FragmentShader.java revision 4fd35d8f49dbed174828da60b70c37e7a77a0d13
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.scenegraph; 18 19import java.lang.Math; 20import java.util.ArrayList; 21 22import android.content.res.Resources; 23import android.renderscript.*; 24import android.renderscript.ProgramFragment.Builder; 25import android.util.Log; 26 27/** 28 * @hide 29 */ 30public class FragmentShader extends Shader { 31 ProgramFragment mProgram; 32 ScriptField_FragmentShader_s mField; 33 34 public static class Builder { 35 36 FragmentShader mShader; 37 ProgramFragment.Builder mBuilder; 38 39 public Builder(RenderScriptGL rs) { 40 mShader = new FragmentShader(); 41 mBuilder = new ProgramFragment.Builder(rs); 42 } 43 44 public Builder setShader(Resources resources, int resourceID) { 45 mBuilder.setShader(resources, resourceID); 46 return this; 47 } 48 49 public Builder setObjectConst(Type type) { 50 mShader.mPerObjConstants = type; 51 return this; 52 } 53 54 public Builder setShaderConst(Type type) { 55 mShader.mPerShaderConstants = type; 56 return this; 57 } 58 59 public Builder addTexture(Program.TextureType texType, String name) { 60 mBuilder.addTexture(texType); 61 mShader.mTextureNames.add(name); 62 return this; 63 } 64 65 FragmentShader create() { 66 if (mShader.mPerShaderConstants != null) { 67 mBuilder.addConstant(mShader.mPerShaderConstants); 68 } 69 if (mShader.mPerObjConstants != null) { 70 mBuilder.addConstant(mShader.mPerObjConstants); 71 } 72 mShader.mProgram = mBuilder.create(); 73 return mShader; 74 } 75 } 76 77 FragmentShader() { 78 } 79 80 public ScriptField_FragmentShader_s getRSData(RenderScriptGL rs) { 81 if (mField != null) { 82 return mField; 83 } 84 85 ScriptField_FragmentShader_s.Item item = new ScriptField_FragmentShader_s.Item(); 86 item.program = mProgram; 87 88 linkConstants(rs); 89 if (mPerShaderConstants != null) { 90 item.shaderConst = mConstantBuffer; 91 item.shaderConstParams = mConstantBufferParams; 92 mProgram.bindConstants(item.shaderConst, 0); 93 } 94 95 item.objectConstIndex = -1; 96 if (mPerObjConstants != null) { 97 item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; 98 } 99 100 mField = new ScriptField_FragmentShader_s(rs, 1); 101 mField.set(item, 0, true); 102 return mField; 103 } 104} 105