERROR = 0x40000000,
69    };
70
71    // Window types from WindowManager.LayoutParams
72    enum {
73        FIRST_APPLICATION_WINDOW = 1,
74        TYPE_BASE_APPLICATION   = 1,
75        TYPE_APPLICATION        = 2,
76        TYPE_APPLICATION_STARTING = 3,
77        LAST_APPLICATION_WINDOW = 99,
78        FIRST_SUB_WINDOW        = 1000,
79        TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
80        TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
81        TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
82        TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
83        TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
84        LAST_SUB_WINDOW         = 1999,
85        FIRST_SYSTEM_WINDOW     = 2000,
86        TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
87        TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
88        TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
89        TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
90        TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
91        TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
92        TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
93        TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
94        TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
95        TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
96        TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
97        TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
98        TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
99        TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
100        TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
101        TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
102        TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
103        TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
104        TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
105        TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
106        TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
107        TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
108        LAST_SYSTEM_WINDOW      = 2999,
109    };
110
111    enum {
112        INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
113    };
114
115    sp<InputChannel> inputChannel;
116    String8 name;
117    int32_t layoutParamsFlags;
118    int32_t layoutParamsType;
119    nsecs_t dispatchingTimeout;
120    int32_t frameLeft;
121    int32_t frameTop;
122    int32_t frameRight;
123    int32_t frameBottom;
124    float scaleFactor;
125    SkRegion touchableRegion;
126    bool visible;
127    bool canReceiveKeys;
128    bool hasFocus;
129    bool hasWallpaper;
130    bool paused;
131    int32_t layer;
132    int32_t ownerPid;
133    int32_t ownerUid;
134    int32_t inputFeatures;
135
136    bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
137    bool frameContainsPoint(int32_t x, int32_t y) const;
138
139    /* Returns true if the window is of a trusted type that is allowed to silently
140     * overlay other windows for the purpose of implementing the secure views feature.
141     * Trusted overlays, such as IME windows, can partly obscure other windows without causing
142     * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
143     */
144    bool isTrustedOverlay() const;
145
146    bool supportsSplitTouch() const;
147};
148
149
150/*
151 * Handle for a window that can receive input.
152 *
153 * Used by the native input dispatcher to indirectly refer to the window manager objects
154 * that describe a window.
155 */
156class InputWindowHandle : public RefBase {
157public:
158    const sp<InputApplicationHandle> inputApplicationHandle;
159
160    inline const InputWindowInfo* getInfo() const {
161        return mInfo;
162    }
163
164    inline sp<InputChannel> getInputChannel() const {
165        return mInfo ? mInfo->inputChannel : NULL;
166    }
167
168    inline String8 getName() const {
169        return mInfo ? mInfo->name : String8("<invalid>");
170    }
171
172    inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
173        return mInfo ? mInfo->dispatchingTimeout : defaultValue;
174    }
175
176    /**
177     * Requests that the state of this object be updated to reflect
178     * the most current available information about the application.
179     *
180     * This method should only be called from within the input dispatcher's
181     * critical section.
182     *
183     * Returns true on success, or false if the handle is no longer valid.
184     */
185    virtual bool updateInfo() = 0;
186
187    /**
188     * Releases the storage used by the associated information when it is
189     * no longer needed.
190     */
191    void releaseInfo();
192
193protected:
194    InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
195    virtual ~InputWindowHandle();
196
197    InputWindowInfo* mInfo;
198};
199
200} // namespace android
201
202#endif // _UI_INPUT_WINDOW_H
203