PointerController.h revision 5541de9ea3513a12d1ac2ad07e7e04a3aa7741a0
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_POINTER_CONTROLLER_H
18#define _UI_POINTER_CONTROLLER_H
19
20#include "SpriteController.h"
21
22#include <ui/DisplayInfo.h>
23#include <ui/Input.h>
24#include <utils/RefBase.h>
25#include <utils/Looper.h>
26#include <utils/String8.h>
27
28#include <SkBitmap.h>
29
30namespace android {
31
32/**
33 * Interface for tracking a single (mouse) pointer.
34 *
35 * The pointer controller is responsible for providing synchronization and for tracking
36 * display orientation changes if needed.
37 */
38class PointerControllerInterface : public virtual RefBase {
39protected:
40    PointerControllerInterface() { }
41    virtual ~PointerControllerInterface() { }
42
43public:
44    /* Gets the bounds of the region that the pointer can traverse.
45     * Returns true if the bounds are available. */
46    virtual bool getBounds(float* outMinX, float* outMinY,
47            float* outMaxX, float* outMaxY) const = 0;
48
49    /* Move the pointer. */
50    virtual void move(float deltaX, float deltaY) = 0;
51
52    /* Sets a mask that indicates which buttons are pressed. */
53    virtual void setButtonState(uint32_t buttonState) = 0;
54
55    /* Gets a mask that indicates which buttons are pressed. */
56    virtual uint32_t getButtonState() const = 0;
57
58    /* Sets the absolute location of the pointer. */
59    virtual void setPosition(float x, float y) = 0;
60
61    /* Gets the absolute location of the pointer. */
62    virtual void getPosition(float* outX, float* outY) const = 0;
63
64    /* Fades the pointer out now. */
65    virtual void fade() = 0;
66
67    /* Makes the pointer visible if it has faded out. */
68    virtual void unfade() = 0;
69};
70
71
72/*
73 * Tracks pointer movements and draws the pointer sprite to a surface.
74 *
75 * Handles pointer acceleration and animation.
76 */
77class PointerController : public PointerControllerInterface, public MessageHandler {
78protected:
79    virtual ~PointerController();
80
81public:
82    enum InactivityFadeDelay {
83        INACTIVITY_FADE_DELAY_NORMAL = 0,
84        INACTIVITY_FADE_DELAY_SHORT = 1,
85    };
86
87    PointerController(const sp<Looper>& looper, const sp<SpriteController>& spriteController);
88
89    virtual bool getBounds(float* outMinX, float* outMinY,
90            float* outMaxX, float* outMaxY) const;
91    virtual void move(float deltaX, float deltaY);
92    virtual void setButtonState(uint32_t buttonState);
93    virtual uint32_t getButtonState() const;
94    virtual void setPosition(float x, float y);
95    virtual void getPosition(float* outX, float* outY) const;
96    virtual void fade();
97    virtual void unfade();
98
99    void setDisplaySize(int32_t width, int32_t height);
100    void setDisplayOrientation(int32_t orientation);
101    void setPointerIcon(const SkBitmap* bitmap, float hotSpotX, float hotSpotY);
102    void setInactivityFadeDelay(InactivityFadeDelay inactivityFadeDelay);
103
104private:
105    enum {
106        MSG_FADE_STEP = 0,
107    };
108
109    mutable Mutex mLock;
110
111    sp<Looper> mLooper;
112    sp<SpriteController> mSpriteController;
113    sp<WeakMessageHandler> mHandler;
114
115    struct Locked {
116        int32_t displayWidth;
117        int32_t displayHeight;
118        int32_t displayOrientation;
119
120        float pointerX;
121        float pointerY;
122        uint32_t buttonState;
123
124        float fadeAlpha;
125        InactivityFadeDelay inactivityFadeDelay;
126
127        bool visible;
128
129        sp<Sprite> sprite;
130    } mLocked;
131
132    bool getBoundsLocked(float* outMinX, float* outMinY, float* outMaxX, float* outMaxY) const;
133    void setPositionLocked(float x, float y);
134    void updateLocked();
135
136    void handleMessage(const Message& message);
137    bool unfadeBeforeUpdateLocked();
138    void startFadeLocked();
139    void startInactivityFadeDelayLocked();
140    void fadeStepLocked();
141    bool isFadingLocked();
142    nsecs_t getInactivityFadeDelayTimeLocked();
143    void sendFadeStepMessageDelayedLocked(nsecs_t delayTime);
144};
145
146} // namespace android
147
148#endif // _UI_POINTER_CONTROLLER_H
149