RSTest_v11.java revision 41f1e5edee2d2663ae46b64528894896ff96fa3d
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.rs.test_v11;
18
19import android.renderscript.RSSurfaceView;
20import android.renderscript.RenderScript;
21
22import android.app.Activity;
23import android.content.res.Configuration;
24import android.os.Bundle;
25import android.os.Handler;
26import android.os.Looper;
27import android.os.Message;
28import android.provider.Settings.System;
29import android.util.Config;
30import android.util.Log;
31import android.view.Menu;
32import android.view.MenuItem;
33import android.view.View;
34import android.view.Window;
35import android.widget.Button;
36import android.widget.ListView;
37
38import java.lang.Runtime;
39
40public class RSTest_v11 extends Activity {
41    //EventListener mListener = new EventListener();
42
43    private static final String LOG_TAG = "libRS_jni";
44    private static final boolean DEBUG  = false;
45    private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
46
47    private RSTestView mView;
48
49    // get the current looper (from your Activity UI thread for instance
50
51    @Override
52    public void onCreate(Bundle icicle) {
53        super.onCreate(icicle);
54
55        // Create our Preview view and set it as the content of our
56        // Activity
57        mView = new RSTestView(this);
58        setContentView(mView);
59    }
60
61    @Override
62    protected void onResume() {
63        // Ideally a game should implement onResume() and onPause()
64        // to take appropriate action when the activity loses focus
65        super.onResume();
66        mView.resume();
67    }
68
69    @Override
70    protected void onPause() {
71        // Ideally a game should implement onResume() and onPause()
72        // to take appropriate action when the activity loses focus
73        super.onPause();
74        mView.pause();
75    }
76
77    static void log(String message) {
78        if (LOG_ENABLED) {
79            Log.v(LOG_TAG, message);
80        }
81    }
82
83
84}
85