SurfaceTexture.h revision a929748ddb67cbece3337c7fda7877fdeb973aa4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23#include <GLES2/gl2ext.h>
24
25#include <gui/ISurfaceTexture.h>
26
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
34
35namespace android {
36// ----------------------------------------------------------------------------
37
38class IGraphicBufferAlloc;
39class String8;
40
41class SurfaceTexture : public BnSurfaceTexture {
42public:
43    enum { MIN_UNDEQUEUED_BUFFERS = 2 };
44    enum {
45        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
46        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
47    };
48    enum { NUM_BUFFER_SLOTS = 32 };
49    enum { NO_CONNECTED_API = 0 };
50
51    struct FrameAvailableListener : public virtual RefBase {
52        // onFrameAvailable() is called from queueBuffer() each time an
53        // additional frame becomes available for consumption. This means that
54        // frames that are queued while in asynchronous mode only trigger the
55        // callback if no previous frames are pending. Frames queued while in
56        // synchronous mode always trigger the callback.
57        //
58        // This is called without any lock held and can be called concurrently
59        // by multiple threads.
60        virtual void onFrameAvailable() = 0;
61    };
62
63    // tex indicates the name OpenGL texture to which images are to be streamed.
64    // This texture name cannot be changed once the SurfaceTexture is created.
65    SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
66            GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
67
68    virtual ~SurfaceTexture();
69
70    // setBufferCount updates the number of available buffer slots.  After
71    // calling this all buffer slots are both unallocated and owned by the
72    // SurfaceTexture object (i.e. they are not owned by the client).
73    virtual status_t setBufferCount(int bufferCount);
74
75    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
76
77    // dequeueBuffer gets the next buffer slot index for the client to use. If a
78    // buffer slot is available then that slot index is written to the location
79    // pointed to by the buf argument and a status of OK is returned.  If no
80    // slot is available then a status of -EBUSY is returned and buf is
81    // unmodified.
82    // The width and height parameters must be no greater than the minimum of
83    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
84    // An error due to invalid dimensions might not be reported until
85    // updateTexImage() is called.
86    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
87            uint32_t format, uint32_t usage);
88
89    // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
90    // timestamp must be provided for the buffer. The timestamp is in
91    // nanoseconds, and must be monotonically increasing. Its other semantics
92    // (zero point, etc) are client-dependent and should be documented by the
93    // client.
94    virtual status_t queueBuffer(int buf, int64_t timestamp,
95            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
96    virtual void cancelBuffer(int buf);
97    virtual status_t setCrop(const Rect& reg);
98    virtual status_t setTransform(uint32_t transform);
99    virtual status_t setScalingMode(int mode);
100
101    virtual int query(int what, int* value);
102
103    // setSynchronousMode set whether dequeueBuffer is synchronous or
104    // asynchronous. In synchronous mode, dequeueBuffer blocks until
105    // a buffer is available, the currently bound buffer can be dequeued and
106    // queued buffers will be retired in order.
107    // The default mode is asynchronous.
108    virtual status_t setSynchronousMode(bool enabled);
109
110    // connect attempts to connect a client API to the SurfaceTexture.  This
111    // must be called before any other ISurfaceTexture methods are called except
112    // for getAllocator.
113    //
114    // This method will fail if the connect was previously called on the
115    // SurfaceTexture and no corresponding disconnect call was made.
116    virtual status_t connect(int api,
117            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
118
119    // disconnect attempts to disconnect a client API from the SurfaceTexture.
120    // Calling this method will cause any subsequent calls to other
121    // ISurfaceTexture methods to fail except for getAllocator and connect.
122    // Successfully calling connect after this will allow the other methods to
123    // succeed again.
124    //
125    // This method will fail if the the SurfaceTexture is not currently
126    // connected to the specified client API.
127    virtual status_t disconnect(int api);
128
129    // updateTexImage sets the image contents of the target texture to that of
130    // the most recently queued buffer.
131    //
132    // This call may only be made while the OpenGL ES context to which the
133    // target texture belongs is bound to the calling thread.
134    status_t updateTexImage();
135
136    // setBufferCountServer set the buffer count. If the client has requested
137    // a buffer count using setBufferCount, the server-buffer count will
138    // take effect once the client sets the count back to zero.
139    status_t setBufferCountServer(int bufferCount);
140
141    // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
142    // associated with the texture image set by the most recent call to
143    // updateTexImage.
144    //
145    // This transform matrix maps 2D homogeneous texture coordinates of the form
146    // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
147    // coordinate that should be used to sample that location from the texture.
148    // Sampling the texture outside of the range of this transform is undefined.
149    //
150    // This transform is necessary to compensate for transforms that the stream
151    // content producer may implicitly apply to the content. By forcing users of
152    // a SurfaceTexture to apply this transform we avoid performing an extra
153    // copy of the data that would be needed to hide the transform from the
154    // user.
155    //
156    // The matrix is stored in column-major order so that it may be passed
157    // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
158    // functions.
159    void getTransformMatrix(float mtx[16]);
160
161    // getTimestamp retrieves the timestamp associated with the texture image
162    // set by the most recent call to updateTexImage.
163    //
164    // The timestamp is in nanoseconds, and is monotonically increasing. Its
165    // other semantics (zero point, etc) are source-dependent and should be
166    // documented by the source.
167    int64_t getTimestamp();
168
169    // setFrameAvailableListener sets the listener object that will be notified
170    // when a new frame becomes available.
171    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
172
173    // getAllocator retrieves the binder object that must be referenced as long
174    // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
175    // Holding this binder reference prevents SurfaceFlinger from freeing the
176    // buffers before the client is done with them.
177    sp<IBinder> getAllocator();
178
179    // setDefaultBufferSize is used to set the size of buffers returned by
180    // requestBuffers when a with and height of zero is requested.
181    // A call to setDefaultBufferSize() may trigger requestBuffers() to
182    // be called from the client.
183    // The width and height parameters must be no greater than the minimum of
184    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
185    // An error due to invalid dimensions might not be reported until
186    // updateTexImage() is called.
187    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
188
189    // getCurrentBuffer returns the buffer associated with the current image.
190    sp<GraphicBuffer> getCurrentBuffer() const;
191
192    // getCurrentTextureTarget returns the texture target of the current
193    // texture as returned by updateTexImage().
194    GLenum getCurrentTextureTarget() const;
195
196    // getCurrentCrop returns the cropping rectangle of the current buffer
197    Rect getCurrentCrop() const;
198
199    // getCurrentTransform returns the transform of the current buffer
200    uint32_t getCurrentTransform() const;
201
202    // getCurrentScalingMode returns the scaling mode of the current buffer
203    uint32_t getCurrentScalingMode() const;
204
205    // abandon frees all the buffers and puts the SurfaceTexture into the
206    // 'abandoned' state.  Once put in this state the SurfaceTexture can never
207    // leave it.  When in the 'abandoned' state, all methods of the
208    // ISurfaceTexture interface will fail with the NO_INIT error.
209    //
210    // Note that while calling this method causes all the buffers to be freed
211    // from the perspective of the the SurfaceTexture, if there are additional
212    // references on the buffers (e.g. if a buffer is referenced by a client or
213    // by OpenGL ES as a texture) then those buffer will remain allocated.
214    void abandon();
215
216    // set the name of the SurfaceTexture that will be used to identify it in
217    // log messages.
218    void setName(const String8& name);
219
220    // dump our state in a String
221    void dump(String8& result) const;
222    void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
223
224protected:
225
226    // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
227    // for the given slot.
228    void freeBufferLocked(int index);
229
230    // freeAllBuffersLocked frees the resources (both GraphicBuffer and
231    // EGLImage) for all slots.
232    void freeAllBuffersLocked();
233
234    // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
235    // and EGLImage) for all slots except the head of mQueue
236    void freeAllBuffersExceptHeadLocked();
237
238    // drainQueueLocked drains the buffer queue if we're in synchronous mode
239    // returns immediately otherwise. return NO_INIT if SurfaceTexture
240    // became abandoned or disconnected during this call.
241    status_t drainQueueLocked();
242
243    // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
244    // synchronous mode and free all buffers. In asynchronous mode, all buffers
245    // are freed except the current buffer.
246    status_t drainQueueAndFreeBuffersLocked();
247
248    static bool isExternalFormat(uint32_t format);
249
250private:
251
252    // createImage creates a new EGLImage from a GraphicBuffer.
253    EGLImageKHR createImage(EGLDisplay dpy,
254            const sp<GraphicBuffer>& graphicBuffer);
255
256    status_t setBufferCountServerLocked(int bufferCount);
257
258    // computeCurrentTransformMatrix computes the transform matrix for the
259    // current texture.  It uses mCurrentTransform and the current GraphicBuffer
260    // to compute this matrix and stores it in mCurrentTransformMatrix.
261    void computeCurrentTransformMatrix();
262
263    enum { INVALID_BUFFER_SLOT = -1 };
264
265    struct BufferSlot {
266
267        BufferSlot()
268            : mEglImage(EGL_NO_IMAGE_KHR),
269              mEglDisplay(EGL_NO_DISPLAY),
270              mBufferState(BufferSlot::FREE),
271              mRequestBufferCalled(false),
272              mTransform(0),
273              mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
274              mTimestamp(0),
275              mFrameNumber(0) {
276            mCrop.makeInvalid();
277        }
278
279        // mGraphicBuffer points to the buffer allocated for this slot or is NULL
280        // if no buffer has been allocated.
281        sp<GraphicBuffer> mGraphicBuffer;
282
283        // mEglImage is the EGLImage created from mGraphicBuffer.
284        EGLImageKHR mEglImage;
285
286        // mEglDisplay is the EGLDisplay used to create mEglImage.
287        EGLDisplay mEglDisplay;
288
289        // BufferState represents the different states in which a buffer slot
290        // can be.
291        enum BufferState {
292            // FREE indicates that the buffer is not currently being used and
293            // will not be used in the future until it gets dequeued and
294            // subsequently queued by the client.
295            FREE = 0,
296
297            // DEQUEUED indicates that the buffer has been dequeued by the
298            // client, but has not yet been queued or canceled. The buffer is
299            // considered 'owned' by the client, and the server should not use
300            // it for anything.
301            //
302            // Note that when in synchronous-mode (mSynchronousMode == true),
303            // the buffer that's currently attached to the texture may be
304            // dequeued by the client.  That means that the current buffer can
305            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
306            // however, the current buffer is always in the QUEUED state.
307            DEQUEUED = 1,
308
309            // QUEUED indicates that the buffer has been queued by the client,
310            // and has not since been made available for the client to dequeue.
311            // Attaching the buffer to the texture does NOT transition the
312            // buffer away from the QUEUED state. However, in Synchronous mode
313            // the current buffer may be dequeued by the client under some
314            // circumstances. See the note about the current buffer in the
315            // documentation for DEQUEUED.
316            QUEUED = 2,
317        };
318
319        // mBufferState is the current state of this buffer slot.
320        BufferState mBufferState;
321
322        // mRequestBufferCalled is used for validating that the client did
323        // call requestBuffer() when told to do so. Technically this is not
324        // needed but useful for debugging and catching client bugs.
325        bool mRequestBufferCalled;
326
327        // mCrop is the current crop rectangle for this buffer slot. This gets
328        // set to mNextCrop each time queueBuffer gets called for this buffer.
329        Rect mCrop;
330
331        // mTransform is the current transform flags for this buffer slot. This
332        // gets set to mNextTransform each time queueBuffer gets called for this
333        // slot.
334        uint32_t mTransform;
335
336        // mScalingMode is the current scaling mode for this buffer slot. This
337        // gets set to mNextScalingMode each time queueBuffer gets called for
338        // this slot.
339        uint32_t mScalingMode;
340
341        // mTimestamp is the current timestamp for this buffer slot. This gets
342        // to set by queueBuffer each time this slot is queued.
343        int64_t mTimestamp;
344
345        // mFrameNumber is the number of the queued frame for this slot.
346        uint64_t mFrameNumber;
347
348    };
349
350    // mSlots is the array of buffer slots that must be mirrored on the client
351    // side. This allows buffer ownership to be transferred between the client
352    // and server without sending a GraphicBuffer over binder. The entire array
353    // is initialized to NULL at construction time, and buffers are allocated
354    // for a slot when requestBuffer is called with that slot's index.
355    BufferSlot mSlots[NUM_BUFFER_SLOTS];
356
357    // mDefaultWidth holds the default width of allocated buffers. It is used
358    // in requestBuffers() if a width and height of zero is specified.
359    uint32_t mDefaultWidth;
360
361    // mDefaultHeight holds the default height of allocated buffers. It is used
362    // in requestBuffers() if a width and height of zero is specified.
363    uint32_t mDefaultHeight;
364
365    // mPixelFormat holds the pixel format of allocated buffers. It is used
366    // in requestBuffers() if a format of zero is specified.
367    uint32_t mPixelFormat;
368
369    // mBufferCount is the number of buffer slots that the client and server
370    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
371    // by calling setBufferCount or setBufferCountServer
372    int mBufferCount;
373
374    // mClientBufferCount is the number of buffer slots requested by the client.
375    // The default is zero, which means the client doesn't care how many buffers
376    // there is.
377    int mClientBufferCount;
378
379    // mServerBufferCount buffer count requested by the server-side
380    int mServerBufferCount;
381
382    // mCurrentTexture is the buffer slot index of the buffer that is currently
383    // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
384    // indicating that no buffer slot is currently bound to the texture. Note,
385    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
386    // that no buffer is bound to the texture. A call to setBufferCount will
387    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
388    int mCurrentTexture;
389
390    // mCurrentTextureBuf is the graphic buffer of the current texture. It's
391    // possible that this buffer is not associated with any buffer slot, so we
392    // must track it separately in order to support the getCurrentBuffer method.
393    sp<GraphicBuffer> mCurrentTextureBuf;
394
395    // mCurrentCrop is the crop rectangle that applies to the current texture.
396    // It gets set each time updateTexImage is called.
397    Rect mCurrentCrop;
398
399    // mCurrentTransform is the transform identifier for the current texture. It
400    // gets set each time updateTexImage is called.
401    uint32_t mCurrentTransform;
402
403    // mCurrentScalingMode is the scaling mode for the current texture. It gets
404    // set to each time updateTexImage is called.
405    uint32_t mCurrentScalingMode;
406
407    // mCurrentTransformMatrix is the transform matrix for the current texture.
408    // It gets computed by computeTransformMatrix each time updateTexImage is
409    // called.
410    float mCurrentTransformMatrix[16];
411
412    // mCurrentTimestamp is the timestamp for the current texture. It
413    // gets set each time updateTexImage is called.
414    int64_t mCurrentTimestamp;
415
416    // mNextCrop is the crop rectangle that will be used for the next buffer
417    // that gets queued. It is set by calling setCrop.
418    Rect mNextCrop;
419
420    // mNextTransform is the transform identifier that will be used for the next
421    // buffer that gets queued. It is set by calling setTransform.
422    uint32_t mNextTransform;
423
424    // mNextScalingMode is the scaling mode that will be used for the next
425    // buffers that get queued. It is set by calling setScalingMode.
426    int mNextScalingMode;
427
428    // mTexName is the name of the OpenGL texture to which streamed images will
429    // be bound when updateTexImage is called. It is set at construction time
430    // changed with a call to setTexName.
431    const GLuint mTexName;
432
433    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
434    // allocate new GraphicBuffer objects.
435    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
436
437    // mFrameAvailableListener is the listener object that will be called when a
438    // new frame becomes available. If it is not NULL it will be called from
439    // queueBuffer.
440    sp<FrameAvailableListener> mFrameAvailableListener;
441
442    // mSynchronousMode whether we're in synchronous mode or not
443    bool mSynchronousMode;
444
445    // mAllowSynchronousMode whether we allow synchronous mode or not
446    const bool mAllowSynchronousMode;
447
448    // mConnectedApi indicates the API that is currently connected to this
449    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
450    // by the connect and disconnect methods.
451    int mConnectedApi;
452
453    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
454    mutable Condition mDequeueCondition;
455
456    // mQueue is a FIFO of queued buffers used in synchronous mode
457    typedef Vector<int> Fifo;
458    Fifo mQueue;
459
460    // mAbandoned indicates that the SurfaceTexture will no longer be used to
461    // consume images buffers pushed to it using the ISurfaceTexture interface.
462    // It is initialized to false, and set to true in the abandon method.  A
463    // SurfaceTexture that has been abandoned will return the NO_INIT error from
464    // all ISurfaceTexture methods capable of returning an error.
465    bool mAbandoned;
466
467    // mName is a string used to identify the SurfaceTexture in log messages.
468    // It is set by the setName method.
469    String8 mName;
470
471    // mMutex is the mutex used to prevent concurrent access to the member
472    // variables of SurfaceTexture objects. It must be locked whenever the
473    // member variables are accessed.
474    mutable Mutex mMutex;
475
476    // mTexTarget is the GL texture target with which the GL texture object is
477    // associated.  It is set in the constructor and never changed.  It is
478    // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
479    // Browser.  In that case it is set to GL_TEXTURE_2D to allow
480    // glCopyTexSubImage to read from the texture.  This is a hack to work
481    // around a GL driver limitation on the number of FBO attachments, which the
482    // browser's tile cache exceeds.
483    const GLenum mTexTarget;
484
485    // mFrameCounter is the free running counter, incremented for every buffer queued
486    // with the surface Texture.
487    uint64_t mFrameCounter;
488
489
490};
491
492// ----------------------------------------------------------------------------
493}; // namespace android
494
495#endif // ANDROID_GUI_SURFACETEXTURE_H
496