History log of /frameworks/av/include/camera/ICamera.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
df712ea86e6350f7005a02ab0e1c60c28a343ed0 26-Feb-2012 Mathias Agopian <mathias@google.com> fix libgui header location

Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
/frameworks/av/include/camera/ICamera.h
108dddf924d714c811dd565b8f4c7a0178cca2f2 29-Mar-2011 Iliyan Malchev <malchev@google.com> frameworks/base: some camera-interface cleanup

Methods getNumberOfVideoBuffers() and getVideoBuffer() as well as struct
image_rect_struct are no longer used (instead, the necessary information is
passed through ANativeWindow.)

Change-Id: If4b11446fc9ccbde1f6b45bc70c0d0b8e54376eb
Signed-off-by: Iliyan Malchev <malchev@google.com>
/frameworks/av/include/camera/ICamera.h
e468ac57f6e8afc6078c76d4eb1ac327112a3de0 18-Feb-2011 James Dong <jdong@google.com> Application-managed callback buffer support for raw image

bug - 3292153

Change-Id: I9789f7c5cde3a3889d7375e881181e9152d95fc2
/frameworks/av/include/camera/ICamera.h
bfa33aae4f54c0020a0568b16a3acb7b30b6ca3d 20-Dec-2010 Jamie Gennis <jgennis@google.com> Add camera service support for SurfaceTexture.

This change enables the use of a SurfaceTexture in place of a Surface as
the destination of camera preview frames.

Change-Id: Ic70d404c8fe261e9d5da6f1de93d6babb5b191cb
/frameworks/av/include/camera/ICamera.h
e2ad6734eccc4b9ea7857c747ff9469a9c11ba09 19-Oct-2010 James Dong <jdong@google.com> Camera framework change required for 0-memcpy recording

bug - 3042125

Change-Id: I46eb7a10b5394086b353fd73e4503beceeed76f1
/frameworks/av/include/camera/ICamera.h
4b79168835965cf0fc41ebe2a367e22b4cb20d08 11-Aug-2010 Jamie Gennis <jgennis@google.com> Change the framework to use the new camera preview path.

This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.

Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
/frameworks/av/include/camera/ICamera.h
3cf613507f1e2f7bd932d921a6e222e426fd3be4 10-Feb-2010 Mathias Agopian <mathias@google.com> split libsurfaceflinger_client and libcamera_client out of libui
/frameworks/av/include/camera/ICamera.h