PointerController.cpp revision 86ea1f5f521981d075aef56f11693e4f3bc32fdb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "PointerController"
18
19//#define LOG_NDEBUG 0
20
21// Log debug messages about pointer updates
22#define DEBUG_POINTER_UPDATES 0
23
24#include "PointerController.h"
25
26#include <cutils/log.h>
27
28#include <SkBitmap.h>
29#include <SkCanvas.h>
30#include <SkColor.h>
31#include <SkPaint.h>
32#include <SkXfermode.h>
33
34namespace android {
35
36// --- PointerController ---
37
38// Time to wait before starting the fade when the pointer is inactive.
39static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
40static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
41
42// Time to wait between animation frames.
43static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
44
45// Time to spend fading out the spot completely.
46static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
47
48// Time to spend fading out the pointer completely.
49static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
50
51
52// --- PointerController ---
53
54PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
55        const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
56        mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
57    mHandler = new WeakMessageHandler(this);
58
59    AutoMutex _l(mLock);
60
61    mLocked.animationPending = false;
62
63    mLocked.displayWidth = -1;
64    mLocked.displayHeight = -1;
65    mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
66
67    mLocked.presentation = PRESENTATION_POINTER;
68    mLocked.presentationChanged = false;
69
70    mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
71
72    mLocked.pointerIsFading = true; // keep the pointer initially faded
73    mLocked.pointerX = 0;
74    mLocked.pointerY = 0;
75    mLocked.pointerAlpha = 0.0f;
76    mLocked.pointerSprite = mSpriteController->createSprite();
77    mLocked.pointerIconChanged = false;
78
79    mLocked.buttonState = 0;
80
81    loadResources();
82}
83
84PointerController::~PointerController() {
85    mLooper->removeMessages(mHandler);
86
87    AutoMutex _l(mLock);
88
89    mLocked.pointerSprite.clear();
90
91    for (size_t i = 0; i < mLocked.spots.size(); i++) {
92        delete mLocked.spots.itemAt(i);
93    }
94    mLocked.spots.clear();
95    mLocked.recycledSprites.clear();
96}
97
98bool PointerController::getBounds(float* outMinX, float* outMinY,
99        float* outMaxX, float* outMaxY) const {
100    AutoMutex _l(mLock);
101
102    return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
103}
104
105bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
106        float* outMaxX, float* outMaxY) const {
107    if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
108        return false;
109    }
110
111    *outMinX = 0;
112    *outMinY = 0;
113    switch (mLocked.displayOrientation) {
114    case DISPLAY_ORIENTATION_90:
115    case DISPLAY_ORIENTATION_270:
116        *outMaxX = mLocked.displayHeight - 1;
117        *outMaxY = mLocked.displayWidth - 1;
118        break;
119    default:
120        *outMaxX = mLocked.displayWidth - 1;
121        *outMaxY = mLocked.displayHeight - 1;
122        break;
123    }
124    return true;
125}
126
127void PointerController::move(float deltaX, float deltaY) {
128#if DEBUG_POINTER_UPDATES
129    LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
130#endif
131    if (deltaX == 0.0f && deltaY == 0.0f) {
132        return;
133    }
134
135    AutoMutex _l(mLock);
136
137    setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
138}
139
140void PointerController::setButtonState(uint32_t buttonState) {
141#if DEBUG_POINTER_UPDATES
142    LOGD("Set button state 0x%08x", buttonState);
143#endif
144    AutoMutex _l(mLock);
145
146    if (mLocked.buttonState != buttonState) {
147        mLocked.buttonState = buttonState;
148    }
149}
150
151uint32_t PointerController::getButtonState() const {
152    AutoMutex _l(mLock);
153
154    return mLocked.buttonState;
155}
156
157void PointerController::setPosition(float x, float y) {
158#if DEBUG_POINTER_UPDATES
159    LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
160#endif
161    AutoMutex _l(mLock);
162
163    setPositionLocked(x, y);
164}
165
166void PointerController::setPositionLocked(float x, float y) {
167    float minX, minY, maxX, maxY;
168    if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
169        if (x <= minX) {
170            mLocked.pointerX = minX;
171        } else if (x >= maxX) {
172            mLocked.pointerX = maxX;
173        } else {
174            mLocked.pointerX = x;
175        }
176        if (y <= minY) {
177            mLocked.pointerY = minY;
178        } else if (y >= maxY) {
179            mLocked.pointerY = maxY;
180        } else {
181            mLocked.pointerY = y;
182        }
183        updatePointerLocked();
184    }
185}
186
187void PointerController::getPosition(float* outX, float* outY) const {
188    AutoMutex _l(mLock);
189
190    *outX = mLocked.pointerX;
191    *outY = mLocked.pointerY;
192}
193
194void PointerController::fade() {
195    AutoMutex _l(mLock);
196
197    sendImmediateInactivityTimeoutLocked();
198}
199
200void PointerController::unfade() {
201    AutoMutex _l(mLock);
202
203    // Always reset the inactivity timer.
204    resetInactivityTimeoutLocked();
205
206    // Unfade immediately if needed.
207    if (mLocked.pointerIsFading) {
208        mLocked.pointerIsFading = false;
209        mLocked.pointerAlpha = 1.0f;
210        updatePointerLocked();
211    }
212}
213
214void PointerController::setPresentation(Presentation presentation) {
215    AutoMutex _l(mLock);
216
217    if (mLocked.presentation != presentation) {
218        mLocked.presentation = presentation;
219        mLocked.presentationChanged = true;
220
221        if (presentation != PRESENTATION_SPOT) {
222            fadeOutAndReleaseAllSpotsLocked();
223        }
224
225        updatePointerLocked();
226    }
227}
228
229void PointerController::setSpots(SpotGesture spotGesture,
230        const PointerCoords* spotCoords, const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
231#if DEBUG_POINTER_UPDATES
232    LOGD("setSpots: spotGesture=%d", spotGesture);
233    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
234        uint32_t id = idBits.firstMarkedBit();
235        idBits.clearBit(id);
236        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
237        LOGD("  spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
238                c.getAxisValue(AMOTION_EVENT_AXIS_X),
239                c.getAxisValue(AMOTION_EVENT_AXIS_Y),
240                c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
241    }
242#endif
243
244    AutoMutex _l(mLock);
245
246    mSpriteController->openTransaction();
247
248    // Add or move spots for fingers that are down.
249    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
250        uint32_t id = idBits.firstMarkedBit();
251        idBits.clearBit(id);
252
253        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
254        const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
255                ? mResources.spotTouch : mResources.spotHover;
256        float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
257        float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
258
259        Spot* spot = getSpotLocked(id);
260        if (!spot) {
261            spot = createAndAddSpotLocked(id);
262        }
263
264        spot->updateSprite(&icon, x, y);
265    }
266
267    // Remove spots for fingers that went up.
268    for (size_t i = 0; i < mLocked.spots.size(); i++) {
269        Spot* spot = mLocked.spots.itemAt(i);
270        if (spot->id != Spot::INVALID_ID
271                && !spotIdBits.hasBit(spot->id)) {
272            fadeOutAndReleaseSpotLocked(spot);
273        }
274    }
275
276    mSpriteController->closeTransaction();
277}
278
279void PointerController::clearSpots() {
280#if DEBUG_POINTER_UPDATES
281    LOGD("clearSpots");
282#endif
283
284    AutoMutex _l(mLock);
285
286    fadeOutAndReleaseAllSpotsLocked();
287}
288
289void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
290    AutoMutex _l(mLock);
291
292    if (mLocked.inactivityTimeout != inactivityTimeout) {
293        mLocked.inactivityTimeout = inactivityTimeout;
294        resetInactivityTimeoutLocked();
295    }
296}
297
298void PointerController::setDisplaySize(int32_t width, int32_t height) {
299    AutoMutex _l(mLock);
300
301    if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
302        mLocked.displayWidth = width;
303        mLocked.displayHeight = height;
304
305        float minX, minY, maxX, maxY;
306        if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
307            mLocked.pointerX = (minX + maxX) * 0.5f;
308            mLocked.pointerY = (minY + maxY) * 0.5f;
309        } else {
310            mLocked.pointerX = 0;
311            mLocked.pointerY = 0;
312        }
313
314        fadeOutAndReleaseAllSpotsLocked();
315        updatePointerLocked();
316    }
317}
318
319void PointerController::setDisplayOrientation(int32_t orientation) {
320    AutoMutex _l(mLock);
321
322    if (mLocked.displayOrientation != orientation) {
323        // Apply offsets to convert from the pixel top-left corner position to the pixel center.
324        // This creates an invariant frame of reference that we can easily rotate when
325        // taking into account that the pointer may be located at fractional pixel offsets.
326        float x = mLocked.pointerX + 0.5f;
327        float y = mLocked.pointerY + 0.5f;
328        float temp;
329
330        // Undo the previous rotation.
331        switch (mLocked.displayOrientation) {
332        case DISPLAY_ORIENTATION_90:
333            temp = x;
334            x = mLocked.displayWidth - y;
335            y = temp;
336            break;
337        case DISPLAY_ORIENTATION_180:
338            x = mLocked.displayWidth - x;
339            y = mLocked.displayHeight - y;
340            break;
341        case DISPLAY_ORIENTATION_270:
342            temp = x;
343            x = y;
344            y = mLocked.displayHeight - temp;
345            break;
346        }
347
348        // Perform the new rotation.
349        switch (orientation) {
350        case DISPLAY_ORIENTATION_90:
351            temp = x;
352            x = y;
353            y = mLocked.displayWidth - temp;
354            break;
355        case DISPLAY_ORIENTATION_180:
356            x = mLocked.displayWidth - x;
357            y = mLocked.displayHeight - y;
358            break;
359        case DISPLAY_ORIENTATION_270:
360            temp = x;
361            x = mLocked.displayHeight - y;
362            y = temp;
363            break;
364        }
365
366        // Apply offsets to convert from the pixel center to the pixel top-left corner position
367        // and save the results.
368        mLocked.pointerX = x - 0.5f;
369        mLocked.pointerY = y - 0.5f;
370        mLocked.displayOrientation = orientation;
371
372        updatePointerLocked();
373    }
374}
375
376void PointerController::setPointerIcon(const SpriteIcon& icon) {
377    AutoMutex _l(mLock);
378
379    mLocked.pointerIcon = icon.copy();
380    mLocked.pointerIconChanged = true;
381
382    updatePointerLocked();
383}
384
385void PointerController::handleMessage(const Message& message) {
386    switch (message.what) {
387    case MSG_ANIMATE:
388        doAnimate();
389        break;
390    case MSG_INACTIVITY_TIMEOUT:
391        doInactivityTimeout();
392        break;
393    }
394}
395
396void PointerController::doAnimate() {
397    AutoMutex _l(mLock);
398
399    bool keepAnimating = false;
400    mLocked.animationPending = false;
401    nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
402
403    // Animate pointer fade.
404    if (mLocked.pointerIsFading) {
405        mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
406        if (mLocked.pointerAlpha <= 0) {
407            mLocked.pointerAlpha = 0;
408        } else {
409            keepAnimating = true;
410        }
411        updatePointerLocked();
412    }
413
414    // Animate spots that are fading out and being removed.
415    for (size_t i = 0; i < mLocked.spots.size(); i++) {
416        Spot* spot = mLocked.spots.itemAt(i);
417        if (spot->id == Spot::INVALID_ID) {
418            spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
419            if (spot->alpha <= 0) {
420                mLocked.spots.removeAt(i--);
421                releaseSpotLocked(spot);
422            } else {
423                spot->sprite->setAlpha(spot->alpha);
424                keepAnimating = true;
425            }
426        }
427    }
428
429    if (keepAnimating) {
430        startAnimationLocked();
431    }
432}
433
434void PointerController::doInactivityTimeout() {
435    AutoMutex _l(mLock);
436
437    if (!mLocked.pointerIsFading) {
438        mLocked.pointerIsFading = true;
439        startAnimationLocked();
440    }
441}
442
443void PointerController::startAnimationLocked() {
444    if (!mLocked.animationPending) {
445        mLocked.animationPending = true;
446        mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
447        mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
448    }
449}
450
451void PointerController::resetInactivityTimeoutLocked() {
452    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
453
454    nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
455            ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
456    mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
457}
458
459void PointerController::sendImmediateInactivityTimeoutLocked() {
460    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
461    mLooper->sendMessage(mHandler, MSG_INACTIVITY_TIMEOUT);
462}
463
464void PointerController::updatePointerLocked() {
465    mSpriteController->openTransaction();
466
467    mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
468    mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
469
470    if (mLocked.pointerAlpha > 0) {
471        mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
472        mLocked.pointerSprite->setVisible(true);
473    } else {
474        mLocked.pointerSprite->setVisible(false);
475    }
476
477    if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
478        mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
479                ? mLocked.pointerIcon : mResources.spotAnchor);
480        mLocked.pointerIconChanged = false;
481        mLocked.presentationChanged = false;
482    }
483
484    mSpriteController->closeTransaction();
485}
486
487PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
488    for (size_t i = 0; i < mLocked.spots.size(); i++) {
489        Spot* spot = mLocked.spots.itemAt(i);
490        if (spot->id == id) {
491            return spot;
492        }
493    }
494    return NULL;
495}
496
497PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
498    // Remove spots until we have fewer than MAX_SPOTS remaining.
499    while (mLocked.spots.size() >= MAX_SPOTS) {
500        Spot* spot = removeFirstFadingSpotLocked();
501        if (!spot) {
502            spot = mLocked.spots.itemAt(0);
503            mLocked.spots.removeAt(0);
504        }
505        releaseSpotLocked(spot);
506    }
507
508    // Obtain a sprite from the recycled pool.
509    sp<Sprite> sprite;
510    if (! mLocked.recycledSprites.isEmpty()) {
511        sprite = mLocked.recycledSprites.top();
512        mLocked.recycledSprites.pop();
513    } else {
514        sprite = mSpriteController->createSprite();
515    }
516
517    // Return the new spot.
518    Spot* spot = new Spot(id, sprite);
519    mLocked.spots.push(spot);
520    return spot;
521}
522
523PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
524    for (size_t i = 0; i < mLocked.spots.size(); i++) {
525        Spot* spot = mLocked.spots.itemAt(i);
526        if (spot->id == Spot::INVALID_ID) {
527            mLocked.spots.removeAt(i);
528            return spot;
529        }
530    }
531    return NULL;
532}
533
534void PointerController::releaseSpotLocked(Spot* spot) {
535    spot->sprite->clearIcon();
536
537    if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
538        mLocked.recycledSprites.push(spot->sprite);
539    }
540
541    delete spot;
542}
543
544void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
545    if (spot->id != Spot::INVALID_ID) {
546        spot->id = Spot::INVALID_ID;
547        startAnimationLocked();
548    }
549}
550
551void PointerController::fadeOutAndReleaseAllSpotsLocked() {
552    for (size_t i = 0; i < mLocked.spots.size(); i++) {
553        Spot* spot = mLocked.spots.itemAt(i);
554        fadeOutAndReleaseSpotLocked(spot);
555    }
556}
557
558void PointerController::loadResources() {
559    mPolicy->loadPointerResources(&mResources);
560}
561
562
563// --- PointerController::Spot ---
564
565void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
566    sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
567    sprite->setAlpha(alpha);
568    sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
569    sprite->setPosition(x, y);
570
571    this->x = x;
572    this->y = y;
573
574    if (icon != lastIcon) {
575        lastIcon = icon;
576        if (icon) {
577            sprite->setIcon(*icon);
578            sprite->setVisible(true);
579        } else {
580            sprite->setVisible(false);
581        }
582    }
583}
584
585} // namespace android
586