PointerController.cpp revision 5541de9ea3513a12d1ac2ad07e7e04a3aa7741a0
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "PointerController" 18 19//#define LOG_NDEBUG 0 20 21// Log debug messages about pointer updates 22#define DEBUG_POINTER_UPDATES 0 23 24#include "PointerController.h" 25 26#include <cutils/log.h> 27 28#include <SkBitmap.h> 29#include <SkCanvas.h> 30#include <SkColor.h> 31#include <SkPaint.h> 32#include <SkXfermode.h> 33 34namespace android { 35 36// --- PointerController --- 37 38// Time to wait before starting the fade when the pointer is inactive. 39static const nsecs_t INACTIVITY_FADE_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds 40static const nsecs_t INACTIVITY_FADE_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds 41 42// Time to spend fading out the pointer completely. 43static const nsecs_t FADE_DURATION = 500 * 1000000LL; // 500 ms 44 45// Time to wait between frames. 46static const nsecs_t FADE_FRAME_INTERVAL = 1000000000LL / 60; 47 48// Amount to subtract from alpha per frame. 49static const float FADE_DECAY_PER_FRAME = float(FADE_FRAME_INTERVAL) / FADE_DURATION; 50 51 52PointerController::PointerController(const sp<Looper>& looper, 53 const sp<SpriteController>& spriteController) : 54 mLooper(looper), mSpriteController(spriteController) { 55 mHandler = new WeakMessageHandler(this); 56 57 AutoMutex _l(mLock); 58 59 mLocked.displayWidth = -1; 60 mLocked.displayHeight = -1; 61 mLocked.displayOrientation = DISPLAY_ORIENTATION_0; 62 63 mLocked.pointerX = 0; 64 mLocked.pointerY = 0; 65 mLocked.buttonState = 0; 66 67 mLocked.fadeAlpha = 1; 68 mLocked.inactivityFadeDelay = INACTIVITY_FADE_DELAY_NORMAL; 69 70 mLocked.visible = false; 71 72 mLocked.sprite = mSpriteController->createSprite(); 73} 74 75PointerController::~PointerController() { 76 mLooper->removeMessages(mHandler); 77 78 AutoMutex _l(mLock); 79 80 mLocked.sprite.clear(); 81} 82 83bool PointerController::getBounds(float* outMinX, float* outMinY, 84 float* outMaxX, float* outMaxY) const { 85 AutoMutex _l(mLock); 86 87 return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); 88} 89 90bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, 91 float* outMaxX, float* outMaxY) const { 92 if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { 93 return false; 94 } 95 96 *outMinX = 0; 97 *outMinY = 0; 98 switch (mLocked.displayOrientation) { 99 case DISPLAY_ORIENTATION_90: 100 case DISPLAY_ORIENTATION_270: 101 *outMaxX = mLocked.displayHeight - 1; 102 *outMaxY = mLocked.displayWidth - 1; 103 break; 104 default: 105 *outMaxX = mLocked.displayWidth - 1; 106 *outMaxY = mLocked.displayHeight - 1; 107 break; 108 } 109 return true; 110} 111 112void PointerController::move(float deltaX, float deltaY) { 113#if DEBUG_POINTER_UPDATES 114 LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); 115#endif 116 if (deltaX == 0.0f && deltaY == 0.0f) { 117 return; 118 } 119 120 AutoMutex _l(mLock); 121 122 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); 123} 124 125void PointerController::setButtonState(uint32_t buttonState) { 126#if DEBUG_POINTER_UPDATES 127 LOGD("Set button state 0x%08x", buttonState); 128#endif 129 AutoMutex _l(mLock); 130 131 if (mLocked.buttonState != buttonState) { 132 mLocked.buttonState = buttonState; 133 unfadeBeforeUpdateLocked(); 134 updateLocked(); 135 } 136} 137 138uint32_t PointerController::getButtonState() const { 139 AutoMutex _l(mLock); 140 141 return mLocked.buttonState; 142} 143 144void PointerController::setPosition(float x, float y) { 145#if DEBUG_POINTER_UPDATES 146 LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); 147#endif 148 AutoMutex _l(mLock); 149 150 setPositionLocked(x, y); 151} 152 153void PointerController::setPositionLocked(float x, float y) { 154 float minX, minY, maxX, maxY; 155 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { 156 if (x <= minX) { 157 mLocked.pointerX = minX; 158 } else if (x >= maxX) { 159 mLocked.pointerX = maxX; 160 } else { 161 mLocked.pointerX = x; 162 } 163 if (y <= minY) { 164 mLocked.pointerY = minY; 165 } else if (y >= maxY) { 166 mLocked.pointerY = maxY; 167 } else { 168 mLocked.pointerY = y; 169 } 170 unfadeBeforeUpdateLocked(); 171 updateLocked(); 172 } 173} 174 175void PointerController::getPosition(float* outX, float* outY) const { 176 AutoMutex _l(mLock); 177 178 *outX = mLocked.pointerX; 179 *outY = mLocked.pointerY; 180} 181 182void PointerController::fade() { 183 AutoMutex _l(mLock); 184 185 startFadeLocked(); 186} 187 188void PointerController::unfade() { 189 AutoMutex _l(mLock); 190 191 if (unfadeBeforeUpdateLocked()) { 192 updateLocked(); 193 } 194} 195 196void PointerController::setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay) { 197 AutoMutex _l(mLock); 198 199 if (mLocked.inactivityFadeDelay != inactivityFadeDelay) { 200 mLocked.inactivityFadeDelay = inactivityFadeDelay; 201 startInactivityFadeDelayLocked(); 202 } 203} 204 205void PointerController::updateLocked() { 206 mLocked.sprite->openTransaction(); 207 mLocked.sprite->setPosition(mLocked.pointerX, mLocked.pointerY); 208 mLocked.sprite->setAlpha(mLocked.fadeAlpha); 209 mLocked.sprite->setVisible(mLocked.visible); 210 mLocked.sprite->closeTransaction(); 211} 212 213void PointerController::setDisplaySize(int32_t width, int32_t height) { 214 AutoMutex _l(mLock); 215 216 if (mLocked.displayWidth != width || mLocked.displayHeight != height) { 217 mLocked.displayWidth = width; 218 mLocked.displayHeight = height; 219 220 float minX, minY, maxX, maxY; 221 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { 222 mLocked.pointerX = (minX + maxX) * 0.5f; 223 mLocked.pointerY = (minY + maxY) * 0.5f; 224 } else { 225 mLocked.pointerX = 0; 226 mLocked.pointerY = 0; 227 } 228 229 updateLocked(); 230 } 231} 232 233void PointerController::setDisplayOrientation(int32_t orientation) { 234 AutoMutex _l(mLock); 235 236 if (mLocked.displayOrientation != orientation) { 237 // Apply offsets to convert from the pixel top-left corner position to the pixel center. 238 // This creates an invariant frame of reference that we can easily rotate when 239 // taking into account that the pointer may be located at fractional pixel offsets. 240 float x = mLocked.pointerX + 0.5f; 241 float y = mLocked.pointerY + 0.5f; 242 float temp; 243 244 // Undo the previous rotation. 245 switch (mLocked.displayOrientation) { 246 case DISPLAY_ORIENTATION_90: 247 temp = x; 248 x = mLocked.displayWidth - y; 249 y = temp; 250 break; 251 case DISPLAY_ORIENTATION_180: 252 x = mLocked.displayWidth - x; 253 y = mLocked.displayHeight - y; 254 break; 255 case DISPLAY_ORIENTATION_270: 256 temp = x; 257 x = y; 258 y = mLocked.displayHeight - temp; 259 break; 260 } 261 262 // Perform the new rotation. 263 switch (orientation) { 264 case DISPLAY_ORIENTATION_90: 265 temp = x; 266 x = y; 267 y = mLocked.displayWidth - temp; 268 break; 269 case DISPLAY_ORIENTATION_180: 270 x = mLocked.displayWidth - x; 271 y = mLocked.displayHeight - y; 272 break; 273 case DISPLAY_ORIENTATION_270: 274 temp = x; 275 x = mLocked.displayHeight - y; 276 y = temp; 277 break; 278 } 279 280 // Apply offsets to convert from the pixel center to the pixel top-left corner position 281 // and save the results. 282 mLocked.pointerX = x - 0.5f; 283 mLocked.pointerY = y - 0.5f; 284 mLocked.displayOrientation = orientation; 285 286 updateLocked(); 287 } 288} 289 290void PointerController::setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY) { 291 AutoMutex _l(mLock); 292 293 mLocked.sprite->setBitmap(bitmap, hotSpotX, hotSpotY); 294} 295 296void PointerController::handleMessage(const Message& message) { 297 switch (message.what) { 298 case MSG_FADE_STEP: { 299 AutoMutex _l(mLock); 300 fadeStepLocked(); 301 break; 302 } 303 } 304} 305 306bool PointerController::unfadeBeforeUpdateLocked() { 307 sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked()); 308 309 if (isFadingLocked()) { 310 mLocked.visible = true; 311 mLocked.fadeAlpha = 1; 312 return true; // update required to effect the unfade 313 } 314 return false; // update not required 315} 316 317void PointerController::startFadeLocked() { 318 if (!isFadingLocked()) { 319 sendFadeStepMessageDelayedLocked(0); 320 } 321} 322 323void PointerController::startInactivityFadeDelayLocked() { 324 if (!isFadingLocked()) { 325 sendFadeStepMessageDelayedLocked(getInactivityFadeDelayTimeLocked()); 326 } 327} 328 329void PointerController::fadeStepLocked() { 330 if (mLocked.visible) { 331 mLocked.fadeAlpha -= FADE_DECAY_PER_FRAME; 332 if (mLocked.fadeAlpha < 0) { 333 mLocked.fadeAlpha = 0; 334 mLocked.visible = false; 335 } else { 336 sendFadeStepMessageDelayedLocked(FADE_FRAME_INTERVAL); 337 } 338 updateLocked(); 339 } 340} 341 342bool PointerController::isFadingLocked() { 343 return !mLocked.visible || mLocked.fadeAlpha != 1; 344} 345 346nsecs_t PointerController::getInactivityFadeDelayTimeLocked() { 347 return mLocked.inactivityFadeDelay == INACTIVITY_FADE_DELAY_SHORT 348 ? INACTIVITY_FADE_DELAY_TIME_SHORT : INACTIVITY_FADE_DELAY_TIME_NORMAL; 349} 350 351void PointerController::sendFadeStepMessageDelayedLocked(nsecs_t delayTime) { 352 mLooper->removeMessages(mHandler, MSG_FADE_STEP); 353 mLooper->sendMessageDelayed(delayTime, mHandler, Message(MSG_FADE_STEP)); 354} 355 356} // namespace android 357