PointerController.cpp revision cb5ffcf0e41d2597401208221c61589547a00f3d
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "PointerController"
18
19//#define LOG_NDEBUG 0
20
21// Log debug messages about pointer updates
22#define DEBUG_POINTER_UPDATES 0
23
24#include "PointerController.h"
25
26#include <cutils/log.h>
27
28#include <SkBitmap.h>
29#include <SkCanvas.h>
30#include <SkColor.h>
31#include <SkPaint.h>
32#include <SkXfermode.h>
33
34namespace android {
35
36// --- PointerController ---
37
38// Time to wait before starting the fade when the pointer is inactive.
39static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL = 15 * 1000 * 1000000LL; // 15 seconds
40static const nsecs_t INACTIVITY_TIMEOUT_DELAY_TIME_SHORT = 3 * 1000 * 1000000LL; // 3 seconds
41
42// Time to wait between animation frames.
43static const nsecs_t ANIMATION_FRAME_INTERVAL = 1000000000LL / 60;
44
45// Time to spend fading out the spot completely.
46static const nsecs_t SPOT_FADE_DURATION = 200 * 1000000LL; // 200 ms
47
48// Time to spend fading out the pointer completely.
49static const nsecs_t POINTER_FADE_DURATION = 500 * 1000000LL; // 500 ms
50
51
52// --- PointerController ---
53
54PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
55        const sp<Looper>& looper, const sp<SpriteController>& spriteController) :
56        mPolicy(policy), mLooper(looper), mSpriteController(spriteController) {
57    mHandler = new WeakMessageHandler(this);
58
59    AutoMutex _l(mLock);
60
61    mLocked.animationPending = false;
62
63    mLocked.displayWidth = -1;
64    mLocked.displayHeight = -1;
65    mLocked.displayOrientation = DISPLAY_ORIENTATION_0;
66
67    mLocked.presentation = PRESENTATION_POINTER;
68    mLocked.presentationChanged = false;
69
70    mLocked.inactivityTimeout = INACTIVITY_TIMEOUT_NORMAL;
71
72    mLocked.pointerFadeDirection = 0;
73    mLocked.pointerX = 0;
74    mLocked.pointerY = 0;
75    mLocked.pointerAlpha = 0.0f; // pointer is initially faded
76    mLocked.pointerSprite = mSpriteController->createSprite();
77    mLocked.pointerIconChanged = false;
78
79    mLocked.buttonState = 0;
80
81    loadResources();
82}
83
84PointerController::~PointerController() {
85    mLooper->removeMessages(mHandler);
86
87    AutoMutex _l(mLock);
88
89    mLocked.pointerSprite.clear();
90
91    for (size_t i = 0; i < mLocked.spots.size(); i++) {
92        delete mLocked.spots.itemAt(i);
93    }
94    mLocked.spots.clear();
95    mLocked.recycledSprites.clear();
96}
97
98bool PointerController::getBounds(float* outMinX, float* outMinY,
99        float* outMaxX, float* outMaxY) const {
100    AutoMutex _l(mLock);
101
102    return getBoundsLocked(outMinX, outMinY, outMaxX, outMaxY);
103}
104
105bool PointerController::getBoundsLocked(float* outMinX, float* outMinY,
106        float* outMaxX, float* outMaxY) const {
107    if (mLocked.displayWidth <= 0 || mLocked.displayHeight <= 0) {
108        return false;
109    }
110
111    *outMinX = 0;
112    *outMinY = 0;
113    switch (mLocked.displayOrientation) {
114    case DISPLAY_ORIENTATION_90:
115    case DISPLAY_ORIENTATION_270:
116        *outMaxX = mLocked.displayHeight - 1;
117        *outMaxY = mLocked.displayWidth - 1;
118        break;
119    default:
120        *outMaxX = mLocked.displayWidth - 1;
121        *outMaxY = mLocked.displayHeight - 1;
122        break;
123    }
124    return true;
125}
126
127void PointerController::move(float deltaX, float deltaY) {
128#if DEBUG_POINTER_UPDATES
129    LOGD("Move pointer by deltaX=%0.3f, deltaY=%0.3f", deltaX, deltaY);
130#endif
131    if (deltaX == 0.0f && deltaY == 0.0f) {
132        return;
133    }
134
135    AutoMutex _l(mLock);
136
137    setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY);
138}
139
140void PointerController::setButtonState(uint32_t buttonState) {
141#if DEBUG_POINTER_UPDATES
142    LOGD("Set button state 0x%08x", buttonState);
143#endif
144    AutoMutex _l(mLock);
145
146    if (mLocked.buttonState != buttonState) {
147        mLocked.buttonState = buttonState;
148    }
149}
150
151uint32_t PointerController::getButtonState() const {
152    AutoMutex _l(mLock);
153
154    return mLocked.buttonState;
155}
156
157void PointerController::setPosition(float x, float y) {
158#if DEBUG_POINTER_UPDATES
159    LOGD("Set pointer position to x=%0.3f, y=%0.3f", x, y);
160#endif
161    AutoMutex _l(mLock);
162
163    setPositionLocked(x, y);
164}
165
166void PointerController::setPositionLocked(float x, float y) {
167    float minX, minY, maxX, maxY;
168    if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
169        if (x <= minX) {
170            mLocked.pointerX = minX;
171        } else if (x >= maxX) {
172            mLocked.pointerX = maxX;
173        } else {
174            mLocked.pointerX = x;
175        }
176        if (y <= minY) {
177            mLocked.pointerY = minY;
178        } else if (y >= maxY) {
179            mLocked.pointerY = maxY;
180        } else {
181            mLocked.pointerY = y;
182        }
183        updatePointerLocked();
184    }
185}
186
187void PointerController::getPosition(float* outX, float* outY) const {
188    AutoMutex _l(mLock);
189
190    *outX = mLocked.pointerX;
191    *outY = mLocked.pointerY;
192}
193
194void PointerController::fade(Transition transition) {
195    AutoMutex _l(mLock);
196
197    // Remove the inactivity timeout, since we are fading now.
198    removeInactivityTimeoutLocked();
199
200    // Start fading.
201    if (transition == TRANSITION_IMMEDIATE) {
202        mLocked.pointerFadeDirection = 0;
203        mLocked.pointerAlpha = 0.0f;
204        updatePointerLocked();
205    } else {
206        mLocked.pointerFadeDirection = -1;
207        startAnimationLocked();
208    }
209}
210
211void PointerController::unfade(Transition transition) {
212    AutoMutex _l(mLock);
213
214    // Always reset the inactivity timer.
215    resetInactivityTimeoutLocked();
216
217    // Start unfading.
218    if (transition == TRANSITION_IMMEDIATE) {
219        mLocked.pointerFadeDirection = 0;
220        mLocked.pointerAlpha = 1.0f;
221        updatePointerLocked();
222    } else {
223        mLocked.pointerFadeDirection = 1;
224        startAnimationLocked();
225    }
226}
227
228void PointerController::setPresentation(Presentation presentation) {
229    AutoMutex _l(mLock);
230
231    if (mLocked.presentation != presentation) {
232        mLocked.presentation = presentation;
233        mLocked.presentationChanged = true;
234
235        if (presentation != PRESENTATION_SPOT) {
236            fadeOutAndReleaseAllSpotsLocked();
237        }
238
239        updatePointerLocked();
240    }
241}
242
243void PointerController::setSpots(const PointerCoords* spotCoords,
244        const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
245#if DEBUG_POINTER_UPDATES
246    LOGD("setSpots: idBits=%08x", spotIdBits.value);
247    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
248        uint32_t id = idBits.firstMarkedBit();
249        idBits.clearBit(id);
250        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
251        LOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
252                c.getAxisValue(AMOTION_EVENT_AXIS_X),
253                c.getAxisValue(AMOTION_EVENT_AXIS_Y),
254                c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
255    }
256#endif
257
258    AutoMutex _l(mLock);
259
260    mSpriteController->openTransaction();
261
262    // Add or move spots for fingers that are down.
263    for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
264        uint32_t id = idBits.firstMarkedBit();
265        idBits.clearBit(id);
266
267        const PointerCoords& c = spotCoords[spotIdToIndex[id]];
268        const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
269                ? mResources.spotTouch : mResources.spotHover;
270        float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
271        float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
272
273        Spot* spot = getSpotLocked(id);
274        if (!spot) {
275            spot = createAndAddSpotLocked(id);
276        }
277
278        spot->updateSprite(&icon, x, y);
279    }
280
281    // Remove spots for fingers that went up.
282    for (size_t i = 0; i < mLocked.spots.size(); i++) {
283        Spot* spot = mLocked.spots.itemAt(i);
284        if (spot->id != Spot::INVALID_ID
285                && !spotIdBits.hasBit(spot->id)) {
286            fadeOutAndReleaseSpotLocked(spot);
287        }
288    }
289
290    mSpriteController->closeTransaction();
291}
292
293void PointerController::clearSpots() {
294#if DEBUG_POINTER_UPDATES
295    LOGD("clearSpots");
296#endif
297
298    AutoMutex _l(mLock);
299
300    fadeOutAndReleaseAllSpotsLocked();
301}
302
303void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
304    AutoMutex _l(mLock);
305
306    if (mLocked.inactivityTimeout != inactivityTimeout) {
307        mLocked.inactivityTimeout = inactivityTimeout;
308        resetInactivityTimeoutLocked();
309    }
310}
311
312void PointerController::setDisplaySize(int32_t width, int32_t height) {
313    AutoMutex _l(mLock);
314
315    if (mLocked.displayWidth != width || mLocked.displayHeight != height) {
316        mLocked.displayWidth = width;
317        mLocked.displayHeight = height;
318
319        float minX, minY, maxX, maxY;
320        if (getBoundsLocked(&minX, &minY, &maxX, &maxY)) {
321            mLocked.pointerX = (minX + maxX) * 0.5f;
322            mLocked.pointerY = (minY + maxY) * 0.5f;
323        } else {
324            mLocked.pointerX = 0;
325            mLocked.pointerY = 0;
326        }
327
328        fadeOutAndReleaseAllSpotsLocked();
329        updatePointerLocked();
330    }
331}
332
333void PointerController::setDisplayOrientation(int32_t orientation) {
334    AutoMutex _l(mLock);
335
336    if (mLocked.displayOrientation != orientation) {
337        // Apply offsets to convert from the pixel top-left corner position to the pixel center.
338        // This creates an invariant frame of reference that we can easily rotate when
339        // taking into account that the pointer may be located at fractional pixel offsets.
340        float x = mLocked.pointerX + 0.5f;
341        float y = mLocked.pointerY + 0.5f;
342        float temp;
343
344        // Undo the previous rotation.
345        switch (mLocked.displayOrientation) {
346        case DISPLAY_ORIENTATION_90:
347            temp = x;
348            x = mLocked.displayWidth - y;
349            y = temp;
350            break;
351        case DISPLAY_ORIENTATION_180:
352            x = mLocked.displayWidth - x;
353            y = mLocked.displayHeight - y;
354            break;
355        case DISPLAY_ORIENTATION_270:
356            temp = x;
357            x = y;
358            y = mLocked.displayHeight - temp;
359            break;
360        }
361
362        // Perform the new rotation.
363        switch (orientation) {
364        case DISPLAY_ORIENTATION_90:
365            temp = x;
366            x = y;
367            y = mLocked.displayWidth - temp;
368            break;
369        case DISPLAY_ORIENTATION_180:
370            x = mLocked.displayWidth - x;
371            y = mLocked.displayHeight - y;
372            break;
373        case DISPLAY_ORIENTATION_270:
374            temp = x;
375            x = mLocked.displayHeight - y;
376            y = temp;
377            break;
378        }
379
380        // Apply offsets to convert from the pixel center to the pixel top-left corner position
381        // and save the results.
382        mLocked.pointerX = x - 0.5f;
383        mLocked.pointerY = y - 0.5f;
384        mLocked.displayOrientation = orientation;
385
386        updatePointerLocked();
387    }
388}
389
390void PointerController::setPointerIcon(const SpriteIcon& icon) {
391    AutoMutex _l(mLock);
392
393    mLocked.pointerIcon = icon.copy();
394    mLocked.pointerIconChanged = true;
395
396    updatePointerLocked();
397}
398
399void PointerController::handleMessage(const Message& message) {
400    switch (message.what) {
401    case MSG_ANIMATE:
402        doAnimate();
403        break;
404    case MSG_INACTIVITY_TIMEOUT:
405        doInactivityTimeout();
406        break;
407    }
408}
409
410void PointerController::doAnimate() {
411    AutoMutex _l(mLock);
412
413    bool keepAnimating = false;
414    mLocked.animationPending = false;
415    nsecs_t frameDelay = systemTime(SYSTEM_TIME_MONOTONIC) - mLocked.animationTime;
416
417    // Animate pointer fade.
418    if (mLocked.pointerFadeDirection < 0) {
419        mLocked.pointerAlpha -= float(frameDelay) / POINTER_FADE_DURATION;
420        if (mLocked.pointerAlpha <= 0.0f) {
421            mLocked.pointerAlpha = 0.0f;
422            mLocked.pointerFadeDirection = 0;
423        } else {
424            keepAnimating = true;
425        }
426        updatePointerLocked();
427    } else if (mLocked.pointerFadeDirection > 0) {
428        mLocked.pointerAlpha += float(frameDelay) / POINTER_FADE_DURATION;
429        if (mLocked.pointerAlpha >= 1.0f) {
430            mLocked.pointerAlpha = 1.0f;
431            mLocked.pointerFadeDirection = 0;
432        } else {
433            keepAnimating = true;
434        }
435        updatePointerLocked();
436    }
437
438    // Animate spots that are fading out and being removed.
439    for (size_t i = 0; i < mLocked.spots.size(); i++) {
440        Spot* spot = mLocked.spots.itemAt(i);
441        if (spot->id == Spot::INVALID_ID) {
442            spot->alpha -= float(frameDelay) / SPOT_FADE_DURATION;
443            if (spot->alpha <= 0) {
444                mLocked.spots.removeAt(i--);
445                releaseSpotLocked(spot);
446            } else {
447                spot->sprite->setAlpha(spot->alpha);
448                keepAnimating = true;
449            }
450        }
451    }
452
453    if (keepAnimating) {
454        startAnimationLocked();
455    }
456}
457
458void PointerController::doInactivityTimeout() {
459    fade(TRANSITION_GRADUAL);
460}
461
462void PointerController::startAnimationLocked() {
463    if (!mLocked.animationPending) {
464        mLocked.animationPending = true;
465        mLocked.animationTime = systemTime(SYSTEM_TIME_MONOTONIC);
466        mLooper->sendMessageDelayed(ANIMATION_FRAME_INTERVAL, mHandler, Message(MSG_ANIMATE));
467    }
468}
469
470void PointerController::resetInactivityTimeoutLocked() {
471    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
472
473    nsecs_t timeout = mLocked.inactivityTimeout == INACTIVITY_TIMEOUT_SHORT
474            ? INACTIVITY_TIMEOUT_DELAY_TIME_SHORT : INACTIVITY_TIMEOUT_DELAY_TIME_NORMAL;
475    mLooper->sendMessageDelayed(timeout, mHandler, MSG_INACTIVITY_TIMEOUT);
476}
477
478void PointerController::removeInactivityTimeoutLocked() {
479    mLooper->removeMessages(mHandler, MSG_INACTIVITY_TIMEOUT);
480}
481
482void PointerController::updatePointerLocked() {
483    mSpriteController->openTransaction();
484
485    mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
486    mLocked.pointerSprite->setPosition(mLocked.pointerX, mLocked.pointerY);
487
488    if (mLocked.pointerAlpha > 0) {
489        mLocked.pointerSprite->setAlpha(mLocked.pointerAlpha);
490        mLocked.pointerSprite->setVisible(true);
491    } else {
492        mLocked.pointerSprite->setVisible(false);
493    }
494
495    if (mLocked.pointerIconChanged || mLocked.presentationChanged) {
496        mLocked.pointerSprite->setIcon(mLocked.presentation == PRESENTATION_POINTER
497                ? mLocked.pointerIcon : mResources.spotAnchor);
498        mLocked.pointerIconChanged = false;
499        mLocked.presentationChanged = false;
500    }
501
502    mSpriteController->closeTransaction();
503}
504
505PointerController::Spot* PointerController::getSpotLocked(uint32_t id) {
506    for (size_t i = 0; i < mLocked.spots.size(); i++) {
507        Spot* spot = mLocked.spots.itemAt(i);
508        if (spot->id == id) {
509            return spot;
510        }
511    }
512    return NULL;
513}
514
515PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) {
516    // Remove spots until we have fewer than MAX_SPOTS remaining.
517    while (mLocked.spots.size() >= MAX_SPOTS) {
518        Spot* spot = removeFirstFadingSpotLocked();
519        if (!spot) {
520            spot = mLocked.spots.itemAt(0);
521            mLocked.spots.removeAt(0);
522        }
523        releaseSpotLocked(spot);
524    }
525
526    // Obtain a sprite from the recycled pool.
527    sp<Sprite> sprite;
528    if (! mLocked.recycledSprites.isEmpty()) {
529        sprite = mLocked.recycledSprites.top();
530        mLocked.recycledSprites.pop();
531    } else {
532        sprite = mSpriteController->createSprite();
533    }
534
535    // Return the new spot.
536    Spot* spot = new Spot(id, sprite);
537    mLocked.spots.push(spot);
538    return spot;
539}
540
541PointerController::Spot* PointerController::removeFirstFadingSpotLocked() {
542    for (size_t i = 0; i < mLocked.spots.size(); i++) {
543        Spot* spot = mLocked.spots.itemAt(i);
544        if (spot->id == Spot::INVALID_ID) {
545            mLocked.spots.removeAt(i);
546            return spot;
547        }
548    }
549    return NULL;
550}
551
552void PointerController::releaseSpotLocked(Spot* spot) {
553    spot->sprite->clearIcon();
554
555    if (mLocked.recycledSprites.size() < MAX_RECYCLED_SPRITES) {
556        mLocked.recycledSprites.push(spot->sprite);
557    }
558
559    delete spot;
560}
561
562void PointerController::fadeOutAndReleaseSpotLocked(Spot* spot) {
563    if (spot->id != Spot::INVALID_ID) {
564        spot->id = Spot::INVALID_ID;
565        startAnimationLocked();
566    }
567}
568
569void PointerController::fadeOutAndReleaseAllSpotsLocked() {
570    for (size_t i = 0; i < mLocked.spots.size(); i++) {
571        Spot* spot = mLocked.spots.itemAt(i);
572        fadeOutAndReleaseSpotLocked(spot);
573    }
574}
575
576void PointerController::loadResources() {
577    mPolicy->loadPointerResources(&mResources);
578}
579
580
581// --- PointerController::Spot ---
582
583void PointerController::Spot::updateSprite(const SpriteIcon* icon, float x, float y) {
584    sprite->setLayer(Sprite::BASE_LAYER_SPOT + id);
585    sprite->setAlpha(alpha);
586    sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale));
587    sprite->setPosition(x, y);
588
589    this->x = x;
590    this->y = y;
591
592    if (icon != lastIcon) {
593        lastIcon = icon;
594        if (icon) {
595            sprite->setIcon(*icon);
596            sprite->setVisible(true);
597        } else {
598            sprite->setVisible(false);
599        }
600    }
601}
602
603} // namespace android
604