PointerController.cpp revision cb5ffcf0e41d2597401208221c61589547a00f3d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "PointerController" 18 19//#define LOG_NDEBUG 0 20 21// Log debug messages about pointer updates 22#define DEBUG_POINTER_UPDATES 0 23 24#include "PointerController.h" 25 26#include <cutils/log.h> 27 28#include <SkBitmap.h> 29#include <SkCanvas.h> 30#include <SkColor.h> 31#include <SkPaint.h> 32#include <SkXfermode.h> 33 34namespace android { 35 36// --- PointerController --- 37 38// Time to wait before starting the fade when the pointer is inactive. 39static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds 40static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds 41 42// Time to wait between animation frames. 43static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60; 44 45// Time to spend fading out the spot completely. 46static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms 47 48// Time to spend fading out the pointer completely. 49static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms 50 51 52// --- PointerController --- 53 54PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy, 55 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : 56 mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { 57 mHandler = new WeakMessageHandler(this); 58 59 AutoMutex _l(mLock); 60 61 mLocked.animationPending = false; 62 63 mLocked.displayWidth = -1; 64 mLocked.displayHeight = -1; 65 mLocked.displayOrientation = DISPLAY_ORIENTATION_0; 66 67 mLocked.presentation = PRESENTATION_POINTER; 68 mLocked.presentationChanged = false; 69 70 mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL; 71 72 mLocked.pointerFadeDirection = 0; 73 mLocked.pointerX = 0; 74 mLocked.pointerY = 0; 75 mLocked.pointerAlpha = 0.0f; // pointer is initially faded 76 mLocked.pointerSprite = mSpriteController->createSprite(); 77 mLocked.pointerIconChanged = false; 78 79 mLocked.buttonState = 0; 80 81 loadResources(); 82} 83 84PointerController::~PointerController() { 85 mLooper->removeMessages(mHandler); 86 87 AutoMutex _l(mLock); 88 89 mLocked.pointerSprite.clear(); 90 91 for (size_t i = 0; i < mLocked.spots.size(); i++) { 92 delete mLocked.spots.itemAt(i); 93 } 94 mLocked.spots.clear(); 95 mLocked.recycledSprites.clear(); 96} 97 98bool PointerController::getBounds(float* outMinX, float* outMinY, 99 float* outMaxX, float* outMaxY) const { 100 AutoMutex _l(mLock); 101 102 return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY); 103} 104 105bool PointerController::getBoundsLocked(float* outMinX, float* outMinY, 106 float* outMaxX, float* outMaxY) const { 107 if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) { 108 return false; 109 } 110 111 *outMinX = 0; 112 *outMinY = 0; 113 switch (mLocked.displayOrientation) { 114 case DISPLAY_ORIENTATION_90: 115 case DISPLAY_ORIENTATION_270: 116 *outMaxX = mLocked.displayHeight - 1; 117 *outMaxY = mLocked.displayWidth - 1; 118 break; 119 default: 120 *outMaxX = mLocked.displayWidth - 1; 121 *outMaxY = mLocked.displayHeight - 1; 122 break; 123 } 124 return true; 125} 126 127void PointerController::move(float deltaX, float deltaY) { 128#if DEBUG_POINTER_UPDATES 129 LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY); 130#endif 131 if (deltaX == 0.0f && deltaY == 0.0f) { 132 return; 133 } 134 135 AutoMutex _l(mLock); 136 137 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); 138} 139 140void PointerController::setButtonState(uint32_t buttonState) { 141#if DEBUG_POINTER_UPDATES 142 LOGD("Set button state 0x%08x", buttonState); 143#endif 144 AutoMutex _l(mLock); 145 146 if (mLocked.buttonState != buttonState) { 147 mLocked.buttonState = buttonState; 148 } 149} 150 151uint32_t PointerController::getButtonState() const { 152 AutoMutex _l(mLock); 153 154 return mLocked.buttonState; 155} 156 157void PointerController::setPosition(float x, float y) { 158#if DEBUG_POINTER_UPDATES 159 LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y); 160#endif 161 AutoMutex _l(mLock); 162 163 setPositionLocked(x, y); 164} 165 166void PointerController::setPositionLocked(float x, float y) { 167 float minX, minY, maxX, maxY; 168 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { 169 if (x <= minX) { 170 mLocked.pointerX = minX; 171 } else if (x >= maxX) { 172 mLocked.pointerX = maxX; 173 } else { 174 mLocked.pointerX = x; 175 } 176 if (y <= minY) { 177 mLocked.pointerY = minY; 178 } else if (y >= maxY) { 179 mLocked.pointerY = maxY; 180 } else { 181 mLocked.pointerY = y; 182 } 183 updatePointerLocked(); 184 } 185} 186 187void PointerController::getPosition(float* outX, float* outY) const { 188 AutoMutex _l(mLock); 189 190 *outX = mLocked.pointerX; 191 *outY = mLocked.pointerY; 192} 193 194void PointerController::fade(Transition transition) { 195 AutoMutex _l(mLock); 196 197 // Remove the inactivity timeout, since we are fading now. 198 removeInactivityTimeoutLocked(); 199 200 // Start fading. 201 if (transition == TRANSITION_IMMEDIATE) { 202 mLocked.pointerFadeDirection = 0; 203 mLocked.pointerAlpha = 0.0f; 204 updatePointerLocked(); 205 } else { 206 mLocked.pointerFadeDirection = -1; 207 startAnimationLocked(); 208 } 209} 210 211void PointerController::unfade(Transition transition) { 212 AutoMutex _l(mLock); 213 214 // Always reset the inactivity timer. 215 resetInactivityTimeoutLocked(); 216 217 // Start unfading. 218 if (transition == TRANSITION_IMMEDIATE) { 219 mLocked.pointerFadeDirection = 0; 220 mLocked.pointerAlpha = 1.0f; 221 updatePointerLocked(); 222 } else { 223 mLocked.pointerFadeDirection = 1; 224 startAnimationLocked(); 225 } 226} 227 228void PointerController::setPresentation(Presentation presentation) { 229 AutoMutex _l(mLock); 230 231 if (mLocked.presentation != presentation) { 232 mLocked.presentation = presentation; 233 mLocked.presentationChanged = true; 234 235 if (presentation != PRESENTATION_SPOT) { 236 fadeOutAndReleaseAllSpotsLocked(); 237 } 238 239 updatePointerLocked(); 240 } 241} 242 243void PointerController::setSpots(const PointerCoords* spotCoords, 244 const uint32_t* spotIdToIndex, BitSet32 spotIdBits) { 245#if DEBUG_POINTER_UPDATES 246 LOGD("setSpots: idBits=%08x", spotIdBits.value); 247 for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { 248 uint32_t id = idBits.firstMarkedBit(); 249 idBits.clearBit(id); 250 const PointerCoords& c = spotCoords[spotIdToIndex[id]]; 251 LOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, 252 c.getAxisValue(AMOTION_EVENT_AXIS_X), 253 c.getAxisValue(AMOTION_EVENT_AXIS_Y), 254 c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE)); 255 } 256#endif 257 258 AutoMutex _l(mLock); 259 260 mSpriteController->openTransaction(); 261 262 // Add or move spots for fingers that are down. 263 for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) { 264 uint32_t id = idBits.firstMarkedBit(); 265 idBits.clearBit(id); 266 267 const PointerCoords& c = spotCoords[spotIdToIndex[id]]; 268 const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0 269 ? mResources.spotTouch : mResources.spotHover; 270 float x = c.getAxisValue(AMOTION_EVENT_AXIS_X); 271 float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y); 272 273 Spot* spot = getSpotLocked(id); 274 if (!spot) { 275 spot = createAndAddSpotLocked(id); 276 } 277 278 spot->updateSprite(&icon, x, y); 279 } 280 281 // Remove spots for fingers that went up. 282 for (size_t i = 0; i < mLocked.spots.size(); i++) { 283 Spot* spot = mLocked.spots.itemAt(i); 284 if (spot->id != Spot::INVALID_ID 285 && !spotIdBits.hasBit(spot->id)) { 286 fadeOutAndReleaseSpotLocked(spot); 287 } 288 } 289 290 mSpriteController->closeTransaction(); 291} 292 293void PointerController::clearSpots() { 294#if DEBUG_POINTER_UPDATES 295 LOGD("clearSpots"); 296#endif 297 298 AutoMutex _l(mLock); 299 300 fadeOutAndReleaseAllSpotsLocked(); 301} 302 303void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) { 304 AutoMutex _l(mLock); 305 306 if (mLocked.inactivityTimeout != inactivityTimeout) { 307 mLocked.inactivityTimeout = inactivityTimeout; 308 resetInactivityTimeoutLocked(); 309 } 310} 311 312void PointerController::setDisplaySize(int32_t width, int32_t height) { 313 AutoMutex _l(mLock); 314 315 if (mLocked.displayWidth != width || mLocked.displayHeight != height) { 316 mLocked.displayWidth = width; 317 mLocked.displayHeight = height; 318 319 float minX, minY, maxX, maxY; 320 if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) { 321 mLocked.pointerX = (minX + maxX) * 0.5f; 322 mLocked.pointerY = (minY + maxY) * 0.5f; 323 } else { 324 mLocked.pointerX = 0; 325 mLocked.pointerY = 0; 326 } 327 328 fadeOutAndReleaseAllSpotsLocked(); 329 updatePointerLocked(); 330 } 331} 332 333void PointerController::setDisplayOrientation(int32_t orientation) { 334 AutoMutex _l(mLock); 335 336 if (mLocked.displayOrientation != orientation) { 337 // Apply offsets to convert from the pixel top-left corner position to the pixel center. 338 // This creates an invariant frame of reference that we can easily rotate when 339 // taking into account that the pointer may be located at fractional pixel offsets. 340 float x = mLocked.pointerX + 0.5f; 341 float y = mLocked.pointerY + 0.5f; 342 float temp; 343 344 // Undo the previous rotation. 345 switch (mLocked.displayOrientation) { 346 case DISPLAY_ORIENTATION_90: 347 temp = x; 348 x = mLocked.displayWidth - y; 349 y = temp; 350 break; 351 case DISPLAY_ORIENTATION_180: 352 x = mLocked.displayWidth - x; 353 y = mLocked.displayHeight - y; 354 break; 355 case DISPLAY_ORIENTATION_270: 356 temp = x; 357 x = y; 358 y = mLocked.displayHeight - temp; 359 break; 360 } 361 362 // Perform the new rotation. 363 switch (orientation) { 364 case DISPLAY_ORIENTATION_90: 365 temp = x; 366 x = y; 367 y = mLocked.displayWidth - temp; 368 break; 369 case DISPLAY_ORIENTATION_180: 370 x = mLocked.displayWidth - x; 371 y = mLocked.displayHeight - y; 372 break; 373 case DISPLAY_ORIENTATION_270: 374 temp = x; 375 x = mLocked.displayHeight - y; 376 y = temp; 377 break; 378 } 379 380 // Apply offsets to convert from the pixel center to the pixel top-left corner position 381 // and save the results. 382 mLocked.pointerX = x - 0.5f; 383 mLocked.pointerY = y - 0.5f; 384 mLocked.displayOrientation = orientation; 385 386 updatePointerLocked(); 387 } 388} 389 390void PointerController::setPointerIcon(const SpriteIcon& icon) { 391 AutoMutex _l(mLock); 392 393 mLocked.pointerIcon = icon.copy(); 394 mLocked.pointerIconChanged = true; 395 396 updatePointerLocked(); 397} 398 399void PointerController::handleMessage(const Message& message) { 400 switch (message.what) { 401 case MSG_ANIMATE: 402 doAnimate(); 403 break; 404 case MSG_INACTIVITY_TIMEOUT: 405 doInactivityTimeout(); 406 break; 407 } 408} 409 410void PointerController::doAnimate() { 411 AutoMutex _l(mLock); 412 413 bool keepAnimating = false; 414 mLocked.animationPending = false; 415 nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime; 416 417 // Animate pointer fade. 418 if (mLocked.pointerFadeDirection < 0) { 419 mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION; 420 if (mLocked.pointerAlpha <= 0.0f) { 421 mLocked.pointerAlpha = 0.0f; 422 mLocked.pointerFadeDirection = 0; 423 } else { 424 keepAnimating = true; 425 } 426 updatePointerLocked(); 427 } else if (mLocked.pointerFadeDirection > 0) { 428 mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION; 429 if (mLocked.pointerAlpha >= 1.0f) { 430 mLocked.pointerAlpha = 1.0f; 431 mLocked.pointerFadeDirection = 0; 432 } else { 433 keepAnimating = true; 434 } 435 updatePointerLocked(); 436 } 437 438 // Animate spots that are fading out and being removed. 439 for (size_t i = 0; i < mLocked.spots.size(); i++) { 440 Spot* spot = mLocked.spots.itemAt(i); 441 if (spot->id == Spot::INVALID_ID) { 442 spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION; 443 if (spot->alpha <= 0) { 444 mLocked.spots.removeAt(i--); 445 releaseSpotLocked(spot); 446 } else { 447 spot->sprite->setAlpha(spot->alpha); 448 keepAnimating = true; 449 } 450 } 451 } 452 453 if (keepAnimating) { 454 startAnimationLocked(); 455 } 456} 457 458void PointerController::doInactivityTimeout() { 459 fade(TRANSITION_GRADUAL); 460} 461 462void PointerController::startAnimationLocked() { 463 if (!mLocked.animationPending) { 464 mLocked.animationPending = true; 465 mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC); 466 mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE)); 467 } 468} 469 470void PointerController::resetInactivityTimeoutLocked() { 471 mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); 472 473 nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT 474 ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL; 475 mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT); 476} 477 478void PointerController::removeInactivityTimeoutLocked() { 479 mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT); 480} 481 482void PointerController::updatePointerLocked() { 483 mSpriteController->openTransaction(); 484 485 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); 486 mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY); 487 488 if (mLocked.pointerAlpha > 0) { 489 mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha); 490 mLocked.pointerSprite->setVisible(true); 491 } else { 492 mLocked.pointerSprite->setVisible(false); 493 } 494 495 if (mLocked.pointerIconChanged || mLocked.presentationChanged) { 496 mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER 497 ? mLocked.pointerIcon : mResources.spotAnchor); 498 mLocked.pointerIconChanged = false; 499 mLocked.presentationChanged = false; 500 } 501 502 mSpriteController->closeTransaction(); 503} 504 505PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { 506 for (size_t i = 0; i < mLocked.spots.size(); i++) { 507 Spot* spot = mLocked.spots.itemAt(i); 508 if (spot->id == id) { 509 return spot; 510 } 511 } 512 return NULL; 513} 514 515PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { 516 // Remove spots until we have fewer than MAX_SPOTS remaining. 517 while (mLocked.spots.size() >= MAX_SPOTS) { 518 Spot* spot = removeFirstFadingSpotLocked(); 519 if (!spot) { 520 spot = mLocked.spots.itemAt(0); 521 mLocked.spots.removeAt(0); 522 } 523 releaseSpotLocked(spot); 524 } 525 526 // Obtain a sprite from the recycled pool. 527 sp<Sprite> sprite; 528 if (! mLocked.recycledSprites.isEmpty()) { 529 sprite = mLocked.recycledSprites.top(); 530 mLocked.recycledSprites.pop(); 531 } else { 532 sprite = mSpriteController->createSprite(); 533 } 534 535 // Return the new spot. 536 Spot* spot = new Spot(id, sprite); 537 mLocked.spots.push(spot); 538 return spot; 539} 540 541PointerController::Spot* PointerController::removeFirstFadingSpotLocked() { 542 for (size_t i = 0; i < mLocked.spots.size(); i++) { 543 Spot* spot = mLocked.spots.itemAt(i); 544 if (spot->id == Spot::INVALID_ID) { 545 mLocked.spots.removeAt(i); 546 return spot; 547 } 548 } 549 return NULL; 550} 551 552void PointerController::releaseSpotLocked(Spot* spot) { 553 spot->sprite->clearIcon(); 554 555 if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) { 556 mLocked.recycledSprites.push(spot->sprite); 557 } 558 559 delete spot; 560} 561 562void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) { 563 if (spot->id != Spot::INVALID_ID) { 564 spot->id = Spot::INVALID_ID; 565 startAnimationLocked(); 566 } 567} 568 569void PointerController::fadeOutAndReleaseAllSpotsLocked() { 570 for (size_t i = 0; i < mLocked.spots.size(); i++) { 571 Spot* spot = mLocked.spots.itemAt(i); 572 fadeOutAndReleaseSpotLocked(spot); 573 } 574} 575 576void PointerController::loadResources() { 577 mPolicy->loadPointerResources(&mResources); 578} 579 580 581// --- PointerController::Spot --- 582 583void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) { 584 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); 585 sprite->setAlpha(alpha); 586 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); 587 sprite->setPosition(x, y); 588 589 this->x = x; 590 this->y = y; 591 592 if (icon != lastIcon) { 593 lastIcon = icon; 594 if (icon) { 595 sprite->setIcon(*icon); 596 sprite->setVisible(true); 597 } else { 598 sprite->setVisible(false); 599 } 600 } 601} 602 603} // namespace android 604