1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_GRAPHICS 18 19#include <stdint.h> 20#include <sys/types.h> 21#include <errno.h> 22#include <math.h> 23#include <dlfcn.h> 24 25#include <EGL/egl.h> 26#include <GLES/gl.h> 27 28#include <cutils/log.h> 29#include <cutils/properties.h> 30 31#include <binder/IPCThreadState.h> 32#include <binder/IServiceManager.h> 33#include <binder/MemoryHeapBase.h> 34#include <binder/PermissionCache.h> 35 36#include <ui/DisplayInfo.h> 37 38#include <gui/BitTube.h> 39#include <gui/BufferQueue.h> 40#include <gui/GuiConfig.h> 41#include <gui/IDisplayEventConnection.h> 42#include <gui/SurfaceTextureClient.h> 43 44#include <ui/GraphicBufferAllocator.h> 45#include <ui/PixelFormat.h> 46#include <ui/UiConfig.h> 47 48#include <utils/misc.h> 49#include <utils/String8.h> 50#include <utils/String16.h> 51#include <utils/StopWatch.h> 52#include <utils/Trace.h> 53 54#include <private/android_filesystem_config.h> 55 56#include "clz.h" 57#include "DdmConnection.h" 58#include "DisplayDevice.h" 59#include "Client.h" 60#include "EventThread.h" 61#include "GLExtensions.h" 62#include "Layer.h" 63#include "LayerDim.h" 64#include "LayerScreenshot.h" 65#include "SurfaceFlinger.h" 66 67#include "DisplayHardware/FramebufferSurface.h" 68#include "DisplayHardware/GraphicBufferAlloc.h" 69#include "DisplayHardware/HWComposer.h" 70 71 72#define EGL_VERSION_HW_ANDROID 0x3143 73 74#define DISPLAY_COUNT 1 75 76namespace android { 77// --------------------------------------------------------------------------- 78 79const String16 sHardwareTest("android.permission.HARDWARE_TEST"); 80const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); 81const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); 82const String16 sDump("android.permission.DUMP"); 83 84// --------------------------------------------------------------------------- 85 86SurfaceFlinger::SurfaceFlinger() 87 : BnSurfaceComposer(), Thread(false), 88 mTransactionFlags(0), 89 mTransactionPending(false), 90 mAnimTransactionPending(false), 91 mLayersRemoved(false), 92 mRepaintEverything(0), 93 mBootTime(systemTime()), 94 mVisibleRegionsDirty(false), 95 mHwWorkListDirty(false), 96 mDebugRegion(0), 97 mDebugDDMS(0), 98 mDebugDisableHWC(0), 99 mDebugDisableTransformHint(0), 100 mDebugInSwapBuffers(0), 101 mLastSwapBufferTime(0), 102 mDebugInTransaction(0), 103 mLastTransactionTime(0), 104 mBootFinished(false) 105{ 106 ALOGI("SurfaceFlinger is starting"); 107 108 // debugging stuff... 109 char value[PROPERTY_VALUE_MAX]; 110 111 property_get("debug.sf.showupdates", value, "0"); 112 mDebugRegion = atoi(value); 113 114 property_get("debug.sf.ddms", value, "0"); 115 mDebugDDMS = atoi(value); 116 if (mDebugDDMS) { 117 if (!startDdmConnection()) { 118 // start failed, and DDMS debugging not enabled 119 mDebugDDMS = 0; 120 } 121 } 122 ALOGI_IF(mDebugRegion, "showupdates enabled"); 123 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); 124} 125 126void SurfaceFlinger::onFirstRef() 127{ 128 mEventQueue.init(this); 129 130 run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); 131 132 // Wait for the main thread to be done with its initialization 133 mReadyToRunBarrier.wait(); 134} 135 136 137SurfaceFlinger::~SurfaceFlinger() 138{ 139 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); 140 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 141 eglTerminate(display); 142} 143 144void SurfaceFlinger::binderDied(const wp<IBinder>& who) 145{ 146 // the window manager died on us. prepare its eulogy. 147 148 // restore initial conditions (default device unblank, etc) 149 initializeDisplays(); 150 151 // restart the boot-animation 152 startBootAnim(); 153} 154 155sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() 156{ 157 sp<ISurfaceComposerClient> bclient; 158 sp<Client> client(new Client(this)); 159 status_t err = client->initCheck(); 160 if (err == NO_ERROR) { 161 bclient = client; 162 } 163 return bclient; 164} 165 166sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, 167 bool secure) 168{ 169 class DisplayToken : public BBinder { 170 sp<SurfaceFlinger> flinger; 171 virtual ~DisplayToken() { 172 // no more references, this display must be terminated 173 Mutex::Autolock _l(flinger->mStateLock); 174 flinger->mCurrentState.displays.removeItem(this); 175 flinger->setTransactionFlags(eDisplayTransactionNeeded); 176 } 177 public: 178 DisplayToken(const sp<SurfaceFlinger>& flinger) 179 : flinger(flinger) { 180 } 181 }; 182 183 sp<BBinder> token = new DisplayToken(this); 184 185 Mutex::Autolock _l(mStateLock); 186 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); 187 info.displayName = displayName; 188 info.isSecure = secure; 189 mCurrentState.displays.add(token, info); 190 191 return token; 192} 193 194sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { 195 if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { 196 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); 197 return NULL; 198 } 199 return mDefaultDisplays[id]; 200} 201 202sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() 203{ 204 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); 205 return gba; 206} 207 208void SurfaceFlinger::bootFinished() 209{ 210 const nsecs_t now = systemTime(); 211 const nsecs_t duration = now - mBootTime; 212 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); 213 mBootFinished = true; 214 215 // wait patiently for the window manager death 216 const String16 name("window"); 217 sp<IBinder> window(defaultServiceManager()->getService(name)); 218 if (window != 0) { 219 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); 220 } 221 222 // stop boot animation 223 // formerly we would just kill the process, but we now ask it to exit so it 224 // can choose where to stop the animation. 225 property_set("service.bootanim.exit", "1"); 226} 227 228void SurfaceFlinger::deleteTextureAsync(GLuint texture) { 229 class MessageDestroyGLTexture : public MessageBase { 230 GLuint texture; 231 public: 232 MessageDestroyGLTexture(GLuint texture) 233 : texture(texture) { 234 } 235 virtual bool handler() { 236 glDeleteTextures(1, &texture); 237 return true; 238 } 239 }; 240 postMessageAsync(new MessageDestroyGLTexture(texture)); 241} 242 243status_t SurfaceFlinger::selectConfigForAttribute( 244 EGLDisplay dpy, 245 EGLint const* attrs, 246 EGLint attribute, EGLint wanted, 247 EGLConfig* outConfig) 248{ 249 EGLConfig config = NULL; 250 EGLint numConfigs = -1, n=0; 251 eglGetConfigs(dpy, NULL, 0, &numConfigs); 252 EGLConfig* const configs = new EGLConfig[numConfigs]; 253 eglChooseConfig(dpy, attrs, configs, numConfigs, &n); 254 255 if (n) { 256 if (attribute != EGL_NONE) { 257 for (int i=0 ; i<n ; i++) { 258 EGLint value = 0; 259 eglGetConfigAttrib(dpy, configs[i], attribute, &value); 260 if (wanted == value) { 261 *outConfig = configs[i]; 262 delete [] configs; 263 return NO_ERROR; 264 } 265 } 266 } else { 267 // just pick the first one 268 *outConfig = configs[0]; 269 delete [] configs; 270 return NO_ERROR; 271 } 272 } 273 delete [] configs; 274 return NAME_NOT_FOUND; 275} 276 277class EGLAttributeVector { 278 struct Attribute; 279 class Adder; 280 friend class Adder; 281 KeyedVector<Attribute, EGLint> mList; 282 struct Attribute { 283 Attribute() {}; 284 Attribute(EGLint v) : v(v) { } 285 EGLint v; 286 bool operator < (const Attribute& other) const { 287 // this places EGL_NONE at the end 288 EGLint lhs(v); 289 EGLint rhs(other.v); 290 if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; 291 if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; 292 return lhs < rhs; 293 } 294 }; 295 class Adder { 296 friend class EGLAttributeVector; 297 EGLAttributeVector& v; 298 EGLint attribute; 299 Adder(EGLAttributeVector& v, EGLint attribute) 300 : v(v), attribute(attribute) { 301 } 302 public: 303 void operator = (EGLint value) { 304 if (attribute != EGL_NONE) { 305 v.mList.add(attribute, value); 306 } 307 } 308 operator EGLint () const { return v.mList[attribute]; } 309 }; 310public: 311 EGLAttributeVector() { 312 mList.add(EGL_NONE, EGL_NONE); 313 } 314 void remove(EGLint attribute) { 315 if (attribute != EGL_NONE) { 316 mList.removeItem(attribute); 317 } 318 } 319 Adder operator [] (EGLint attribute) { 320 return Adder(*this, attribute); 321 } 322 EGLint operator [] (EGLint attribute) const { 323 return mList[attribute]; 324 } 325 // cast-operator to (EGLint const*) 326 operator EGLint const* () const { return &mList.keyAt(0).v; } 327}; 328 329EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { 330 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if 331 // it is to be used with WIFI displays 332 EGLConfig config; 333 EGLint dummy; 334 status_t err; 335 336 EGLAttributeVector attribs; 337 attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT; 338 attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; 339 attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; 340 attribs[EGL_RED_SIZE] = 8; 341 attribs[EGL_GREEN_SIZE] = 8; 342 attribs[EGL_BLUE_SIZE] = 8; 343 344 err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); 345 if (!err) 346 goto success; 347 348 // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID 349 ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); 350 attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); 351 err = selectConfigForAttribute(display, attribs, 352 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 353 if (!err) 354 goto success; 355 356 // maybe we failed because of EGL_RECORDABLE_ANDROID 357 ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); 358 attribs.remove(EGL_RECORDABLE_ANDROID); 359 err = selectConfigForAttribute(display, attribs, 360 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 361 if (!err) 362 goto success; 363 364 // allow less than 24-bit color; the non-gpu-accelerated emulator only 365 // supports 16-bit color 366 ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); 367 attribs.remove(EGL_RED_SIZE); 368 attribs.remove(EGL_GREEN_SIZE); 369 attribs.remove(EGL_BLUE_SIZE); 370 err = selectConfigForAttribute(display, attribs, 371 EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); 372 if (!err) 373 goto success; 374 375 // this EGL is too lame for Android 376 ALOGE("no suitable EGLConfig found, giving up"); 377 378 return 0; 379 380success: 381 if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) 382 ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); 383 return config; 384} 385 386EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { 387 // Also create our EGLContext 388 EGLint contextAttributes[] = { 389#ifdef EGL_IMG_context_priority 390#ifdef HAS_CONTEXT_PRIORITY 391#warning "using EGL_IMG_context_priority" 392 EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, 393#endif 394#endif 395 EGL_NONE, EGL_NONE 396 }; 397 EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); 398 ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); 399 return ctxt; 400} 401 402void SurfaceFlinger::initializeGL(EGLDisplay display) { 403 GLExtensions& extensions(GLExtensions::getInstance()); 404 extensions.initWithGLStrings( 405 glGetString(GL_VENDOR), 406 glGetString(GL_RENDERER), 407 glGetString(GL_VERSION), 408 glGetString(GL_EXTENSIONS), 409 eglQueryString(display, EGL_VENDOR), 410 eglQueryString(display, EGL_VERSION), 411 eglQueryString(display, EGL_EXTENSIONS)); 412 413 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); 414 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); 415 416 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 417 glPixelStorei(GL_PACK_ALIGNMENT, 4); 418 glEnableClientState(GL_VERTEX_ARRAY); 419 glShadeModel(GL_FLAT); 420 glDisable(GL_DITHER); 421 glDisable(GL_CULL_FACE); 422 423 struct pack565 { 424 inline uint16_t operator() (int r, int g, int b) const { 425 return (r<<11)|(g<<5)|b; 426 } 427 } pack565; 428 429 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; 430 glGenTextures(1, &mProtectedTexName); 431 glBindTexture(GL_TEXTURE_2D, mProtectedTexName); 432 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 433 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 434 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 435 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 436 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, 437 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); 438 439 // print some debugging info 440 EGLint r,g,b,a; 441 eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE, &r); 442 eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); 443 eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE, &b); 444 eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); 445 ALOGI("EGL informations:"); 446 ALOGI("vendor : %s", extensions.getEglVendor()); 447 ALOGI("version : %s", extensions.getEglVersion()); 448 ALOGI("extensions: %s", extensions.getEglExtension()); 449 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); 450 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); 451 ALOGI("OpenGL ES informations:"); 452 ALOGI("vendor : %s", extensions.getVendor()); 453 ALOGI("renderer : %s", extensions.getRenderer()); 454 ALOGI("version : %s", extensions.getVersion()); 455 ALOGI("extensions: %s", extensions.getExtension()); 456 ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); 457 ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); 458} 459 460status_t SurfaceFlinger::readyToRun() 461{ 462 ALOGI( "SurfaceFlinger's main thread ready to run. " 463 "Initializing graphics H/W..."); 464 465 // initialize EGL for the default display 466 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 467 eglInitialize(mEGLDisplay, NULL, NULL); 468 469 // Initialize the H/W composer object. There may or may not be an 470 // actual hardware composer underneath. 471 mHwc = new HWComposer(this, 472 *static_cast<HWComposer::EventHandler *>(this)); 473 474 // initialize the config and context 475 EGLint format = mHwc->getVisualID(); 476 mEGLConfig = selectEGLConfig(mEGLDisplay, format); 477 mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); 478 479 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, 480 "couldn't create EGLContext"); 481 482 // initialize our non-virtual displays 483 for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 484 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); 485 mDefaultDisplays[i] = new BBinder(); 486 wp<IBinder> token = mDefaultDisplays[i]; 487 488 // set-up the displays that are already connected 489 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { 490 // All non-virtual displays are currently considered secure. 491 bool isSecure = true; 492 mCurrentState.displays.add(token, DisplayDeviceState(type)); 493 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); 494 sp<SurfaceTextureClient> stc = new SurfaceTextureClient( 495 static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); 496 sp<DisplayDevice> hw = new DisplayDevice(this, 497 type, isSecure, token, stc, fbs, mEGLConfig); 498 if (i > DisplayDevice::DISPLAY_PRIMARY) { 499 // FIXME: currently we don't get blank/unblank requests 500 // for displays other than the main display, so we always 501 // assume a connected display is unblanked. 502 ALOGD("marking display %d as acquired/unblanked", i); 503 hw->acquireScreen(); 504 } 505 mDisplays.add(token, hw); 506 } 507 } 508 509 // we need a GL context current in a few places, when initializing 510 // OpenGL ES (see below), or creating a layer, 511 // or when a texture is (asynchronously) destroyed, and for that 512 // we need a valid surface, so it's convenient to use the main display 513 // for that. 514 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 515 516 // initialize OpenGL ES 517 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 518 initializeGL(mEGLDisplay); 519 520 // start the EventThread 521 mEventThread = new EventThread(this); 522 mEventQueue.setEventThread(mEventThread); 523 524 // initialize our drawing state 525 mDrawingState = mCurrentState; 526 527 528 // We're now ready to accept clients... 529 mReadyToRunBarrier.open(); 530 531 // set initial conditions (e.g. unblank default device) 532 initializeDisplays(); 533 534 // start boot animation 535 startBootAnim(); 536 537 return NO_ERROR; 538} 539 540int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { 541 return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? 542 type : mHwc->allocateDisplayId(); 543} 544 545void SurfaceFlinger::startBootAnim() { 546 // start boot animation 547 property_set("service.bootanim.exit", "0"); 548 property_set("ctl.start", "bootanim"); 549} 550 551uint32_t SurfaceFlinger::getMaxTextureSize() const { 552 return mMaxTextureSize; 553} 554 555uint32_t SurfaceFlinger::getMaxViewportDims() const { 556 return mMaxViewportDims[0] < mMaxViewportDims[1] ? 557 mMaxViewportDims[0] : mMaxViewportDims[1]; 558} 559 560// ---------------------------------------------------------------------------- 561 562bool SurfaceFlinger::authenticateSurfaceTexture( 563 const sp<ISurfaceTexture>& surfaceTexture) const { 564 Mutex::Autolock _l(mStateLock); 565 sp<IBinder> surfaceTextureBinder(surfaceTexture->asBinder()); 566 567 // Check the visible layer list for the ISurface 568 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 569 size_t count = currentLayers.size(); 570 for (size_t i=0 ; i<count ; i++) { 571 const sp<LayerBase>& layer(currentLayers[i]); 572 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 573 if (lbc != NULL) { 574 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 575 if (lbcBinder == surfaceTextureBinder) { 576 return true; 577 } 578 } 579 } 580 581 // Check the layers in the purgatory. This check is here so that if a 582 // SurfaceTexture gets destroyed before all the clients are done using it, 583 // the error will not be reported as "surface XYZ is not authenticated", but 584 // will instead fail later on when the client tries to use the surface, 585 // which should be reported as "surface XYZ returned an -ENODEV". The 586 // purgatorized layers are no less authentic than the visible ones, so this 587 // should not cause any harm. 588 size_t purgatorySize = mLayerPurgatory.size(); 589 for (size_t i=0 ; i<purgatorySize ; i++) { 590 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 591 sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); 592 if (lbc != NULL) { 593 wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); 594 if (lbcBinder == surfaceTextureBinder) { 595 return true; 596 } 597 } 598 } 599 600 return false; 601} 602 603status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { 604 int32_t type = BAD_VALUE; 605 for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { 606 if (display == mDefaultDisplays[i]) { 607 type = i; 608 break; 609 } 610 } 611 612 if (type < 0) { 613 return type; 614 } 615 616 const HWComposer& hwc(getHwComposer()); 617 if (!hwc.isConnected(type)) { 618 return NAME_NOT_FOUND; 619 } 620 621 float xdpi = hwc.getDpiX(type); 622 float ydpi = hwc.getDpiY(type); 623 624 // TODO: Not sure if display density should handled by SF any longer 625 class Density { 626 static int getDensityFromProperty(char const* propName) { 627 char property[PROPERTY_VALUE_MAX]; 628 int density = 0; 629 if (property_get(propName, property, NULL) > 0) { 630 density = atoi(property); 631 } 632 return density; 633 } 634 public: 635 static int getEmuDensity() { 636 return getDensityFromProperty("qemu.sf.lcd_density"); } 637 static int getBuildDensity() { 638 return getDensityFromProperty("ro.sf.lcd_density"); } 639 }; 640 641 if (type == DisplayDevice::DISPLAY_PRIMARY) { 642 // The density of the device is provided by a build property 643 float density = Density::getBuildDensity() / 160.0f; 644 if (density == 0) { 645 // the build doesn't provide a density -- this is wrong! 646 // use xdpi instead 647 ALOGE("ro.sf.lcd_density must be defined as a build property"); 648 density = xdpi / 160.0f; 649 } 650 if (Density::getEmuDensity()) { 651 // if "qemu.sf.lcd_density" is specified, it overrides everything 652 xdpi = ydpi = density = Density::getEmuDensity(); 653 density /= 160.0f; 654 } 655 info->density = density; 656 657 // TODO: this needs to go away (currently needed only by webkit) 658 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 659 info->orientation = hw->getOrientation(); 660 getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); 661 } else { 662 // TODO: where should this value come from? 663 static const int TV_DENSITY = 213; 664 info->density = TV_DENSITY / 160.0f; 665 info->orientation = 0; 666 } 667 668 info->w = hwc.getWidth(type); 669 info->h = hwc.getHeight(type); 670 info->xdpi = xdpi; 671 info->ydpi = ydpi; 672 info->fps = float(1e9 / hwc.getRefreshPeriod(type)); 673 674 // All non-virtual displays are currently considered secure. 675 info->secure = true; 676 677 return NO_ERROR; 678} 679 680// ---------------------------------------------------------------------------- 681 682sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { 683 return mEventThread->createEventConnection(); 684} 685 686// ---------------------------------------------------------------------------- 687 688void SurfaceFlinger::waitForEvent() { 689 mEventQueue.waitMessage(); 690} 691 692void SurfaceFlinger::signalTransaction() { 693 mEventQueue.invalidate(); 694} 695 696void SurfaceFlinger::signalLayerUpdate() { 697 mEventQueue.invalidate(); 698} 699 700void SurfaceFlinger::signalRefresh() { 701 mEventQueue.refresh(); 702} 703 704status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, 705 nsecs_t reltime, uint32_t flags) { 706 return mEventQueue.postMessage(msg, reltime); 707} 708 709status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, 710 nsecs_t reltime, uint32_t flags) { 711 status_t res = mEventQueue.postMessage(msg, reltime); 712 if (res == NO_ERROR) { 713 msg->wait(); 714 } 715 return res; 716} 717 718bool SurfaceFlinger::threadLoop() { 719 waitForEvent(); 720 return true; 721} 722 723void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { 724 if (mEventThread == NULL) { 725 // This is a temporary workaround for b/7145521. A non-null pointer 726 // does not mean EventThread has finished initializing, so this 727 // is not a correct fix. 728 ALOGW("WARNING: EventThread not started, ignoring vsync"); 729 return; 730 } 731 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 732 // we should only receive DisplayDevice::DisplayType from the vsync callback 733 mEventThread->onVSyncReceived(type, timestamp); 734 } 735} 736 737void SurfaceFlinger::onHotplugReceived(int type, bool connected) { 738 if (mEventThread == NULL) { 739 // This is a temporary workaround for b/7145521. A non-null pointer 740 // does not mean EventThread has finished initializing, so this 741 // is not a correct fix. 742 ALOGW("WARNING: EventThread not started, ignoring hotplug"); 743 return; 744 } 745 746 if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { 747 Mutex::Autolock _l(mStateLock); 748 if (connected == false) { 749 mCurrentState.displays.removeItem(mDefaultDisplays[type]); 750 } else { 751 DisplayDeviceState info((DisplayDevice::DisplayType)type); 752 mCurrentState.displays.add(mDefaultDisplays[type], info); 753 } 754 setTransactionFlags(eDisplayTransactionNeeded); 755 756 // Defer EventThread notification until SF has updated mDisplays. 757 } 758} 759 760void SurfaceFlinger::eventControl(int disp, int event, int enabled) { 761 getHwComposer().eventControl(disp, event, enabled); 762} 763 764void SurfaceFlinger::onMessageReceived(int32_t what) { 765 ATRACE_CALL(); 766 switch (what) { 767 case MessageQueue::INVALIDATE: 768 handleMessageTransaction(); 769 handleMessageInvalidate(); 770 signalRefresh(); 771 break; 772 case MessageQueue::REFRESH: 773 handleMessageRefresh(); 774 break; 775 } 776} 777 778void SurfaceFlinger::handleMessageTransaction() { 779 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); 780 if (transactionFlags) { 781 handleTransaction(transactionFlags); 782 } 783} 784 785void SurfaceFlinger::handleMessageInvalidate() { 786 ATRACE_CALL(); 787 handlePageFlip(); 788} 789 790void SurfaceFlinger::handleMessageRefresh() { 791 ATRACE_CALL(); 792 preComposition(); 793 rebuildLayerStacks(); 794 setUpHWComposer(); 795 doDebugFlashRegions(); 796 doComposition(); 797 postComposition(); 798} 799 800void SurfaceFlinger::doDebugFlashRegions() 801{ 802 // is debugging enabled 803 if (CC_LIKELY(!mDebugRegion)) 804 return; 805 806 const bool repaintEverything = mRepaintEverything; 807 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 808 const sp<DisplayDevice>& hw(mDisplays[dpy]); 809 if (hw->canDraw()) { 810 // transform the dirty region into this screen's coordinate space 811 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 812 if (!dirtyRegion.isEmpty()) { 813 // redraw the whole screen 814 doComposeSurfaces(hw, Region(hw->bounds())); 815 816 // and draw the dirty region 817 glDisable(GL_TEXTURE_EXTERNAL_OES); 818 glDisable(GL_TEXTURE_2D); 819 glDisable(GL_BLEND); 820 glColor4f(1, 0, 1, 1); 821 const int32_t height = hw->getHeight(); 822 Region::const_iterator it = dirtyRegion.begin(); 823 Region::const_iterator const end = dirtyRegion.end(); 824 while (it != end) { 825 const Rect& r = *it++; 826 GLfloat vertices[][2] = { 827 { r.left, height - r.top }, 828 { r.left, height - r.bottom }, 829 { r.right, height - r.bottom }, 830 { r.right, height - r.top } 831 }; 832 glVertexPointer(2, GL_FLOAT, 0, vertices); 833 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 834 } 835 hw->compositionComplete(); 836 hw->swapBuffers(getHwComposer()); 837 } 838 } 839 } 840 841 postFramebuffer(); 842 843 if (mDebugRegion > 1) { 844 usleep(mDebugRegion * 1000); 845 } 846 847 HWComposer& hwc(getHwComposer()); 848 if (hwc.initCheck() == NO_ERROR) { 849 status_t err = hwc.prepare(); 850 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 851 } 852} 853 854void SurfaceFlinger::preComposition() 855{ 856 bool needExtraInvalidate = false; 857 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 858 const size_t count = currentLayers.size(); 859 for (size_t i=0 ; i<count ; i++) { 860 if (currentLayers[i]->onPreComposition()) { 861 needExtraInvalidate = true; 862 } 863 } 864 if (needExtraInvalidate) { 865 signalLayerUpdate(); 866 } 867} 868 869void SurfaceFlinger::postComposition() 870{ 871 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 872 const size_t count = currentLayers.size(); 873 for (size_t i=0 ; i<count ; i++) { 874 currentLayers[i]->onPostComposition(); 875 } 876} 877 878void SurfaceFlinger::rebuildLayerStacks() { 879 // rebuild the visible layer list per screen 880 if (CC_UNLIKELY(mVisibleRegionsDirty)) { 881 ATRACE_CALL(); 882 mVisibleRegionsDirty = false; 883 invalidateHwcGeometry(); 884 885 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 886 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 887 Region opaqueRegion; 888 Region dirtyRegion; 889 Vector< sp<LayerBase> > layersSortedByZ; 890 const sp<DisplayDevice>& hw(mDisplays[dpy]); 891 const Transform& tr(hw->getTransform()); 892 const Rect bounds(hw->getBounds()); 893 if (hw->canDraw()) { 894 SurfaceFlinger::computeVisibleRegions(currentLayers, 895 hw->getLayerStack(), dirtyRegion, opaqueRegion); 896 897 const size_t count = currentLayers.size(); 898 for (size_t i=0 ; i<count ; i++) { 899 const sp<LayerBase>& layer(currentLayers[i]); 900 const Layer::State& s(layer->drawingState()); 901 if (s.layerStack == hw->getLayerStack()) { 902 Region drawRegion(tr.transform( 903 layer->visibleNonTransparentRegion)); 904 drawRegion.andSelf(bounds); 905 if (!drawRegion.isEmpty()) { 906 layersSortedByZ.add(layer); 907 } 908 } 909 } 910 } 911 hw->setVisibleLayersSortedByZ(layersSortedByZ); 912 hw->undefinedRegion.set(bounds); 913 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); 914 hw->dirtyRegion.orSelf(dirtyRegion); 915 } 916 } 917} 918 919void SurfaceFlinger::setUpHWComposer() { 920 HWComposer& hwc(getHwComposer()); 921 if (hwc.initCheck() == NO_ERROR) { 922 // build the h/w work list 923 if (CC_UNLIKELY(mHwWorkListDirty)) { 924 mHwWorkListDirty = false; 925 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 926 sp<const DisplayDevice> hw(mDisplays[dpy]); 927 const int32_t id = hw->getHwcDisplayId(); 928 if (id >= 0) { 929 const Vector< sp<LayerBase> >& currentLayers( 930 hw->getVisibleLayersSortedByZ()); 931 const size_t count = currentLayers.size(); 932 if (hwc.createWorkList(id, count) == NO_ERROR) { 933 HWComposer::LayerListIterator cur = hwc.begin(id); 934 const HWComposer::LayerListIterator end = hwc.end(id); 935 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 936 const sp<LayerBase>& layer(currentLayers[i]); 937 layer->setGeometry(hw, *cur); 938 if (mDebugDisableHWC || mDebugRegion) { 939 cur->setSkip(true); 940 } 941 } 942 } 943 } 944 } 945 } 946 947 // set the per-frame data 948 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 949 sp<const DisplayDevice> hw(mDisplays[dpy]); 950 const int32_t id = hw->getHwcDisplayId(); 951 if (id >= 0) { 952 const Vector< sp<LayerBase> >& currentLayers( 953 hw->getVisibleLayersSortedByZ()); 954 const size_t count = currentLayers.size(); 955 HWComposer::LayerListIterator cur = hwc.begin(id); 956 const HWComposer::LayerListIterator end = hwc.end(id); 957 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { 958 /* 959 * update the per-frame h/w composer data for each layer 960 * and build the transparent region of the FB 961 */ 962 const sp<LayerBase>& layer(currentLayers[i]); 963 layer->setPerFrameData(hw, *cur); 964 } 965 } 966 } 967 968 status_t err = hwc.prepare(); 969 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); 970 } 971} 972 973void SurfaceFlinger::doComposition() { 974 ATRACE_CALL(); 975 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); 976 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 977 const sp<DisplayDevice>& hw(mDisplays[dpy]); 978 if (hw->canDraw()) { 979 // transform the dirty region into this screen's coordinate space 980 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); 981 982 // repaint the framebuffer (if needed) 983 doDisplayComposition(hw, dirtyRegion); 984 985 hw->dirtyRegion.clear(); 986 hw->flip(hw->swapRegion); 987 hw->swapRegion.clear(); 988 } 989 // inform the h/w that we're done compositing 990 hw->compositionComplete(); 991 } 992 postFramebuffer(); 993} 994 995void SurfaceFlinger::postFramebuffer() 996{ 997 ATRACE_CALL(); 998 999 const nsecs_t now = systemTime(); 1000 mDebugInSwapBuffers = now; 1001 1002 HWComposer& hwc(getHwComposer()); 1003 if (hwc.initCheck() == NO_ERROR) { 1004 if (!hwc.supportsFramebufferTarget()) { 1005 // EGL spec says: 1006 // "surface must be bound to the calling thread's current context, 1007 // for the current rendering API." 1008 DisplayDevice::makeCurrent(mEGLDisplay, 1009 getDefaultDisplayDevice(), mEGLContext); 1010 } 1011 hwc.commit(); 1012 } 1013 1014 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1015 sp<const DisplayDevice> hw(mDisplays[dpy]); 1016 const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); 1017 hw->onSwapBuffersCompleted(hwc); 1018 const size_t count = currentLayers.size(); 1019 int32_t id = hw->getHwcDisplayId(); 1020 if (id >=0 && hwc.initCheck() == NO_ERROR) { 1021 HWComposer::LayerListIterator cur = hwc.begin(id); 1022 const HWComposer::LayerListIterator end = hwc.end(id); 1023 for (size_t i = 0; cur != end && i < count; ++i, ++cur) { 1024 currentLayers[i]->onLayerDisplayed(hw, &*cur); 1025 } 1026 } else { 1027 for (size_t i = 0; i < count; i++) { 1028 currentLayers[i]->onLayerDisplayed(hw, NULL); 1029 } 1030 } 1031 } 1032 1033 mLastSwapBufferTime = systemTime() - now; 1034 mDebugInSwapBuffers = 0; 1035} 1036 1037void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) 1038{ 1039 ATRACE_CALL(); 1040 1041 Mutex::Autolock _l(mStateLock); 1042 const nsecs_t now = systemTime(); 1043 mDebugInTransaction = now; 1044 1045 // Here we're guaranteed that some transaction flags are set 1046 // so we can call handleTransactionLocked() unconditionally. 1047 // We call getTransactionFlags(), which will also clear the flags, 1048 // with mStateLock held to guarantee that mCurrentState won't change 1049 // until the transaction is committed. 1050 1051 transactionFlags = getTransactionFlags(eTransactionMask); 1052 handleTransactionLocked(transactionFlags); 1053 1054 mLastTransactionTime = systemTime() - now; 1055 mDebugInTransaction = 0; 1056 invalidateHwcGeometry(); 1057 // here the transaction has been committed 1058} 1059 1060void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) 1061{ 1062 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); 1063 const size_t count = currentLayers.size(); 1064 1065 /* 1066 * Traversal of the children 1067 * (perform the transaction for each of them if needed) 1068 */ 1069 1070 if (transactionFlags & eTraversalNeeded) { 1071 for (size_t i=0 ; i<count ; i++) { 1072 const sp<LayerBase>& layer(currentLayers[i]); 1073 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); 1074 if (!trFlags) continue; 1075 1076 const uint32_t flags = layer->doTransaction(0); 1077 if (flags & Layer::eVisibleRegion) 1078 mVisibleRegionsDirty = true; 1079 } 1080 } 1081 1082 /* 1083 * Perform display own transactions if needed 1084 */ 1085 1086 if (transactionFlags & eDisplayTransactionNeeded) { 1087 // here we take advantage of Vector's copy-on-write semantics to 1088 // improve performance by skipping the transaction entirely when 1089 // know that the lists are identical 1090 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); 1091 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); 1092 if (!curr.isIdenticalTo(draw)) { 1093 mVisibleRegionsDirty = true; 1094 const size_t cc = curr.size(); 1095 size_t dc = draw.size(); 1096 1097 // find the displays that were removed 1098 // (ie: in drawing state but not in current state) 1099 // also handle displays that changed 1100 // (ie: displays that are in both lists) 1101 for (size_t i=0 ; i<dc ; i++) { 1102 const ssize_t j = curr.indexOfKey(draw.keyAt(i)); 1103 if (j < 0) { 1104 // in drawing state but not in current state 1105 if (!draw[i].isMainDisplay()) { 1106 // Call makeCurrent() on the primary display so we can 1107 // be sure that nothing associated with this display 1108 // is current. 1109 const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 1110 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1111 mDisplays.removeItem(draw.keyAt(i)); 1112 getHwComposer().disconnectDisplay(draw[i].type); 1113 mEventThread->onHotplugReceived(draw[i].type, false); 1114 } else { 1115 ALOGW("trying to remove the main display"); 1116 } 1117 } else { 1118 // this display is in both lists. see if something changed. 1119 const DisplayDeviceState& state(curr[j]); 1120 const wp<IBinder>& display(curr.keyAt(j)); 1121 if (state.surface->asBinder() != draw[i].surface->asBinder()) { 1122 // changing the surface is like destroying and 1123 // recreating the DisplayDevice, so we just remove it 1124 // from the drawing state, so that it get re-added 1125 // below. 1126 mDisplays.removeItem(display); 1127 mDrawingState.displays.removeItemsAt(i); 1128 dc--; i--; 1129 // at this point we must loop to the next item 1130 continue; 1131 } 1132 1133 const sp<DisplayDevice> disp(getDisplayDevice(display)); 1134 if (disp != NULL) { 1135 if (state.layerStack != draw[i].layerStack) { 1136 disp->setLayerStack(state.layerStack); 1137 } 1138 if ((state.orientation != draw[i].orientation) 1139 || (state.viewport != draw[i].viewport) 1140 || (state.frame != draw[i].frame)) 1141 { 1142 disp->setProjection(state.orientation, 1143 state.viewport, state.frame); 1144 } 1145 } 1146 } 1147 } 1148 1149 // find displays that were added 1150 // (ie: in current state but not in drawing state) 1151 for (size_t i=0 ; i<cc ; i++) { 1152 if (draw.indexOfKey(curr.keyAt(i)) < 0) { 1153 const DisplayDeviceState& state(curr[i]); 1154 bool isSecure = false; 1155 1156 sp<FramebufferSurface> fbs; 1157 sp<SurfaceTextureClient> stc; 1158 if (!state.isVirtualDisplay()) { 1159 1160 ALOGE_IF(state.surface!=NULL, 1161 "adding a supported display, but rendering " 1162 "surface is provided (%p), ignoring it", 1163 state.surface.get()); 1164 1165 // All non-virtual displays are currently considered 1166 // secure. 1167 isSecure = true; 1168 1169 // for supported (by hwc) displays we provide our 1170 // own rendering surface 1171 fbs = new FramebufferSurface(*mHwc, state.type); 1172 stc = new SurfaceTextureClient( 1173 static_cast< sp<ISurfaceTexture> >( 1174 fbs->getBufferQueue())); 1175 } else { 1176 if (state.surface != NULL) { 1177 stc = new SurfaceTextureClient(state.surface); 1178 } 1179 isSecure = state.isSecure; 1180 } 1181 1182 const wp<IBinder>& display(curr.keyAt(i)); 1183 if (stc != NULL) { 1184 sp<DisplayDevice> hw = new DisplayDevice(this, 1185 state.type, isSecure, display, stc, fbs, 1186 mEGLConfig); 1187 hw->setLayerStack(state.layerStack); 1188 hw->setProjection(state.orientation, 1189 state.viewport, state.frame); 1190 hw->setDisplayName(state.displayName); 1191 mDisplays.add(display, hw); 1192 mEventThread->onHotplugReceived(state.type, true); 1193 } 1194 } 1195 } 1196 } 1197 } 1198 1199 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { 1200 // The transform hint might have changed for some layers 1201 // (either because a display has changed, or because a layer 1202 // as changed). 1203 // 1204 // Walk through all the layers in currentLayers, 1205 // and update their transform hint. 1206 // 1207 // If a layer is visible only on a single display, then that 1208 // display is used to calculate the hint, otherwise we use the 1209 // default display. 1210 // 1211 // NOTE: we do this here, rather than in rebuildLayerStacks() so that 1212 // the hint is set before we acquire a buffer from the surface texture. 1213 // 1214 // NOTE: layer transactions have taken place already, so we use their 1215 // drawing state. However, SurfaceFlinger's own transaction has not 1216 // happened yet, so we must use the current state layer list 1217 // (soon to become the drawing state list). 1218 // 1219 sp<const DisplayDevice> disp; 1220 uint32_t currentlayerStack = 0; 1221 for (size_t i=0; i<count; i++) { 1222 // NOTE: we rely on the fact that layers are sorted by 1223 // layerStack first (so we don't have to traverse the list 1224 // of displays for every layer). 1225 const sp<LayerBase>& layerBase(currentLayers[i]); 1226 uint32_t layerStack = layerBase->drawingState().layerStack; 1227 if (i==0 || currentlayerStack != layerStack) { 1228 currentlayerStack = layerStack; 1229 // figure out if this layerstack is mirrored 1230 // (more than one display) if so, pick the default display, 1231 // if not, pick the only display it's on. 1232 disp.clear(); 1233 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1234 sp<const DisplayDevice> hw(mDisplays[dpy]); 1235 if (hw->getLayerStack() == currentlayerStack) { 1236 if (disp == NULL) { 1237 disp = hw; 1238 } else { 1239 disp = getDefaultDisplayDevice(); 1240 break; 1241 } 1242 } 1243 } 1244 } 1245 if (disp != NULL) { 1246 // presumably this means this layer is using a layerStack 1247 // that is not visible on any display 1248 layerBase->updateTransformHint(disp); 1249 } 1250 } 1251 } 1252 1253 1254 /* 1255 * Perform our own transaction if needed 1256 */ 1257 1258 const LayerVector& previousLayers(mDrawingState.layersSortedByZ); 1259 if (currentLayers.size() > previousLayers.size()) { 1260 // layers have been added 1261 mVisibleRegionsDirty = true; 1262 } 1263 1264 // some layers might have been removed, so 1265 // we need to update the regions they're exposing. 1266 if (mLayersRemoved) { 1267 mLayersRemoved = false; 1268 mVisibleRegionsDirty = true; 1269 const size_t count = previousLayers.size(); 1270 for (size_t i=0 ; i<count ; i++) { 1271 const sp<LayerBase>& layer(previousLayers[i]); 1272 if (currentLayers.indexOf(layer) < 0) { 1273 // this layer is not visible anymore 1274 // TODO: we could traverse the tree from front to back and 1275 // compute the actual visible region 1276 // TODO: we could cache the transformed region 1277 const Layer::State& s(layer->drawingState()); 1278 Region visibleReg = s.transform.transform( 1279 Region(Rect(s.active.w, s.active.h))); 1280 invalidateLayerStack(s.layerStack, visibleReg); 1281 } 1282 } 1283 } 1284 1285 commitTransaction(); 1286} 1287 1288void SurfaceFlinger::commitTransaction() 1289{ 1290 if (!mLayersPendingRemoval.isEmpty()) { 1291 // Notify removed layers now that they can't be drawn from 1292 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { 1293 mLayersPendingRemoval[i]->onRemoved(); 1294 } 1295 mLayersPendingRemoval.clear(); 1296 } 1297 1298 mDrawingState = mCurrentState; 1299 mTransactionPending = false; 1300 mAnimTransactionPending = false; 1301 mTransactionCV.broadcast(); 1302} 1303 1304void SurfaceFlinger::computeVisibleRegions( 1305 const LayerVector& currentLayers, uint32_t layerStack, 1306 Region& outDirtyRegion, Region& outOpaqueRegion) 1307{ 1308 ATRACE_CALL(); 1309 1310 Region aboveOpaqueLayers; 1311 Region aboveCoveredLayers; 1312 Region dirty; 1313 1314 outDirtyRegion.clear(); 1315 1316 size_t i = currentLayers.size(); 1317 while (i--) { 1318 const sp<LayerBase>& layer = currentLayers[i]; 1319 1320 // start with the whole surface at its current location 1321 const Layer::State& s(layer->drawingState()); 1322 1323 // only consider the layers on the given later stack 1324 if (s.layerStack != layerStack) 1325 continue; 1326 1327 /* 1328 * opaqueRegion: area of a surface that is fully opaque. 1329 */ 1330 Region opaqueRegion; 1331 1332 /* 1333 * visibleRegion: area of a surface that is visible on screen 1334 * and not fully transparent. This is essentially the layer's 1335 * footprint minus the opaque regions above it. 1336 * Areas covered by a translucent surface are considered visible. 1337 */ 1338 Region visibleRegion; 1339 1340 /* 1341 * coveredRegion: area of a surface that is covered by all 1342 * visible regions above it (which includes the translucent areas). 1343 */ 1344 Region coveredRegion; 1345 1346 /* 1347 * transparentRegion: area of a surface that is hinted to be completely 1348 * transparent. This is only used to tell when the layer has no visible 1349 * non-transparent regions and can be removed from the layer list. It 1350 * does not affect the visibleRegion of this layer or any layers 1351 * beneath it. The hint may not be correct if apps don't respect the 1352 * SurfaceView restrictions (which, sadly, some don't). 1353 */ 1354 Region transparentRegion; 1355 1356 1357 // handle hidden surfaces by setting the visible region to empty 1358 if (CC_LIKELY(layer->isVisible())) { 1359 const bool translucent = !layer->isOpaque(); 1360 Rect bounds(layer->computeBounds()); 1361 visibleRegion.set(bounds); 1362 if (!visibleRegion.isEmpty()) { 1363 // Remove the transparent area from the visible region 1364 if (translucent) { 1365 const Transform tr(s.transform); 1366 if (tr.transformed()) { 1367 if (tr.preserveRects()) { 1368 // transform the transparent region 1369 transparentRegion = tr.transform(s.transparentRegion); 1370 } else { 1371 // transformation too complex, can't do the 1372 // transparent region optimization. 1373 transparentRegion.clear(); 1374 } 1375 } else { 1376 transparentRegion = s.transparentRegion; 1377 } 1378 } 1379 1380 // compute the opaque region 1381 const int32_t layerOrientation = s.transform.getOrientation(); 1382 if (s.alpha==255 && !translucent && 1383 ((layerOrientation & Transform::ROT_INVALID) == false)) { 1384 // the opaque region is the layer's footprint 1385 opaqueRegion = visibleRegion; 1386 } 1387 } 1388 } 1389 1390 // Clip the covered region to the visible region 1391 coveredRegion = aboveCoveredLayers.intersect(visibleRegion); 1392 1393 // Update aboveCoveredLayers for next (lower) layer 1394 aboveCoveredLayers.orSelf(visibleRegion); 1395 1396 // subtract the opaque region covered by the layers above us 1397 visibleRegion.subtractSelf(aboveOpaqueLayers); 1398 1399 // compute this layer's dirty region 1400 if (layer->contentDirty) { 1401 // we need to invalidate the whole region 1402 dirty = visibleRegion; 1403 // as well, as the old visible region 1404 dirty.orSelf(layer->visibleRegion); 1405 layer->contentDirty = false; 1406 } else { 1407 /* compute the exposed region: 1408 * the exposed region consists of two components: 1409 * 1) what's VISIBLE now and was COVERED before 1410 * 2) what's EXPOSED now less what was EXPOSED before 1411 * 1412 * note that (1) is conservative, we start with the whole 1413 * visible region but only keep what used to be covered by 1414 * something -- which mean it may have been exposed. 1415 * 1416 * (2) handles areas that were not covered by anything but got 1417 * exposed because of a resize. 1418 */ 1419 const Region newExposed = visibleRegion - coveredRegion; 1420 const Region oldVisibleRegion = layer->visibleRegion; 1421 const Region oldCoveredRegion = layer->coveredRegion; 1422 const Region oldExposed = oldVisibleRegion - oldCoveredRegion; 1423 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); 1424 } 1425 dirty.subtractSelf(aboveOpaqueLayers); 1426 1427 // accumulate to the screen dirty region 1428 outDirtyRegion.orSelf(dirty); 1429 1430 // Update aboveOpaqueLayers for next (lower) layer 1431 aboveOpaqueLayers.orSelf(opaqueRegion); 1432 1433 // Store the visible region in screen space 1434 layer->setVisibleRegion(visibleRegion); 1435 layer->setCoveredRegion(coveredRegion); 1436 layer->setVisibleNonTransparentRegion( 1437 visibleRegion.subtract(transparentRegion)); 1438 } 1439 1440 outOpaqueRegion = aboveOpaqueLayers; 1441} 1442 1443void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, 1444 const Region& dirty) { 1445 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 1446 const sp<DisplayDevice>& hw(mDisplays[dpy]); 1447 if (hw->getLayerStack() == layerStack) { 1448 hw->dirtyRegion.orSelf(dirty); 1449 } 1450 } 1451} 1452 1453void SurfaceFlinger::handlePageFlip() 1454{ 1455 Region dirtyRegion; 1456 1457 bool visibleRegions = false; 1458 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); 1459 const size_t count = currentLayers.size(); 1460 for (size_t i=0 ; i<count ; i++) { 1461 const sp<LayerBase>& layer(currentLayers[i]); 1462 const Region dirty(layer->latchBuffer(visibleRegions)); 1463 const Layer::State& s(layer->drawingState()); 1464 invalidateLayerStack(s.layerStack, dirty); 1465 } 1466 1467 mVisibleRegionsDirty |= visibleRegions; 1468} 1469 1470void SurfaceFlinger::invalidateHwcGeometry() 1471{ 1472 mHwWorkListDirty = true; 1473} 1474 1475 1476void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, 1477 const Region& inDirtyRegion) 1478{ 1479 Region dirtyRegion(inDirtyRegion); 1480 1481 // compute the invalid region 1482 hw->swapRegion.orSelf(dirtyRegion); 1483 1484 uint32_t flags = hw->getFlags(); 1485 if (flags & DisplayDevice::SWAP_RECTANGLE) { 1486 // we can redraw only what's dirty, but since SWAP_RECTANGLE only 1487 // takes a rectangle, we must make sure to update that whole 1488 // rectangle in that case 1489 dirtyRegion.set(hw->swapRegion.bounds()); 1490 } else { 1491 if (flags & DisplayDevice::PARTIAL_UPDATES) { 1492 // We need to redraw the rectangle that will be updated 1493 // (pushed to the framebuffer). 1494 // This is needed because PARTIAL_UPDATES only takes one 1495 // rectangle instead of a region (see DisplayDevice::flip()) 1496 dirtyRegion.set(hw->swapRegion.bounds()); 1497 } else { 1498 // we need to redraw everything (the whole screen) 1499 dirtyRegion.set(hw->bounds()); 1500 hw->swapRegion = dirtyRegion; 1501 } 1502 } 1503 1504 doComposeSurfaces(hw, dirtyRegion); 1505 1506 // update the swap region and clear the dirty region 1507 hw->swapRegion.orSelf(dirtyRegion); 1508 1509 // swap buffers (presentation) 1510 hw->swapBuffers(getHwComposer()); 1511} 1512 1513void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) 1514{ 1515 const int32_t id = hw->getHwcDisplayId(); 1516 HWComposer& hwc(getHwComposer()); 1517 HWComposer::LayerListIterator cur = hwc.begin(id); 1518 const HWComposer::LayerListIterator end = hwc.end(id); 1519 1520 const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); 1521 if (hasGlesComposition) { 1522 DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); 1523 1524 // set the frame buffer 1525 glMatrixMode(GL_MODELVIEW); 1526 glLoadIdentity(); 1527 1528 // Never touch the framebuffer if we don't have any framebuffer layers 1529 const bool hasHwcComposition = hwc.hasHwcComposition(id); 1530 if (hasHwcComposition) { 1531 // when using overlays, we assume a fully transparent framebuffer 1532 // NOTE: we could reduce how much we need to clear, for instance 1533 // remove where there are opaque FB layers. however, on some 1534 // GPUs doing a "clean slate" glClear might be more efficient. 1535 // We'll revisit later if needed. 1536 glClearColor(0, 0, 0, 0); 1537 glClear(GL_COLOR_BUFFER_BIT); 1538 } else { 1539 const Region region(hw->undefinedRegion.intersect(dirty)); 1540 // screen is already cleared here 1541 if (!region.isEmpty()) { 1542 // can happen with SurfaceView 1543 drawWormhole(hw, region); 1544 } 1545 } 1546 1547 if (hw->getDisplayType() >= DisplayDevice::DISPLAY_EXTERNAL) { 1548 // TODO: just to be on the safe side, we don't set the 1549 // scissor on the main display. It should never be needed 1550 // anyways (though in theory it could since the API allows it). 1551 const Rect& bounds(hw->getBounds()); 1552 const Transform& tr(hw->getTransform()); 1553 const Rect scissor(tr.transform(hw->getViewport())); 1554 if (scissor != bounds) { 1555 // scissor doesn't match the screen's dimensions, so we 1556 // need to clear everything outside of it and enable 1557 // the GL scissor so we don't draw anything where we shouldn't 1558 const GLint height = hw->getHeight(); 1559 glScissor(scissor.left, height - scissor.bottom, 1560 scissor.getWidth(), scissor.getHeight()); 1561 // clear everything unscissored 1562 glClearColor(0, 0, 0, 0); 1563 glClear(GL_COLOR_BUFFER_BIT); 1564 // enable scissor for this frame 1565 glEnable(GL_SCISSOR_TEST); 1566 } 1567 } 1568 } 1569 1570 /* 1571 * and then, render the layers targeted at the framebuffer 1572 */ 1573 1574 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 1575 const size_t count = layers.size(); 1576 const Transform& tr = hw->getTransform(); 1577 if (cur != end) { 1578 // we're using h/w composer 1579 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { 1580 const sp<LayerBase>& layer(layers[i]); 1581 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); 1582 if (!clip.isEmpty()) { 1583 switch (cur->getCompositionType()) { 1584 case HWC_OVERLAY: { 1585 if ((cur->getHints() & HWC_HINT_CLEAR_FB) 1586 && i 1587 && layer->isOpaque() 1588 && hasGlesComposition) { 1589 // never clear the very first layer since we're 1590 // guaranteed the FB is already cleared 1591 layer->clearWithOpenGL(hw, clip); 1592 } 1593 break; 1594 } 1595 case HWC_FRAMEBUFFER: { 1596 layer->draw(hw, clip); 1597 break; 1598 } 1599 case HWC_FRAMEBUFFER_TARGET: { 1600 // this should not happen as the iterator shouldn't 1601 // let us get there. 1602 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); 1603 break; 1604 } 1605 } 1606 } 1607 layer->setAcquireFence(hw, *cur); 1608 } 1609 } else { 1610 // we're not using h/w composer 1611 for (size_t i=0 ; i<count ; ++i) { 1612 const sp<LayerBase>& layer(layers[i]); 1613 const Region clip(dirty.intersect( 1614 tr.transform(layer->visibleRegion))); 1615 if (!clip.isEmpty()) { 1616 layer->draw(hw, clip); 1617 } 1618 } 1619 } 1620 1621 // disable scissor at the end of the frame 1622 glDisable(GL_SCISSOR_TEST); 1623} 1624 1625void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, 1626 const Region& region) const 1627{ 1628 glDisable(GL_TEXTURE_EXTERNAL_OES); 1629 glDisable(GL_TEXTURE_2D); 1630 glDisable(GL_BLEND); 1631 glColor4f(0,0,0,0); 1632 1633 const int32_t height = hw->getHeight(); 1634 Region::const_iterator it = region.begin(); 1635 Region::const_iterator const end = region.end(); 1636 while (it != end) { 1637 const Rect& r = *it++; 1638 GLfloat vertices[][2] = { 1639 { r.left, height - r.top }, 1640 { r.left, height - r.bottom }, 1641 { r.right, height - r.bottom }, 1642 { r.right, height - r.top } 1643 }; 1644 glVertexPointer(2, GL_FLOAT, 0, vertices); 1645 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 1646 } 1647} 1648 1649ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, 1650 const sp<LayerBaseClient>& lbc) 1651{ 1652 // attach this layer to the client 1653 size_t name = client->attachLayer(lbc); 1654 1655 // add this layer to the current state list 1656 Mutex::Autolock _l(mStateLock); 1657 mCurrentState.layersSortedByZ.add(lbc); 1658 1659 return ssize_t(name); 1660} 1661 1662status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) 1663{ 1664 Mutex::Autolock _l(mStateLock); 1665 status_t err = purgatorizeLayer_l(layer); 1666 if (err == NO_ERROR) 1667 setTransactionFlags(eTransactionNeeded); 1668 return err; 1669} 1670 1671status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) 1672{ 1673 ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); 1674 if (index >= 0) { 1675 mLayersRemoved = true; 1676 return NO_ERROR; 1677 } 1678 return status_t(index); 1679} 1680 1681status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) 1682{ 1683 // First add the layer to the purgatory list, which makes sure it won't 1684 // go away, then remove it from the main list (through a transaction). 1685 ssize_t err = removeLayer_l(layerBase); 1686 if (err >= 0) { 1687 mLayerPurgatory.add(layerBase); 1688 } 1689 1690 mLayersPendingRemoval.push(layerBase); 1691 1692 // it's possible that we don't find a layer, because it might 1693 // have been destroyed already -- this is not technically an error 1694 // from the user because there is a race between Client::destroySurface(), 1695 // ~Client() and ~ISurface(). 1696 return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; 1697} 1698 1699uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) 1700{ 1701 return android_atomic_release_load(&mTransactionFlags); 1702} 1703 1704uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) 1705{ 1706 return android_atomic_and(~flags, &mTransactionFlags) & flags; 1707} 1708 1709uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) 1710{ 1711 uint32_t old = android_atomic_or(flags, &mTransactionFlags); 1712 if ((old & flags)==0) { // wake the server up 1713 signalTransaction(); 1714 } 1715 return old; 1716} 1717 1718void SurfaceFlinger::setTransactionState( 1719 const Vector<ComposerState>& state, 1720 const Vector<DisplayState>& displays, 1721 uint32_t flags) 1722{ 1723 ATRACE_CALL(); 1724 Mutex::Autolock _l(mStateLock); 1725 uint32_t transactionFlags = 0; 1726 1727 if (flags & eAnimation) { 1728 // For window updates that are part of an animation we must wait for 1729 // previous animation "frames" to be handled. 1730 while (mAnimTransactionPending) { 1731 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1732 if (CC_UNLIKELY(err != NO_ERROR)) { 1733 // just in case something goes wrong in SF, return to the 1734 // caller after a few seconds. 1735 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " 1736 "waiting for previous animation frame"); 1737 mAnimTransactionPending = false; 1738 break; 1739 } 1740 } 1741 } 1742 1743 size_t count = displays.size(); 1744 for (size_t i=0 ; i<count ; i++) { 1745 const DisplayState& s(displays[i]); 1746 transactionFlags |= setDisplayStateLocked(s); 1747 } 1748 1749 count = state.size(); 1750 for (size_t i=0 ; i<count ; i++) { 1751 const ComposerState& s(state[i]); 1752 // Here we need to check that the interface we're given is indeed 1753 // one of our own. A malicious client could give us a NULL 1754 // IInterface, or one of its own or even one of our own but a 1755 // different type. All these situations would cause us to crash. 1756 // 1757 // NOTE: it would be better to use RTTI as we could directly check 1758 // that we have a Client*. however, RTTI is disabled in Android. 1759 if (s.client != NULL) { 1760 sp<IBinder> binder = s.client->asBinder(); 1761 if (binder != NULL) { 1762 String16 desc(binder->getInterfaceDescriptor()); 1763 if (desc == ISurfaceComposerClient::descriptor) { 1764 sp<Client> client( static_cast<Client *>(s.client.get()) ); 1765 transactionFlags |= setClientStateLocked(client, s.state); 1766 } 1767 } 1768 } 1769 } 1770 1771 if (transactionFlags) { 1772 // this triggers the transaction 1773 setTransactionFlags(transactionFlags); 1774 1775 // if this is a synchronous transaction, wait for it to take effect 1776 // before returning. 1777 if (flags & eSynchronous) { 1778 mTransactionPending = true; 1779 } 1780 if (flags & eAnimation) { 1781 mAnimTransactionPending = true; 1782 } 1783 while (mTransactionPending) { 1784 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); 1785 if (CC_UNLIKELY(err != NO_ERROR)) { 1786 // just in case something goes wrong in SF, return to the 1787 // called after a few seconds. 1788 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); 1789 mTransactionPending = false; 1790 break; 1791 } 1792 } 1793 } 1794} 1795 1796uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) 1797{ 1798 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); 1799 if (dpyIdx < 0) 1800 return 0; 1801 1802 uint32_t flags = 0; 1803 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); 1804 if (disp.isValid()) { 1805 const uint32_t what = s.what; 1806 if (what & DisplayState::eSurfaceChanged) { 1807 if (disp.surface->asBinder() != s.surface->asBinder()) { 1808 disp.surface = s.surface; 1809 flags |= eDisplayTransactionNeeded; 1810 } 1811 } 1812 if (what & DisplayState::eLayerStackChanged) { 1813 if (disp.layerStack != s.layerStack) { 1814 disp.layerStack = s.layerStack; 1815 flags |= eDisplayTransactionNeeded; 1816 } 1817 } 1818 if (what & DisplayState::eDisplayProjectionChanged) { 1819 if (disp.orientation != s.orientation) { 1820 disp.orientation = s.orientation; 1821 flags |= eDisplayTransactionNeeded; 1822 } 1823 if (disp.frame != s.frame) { 1824 disp.frame = s.frame; 1825 flags |= eDisplayTransactionNeeded; 1826 } 1827 if (disp.viewport != s.viewport) { 1828 disp.viewport = s.viewport; 1829 flags |= eDisplayTransactionNeeded; 1830 } 1831 } 1832 } 1833 return flags; 1834} 1835 1836uint32_t SurfaceFlinger::setClientStateLocked( 1837 const sp<Client>& client, 1838 const layer_state_t& s) 1839{ 1840 uint32_t flags = 0; 1841 sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); 1842 if (layer != 0) { 1843 const uint32_t what = s.what; 1844 if (what & layer_state_t::ePositionChanged) { 1845 if (layer->setPosition(s.x, s.y)) 1846 flags |= eTraversalNeeded; 1847 } 1848 if (what & layer_state_t::eLayerChanged) { 1849 // NOTE: index needs to be calculated before we update the state 1850 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1851 if (layer->setLayer(s.z)) { 1852 mCurrentState.layersSortedByZ.removeAt(idx); 1853 mCurrentState.layersSortedByZ.add(layer); 1854 // we need traversal (state changed) 1855 // AND transaction (list changed) 1856 flags |= eTransactionNeeded|eTraversalNeeded; 1857 } 1858 } 1859 if (what & layer_state_t::eSizeChanged) { 1860 if (layer->setSize(s.w, s.h)) { 1861 flags |= eTraversalNeeded; 1862 } 1863 } 1864 if (what & layer_state_t::eAlphaChanged) { 1865 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) 1866 flags |= eTraversalNeeded; 1867 } 1868 if (what & layer_state_t::eMatrixChanged) { 1869 if (layer->setMatrix(s.matrix)) 1870 flags |= eTraversalNeeded; 1871 } 1872 if (what & layer_state_t::eTransparentRegionChanged) { 1873 if (layer->setTransparentRegionHint(s.transparentRegion)) 1874 flags |= eTraversalNeeded; 1875 } 1876 if (what & layer_state_t::eVisibilityChanged) { 1877 if (layer->setFlags(s.flags, s.mask)) 1878 flags |= eTraversalNeeded; 1879 } 1880 if (what & layer_state_t::eCropChanged) { 1881 if (layer->setCrop(s.crop)) 1882 flags |= eTraversalNeeded; 1883 } 1884 if (what & layer_state_t::eLayerStackChanged) { 1885 // NOTE: index needs to be calculated before we update the state 1886 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); 1887 if (layer->setLayerStack(s.layerStack)) { 1888 mCurrentState.layersSortedByZ.removeAt(idx); 1889 mCurrentState.layersSortedByZ.add(layer); 1890 // we need traversal (state changed) 1891 // AND transaction (list changed) 1892 flags |= eTransactionNeeded|eTraversalNeeded; 1893 } 1894 } 1895 } 1896 return flags; 1897} 1898 1899sp<ISurface> SurfaceFlinger::createLayer( 1900 ISurfaceComposerClient::surface_data_t* params, 1901 const String8& name, 1902 const sp<Client>& client, 1903 uint32_t w, uint32_t h, PixelFormat format, 1904 uint32_t flags) 1905{ 1906 sp<LayerBaseClient> layer; 1907 sp<ISurface> surfaceHandle; 1908 1909 if (int32_t(w|h) < 0) { 1910 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", 1911 int(w), int(h)); 1912 return surfaceHandle; 1913 } 1914 1915 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); 1916 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { 1917 case ISurfaceComposerClient::eFXSurfaceNormal: 1918 layer = createNormalLayer(client, w, h, flags, format); 1919 break; 1920 case ISurfaceComposerClient::eFXSurfaceBlur: 1921 case ISurfaceComposerClient::eFXSurfaceDim: 1922 layer = createDimLayer(client, w, h, flags); 1923 break; 1924 case ISurfaceComposerClient::eFXSurfaceScreenshot: 1925 layer = createScreenshotLayer(client, w, h, flags); 1926 break; 1927 } 1928 1929 if (layer != 0) { 1930 layer->initStates(w, h, flags); 1931 layer->setName(name); 1932 ssize_t token = addClientLayer(client, layer); 1933 surfaceHandle = layer->getSurface(); 1934 if (surfaceHandle != 0) { 1935 params->token = token; 1936 params->identity = layer->getIdentity(); 1937 } 1938 setTransactionFlags(eTransactionNeeded); 1939 } 1940 1941 return surfaceHandle; 1942} 1943 1944sp<Layer> SurfaceFlinger::createNormalLayer( 1945 const sp<Client>& client, 1946 uint32_t w, uint32_t h, uint32_t flags, 1947 PixelFormat& format) 1948{ 1949 // initialize the surfaces 1950 switch (format) { 1951 case PIXEL_FORMAT_TRANSPARENT: 1952 case PIXEL_FORMAT_TRANSLUCENT: 1953 format = PIXEL_FORMAT_RGBA_8888; 1954 break; 1955 case PIXEL_FORMAT_OPAQUE: 1956#ifdef NO_RGBX_8888 1957 format = PIXEL_FORMAT_RGB_565; 1958#else 1959 format = PIXEL_FORMAT_RGBX_8888; 1960#endif 1961 break; 1962 } 1963 1964#ifdef NO_RGBX_8888 1965 if (format == PIXEL_FORMAT_RGBX_8888) 1966 format = PIXEL_FORMAT_RGBA_8888; 1967#endif 1968 1969 sp<Layer> layer = new Layer(this, client); 1970 status_t err = layer->setBuffers(w, h, format, flags); 1971 if (CC_LIKELY(err != NO_ERROR)) { 1972 ALOGE("createNormalLayer() failed (%s)", strerror(-err)); 1973 layer.clear(); 1974 } 1975 return layer; 1976} 1977 1978sp<LayerDim> SurfaceFlinger::createDimLayer( 1979 const sp<Client>& client, 1980 uint32_t w, uint32_t h, uint32_t flags) 1981{ 1982 sp<LayerDim> layer = new LayerDim(this, client); 1983 return layer; 1984} 1985 1986sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( 1987 const sp<Client>& client, 1988 uint32_t w, uint32_t h, uint32_t flags) 1989{ 1990 sp<LayerScreenshot> layer = new LayerScreenshot(this, client); 1991 return layer; 1992} 1993 1994status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, SurfaceID sid) 1995{ 1996 /* 1997 * called by the window manager, when a surface should be marked for 1998 * destruction. 1999 * 2000 * The surface is removed from the current and drawing lists, but placed 2001 * in the purgatory queue, so it's not destroyed right-away (we need 2002 * to wait for all client's references to go away first). 2003 */ 2004 2005 status_t err = NAME_NOT_FOUND; 2006 Mutex::Autolock _l(mStateLock); 2007 sp<LayerBaseClient> layer = client->getLayerUser(sid); 2008 2009 if (layer != 0) { 2010 err = purgatorizeLayer_l(layer); 2011 if (err == NO_ERROR) { 2012 setTransactionFlags(eTransactionNeeded); 2013 } 2014 } 2015 return err; 2016} 2017 2018status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) 2019{ 2020 // called by ~ISurface() when all references are gone 2021 status_t err = NO_ERROR; 2022 sp<LayerBaseClient> l(layer.promote()); 2023 if (l != NULL) { 2024 Mutex::Autolock _l(mStateLock); 2025 err = removeLayer_l(l); 2026 if (err == NAME_NOT_FOUND) { 2027 // The surface wasn't in the current list, which means it was 2028 // removed already, which means it is in the purgatory, 2029 // and need to be removed from there. 2030 ssize_t idx = mLayerPurgatory.remove(l); 2031 ALOGE_IF(idx < 0, 2032 "layer=%p is not in the purgatory list", l.get()); 2033 } 2034 ALOGE_IF(err<0 && err != NAME_NOT_FOUND, 2035 "error removing layer=%p (%s)", l.get(), strerror(-err)); 2036 } 2037 return err; 2038} 2039 2040// --------------------------------------------------------------------------- 2041 2042void SurfaceFlinger::onInitializeDisplays() { 2043 // reset screen orientation 2044 Vector<ComposerState> state; 2045 Vector<DisplayState> displays; 2046 DisplayState d; 2047 d.what = DisplayState::eDisplayProjectionChanged; 2048 d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]; 2049 d.orientation = DisplayState::eOrientationDefault; 2050 d.frame.makeInvalid(); 2051 d.viewport.makeInvalid(); 2052 displays.add(d); 2053 setTransactionState(state, displays, 0); 2054 onScreenAcquired(getDefaultDisplayDevice()); 2055} 2056 2057void SurfaceFlinger::initializeDisplays() { 2058 class MessageScreenInitialized : public MessageBase { 2059 SurfaceFlinger* flinger; 2060 public: 2061 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } 2062 virtual bool handler() { 2063 flinger->onInitializeDisplays(); 2064 return true; 2065 } 2066 }; 2067 sp<MessageBase> msg = new MessageScreenInitialized(this); 2068 postMessageAsync(msg); // we may be called from main thread, use async message 2069} 2070 2071 2072void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { 2073 ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); 2074 if (hw->isScreenAcquired()) { 2075 // this is expected, e.g. when power manager wakes up during boot 2076 ALOGD(" screen was previously acquired"); 2077 return; 2078 } 2079 2080 hw->acquireScreen(); 2081 int32_t type = hw->getDisplayType(); 2082 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2083 // built-in display, tell the HWC 2084 getHwComposer().acquire(type); 2085 2086 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2087 // FIXME: eventthread only knows about the main display right now 2088 mEventThread->onScreenAcquired(); 2089 } 2090 } 2091 mVisibleRegionsDirty = true; 2092 repaintEverything(); 2093} 2094 2095void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { 2096 ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); 2097 if (!hw->isScreenAcquired()) { 2098 ALOGD(" screen was previously released"); 2099 return; 2100 } 2101 2102 hw->releaseScreen(); 2103 int32_t type = hw->getDisplayType(); 2104 if (type < DisplayDevice::NUM_DISPLAY_TYPES) { 2105 if (type == DisplayDevice::DISPLAY_PRIMARY) { 2106 // FIXME: eventthread only knows about the main display right now 2107 mEventThread->onScreenReleased(); 2108 } 2109 2110 // built-in display, tell the HWC 2111 getHwComposer().release(type); 2112 } 2113 mVisibleRegionsDirty = true; 2114 // from this point on, SF will stop drawing on this display 2115} 2116 2117void SurfaceFlinger::unblank(const sp<IBinder>& display) { 2118 class MessageScreenAcquired : public MessageBase { 2119 SurfaceFlinger& mFlinger; 2120 sp<IBinder> mDisplay; 2121 public: 2122 MessageScreenAcquired(SurfaceFlinger& flinger, 2123 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2124 virtual bool handler() { 2125 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2126 if (hw == NULL) { 2127 ALOGE("Attempt to unblank null display %p", mDisplay.get()); 2128 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2129 ALOGW("Attempt to unblank virtual display"); 2130 } else { 2131 mFlinger.onScreenAcquired(hw); 2132 } 2133 return true; 2134 } 2135 }; 2136 sp<MessageBase> msg = new MessageScreenAcquired(*this, display); 2137 postMessageSync(msg); 2138} 2139 2140void SurfaceFlinger::blank(const sp<IBinder>& display) { 2141 class MessageScreenReleased : public MessageBase { 2142 SurfaceFlinger& mFlinger; 2143 sp<IBinder> mDisplay; 2144 public: 2145 MessageScreenReleased(SurfaceFlinger& flinger, 2146 const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } 2147 virtual bool handler() { 2148 const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); 2149 if (hw == NULL) { 2150 ALOGE("Attempt to blank null display %p", mDisplay.get()); 2151 } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { 2152 ALOGW("Attempt to blank virtual display"); 2153 } else { 2154 mFlinger.onScreenReleased(hw); 2155 } 2156 return true; 2157 } 2158 }; 2159 sp<MessageBase> msg = new MessageScreenReleased(*this, display); 2160 postMessageSync(msg); 2161} 2162 2163// --------------------------------------------------------------------------- 2164 2165status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) 2166{ 2167 const size_t SIZE = 4096; 2168 char buffer[SIZE]; 2169 String8 result; 2170 2171 if (!PermissionCache::checkCallingPermission(sDump)) { 2172 snprintf(buffer, SIZE, "Permission Denial: " 2173 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", 2174 IPCThreadState::self()->getCallingPid(), 2175 IPCThreadState::self()->getCallingUid()); 2176 result.append(buffer); 2177 } else { 2178 // Try to get the main lock, but don't insist if we can't 2179 // (this would indicate SF is stuck, but we want to be able to 2180 // print something in dumpsys). 2181 int retry = 3; 2182 while (mStateLock.tryLock()<0 && --retry>=0) { 2183 usleep(1000000); 2184 } 2185 const bool locked(retry >= 0); 2186 if (!locked) { 2187 snprintf(buffer, SIZE, 2188 "SurfaceFlinger appears to be unresponsive, " 2189 "dumping anyways (no locks held)\n"); 2190 result.append(buffer); 2191 } 2192 2193 bool dumpAll = true; 2194 size_t index = 0; 2195 size_t numArgs = args.size(); 2196 if (numArgs) { 2197 if ((index < numArgs) && 2198 (args[index] == String16("--list"))) { 2199 index++; 2200 listLayersLocked(args, index, result, buffer, SIZE); 2201 dumpAll = false; 2202 } 2203 2204 if ((index < numArgs) && 2205 (args[index] == String16("--latency"))) { 2206 index++; 2207 dumpStatsLocked(args, index, result, buffer, SIZE); 2208 dumpAll = false; 2209 } 2210 2211 if ((index < numArgs) && 2212 (args[index] == String16("--latency-clear"))) { 2213 index++; 2214 clearStatsLocked(args, index, result, buffer, SIZE); 2215 dumpAll = false; 2216 } 2217 } 2218 2219 if (dumpAll) { 2220 dumpAllLocked(result, buffer, SIZE); 2221 } 2222 2223 if (locked) { 2224 mStateLock.unlock(); 2225 } 2226 } 2227 write(fd, result.string(), result.size()); 2228 return NO_ERROR; 2229} 2230 2231void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, 2232 String8& result, char* buffer, size_t SIZE) const 2233{ 2234 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2235 const size_t count = currentLayers.size(); 2236 for (size_t i=0 ; i<count ; i++) { 2237 const sp<LayerBase>& layer(currentLayers[i]); 2238 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2239 result.append(buffer); 2240 } 2241} 2242 2243void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, 2244 String8& result, char* buffer, size_t SIZE) const 2245{ 2246 String8 name; 2247 if (index < args.size()) { 2248 name = String8(args[index]); 2249 index++; 2250 } 2251 2252 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2253 const size_t count = currentLayers.size(); 2254 for (size_t i=0 ; i<count ; i++) { 2255 const sp<LayerBase>& layer(currentLayers[i]); 2256 if (name.isEmpty()) { 2257 snprintf(buffer, SIZE, "%s\n", layer->getName().string()); 2258 result.append(buffer); 2259 } 2260 if (name.isEmpty() || (name == layer->getName())) { 2261 layer->dumpStats(result, buffer, SIZE); 2262 } 2263 } 2264} 2265 2266void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, 2267 String8& result, char* buffer, size_t SIZE) const 2268{ 2269 String8 name; 2270 if (index < args.size()) { 2271 name = String8(args[index]); 2272 index++; 2273 } 2274 2275 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2276 const size_t count = currentLayers.size(); 2277 for (size_t i=0 ; i<count ; i++) { 2278 const sp<LayerBase>& layer(currentLayers[i]); 2279 if (name.isEmpty() || (name == layer->getName())) { 2280 layer->clearStats(); 2281 } 2282 } 2283} 2284 2285/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) 2286{ 2287 static const char* config = 2288 " [sf" 2289#ifdef NO_RGBX_8888 2290 " NO_RGBX_8888" 2291#endif 2292#ifdef HAS_CONTEXT_PRIORITY 2293 " HAS_CONTEXT_PRIORITY" 2294#endif 2295#ifdef NEVER_DEFAULT_TO_ASYNC_MODE 2296 " NEVER_DEFAULT_TO_ASYNC_MODE" 2297#endif 2298#ifdef TARGET_DISABLE_TRIPLE_BUFFERING 2299 " TARGET_DISABLE_TRIPLE_BUFFERING" 2300#endif 2301 "]"; 2302 result.append(config); 2303} 2304 2305void SurfaceFlinger::dumpAllLocked( 2306 String8& result, char* buffer, size_t SIZE) const 2307{ 2308 // figure out if we're stuck somewhere 2309 const nsecs_t now = systemTime(); 2310 const nsecs_t inSwapBuffers(mDebugInSwapBuffers); 2311 const nsecs_t inTransaction(mDebugInTransaction); 2312 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; 2313 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; 2314 2315 /* 2316 * Dump library configuration. 2317 */ 2318 result.append("Build configuration:"); 2319 appendSfConfigString(result); 2320 appendUiConfigString(result); 2321 appendGuiConfigString(result); 2322 result.append("\n"); 2323 2324 /* 2325 * Dump the visible layer list 2326 */ 2327 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; 2328 const size_t count = currentLayers.size(); 2329 snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); 2330 result.append(buffer); 2331 for (size_t i=0 ; i<count ; i++) { 2332 const sp<LayerBase>& layer(currentLayers[i]); 2333 layer->dump(result, buffer, SIZE); 2334 } 2335 2336 /* 2337 * Dump the layers in the purgatory 2338 */ 2339 2340 const size_t purgatorySize = mLayerPurgatory.size(); 2341 snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); 2342 result.append(buffer); 2343 for (size_t i=0 ; i<purgatorySize ; i++) { 2344 const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); 2345 layer->shortDump(result, buffer, SIZE); 2346 } 2347 2348 /* 2349 * Dump Display state 2350 */ 2351 2352 snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); 2353 result.append(buffer); 2354 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { 2355 const sp<const DisplayDevice>& hw(mDisplays[dpy]); 2356 hw->dump(result, buffer, SIZE); 2357 } 2358 2359 /* 2360 * Dump SurfaceFlinger global state 2361 */ 2362 2363 snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); 2364 result.append(buffer); 2365 2366 HWComposer& hwc(getHwComposer()); 2367 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2368 const GLExtensions& extensions(GLExtensions::getInstance()); 2369 snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", 2370 extensions.getVendor(), 2371 extensions.getRenderer(), 2372 extensions.getVersion()); 2373 result.append(buffer); 2374 2375 snprintf(buffer, SIZE, "EGL : %s\n", 2376 eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); 2377 result.append(buffer); 2378 2379 snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); 2380 result.append(buffer); 2381 2382 hw->undefinedRegion.dump(result, "undefinedRegion"); 2383 snprintf(buffer, SIZE, 2384 " orientation=%d, canDraw=%d\n", 2385 hw->getOrientation(), hw->canDraw()); 2386 result.append(buffer); 2387 snprintf(buffer, SIZE, 2388 " last eglSwapBuffers() time: %f us\n" 2389 " last transaction time : %f us\n" 2390 " transaction-flags : %08x\n" 2391 " refresh-rate : %f fps\n" 2392 " x-dpi : %f\n" 2393 " y-dpi : %f\n", 2394 mLastSwapBufferTime/1000.0, 2395 mLastTransactionTime/1000.0, 2396 mTransactionFlags, 2397 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), 2398 hwc.getDpiX(HWC_DISPLAY_PRIMARY), 2399 hwc.getDpiY(HWC_DISPLAY_PRIMARY)); 2400 result.append(buffer); 2401 2402 snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", 2403 inSwapBuffersDuration/1000.0); 2404 result.append(buffer); 2405 2406 snprintf(buffer, SIZE, " transaction time: %f us\n", 2407 inTransactionDuration/1000.0); 2408 result.append(buffer); 2409 2410 /* 2411 * VSYNC state 2412 */ 2413 mEventThread->dump(result, buffer, SIZE); 2414 2415 /* 2416 * Dump HWComposer state 2417 */ 2418 snprintf(buffer, SIZE, "h/w composer state:\n"); 2419 result.append(buffer); 2420 snprintf(buffer, SIZE, " h/w composer %s and %s\n", 2421 hwc.initCheck()==NO_ERROR ? "present" : "not present", 2422 (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); 2423 result.append(buffer); 2424 hwc.dump(result, buffer, SIZE); 2425 2426 /* 2427 * Dump gralloc state 2428 */ 2429 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); 2430 alloc.dump(result); 2431} 2432 2433const Vector< sp<LayerBase> >& 2434SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { 2435 // Note: mStateLock is held here 2436 return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); 2437} 2438 2439bool SurfaceFlinger::startDdmConnection() 2440{ 2441 void* libddmconnection_dso = 2442 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); 2443 if (!libddmconnection_dso) { 2444 return false; 2445 } 2446 void (*DdmConnection_start)(const char* name); 2447 DdmConnection_start = 2448 (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); 2449 if (!DdmConnection_start) { 2450 dlclose(libddmconnection_dso); 2451 return false; 2452 } 2453 (*DdmConnection_start)(getServiceName()); 2454 return true; 2455} 2456 2457status_t SurfaceFlinger::onTransact( 2458 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) 2459{ 2460 switch (code) { 2461 case CREATE_CONNECTION: 2462 case SET_TRANSACTION_STATE: 2463 case BOOT_FINISHED: 2464 case BLANK: 2465 case UNBLANK: 2466 { 2467 // codes that require permission check 2468 IPCThreadState* ipc = IPCThreadState::self(); 2469 const int pid = ipc->getCallingPid(); 2470 const int uid = ipc->getCallingUid(); 2471 if ((uid != AID_GRAPHICS) && 2472 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { 2473 ALOGE("Permission Denial: " 2474 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2475 return PERMISSION_DENIED; 2476 } 2477 break; 2478 } 2479 case CAPTURE_SCREEN: 2480 { 2481 // codes that require permission check 2482 IPCThreadState* ipc = IPCThreadState::self(); 2483 const int pid = ipc->getCallingPid(); 2484 const int uid = ipc->getCallingUid(); 2485 if ((uid != AID_GRAPHICS) && 2486 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { 2487 ALOGE("Permission Denial: " 2488 "can't read framebuffer pid=%d, uid=%d", pid, uid); 2489 return PERMISSION_DENIED; 2490 } 2491 break; 2492 } 2493 } 2494 2495 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); 2496 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { 2497 CHECK_INTERFACE(ISurfaceComposer, data, reply); 2498 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { 2499 IPCThreadState* ipc = IPCThreadState::self(); 2500 const int pid = ipc->getCallingPid(); 2501 const int uid = ipc->getCallingUid(); 2502 ALOGE("Permission Denial: " 2503 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); 2504 return PERMISSION_DENIED; 2505 } 2506 int n; 2507 switch (code) { 2508 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE 2509 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE 2510 return NO_ERROR; 2511 case 1002: // SHOW_UPDATES 2512 n = data.readInt32(); 2513 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); 2514 invalidateHwcGeometry(); 2515 repaintEverything(); 2516 return NO_ERROR; 2517 case 1004:{ // repaint everything 2518 repaintEverything(); 2519 return NO_ERROR; 2520 } 2521 case 1005:{ // force transaction 2522 setTransactionFlags( 2523 eTransactionNeeded| 2524 eDisplayTransactionNeeded| 2525 eTraversalNeeded); 2526 return NO_ERROR; 2527 } 2528 case 1006:{ // send empty update 2529 signalRefresh(); 2530 return NO_ERROR; 2531 } 2532 case 1008: // toggle use of hw composer 2533 n = data.readInt32(); 2534 mDebugDisableHWC = n ? 1 : 0; 2535 invalidateHwcGeometry(); 2536 repaintEverything(); 2537 return NO_ERROR; 2538 case 1009: // toggle use of transform hint 2539 n = data.readInt32(); 2540 mDebugDisableTransformHint = n ? 1 : 0; 2541 invalidateHwcGeometry(); 2542 repaintEverything(); 2543 return NO_ERROR; 2544 case 1010: // interrogate. 2545 reply->writeInt32(0); 2546 reply->writeInt32(0); 2547 reply->writeInt32(mDebugRegion); 2548 reply->writeInt32(0); 2549 reply->writeInt32(mDebugDisableHWC); 2550 return NO_ERROR; 2551 case 1013: { 2552 Mutex::Autolock _l(mStateLock); 2553 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2554 reply->writeInt32(hw->getPageFlipCount()); 2555 } 2556 return NO_ERROR; 2557 } 2558 } 2559 return err; 2560} 2561 2562void SurfaceFlinger::repaintEverything() { 2563 android_atomic_or(1, &mRepaintEverything); 2564 signalTransaction(); 2565} 2566 2567// --------------------------------------------------------------------------- 2568 2569status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, 2570 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2571{ 2572 Mutex::Autolock _l(mStateLock); 2573 return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); 2574} 2575 2576status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, 2577 GLuint* textureName, GLfloat* uOut, GLfloat* vOut) 2578{ 2579 ATRACE_CALL(); 2580 2581 if (!GLExtensions::getInstance().haveFramebufferObject()) 2582 return INVALID_OPERATION; 2583 2584 // get screen geometry 2585 // FIXME: figure out what it means to have a screenshot texture w/ multi-display 2586 sp<const DisplayDevice> hw(getDefaultDisplayDevice()); 2587 const uint32_t hw_w = hw->getWidth(); 2588 const uint32_t hw_h = hw->getHeight(); 2589 GLfloat u = 1; 2590 GLfloat v = 1; 2591 2592 // make sure to clear all GL error flags 2593 while ( glGetError() != GL_NO_ERROR ) ; 2594 2595 // create a FBO 2596 GLuint name, tname; 2597 glGenTextures(1, &tname); 2598 glBindTexture(GL_TEXTURE_2D, tname); 2599 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 2600 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 2601 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2602 hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2603 if (glGetError() != GL_NO_ERROR) { 2604 while ( glGetError() != GL_NO_ERROR ) ; 2605 GLint tw = (2 << (31 - clz(hw_w))); 2606 GLint th = (2 << (31 - clz(hw_h))); 2607 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2608 tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); 2609 u = GLfloat(hw_w) / tw; 2610 v = GLfloat(hw_h) / th; 2611 } 2612 glGenFramebuffersOES(1, &name); 2613 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2614 glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, 2615 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); 2616 2617 DisplayDevice::setViewportAndProjection(hw); 2618 2619 // redraw the screen entirely... 2620 glDisable(GL_TEXTURE_EXTERNAL_OES); 2621 glDisable(GL_TEXTURE_2D); 2622 glClearColor(0,0,0,1); 2623 glClear(GL_COLOR_BUFFER_BIT); 2624 glMatrixMode(GL_MODELVIEW); 2625 glLoadIdentity(); 2626 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2627 const size_t count = layers.size(); 2628 for (size_t i=0 ; i<count ; ++i) { 2629 const sp<LayerBase>& layer(layers[i]); 2630 layer->draw(hw); 2631 } 2632 2633 hw->compositionComplete(); 2634 2635 // back to main framebuffer 2636 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2637 glDeleteFramebuffersOES(1, &name); 2638 2639 *textureName = tname; 2640 *uOut = u; 2641 *vOut = v; 2642 return NO_ERROR; 2643} 2644 2645// --------------------------------------------------------------------------- 2646 2647status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, 2648 sp<IMemoryHeap>* heap, 2649 uint32_t* w, uint32_t* h, PixelFormat* f, 2650 uint32_t sw, uint32_t sh, 2651 uint32_t minLayerZ, uint32_t maxLayerZ) 2652{ 2653 ATRACE_CALL(); 2654 2655 status_t result = PERMISSION_DENIED; 2656 2657 if (!GLExtensions::getInstance().haveFramebufferObject()) { 2658 return INVALID_OPERATION; 2659 } 2660 2661 // get screen geometry 2662 sp<const DisplayDevice> hw(getDisplayDevice(display)); 2663 const uint32_t hw_w = hw->getWidth(); 2664 const uint32_t hw_h = hw->getHeight(); 2665 2666 // if we have secure windows on this display, never allow the screen capture 2667 if (hw->getSecureLayerVisible()) { 2668 ALOGW("FB is protected: PERMISSION_DENIED"); 2669 return PERMISSION_DENIED; 2670 } 2671 2672 if ((sw > hw_w) || (sh > hw_h)) { 2673 ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); 2674 return BAD_VALUE; 2675 } 2676 2677 sw = (!sw) ? hw_w : sw; 2678 sh = (!sh) ? hw_h : sh; 2679 const size_t size = sw * sh * 4; 2680 const bool filtering = sw != hw_w || sh != hw_h; 2681 2682// ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", 2683// sw, sh, minLayerZ, maxLayerZ); 2684 2685 // make sure to clear all GL error flags 2686 while ( glGetError() != GL_NO_ERROR ) ; 2687 2688 // create a FBO 2689 GLuint name, tname; 2690 glGenRenderbuffersOES(1, &tname); 2691 glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); 2692 glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); 2693 2694 glGenFramebuffersOES(1, &name); 2695 glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); 2696 glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, 2697 GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); 2698 2699 GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); 2700 2701 if (status == GL_FRAMEBUFFER_COMPLETE_OES) { 2702 2703 // invert everything, b/c glReadPixel() below will invert the FB 2704 GLint viewport[4]; 2705 glGetIntegerv(GL_VIEWPORT, viewport); 2706 glViewport(0, 0, sw, sh); 2707 glMatrixMode(GL_PROJECTION); 2708 glPushMatrix(); 2709 glLoadIdentity(); 2710 glOrthof(0, hw_w, hw_h, 0, 0, 1); 2711 glMatrixMode(GL_MODELVIEW); 2712 2713 // redraw the screen entirely... 2714 glClearColor(0,0,0,1); 2715 glClear(GL_COLOR_BUFFER_BIT); 2716 2717 const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); 2718 const size_t count = layers.size(); 2719 for (size_t i=0 ; i<count ; ++i) { 2720 const sp<LayerBase>& layer(layers[i]); 2721 const uint32_t z = layer->drawingState().z; 2722 if (z >= minLayerZ && z <= maxLayerZ) { 2723 if (filtering) layer->setFiltering(true); 2724 layer->draw(hw); 2725 if (filtering) layer->setFiltering(false); 2726 } 2727 } 2728 2729 // check for errors and return screen capture 2730 if (glGetError() != GL_NO_ERROR) { 2731 // error while rendering 2732 result = INVALID_OPERATION; 2733 } else { 2734 // allocate shared memory large enough to hold the 2735 // screen capture 2736 sp<MemoryHeapBase> base( 2737 new MemoryHeapBase(size, 0, "screen-capture") ); 2738 void* const ptr = base->getBase(); 2739 if (ptr != MAP_FAILED) { 2740 // capture the screen with glReadPixels() 2741 ScopedTrace _t(ATRACE_TAG, "glReadPixels"); 2742 glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); 2743 if (glGetError() == GL_NO_ERROR) { 2744 *heap = base; 2745 *w = sw; 2746 *h = sh; 2747 *f = PIXEL_FORMAT_RGBA_8888; 2748 result = NO_ERROR; 2749 } 2750 } else { 2751 result = NO_MEMORY; 2752 } 2753 } 2754 glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); 2755 glMatrixMode(GL_PROJECTION); 2756 glPopMatrix(); 2757 glMatrixMode(GL_MODELVIEW); 2758 } else { 2759 result = BAD_VALUE; 2760 } 2761 2762 // release FBO resources 2763 glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); 2764 glDeleteRenderbuffersOES(1, &tname); 2765 glDeleteFramebuffersOES(1, &name); 2766 2767 hw->compositionComplete(); 2768 2769// ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); 2770 2771 return result; 2772} 2773 2774 2775status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, 2776 sp<IMemoryHeap>* heap, 2777 uint32_t* width, uint32_t* height, PixelFormat* format, 2778 uint32_t sw, uint32_t sh, 2779 uint32_t minLayerZ, uint32_t maxLayerZ) 2780{ 2781 if (CC_UNLIKELY(display == 0)) 2782 return BAD_VALUE; 2783 2784 if (!GLExtensions::getInstance().haveFramebufferObject()) 2785 return INVALID_OPERATION; 2786 2787 class MessageCaptureScreen : public MessageBase { 2788 SurfaceFlinger* flinger; 2789 sp<IBinder> display; 2790 sp<IMemoryHeap>* heap; 2791 uint32_t* w; 2792 uint32_t* h; 2793 PixelFormat* f; 2794 uint32_t sw; 2795 uint32_t sh; 2796 uint32_t minLayerZ; 2797 uint32_t maxLayerZ; 2798 status_t result; 2799 public: 2800 MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, 2801 sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, 2802 uint32_t sw, uint32_t sh, 2803 uint32_t minLayerZ, uint32_t maxLayerZ) 2804 : flinger(flinger), display(display), 2805 heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), 2806 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), 2807 result(PERMISSION_DENIED) 2808 { 2809 } 2810 status_t getResult() const { 2811 return result; 2812 } 2813 virtual bool handler() { 2814 Mutex::Autolock _l(flinger->mStateLock); 2815 result = flinger->captureScreenImplLocked(display, 2816 heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); 2817 return true; 2818 } 2819 }; 2820 2821 sp<MessageBase> msg = new MessageCaptureScreen(this, 2822 display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); 2823 status_t res = postMessageSync(msg); 2824 if (res == NO_ERROR) { 2825 res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); 2826 } 2827 return res; 2828} 2829 2830// --------------------------------------------------------------------------- 2831 2832SurfaceFlinger::LayerVector::LayerVector() { 2833} 2834 2835SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) 2836 : SortedVector<sp<LayerBase> >(rhs) { 2837} 2838 2839int SurfaceFlinger::LayerVector::do_compare(const void* lhs, 2840 const void* rhs) const 2841{ 2842 // sort layers per layer-stack, then by z-order and finally by sequence 2843 const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); 2844 const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); 2845 2846 uint32_t ls = l->currentState().layerStack; 2847 uint32_t rs = r->currentState().layerStack; 2848 if (ls != rs) 2849 return ls - rs; 2850 2851 uint32_t lz = l->currentState().z; 2852 uint32_t rz = r->currentState().z; 2853 if (lz != rz) 2854 return lz - rz; 2855 2856 return l->sequence - r->sequence; 2857} 2858 2859// --------------------------------------------------------------------------- 2860 2861SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() 2862 : type(DisplayDevice::DISPLAY_ID_INVALID) { 2863} 2864 2865SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) 2866 : type(type), layerStack(0), orientation(0) { 2867 viewport.makeInvalid(); 2868 frame.makeInvalid(); 2869} 2870 2871// --------------------------------------------------------------------------- 2872 2873}; // namespace android 2874