rs_hal.h revision 2980f07d3dbbca727e8efe24ace7e7928a935648
1/*
2 * Copyright (C) 2011-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RS_HAL_H
18#define RS_HAL_H
19
20#include <rsDefines.h>
21
22struct ANativeWindow;
23
24namespace android {
25namespace renderscript {
26
27class Context;
28class ObjectBase;
29class Element;
30class Type;
31class Allocation;
32class Script;
33class ScriptC;
34class Path;
35class Program;
36class ProgramStore;
37class ProgramRaster;
38class ProgramVertex;
39class ProgramFragment;
40class Mesh;
41class Sampler;
42class FBOCache;
43
44typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName);
45
46typedef struct {
47    const void *in;
48    void *out;
49    const void *usr;
50    size_t usr_len;
51    uint32_t x;
52    uint32_t y;
53    uint32_t z;
54    uint32_t lod;
55    RsAllocationCubemapFace face;
56    uint32_t ar[16];
57} RsForEachStubParamStruct;
58
59/**
60 * Script management functions
61 */
62typedef struct {
63    bool (*initGraphics)(const Context *);
64    void (*shutdownGraphics)(const Context *);
65    bool (*setSurface)(const Context *, uint32_t w, uint32_t h, RsNativeWindow);
66    void (*swap)(const Context *);
67
68    void (*shutdownDriver)(Context *);
69    void (*getVersion)(unsigned int *major, unsigned int *minor);
70    void (*setPriority)(const Context *, int32_t priority);
71
72
73
74    struct {
75        bool (*init)(const Context *rsc, ScriptC *s,
76                     char const *resName,
77                     char const *cacheDir,
78                     uint8_t const *bitcode,
79                     size_t bitcodeSize,
80                     uint32_t flags);
81
82        void (*invokeFunction)(const Context *rsc, Script *s,
83                               uint32_t slot,
84                               const void *params,
85                               size_t paramLength);
86        int (*invokeRoot)(const Context *rsc, Script *s);
87        void (*invokeForEach)(const Context *rsc,
88                              Script *s,
89                              uint32_t slot,
90                              const Allocation * ain,
91                              Allocation * aout,
92                              const void * usr,
93                              uint32_t usrLen,
94                              const RsScriptCall *sc);
95        void (*invokeInit)(const Context *rsc, Script *s);
96        void (*invokeFreeChildren)(const Context *rsc, Script *s);
97
98        void (*setGlobalVar)(const Context *rsc, const Script *s,
99                             uint32_t slot,
100                             void *data,
101                             size_t dataLength);
102        void (*setGlobalVarWithElemDims)(const Context *rsc, const Script *s,
103                                         uint32_t slot,
104                                         void *data,
105                                         size_t dataLength,
106                                         const Element *e,
107                                         const size_t *dims,
108                                         size_t dimLength);
109        void (*setGlobalBind)(const Context *rsc, const Script *s,
110                              uint32_t slot,
111                              void *data);
112        void (*setGlobalObj)(const Context *rsc, const Script *s,
113                             uint32_t slot,
114                             ObjectBase *data);
115
116        void (*destroy)(const Context *rsc, Script *s);
117    } script;
118
119    struct {
120        bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero);
121        void (*destroy)(const Context *rsc, Allocation *alloc);
122
123        void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType,
124                       bool zeroNew);
125        void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
126        void (*markDirty)(const Context *rsc, const Allocation *alloc);
127
128        int32_t (*initSurfaceTexture)(const Context *rsc, const Allocation *alloc);
129        void (*setSurfaceTexture)(const Context *rsc, Allocation *alloc, ANativeWindow *sur);
130        void (*ioSend)(const Context *rsc, Allocation *alloc);
131        void (*ioReceive)(const Context *rsc, Allocation *alloc);
132
133        void (*data1D)(const Context *rsc, const Allocation *alloc,
134                       uint32_t xoff, uint32_t lod, uint32_t count,
135                       const void *data, size_t sizeBytes);
136        void (*data2D)(const Context *rsc, const Allocation *alloc,
137                       uint32_t xoff, uint32_t yoff, uint32_t lod,
138                       RsAllocationCubemapFace face, uint32_t w, uint32_t h,
139                       const void *data, size_t sizeBytes);
140        void (*data3D)(const Context *rsc, const Allocation *alloc,
141                       uint32_t xoff, uint32_t yoff, uint32_t zoff,
142                       uint32_t lod, RsAllocationCubemapFace face,
143                       uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes);
144
145        // Allocation to allocation copies
146        void (*allocData1D)(const Context *rsc,
147                            const Allocation *dstAlloc,
148                            uint32_t dstXoff, uint32_t dstLod, uint32_t count,
149                            const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod);
150        void (*allocData2D)(const Context *rsc,
151                            const Allocation *dstAlloc,
152                            uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
153                            RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
154                            const Allocation *srcAlloc,
155                            uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
156                            RsAllocationCubemapFace srcFace);
157        void (*allocData3D)(const Context *rsc,
158                            const Allocation *dstAlloc,
159                            uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
160                            uint32_t dstLod, RsAllocationCubemapFace dstFace,
161                            uint32_t w, uint32_t h, uint32_t d,
162                            const Allocation *srcAlloc,
163                            uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
164                            uint32_t srcLod, RsAllocationCubemapFace srcFace);
165
166        void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
167                              const void *data, uint32_t elementOff, size_t sizeBytes);
168        void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
169                              const void *data, uint32_t elementOff, size_t sizeBytes);
170
171
172    } allocation;
173
174    struct {
175        bool (*init)(const Context *rsc, const ProgramStore *ps);
176        void (*setActive)(const Context *rsc, const ProgramStore *ps);
177        void (*destroy)(const Context *rsc, const ProgramStore *ps);
178    } store;
179
180    struct {
181        bool (*init)(const Context *rsc, const ProgramRaster *ps);
182        void (*setActive)(const Context *rsc, const ProgramRaster *ps);
183        void (*destroy)(const Context *rsc, const ProgramRaster *ps);
184    } raster;
185
186    struct {
187        bool (*init)(const Context *rsc, const ProgramVertex *pv,
188                     const char* shader, size_t shaderLen,
189                     const char** textureNames, size_t textureNamesCount,
190                     const size_t *textureNamesLength);
191        void (*setActive)(const Context *rsc, const ProgramVertex *pv);
192        void (*destroy)(const Context *rsc, const ProgramVertex *pv);
193    } vertex;
194
195    struct {
196        bool (*init)(const Context *rsc, const ProgramFragment *pf,
197                     const char* shader, size_t shaderLen,
198                     const char** textureNames, size_t textureNamesCount,
199                     const size_t *textureNamesLength);
200        void (*setActive)(const Context *rsc, const ProgramFragment *pf);
201        void (*destroy)(const Context *rsc, const ProgramFragment *pf);
202    } fragment;
203
204    struct {
205        bool (*init)(const Context *rsc, const Mesh *m);
206        void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
207        void (*destroy)(const Context *rsc, const Mesh *m);
208    } mesh;
209
210    struct {
211        bool (*initStatic)(const Context *rsc, const Path *m, const Allocation *vtx, const Allocation *loops);
212        bool (*initDynamic)(const Context *rsc, const Path *m);
213        void (*draw)(const Context *rsc, const Path *m);
214        void (*destroy)(const Context *rsc, const Path *m);
215    } path;
216
217    struct {
218        bool (*init)(const Context *rsc, const Sampler *m);
219        void (*destroy)(const Context *rsc, const Sampler *m);
220    } sampler;
221
222    struct {
223        bool (*init)(const Context *rsc, const FBOCache *fb);
224        void (*setActive)(const Context *rsc, const FBOCache *fb);
225        void (*destroy)(const Context *rsc, const FBOCache *fb);
226    } framebuffer;
227
228} RsdHalFunctions;
229
230
231}
232}
233
234
235bool rsdHalInit(android::renderscript::Context *, uint32_t version_major, uint32_t version_minor);
236
237#endif
238
239