SurfaceTexture.h revision 1b20cde313b5ef8acdace742328df867956d24cb
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
29#include <utils/Vector.h>
30
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IGraphicBufferAlloc;
37
38class SurfaceTexture : public BnSurfaceTexture {
39public:
40    enum { MIN_BUFFER_SLOTS = 3 };
41    enum { NUM_BUFFER_SLOTS = 32 };
42
43    struct FrameAvailableListener : public virtual RefBase {
44        virtual void onFrameAvailable() = 0;
45    };
46
47    // tex indicates the name OpenGL texture to which images are to be streamed.
48    // This texture name cannot be changed once the SurfaceTexture is created.
49    SurfaceTexture(GLuint tex);
50
51    virtual ~SurfaceTexture();
52
53    // setBufferCount updates the number of available buffer slots.  After
54    // calling this all buffer slots are both unallocated and owned by the
55    // SurfaceTexture object (i.e. they are not owned by the client).
56    virtual status_t setBufferCount(int bufferCount);
57
58    virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
59            uint32_t format, uint32_t usage);
60
61    // dequeueBuffer gets the next buffer slot index for the client to use. If a
62    // buffer slot is available then that slot index is written to the location
63    // pointed to by the buf argument and a status of OK is returned.  If no
64    // slot is available then a status of -EBUSY is returned and buf is
65    // unmodified.
66    virtual status_t dequeueBuffer(int *buf);
67
68    virtual status_t queueBuffer(int buf);
69    virtual void cancelBuffer(int buf);
70    virtual status_t setCrop(const Rect& reg);
71    virtual status_t setTransform(uint32_t transform);
72
73    // updateTexImage sets the image contents of the target texture to that of
74    // the most recently queued buffer.
75    //
76    // This call may only be made while the OpenGL ES context to which the
77    // target texture belongs is bound to the calling thread.
78    status_t updateTexImage();
79
80    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
81    // associated with the texture image set by the most recent call to
82    // updateTexImage.
83    //
84    // This transform matrix maps 2D homogeneous texture coordinates of the form
85    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
86    // coordinate that should be used to sample that location from the texture.
87    // Sampling the texture outside of the range of this transform is undefined.
88    //
89    // This transform is necessary to compensate for transforms that the stream
90    // content producer may implicitly apply to the content. By forcing users of
91    // a SurfaceTexture to apply this transform we avoid performing an extra
92    // copy of the data that would be needed to hide the transform from the
93    // user.
94    //
95    // The matrix is stored in column-major order so that it may be passed
96    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
97    // functions.
98    void getTransformMatrix(float mtx[16]);
99
100    // setFrameAvailableListener sets the listener object that will be notified
101    // when a new frame becomes available.
102    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
103
104    // getAllocator retrieves the binder object that must be referenced as long
105    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
106    // Holding this binder reference prevents SurfaceFlinger from freeing the
107    // buffers before the client is done with them.
108    sp<IBinder> getAllocator();
109
110private:
111
112    // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
113    // all slots.
114    void freeAllBuffers();
115
116    // createImage creates a new EGLImage from a GraphicBuffer.
117    EGLImageKHR createImage(EGLDisplay dpy,
118            const sp<GraphicBuffer>& graphicBuffer);
119
120    enum { INVALID_BUFFER_SLOT = -1 };
121
122    struct BufferSlot {
123        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
124        // if no buffer has been allocated.
125        sp<GraphicBuffer> mGraphicBuffer;
126
127        // mEglImage is the EGLImage created from mGraphicBuffer.
128        EGLImageKHR mEglImage;
129
130        // mEglDisplay is the EGLDisplay used to create mEglImage.
131        EGLDisplay mEglDisplay;
132
133        // mOwnedByClient indicates whether the slot is currently accessible to a
134        // client and should not be used by the SurfaceTexture object. It gets
135        // set to true when dequeueBuffer returns the slot and is reset to false
136        // when the client calls either queueBuffer or cancelBuffer on the slot.
137        bool mOwnedByClient;
138    };
139
140    // mSlots is the array of buffer slots that must be mirrored on the client
141    // side. This allows buffer ownership to be transferred between the client
142    // and server without sending a GraphicBuffer over binder. The entire array
143    // is initialized to NULL at construction time, and buffers are allocated
144    // for a slot when requestBuffer is called with that slot's index.
145    BufferSlot mSlots[NUM_BUFFER_SLOTS];
146
147    // mBufferCount is the number of buffer slots that the client and server
148    // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
149    // calling setBufferCount.
150    int mBufferCount;
151
152    // mCurrentTexture is the buffer slot index of the buffer that is currently
153    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
154    // indicating that no buffer slot is currently bound to the texture. Note,
155    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
156    // that no buffer is bound to the texture. A call to setBufferCount will
157    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
158    int mCurrentTexture;
159
160    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
161    // possible that this buffer is not associated with any buffer slot, so we
162    // must track it separately in order to properly use
163    // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
164    sp<GraphicBuffer> mCurrentTextureBuf;
165
166    // mCurrentCrop is the crop rectangle that applies to the current texture.
167    // It gets set to mLastQueuedCrop each time updateTexImage is called.
168    Rect mCurrentCrop;
169
170    // mCurrentTransform is the transform identifier for the current texture. It
171    // gets set to mLastQueuedTransform each time updateTexImage is called.
172    uint32_t mCurrentTransform;
173
174    // mLastQueued is the buffer slot index of the most recently enqueued buffer.
175    // At construction time it is initialized to INVALID_BUFFER_SLOT, and is
176    // updated each time queueBuffer is called.
177    int mLastQueued;
178
179    // mLastQueuedCrop is the crop rectangle for the buffer that was most
180    // recently queued. This gets set to mNextCrop each time queueBuffer gets
181    // called.
182    Rect mLastQueuedCrop;
183
184    // mLastQueuedTransform is the transform identifier for the buffer that was
185    // most recently queued. This gets set to mNextTransform each time
186    // queueBuffer gets called.
187    uint32_t mLastQueuedTransform;
188
189    // mNextCrop is the crop rectangle that will be used for the next buffer
190    // that gets queued. It is set by calling setCrop.
191    Rect mNextCrop;
192
193    // mNextTransform is the transform identifier that will be used for the next
194    // buffer that gets queued. It is set by calling setTransform.
195    uint32_t mNextTransform;
196
197    // mTexName is the name of the OpenGL texture to which streamed images will
198    // be bound when updateTexImage is called. It is set at construction time
199    // changed with a call to setTexName.
200    const GLuint mTexName;
201
202    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
203    // allocate new GraphicBuffer objects.
204    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
205
206    // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is
207    // referencing. This is kept so that gralloc implementations do not need to
208    // properly handle the case where SurfaceFlinger no longer holds a reference
209    // to a buffer, but other processes do.
210    Vector<sp<GraphicBuffer> > mAllocdBuffers;
211
212    // mFrameAvailableListener is the listener object that will be called when a
213    // new frame becomes available. If it is not NULL it will be called from
214    // queueBuffer.
215    sp<FrameAvailableListener> mFrameAvailableListener;
216
217    // mMutex is the mutex used to prevent concurrent access to the member
218    // variables of SurfaceTexture objects. It must be locked whenever the
219    // member variables are accessed.
220    Mutex mMutex;
221};
222
223// ----------------------------------------------------------------------------
224}; // namespace android
225
226#endif // ANDROID_GUI_SURFACETEXTURE_H
227