FramebufferNativeWindow.cpp revision 35b48d10bc9e064201d3d54d2d476314684a7a05
1/*
2**
3** Copyright 2007 The Android Open Source Project
4**
5** Licensed under the Apache License Version 2.0(the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing software
12** distributed under the License is distributed on an "AS IS" BASIS
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#define LOG_TAG "FramebufferNativeWindow"
19
20#include <stdlib.h>
21#include <stdio.h>
22#include <string.h>
23#include <errno.h>
24
25#include <cutils/log.h>
26#include <cutils/atomic.h>
27#include <utils/threads.h>
28#include <utils/RefBase.h>
29
30#include <ui/Rect.h>
31#include <ui/FramebufferNativeWindow.h>
32#include <ui/GraphicLog.h>
33
34#include <EGL/egl.h>
35
36#include <pixelflinger/format.h>
37#include <pixelflinger/pixelflinger.h>
38
39#include <hardware/hardware.h>
40#include <hardware/gralloc.h>
41
42#include <private/ui/android_natives_priv.h>
43
44// ----------------------------------------------------------------------------
45namespace android {
46// ----------------------------------------------------------------------------
47
48class NativeBuffer
49    : public EGLNativeBase<
50        android_native_buffer_t,
51        NativeBuffer,
52        LightRefBase<NativeBuffer> >
53{
54public:
55    NativeBuffer(int w, int h, int f, int u) : BASE() {
56        android_native_buffer_t::width  = w;
57        android_native_buffer_t::height = h;
58        android_native_buffer_t::format = f;
59        android_native_buffer_t::usage  = u;
60    }
61private:
62    friend class LightRefBase<NativeBuffer>;
63    ~NativeBuffer() { }; // this class cannot be overloaded
64};
65
66
67/*
68 * This implements the (main) framebuffer management. This class is used
69 * mostly by SurfaceFlinger, but also by command line GL application.
70 *
71 * In fact this is an implementation of ANativeWindow on top of
72 * the framebuffer.
73 *
74 * Currently it is pretty simple, it manages only two buffers (the front and
75 * back buffer).
76 *
77 */
78
79FramebufferNativeWindow::FramebufferNativeWindow()
80    : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
81{
82    hw_module_t const* module;
83    if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
84        int stride;
85        int err;
86        err = framebuffer_open(module, &fbDev);
87        LOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
88
89        err = gralloc_open(module, &grDev);
90        LOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
91
92        // bail out if we can't initialize the modules
93        if (!fbDev || !grDev)
94            return;
95
96        mUpdateOnDemand = (fbDev->setUpdateRect != 0);
97
98        // initialize the buffer FIFO
99        mNumBuffers = 2;
100        mNumFreeBuffers = 2;
101        mBufferHead = mNumBuffers-1;
102        buffers[0] = new NativeBuffer(
103                fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
104        buffers[1] = new NativeBuffer(
105                fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
106
107        err = grDev->alloc(grDev,
108                fbDev->width, fbDev->height, fbDev->format,
109                GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
110
111        LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
112                fbDev->width, fbDev->height, strerror(-err));
113
114        err = grDev->alloc(grDev,
115                fbDev->width, fbDev->height, fbDev->format,
116                GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
117
118        LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
119                fbDev->width, fbDev->height, strerror(-err));
120
121        const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
122        const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
123        const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
124        const_cast<int&>(ANativeWindow::minSwapInterval) =
125            fbDev->minSwapInterval;
126        const_cast<int&>(ANativeWindow::maxSwapInterval) =
127            fbDev->maxSwapInterval;
128    } else {
129        LOGE("Couldn't get gralloc module");
130    }
131
132    ANativeWindow::setSwapInterval = setSwapInterval;
133    ANativeWindow::dequeueBuffer = dequeueBuffer;
134    ANativeWindow::lockBuffer = lockBuffer;
135    ANativeWindow::queueBuffer = queueBuffer;
136    ANativeWindow::query = query;
137    ANativeWindow::perform = perform;
138}
139
140FramebufferNativeWindow::~FramebufferNativeWindow()
141{
142    if (grDev) {
143        if (buffers[0] != NULL)
144            grDev->free(grDev, buffers[0]->handle);
145        if (buffers[1] != NULL)
146            grDev->free(grDev, buffers[1]->handle);
147        gralloc_close(grDev);
148    }
149
150    if (fbDev) {
151        framebuffer_close(fbDev);
152    }
153}
154
155status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
156{
157    if (!mUpdateOnDemand) {
158        return INVALID_OPERATION;
159    }
160    return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
161}
162
163status_t FramebufferNativeWindow::compositionComplete()
164{
165    if (fbDev->compositionComplete) {
166        return fbDev->compositionComplete(fbDev);
167    }
168    return INVALID_OPERATION;
169}
170
171int FramebufferNativeWindow::setSwapInterval(
172        ANativeWindow* window, int interval)
173{
174    framebuffer_device_t* fb = getSelf(window)->fbDev;
175    return fb->setSwapInterval(fb, interval);
176}
177
178// only for debugging / logging
179int FramebufferNativeWindow::getCurrentBufferIndex() const
180{
181    Mutex::Autolock _l(mutex);
182    const int index = mCurrentBufferIndex;
183    return index;
184}
185
186int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
187        android_native_buffer_t** buffer)
188{
189    FramebufferNativeWindow* self = getSelf(window);
190    Mutex::Autolock _l(self->mutex);
191    framebuffer_device_t* fb = self->fbDev;
192
193    int index = self->mBufferHead++;
194    if (self->mBufferHead >= self->mNumBuffers)
195        self->mBufferHead = 0;
196
197    GraphicLog& logger(GraphicLog::getInstance());
198    logger.log(GraphicLog::SF_FB_DEQUEUE_BEFORE, index);
199
200    // wait for a free buffer
201    while (!self->mNumFreeBuffers) {
202        self->mCondition.wait(self->mutex);
203    }
204    // get this buffer
205    self->mNumFreeBuffers--;
206    self->mCurrentBufferIndex = index;
207
208    *buffer = self->buffers[index].get();
209
210    logger.log(GraphicLog::SF_FB_DEQUEUE_AFTER, index);
211    return 0;
212}
213
214int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
215        android_native_buffer_t* buffer)
216{
217    FramebufferNativeWindow* self = getSelf(window);
218    Mutex::Autolock _l(self->mutex);
219
220    const int index = self->mCurrentBufferIndex;
221    GraphicLog& logger(GraphicLog::getInstance());
222    logger.log(GraphicLog::SF_FB_LOCK_BEFORE, index);
223
224    // wait that the buffer we're locking is not front anymore
225    while (self->front == buffer) {
226        self->mCondition.wait(self->mutex);
227    }
228
229    logger.log(GraphicLog::SF_FB_LOCK_AFTER, index);
230
231    return NO_ERROR;
232}
233
234int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
235        android_native_buffer_t* buffer)
236{
237    FramebufferNativeWindow* self = getSelf(window);
238    Mutex::Autolock _l(self->mutex);
239    framebuffer_device_t* fb = self->fbDev;
240    buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
241
242    const int index = self->mCurrentBufferIndex;
243    GraphicLog& logger(GraphicLog::getInstance());
244    logger.log(GraphicLog::SF_FB_POST_BEFORE, index);
245
246    int res = fb->post(fb, handle);
247
248    logger.log(GraphicLog::SF_FB_POST_AFTER, index);
249
250    self->front = static_cast<NativeBuffer*>(buffer);
251    self->mNumFreeBuffers++;
252    self->mCondition.broadcast();
253    return res;
254}
255
256int FramebufferNativeWindow::query(ANativeWindow* window,
257        int what, int* value)
258{
259    FramebufferNativeWindow* self = getSelf(window);
260    Mutex::Autolock _l(self->mutex);
261    framebuffer_device_t* fb = self->fbDev;
262    switch (what) {
263        case NATIVE_WINDOW_WIDTH:
264            *value = fb->width;
265            return NO_ERROR;
266        case NATIVE_WINDOW_HEIGHT:
267            *value = fb->height;
268            return NO_ERROR;
269        case NATIVE_WINDOW_FORMAT:
270            *value = fb->format;
271            return NO_ERROR;
272    }
273    *value = 0;
274    return BAD_VALUE;
275}
276
277int FramebufferNativeWindow::perform(ANativeWindow* window,
278        int operation, ...)
279{
280    switch (operation) {
281        case NATIVE_WINDOW_SET_USAGE:
282        case NATIVE_WINDOW_CONNECT:
283        case NATIVE_WINDOW_DISCONNECT:
284            break;
285        default:
286            return NAME_NOT_FOUND;
287    }
288    return NO_ERROR;
289}
290
291// ----------------------------------------------------------------------------
292}; // namespace android
293// ----------------------------------------------------------------------------
294
295using namespace android;
296
297EGLNativeWindowType android_createDisplaySurface(void)
298{
299    FramebufferNativeWindow* w;
300    w = new FramebufferNativeWindow();
301    if (w->getDevice() == NULL) {
302        // get a ref so it can be destroyed when we exit this block
303        sp<FramebufferNativeWindow> ref(w);
304        return NULL;
305    }
306    return (EGLNativeWindowType)w;
307}
308